










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Better Item Description Filter 1.7.4A combination of Deogo's Better Item Description and my Item Description Filter Plus (based on yutio's Item Description Filter). Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. More Sounds 1.7.6This addon adds new sounds to the game, such as on some talents that don't have an associated sound, and on infliction of certain status effects. Currently adds new sounds to the following: [Status Effects] [Infusions/Runes] [Other] More will be added as I play more. All sounds are fully original and created by me. Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Cultist of Entropy |
| Level / Exp | 50 / 1875% |
| Size | medium |
| Lifes / Deaths | Killed by Vor, Grand Geomancer of the Pride's Temporal Clone at level 50 on the 72nd Dusk 123rd year of Ascendancy at 05:15 7 / 1 |
Primary Stats
| Strength | 42 (base 15) |
| Dexterity | 60 (base 36) |
| Constitution | 85 (base 59) |
| Magic | 138 (base 59) |
| Willpower | 57 (base 16) |
| Cunning | 103 (base 57) |
Resources
| Life | -181/978 |
| Mana | 509/509 |
| Equilibrium | 253 |
| Insanity | 17/100 |
| Healing Factor | 1.4417726352502 |
| Regeneration | 21.987032687566 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +32% |
| Spell | +9.9920072216264E-12% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 10 |
| See Invisible | 18 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 61 |
| Accuracy | 33 |
| Crit Chance | 43% |
| APR | 31 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 83 |
| Crit Chance | 65% |
| Speed | 0.9999999999999 |
Offense: Mind
| Mindpower | 47 |
| Crit Chance | 29% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +31% |
| Physical | +10% |
| Mind | +9% |
| All | 0% |
| Darkness | +77% |
| Light | +6% |
| Temporal | +23% |
| Fire | +14% |
| Nature | +28% |
Offense: Damage Penetration
| Physical | +44% |
| Darkness | +123% |
| Temporal | +86% |
| All | +34% |
Defense: Base
| Armour (hardiness) | 73.314431386361 (69.687909656376%) |
| Defense | 77 |
| Ranged Defense | 77 |
| Fatigue | 0 |
| Physical Save | 52 |
| Spell Save | 49 |
| Mental Save | 42 |
Defense: Resistances
| Acid | + 64%( 70%) |
| Blight | + 60%( 70%) |
| Arcane | + 45%( 70%) |
| Cold | + 70%( 70%) |
| All | + 35%( 70%) |
| Physical | + 47%( 70%) |
| Lightning | + 70%( 70%) |
| Light | + 68%( 70%) |
| Temporal | + 70%( 70%) |
| Mind | + 55%( 70%) |
| Darkness | + 70%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 70%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 84% |
| Fear Resistance | 30% |
| Disarm Resistance | 10% |
| Instadeath Resistance | 100% |
| Silence Resistance | 23% |
Inscriptions (4/4)
| Runes | Effective talent level: 2.5 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 790 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 184 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 359 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1139% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Class Talents
| Demented / Oblivion | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 1/5 |
| Demented / Madness | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Demented / Entropy | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Demented / Nether | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Demented / Rift | 1.30 |
| 4/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Demented / Timethief | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 4/5 |
| Demented / Chronophage | 1.30 |
| 2/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Demented / Void | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Generic Talents
| Demented / Doom | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Harmony | 1.00 |
| 1/5 |
| 1/5 |
| 4/5 |
| 5/5 |
| Demented / Calamity | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 1/5 |
| Demented / Beyond sanity | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Revelation |
| talent | Twofold Curse |
| talent | Jinxed Touch |
| talent | Chaos Orbs |
| talent | Power Overwhelming |
| talent | Void Stars |
| talent | Premonition |
| talent | Elemental Harmony |
| talent | Atrophy |
| beneficial effect | Increases spell critical chance by 4%. At 5 stacks, next Nether spell is empowered. 2 Halo of Ruin |
| detrimental effect | Zone-wide effect: +20 magic, +2 mana regen, -20 accuracy, -20 stealth power. Sorcerous Aura |
| beneficial effect | Reduces fire damage received by 27%. Premonition Shield |
| beneficial effect | The target has been affected by space or time manipulations and is becoming more resistant to them (+23). Continuum Destabilization |
| detrimental effect | The target has 12 reduced saves and defense, and 8% reduced critical chance. 4 JinxThis effect will fade in 2 turns if the source is not in line of sight. |
