










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Alternate Zones Option 1.7.0Adds a game option "Alternate zones" to enable or disable (or optionally force) v1.0.3's new alternate zones, either globally or individually by zone. Also available as part of the ZOmnibus Addon Pack. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons: 
 A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Items Vault 1.7.6Donators/Buyers bonus! Expanded Shop Inventory 1.7.4Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Tougher Escorts 1.7.4Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. Deathknight 1.7.4Adds the Deathknight class. See forum thread for details. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
  | 
| Campaign | Maj'Eyal | 
| Mode | Insane Exploration | 
| Sex | Male | 
| Race | Cornac | 
| Class | Bulwark | 
| Level / Exp | 50 / 168% | 
| Size | medium | 
| Lifes / Deaths | Killed by Glorida the green worm mass at level 11 on the 6th Flare 122nd year of Ascendancy at 11:46  / 43Killed by Velyrina the black crystal at level 12 on the 43rd Haze 122nd year of Ascendancy at 09:06 Killed by Ares at level 14 on the 44th Haze 122nd year of Ascendancy at 19:06 Killed by Ares at level 14 on the 45th Haze 122nd year of Ascendancy at 03:50 Killed by Isligatha the giant venus flytrap at level 18 on the 58th Haze 122nd year of Ascendancy at 17:03 Killed by Siliranor the black bear at level 18 on the 58th Haze 122nd year of Ascendancy at 18:24 Killed by Aeruvena the gloomy poison ivy at level 19 on the 2nd Wintertide 123rd year of Ascendancy at 08:11 Killed by sick great wolf at level 19 on the 2nd Wintertide 123rd year of Ascendancy at 19:49 Killed by Isevea the poison ivy at level 20 on the 18th Regrowth 123rd year of Ascendancy at 07:23 Killed by Isevea the poison ivy at level 20 on the 18th Regrowth 123rd year of Ascendancy at 09:45 Killed by ritch flamespitter at level 20 on the 18th Regrowth 123rd year of Ascendancy at 11:22 Killed by Isevea the poison ivy at level 20 on the 18th Regrowth 123rd year of Ascendancy at 14:28 Killed by Isevea the poison ivy at level 20 on the 18th Regrowth 123rd year of Ascendancy at 16:24 Killed by Isevea the poison ivy at level 20 on the 18th Regrowth 123rd year of Ascendancy at 17:44 Killed by Isevea the poison ivy at level 20 on the 18th Regrowth 123rd year of Ascendancy at 20:30 Killed by war hound at level 20 on the 18th Regrowth 123rd year of Ascendancy at 21:33 Killed by bloated ooze at level 20 on the 19th Regrowth 123rd year of Ascendancy at 00:44 Killed by Ares at level 22 on the 27th Regrowth 123rd year of Ascendancy at 08:23 Killed by Ares at level 23 on the 27th Regrowth 123rd year of Ascendancy at 10:41 Killed by Ares at level 23 on the 27th Regrowth 123rd year of Ascendancy at 12:43 Killed by Ares at level 23 on the 27th Regrowth 123rd year of Ascendancy at 14:54 Killed by Poliwyn the large brown snake at level 24 on the 31st Regrowth 123rd year of Ascendancy at 21:58 Killed by Poliwyn the large brown snake at level 24 on the 31st Regrowth 123rd year of Ascendancy at 22:49 Killed by Polidheba the giant acid ant at level 24 on the 32nd Regrowth 123rd year of Ascendancy at 23:25 Killed by Ares's Inner Demon at level 24 on the 33rd Regrowth 123rd year of Ascendancy at 01:43 Killed by Poltergeist Silent Blade at level 28 on the 59th Regrowth 123rd year of Ascendancy at 21:13 Killed by Animated warbringer's steel dagger at level 28 on the 59th Regrowth 123rd year of Ascendancy at 23:41 Killed by Betirin the netherworm mass at level 30 on the 6th Pyre 123rd year of Ascendancy at 06:25 Killed by Ce'Narevea the corrupted mastocytic feeder at level 31 on the 9th Pyre 123rd year of Ascendancy at 16:26 Killed by Ce'Narevea the corrupted mastocytic feeder at level 31 on the 9th Pyre 123rd year of Ascendancy at 18:12 Killed by Vorevea the corrupted protosentient globula at level 31 on the 9th Pyre 123rd year of Ascendancy at 19:46 Killed by bloated horror at level 31 on the 9th Pyre 123rd year of Ascendancy at 20:53 Killed by bloated horror at level 31 on the 9th Pyre 123rd year of Ascendancy at 22:44 Killed by Bethemira the dire wolf at level 32 on the 27th Pyre 123rd year of Ascendancy at 10:24 Killed by Gada the temporal stalker at level 34 on the 29th Pyre 123rd year of Ascendancy at 09:34 Killed by Mayulemina the gwelgoroth at level 35 on the 31st