









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Better Item Description Filter 1.7.4A combination of Deogo's Better Item Description and my Item Description Filter Plus (based on yutio's Item Description Filter). Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons: 
 Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
 Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. More Sounds 1.7.6This addon adds new sounds to the game, such as on some talents that don't have an associated sound, and on infliction of certain status effects. Currently adds new sounds to the following: [Status Effects] [Infusions/Runes] [Other] More will be added as I play more. All sounds are fully original and created by me. Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4:  | 
| Campaign | Maj'Eyal | 
| Mode | Insane Adventure | 
| Sex | Male | 
| Race | Cornac | 
| Class | Brawler | 
| Level / Exp | 27 / 28% | 
| Size | medium | 
| Lifes / Deaths | Killed by elven cultist at level 11 on the 2nd Summertide 122nd year of Ascendancy at 02:28 0 / 7Killed by elven cultist at level 11 on the 2nd Summertide 122nd year of Ascendancy at 03:18 Killed by Layynn the brown bear at level 18 on the 58th Dusk 122nd year of Ascendancy at 04:10 Killed by Aerylle the wolf at level 22 on the 10th Haze 122nd year of Ascendancy at 17:11 Killed by skeleton mage at level 22 on the 21st Haze 122nd year of Ascendancy at 07:52 Killed by Geldanne the worm that walks at level 26 on the 75th Haze 122nd year of Ascendancy at 12:27 Killed by Gloroth the crimson ooze at level 27 on the 2nd Wintertide 123rd year of Ascendancy at 13:43  | 
Primary Stats
| Strength | 36 (base 13) | 
| Dexterity | 58 (base 58) | 
| Constitution | 43 (base 20) | 
| Magic | 18 (base 10) | 
| Willpower | 15 (base 10) | 
| Cunning | 47 (base 39) | 
Resources
| Life | -227/849 | 
| Mana | 101/161 | 
| Stamina | 159/210 | 
| Healing Factor | 1.3897742564934 | 
| Regeneration | 7.2963148465903 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | 0% | 
| Spell | 0% | 
| Global | +66.947740609537% | 
Vision
| Sight | 10 | 
| Lite | 4 | 
| Infravision | 5 | 
| See Stealth | 32.679862542722 | 
| See Invisible | 32.679862542722 | 
| ESP Range | 10 | 
| ESP Kinds | animal/canine | 
Offense: Barehand
| Damage | 87 | 
| Accuracy | 61 | 
| Crit Chance | 19% | 
| APR | 16 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 23 | 
| Crit Chance | 12% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 28 | 
| Crit Chance | 12% | 
| Speed | 1 | 
Offense: Damage Bonus
| Lightning | +23% | 
| Physical | +14% | 
| All | +5% | 
Offense: Damage Penetration
| Light | +10% | 
| Physical | +10% | 
Defense: Base
| Armour (hardiness) | 11 (35.65183292883%) | 
| Defense | 43 | 
| Ranged Defense | 43 | 
| Fatigue | 0 | 
| Physical Save | 37 | 
| Spell Save | 14 | 
| Mental Save | 30 | 
Defense: Resistances
| Acid | + 23%( 70%) | 
| Blight | + 19%( 70%) | 
| Physical | 0%( 70%) | 
| Cold | + 19%( 70%) | 
| All | -1%( 70%) | 
| Darkness | -1%( 70%) | 
| Light | + 2%( 70%) | 
| Temporal | + 5%( 70%) | 
| Lightning | + 15%( 70%) | 
| Mind | -1%( 70%) | 
| Nature | + 33%( 70%) | 
Defense: Immunities
| Stun Resistance | 88% | 
| Confusion Resistance | 23% | 
| Disarm Resistance | 45% | 
| Instadeath Resistance | 100% | 
| Silence Resistance | 23% | 
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 305 life over 5 turns. Its effects scale with your Dexterity stat.  | 
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 77 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat.  | 
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 675% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat.  | 
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 346 damage for 6 turns. Its effects scale with your Magic stat.  | 
Class Talents
| Cunning / Tactical | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Combat techniques | 1.30 | 
  | 3/5 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
| Technique / Finishing moves | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 3/5 | 
| Technique / Grappling | 1.30 | 
  | 4/5 | 
  | 3/5 | 
  | 1/5 | 
  | 1/5 | 
| Technique / Pugilism | 1.30 | 