| detrimental effect | The target is wasting away from entropic forces, taking 45.78 damage per turn. Entropic Wasting |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| beneficial effect | The target's spellpower has been increased by 16. Spellsurge |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | The target has 9 increased saves and defense, and 6% increased critical chance. 3 Jinx |
| beneficial effect | Reduces all incoming all damage by 163. All Psionic Shield |
Quests
You have found a clue on the strange soldier about more like him all over. A Great DisturbanceOne of them keeps a special prisoner it says. You have found the 'prisoner' and it seems to have decided to like you. | done |
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: injured seer (level 1 of Ruins of Kor'Pul)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 2 of Dreadfell. Escort: injured seer (level 2 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 6 of Dreadfell. Escort: injured seer (level 6 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the lone alchemist from death by Xeromina the storm drake hatchling. Escort: lone alchemist (level 2 of Daikara) | failed |
You failed to protect the lone alchemist from death by Salyda the stone troll. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You failed to protect the lost warrior from death by Islivena the temporal stalker. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Dreadfell. Escort: repented thief (level 4 of Dreadfell)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 3130. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * You have destroyed Gorbat. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Yarirezor the Flashswift (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Arcane/Nature While equipped: dps ---------- Res.pen +18% darkness +18% temporal ----- def ----- Armour +5 Fatigue +4% Resists +13% lightning +41% temporal +20% light +25% darkness Silence- +23% Confus- +34% Stun/Frz- +41% Def/telep +20 Res/telep +18% Dur/telep +29% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Sameyaneg the dwarven lantern =GG=1.0 T5 lite [Random Unique] Nature/Master While equipped: Stats +5 Con ----- def ----- Resists +15% blight +15% cold +6% acid +6% lightning Spell.save +6 (+2 eff.) HP.reg +12.00 ---------- misc Light +9 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | voratun helm 'Ulfuhek' (8 def, 13 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +6 Str +5 Wil ----- def ----- Armour +13 Defense +8 (+2 eff.) Fatigue +5% Resists +23% lightning +9% physical +3% darkness +3% blight +15% temporal +7% all Phys.save +26 (+8 eff.) Die.at -60.00 life Max.HP +40.00 Disarm- +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Shadekiller the voratun torque of psionic shield [power 163] (18/25 cooldown) =main=2.0 T5 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +3% darkness Res.pen +10% darkness ----- def ----- Resists +6% darkness Setup a psionic shield, reducing all damage taken by 163 for 5 turns Puts all charms on 25 cooldown Reduce 2 talent CDs by 2. Gain 24% evasion for 2 turns. Dmg.mod: + 21% all for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | stralite quartz ring =GG main=0.1 T4 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +8 Dex +1 Wil +8 Cun dps ---------- Spell.crit +4% Crit.mult +5.00% Spell.pwr +15 (+3 eff.) Phasing +20% ----- def ----- Resists +24% acid +23% lightning +18% cold +30% nature +21% fire Stun/Frz- +30% Rings make your fingers look great! |
| On fingers | gold ring 'Shadowbiter' =main stun=0.1 T3 ring jewelry [Random Unique] Nature/Master While equipped: dps ---------- Res.pen +10% darkness ----- def ----- Resists +26% nature +28% fire +5% arcane +9% light Spell.save +3 (+1 eff.) HP.reg +3.00 Stun/Frz- +37% Rings make your fingers look great! |
| Around waist | Girdle of Preservation1.0 T5 belt armor [Unique] Nature While equipped: Stats +5 Wil +5 Con ----- def ----- Resists +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Phys.save +15 (+5 eff.) Spell.save +15 (+5 eff.) Mind.save +15 (+5 eff.) Confus- +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
| In main hand | Turuhell the dragonbone starstaff (136% power, 6 apr, darkness element) =gg=5.0 T5 staff 2H weapon [Random Unique] Arcane/Master Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +10 Mag +17 Wil +17 Cun dps ---------- Spell.crit +12% Crit.mult +44.00% Spell.pwr +24 (+4 eff.) S.pwr/crit +8 Dmg.mod +30% darkness ----- def ----- Defense +5 (+1 eff.) ---------- misc See.Invis +18 Talents +1 Command Staff This staff offers 30% bonus to darkness damage. (included above) Staves designed for wielders of magic, by the greats of the art. |
