










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: OldRPG Redeemed - 1 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Better Item Description Filter 1.7.4A combination of Deogo's Better Item Description and my Item Description Filter Plus (based on yutio's Item Description Filter). Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
OldRPG Redeemed - 2 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions: Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. More Sounds 1.7.6This addon adds new sounds to the game, such as on some talents that don't have an associated sound, and on infliction of certain status effects. Currently adds new sounds to the following: [Status Effects] [Infusions/Runes] [Other] More will be added as I play more. All sounds are fully original and created by me. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Paradox Mage |
| Level / Exp | 26 / 34% |
| Size | medium |
| Lifes / Deaths | Killed by Adulrath the fox at level 26 on the 43rd Haze 122nd year of Ascendancy at 12:24 / 1 |
Primary Stats
| Strength | 20 (base 10) |
| Dexterity | 16 (base 10) |
| Constitution | 19 (base 12) |
| Magic | 69 (base 57) |
| Willpower | 57 (base 48) |
| Cunning | 20 (base 10) |
Resources
| Life | -366/532 |
| Paradox | 627 |
| Healing Factor | 1.0791723257556 |
| Regeneration | 4.5864823844613 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
Offense: Mainhand
| Damage | 31 |
| Accuracy | 25 |
| Crit Chance | 6% |
| APR | 17 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 48 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Mind
| Mindpower | 35 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +7% |
| Temporal | +23% |
| Blight | +3% |
| Arcane | +8% |
| Cold | +9% |
| All | 0% |
Offense: Damage Penetration
| Blight | +15% |
| Darkness | +7% |
| Mind | +15% |
| Cold | +10% |
Defense: Base
| Armour (hardiness) | 9 (35.65183292883%) |
| Defense | 47 |
| Ranged Defense | 47 |
| Fatigue | 1.7763568394003E-15 |
| Physical Save | 36 |
| Spell Save | 38 |
| Mental Save | 31 |
Defense: Resistances
| Blight | + 21%( 70%) |
| Arcane | + 8%( 70%) |
| All | + 3%( 70%) |
| Darkness | + 15%( 70%) |
| Light | + 6%( 70%) |
| Temporal | + 18%( 70%) |
| Physical | + 17%( 70%) |
| Fire | + 9%( 70%) |
| Lightning | + 20%( 70%) |
Defense: Immunities
| Pinning Resistance | 10% |
| Confusion Resistance | 43% |
| Disarm Resistance | 29% |
| Stun Resistance | 96% |
| Instadeath Resistance | 100% |
| Silence Resistance | 30% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 160 damage for 4 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 77 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 178 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 634% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Class Talents
| Chronomancy / Spacetime Folding | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Gravity | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Chronomancy / Stasis | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Timetravel | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Flux | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Chronomancy / Matter | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 4/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Chronomancy / Fate Weaving | 1.30 |
| 1/5 |
| 3/5 |
| 3/5 |
| 4/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the lone alchemist from death by Gawe the forest wight. Escort: lone alchemist (level 1 of Daikara) | failed |
You failed to protect the lone alchemist from death by Arina the snow giant. Escort: lone alchemist (level 2 of Daikara) | failed |
You failed to protect the lone alchemist from death by Salenne the mountain troll. Escort: lone alchemist (level 2 of Trollmire) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Scintillating Caves. Escort: repented thief (level 2 of Scintillating Caves)As a reward you improved Cunning by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Scintillating Caves. Escort: temporal explorer (level 3 of Scintillating Caves)As a reward you improved Magic by +5. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed honey tree root. * You've found the needed chunk of ghoul flesh. * You've found the needed black mamba head. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * You've found the needed vial of wight ectoplasm. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed length of troll intestine. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Dazzleoozer the pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Str +4 Wil +3 Cun +2 Con dps ---------- Melee Ret 4 light ----- def ----- Armour +4 Fatigue +3% Resists +3% light +6% blight Phys.save +5 (+3 eff.) Spell.save +7 (+3 eff.) Mind.save +8 (+4 eff.) Silence- +30% Confus- +23% Stun/Frz- +26% Rush: Puts all charms on 25 cooldown Level 1.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | alchemist's lamp 'Earolin'1.0 T3 lite [Rare] Master While equipped: Stats +2 Str +2 Dex dps ---------- Melee Ret 2 physical ----- def ----- Resists +2% physical Die.at -40.00 life ---------- misc Light +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | rough leather cap 'Khelineg' (0 def, 1 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +2 Cun +2 Wil ----- def ----- Armour +1 Fatigue +1% Resists +2% physical Phys.save +15 (+6 eff.) Max.HP +60.00 A cap made of leather. |
| Tool | yew wand of lightning storm 'Haritar' [power 236] (4/15 cooldown)2.0 T3 wand charm [Random Unique] Arcane While equipped: ----- def ----- Resists +6% temporal Create a radius 3 storm for 5 turns. Each turn, creatures within take 47 lightning damage and will be dazed for 1 turn (236 total damage) Puts all charms on 15 cooldown Gain 15% evasion for 2 turns. Dmg.mod: + 14% all for 2 turns. Cleanse 2 disease/wound/poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Salita the steel ring0.1 T2 ring jewelry [Rare] Master While equipped: Stats +4 Dex ----- def ----- Resists +9% blight +2% physical Die.at -60.00 life HP.reg +4.00 Def/telep +15 Res/telep +15% Dur/telep +15% Rings make your fingers look great! |
| On fingers | steel quartz ring0.1 T2 ring jewelry [Ego++] Master While equipped: Stats +5 Str +5 Con ----- def ----- Defense +9 (+3 eff.) Stun/Frz- +30% Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| Around waist | grounding rough leather belt of resilience1.0 T1 belt armor [Ego] Nature While equipped: ----- def ----- Resists +6% lightning +6% temporal Max.HP +33.00 A belt that goes around your waist. |
| In main hand | cruel yew starstaff of might (120% power, 4 apr, temporal element)5.0 T3 staff 2H weapon [Ego] Arcane/Master Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +17% Crit.mult +12.00% Spell.pwr +9 (+3 eff.) Dmg.mod +20% temporal ---------- misc Talents +1 Command Staff This staff offers 20% bonus to temporal damage. (included above) Staves designed for wielders of magic, by the greats of the art. |
| On hands | hardened leather gloves 'Xeroba' (0 def, 2 armour)1.0 T2 hands armor [Random Unique] Arcane/Psionic While equipped: Stats +7 Mag +3 Wil dps ---------- Spell.pwr +6 (+2 eff.) ----- def ----- Armour +2 Resists +5% arcane +3% blight Crit.dmg- 5.00% Phys.save +6 (+3 eff.) Mind.save +9 (+5 eff.) Disarm- +29% Stun/Frz- +20% Unarmed combat: Power 115% Range: 1.1x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +8 Apr +3 Crit +3.0% Atk.spd 100% On Hit: 10% Perfect Control 3 On Hit: 10% Manathrust 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Baleyazor (8 def, 2 armour)9.0 T1 light armor [Rare] Master While equipped: ----- def ----- Armour +2 Defense +8 (+3 eff.) Fatigue +6% Resists +3% temporal +8% physical +6% fire Phys.save +14 (+6 eff.) Die.at -80.00 life Pinning- +10% A suit of armour made of leather. |
| Cloak | Yarahek (31 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: ----- def ----- Defense +31 (+11 eff.) Resists +12% darkness Crit.dmg- 10.00% Spell.save +6 (+3 eff.) Stealth +7 Die.at -40.00 life Confus- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Dazzlefury0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +3% temporal ----- def ----- Resists +11% lightning Stun/Frz- +20% ---------- misc Light +1 Amulets make your neck look great! |
Inventory
copper amulet of strength (+3) =3str=0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Str Amulets make your neck look great! |
Beluvon =9str=0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +9 Str +2 Dex dps ---------- Res.pen +15% physical ----- def ----- Resists +14% mind Confus- +25% Amulets make your neck look great! |
warrior's gold amulet of constitution (+5) =5con=0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +5 Con ----- def ----- Resists +6% physical Amulets make your neck look great! |
