Arlsin the level 2 Krog Mindslayer by toomuchpurple

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexFemale
RaceKrog
ClassMindslayer
Level / Exp2 / 60%
Sizebig
Lifes / Deaths
AntimagicFollower

Primary Stats

Strength14 (base 11)
Dexterity9 (base 10)
Constitution12 (base 10)
Magic8 (base 10)
Willpower19 (base 17)
Cunning14 (base 14)

Resources

Life-4/131
Psi79/109
Healing Factor1.0191526171258
Regeneration0.25478815428144

Speed

Mental0%
Attack0%
Movement-2.2204460492503E-14%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage24
Accuracy17
Crit Chance4%
APR1
Speed1.00

Offense: Spell

Spellpower8
Crit Chance2%
Speed1

Offense: Mind

Mindpower18
Crit Chance2%
Speed1

Offense: Damage Bonus

Crit. mult.+150%

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save9
Spell Save9
Mental Save11

Defense: Resistances

Crit. shrug-1%
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Psionic / Absorption1.30
1/5
0/5
0/5
0/5
Psionic / Augmented striking1.30
1/5
0/5
0/5
0/5
Psionic / Voracity1.30
0/5
0/5
0/5
0/5
Psionic / Focus1.30
0/5
0/5
0/5
0/5
Psionic / Projection1.30
1/5
0/5
0/5
0/5
Psionic / Psi-fighting1.30
2/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Psionic / Augmented mobility1.30
1/5
0/5
0/5
0/5
Wild-gift / Antimagic1.20
0/5
0/5
0/5
0/5
Psionic / Finer energy manipulations1.30
1/5
0/5
0/5
0/5
Race / Krog1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
1/5
1/5
0/5

Effects

Quests

active

Equipment

Main armor
Psionic focus
Light source
In main hand

Inventory

Achievements

Log

Arlsin misses Large brown snake.
Arlsin's Beyond the Flesh hits Large brown snake for
28 physical damage.
Arlsin's Beyond the Flesh killed Large brown snake!

Arlsin picks up (n.):
topaz.

Resting starts...

Arlsin starts regenerating health quickly.

Talent Kinetic Strike is ready to use.
Talent Telekinetic Smash is ready to use.
Arlsin stops regenerating health quickly.

Talent Infusion: Healing is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Wrath of the Wilds is ready to use.
Rested for 46 turns (stop reason: all resources and life at maximum).


Arlsin picks up (j.):
iron shield of acid resistance (+15%) (0 def, 2 armour, 18 block).

Arlsin picks up (e.):
thought-forged iron mace (107% power, 2 apr).

Arlsin misses Something.

Arlsin misses Something.

Arlsin hits Rogue sapper for (11 parried), 13 physical, 5 physical (18 total damage).

Arlsin triggers a trap (Rogue sapper's disarming trap)!

Arlsin is disarmed!

You somehow avoid a trap (Rogue sapper's disarming trap).
Arlsin picks up (h.):
balanced steel waraxe of erosion (109% power, 3 apr).


=====================
Damage dealt
=====================
1,799 physical


=====================
Damage taken
=====================
400 physical
135 acid
17 light
9 darkness
6 temporal
5 fire