  | 4/5 | 
  | 1/5 | 
  | 3/5 | 
  | 1/5 | 
| Technique / Combat veteran | 1.00 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Unarmed discipline | 1.30 | 
  | 3/5 | 
  | 3/5 | 
  | 1/5 | 
  | 0/5 | 
Generic Talents
| Technique / Unarmed training | 1.30 | 
  | 5/5 | 
  | 5/5 | 
  | 1/5 | 
  | 1/5 | 
| Technique / Combat training | 1.00 | 
  | 3/5 | 
  | 1/5 | 
  | 1/5 | 
  | 2/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Conditioning | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
| Technique / Mobility | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 2/5 | 
  | 4/5 | 
| Cunning / Survival | 1.00 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
Prodigies
  | 1/1 | 
Effects
| talent | Daunting Presence | 
| talent | Premonition | 
| talent | Striking Stance | 
| talent | Trained Reactions | 
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation | 
| beneficial effect | Countering melee attacks: Has a 12% chance to get an automatic counter attack when avoiding a melee attack. (1.0 counters remaining) Counter Attacking | 
| beneficial effect | Reduces nature damage received by 13%. Premonition Shield | 
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance | 
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked | 
| beneficial effect | Increases global action speed by 28%. Reflexive Dodging | 
| detrimental effect | The target is infected by a disease, reducing its speed by 50% and doing 7.58 blight damage per turn. Crippling Disease | 
| detrimental effect | The target is blinded, unable to see anything. Blinded | 
| detrimental effect | Reduces global action speed by 27%. Slow | 
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item.  | done | 
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active | 
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved talent Premonition (+1 level(s)).  | done | 
You failed to protect the lost defiler from death by Emelywen the great wolf. Escort: lost defiler (level 2 of Daikara) | failed | 
You successfully escorted the lost defiler to the recall portal on level 3 of Scintillating Caves. Escort: lost defiler (level 3 of Scintillating Caves)As a reward you improved Cunning by +5.  | done | 
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00).  | done | 
You failed to protect the worried loremaster from death by Xanyseda the snow giant. Escort: worried loremaster (level 1 of Daikara) | failed | 
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking.  | done | 
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained!  | active | 
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade.  | done | 
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key.  | active | 
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic.  | active | 
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * You've found the needed ice wyrm tooth. * You've found the needed skeleton mage skull. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed hummerhorn wing. * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed electric eel tail. * You've found the needed snow giant kidney. * You've found the needed minotaur nose. You have aided Ungrol of Last Hope in creating an elixir of foundations.  | active | 
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done | 
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died.  | done | 
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex.  | done | 
Equipment
| On feet |  undeterred pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego+] Arcane While equipped: ----- def ----- Armour +4 Fatigue +3% Silence- +23% Confus- +23% Stun/Frz- +24% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.  | 
| On hands |  dwarven-steel gauntlets 'Yvamina' (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Master/Psionic While equipped: Stats +3 Str +3 Cun dps ---------- Phys.pwr +10 (+4 eff.) Acc +7 (+2 eff.) ----- def ----- Armour +2 Fatigue +3% Phys.save +5 (+3 eff.) Mind.save +20 (+10 eff.) HP.reg +3.00 Disarm- +25% ---------- misc Stam/turn +0.70 Max.stam +19.00 Unarmed combat: Power 132% Range: 1.4x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +7 Apr +9 Crit +8.0% Atk.spd 100% On Hit: 10% Nightmare 3 On Hit: 10% Perfect Control 3 Metal gloves protecting the hands up to the middle of the lower arm.  | 