Neryna =4str=0.1 T1 ring jewelry [Rare] Master While equipped: Stats +2 Cun +4 Str dps ---------- S.pwr/crit +10 ----- def ----- Fatigue -5% ---------- misc Max.enc +21 Rings make your fingers look great! |
copper quartz ring0.1 T1 ring jewelry [Ego++] Master While equipped: dps ---------- Spell.pwr +6 (+2 eff.) Dmg.mod +4% all ----- def ----- Defense +8 (+3 eff.) Stun/Frz- +30% Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
copper ring 'Freezeroar' =lres=0.1 T1 ring jewelry [Rare] Nature While equipped: ----- def ----- Resists +20% lightning Rings make your fingers look great! |
copper ring of lightning (+22%) =Lres=0.1 T1 ring jewelry [Ego] Nature While equipped: ----- def ----- Resists +22% lightning Rings make your fingers look great! |
marksman's copper ring of lightning (+20%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Dex ----- def ----- Resists +20% lightning Rings make your fingers look great! |
warrior's copper ring of darkness (+20%) =2str=0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Str ----- def ----- Armour +4 Resists +20% darkness Rings make your fingers look great! |
wizard's copper ring of darkness (+20%)0.1 T1 ring jewelry [Ego] Arcane While equipped: Stats +3 Mag ----- def ----- Resists +20% darkness Spell.save +6 (+3 eff.) Rings make your fingers look great! |
gladiator's gold ring =6strcon=0.1 T3 ring jewelry [Ego+] Master While equipped: Stats +5 Str +6 Con Rings make your fingers look great! |
gold ring of luminosity0.1 T3 ring jewelry [Ego+] Arcane While equipped: Stats +4 Mag Rings make your fingers look great! |
Soottaint the elven-wood starstaff (140% power, 5 apr, physical element)5.0 T4 staff 2H weapon [Random Unique] Arcane/Nature Power 141% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +5 Con dps ---------- Spell.crit +4% Spell.pwr +19 (+6 eff.) Dmg.mod +33% physical Melee Ret 8 nature ----- def ----- Armour +6 Defense +5 (+2 eff.) Resists +9% darkness HP.reg +1.00 Heal.mod +19% ---------- misc Wards +2 physical Talents +3 Ward +1 Command Staff This staff offers 33% bonus, 2 wards to physical damage. (included above) Staves designed for wielders of magic, by the greats of the art. |
Xanolenor (135% power, 2 apr) =10con=3.0 T2 battleaxe 2H weapon [Random Unique] Nature/Master/Psionic Power 135% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% Against +9% Living While equipped: Stats +10 Con +11 Wil ----- def ----- Max.HP +20.00 Massive two-handed battleaxes. |
Cracklepain =4con=1.0 T1 belt armor [Rare] Master While equipped: Stats +2 Str +2 Mag +4 Wil +4 Con ----- def ----- Spell.save +6 (+3 eff.) ---------- misc Size +1 A belt that goes around your waist. |
Eilinossra the Hazebreeze =3dex=1.0 T1 belt armor [Rare] Master While equipped: Stats +3 Dex +4 Cun +6 Lck ----- def ----- Resists +6% fire +3% mind +9% cold Stealth +6 ---------- misc T.Disarm +5 Infravis +4 A belt that goes around your waist. |
Falitir the Frigidbright =def=1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Melee Ret 2 cold ----- def ----- Defense +25 (+9 eff.) Resists +3% physical Phys.save +3 (+2 eff.) Stealth +6 A belt that goes around your waist. |
blurring rough leather belt of unlife =undead=1.0 T1 belt armor [Ego+] Arcane/Master While equipped: ----- def ----- Defense +8 (+3 eff.) Resists +6% blight Stealth +6 The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Harirenik the Rotvault (1 def, 0 armour) =4str=2.0 T1 cloak armor [Rare] Master While equipped: Stats +4 Str +2 Dex +1 Wil +1 Cun dps ---------- Crit.mult +5.00% Melee Ret 2 nature ----- def ----- Defense +1 (+1 eff.) ---------- misc See.Invis +9 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Lisasessra' (7 def, 2 armour)2.0 T1 cloak armor [Rare] Master While equipped: ----- def ----- Armour +2 Defense +7 (+3 eff.) Resists +6% mind Phys.save +6 (+3 eff.) Die.at -20.00 life Blind- +20% Cut- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cuthendur (0 def, 1 armour) =4str=2.0 T1 feet armor [Rare] Master While equipped: Stats +4 Str +1 Dex +2 Mag dps ---------- Crit.mult +5.00% ----- def ----- Armour +1 ---------- misc Infravis +1 A pair of boots made of leather. |
Mayanne (0 def, 3 armour) =7str=2.0 T3 head armor [Random Unique] Master While equipped: Stats +7 Str +2 Dex +3 Mag ----- def ----- Armour +3 Fatigue +3% Resists +3% blight Phys.save +33 (+12 eff.) ---------- misc Light +3 A cap made of leather. |
