










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Better Item Description Filter 1.7.4A combination of Deogo's Better Item Description and my Item Description Filter Plus (based on yutio's Item Description Filter). Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. More Sounds 1.7.6This addon adds new sounds to the game, such as on some talents that don't have an associated sound, and on infliction of certain status effects. Currently adds new sounds to the following: [Status Effects] [Infusions/Runes] [Other] More will be added as I play more. All sounds are fully original and created by me. Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Brawler |
| Level / Exp | 50 / 1052% |
| Size | big |
| Lifes / Deaths | Killed by bloated horror at level 10 on the 10th Mirth 122nd year of Ascendancy at 02:54 0 / 9Killed by Zubuvena the hornet swarm at level 24 on the 67th Dusk 122nd year of Ascendancy at 05:28 Killed by Lisimitta the faeros at level 27 on the 77th Haze 122nd year of Ascendancy at 04:00 Killed by elven corruptor at level 33 on the 80th Regrowth 123rd year of Ascendancy at 00:57 Killed by Polutira the elven mage at level 33 on the 80th Regrowth 123rd year of Ascendancy at 03:32 Killed by Mayethra the Blightborn at level 46 on the 16th Dusk 123rd year of Ascendancy at 17:04 Killed by herald of oblivion at level 50 on the 8th Regrowth 124th year of Ascendancy at 02:01 Killed by Emelara the eternal bone giant at level 50 on the 8th Regrowth 124th year of Ascendancy at 16:32 Killed by Rak'shor, Grand Necromancer of the Pride at level 50 on the 8th Regrowth 124th year of Ascendancy at 17:02 |
Primary Stats
| Strength | 88.769715757526 (base 66) |
| Dexterity | 81 (base 65) |
| Constitution | 85 (base 33) |
| Magic | 7 (base 7) |
| Willpower | 15 (base 12) |
| Cunning | 97 (base 62) |
Resources
| Life | -569/1537 |
| Stamina | 230/260 |
| Healing Factor | 1.6417726352504 |
| Regeneration | 118.96865953148 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -36.172581682968% |
| Spell | 0% |
| Global | +223.27289086482% |
Vision
| Sight | 10 |
| Lite | 17.132091952673 |
| Infravision | 5 |
| See Stealth | 44.338680393569 |
| See Invisible | 44.338680393569 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Barehand
| Damage | 123 |
| Accuracy | 70 |
| Crit Chance | 39% |
| APR | 35 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 0 |
| Crit Chance | 32% |
| Speed | 1 |
Offense: Mind
| Mindpower | 14 |
| Crit Chance | 27% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +47% |
| Arcane | +22% |
| Cold | +27% |
| All | +2% |
| Lightning | +26% |
| Light | +40% |
| Physical | +34% |
| Darkness | +19% |
| Fire | +18% |
| Nature | +20% |
Offense: Damage Penetration
| Darkness | +20% |
| Physical | +30% |
| Temporal | +15% |
| Mind | +5% |
| Arcane | +13% |
| Fire | +20% |
| Acid | +15% |
Defense: Base
| Armour (hardiness) | 47 (51.69962066283%) |
| Defense | 84 |
| Ranged Defense | 84 |
| Fatigue | 0 |
| Physical Save | 41 |
| Spell Save | 7 |
| Mental Save | 41 |
Defense: Resistances
| Acid | + 80%( 80%) |
| Blight | + 9%( 70%) |
| Arcane | -17%( 70%) |
| Cold | + 70%( 70%) |
| All | -31%( 70%) |
| Darkness | + 6%( 70%) |
| Light | -4%( 70%) |
| Temporal | -27%( 70%) |
| Physical | + 2%( 75%) |
| Lightning | + 69%( 70%) |
| Fire | + 58%( 70%) |
| Nature | + 42%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 10% |
| Teleport Resistance | 100% |
| Instadeath Resistance | 100% |
| Pinning Resistance | 10% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 786 life over 5 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 124 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 83 up to 7 times. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1050% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 219 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
| Cunning / Tactical | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Combat techniques | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Finishing moves | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Grappling | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Technique / Pugilism | 1.30 |
| 4/5 |
| 4/5 |
| 3/5 |
| 4/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Unarmed discipline | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Technique / Unarmed training | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 2/5 |
| Technique / Mobility | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| detrimental effect | Victim is tormented with impending death. When it dies, it will restore to the source (Polyrira the orc warrior) up to 1 times the normal amount of Vim. Bleak Outcome |
| detrimental effect | Movement speed is reduced by 46%. Slow movement |
| detrimental effect | The target burns with darkness, taking 48.27 damage each turn until it dies or runs away. Only Ashes Left |
| detrimental effect | Cannot heal higher than 1801 life. Blood Lock |
| detrimental effect | The target is cursed, reducing all resistances by 38%. Curse of Vulnerability |
| detrimental effect | The target is hexed. Each time it uses an ability it takes 60.18 fire damage, and talent cooldowns are increased by 62% plus 1 turn. Burning Hex |
| beneficial effect | The target's defense is increased by 44. Defensive Maneuver |
| detrimental effect | Physical resistance reduced by 6% and talents cooldowns increased by 12%. Brittle Bones |
| detrimental effect | The target's morale is weakened, reducing its attack power, mind power, and spellpower by 46. Intimidated |
| beneficial effect | The target has been affected by space or time manipulations and is becoming more resistant to them (+14). Continuum Destabilization |
