











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Better Item Description Filter 1.7.4A combination of Deogo's Better Item Description and my Item Description Filter Plus (based on yutio's Item Description Filter). Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. More Sounds 1.7.6This addon adds new sounds to the game, such as on some talents that don't have an associated sound, and on infliction of certain status effects. Currently adds new sounds to the following: [Status Effects] [Infusions/Runes] [Other] More will be added as I play more. All sounds are fully original and created by me. Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Shalore |
| Class | Temporal Warden |
| Level / Exp | 32 / 65% |
| Size | medium |
| Lifes / Deaths | Killed by elven corruptor at level 12 on the 2nd Flare 122nd year of Ascendancy at 13:37 4 / 3Killed by Ivubrethra the dremling at level 18 on the 50th Dusk 122nd year of Ascendancy at 19:27 Killed by Vorosethra the ghoul at level 32 on the 28th Regrowth 123rd year of Ascendancy at 01:11 |
Primary Stats
| Strength | 18 (base 12) |
| Dexterity | 51 (base 42) |
| Constitution | 27 (base 10) |
| Magic | 93 (base 60) |
| Willpower | 48 (base 25) |
| Cunning | 33 (base 19) |
Resources
| Life | -278/803 |
| Mana | 329/476 |
| Paradox | 439 |
| Healing Factor | 0 |
| Regeneration | 0 |
Speed
| Mental | +5.9952043329758E-13% |
| Attack | +5.9952043329758E-13% |
| Movement | -8.8817841970013E-14% |
| Spell | +5.9952043329758E-13% |
| Global | +71.818657660195% |
Vision
| Sight | 10 |
| Lite | 11 |
| Infravision | 3 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 78 |
| Accuracy | 57 |
| Crit Chance | 22% |
| APR | 9 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 39 |
| Accuracy | 57 |
| Crit Chance | 25% |
| APR | 14 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 56 |
| Crit Chance | 20% |
| Speed | 0.99999999999999 |
Offense: Mind
| Mindpower | 44 |
| Crit Chance | 22% |
| Speed | 0.99999999999999 |
Offense: Damage Bonus
| Acid | +8% |
| Blight | +12% |
| Arcane | +13% |
| Cold | +20% |
| All | 0% |
| Darkness | +18% |
| Light | +8% |
| Temporal | +12% |
| Physical | +19% |
| Fire | +25% |
| Mind | +28% |
Offense: Damage Penetration
| Mind | +15% |
| Lightning | +10% |
| Light | +30% |
| Temporal | +25% |
| Darkness | +20% |
| Physical | +12% |
| Fire | +25% |
| All | +5% |
Defense: Base
| Armour (hardiness) | 17 (69.687909656376%) |
| Defense | 89 |
| Ranged Defense | 89 |
| Fatigue | 0 |
| Physical Save | 30 |
| Spell Save | 39 |
| Mental Save | 41 |
Defense: Resistances
| Acid | + 70%( 70%) |
| Blight | + 48%( 70%) |
| Arcane | + 43%( 70%) |
| Cold | + 64%( 70%) |
| All | + 38%( 70%) |
| Physical | + 48%( 70%) |
| Lightning | + 55%( 70%) |
| Light | + 57%( 70%) |
| Temporal | + 56%( 70%) |
| Mind | + 48%( 70%) |
| Darkness | + 50%( 70%) |
| Fire | + 59%( 70%) |
| Nature | + 40%( 70%) |
Defense: Immunities
| Teleport Resistance | 10% |
| Disarm Resistance | 20% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 52% |
| Silence Resistance | 72% |
| Stun Resistance | 100% |
| Poison Resistance | 0% |
| Knockback Resistance | 20% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 412 damage for 7 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 47 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 739% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Class Talents
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Hounds | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 1/5 |
| Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Stasis | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 4/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
| detrimental effect | Reduces global action speed by 39%. Slow |
| detrimental effect | Ethereal Form bonuses reduced by 20% Ethereal Form |
| detrimental effect | Huge cut that bleeds, doing 73.03 physical damage per turn and decreasing all heals received by 50%. Deep Wound |
| beneficial effect | The target is out of phase with reality, increasing defense by 30, resist all by 30%, and reducing the duration of detrimental timed effects by 39%. Out of PhaseThese effects cap at 40%. |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