Pyre 123rd year of Ascendancy at 02:08 Killed by ritch flamespitter (wild summon) at level 37 on the 44th Dusk 123rd year of Ascendancy at 13:12 Killed by Eludheta the elven guard at level 38 on the 45th Dusk 123rd year of Ascendancy at 02:22 Killed by Ares's Inner Demon at level 39 on the 20th Haze 123rd year of Ascendancy at 09:32 Killed by Velikira the giant black ant at level 41 on the 24th Haze 123rd year of Ascendancy at 18:44 Killed by Emuldama the orc summoner at level 44 on the 67th Haze 123rd year of Ascendancy at 10:55 Killed by overpowered greater multi-hued wyrm at level 47 on the 9th Allure 124th year of Ascendancy at 08:53 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 3rd Regrowth 124th year of Ascendancy at 08:35  | 
| Antimagic | Follower | 
Primary Stats
| Strength | 113 (base 60) | 
| Dexterity | 62 (base 60) | 
| Constitution | 92 (base 32) | 
| Magic | 16 (base 10) | 
| Willpower | 93 (base 60) | 
| Cunning | 30 (base 10) | 
Resources
| Life | 2387/2387 | 
| Stamina | 404/404 | 
| Equilibrium | 34 | 
| Healing Factor | 1.4696492883808 | 
| Regeneration | 37.40894446125 | 
Speed
| Mental | -10% | 
| Attack | 0% | 
| Movement | 0% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 10 | 
| Infravision | 7 | 
| See Stealth | 7 | 
| See Invisible | 14 | 
| ESP Range | 10 | 
| ESP Kinds | animal/canine | 
Offense: Mainhand
| Damage | 207 | 
| Accuracy | 77 | 
| Crit Chance | 70% | 
| APR | 38 | 
| Speed | 1.11 | 
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed | 
Offense: Spell
| Spellpower | 5.3333333333333 | 
| Crit Chance | 17% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 49 | 
| Crit Chance | 38% | 
| Speed | 1 | 
Offense: Damage Bonus
| Physical | +25% | 
| All | 0% | 
| Nature | +25% | 
Offense: Damage Penetration
| Nature | +25% | 
| Cold | +10% | 
| All | 0% | 
Defense: Base
| Armour (hardiness) | 203.7010626411 (100%) | 
| Defense | 42 | 
| Ranged Defense | 42 | 
| Fatigue | 58 | 
| Physical Save | 75 | 
| Spell Save | 66 | 
| Mental Save | 41 | 
Defense: Resistances
| Cold | + 50%( 70%) | 
| Acid | + 37%( 70%) | 
| Nature | + 11%( 70%) | 
| Darkness | + 33%( 70%) | 
| Blight | + 20%( 70%) | 
| Physical | + 37%( 70%) | 
| Fire | + 47%( 70%) | 
| All | + 26%( 70%) | 
Defense: Immunities
| Stun Resistance | 54% | 
| Confusion Resistance | 26% | 
| Blind Resistance | 26% | 
| Instadeath Resistance | 100% | 
| Knockback Resistance | 100% | 
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 732 life over 5 turns. Its effects scale with your Strength stat.  | 
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 26% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat.  | 
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 278 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat.  | 
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 307 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat.  | 
Class Talents
| Technique / Battle tactics | 1.60 | 
  | 5/5 | 
  | 5/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Combat techniques | 1.60 | 
  | 5/5 | 
  | 5/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Shield offense | 1.60 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
| Technique / Combat veteran | 1.60 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
  | 0/5 | 
| Technique / Shield defense | 1.60 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
Generic Talents
| Wild-gift / Fungus | 1.34 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
  | 0/5 | 
| Cunning / Survival | 1.00 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Conditioning | 1.60 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
  | 0/5 | 
| Wild-gift / Antimagic | 1.00 | 
  | 5/5 | 
  | 1/5 | 
  | 5/5 | 
  | 1/5 | 
| Technique / Combat training | 2.54 | 
  | 5/5 | 
  | 5/5 | 
  | 0/5 | 
  | 5/5 | 
  | 5/5 | 
  | 0/5 | 
Prodigies
  | 1/1 | 
  | 1/1 | 
Effects
| talent | Daunting Presence | 
| talent | Shield Wall | 
| talent | Precise Strikes | 
| talent | Antimagic Shield | 
| detrimental effect | Zone-wide effect: +10% critical chance, +20% critical damage, -20% nature and blight resistance. Sinister Aura | 
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff.  | done | 
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item.  | done | 
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments.  | done | 