| detrimental effect | The target is suffering from disabling wounds, reducing their critical strike damage by 75%. Scoundrel's Strategies |
| beneficial effect | The target has 64 increased life regeneration. Recovery |
| beneficial effect | Increases global action speed by 154%. Reflexive Dodging |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| detrimental effect | The target is infected by a disease, reducing its strength by 23 and doing 37.32 blight damage per turn. Weakness Disease |
| beneficial effect | Increases defense by 20. Mobile Defense |
| beneficial effect | The target's accuracy is improved by 46. Perfect Accuracy |
| detrimental effect | The target is losing one sustain per turn. Entropy |
| detrimental effect | Huge cut that bleeds, doing 244.30 physical damage per turn. Bleeding |
| detrimental effect | The target is grappled, unable to move, and limited in its offensive capabilities. GrappledSilenced Pinned Physical power reduced by 26 Slowed by 30% Damage per turn 91 |
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
| beneficial effect | The target is waiting to be recalled back to the worldmap. Recalling |
| detrimental effect | Soul absorbed upon death. Soul Leech |
| detrimental effect | The target is maimed, unable to correctly wield a weapon. Disarmed |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by Xodath the vampire. Escort: injured seer (level 1 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Daikara. Escort: lone alchemist (level 2 of Daikara)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Old Forest. Escort: lost defiler (level 2 of Old Forest)As a reward you improved Cunning by +5. | done |
You failed to protect the lost defiler from death by Aletta Soultorn. Escort: lost defiler (level 3 of Dreadfell) | failed |
You successfully escorted the lost defiler to the recall portal on level 3 of Scintillating Caves. Escort: lost defiler (level 3 of Scintillating Caves)As a reward you improved Cunning by +5. | done |
You failed to protect the repented thief from death by Wrathroot. Escort: repented thief (level 4 of Old Forest) | failed |
You failed to protect the repented thief from death by master vampire. Escort: repented thief (level 7 of Dreadfell) | failed |
You failed to protect the worried loremaster from death by Yvavena the dredgling. Escort: worried loremaster (level 5 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | failed |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2726. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of precision. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of drakeskin leather boots 'Brodudezilanik' (0 def, 15 armour) =main=2.0 T5 feet armor [Random Unique] Nature/Master While equipped: Stats +12 Str +5 Con dps ---------- Phys.crit +4.0% Phys.pwr +5 (+2 eff.) Mov.spd +10% Dmg.mod +5% physical Apr +11 On Melee Ret: * 50% chance to reduce damage dealt by 8% * 36% chance to reduce strength, dexterity, and constitution by 5 ----- def ----- Armour +15 Fatigue -7% Max.HP +58.00 ---------- misc Stam/turn +3.60 Size +1 A pair of boots made of leather. |
| Quiver | Wind Worn Shot (25/25, 148% power, 15 apr)3.0 T4 shot ammo Reqs Dex 28 [Unique] Nature Power 149% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Capacity 25 Proj.spd +100% On Hit: 10% Tornado 2 On Hit: * 35% chance for lightning to arc to a second target These perfectly white spheres appear to have been worn down by years of exposure to strong winds. |
| On hands | Stone Gauntlets of Harkor'Zun (0 def, 7 armour)7.0 T3 hands armor Reqs Heavy armour training [Unique] Arcane While equipped: dps ---------- Dmg.mod +5% physical Res.pen +15% physical ----- def ----- Armour +7 Fatigue +10% Resists +20% acid +10% physical Res.Cap +10% acid +5% physical ---------- misc Cooldown Clinch -2 Unarmed combat: Power 132% Range: 1.4x Uses 60% Str, 30% Cun, 30% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +15 Crit +5.0% Atk.spd 100% Melee+ +10 acid On Hit: 10% Corrosive Mist 1 On Hit: 20% Earthen Missiles 3 Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master. |
| On head | Isalaith (0 def, 4 armour) =water b=3.0 T3 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +6 Str dps ---------- Crit.mult +15.00% ----- def ----- Armour +4 Fatigue +4% Resists +8% acid +7% cold +7% fire +10% lightning ---------- misc Breathe water Skullcr.mult +2 Skullcracker: Puts all charms on 14 cooldown Level 3.0 Pwr.cost 14 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 390.4 Physical damage. If the attack hits, the target is confused (43% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Branohell the Daysaw [power 173] (12/18 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: dps ---------- Melee Ret 10 light ----- def ----- Resists +9% acid +15% light +5% arcane ---------- misc Light +3 Setup a psionic shield, reducing all damage taken by 173 for 5 turns Puts all charms on 18 cooldown Cleanse 3 disease/wound/poison. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Glittershear0.1 T5 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +8 Cun +6 Dex dps ---------- Acc +14 (+4 eff.) Melee Ret 2 light ----- def ----- Resists +30% acid +6% light +30% lightning +5% arcane +28% cold +36% nature +29% fire Stun/Frz- +60% ---------- misc Light +2 Rings make your fingers look great! |
| On fingers | gold ring 'Gloravea' =Main=0.1 T3 ring jewelry [Random Unique] Master While equipped: Stats +6 Str +7 Cun +6 Con dps ---------- Phys.pwr +9 (+3 eff.) ----- def ----- Armour +2 Defense +39 (+8 eff.) Resists +3% temporal Phys.save +3 (+1 eff.) Max.HP +40.00 HP.reg +4.00 Stun/Frz- +80% Rings make your fingers look great! |
| Around neck | The Far-Hand =teleport -=0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 4.0 Pwr.cost 25 out of 4/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (100). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