| On head |  Deligrim the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: ----- def ----- Defense +1 (+1 eff.) Resists +6% lightning +6% temporal +3% acid +1% physical Crit.dmg- 5.00% Max.HP +100.00 Disarm- +10% A pointy cloth hat, very wizardly...  | 
| Tool |  innervating elm wand of lightning storm [power 116]  (15 cooldown)2.0 T1 wand charm [Ego] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 24 lightning damage and will be dazed for 1 turn (121 total damage) Puts all charms on 15 cooldown Fatigue - 20% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.  | 
| On fingers |  mule's copper ring of perseverance0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -4% HP.reg +2.00 Stun/Frz- +22% ---------- misc Max.enc +22 Rings make your fingers look great!  | 
| On fingers |  Cloudwinnow the steel ring =main=0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Phys.pwr +9 (+3 eff.) Dmg.mod +9% physical Acc +20 (+5 eff.) ----- def ----- Defense +10 (+4 eff.) Rings make your fingers look great!  | 
| Around neck |  grounding copper amulet of strength (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Str ----- def ----- Resists +10% lightning Stun/Frz- +22% Amulets make your neck look great!  | 
| Main armor |  cashmere robe 'Arirab' (2 def, 3 armour)2.0 T3 cloth armor [Rare] Master While equipped: Stats +4 Str dps ---------- Res.pen +10% physical On Hit (Melee): * 20% chance to reduce armor by 23% ----- def ----- Armour +3 Defense +2 (+1 eff.) Resists +21% acid +11% all Phys.save +23 (+9 eff.) Die.at -60.00 life ---------- misc Max.stam +30.00 A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
| Light source |  Flashstreak the brass lantern2.0 T1 lite [Rare] Nature While equipped: ----- def ----- Resists +3% light Max.HP +41.00 ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
| Cloak |  Tidewasp (1 def, 2 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: ----- def ----- Armour +2 Defense +1 (+1 eff.) Spell.save +3 (+3 eff.) Die.at -20.00 life Disarm- +10% Stun/Frz- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
| Around waist |  Girdle of the Calm Waters1.0 T2 belt armor [Unique] Nature While equipped: ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers.  | 
Inventory
 shatter afflictions rune of the sneak (absorb 101; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 101 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 Quenchsaw the copper ring =Fire res=0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Melee Ret 4 acid On Hit (Melee): * 10% chance to reduce all saves and defense by 19 ----- def ----- Resists +22% fire Rings make your fingers look great!  | 
 Startyphoon =def=0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Crit.mult +5.00% Melee Ret 4 physical ----- def ----- Defense +25 (+9 eff.) Resists +22% acid Phys.save +6 (+3 eff.) Rings make your fingers look great!  | 
 copper ring 'Chargesage' =hp=0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Melee Ret 4 acid ----- def ----- Max.HP +22.00 Disarm- +23% Pinning- +21% Knockbk- +22% Rings make your fingers look great!  | 
 rogue's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Cun ----- def ----- Defense +4 (+2 eff.) Rings make your fingers look great!  | 
 titan's copper ring =con=0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+3 eff.) Rings make your fingers look great!  | 
 psionicist's steel ring of lightning (+22%) =Lres=0.1 T2 ring jewelry [Ego] Nature/Psionic While equipped: ----- def ----- Resists +22% lightning Mind.save +6 (+3 eff.) Rings make your fingers look great!  | 
 steel ring 'Tempestpyre' =con=0.1 T2 ring jewelry [Rare] Master While equipped: Stats +6 Str +6 Con dps ---------- Phys.pwr +7 (+3 eff.) Melee Ret 4 lightning ----- def ----- Resists +6% acid HP.reg +4.00 Poison- +20% Silence- +10% Rings make your fingers look great!  | 
 treant's gold ring0.1 T3 ring jewelry [Ego+] Nature While equipped: ----- def ----- Resists +7% nature +9% blight Poison- +14% Disease- +15% Rings make your fingers look great!  | 