| beneficial effect | The time distortion has created a restoration field, healing the target for 49 each turn. Temporal Restoration Field |
| detrimental effect | The target is infected by a disease, reducing its constitution by 7 and doing 33.70 blight damage per turn. Rotting Disease |
| detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| detrimental effect | The target is losing one sustain per turn. Entropy |
| detrimental effect | The target is poisoned, taking 115.99 nature damage per turn. Damage dealt is reduced by 29%. 29% chance to fail talents. Deadly Poison |
| detrimental effect | The target is poisoned, taking 70.11 nature damage per turn. Poison |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: injured seer (level 1 of Ruins of Kor'Pul)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Dreadfell. Escort: lone alchemist (level 3 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Dreadfell. Escort: lost defiler (level 1 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Dreadfell. Escort: lost defiler (level 2 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved Constitution by +5. | done |
You failed to protect the repented thief from death by Elygata the spitting spider. Escort: repented thief (level 1 of Daikara) | failed |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 143. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed honey tree root. * You've found the needed vial of greater demon bile. * You've found the needed vial of squid ink. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed green worm. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed red crystal shard. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed orc heart. * You've found the needed skeleton mage skull. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed xorn fragment. * You've found the needed bear paw. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within9 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Zeraroldir the Gleamwire (0 def, 3 armour)2.0 T3 feet armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Dex +3 Wil +4 Con +8 Lck dps ---------- Res.pen +7% physical ----- def ----- Armour +3 Stealth +6 Silence- +37% Confus- +32% Stun/Frz- +27% ---------- misc Light +3 Blindside: Puts all charms on 25 cooldown Level 1.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 7 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
| Light source | dwarven lantern 'Lightningmalice'1.0 T5 lite [Random Unique] Arcane While equipped: dps ---------- Res.pen +20% temporal Melee Ret 2 temporal ----- def ----- Resists +9% lightning +10% temporal +14% light +8% cold +9% darkness Affinity +5% light +5% darkness Def/telep +15 Res/telep +15% Dur/telep +24% ---------- misc Light +8 Infravis +3 Moonlight Ray: Puts all charms on 8 cooldown Level 4.0 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a spell Description: Focuses the power of the Moon into a beam of shadows, doing 155.65 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Gunulendil the Duathelwrecker (12 def, 0 armour) =Bres=2.0 T3 head armor [Random Unique] Arcane While equipped: Stats +3 Con +3 Mag ----- def ----- Defense +12 (+3 eff.) Resists +3% lightning +5% temporal +5% light +5% fire +4% nature +5% acid +2% physical +17% blight +5% cold +5% arcane +11% darkness Arcane Eye: (Instant) Puts all charms on 10 cooldown Level 5.0 Pwr.cost 10 out of 10/10. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
| On hands | heroic dwarven-steel gauntlets of spellstriking (0 def, 6 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: Stats +5 Wil +5 Mag dps ---------- Spell.pwr +6 (+2 eff.) Melee+ 10 arcane ----- def ----- Armour +6 Fatigue +3% Resists +4% arcane Mind.save +8 (+3 eff.) Max.HP +47.00 Unarmed combat: Power 123% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +5 Apr +9 Crit +8.0% Atk.spd 83% Melee+ +8 arcane On Hit: 10% Manathrust 3 On Hit: 10% Battle Shout 3 Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Duathelsweeper [power 254] (20/20 cooldown)2.0 T3 wand charm [Random Unique] Arcane While equipped: dps ---------- Dmg.mod +3% temporal ----- def ----- Def/telep +5 Res/telep +5% Dur/telep +5% Create a shield absorbing up to 254 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown Increase 2 buffs' duration by 1. Cleanse 1 disease/wound/poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | gold quartz ring0.1 T3 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +6 Cun +6 Wil dps ---------- Phys.pwr +7 (+3 eff.) Spell.pwr +11 (+4 eff.) On Hit (Melee): * 20% chance to reduce armor by 37% ----- def ----- Resists +3% acid +3% mind Silence- +35% Stun/Frz- +30% ---------- misc Mana/turn +0.19 Rings make your fingers look great! |