| Main armor | elven-silk robe 'Abysswither' (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +10 Cun dps ---------- Crit.mult +20.00% Dmg.mod +22% physical Melee Ret 6 fire ----- def ----- Resists +18% acid +18% physical +36% lightning +14% cold +32% fire +15% all Mind.save +9 (+3 eff.) ---------- misc Cooldown Refit Golem -6 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Light source | Glowkill the alchemist's lamp =main=1.0 T3 lite [Random Unique] Arcane/Nature/Master While equipped: Stats +3 Str +4 Con dps ---------- Phys.pwr +25 (+7 eff.) Res.pen +15% physical Apr +2 On Melee Ret: * 38% chance to reduce damage dealt by 8% * 37% chance to reduce strength, dexterity, and constitution by 5 ----- def ----- Resists +11% blight +1% physical +10% darkness Affinity +5% light HP.reg +4.00 ---------- misc Light +11 Sun Flare: Puts all charms on 21 cooldown Level 3.0 Pwr.cost 21 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 24.21 light damage. At talent level 3 you gain 6% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
| Cloak | Balomnir the elven-silk cloak (3 def, 19 armour)2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: dps ---------- Crit.mult +30.00% ----- def ----- Armour +19 Defense +3 (+1 eff.) Resists +2% physical +18% darkness +28% cold Max.HP +40.00 Heal.mod +5% Pinning- +10% Teleport- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | Girdle of the Calm Waters1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers. |
Inventory
Infusion of Wild Growth (rad 5; dur 10;)0.1 T3 infusion scroll [Plot Item] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 29 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place for 5 turns and dealing 22.93 physical damage and 41.07 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the duelist (res 36%; magical, physical; dur 4; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 27 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 36% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the warrior (res 33%; mental; dur 4; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 33% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 39 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Daneth's Neckguard2.0 T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +10 Fatigue +2% Resists +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Radhumahor the Foghacker =main=0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +6 Str ----- def ----- Resists +18% lightning +18% darkness +9% blight +9% fire +6% nature Crit.dmg- 10.00% Stun/Frz- +32% Amulets make your neck look great! |
Choker of Dread0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 42 power out of 60/60 The evilness of undeath radiates from this amulet. |
Flashbloom the stralite amulet0.1 T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +5 Con dps ---------- Phys.pwr +7 (+2 eff.) Phys.spd +10% Dmg.mod +8% physical Melee Ret 8 mind 2 light ----- def ----- Resists +19% fire +9% mind +14% cold Phys.save +15 (+5 eff.) Max.HP +70.00 HP.reg +9.00 Amulets make your neck look great! |
Ebonyhunger the voratun amulet0.1 T5 amulet jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +14 Dex +3 Wil +9 Cun +9 Con dps ---------- Mov.spd +10% Melee Ret 6 acid ----- def ----- Fatigue -8% Resists +15% darkness +3% acid Mind.save +8 (+2 eff.) HP.reg +3.00 Confus- +22% ---------- misc Stam/turn +1.10 Amulets make your neck look great! |
Shadehack0.1 T5 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +10 Str +8 Dex +5 Mag +6 Wil dps ---------- Melee Ret 2 lightning ----- def ----- Fatigue -8% Resists +9% light +12% darkness HP.reg +3.00 Teleport- +10% Amulets make your neck look great! |
voratun amulet 'Shademonster'0.1 T5 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +5 Mag dps ---------- Melee Ret 4 acid On Hit (Melee): * 20% chance to reduce damage dealt by 8% ----- def ----- Armour +6 Defense +7 (+2 eff.) Fatigue -8% Resists +12% darkness Res.Cap +5% all Phys.save +18 (+6 eff.) HP.reg +3.00 Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 7 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
pixie's copper ring of perseverance =stun=0.1 T1 ring jewelry [Ego+] Arcane/Master While equipped: Stats +3 Cun +3 Mag ----- def ----- HP.reg +2.00 Stun/Frz- +24% Rings make your fingers look great! |
gladiator's steel ring =con=0.1 T2 ring jewelry [Ego+] Master While equipped: Stats +5 Str +5 Con dps ---------- Phys.pwr +7 (+2 eff.) Rings make your fingers look great! |
Pureire =main=0.1 T3 ring jewelry [Random Unique] Nature/Master While equipped: Stats +4 Str dps ---------- Melee Ret 4 nature 4 cold On Hit (Melee): * 20% chance to slow global speed by 34% ----- def ----- Armour +8 Resists +22% lightning +33% nature Rings make your fingers look great! |
gold ring 'Venomquill'0.1 T3 ring jewelry [Random Unique] Nature While equipped: ----- def ----- Resists +33% lightning +9% fire +38% nature +14% blight Poison- +15% Disease- +16% Rings make your fingers look great! |
Belywyn the stralite ring =stun res=0.1 T4 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +1 Mag dps ---------- On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +9% blight +3% temporal +9% nature +36% light HP.reg +4.00 Poison- +22% Disease- +18% Stun/Frz- +34% Rings make your fingers look great! |
Yaruyadig =stun=0.1 T4 ring jewelry [Rare] Master While equipped: dps ---------- Crit.mult +20.00% ----- def ----- HP.reg +8.00 Stun/Frz- +37% Rings make your fingers look great! |
warrior's stralite ring of warding0.1 T4 ring jewelry [Ego+] Arcane/Master While equipped: Stats +9 Str ----- def ----- Armour +18 Resists +20% acid +26% fire +18% cold +25% lightning Rings make your fingers look great! |