| On hands | Dakhtun's Gauntlets (0 def, 6 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag dps ---------- Spell.crit +10% Crit.mult +50.00% ----- def ----- Armour +6 Unarmed combat: Power 145% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +10 Crit +10.0% Atk.spd 83% On Hit: 15% Wave of Power 1 On Hit: 10% Displacement Shield 3 Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
| Main armor | Worm Nest (0 def, 0 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +15 Mag dps ---------- Spell.crit +8% Spell.pwr +15 (+3 eff.) Mov.spd +32% ----- def ----- Resists +13% all Dmg.red +22 all Carrion Feet: Level 4.5 Pwr.cost 15 out of 11/20. Range 9 Travel.spd instantaneous Is a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 37%. You can also activate this talent to instantly destroy more worms, letting you jump in range 9 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. |
| Cloak | Mebar (3 def, 10 armour) =GG main=2.0 T5 cloak armor [Random Unique] Master While equipped: Stats +5 Str +6 Con dps ---------- Dmg.mod +21% darkness Res.pen +17% darkness ----- def ----- Armour +10 Defense +3 (+1 eff.) Resists +6% blight +42% cold +6% light +21% darkness Phys.save +15 (+5 eff.) Max.HP +63.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Limmir's Amulet of the Moon0.1 T5 amulet jewelry [Unique] While equipped: Stats +10 Str +10 Dex +10 Mag +10 Wil +10 Cun +10 Con ----- def ----- Resists +30% mind Confus- +30% Stun/Frz- +60% Fear- +30% ---------- misc Light +2 Amulets make your neck look great! |
Inventory
Elixir of Invulnerability2.0 potion [Plot Item] Nature Grant you complete invulnerability for five turns. A vial of thick fluid, metallic and reflective. It's incredibly heavy. |
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 25 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( ) =gg=0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 21 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the wizard (threshold 35; blocks 8; dur 4; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 35 up to 8 times. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Tome of Wildfire0.1 tome scroll [Unique] Arcane Learn the ancient secrets. This huge book is covered in searing flames. Yet they do not harm you. |
Fanged Collar =Bres=0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+5 eff.) Spell.save +15 (+5 eff.) Mind.save -7 (-2 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
The Black Core =blind=0.1 T2 amulet jewelry [Unique] Arcane While equipped: ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
steel amulet 'Murkshaper'0.1 T2 amulet jewelry [Rare] Arcane While equipped: Stats +3 Mag dps ---------- Spell.crit +4% Spell.pwr +5 (+1 eff.) ----- def ----- Armour +4 Crit.dmg- 5.00% Max.HP +60.00 Stun/Frz- +20% Knockbk- +20% Def/telep +5 Res/telep +5% Dur/telep +5% Amulets make your neck look great! |
Fiery Choker0.1 T3 amulet jewelry [Unique] Arcane While equipped: Stats +5 Mag +4 Wil +3 Cun dps ---------- Spell.crit +8% Spell.pwr +7 (+1 eff.) ----- def ----- Resists -20% cold +20% fire Affinity +30% fire Blind- +40% On Spell Hit: 10% Volcano 3 A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
Hirin the gold amulet =res stun=0.1 T3 amulet jewelry [Rare] Nature While equipped: ----- def ----- Resists +6% acid +15% fire +6% darkness +20% cold Crit.dmg- 10.00% Blind- +10% Poison- +20% Disarm- +20% Confus- +10% Stun/Frz- +20% Amulets make your neck look great! |
The Far-Hand =teleport=0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 5.5 Pwr.cost 36 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (183). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 13). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
stabilizing gold amulet of strength (+4) =str=0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +4 Str ----- def ----- Resists +15% temporal Pinning- +28% Knockbk- +28% Amulets make your neck look great! |
Yvorisemira the voratun amulet0.1 T5 amulet jewelry [Random Unique] Nature While equipped: Stats +5 Str dps ---------- Res.pen +15% temporal ----- def ----- Resists +12% cold +25% fire Cut- +70% Def/telep +10 Res/telep +10% Dur/telep +10% Heal: Puts all charms on 35 cooldown Level 3.5 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 326 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
voratun amulet 'Pusripper' =confu=0.1 T5 amulet jewelry [Random Unique] Arcane/Psionic While equipped: Stats +6 Mag +10 Wil dps ---------- Dmg.mod +9% darkness ----- def ----- Mind.save +28 (+10 eff.) Confus- +49% Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Tidewend the steel ring =5str coldres=0.1 T2 ring jewelry [Rare] Nature While equipped: Stats +5 Str dps ---------- Crit.mult +10.00% ----- def ----- Resists +31% cold Rings make your fingers look great! |
Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Erumnir the Icequill =silence or craft=0.1 T3 ring jewelry [Rare] Arcane While equipped: ----- def ----- Resists +15% fire +12% light +6% cold Silence- +38% ---------- misc Mana/turn +0.26 Rings make your fingers look great! |