| On fingers | steel quartz ring0.1 T2 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Cun +1 Str dps ---------- Crit.mult +20.00% ----- def ----- Armour +8 Defense +8 (+2 eff.) Resists +13% mind Max.HP +45.00 HP.reg +10.00 Heal.mod +12% Stun/Frz- +30% Rings make your fingers look great! |
| Around neck | Nerytha the steel amulet =main=0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +6 Con ----- def ----- Defense +20 (+4 eff.) Phys.save +8 (+4 eff.) Spell.save +9 (+3 eff.) Max.HP +53.00 HP.reg +3.00 Stun/Frz- +20% Knockbk- +20% Amulets make your neck look great! |
| In main hand | Balyruigund the iron longsword (105% power, 2 apr)3.0 T1 longsword 1H weapon [Rare] Arcane Power 106% Range: 1.4x Uses 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Melee+ +8 cold On Hit.r1 +8 temporal While equipped: dps ---------- Dmg.mod +9% temporal ----- def ----- Die.at -60.00 life Max.HP +20.00 Disarm- +20% Teleport- +10% Sharp, long, and deadly. |
| Around waist | Sundream =res=1.0 T5 belt armor [Random Unique] Nature/Psionic While equipped: dps ---------- Melee Ret 4 light ----- def ----- Resists +15% acid +6% light +17% fire +16% lightning +16% cold Phys.save +6 (+3 eff.) A belt that goes around your waist. |
| In off hand | Furnacekiss (121% power, 7 apr)1.0 T3 dagger 1H weapon [Rare] Nature Power 122% Range: 1.3x Uses 50% Dex, 50% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +4 fire On Hit: * 20% chance to reduce all saves and defense by 28 While equipped: Stats +7 Str +5 Dex +8 Mag +6 Wil +3 Cun +6 Con ----- def ----- Resists +6% light Confus- +20% Sharp, short and deadly. |
| Cloak | cashmere cloak 'Fuliran' (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Melee Ret 4 mind On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +2 (+1 eff.) Resists +24% acid +15% temporal Phys.save +10 (+5 eff.) Mind.save +11 (+4 eff.) Die.at -50.00 life Def/telep +15 Res/telep +15% Dur/telep +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | mindwoven elven-silk robe of alchemy (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane/Psionic While equipped: dps ---------- Dmg.mod +19% physical ----- def ----- Resists +12% acid +14% physical +13% cold +12% fire +15% all Mind.save +17 (+6 eff.) ---------- misc Cooldown Refit Golem -6 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
healing infusion (heal 78; cd 12)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 78 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the psychic (res 25%; mental, physical; dur 3; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 25% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune of the wizard (range 7; phase 29; cd 13)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 7 Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 29%, your defense is increased by 29 and all your resistances by 29%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 22 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 296; dur 5; cd 18)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 296 damage for 5 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
starlit copper amulet of mastery (0.10 Chronomancy / Blade Threading)0.1 T1 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Resists +11% light +12% darkness Blind- +23% ---------- misc Masteries +0.10 Chronomancy/Blade Threading Amulets make your neck look great! |
Korasus the Flashspar0.1 T2 amulet jewelry [Random Unique] Arcane/Nature While equipped: Stats +4 Mag dps ---------- Spell.crit +7% Spell.pwr +7 (+3 eff.) Dmg.mod +5% physical +5% temporal Melee Ret 6 blight ----- def ----- Resists +3% light +7% physical ---------- misc Stam/turn +0.40 Amulets make your neck look great! |