dwarven-steel dagger of enduring (116% power, 7 apr) =con=1.0 T3 dagger 1H weapon Reqs Dex 24 [Ego+] Nature Power 116% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% While equipped: Stats +6 Wil +8 Con ----- def ----- Max.HP +23.00 Sharp, short and deadly. |
enhanced voratun dagger of enduring (146% power, 9 apr) =con=1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego++] Nature Power 147% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% While equipped: Stats +7 Str +3 Dex +8 Mag +16 Wil +13 Cun +17 Con ----- def ----- Max.HP +78.00 Sharp, short and deadly. |
Nimbusripper (0 def, 0 armour)2.0 T3 cloth armor [Random Unique] Arcane/Psionic While equipped: dps ---------- Dmg.mod +19% physical Res.pen +13% physical Melee Ret 8 lightning ----- def ----- Resists +10% lightning +22% temporal +10% darkness +8% fire +9% blight +9% cold +10% light +11% all Phys.save +16 (+5 eff.) Spell.save +32 (+22 eff.) Mind.save +16 (+5 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)2.0 T4 cloth armor [Unique] Arcane Oddly it never produces a hat. While equipped: Stats +3 Wil +5 Mag dps ---------- Dmg.mod +20% physical Res.pen +20% physical Melee Ret 10 temporal 20 physical ----- def ----- Armour +3 Defense +9 (+2 eff.) Resists +10% physical +10% temporal +13% all Temporal Reprieve: Level 1.0 Pwr.cost 35 out of 50/50. Range melee/personal Travel.spd instantaneous Is a spell Description: Transport yourself to a safe place for 1 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
Ebonyviper of the Blightspawn (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +8 Cun dps ---------- Crit.mult +20.00% Melee Ret 4 mind On Hit (Melee): * 20% chance to reduce all saves and defense by 9 On Melee Ret: * 34% chance to reduce strength, dexterity, and constitution by 5 * 34% chance to reduce damage dealt by 8% ----- def ----- Resists +20% blight +39% acid +3% mind +15% all Max.HP +100.00 HP.reg +4.00 Heal.mod +30% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
sunsealed elven-silk robe of alchemy (6 def, 5 armour) =main=2.0 T5 cloth armor [Ego++] Arcane While equipped: Stats +6 Mag dps ---------- Dmg.mod +19% physical ----- def ----- Armour +5 Defense +6 (+1 eff.) Resists +18% acid +10% physical +11% light +19% fire +17% cold +9% darkness +15% all Max.HP +40.00 ---------- misc Light +2 Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
rough leather belt of unlife =unlife=1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Jaw of Rogroth1.0 T3 belt armor [Unique] Arcane While equipped: Deal darkness damage equal to your 350% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium). Uses 17 power out of 24/24 Rogroth's mouth happened to be about the same size as your waist. Interesting. |
Branothad the Stokegash1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +7 Str +7 Dex +5 Wil +6 Cun dps ---------- Melee Ret 4 mind ----- def ----- Resists +8% acid +37% fire +20% cold +10% lightning Phys.save +14 (+4 eff.) Spell.save +18 (+15 eff.) Mind.save +19 (+6 eff.) A belt that goes around your waist. |
Pitchbringer of the Blightspawn1.0 T5 belt armor [Random Unique] Arcane/Master While equipped: Stats +10 Dex +9 Cun +19 Lck dps ---------- On Melee Ret: * 33% chance to reduce damage dealt by 8% * 36% chance to reduce strength, dexterity, and constitution by 5 ----- def ----- Resists +18% light +9% darkness ---------- misc T.Disarm +24 Infravis +9 A belt that goes around your waist. |
Poliriakira =dps=1.0 T5 belt armor [Rare] Master While equipped: Stats +2 Str +6 Dex +11 Cun dps ---------- Phys.crit +13.0% Crit.mult +20.00% Dmg.mod +12% physical ----- def ----- Die.at -80.00 life A belt that goes around your waist. |
drakeskin leather belt 'Turodil'1.0 T5 belt armor [Random Unique] Arcane/Master While equipped: Stats +1 Dex +9 Mag +16 Wil +7 Cun +5 Con dps ---------- Phys.pwr +15 (+4 eff.) Against +39% Summoned ----- def ----- Armour +2 Defense +10 (+2 eff.) D.Red.from +45% Summoned Mind.save +13 (+4 eff.) Die.at -80.00 life A belt that goes around your waist. |
Layesewe the Torchmonster (2 def, 12 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +4 Cun +4 Dex dps ---------- Acc +8 (+2 eff.) Apr +7 ----- def ----- Armour +12 Defense +2 (+1 eff.) Resists +5% arcane +9% mind +12% light Die.at -80.00 life Max.HP +60.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Silobrekira the Lightningwaker (2 def, 14 armour)2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Crit.mult +22.00% Acc +11 (+3 eff.) Apr +11 ----- def ----- Armour +14 Defense +2 (+1 eff.) Resists +6% blight +12% cold Max.HP +100.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Skyquill (12 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Str +3 Con ----- def ----- Defense +12 (+3 eff.) Resists +18% acid +9% temporal +15% blight +9% lightning Phys.save +15 (+5 eff.) Heal.mod +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Oaksin' (2 def, 6 armour)2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Phys.pwr +15 (+4 eff.) Acc +20 (+5 eff.) On Hit (Melee): * 20% chance to slow global speed by 34% ----- def ----- Armour +6 Defense +2 (+1 eff.) Resists +4% physical +12% temporal +6% light +12% nature Max.HP +48.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Yarurin the Scaldfiend (13 def, 0 armour) =wow=2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +5 Str +4 Dex +4 Cun dps ---------- Phys.crit +4.0% ----- def ----- Defense +13 (+3 eff.) Resists +10% acid +10% lightning +20% blight +10% cold +20% nature +16% fire Die.at -40.00 life HP.reg +11.00 Heal.mod +20% Def/telep +5 Res/telep +5% Dur/telep +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Lightningdredge the pair of drakeskin leather boots (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +5 Wil +4 Con dps ---------- Phys.crit +5.0% Phys.pwr +5 (+2 eff.) Res.pen +8% physical Apr +12 Melee Ret 8 lightning On Melee Ret: * 50% chance to reduce strength, dexterity, and constitution by 5 * 44% chance to reduce damage dealt by 8% ----- def ----- Armour +5 Resists +6% blight +3% cold +6% light Silence- +42% Confus- +50% Stun/Frz- +30% Blindside: Puts all charms on 18 cooldown Level 3.0 Pwr.cost 18 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 27 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