pixie's gold ring of pilfering =craft=0.1 T3 ring jewelry [Ego++] Arcane/Master While equipped: Stats +6 Cun +5 Mag dps ---------- Spell.pwr +10 (+2 eff.) ----- def ----- Defense +13 (+3 eff.) Disengage: Puts all charms on 10 cooldown Level 3.5 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Lorakan the stralite ring =14 dex craft=0.1 T4 ring jewelry [Rare] Master While equipped: Stats +14 Dex +7 Mag ----- def ----- Resists +12% darkness +6% temporal ---------- misc Light +3 Rings make your fingers look great! |
Rimegore =stun=0.1 T4 ring jewelry [Rare] Master While equipped: ----- def ----- Resists +12% fire +15% light +5% arcane Crit.dmg- 10.00% Max.HP +80.00 HP.reg +8.00 Silence- +20% Pinning- +20% Stun/Frz- +44% Teleport- +20% Rings make your fingers look great! |
Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+4 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
gladiator's stralite ring =7str=0.1 T4 ring jewelry [Ego+] Master While equipped: Stats +7 Str +7 Con Rings make your fingers look great! |
stralite ring0.1 T4 ring jewelry [Normal] Rings make your fingers look great! |
Ereladunadan the Dawnmaim0.1 T5 ring jewelry [Random Unique] Arcane/Nature While equipped: Stats +5 Mag +6 Cun +5 Con dps ---------- Spell.pwr +15 (+3 eff.) ----- def ----- Resists +12% light Phys.save +10 (+3 eff.) Max.HP +66.00 HP.reg +14.00 Rings make your fingers look great! |
Frigidblast the voratun ring =dex=0.1 T5 ring jewelry [Rare] Master While equipped: Stats +11 Dex ----- def ----- Resists +6% temporal Crit.dmg- 10.00% Mind.save +15 (+5 eff.) Silence- +20% Rings make your fingers look great! |
Void Orb0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +10 (+2 eff.) ----- def ----- Resists +15% arcane Spell.save +10 (+4 eff.) Silence- +30% ---------- misc Max.mana +35.00 Cooldown Aether Avatar -4 Masteries +0.10 Spell/Arcane +0.10 Spell/Aether On Spell Hit: 10% Arcane Vortex 2 Manathrust: Level 5.5 Pwr.cost 6 out of 6/6. Range 10 Travel.spd 2000% of base Is a spell usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 255.04 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
Wheel of Fate0.1 T5 ring jewelry [Unique] Arcane While equipped: Stats +10 Cun +9 Dex dps ---------- Mov.spd +25% Dmg.mod +19% darkness ----- def ----- Armour +6 Defense +10 (+2 eff.) Resists +38% darkness +1% physical ---------- misc Infravis +3 See.Invis +9 Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Puts all charms on 1 cooldown Activation is instant. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
painweaver's voratun ring0.1 T5 ring jewelry [Ego+] Master While equipped: dps ---------- Spell.pwr +20 (+4 eff.) Rings make your fingers look great! |
voratun bloodstone ring0.1 T5 ring jewelry [Ego+] Arcane While equipped: ----- def ----- Resists +28% acid +30% fire +21% cold +23% lightning Stun/Frz- +60% Rings make your fingers look great! |
voratun bloodstone ring0.1 T5 ring jewelry [Ego+] Nature While equipped: ----- def ----- Max.HP +80.00 HP.reg +20.00 Stun/Frz- +60% Rings make your fingers look great! |
voratun bloodstone ring0.1 T5 ring jewelry [Ego+] Arcane While equipped: Stats +7 Cun +4 Mag dps ---------- Spell.pwr +11 (+2 eff.) ----- def ----- Stun/Frz- +60% Rings make your fingers look great! |
wizard's voratun ring of pilfering0.1 T5 ring jewelry [Ego+] Arcane/Master While equipped: Stats +7 Mag ----- def ----- Defense +15 (+3 eff.) Spell.save +14 (+5 eff.) Disengage: Puts all charms on 10 cooldown Level 3.5 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
wizard's voratun ring of warding0.1 T5 ring jewelry [Ego+] Arcane While equipped: Stats +8 Mag ----- def ----- Resists +22% acid +17% fire +24% cold +27% lightning Spell.save +16 (+6 eff.) Rings make your fingers look great! |
magewarrior's short dragonbone starstaff of power (136% power, 6 apr, physical element)5.0 T5 staff 1H weapon [Ego+] Arcane/Master Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +9% Spell.pwr +41 (+8 eff.) ---------- misc Talents +1 Command Staff This staff offers 30% bonus to physical damage. (included above) Staves designed for wielders of magic, by the greats of the art. |
Xanariavena =undead=1.0 T3 belt armor [Random Unique] Arcane/Master While equipped: Stats +3 Cun dps ---------- Crit.mult +16.00% Spell.pwr +5 (+1 eff.) Res.pen +15% temporal ----- def ----- Resists +6% blight Mind.save +11 (+4 eff.) The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Kolen the Flashbender =main=1.0 T5 belt armor [Random Unique] Arcane/Nature/Master While equipped: Stats +5 Dex +9 Mag +9 Wil +5 Cun +8 Lck dps ---------- Spell.crit +5% ----- def ----- Resists +15% acid +6% blight +3% darkness +6% nature Max.HP +52.00 ---------- misc T.Disarm +20 Infravis +5 A belt that goes around your waist. |