 dwarven-steel waraxe of phasing (124% power, 9 apr)3.0 T3 waraxe 1H weapon [Ego] Arcane Power 124% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +4.5% Atk.spd 100% Phasing +14% One-handed war axes.  | 
 truestriking steel dagger of enduring (107% power, 6 apr) =con=1.0 T2 dagger 1H weapon [Ego++] Nature/Master Power 107% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +6 Con dps ---------- Res.pen +7% physical Acc +7 (+2 eff.) Apr +7 ----- def ----- Max.HP +10.00 Sharp, short and deadly.  | 
 dreamer's woollen robe of fire (+11%) (0 def, 0 armour) =sleep=2.0 T2 cloth armor [Ego+] Nature/Psionic While equipped: ----- def ----- Resists +12% mind +21% fire +11% darkness +9% all Phys.save +12 (+5 eff.) Spell.save +12 (+9 eff.) Mind.save +23 (+11 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
 verdant woollen robe of lightning (+21%) (0 def, 0 armour) =lres=2.0 T2 cloth armor [Ego+] Nature While equipped: Stats +3 Con ----- def ----- Resists +21% lightning +9% all Poison- +20% Disease- +22% A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
 Glowpeal (0 def, 0 armour) =fres=2.0 T3 cloth armor [Rare] Nature While equipped: ----- def ----- Resists +33% fire +12% nature +11% all ---------- misc Light +3 A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
 cured leather armour 'Velassra' (26 def, 4 armour) =def=9.0 T2 light armor [Rare] Psionic While equipped: Stats +3 Str dps ---------- Crit.mult +10.00% Phys.pwr +10 (+4 eff.) Apr +5 ----- def ----- Armour +4 Defense +26 (+9 eff.) Fatigue +7% Resists +6% mind +2% physical Mind.save +16 (+8 eff.) A suit of armour made of leather.  | 
 Chillmonster (9 def, 6 armour) =blight res=9.0 T3 light armor [Rare] Nature While equipped: Stats +2 Str +3 Cun +1 Con ----- def ----- Armour +6 Defense +9 (+3 eff.) Fatigue +8% Resists +21% blight +6% fire +17% darkness ---------- misc Light +3 See.Invis +12 A suit of armour made of leather.  | 
 Rhotorion (3 def, 11 armour) =water b=14.0 T3 heavy armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: ----- def ----- Armour +11 Defense +3 (+1 eff.) Fatigue +12% Resists +6% acid +6% physical +10% darkness +7% cold +12% blight +6% fire +6% mind +3% temporal Phys.save +12 (+5 eff.) Heal.mod +5% ---------- misc Light +1 Breathe water A suit of armour made of mail.  | 
 Gleamschism (0 def, 7 armour) =lres=17.0 T1 massive armor Reqs Massive armour training [Rare] Master While equipped: Stats +5 Dex dps ---------- Phys.pwr +5 (+2 eff.) Apr +2 ----- def ----- Armour +7 Fatigue +22% Resists +16% lightning ---------- misc Max.stam +20.00 Light +1 A suit of armour made of metal plates.  | 
 blurring rough leather belt of unlife =unlife=1.0 T1 belt armor [Ego+] Arcane/Master While equipped: ----- def ----- Defense +8 (+3 eff.) Resists +5% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist.  | 
 Turirakan (11 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: ----- def ----- Defense +11 (+4 eff.) Resists +12% blight +11% nature +6% darkness Spell.save +15 (+10 eff.) Die.at -80.00 life HP.reg +2.00 Heal.mod +11% ---------- misc Max.stam +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
 Armagomnir (2 def, 0 armour) =blight res=2.0 T3 cloak armor [Rare] Nature While equipped: Stats +4 Str +2 Con dps ---------- Phys.pwr +15 (+5 eff.) Apr +2 ----- def ----- Defense +2 (+1 eff.) Resists +14% blight +3% physical +10% nature HP.reg +4.00 Heal.mod +13% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
 Oluduzor the Pyremoon (2 def, 0 armour) =res=2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 20% chance to slow global speed by 45% ----- def ----- Defense +2 (+1 eff.) Resists +9% lightning +3% fire +6% temporal +27% cold Max.HP +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
 Aetherwalk (6 def, 0 armour)2.0 T4 feet armor [Unique] Arcane While equipped: Stats +8 Cun ----- def ----- Defense +6 (+2 eff.) Fatigue +1% Resists +25% arcane Def/telep +20 Res/telep +20% Dur/telep +20% Creates an arcane explosion dealing 82 arcane damage based on magic in a radius of 3 around the user after any teleport. Phase door up to range 6, within radius 2 of the target location. Uses 24 power out of 24/24 A wispy purple aura surrounds these translucent black boots.  | 