Xoriwyn the Dusksage (14 def, 12 armour)2.0 T5 feet armor [Random Unique] Master/Psionic While equipped: Stats +5 Cun +8 Wil dps ---------- Crit.mult +10.00% ----- def ----- Armour +12 Defense +14 (+3 eff.) Resists +13% acid +15% lightning +12% cold +6% mind +13% fire Phys.save +13 (+4 eff.) Spell.save +8 (+8 eff.) Mind.save +14 (+4 eff.) Evasion: (Instant) Puts all charms on 21 cooldown Level 3.9 Pwr.cost 21 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 34% chance to evade melee and ranged attacks and 39 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
Relgoharakan the Unlightlash (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: dps ---------- Melee Ret 10 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 8% ----- def ----- Armour +4 Fatigue +3% Resists +12% darkness +21% lightning Silence- +38% Confus- +37% Stun/Frz- +38% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of voratun boots 'Tempestjustice' (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Arcane/Nature/Master While equipped: Stats +4 Wil +4 Mag dps ---------- Mov.spd +10% Melee Ret 6 lightning ----- def ----- Armour +5 Fatigue -5% Resists +21% lightning Max.HP +60.00 ---------- misc Stam/turn +2.10 Max.stam +32.00 Blink to a nearby random location (rad 14) Puts all charms on 18 cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
brawler's drakeskin leather gloves (0 def, 3 armour)1.0 T4 hands armor [Ego+] Master While equipped: Stats +3 Str +2 Dex +3 Cun ----- def ----- Armour +3 Phys.save +10 (+3 eff.) ---------- misc Cooldown Double Strike -1 Unarmed combat: Power 130% Range: 1.1x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +6 Apr +5 Crit +14.0% Atk.spd 125% On Hit: 10% Set Up 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
cinder drakeskin leather gloves of war-making (0 def, 3 armour)1.0 T4 hands armor [Ego+] Nature/Master While equipped: dps ---------- Phys.crit +12.0% Crit.mult +9.00% Melee+ 11 fire ----- def ----- Armour +3 Resists +7% fire Unarmed combat: Power 139% Range: 1.1x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +17.0% Atk.spd 125% On Crit.r2 +11 fire On Hit: 10% Fire Breath 5 On Crit: 20% Cripple 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
drakeskin leather gloves of the juggernaut (0 def, 3 armour) =juggernaut=1.0 T4 hands armor [Ego+] Master While equipped: Stats +3 Con ----- def ----- Armour +3 Phys.save +12 (+4 eff.) Spell.save +10 (+10 eff.) Mind.save +6 (+2 eff.) Disarm- +33% Unarmed combat: Power 134% Range: 1.1x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +5.0% Atk.spd 125% Melee+ +17 physical On Hit: 10% Juggernaut 1 Juggernaut: (Instant) Puts all charms on 21 cooldown Level 4.0 Pwr.cost 21 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
drakeskin leather gloves of war-making (0 def, 3 armour)1.0 T4 hands armor [Ego+] Master While equipped: dps ---------- Phys.crit +20.0% Crit.mult +11.00% ----- def ----- Armour +3 Unarmed combat: Power 144% Range: 1.1x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +19.0% Atk.spd 125% On Crit: 20% Cripple 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
heroic drakeskin leather gloves of archery (0 def, 9 armour)1.0 T4 hands armor [Ego++] Master While equipped: Stats +4 Cun +5 Dex dps ---------- Acc +6 (+2 eff.) Apr +10 ----- def ----- Armour +9 Mind.save +5 (+1 eff.) Max.HP +54.00 Unarmed combat: Power 142% Range: 1.1x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +16 Apr +12 Crit +5.0% Atk.spd 125% On Hit: 15% Perfect Strike 5 On Hit: 10% Battle Shout 5 Steady Shot: Puts all charms on 14 cooldown Level 3.0 Pwr.cost 14 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
alchemist's voratun gauntlets of archery (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: Stats +6 Dex +3 Mag +3 Wil +6 Cun dps ---------- Melee+ 6 acid 8 fire 5 lightning 3 cold Acc +6 (+2 eff.) Apr +5 ----- def ----- Armour +3 Fatigue +5% Unarmed combat: Power 135% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +8 Apr +22 Crit +10.0% Atk.spd 100% Melee+ +13 ice +26 fire +6 lightning +19 acid On Hit: 15% Perfect Strike 5 Steady Shot: Puts all charms on 14 cooldown Level 3.0 Pwr.cost 14 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
alchemist's voratun gauntlets of war-making (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: Stats +4 Wil +4 Mag dps ---------- Phys.crit +15.0% Crit.mult +7.00% Melee+ 7 acid 9 fire 10 lightning 4 cold ----- def ----- Armour +3 Fatigue +5% Unarmed combat: Power 154% Range: 1.4x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +15 Crit +19.0% Atk.spd 100% Melee+ +14 ice +29 fire +29 lightning +17 acid On Crit: 20% Cripple 5 Metal gloves protecting the hands up to the middle of the lower arm. |
storm voratun gauntlets of archery (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego+] Nature/Master While equipped: Stats +3 Cun +2 Dex dps ---------- Melee+ 10 lightning Acc +7 (+2 eff.) Apr +6 ----- def ----- Armour +3 Fatigue +5% Resists +6% lightning Unarmed combat: Power 139% Range: 1.4x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +8 Apr +22 Crit +10.0% Atk.spd 100% On Crit.r2 +8 lightning On Hit: 10% Lightning Breath 5 On Hit: 15% Perfect Strike 5 Steady Shot: Puts all charms on 14 cooldown Level 3.0 Pwr.cost 14 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