Singelace (2 def, 8 armour) =7str=2.0 T3 cloak armor [Rare] Arcane While equipped: Stats +7 Str +10 Dex ----- def ----- Armour +8 Defense +2 (+0 eff.) Spell.save +11 (+4 eff.) Mind.save +8 (+3 eff.) Die.at -60.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Ureslak's Molted Scales (0 def, 0 armour)2.0 T5 cloak armor [Unique] Nature It would go well with another part of Ureslak. While equipped: ----- def ----- Resists +20% lightning +20% darkness -30% arcane +20% fire +20% nature +20% cold Res.Cap +10% lightning +10% darkness -30% arcane +10% fire +10% nature +10% cold Energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.). Uses 50 power out of 50/50 This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
Yvotha the Unlightspike (13 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +7 Str +2 Dex +1 Mag +4 Cun ----- def ----- Defense +13 (+3 eff.) Resists +13% fire +24% light +9% darkness Max.HP +55.00 ---------- misc Light +1 See.Invis +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak 'Burnblow' (3 def, 13 armour)2.0 T5 cloak armor [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Cun +6 Wil ----- def ----- Armour +13 Defense +3 (+1 eff.) Resists +34% cold +12% fire Phys.save +15 (+5 eff.) Mind.save +15 (+5 eff.) Die.at -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cyrabretira the pair of drakeskin leather boots (0 def, 5 armour) =gg=2.0 T5 feet armor [Random Unique] Arcane/Psionic While equipped: Stats +10 Mag +6 Wil +9 Cun dps ---------- Spell.pwr +10 (+2 eff.) Res.pen +18% darkness +18% temporal ----- def ----- Armour +5 Resists +23% darkness +25% temporal Phys.save +15 (+5 eff.) Spell.save +12 (+4 eff.) Mind.save +14 (+5 eff.) Disease- +50% Def/telep +22 Res/telep +20% Dur/telep +22% A pair of boots made of leather. |
Layywyn the Eclipseusher (0 def, 4 armour) =light=3.0 T3 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: dps ---------- Dmg.mod +30% darkness ----- def ----- Armour +4 Fatigue +3% Resists +12% darkness Silence- +29% Confus- +34% Stun/Frz- +32% ---------- misc Light +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Tulerodunavon (0 def, 6 armour) =stun=1.0 T2 hands armor [Rare] Psionic While equipped: ----- def ----- Armour +6 Phys.save +7 (+2 eff.) Mind.save +23 (+8 eff.) Disarm- +37% Stun/Frz- +20% Unarmed combat: Power 118% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +9 Apr +3 Crit +3.0% Atk.spd 100% On Hit: 10% Perfect Control 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Rainwolf the voratun gauntlets (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Nature/Master/Psionic While equipped: dps ---------- Spell.crit +15% Crit.mult +9.00% Dmg.mod +9% temporal ----- def ----- Armour +3 Fatigue +5% Resists +7% lightning +3% temporal Mind.save -10 (-3 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% Unarmed combat: Power 149% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +15 Crit +20.0% Atk.spd 83% On Hit: 10% Lightning Breath 5 On Hit: 10% Reproach 5 On Crit: 20% Cripple 5 Ruined Earth: Puts all charms on 20 cooldown Level 4.5 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 6 for 7 turns. Any who stand upon it are weakened, reducing the damage they inflict by 47% Metal gloves protecting the hands up to the middle of the lower arm. |
heroic voratun gauntlets of war-making (0 def, 8 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego++] Master While equipped: dps ---------- Spell.crit +15% Crit.mult +11.00% ----- def ----- Armour +8 Fatigue +5% Mind.save +15 (+5 eff.) Max.HP +73.00 Unarmed combat: Power 151% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +5 Apr +15 Crit +17.0% Atk.spd 83% On Hit: 10% Battle Shout 5 On Crit: 20% Cripple 5 Metal gloves protecting the hands up to the middle of the lower arm. |
spellstreaming voratun gauntlets of the juggernaut (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: Stats +5 Con dps ---------- Spell.crit +6% Spell.pwr +10 (+2 eff.) ----- def ----- Armour +3 Fatigue +5% Phys.save +23 (+8 eff.) Spell.save +7 (+3 eff.) Mind.save +6 (+2 eff.) Disarm- +43% ---------- misc Mana/turn +0.25 Unarmed combat: Power 134% Range: 1.4x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Atk.spd 83% On Hit: 10% Juggernaut 1 On Hit: 10% Elemental Bolt 5 Juggernaut: (Instant) Puts all charms on 30 cooldown Level 5.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 37% and provides a 21% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
Balancegore (8 def, 14 armour)2.0 T5 head armor [Random Unique] Master/Psionic While equipped: Stats +9 Cun +5 Wil ----- def ----- Armour +14 Defense +8 (+2 eff.) Fatigue +5% Resists +9% nature +3% all Phys.save +35 (+11 eff.) A cap made of leather. |
drakeskin leather cap 'Dagydin' (0 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +8 Wil +3 Mag ----- def ----- Armour +5 Fatigue +5% Resists +25% lightning +28% temporal +6% light +15% blight +5% arcane Spell.save +12 (+4 eff.) Mind.save +11 (+4 eff.) ---------- misc Infravis +3 A cap made of leather. |