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done | 
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth!  | done | 
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done | 
You successfully escorted the lost tinker to the recall portal on level 3 of Trollmire. Escort: lost tinker (level 3 of Trollmire)As a reward you improved talent Last Engineer Standing (+1 level(s)).  | done | 
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved talent Unflinching Resolve (+1 level(s)).  | done | 
You successfully escorted the lost warrior to the recall portal on level 3 of Dreadfell. Escort: lost warrior (level 3 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)).  | done | 
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)).  | done | 
You successfully escorted the lost warrior to the recall portal on level 5 of Dreadfell. Escort: lost warrior (level 5 of Dreadfell)As a reward you improved Strength by +5.  | done | 
You successfully escorted the lost warrior to the recall portal on level 8 of Dreadfell. Escort: lost warrior (level 8 of Dreadfell)As a reward you improved Strength by +5.  | done | 
You failed to protect the temporal explorer from death by Xoba the orc warrior. Escort: temporal explorer (level 2 of Lost Dwarven Kingdom of Reknor) | failed | 
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking.  | done | 
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there.  | active | 
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there.  | done | 
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years.  | done | 
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active | 
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade.  | done | 
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1947.  | active | 
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward.  | done | 
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn.  | done | 
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Marus of Elvala. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of avoidance. Stire of Derth has completed an elixir of precision without your aid. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations.  | done | 
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done | 
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself!  | done | 
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope.  | done | 
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done | 
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died.  | done | 
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert.  | active | 
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done | 
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond.  | active | 
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them!  | done | 
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex.  | done | 
Equipment
| On feet |  Unbreakable Greaves (8 def, 20 armour)3.0 T5 feet armor Reqs Heavy armour training [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+3 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+2 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows.  | 
| Light source |  watchleader's alchemist's lamp of the zealot1.0 T3 lite [Ego++] Disrupt/Master While equipped: ----- def ----- Resists +3% all Spell.save +7 (+1 eff.) Blind- +26% Confus- +16% ---------- misc Light +8 See.Stealth +7 See.Invis +14 Track: Puts all charms on 40 cooldown Level 5.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 20 for 8 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter.  | 
| On head |  Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+3 eff.) Spell.save +12 (+3 eff.) Mind.save +12 (+4 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live.  | 
| On hands |  Spellhunt Remnants (6 def, 8 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +15% Mind.pwr +12 (+4 eff.) Dmg.mod +25% nature Res.pen +25% nature ----- def ----- Armour +8 Defense +6 (+2 eff.) Spell.save +15 (+3 eff.) Max.HP +100.00 ---------- misc Light +1 Unarmed combat: Power 34.0 - 47.6 Physical Uses 40% Cun, 40% Dex, 40% Str Apr +18 Crit +12.0% Atk.spd 83% Melee+ +20 silence On Hit: 15% Mana Clash 3 On Hit: 15% Antimagic Zone 3 On Hit: * 50 arcane resource burn Can't be worn by those with arcane powers. Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 149.00 arcane damage and stunned). Uses 100 power out of 150/150 These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them.  | 