Crown of the Elements (0 def, 10 armour)2.0 T5 head armor [Unique] Arcane While equipped: Stats +10 Wil +10 Mag dps ---------- Melee+ 10 acid 10 fire 10 cold 10 lightning ----- def ----- Armour +10 Fatigue +5% Resists +25% acid +25% fire +25% lightning +25% cold This jeweled crown shimmers with colors. |
Deepsshine of the Blightspawn (0 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +8 Str +9 Wil dps ---------- On Melee Ret: * 35% chance to reduce damage dealt by 8% * 22% chance to reduce strength, dexterity, and constitution by 5 ----- def ----- Armour +5 Fatigue +5% Resists +17% acid +15% blight +12% fire +13% lightning +11% cold Mind.save +11 (+3 eff.) A cap made of leather. |
Islynne the drakeskin leather cap (7 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +7 Cun +8 Wil dps ---------- Crit.mult +5.00% Acc +8 (+2 eff.) Melee Ret 2 arcane On Melee Ret: * 18% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Defense +7 (+2 eff.) Fatigue +5% Resists +15% blight +12% temporal +9% lightning Spell.save +9 (+9 eff.) Mind.save +13 (+4 eff.) A cap made of leather. |
drakeskin leather cap 'Polomivea' (0 def, 11 armour)2.0 T5 head armor [Random Unique] Arcane/Master While equipped: Stats +11 Wil +7 Mag ----- def ----- Armour +11 Fatigue +5% Resists +12% blight +1% physical +5% arcane +9% mind Phys.save +20 (+6 eff.) Mind.save +10 (+3 eff.) Pinning- +10% A cap made of leather. |
Quasit's Skull (0 def, 12 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Con ----- def ----- Armour +12 Hardiness +5% Fatigue +5% Phys.save +12 (+4 eff.) Stun/Frz- +30% Skullcr.mult +2 Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
Belylin (0 def, 5 armour) =main=3.0 T5 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +15 Lck dps ---------- Phys.crit +8.0% ----- def ----- Armour +5 Fatigue +5% Resists +6% mind Phys.save +18 (+6 eff.) Die.at -80.00 life Max.HP +100.00 Pinning- +20% Teleport- +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Item imbue powers: Phys.crit +1.0% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
14 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
15 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
17 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
18 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Item imbue powers: Phys.crit +2.0% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
20 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
26 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+6 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+6 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
30 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Item imbue powers: Phys.crit +3.0% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
17 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+8 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+8 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 turquoise0.0 T4 green gem [Normal] While equipped: Acc +10 (+3 eff.) Item imbue powers: Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Item imbue powers: Phys.crit +4.0% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Item imbue powers: Phys.crit +5.0% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+10 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+10 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Item imbue powers: One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Telos's Staff Crystal0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 21 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con +5 Mag Masteries +0.20 Golem/Arcane Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Con +5 Mag Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
2345 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
55 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
bright alchemist's lamp of corpselight =undead=1.0 T3 lite [Ego+] Arcane/Master While equipped: ----- def ----- Resists +9% blight +7% darkness ---------- misc Light +7 Infravis +4 See.Invis +7 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 21 cooldown Level 1.0 Pwr.cost 21 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 26 blight damage or heals 44 life. Creatures standing in the retch also have 9% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
Ulfydig the dwarven lantern1.0 T5 lite [Rare] Master While equipped: dps ---------- Phys.crit +3.0% On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +20% darkness Mind.save +18 (+6 eff.) Blind- +50% Confus- +27% Knockbk- +20% ---------- misc Stam/turn +3.00 Light +11 See.Stealth +25 See.Invis +25 Track: Puts all charms on 28 cooldown Level 5.0 Pwr.cost 28 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 33 for 8 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Essence of Bearness3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 70 power out of 100/100 The very essence of bearness! |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 56 power out of 78/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Heart of Poosh5.0 land misc [Unique] Nature While carried: Natural balance. Uses 70 power out of 42/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