bladed dwarven-steel helm of the bounder (0 def, 4 armour) =12str=3.0 T3 head armor Reqs Heavy armour training [Ego++] Master While equipped: Stats +12 Str +7 Dex ----- def ----- Armour +4 Fatigue +4% Skullcracker: Puts all charms on 20 cooldown Level 4.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 181.2 Physical damage. If the attack hits, the target is confused (41% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
8 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 ametrine0.0 T1 yellow gem [Normal] While equipped: Spell.crit +1% Item imbue powers: Spell.crit +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
12 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 amethyst0.0 T2 violet gem [Normal] While equipped: Spell.crit +2% Item imbue powers: Spell.crit +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
10 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 garnet0.0 T3 red gem [Normal] While equipped: Spell.crit +3% Item imbue powers: Spell.crit +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 turquoise0.0 T4 green gem [Normal] While equipped: Item imbue powers: Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 amber0.0 T4 yellow gem [Normal] While equipped: Spell.crit +4% Item imbue powers: Spell.crit +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
14 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 fire opal0.0 T5 red gem [Normal] While equipped: Spell.crit +5% Item imbue powers: Spell.crit +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
16 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
17 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+4 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Item imbue powers: One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con +5 Mag Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Con +5 Mag Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Runed Skull3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+1 eff.) Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
1560 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
53 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
alchemist's lamp 'Corruptionwasp' =main=1.0 T3 lite [Rare] Master While equipped: ----- def ----- Resists +6% acid +12% fire +5% arcane +6% light Spell.save +9 (+3 eff.) Mind.save +12 (+4 eff.) Blind- +29% Confus- +13% ---------- misc Light +8 See.Stealth +11 See.Invis +14 Track: Puts all charms on 40 cooldown Level 5.5 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 35 for 8 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
Blazeglamour1.0 T5 lite [Random Unique] Arcane/Nature While equipped: Stats +5 Con +6 Wil dps ---------- Spell.crit +6% Crit.mult +19.00% Spell.pwr +5 (+1 eff.) ----- def ----- Resists +25% blight +14% darkness +5% arcane +6% lightning HP.reg +13.00 ---------- misc Light +5 Infravis +5 See.Invis +11 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 cooldown Level 3.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 55 blight damage or heals 63 life. Creatures standing in the retch also have 25% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Eldritch Pearl0.0 lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck dps ---------- Spell.pwr +12 (+2 eff.) ---------- misc Light +6 Breathe water Tidal Wave: Level 5.5 Pwr.cost 80 out of 150/150. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 5, doing 46.88 cold damage and 51.57 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 8 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Demonic Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 962.56 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Glowspawner the iron torque of gale force [power 100] (18/15 cooldown) =dex=2.0 T1 torque charm [Rare] Psionic While equipped: Stats +4 Dex +3 Mag +1 Cun ---------- misc See.Invis +3 Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 110 physical damage Puts all charms on 15 cooldown Increase 1 buffs' duration by 2. Torques are made by powerful psionics to store psionic powers. |
steel torque of mindblast 'Hailream' [power 170] (18/15 cooldown) =con=2.0 T2 torque charm [Rare] Psionic While equipped: Stats +11 Con ----- def ----- Resists +6% cold Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Infravis +1 Blast the opponent's mind dealing 185 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
Plaguevengeance the dwarven-steel torque of clear mind [power 2] (18/25 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: ----- def ----- Resists +3% lightning +3% temporal +9% darkness +6% nature +18% acid Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 cooldown Res.pen: + 18% all for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Crackleparry [power 320] (18/15 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: Stats +9 Mag dps ---------- Spell.pwr +15 (+3 eff.) Phasing +30% ----- def ----- Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.mana +80.00 Sting an enemy dealing 410 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