grounding steel amulet =stun -=0.1 T2 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +16% lightning Stun/Frz- +24% Amulets make your neck look great! |
gold amulet 'Adina'0.1 T3 amulet jewelry [Rare] Master While equipped: Stats +3 Wil dps ---------- On Hit (Melee): * 20% chance to reduce all saves and defense by 28 ----- def ----- Mind.save +18 (+6 eff.) ---------- misc Masteries +0.22 Chronomancy/Spacetime Weaving Amulets make your neck look great! |
gold amulet 'Cloudvenom' =dex res=0.1 T3 amulet jewelry [Random Unique] Nature While equipped: Stats +4 Dex +2 Wil +5 Cun dps ---------- Spell.crit +3% Melee Ret 4 arcane ----- def ----- Resists +16% cold +13% fire Amulets make your neck look great! |
Shaderupture0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Melee Ret 8 darkness ----- def ----- Resists +3% blight +5% arcane +9% nature Max.HP +24.00 Disarm- +25% Pinning- +21% Knockbk- +23% Rings make your fingers look great! |
copper ring of fire (+20%) =fres=0.1 T1 ring jewelry [Ego] Nature While equipped: ----- def ----- Resists +20% fire Rings make your fingers look great! |
copper ring of lightning (+22%)0.1 T1 ring jewelry [Ego] Nature While equipped: ----- def ----- Resists +22% lightning Rings make your fingers look great! |
Boraregochik the steel ring0.1 T2 ring jewelry [Rare] Arcane While equipped: dps ---------- Phys.pwr +8 (+4 eff.) Spell.pwr +7 (+3 eff.) S.pwr/crit +8 ----- def ----- Defense +10 (+2 eff.) ---------- misc Mana/turn +0.40 Mana/s.crit +2.00 Max.mana +100.00 Rings make your fingers look great! |
savage's steel ring0.1 T2 ring jewelry [Ego+] Master While equipped: Stats +2 Con ----- def ----- Spell.save +12 (+4 eff.) ---------- misc Max.stam +13.00 Rings make your fingers look great! |
steel ring0.1 T2 ring jewelry [Normal] Rings make your fingers look great! |
steel ring 'Branyrath'0.1 T2 ring jewelry [Rare] Master While equipped: Stats +6 Str +5 Con dps ---------- Crit.mult +5.00% Phys.pwr +8 (+4 eff.) Melee Ret 8 mind ----- def ----- Resists +6% blight +6% darkness +12% lightning Disarm- +20% Rings make your fingers look great! |
savage's gold ring of warding0.1 T3 ring jewelry [Ego++] Arcane/Master While equipped: Stats +2 Con ----- def ----- Resists +12% acid +15% fire +13% cold +12% lightning Spell.save +13 (+5 eff.) ---------- misc Max.stam +17.00 Rings make your fingers look great! |
Pitchveil of the Blightspawn0.1 T4 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +8 Dex +7 Cun +2 Con dps ---------- Acc +10 (+3 eff.) Melee Ret 4 nature On Melee Ret: * 28% chance to reduce strength, dexterity, and constitution by 27 * 28% chance to reduce damage dealt by 23% ----- def ----- Phys.save +10 (+5 eff.) Spell.save +12 (+4 eff.) Mind.save +23 (+8 eff.) Confus- +37% Rings make your fingers look great! |
stralite Windborne Azurite ring0.1 T4 ring jewelry [Ego+] Arcane While equipped: Stats +8 Dex +7 Mag +8 Cun dps ---------- Mov.spd +15% Melee+ 19 light Ranged+ 27 light ----- def ----- Ignore.dmg +8% Affinity +20% lightning Rings make your fingers look great! |
stralite ring0.1 T4 ring jewelry [Normal] Rings make your fingers look great! |
stralite ring 'Singefame'0.1 T4 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +7 Str +6 Mag +6 Wil +7 Con dps ---------- Phys.pwr +9 (+4 eff.) Spell.pwr +9 (+3 eff.) Dmg.mod +3% temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +14% mind Def/telep +15 Res/telep +15% Dur/telep +15% Rings make your fingers look great! |
Armoran the Dayrip (111% power, 3 apr, acid element)5.0 T2 staff 2H weapon [Rare] Arcane Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+2 eff.) Dmg.mod +12% temporal Res.pen +35% temporal Melee Ret 8 temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ---------- misc Mana/turn +0.21 Max.mana +44.00 Talents +1 Command Staff This staff offers 15% bonus to acid damage. (included above) Staves designed for wielders of magic, by the greats of the art. |