iron pickaxe 'Blazerupture' (dig speed 39 turns) =lres=3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str +2 Dex +1 Cun dps ---------- On Hit (Melee): * 10% chance to slow global speed by 34% ----- def ----- Resists +11% nature +21% lightning ---------- misc See.Invis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Demonic Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 7 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 140 power out of 277/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Balyrab the iron torque of gale force [power 110] (12/11 cooldown) =blight res=2.0 T1 torque charm [Rare] Psionic While equipped: ----- def ----- Armour +4 Resists +6% blight +6% cold Disease- +10% Pinning- +20% Def/telep +5 Res/telep +5% Dur/telep +5% Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 125 physical damage Puts all charms on 11 cooldown Reduce 2 talent CDs by 2. Torques are made by powerful psionics to store psionic powers. |
Brenisasin the dwarven-steel torque of psionic shield [power 89] (12/18 cooldown) =main=2.0 T3 torque charm [Rare] Psionic While equipped: ----- def ----- Armour +8 Resists +9% light +12% mind Crit.dmg- 15.00% Spell.save +15 (+14 eff.) Die.at -60.00 life Stun/Frz- +20% Setup a psionic shield, reducing all damage taken by 89 for 5 turns Puts all charms on 18 cooldown Torques are made by powerful psionics to store psionic powers. |
Emevea the Blindbraze [power 131] (12/18 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: Stats +6 Dex dps ---------- Dmg.mod +9% physical Res.pen +26% physical Acc +20 (+5 eff.) ----- def ----- Armour +6 Defense +15 (+3 eff.) Resists +9% lightning Setup a psionic shield, reducing all damage taken by 131 for 5 turns Puts all charms on 18 cooldown Dmg.mod: + 26% all for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Gloronn the Torchvault [power 434] (12/11 cooldown)2.0 T4 totem charm [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 20% chance to reduce all saves and defense by 9 ----- def ----- Resists +5% arcane +12% mind Sting an enemy dealing 443 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 11 cooldown Natural totems are made by powerful wilders to store nature power. |
ash wand of lightning storm 'Nerorimiwyn' [power 206] (12/11 cooldown)2.0 T2 wand charm [Rare] Arcane While equipped: ----- def ----- Resists +6% cold Mind.save +18 (+6 eff.) Heal.mod +20% Disarm- +20% Confus- +10% Stun/Frz- +20% Create a radius 3 storm for 5 turns. Each turn, creatures within take 44 lightning damage and will be dazed for 1 turn (220 total damage) Puts all charms on 11 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
supercharged elven-wood wand of shielding [power 374] (12/17 cooldown) =Escort shield=2.0 T4 wand charm [Ego] Arcane Create a shield absorbing up to 374 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Erelerain the Glowwaker [power 542] (12/14 cooldown)2.0 T5 wand charm [Rare] Arcane While equipped: Stats +4 Dex +10 Con dps ---------- Dmg.mod +15% physical Apr +6 ----- def ----- Resists +9% temporal Phys.save +9 (+3 eff.) ---------- misc Light +3 Create a shield absorbing up to 542 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 14 cooldown Cleanse 3 disease/wound/poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Forbidden Tome: "Of Knowledge And Horrors"2.0 T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Zor_Brawl the Cornac Brawler level 42
2nd Flare 123rd year of Ascendancy at 09:26 see stats
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Zor_Brawl the Cornac Brawler level 32
60th Regrowth 123rd year of Ascendancy at 09:20 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Zor_Brawl the Cornac Brawler level 40
36th Pyre 123rd year of Ascendancy at 23:43 see stats
Arachnophobia (Insane (Adventure) difficulty)
Destroyed the spydric menace.By Zor_Brawl the Cornac Brawler level 49
26th Dusk 123rd year of Ascendancy at 08:57 see stats
Back and there again (Insane (Adventure) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Zor_Brawl the Cornac Brawler level 50
5th Allure 124th year of Ascendancy at 19:48 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By Zor_Brawl the Cornac Brawler level 48
22nd Dusk 123rd year of Ascendancy at 06:22 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By Zor_Brawl the Cornac Brawler level 26
74th Haze 122nd year of Ascendancy at 18:14 see stats
Can you bear it? So much bearness! (Insane (Adventure) difficulty)
Killed Borius in the Bearscape.By Zor_Brawl the Cornac Brawler level 41
77th Pyre 123rd year of Ascendancy at 19:28 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Zor_Brawl the Cornac Brawler level 19
38th Dusk 122nd year of Ascendancy at 05:13 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By Zor_Brawl the Cornac Brawler level 46
19th Dusk 123rd year of Ascendancy at 02:45 see stats
Deus Ex Machina (Insane (Adventure) difficulty)
Found the Blood of Life and the four unique inscriptions: Primal Infusion, Infusion of Wild Growth, Rune of Reflection and Rune of the Rift.By Zor_Brawl the Cornac Brawler level 50
61st Dusk 123rd year of Ascendancy at 00:28 see stats
Don't Poosh it! (Insane (Adventure) difficulty)
Killed Kelad in the lost land of Poosh.By Zor_Brawl the Cornac Brawler level 41
10th Mirth 123rd year of Ascendancy at 02:30 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Zor_Brawl the Cornac Brawler level 35
22nd Pyre 123rd year of Ascendancy at 09:27 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Zor_Brawl the Cornac Brawler level 23
66th Dusk 122nd year of Ascendancy at 05:25 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Zor_Brawl the Cornac Brawler level 40
68th Pyre 123rd year of Ascendancy at 02:03 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Zor_Brawl the Cornac Brawler level 19
58th Dusk 122nd year of Ascendancy at 04:53 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Zor_Brawl the Cornac Brawler level 31
46th Regrowth 123rd year of Ascendancy at 00:24 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Zor_Brawl the Cornac Brawler level 10
7th Mirth 122nd year of Ascendancy at 22:29 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Zor_Brawl the Cornac Brawler level 20