Arukira the Rimerigor [power 296] (18/20 cooldown)2.0 T3 wand charm [Rare] Arcane While equipped: Stats +4 Str +2 Cun +5 Con ----- def ----- Resists +6% cold +27% fire ---------- misc See.Invis +6 Create a shield absorbing up to 296 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown Res.pen: + 21% all for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Forbidden Tome: "Of Knowledge And Horrors"2.0 T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
It Which Writhes0.0 T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 10 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Zoreiss the Cornac Cultist of Entropy level 42
66th Regrowth 123rd year of Ascendancy at 16:04 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Zoreiss the Cornac Cultist of Entropy level 42
65th Regrowth 123rd year of Ascendancy at 01:29 see stats
Arachnophobia (Insane (Adventure) difficulty)
Destroyed the spydric menace.By Zoreiss the Cornac Cultist of Entropy level 48
2nd Pyre 123rd year of Ascendancy at 06:33 see stats
Back and there again (Insane (Adventure) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Zoreiss the Cornac Cultist of Entropy level 50
39th Dusk 123rd year of Ascendancy at 12:56 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By Zoreiss the Cornac Cultist of Entropy level 46
79th Regrowth 123rd year of Ascendancy at 14:51 see stats
Can you bear it? So much bearness! (Insane (Adventure) difficulty)
Killed Borius in the Bearscape.By Zoreiss the Cornac Cultist of Entropy level 28
23rd Haze 122nd year of Ascendancy at 19:39 see stats
Clone War (Insane (Adventure) difficulty)
Destroyed your own Shade.By Zoreiss the Cornac Cultist of Entropy level 50
43rd Dusk 123rd year of Ascendancy at 12:31 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Zoreiss the Cornac Cultist of Entropy level 19
37th Dusk 122nd year of Ascendancy at 03:20 see stats
Demonic Invasion (Insane (Adventure) difficulty)
Stopped a demonic invasion by closing their portal.By Zoreiss the Cornac Cultist of Entropy level 50
50th Dusk 123rd year of Ascendancy at 05:12 see stats
Destroyer of the creation (Insane (Adventure) difficulty)
Killed Slasul.By Zoreiss the Cornac Cultist of Entropy level 49
16th Pyre 123rd year of Ascendancy at 12:09 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By Zoreiss the Cornac Cultist of Entropy level 45
75th Regrowth 123rd year of Ascendancy at 19:11 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Zoreiss the Cornac Cultist of Entropy level 33
3rd Allure 123rd year of Ascendancy at 00:40 see stats
Earth Master (Insane (Adventure) difficulty)
Killed Harkor'Zun.By Zoreiss the Cornac Cultist of Entropy level 46
80th Regrowth 123rd year of Ascendancy at 10:32 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Zoreiss the Cornac Cultist of Entropy level 24
55th Dusk 122nd year of Ascendancy at 19:55 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Zoreiss the Cornac Cultist of Entropy level 34
10th Regrowth 123rd year of Ascendancy at 00:02 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Zoreiss the Cornac Cultist of Entropy level 29
46th Haze 122nd year of Ascendancy at 16:06 see stats
Flooder (Insane (Adventure) difficulty)
Defeated Ukllmswwik while doing his own quest.By Zoreiss the Cornac Cultist of Entropy level 48
13rd Pyre 123rd year of Ascendancy at 14:25 see stats
Gem of the Moon (Insane (Adventure) difficulty)
Completed the Master Jeweler quest with Limmir.By Zoreiss the Cornac Cultist of Entropy level 50
56th Dusk 123rd year of Ascendancy at 21:20 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Zoreiss the Cornac Cultist of Entropy level 34
14th Regrowth 123rd year of Ascendancy at 19:00 see stats
Invasion from the Depths (Insane (Adventure) difficulty)
Stopped a naga invasion by closing their portal.By Zoreiss the Cornac Cultist of Entropy level 50
48th Dusk 123rd year of Ascendancy at 17:07 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Zoreiss the Cornac Cultist of Entropy level 10
7th Mirth 122nd year of Ascendancy at 08:53 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Zoreiss the Cornac Cultist of Entropy level 20
46th Dusk 122nd year of Ascendancy at 20:33 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Zoreiss the Cornac Cultist of Entropy level 30
61st Haze 122nd year of Ascendancy at 23:23 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Zoreiss the Cornac Cultist of Entropy level 40
61st Regrowth 123rd year of Ascendancy at 10:28 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By Zoreiss the Cornac Cultist of Entropy level 50
16th Pyre 123rd year of Ascendancy at 12:09 see stats
May the 4th be with you!