| Tool |  Unrilach the dwarven-steel pickaxe (dig speed 22 turns)3.0 T3 digger tool [Rare] Nature While equipped: Stats +8 Str dps ---------- Crit.mult +15.00% ----- def ----- Armour +8 Resists +12% blight +6% fire +10% darkness Affinity +15% darkness ---------- misc Max.stam +30.00 Infravis +7 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways.  | 
| On fingers |  Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-3 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward.  | 
| On fingers |  Ring of the War Master0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+3 eff.) Apr +15 ----- def ----- Talent.cat+ +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind.  | 
| Around neck |  insulating stralite amulet of perfection (0.34 Wild-gift / Fungus,0.34 Technique / Combat training)0.1 T4 amulet jewelry [Ego+] Nature/Master While equipped: ----- def ----- Resists +22% fire +20% cold ---------- misc Masteries +0.34 Wild-gift/Fungus +0.34 Technique/Combat training Amulets make your neck look great!  | 
| In main hand |  Chevon the Quenchwell (53-74 power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Nature/Master Power 53.0 - 74.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +8 cold While equipped: Stats +14 Con +15 Wil dps ---------- Phys.crit +14.0% Crit.mult +48.00% Res.pen +10% cold Apr +10 Melee Ret 2 mind ----- def ----- Resists +12% cold Max.HP +110.00 One-handed war axes.  | 
| Around waist |  reinforced drakeskin leather belt of recklessness1.0 T5 belt armor [Ego++] Master While equipped: dps ---------- Phys.crit +5.0% Crit.mult +11.00% Phys.pwr +3 (+1 eff.) ----- def ----- Armour +13 Defense +13 (+4 eff.) Phys.save +15 (+4 eff.) A belt that goes around your waist.  | 
| In off hand |  impervious voratun shield of earthen fury (0 def, 19 armour, 74-89 power, 286.5 block)7.0 T5 shield armor Reqs Shield usage training [Ego++] Nature/Master When used to Attack: Power 74.5 - 89.4 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +286 On Hit: * Deal physical damage equal to your armor (204) While equipped: Stats +6 Con ----- def ----- Armour +19 Fatigue +8% Phys.save +6 (+1 eff.) ---------- misc Talents +1 Block Handheld deflection devices.  | 
| Cloak |  battlemaster's elven-silk cloak of mindcraft (3 def, 0 armour)2.0 T5 cloak armor [Ego++] Master/Psionic While equipped: Stats +4 Str +2 Dex +4 Wil +5 Cun +4 Con dps ---------- Mind.crit +6% ----- def ----- Defense +3 (+1 eff.) Spell.save +3 (+0 eff.) ---------- misc Stam/turn +1.00 Masteries +0.40 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
| Main armor |  Tarrasca (0 def, 50 armour)17.0 T4 massive armor Reqs Massive armour training [Unique] Master While equipped: Stats +15 Con ----- def ----- Armour +50 Hardiness +15% Fatigue +35% Phys.save +45 (+10 eff.) Knockbk- +100% When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%). Current reduction bonus: 0% Slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns. Uses 25 power out of 25/25 This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life.  | 
Inventory
 Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects!  | 
 steel amulet 'Beayarak'0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: dps ---------- Crit.mult +12.00% Dmg.mod +3% arcane +18% blight Acc +6 (+1 eff.) Apr +12 On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 5 ----- def ----- Armour +4 Defense +6 (+2 eff.) Resists +5% physical Res.Cap +3% all Phys.save +9 (+2 eff.) ---------- misc Stam/turn +0.40 Amulets make your neck look great! This item has been sent to the Item's Vault.  | 
 Amymnir0.1 T3 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +4 Str +5 Dex +4 Wil +5 Cun dps ---------- Dmg.mod +9% arcane +6% blight Acc +7 (+1 eff.) ----- def ----- Armour +8 Resists +6% blight Mind.save +8 (+2 eff.) Rings make your fingers look great!  | 
 Anmalice (47-66 power, 20 apr)3.0 T4 longsword 1H weapon [Unique] Psionic/Unknown Power 47.0 - 65.8 Physical Uses 10% Wil, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +20 Crit +7.0% Atk.spd 100% On Hit: * torments the target with many mental effects On Kill: * reduces mental save penalty While equipped: dps ---------- Mind.pwr +9 (+3 eff.) Dmg.mod +8% mind ----- def ----- Mind.save -30 (-15 eff.) The eye on the hilt of this blade seems to glare at you, piercing your soul and mind. Tentacles surround the hilt, latching onto your hand.  | 