58th Dusk 122nd year of Ascendancy at 09:31 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Zor_Brawl the Cornac Brawler level 30
22nd Regrowth 123rd year of Ascendancy at 12:07 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Zor_Brawl the Cornac Brawler level 40
36th Pyre 123rd year of Ascendancy at 16:00 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By Zor_Brawl the Cornac Brawler level 50
33rd Dusk 123rd year of Ascendancy at 12:01 see stats
Myths of an age past (Insane (Adventure) difficulty)
Learned all there is to learn about the Gods and the Godslayers.By Zor_Brawl the Cornac Brawler level 32
60th Regrowth 123rd year of Ascendancy at 09:20 see stats
Overpowered! (Insane (Adventure) difficulty)
Did over 6000 damage in one attack.By Zor_Brawl the Cornac Brawler level 50
5th Allure 124th year of Ascendancy at 14:24 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By Zor_Brawl the Cornac Brawler level 24
30th Haze 122nd year of Ascendancy at 20:27 see stats
Savior of the damsels in distress (Insane (Adventure) difficulty)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Zor_Brawl the Cornac Brawler level 44
7th Dusk 123rd year of Ascendancy at 11:48 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Zor_Brawl the Cornac Brawler level 37
30th Pyre 123rd year of Ascendancy at 06:58 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Zor_Brawl the Cornac Brawler level 22
62nd Dusk 122nd year of Ascendancy at 10:15 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Zor_Brawl the Cornac Brawler level 47
19th Dusk 123rd year of Ascendancy at 04:25 see stats
Tales of the Spellblaze (Insane (Adventure) difficulty)
Learned the eight chapters of the Spellblaze Chronicles.By Zor_Brawl the Cornac Brawler level 32
60th Regrowth 123rd year of Ascendancy at 09:20 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Zor_Brawl the Cornac Brawler level 24
30th Haze 122nd year of Ascendancy at 13:21 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Zor_Brawl the Cornac Brawler level 6
79th Pyre 122nd year of Ascendancy at 03:00 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Zor_Brawl the Cornac Brawler level 32
60th Regrowth 123rd year of Ascendancy at 09:20 see stats
The Right thing to do (Insane (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Zor_Brawl the Cornac Brawler level 29
7th Regrowth 123rd year of Ascendancy at 05:17 see stats
The bigger the better! (Insane (Adventure) difficulty)
Did over 3000 damage in one attack.By Zor_Brawl the Cornac Brawler level 48
20th Dusk 123rd year of Ascendancy at 04:11 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Zor_Brawl the Cornac Brawler level 28
3rd Allure 123rd year of Ascendancy at 12:34 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Zor_Brawl the Cornac Brawler level 50
8th Haze 123rd year of Ascendancy at 11:29 see stats
Thralless (Insane (Adventure) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Zor_Brawl the Cornac Brawler level 29
6th Regrowth 123rd year of Ascendancy at 08:40 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Zor_Brawl the Cornac Brawler level 22
62nd Dusk 122nd year of Ascendancy at 09:05 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Zor_Brawl the Cornac Brawler level 16
8th Dusk 122nd year of Ascendancy at 03:24 see stats
Unstoppable (Insane (Adventure) difficulty)
Returned from the dead.By Zor_Brawl the Cornac Brawler level 50
8th Regrowth 124th year of Ascendancy at 16:32 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Zor_Brawl the Cornac Brawler level 39
35th Pyre 123rd year of Ascendancy at 13:31 see stats
Log
Something hits Zor_Brawl for 33 cold, 0 fire (33 total damage).
Polyrira the orc warrior casts Flame Leash.
Bone giant misses Zor_Brawl.
Bone giant has been set up!
Bleeding from Zor_Brawl hits Aeratta the giant lightning ant for 3 physical damage.
Elogaba the orc corruptor's Living Lightning hits Zor_Brawl for 39 lightning damage.
Void Spectre receives 21 healing from Rime Wraith from Rak'shor, Grand Necromancer of the Pride.
Rime Wraith from Rak'shor, Grand Necromancer of the Pride hits Runed bone giant for 22 healing, 22 healing (0 total damage) [45 healing].
Rime Wraith from Rak'shor, Grand Necromancer of the Pride hits Bone giant for 22 healing, 22 healing (0 total damage) [45 healing].
Rime Wraith from Rak'shor, Grand Necromancer of the Pride hits Rak'shor, Grand Necromancer of the Pride for 30 healing, 30 healing (0 total damage) [60 healing].
Spikes of Decrepitude hits Zor_Brawl for 16 cold, 53 darkness (68 total damage).
Elogaba the orc corruptor casts Curse of Vulnerability.
Armoured skeleton warrior uses Shield Pummel.
Armoured skeleton warrior misses Zor_Brawl.
Armoured skeleton warrior has been set up!
Armoured skeleton warrior misses Zor_Brawl.
Lord of Skulls (warrior) uses Overpower.
Lord of Skulls (warrior) misses Zor_Brawl.
Lord of Skulls (warrior) has been set up!
Lord of Skulls (warrior) misses Zor_Brawl.
Lord of Skulls (warrior) misses Zor_Brawl.
Zor_Brawl burns with dark flames.
Armoured skeleton warrior is not dazed anymore.
Polyrira the orc warrior's fire area effect hits Armoured skeleton warrior for (25 absorbed), 0 fire (0 total damage).
Polyrira the orc warrior's fire area effect hits Zor_Brawl for 39 fire damage.
Polyrira the orc warrior's fire area effect hits Dread for 53 fire damage.
Rak'shor, Grand Necromancer of the Pride casts Soul Rot.
Rak'shor, Grand Necromancer of the Pride's spell attains critical power!
Zor_Brawl speeds up.
Rak'shor, Grand Necromancer of the Pride roars triumphantly.



















































































































