Lisabretta (120% power, 4 apr, cold element)5.0 T3 staff 2H weapon [Rare] Nature Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+3 eff.) ----- def ----- Defense +10 (+2 eff.) Resists +3% physical Spell.save +18 (+6 eff.) ---------- misc Light +3 Talents +1 Command Staff This staff offers 20% bonus to cold damage. (included above) Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 101.49 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Boltkiss (144% power, 2 apr)3.0 T3 greatsword 2H weapon [Rare] Nature Power 145% Range: 1.6x Uses 120% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +16 nature +12 lightning On Crit.r2 +16 arcane While equipped: dps ---------- Melee Ret 2 arcane ----- def ----- Resists +5% arcane Massive two-handed swords. |
Stormsquall the steel longsword (107% power, 7 apr) =stats=3.0 T2 longsword 1H weapon [Rare] Nature Power 107% Range: 1.4x Uses 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +7 Crit +3.0% Atk.spd 100% On Hit.r1 +4 lightning While equipped: Stats +5 Str +4 Dex +5 Mag +6 Wil +5 Cun +6 Con dps ---------- Crit.mult +15.00% Sharp, long, and deadly. |
dwarven-steel longsword (123% power, 4 apr)3.0 T3 longsword 1H weapon [Normal] Power 123% Range: 1.4x Uses 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% Sharp, long, and deadly. |
Berudunandur the Flarerock (111% power, 3 apr)3.0 T2 waraxe 1H weapon [Rare] Psionic Power 111% Range: 1.4x Uses 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +20 fire On Hit: * 20% chance to reduce strength, dexterity, and constitution by 27 * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) While equipped: Stats +2 Wil dps ---------- Spell.pwr +10 (+4 eff.) On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 27 One-handed war axes. |
Spellblaze Shard (120% power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 121% Range: 1.3x Uses 50% Mag, 50% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +12.0% Atk.spd 100% HP.leech +6% Melee+ +20 blight +20 fire While equipped: Stats +5 Mag ----- def ----- Resists +10% blight +10% fire ---------- misc Talents +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
dwarven-steel dagger 'Thundervenom' (118% power, 7 apr)1.0 T3 dagger 1H weapon [Rare] Master Power 118% Range: 1.3x Uses 50% Dex, 50% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +16 arcane On Hit.r1 +12 arcane On Crit.r2 +8 lightning While equipped: dps ---------- Phys.crit +9.0% Crit.mult +16.00% Apr +10 ----- def ----- Resists +6% lightning Sharp, short and deadly. |
plaguebringer's dwarven-steel dagger (114% power, 7 apr)1.0 T3 dagger 1H weapon [Ego+] Arcane Power 114% Range: 1.3x Uses 50% Mag, 50% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +11 blight On Hit: 20% Epidemic 3 On Hit: * 10% chance to reduce strength, dexterity, and constitution by 27 While equipped: ----- def ----- Disease- +16% Sharp, short and deadly. |
elven-wood longbow 'Saliwen'4.0 T4 longbow 2H weapon [Random Unique] Nature/Master Power 66% Range: 1.1x Uses 0% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 On Crit.r2 +16 mind While equipped: Stats +12 Str +20 Dex +11 Mag +8 Wil +14 Cun +5 Con dps ---------- Phys.crit +6.0% Res.pen +11% physical Acc +20 (+5 eff.) Longbows are used to shoot arrows at your foes. |
exposing dwarven-steel shield of the stars (0 def, 6 armour, 82.5 block)7.0 T3 shield armor Reqs Shield usage training Str 24 [Ego+] Arcane/Psionic Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +4 Cun +4 Mag dps ---------- On Hit (Melee): * 10% chance to reduce all saves and defense by 28 On Melee Ret: * 16% chance to reduce all saves and defense by 28 ----- def ----- Armour +6 Fatigue +8% Resists +12% light +10% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
hardened leather armour 'Alizor' (9 def, 6 armour)9.0 T3 light armor [Rare] Arcane While equipped: Stats +4 Wil dps ---------- Spell.crit +5% On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 27 ----- def ----- Armour +6 Defense +9 (+2 eff.) Fatigue +8% Resists +6% acid +24% temporal +6% blight Spell.save +18 (+6 eff.) ---------- misc Mana/turn +0.16 A suit of armour made of leather. |
drakeskin leather armour 'Zeraromas' (20 def, 8 armour)9.0 T5 light armor Reqs Str 20 [Random Unique] Arcane/Master While equipped: Stats +9 Str +5 Mag +5 Wil dps ---------- Phys.crit +7.0% Spell.crit +7% Phys.pwr +21 (+8 eff.) Spell.pwr +23 (+7 eff.) ----- def ----- Armour +8 Defense +20 (+4 eff.) Fatigue +8% Resists +20% acid +22% temporal +5% arcane +16% lightning A suit of armour made of leather. |