.By Zoreiss the Cornac Cultist of Entropy level 16
19th Dusk 122nd year of Ascendancy at 20:05 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By Zoreiss the Cornac Cultist of Entropy level 24
66th Dusk 122nd year of Ascendancy at 18:53 see stats
Race through fire (Insane (Adventure) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Zoreiss the Cornac Cultist of Entropy level 50
66th Dusk 123rd year of Ascendancy at 02:50 see stats
Savior of the damsels in distress (Insane (Adventure) difficulty)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Zoreiss the Cornac Cultist of Entropy level 43
69th Regrowth 123rd year of Ascendancy at 23:33 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Zoreiss the Cornac Cultist of Entropy level 50
70th Dusk 123rd year of Ascendancy at 07:10 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Zoreiss the Cornac Cultist of Entropy level 28
22nd Haze 122nd year of Ascendancy at 09:18 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Zoreiss the Cornac Cultist of Entropy level 45
75th Regrowth 123rd year of Ascendancy at 21:48 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Zoreiss the Cornac Cultist of Entropy level 32
80th Haze 122nd year of Ascendancy at 02:55 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Zoreiss the Cornac Cultist of Entropy level 6
78th Pyre 122nd year of Ascendancy at 13:47 see stats
The Rat Lich (Insane (Adventure) difficulty)
Killed the terrible Rat Lich.By Zoreiss the Cornac Cultist of Entropy level 33
1st Allure 123rd year of Ascendancy at 23:22 see stats
The Right thing to do (Insane (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Zoreiss the Cornac Cultist of Entropy level 29
47th Haze 122nd year of Ascendancy at 00:11 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Zoreiss the Cornac Cultist of Entropy level 12
1st Summertide 122nd year of Ascendancy at 07:21 see stats
The sky is falling! (Insane (Adventure) difficulty)
Saw a huge meteor falling from the sky.By Zoreiss the Cornac Cultist of Entropy level 24
15th Haze 122nd year of Ascendancy at 10:40 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Zoreiss the Cornac Cultist of Entropy level 50
70th Pyre 123rd year of Ascendancy at 15:24 see stats
Thralless (Insane (Adventure) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Zoreiss the Cornac Cultist of Entropy level 29
46th Haze 122nd year of Ascendancy at 09:37 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Zoreiss the Cornac Cultist of Entropy level 25
16th Haze 122nd year of Ascendancy at 15:25 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Zoreiss the Cornac Cultist of Entropy level 19
37th Dusk 122nd year of Ascendancy at 03:20 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Zoreiss the Cornac Cultist of Entropy level 41
63rd Regrowth 123rd year of Ascendancy at 21:52 see stats
Log
Vor, Grand Geomancer of the Pride hits Zoreiss for 6 teleported damage.
Thunderstorm hits Vor, Grand Geomancer of the Pride's Temporal Clone for (23 teleported), 0 lightning (0 total damage).
Thunderstorm hits Zoreiss for 23 teleported, (32 flat reduction), 0 lightning (23 total damage).
Zoreiss uses Infusion: Healing.
Zoreiss receives 518 healing from Infusion: Healing.
Zoreiss casts Quantum Tunnelling.
Zoreiss uses Healing Nexus.
Vor, Grand Geomancer of the Pride teleports some damage to Vor, Grand Geomancer of the Pride's Temporal Clone!
Thunderstorm hits Vor, Grand Geomancer of the Pride for (23 teleported), 0 lightning (0 total damage).
Thunderstorm hits Zoreiss for 23 teleported damage.
Vor, Grand Geomancer of the Pride's Temporal Clone casts Freeze.
Vor, Grand Geomancer of the Pride's Temporal Clone's spell attains critical power!
Vor, Grand Geomancer of the Pride resists!
Mirror Image (Vor, Grand Geomancer of the Pride) casts Freeze.
Vor, Grand Geomancer of the Pride is encased in ice!
You feel a surge of power as a powerful creature falls nearby.
Vor, Grand Geomancer of the Pride teleports some damage to Mirror Image (Vor, Grand Geomancer of the Pride)!
Vor, Grand Geomancer of the Pride's Temporal Clone hits Vor, Grand Geomancer of the Pride for (457 teleported), 0 cold (0 total damage).
Vor, Grand Geomancer of the Pride's Temporal Clone hits Zoreiss for 457 teleported damage.
Mirror Image (Vor, Grand Geomancer of the Pride) hits Vor, Grand Geomancer of the Pride for (123 teleported), 0 cold (0 total damage).
Mirror Image (Vor, Grand Geomancer of the Pride) hits Zoreiss for 123 teleported damage.
Vor, Grand Geomancer of the Pride's Temporal Clone teleports some damage to Mirror Image (Vor, Grand Geomancer of the Pride)!
Vor, Grand Geomancer of the Pride teleports some damage to Mirror Image (Vor, Grand Geomancer of the Pride)!
Mirror Image (Vor, Grand Geomancer of the Pride)'s Fireflash hits Zoreiss for 170 teleported, 107 teleported, (139 flat reduction), 0 fire (277 total damage).
Mirror Image (Vor, Grand Geomancer of the Pride)'s Fireflash hits Vor, Grand Geomancer of the Pride's Temporal Clone for (170 teleported), 0 fire (0 total damage).
Mirror Image (Vor, Grand Geomancer of the Pride)'s Fireflash hits Vor, Grand Geomancer of the Pride for (107 teleported), 0 fire (0 total damage).
Vor, Grand Geomancer of the Pride casts Rune: Shatter Afflictions.
Vor, Grand Geomancer of the Pride is free from the ice.
The fabric of space around Vor, Grand Geomancer of the Pride's Temporal Clone stabilizes to normal.
Vor, Grand Geomancer of the Pride's Temporal Clone roars triumphantly.























































































































