Dagunarivon (0 def, 3 armour) =3con=3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Con dps ---------- S.pwr/crit +6 ----- def ----- Armour +3 Fatigue +5% ---------- misc Max.mana +20.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
16 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 ametrine0.0 T1 yellow gem [Normal] While equipped: Spell.crit +1% Dmg.mod +2% all Item imbue powers: Spell.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 garnet0.0 T3 red gem [Normal] While equipped: Spell.crit +3% Dmg.mod +6% all Item imbue powers: Spell.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
271 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
bright brass lantern of health2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +40.00 ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Morningwedge the dwarven-steel pickaxe (dig speed 25 turns) =7str=3.0 T3 digger tool [Rare] Arcane While equipped: Stats +7 Str +5 Wil dps ---------- Melee Ret 4 temporal ----- def ----- Resists +3% blight +3% temporal +6% light While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Faleruinik the iron torque of psionic shield [power 25] (4/25 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: Stats +3 Dex +1 Mag ----- def ----- Defense +15 (+5 eff.) Crit.dmg- 15.00% Setup a psionic shield, reducing all damage taken by 25 for 5 turns Puts all charms on 25 cooldown Cleanse 1 disease/wound/poison. Torques are made by powerful psionics to store psionic powers. |
iron torque of clear mind 'Foggasher' [power 1] (4/25 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: Stats +4 Mag ----- def ----- Resists +3% darkness Crit.dmg- 5.00% Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 25 cooldown Dmg.mod: + 12% all for 2 turns. Torques are made by powerful psionics to store psionic powers. |
focusing elm totem of stinging [power 110] (4/15 cooldown)2.0 T1 totem charm [Ego] Nature Sting an enemy dealing 110 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown Reduce 1 talent CDs by 2. Natural totems are made by powerful wilders to store nature power. |
elm wand of shielding [power 110] (4/20 cooldown)2.0 T1 wand charm [Ego] Arcane Create a shield absorbing up to 110 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Blazeflash [power 188] (4/20 cooldown)2.0 T2 wand charm [Random Unique] Arcane While equipped: ----- def ----- Resists +5% arcane +12% lightning Create a shield absorbing up to 188 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown Reduce 2 talent CDs by 2. Gain 10% evasion for 2 turns. Fatigue - 23% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
overpowered yew wand of shielding [power 392] (4/26 cooldown)2.0 T3 wand charm [Ego+] Arcane Create a shield absorbing up to 392 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 26 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By ParadoxZor the Cornac Paradox Mage level 23
28th Haze 122nd year of Ascendancy at 05:35 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By ParadoxZor the Cornac Paradox Mage level 10
5th Mirth 122nd year of Ascendancy at 22:22 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By ParadoxZor the Cornac Paradox Mage level 20
52nd Dusk 122nd year of Ascendancy at 23:59 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By ParadoxZor the Cornac Paradox Mage level 20
18th Haze 122nd year of Ascendancy at 13:19 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By ParadoxZor the Cornac Paradox Mage level 25
40th Haze 122nd year of Ascendancy at 07:33 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By ParadoxZor the Cornac Paradox Mage level 12
16th Dusk 122nd year of Ascendancy at 19:54 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By ParadoxZor the Cornac Paradox Mage level 6
78th Pyre 122nd year of Ascendancy at 02:19 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By ParadoxZor the Cornac Paradox Mage level 26
43rd Haze 122nd year of Ascendancy at 11:50 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By ParadoxZor the Cornac Paradox Mage level 17
45th Dusk 122nd year of Ascendancy at 05:59 see stats
Wibbly Wobbly Timey Wimey Stuff (Insane (Roguelike) difficulty)
Killed the weaver queen and the temporal defiler.By ParadoxZor the Cornac Paradox Mage level 5
77th Pyre 122nd year of Ascendancy at 19:25 see stats
Log
Melee retaliation hits Adulrath the fox for 2 physical, 4 light, 2 physical, 4 light (11 total damage).