 Everpyre Blade (38-53 power, 10 apr)3.0 T4 longsword 1H weapon [Unique] Nature/Master Power 38.0 - 53.2 Fire Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +10 Crit +18.0% Atk.spd 100% On Hit: 15% Fire Breath 4 While equipped: Stats +7 Str +7 Wil dps ---------- Dmg.mod +20% fire Res.pen +15% fire ----- def ----- Resists +10% nature +15% fire This ornate blade is carved from the wood of a tree said to burn eternally. Its hilt is encrusted with gems, suggesting it once belonged to a figure of considerable status. The flames seem to bend to the will of the sword's holder.  | 
 Punae's Blade (46-64 power, 4 apr)3.0 T4 longsword 1H weapon [Unique] Master Power 46.0 - 64.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +20.0% Phys.spd +20% ----- def ----- Defense +40 (+13 eff.) Atk.evade +10% This very thin sword cuts through the air with ease, allowing remarkably quick movement.  | 
 Butcher (48-67 power, 12 apr)3.0 T5 longsword 1H weapon [Unique] Master/Psionic Power 48.0 - 67.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +12 Crit +10.0% Atk.spd 100% On Hit: * Attempt to devour a low HP enemy, striking again and possibly killing it instantly. On Kill: * Enter a Rampage (Shared cooldown). While equipped: Stats +10 Str +7 Cun +10 Wil dps ---------- Acc +18 (+4 eff.) ---------- misc Masteries +0.20 Cursed/Rampage +0.20 Cursed/Slaughter Enter Rampage if health falls below 20% Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in a bloodied block. Beneath, a carving said "This was fun, let's do it again some time."  | 
 Tuleran (42-59 power, 6 apr)3.0 T5 longsword 1H weapon [Random Unique] Master Power 42.5 - 59.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Str +6 Dex +5 Con dps ---------- Phys.pwr +10 (+3 eff.) Phys.spd +10% Res.pen +10% physical Acc +22 (+4 eff.) ----- def ----- Defense +9 (+3 eff.) Resists +3% lightning +9% light +3% mind Disarm- +61% ---------- misc Infravis +2 Sharp, long, and deadly. This item has been sent to the Item's Vault. This object's appearance was changed to voratun longsword.  | 
 Borfast's Cage (10 def, 20 armour)17.0 T3 massive armor Reqs Massive armour training [Unique] Master While equipped: Stats +5 Con ----- def ----- Armour +20 Defense +10 (+3 eff.) Fatigue +24% Resists -15% acid +15% physical Crit.dmg- 20% Phys.save +15 (+4 eff.) Max.HP +50.00 HP.reg +2.00 Knockbk- +30% Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater.  | 
 Revenant (8 def, 20 armour)17.0 T3 massive armor Reqs Massive armour training [Unique] Arcane/Master While equipped: Stats +5 Mag +5 Con ----- def ----- Armour +20 Defense +8 (+2 eff.) Fatigue +12% Phys.save +12 (+3 eff.) Spell.save +12 (+3 eff.) Mind.save +12 (+4 eff.) Silence- +20% Confus- +20% Pinning- +20% Stun/Frz- +20% Status resistances shift over time to match the statuses you are being hit by. The joints of this armor creak ominously, the frame bends and heaves, almost as if breathing. The scratch and crack of metal mutters of suffering, of loss, perseverance and revenge.  | 
 voratun plate armour 'Flamebone' (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training [Random Unique] Master/Psionic While equipped: Stats +7 Str +6 Wil +7 Cun +5 Con dps ---------- Dmg.mod +3% fire On Hit (Melee): * 20% chance to reduce armor by 11% ----- def ----- Armour +16 Fatigue +22% Resists +3% acid +27% cold +6% temporal +3% fire Spell.save +6 (+1 eff.) Mind.save +15 (+5 eff.) Max.HP +72.00 A suit of armour made of metal plates.  | 
 Gathra (3 def, 0 armour)2.0 T5 cloak armor [Rare] Nature While equipped: Stats +5 Str +8 Dex dps ---------- Res.pen +29% temporal Melee Ret 12 temporal ----- def ----- Defense +3 (+1 eff.) Crit.chn- 17.36% Phys.save +14 (+3 eff.) Mind.save +13 (+4 eff.) Die.at -50.00 life ---------- misc Infravis +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
 Lisatha the Dayburst (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Nature/Master While equipped: Stats +13 Str +14 Con dps ---------- Dmg.mod +21% light +9% physical Res.pen +10% arcane On Hit (Melee): * 10% chance to reduce armor by 11% ----- def ----- Armour +5 Resists +13% lightning +12% temporal +3% light +15% acid ---------- misc Light +2 Size +1 Rush: Puts all charms on 25 cooldown Level 1.6 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather.  | 