Gudatta the Lightningshear (12 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training Str 20 [Rare] Master While equipped: ----- def ----- Armour +6 Defense +12 (+3 eff.) Fatigue +12% Resists +42% acid +6% darkness +18% cold +5% arcane +9% mind Max.HP +40.00 A suit of armour made of mail. |
Yvylena (2 def, 18 armour)14.0 T2 heavy armor Reqs Heavy armour training Str 20 [Rare] Master While equipped: Stats +2 Mag ----- def ----- Armour +18 Defense +2 (+1 eff.) Fatigue +12% Resists +31% cold +5% physical HP.reg +4.00 Poison- +20% Pinning- +20% Def/telep +15 Res/telep +15% Dur/telep +15% A suit of armour made of mail. |
grounding rough leather belt of unlife =unlife=1.0 T1 belt armor [Ego+] Arcane/Nature While equipped: ----- def ----- Resists +6% blight +5% temporal +5% lightning The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Cyruwe the linen cloak (1 def, 0 armour) =con phas bres=2.0 T1 cloak armor [Rare] Nature While equipped: Stats +6 Con dps ---------- Phys.pwr +10 (+4 eff.) Spell.pwr +15 (+5 eff.) Phasing +30% ----- def ----- Defense +1 (+1 eff.) Resists +12% nature +12% blight HP.reg +2.00 Heal.mod +11% ---------- misc Mana/turn +0.12 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +4 Fatigue +3% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
undeterred pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego+] Arcane While equipped: ----- def ----- Armour +4 Fatigue +3% Silence- +25% Confus- +26% Stun/Frz- +25% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
heroic rough leather gloves of dexterity (+3) (0 def, 4 armour)1.0 T1 hands armor [Ego+] Master While equipped: Stats +3 Dex dps ---------- Acc +11 (+3 eff.) ----- def ----- Armour +4 Mind.save +6 (+2 eff.) Max.HP +42.00 Unarmed combat: Power 104% Range: 1.1x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +9 Apr +1 Crit +6.0% Atk.spd 100% On Hit: 10% Battle Shout 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
hardened leather gloves 'Glira' (25 def, 2 armour) =stun -=1.0 T2 hands armor [Rare] Psionic While equipped: dps ---------- Acc +7 (+2 eff.) Melee Ret 4 blight ----- def ----- Armour +2 Defense +25 (+5 eff.) Crit.dmg- 5.00% Phys.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Max.HP +40.00 Heal.mod +20% Disarm- +31% Stun/Frz- +20% ---------- misc Mana/s.crit +2.00 Unarmed combat: Power 114% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +8 Apr +3 Crit +3.0% Atk.spd 100% On Hit: 10% Perfect Control 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
miner's rough leather cap of strength (+3) (0 def, 2 armour) =str=2.0 T1 head armor [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +2 Fatigue +1% ---------- misc Infravis +2 A cap made of leather. |
stabilizing rough leather cap of constitution (+3) (0 def, 1 armour) =con=2.0 T1 head armor [Ego] Master While equipped: Stats +3 Con ----- def ----- Armour +1 Fatigue +1% Phys.save +11 (+6 eff.) A cap made of leather. |
Frostbane (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +2 Dex dps ---------- Dmg.mod +3% physical ----- def ----- Armour +3 Fatigue +5% Resists +6% lightning +12% cold Max.HP +20.00 ---------- misc Stam/ret +1.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
835 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
brass lantern 'Salawyn' =dex=2.0 T1 lite [Rare] Psionic While equipped: Stats +4 Dex +1 Con dps ---------- Dmg.mod +3% physical ----- def ----- Mind.save +6 (+2 eff.) ---------- misc Max.stam +20.00 Light +3 See.Stealth +5 See.Invis +8 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright alchemist's lamp of health1.0 T3 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +41.00 ---------- misc Light +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
dreamer's alchemist's lamp of corpselight1.0 T3 lite [Ego++] Arcane/Psionic While equipped: dps ---------- Spell.crit +4% Spell.pwr +4 (+2 eff.) ----- def ----- Resists +10% blight +8% darkness Mind.save +6 (+2 eff.) ---------- misc Light +4 Infravis +5 See.Invis +6 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 cooldown Level 1.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 17 blight damage or heals 27 life. Creatures standing in the retch also have 9% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