Adulrath the fox's fiery vapour area effect hits ParadoxZor for (16 converted), 37 fire (37 total damage).
Adulrath the fox's fiery vapour area effect hits ParadoxZor's temporal clone for (16 converted), 37 fire (37 total damage).
Adulrath the fox hits ParadoxZor for (29 converted), 69 physical, (1 converted), 3 fire, (26 converted), 60 physical, (1 converted), 3 fire (136 total damage).
The fabric of time around ParadoxZor returns to normal.
The fabric of time around ParadoxZor's temporal clone returns to normal.
ParadoxZor's temporal clone is not crippled anymore.
ParadoxZor converts damage to paradox!
ParadoxZor's temporal clone converts damage to paradox!
ParadoxZor's temporal clone receives 38 healing from Attenuate from ParadoxZor's temporal clone.
ParadoxZor receives 38 healing from Attenuate from ParadoxZor.
Bleeding from Adulrath the fox hits ParadoxZor's temporal clone for (19 converted), 44 physical (44 total damage).
Bleeding from Adulrath the fox hits ParadoxZor for (16 converted), 37 physical (37 total damage).
Adulrath the fox's temporal clone performs a melee critical strike against ParadoxZor's temporal clone!
Adulrath the fox's temporal clone performs a melee critical strike against ParadoxZor's temporal clone!
ParadoxZor's temporal clone is crippled.
ParadoxZor's temporal clone converts damage to paradox!
Adulrath the fox's temporal clone hits ParadoxZor's temporal clone for (41 converted), 96 physical, (1 converted), 3 fire, (20 converted), 46 physical, (1 converted), 3 fire (149 total damage).
Melee retaliation hits Adulrath the fox's temporal clone for 2 physical, 4 light, 2 physical, 4 light (11 total damage).
Adulrath the fox uses Bloodstream.
Adulrath the fox's tinker attains critical power!
ParadoxZor's temporal clone is silenced!
Adulrath the fox's temporal clone starts to bleed.
Adulrath the fox's temporal clone is silenced!
ParadoxZor converts damage to paradox!
ParadoxZor's temporal clone converts damage to paradox!
Melee retaliation hits Adulrath the fox for 1 physical, 3 light, 1 physical, 3 light (9 total damage).
Adulrath the fox hits ParadoxZor for (30 converted), 70 physical (70 total damage).
Adulrath the fox hits ParadoxZor's temporal clone for (53 converted), 124 physical (124 total damage).
ParadoxZor the level 26 cornac paradox mage was eviscerated to death by Adulrath the fox on level 4 of Daikara.






























































