 naturalist's hardened leather gloves of dexterity (+2) (0 def, 2 armour)1.0 T2 hands armor [Ego] Nature/Master While equipped: Stats +2 Dex dps ---------- Melee+ 9 nature Acc +16 (+4 eff.) ----- def ----- Armour +2 Resists +6% nature Unarmed combat: Power 115% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +7 Apr +3 Crit +9.0% Atk.spd 125% On Crit.r2 +7 nature On Hit: 10% Venomous Breath 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.  | 
 restful hardened leather gloves of dexterity (+3) (0 def, 2 armour)1.0 T2 hands armor [Ego] Master/Psionic While equipped: Stats +3 Dex dps ---------- Acc +14 (+4 eff.) ----- def ----- Armour +2 HP.reg +3.00 ---------- misc Stam/turn +0.80 Max.stam +10.00 Unarmed combat: Power 115% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +5 Apr +3 Crit +9.0% Atk.spd 125% On Hit: 10% Nightmare 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.  | 
 Spellhunt Remnants (1 def, 2 armour) =disrupt=1.5 T1 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +2 Cun ----- def ----- Armour +2 Defense +1 (+1 eff.) Spell.save +4 (+4 eff.) Max.HP +20.00 Unarmed combat: Power 107% Range: 1.4x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% Melee+ +10 silence Can't be worn by those with arcane powers. Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence.  | 
 Hanarath (15 def, 5 armour) =def=2.0 T1 head armor [Rare] Master While equipped: ----- def ----- Armour +5 Defense +15 (+5 eff.) Fatigue +1% Phys.save +14 (+6 eff.) ---------- misc Stam/turn +3.00 A cap made of leather.  | 
 hardened leather cap 'Uludradil' (0 def, 3 armour) =str=2.0 T3 head armor [Rare] Master While equipped: Stats +7 Str dps ---------- Phys.crit +2.0% Dmg.mod +3% physical ----- def ----- Armour +3 Fatigue +3% ---------- misc Stam/turn +3.00 Skullcr.mult +2 Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 80.6 Physical damage. If the attack hits, the target is confused (40% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather.  | 
 Helm of the Dwarven Emperors (0 def, 6 armour) =blind confu=3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: ----- def ----- Armour +6 Fatigue +4% Resists +10% darkness Blind- +30% Confus- +30% ---------- misc Light +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows.  | 
 9 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals.  | 
 4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Item imbue powers: Phys.crit +1.0% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Item imbue powers: Phys.crit +2.0% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals.  | 
 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals.  | 
 2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+6 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+6 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Item imbue powers: Phys.crit +3.0% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals.  | 
 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals.  | 
 455 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals.  | 
 ethereal alchemist's lamp of corpselight =blight undead=0.0 T3 lite [Ego++] Arcane While equipped: ----- def ----- Resists +10% blight +8% darkness ---------- misc Light +6 Infravis +4 See.Invis +7 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 22 blight damage or heals 37 life. Creatures standing in the retch also have 17% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter.  | 
 Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 56/100 Dry and dusty to the touch, it still seems to retain some shadow of life.  | 
 Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood.  | 
 Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow.  | 
 woodsman's iron pickaxe (dig speed 36 turns)3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str ----- def ----- Resists +11% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways.  | 
 Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find.  | 
 Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you.  | 
 Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel.  | 