 Boots of the Hunter (2 def, 12 armour)3.0 T4 feet armor Reqs Heavy armour training [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+3 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+0 eff.) Fatigue +8% Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Max.HP +80.00 Stun/Frz- +40% ---------- misc Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 32 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use.  | 
 Fulafast the pair of voratun boots (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Master While equipped: Stats +4 Str +4 Cun +8 Con dps ---------- Crit.mult +20.00% Phys.pwr +15 (+4 eff.) ----- def ----- Armour +5 Fatigue -4% Resists +6% acid +1% physical +6% cold Phys.save +36 (+8 eff.) Mind.save +18 (+6 eff.) ---------- misc Max.enc +42 Rush: Puts all charms on 25 cooldown Level 1.6 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.  | 
 Radhirach the Chillbreaker (0 def, 11 armour)3.0 T5 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Str +5 Wil +4 Con dps ---------- Spell.pwr +15 (+3 eff.) Dmg.mod +18% cold ----- def ----- Armour +11 Fatigue +4% Resists +9% mind +9% darkness +5% arcane Spell.save +9 (+2 eff.) Blind- +21% Rush: Puts all charms on 25 cooldown Level 1.6 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.  | 
 Stokehack (7 def, 14 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Master While equipped: Stats +18 Con dps ---------- Dmg.mod +18% mind Res.pen +26% mind Melee Ret 10 fire ----- def ----- Armour +14 Defense +7 (+2 eff.) Fatigue +5% Resists +4% all Phys.save +14 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.  | 
 12 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals.  | 
 10 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 11 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 14 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 7 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 10 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals.  | 
 6 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals.  | 
 4 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 3 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 3 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals.  | 
 4 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals.  | 
 4 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 2 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 3 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 5 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals.  | 
 2 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals.  | 
 4 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals.  | 
 2 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals.  | 
 3 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals.  | 
 3 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals.  | 
 Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface.  | 
 Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot.  | 
 933 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals.  | 
 Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood.  | 
 Blood-Runed Athame1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power.  | 
 Zanaleg the dwarven-steel pickaxe (dig speed 10 turns)3.0 T3 digger tool [Random Unique] Nature/Master While equipped: Stats +2 Str +4 Dex dps ---------- Phys.pwr +5 (+1 eff.) Mov.spd +10% Dmg.mod +9% arcane Res.pen +5% temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +2 Defense +6 (+2 eff.) Resists +5% physical +5% arcane +3% temporal Phys.save +8 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +7 (+2 eff.) Max.HP +49.00 Def/telep +5 Res/telep +5% Dur/telep +5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways.  | 
 Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb.  | 
 Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it.  | 
 Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find.  | 
 Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you.  | 
 Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel.  | 
 Honeywood Chalice2.0 T4 totem charm [Unique] Nature While equipped: Stats +5 Str dps ---------- Dmg.mod +5% physical ----- def ----- Resists +10% nature Phys.save +10 (+2 eff.) HP.reg +0.15 Heal.mod +10% ---------- misc Talents +1 Battle Trance This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so.  | 
 Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on.  | 
 Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost?  | 
Achievements
			A dangerous secret (Exploration mode)
			Found the mysterious staff and told Last Hope about it.By Ares the Cornac Bulwark level 42
27th Haze 123rd year of Ascendancy at 23:27 see stats
			A different point of view (Exploration mode)
			Learned the five chapters of Orc history through loremaster Hadak's tales.By Ares the Cornac Bulwark level 29
62nd Regrowth 123rd year of Ascendancy at 06:28 see stats
			Against all odds (Exploration mode)
			Killed Ukruk in the ambush.By Ares the Cornac Bulwark level 42
25th Haze 123rd year of Ascendancy at 04:28 see stats
			Antimagic! (Exploration mode)
			Completed antimagic training in the Ziguranth camp.By Ares the Cornac Bulwark level 20
11st Regrowth 123rd year of Ascendancy at 22:57 see stats
			Arachnophobia (Exploration mode)
			Destroyed the spydric menace.By Ares the Cornac Bulwark level 46
5th Allure 124th year of Ascendancy at 10:24 see stats
			Are you out of your mind?! (Exploration mode)
			Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Ares the Cornac Bulwark level 46
9th Allure 124th year of Ascendancy at 07:20 see stats
			Brave new world (Exploration mode)
			Went to the Far East and took part in the war.By Ares the Cornac Bulwark level 44
2nd Allure 124th year of Ascendancy at 16:37 see stats
			Bringer of Doom (Exploration mode)
			Killed a Bringer of Doom.By Ares the Cornac Bulwark level 36
7th Flare 123rd year of Ascendancy at 04:40 see stats
			Curse Lifter (Exploration mode)
			Killed Ben Cruthdar the Cursed.By Ares the Cornac Bulwark level 8
1st Summertide 122nd year of Ascendancy at 05:02 see stats
			Destroyer's bane (Exploration mode)
			Killed Golbug the Destroyer.By Ares the Cornac Bulwark level 43
31st Haze 123rd year of Ascendancy at 20:43 see stats
			Dragon's Greed (Exploration mode)
			Amassed 8000 gold pieces.By Ares the Cornac Bulwark level 33
28th Pyre 123rd year of Ascendancy at 21:00 see stats
			Earth Master (Exploration mode)
			Killed Harkor'Zun.By Ares the Cornac Bulwark level 32
27th Pyre 123rd year of Ascendancy at 08:44 see stats
			Exterminator (Exploration mode)
			Killed 1000 creatures.By Ares the Cornac Bulwark level 23
30th Regrowth 123rd year of Ascendancy at 22:20 see stats
			Eye of the storm (Exploration mode)
			Freed Derth from the onslaught of the mad Tempest, Urkis.By Ares the Cornac Bulwark level 35
35th Pyre 123rd year of Ascendancy at 06:07 see stats
			Fear me not! (Exploration mode)
			Survived the Fearscape!By Ares the Cornac Bulwark level 41
24th Haze 123rd year of Ascendancy at 05:15 see stats
			Home sweet home (Exploration mode)
			Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Ares the Cornac Bulwark level 27
37th Regrowth 123rd year of Ascendancy at 00:28 see stats
			I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
			Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Ares the Cornac Bulwark level 48
9th Allure 124th year of Ascendancy at 10:49 see stats
			Level 10 (Exploration mode)
			Got a character to level 10.By Ares the Cornac Bulwark level 10
5th Flare 122nd year of Ascendancy at 22:14 see stats
			Level 20 (Exploration mode)
			Got a character to level 20.By Ares the Cornac Bulwark level 20
2nd Wintertide 123rd year of Ascendancy at 21:12 see stats
			Level 30 (Exploration mode)
			Got a character to level 30.By Ares the Cornac Bulwark level 30
4th Pyre 123rd year of Ascendancy at 19:59 see stats
			Level 40 (Exploration mode)
			Got a character to level 40.By Ares the Cornac Bulwark level 40
22nd Haze 123rd year of Ascendancy at 04:05 see stats
			Level 50 (Exploration mode)
			Got a character to level 50.By Ares the Cornac Bulwark level 50
2nd Regrowth 124th year of Ascendancy at 05:57 see stats
			Poisonous (Exploration mode)
			Sided with the assassin lord.By Ares the Cornac Bulwark level 19
80th Haze 122nd year of Ascendancy at 13:13 see stats
			Savior of the damsels in distress (Exploration mode)
			Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Ares the Cornac Bulwark level 38
45th Dusk 123rd year of Ascendancy at 16:22 see stats
			Size is everything (Exploration mode)
			Did over 1500 damage in one attack.By Ares the Cornac Bulwark level 39
21st Haze 123rd year of Ascendancy at 20:25 see stats
			Size matters (Exploration mode)
			Did over 600 damage in one attack.By Ares the Cornac Bulwark level 24