ethereal alchemist's lamp of the sun0.0 T3 lite [Ego++] Arcane While equipped: Stats +4 Mag dps ---------- Spell.pwr +8 (+3 eff.) ----- def ----- Resists +10% darkness Affinity +5% light ---------- misc Light +7 Sun Flare: Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 132.94 light damage. At talent level 3 you gain 28% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
Rungof's Fang =apr=1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
iron pickaxe of endurance (dig speed 36 turns) =str=3.0 T1 digger tool [Ego] Master While equipped: Stats +3 Str ----- def ----- Fatigue -4% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Phlegmkarma (dig speed 30 turns)3.0 T3 digger tool [Rare] Nature While equipped: Stats +5 Str +2 Dex +9 Mag +2 Wil ----- def ----- Resists +13% nature Crit.dmg- 10.00% ---------- misc See.Invis +9 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Bokeneg the Healspike [power 175] (20/15 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +2 Cun +2 Dex dps ---------- Dmg.mod +30% temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +9% temporal Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 177 physical damage Puts all charms on 15 cooldown Reduce 2 talent CDs by 2. Torques are made by powerful psionics to store psionic powers. |
Glintcrypt [power 47] (20/25 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +5 Con dps ---------- Dmg.mod +6% physical Res.pen +25% physical Apr +4 ----- def ----- Resists +9% light Setup a psionic shield, reducing all damage taken by 47 for 5 turns Puts all charms on 25 cooldown Heal for 38. Torques are made by powerful psionics to store psionic powers. |
Cyryleba the yew totem of healing [power 266] (20/15 cooldown)2.0 T3 totem charm [Random Unique] Nature While equipped: ----- def ----- Resists +3% light +1% physical Mind.save +15 (+5 eff.) Die.at -40.00 life Def/telep +5 Res/telep +5% Dur/telep +5% Heal yourself and all friendly characters within 10 spaces for 266 Puts all charms on 15 cooldown Increase 2 buffs' duration by 2. Natural totems are made by powerful wilders to store nature power. |
yew totem of stinging 'Lustreusher' [power 314] (20/15 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: ----- def ----- Resists +15% cold ---------- misc Light +3 Sting an enemy dealing 267 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown Cleanse 3 disease/wound/poison. Natural totems are made by powerful wilders to store nature power. |
Achievements
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Zor_ShalTempWar the Shalore Temporal Warden level 31
12nd Regrowth 123rd year of Ascendancy at 03:49 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Zor_ShalTempWar the Shalore Temporal Warden level 15
22nd Dusk 122nd year of Ascendancy at 13:00 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Zor_ShalTempWar the Shalore Temporal Warden level 21
54th Dusk 122nd year of Ascendancy at 15:46 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Zor_ShalTempWar the Shalore Temporal Warden level 30
7th Regrowth 123rd year of Ascendancy at 08:38 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Zor_ShalTempWar the Shalore Temporal Warden level 25
70th Dusk 122nd year of Ascendancy at 16:52 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Zor_ShalTempWar the Shalore Temporal Warden level 31
12nd Regrowth 123rd year of Ascendancy at 03:25 see stats
Impossible Death (Insane (Adventure) difficulty)
Got killed by your future self.By Zor_ShalTempWar the Shalore Temporal Warden level 25
70th Dusk 122nd year of Ascendancy at 11:46 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Zor_ShalTempWar the Shalore Temporal Warden level 10
9th Mirth 122nd year of Ascendancy at 21:01 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Zor_ShalTempWar the Shalore Temporal Warden level 20
52nd Dusk 122nd year of Ascendancy at 23:41 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Zor_ShalTempWar the Shalore Temporal Warden level 30
1st Regrowth 123rd year of Ascendancy at 10:08 see stats