 Xirena [power 100]  (25 cooldown) =str=2.0 T1 totem charm [Rare] Nature While equipped: Stats +5 Str Summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 207 Base Damage: 104 Armor: 6 All Resist: 5 Puts all charms on 25 cooldown Increase 1 buffs' duration by 1. Natural totems are made by powerful wilders to store nature power.  | 
 evasive ash wand of shielding [power 170]  (20 cooldown)2.0 T2 wand charm [Ego+] Arcane Create a shield absorbing up to 170 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown Gain 15% evasion for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.  | 
Achievements
			Curse Lifter (Insane (Adventure) difficulty)
			Killed Ben Cruthdar the Cursed.By Zor_Brawl the Cornac Brawler level 16
41st Dusk 122nd year of Ascendancy at 23:23 see stats
			Exterminator (Insane (Adventure) difficulty)
			Killed 1000 creatures.By Zor_Brawl the Cornac Brawler level 23
27th Haze 122nd year of Ascendancy at 15:27 see stats
			Level 10 (Insane (Adventure) difficulty)
			Got a character to level 10.By Zor_Brawl the Cornac Brawler level 10
1st Summertide 122nd year of Ascendancy at 03:04 see stats
			Level 20 (Insane (Adventure) difficulty)
			Got a character to level 20.By Zor_Brawl the Cornac Brawler level 20
4th Haze 122nd year of Ascendancy at 00:39 see stats
			Poisonous (Insane (Adventure) difficulty)
			Sided with the assassin lord.By Zor_Brawl the Cornac Brawler level 26
40th Haze 122nd year of Ascendancy at 06:56 see stats
			Size matters (Insane (Adventure) difficulty)
			Did over 600 damage in one attack.By Zor_Brawl the Cornac Brawler level 20
7th Haze 122nd year of Ascendancy at 20:16 see stats
			The Arena (Insane (Adventure) difficulty)
			Unlocked Arena mode.By Zor_Brawl the Cornac Brawler level 6
78th Pyre 122nd year of Ascendancy at 02:55 see stats
			The secret city (Insane (Adventure) difficulty)
			Discovered the truth about mages.By Zor_Brawl the Cornac Brawler level 12
6th Flare 122nd year of Ascendancy at 03:00 see stats
			Treasure Hoarder (Insane (Adventure) difficulty)
			Amassed 3000 gold pieces.By Zor_Brawl the Cornac Brawler level 25
30th Haze 122nd year of Ascendancy at 15:49 see stats
			Treasure Hunter (Insane (Adventure) difficulty)
			Amassed 1000 gold pieces.By Zor_Brawl the Cornac Brawler level 18
58th Dusk 122nd year of Ascendancy at 20:28 see stats
Log
Zor_Brawl's Blinded was extended!
Zor_Brawl's Slow was extended!
Zor_Brawl stops regenerating health quickly.
Zor_Brawl's Regeneration was stripped!
Zor_Brawl is no longer suffering from insomnia.
Zor_Brawl's Insomnia was stripped!
Zor_Brawl has finished recovering.
Zor_Brawl's Recovery was stripped!
Something hits Zor_Brawl for (15 flat reduction), 83 physical, (4 flat reduction), 0 nature, (15 flat reduction), 79 physical (162 total damage).
Zor_Brawl is afflicted by a crippling disease!
Something hits Zor_Brawl for (15 flat reduction), 32 blight (32 total damage).
Raze hits Zor_Brawl for (9 flat reduction), 0 darkness (0 total damage).
Zor_Brawl throws two quick punches.
Zor_Brawl misses Something.
Zor_Brawl misses Something.
Zor_Brawl misses Something.
Zor_Brawl misses Something.
Zor_Brawl speeds up.
Raze hits Zor_Brawl for (14 flat reduction), 0 darkness (0 total damage).
Crippling Disease from Xolaith the gigantic corrosive tunneler hits Zor_Brawl for (6 flat reduction), 0 blight (0 total damage).
Zor_Brawl reacts to an attack from Something, mitigating the blow!.
Something hits Zor_Brawl for (15 flat reduction), (38 reacted , -5 stam), 92 physical, (10 flat reduction), 0 arcane (92 total damage).
Something misses Zor_Brawl.
Zor_Brawl reacts to an attack from Something, mitigating the blow!.
Zor_Brawl resists the stunning strike!
Something hits Zor_Brawl for (15 flat reduction), (37 reacted , -5 stam), 90 physical, (15 flat reduction), 11 physical (101 total damage).
Something hits Zor_Brawl for (15 flat reduction), 109 physical, (15 flat reduction), 110 physical, (5 flat reduction), 0 nature (219 total damage).
Something performs a melee critical strike against Zor_Brawl!
Zor_Brawl reacts to an attack from Something, mitigating the blow!.










































































