32nd Regrowth 123rd year of Ascendancy at 07:59 see stats
			Sliders (Exploration mode)
			Activated a portal using the Orb of Many Ways.By Ares the Cornac Bulwark level 43
31st Haze 123rd year of Ascendancy at 21:55 see stats
			That was close (Exploration mode)
			Killed your target while having only 1 life left.By Ares the Cornac Bulwark level 20
18th Regrowth 123rd year of Ascendancy at 16:21 see stats
			The Arena (Exploration mode)
			Unlocked Arena mode.By Ares the Cornac Bulwark level 7
78th Pyre 122nd year of Ascendancy at 13:43 see stats
			The Legend of Garkul (Exploration mode)
			Learned the five chapters of the Legend of Garkul.By Ares the Cornac Bulwark level 29
62nd Regrowth 123rd year of Ascendancy at 06:28 see stats
			The Restless Dead (Exploration mode)
			Disturbed an old battlefield and survived the consequences.By Ares the Cornac Bulwark level 36
77th Pyre 123rd year of Ascendancy at 13:16 see stats
			The bigger the better! (Exploration mode)
			Did over 3000 damage in one attack.By Ares the Cornac Bulwark level 45
5th Allure 124th year of Ascendancy at 03:01 see stats
			The secret city (Exploration mode)
			Discovered the truth about mages.By Ares the Cornac Bulwark level 11
8th Haze 122nd year of Ascendancy at 04:16 see stats
			Treasure Hoarder (Exploration mode)
			Amassed 3000 gold pieces.By Ares the Cornac Bulwark level 24
33rd Regrowth 123rd year of Ascendancy at 16:04 see stats
			Treasure Hunter (Exploration mode)
			Amassed 1000 gold pieces.By Ares the Cornac Bulwark level 17
49th Haze 122nd year of Ascendancy at 03:05 see stats
			Vampire crusher (Exploration mode)
			Destroyed the Master in its lair of the Dreadfell.By Ares the Cornac Bulwark level 41
24th Haze 123rd year of Ascendancy at 07:53 see stats
Log
You don't see how to get there...
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a next level here (press '' or right click to use).
Ran for 20 turns (stop reason: at exit).
You gain 9.97 gold from the transmogrification of preserving dwarven lantern of the zealot.
You gain 5.85 gold from the transmogrification of warlord's drakeskin leather cap (0 def, 5 armour).
You gain 2.31 gold from the transmogrification of thaloren drakeskin leather cap (0 def, 5 armour).
You gain 25.00 gold from the transmogrification of elven-silk wizard hat 'Sunreek' (3 def, 0 armour).
You gain 3.90 gold from the transmogrification of hardened leather gloves of archery (0 def, 2 armour).
You gain 18.59 gold from the transmogrification of pair of voratun boots 'Zubunne' (0 def, 5 armour).
You gain 25.00 gold from the transmogrification of Camirig (34 def, 4 armour).
You gain 4.56 gold from the transmogrification of enlightening dwarven-steel mail armour (3 def, 8 armour).
You gain 6.70 gold from the transmogrification of duelist's drakeskin leather armour (23 def, 15 armour).
You gain 3.25 gold from the transmogrification of quiver of dragonbone arrows of crippling (22/22, 53-74 power, 18 apr).
You gain 7.50 gold from the transmogrification of Skeletal Claw (55-61 power, 8 apr).
You gain 13.44 gold from the transmogrification of dreamer's living mindstar of frost (17-19 power, 40 apr, nature damage).
You gain 8.19 gold from the transmogrification of hateful voratun dagger of evisceration (40-51 power, 9 apr).
You gain 25.00 gold from the transmogrification of Emelykira the Dayglamour (52-74 power, 6 apr).
You gain 6.35 gold from the transmogrification of flaming stralite longsword of evisceration (37-52 power, 5 apr).
You gain 9.82 gold from the transmogrification of balanced voratun greatsword of crippling (61-98 power, 4 apr).
You gain 25.00 gold from the transmogrification of Xanigatta the Tempestsear (42-64 power, 3 apr).
You gain 17.89 gold from the transmogrification of void walker's dragonbone vilestaff of channeling (30-36 power, 6 apr, fire element).
You gain 14.50 gold from the transmogrification of wanderer's voratun amulet of cunning (+8).
You gain 1.90 gold from the transmogrification of blink rune (range 3; phase 18; cd 11).
You gain 1.00 gold from the transmogrification of wild infusion (res 21%; mental; dur 4; cd 10).
There is a previous level here (press '' or right click to use).
You feel mildly anxious, and walk with caution.

















































































