Myths of an age past (Insane (Adventure) difficulty)
Learned all there is to learn about the Gods and the Godslayers.By Zor_ShalTempWar the Shalore Temporal Warden level 31
12nd Regrowth 123rd year of Ascendancy at 03:49 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By Zor_ShalTempWar the Shalore Temporal Warden level 18
46th Dusk 122nd year of Ascendancy at 22:02 see stats
Tales of the Spellblaze (Insane (Adventure) difficulty)
Learned the eight chapters of the Spellblaze Chronicles.By Zor_ShalTempWar the Shalore Temporal Warden level 31
12nd Regrowth 123rd year of Ascendancy at 03:49 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Zor_ShalTempWar the Shalore Temporal Warden level 18
50th Dusk 122nd year of Ascendancy at 19:11 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Zor_ShalTempWar the Shalore Temporal Warden level 6
1st Mirth 122nd year of Ascendancy at 05:26 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Zor_ShalTempWar the Shalore Temporal Warden level 31
12nd Regrowth 123rd year of Ascendancy at 03:49 see stats
The Restless Dead (Insane (Adventure) difficulty)
Disturbed an old battlefield and survived the consequences.By Zor_ShalTempWar the Shalore Temporal Warden level 30
1st Regrowth 123rd year of Ascendancy at 13:45 see stats
The Right thing to do (Insane (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Zor_ShalTempWar the Shalore Temporal Warden level 27
76th Haze 122nd year of Ascendancy at 09:46 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Zor_ShalTempWar the Shalore Temporal Warden level 5
78th Pyre 122nd year of Ascendancy at 12:43 see stats
Thralless (Insane (Adventure) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Zor_ShalTempWar the Shalore Temporal Warden level 27
75th Haze 122nd year of Ascendancy at 23:27 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Zor_ShalTempWar the Shalore Temporal Warden level 22
59th Dusk 122nd year of Ascendancy at 23:34 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Zor_ShalTempWar the Shalore Temporal Warden level 17
39th Dusk 122nd year of Ascendancy at 00:50 see stats
Wibbly Wobbly Timey Wimey Stuff (Insane (Adventure) difficulty)
Killed the weaver queen and the temporal defiler.By Zor_ShalTempWar the Shalore Temporal Warden level 5
78th Pyre 122nd year of Ascendancy at 00:23 see stats
Log
Zor_ShalTempWar receives 37 healing from Temporal Restoration Field.
Zor_ShalTempWar activates his Duathelsweeper!
A shield forms around Zor_ShalTempWar.
Zor_ShalTempWar's deep wound closes.
Elukira the ghast receives 30 healing from Ghoul's purging blight area effect.
Elukira the ghast's Fugue Clone receives 30 healing from Ghoul's purging blight area effect.
Vorosethra the ghoul receives 25 healing from Ghoul's purging blight area effect.
Elukira the ghast's Fugue Clone receives 30 healing from Ghoul's purging blight area effect.
Ghoul receives 50 healing from Ghoul's purging blight area effect.
Ghoul's purging blight area effect hits Zor_ShalTempWar for (12 absorbed), 0 blight (0 total damage).
Vorosethra the ghoul activates Insidious Poison.
Vorosethra the ghoul deactivates Numbing Poison.
Vorosethra the ghoul uses Dual Strike.
Vorosethra the ghoul performs a melee critical strike against Zor_ShalTempWar!
Zor_ShalTempWar is cut deeply.
Zor_ShalTempWar resists the stunning strike!
Vorosethra the ghoul misses Zor_ShalTempWar.
Vorosethra the ghoul hits Zor_ShalTempWar for (154 absorbed), 0 physical (0 total damage).
Melee retaliation hits Vorosethra the ghoul for 2 temporal, 3 light, 4 mind (8 total damage).
Elukira the ghast's Fugue Clone casts Seal Fate.
Elukira the ghast's Fugue Clone casts Seal Fate.
Elukira the ghast casts Seal Fate.
Ghoul misses Zor_ShalTempWar.
Elukira the ghast's Fugue Clone casts Entropy.
Elukira the ghast's Fugue Clone Triggers an Anomaly! (Anomaly Entomb).
Elukira the ghast's Fugue Clone creates a stone wall.
Elukira the ghast casts Entropy.
Your shield crumbles under the damage!
The shield around Zor_ShalTempWar crumbles.
Poison bursts out of Zor_ShalTempWar's corpse!
























































































































