











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | MaDDworlDs' Buy Skills! 1.7.4Have extra cash? Buy some new class and generic talent trees! The staff shop in Angolwen now offers most class/generic skill trees for sale! prices range from 100 gold to 5,000 gold! Shout out to AkaviriBlade for all the leg work! Thank you for downloading, hope you enjoy! (Note: you'll need to start a new save, AND this mod does not include skills/spells for the DLCs!) (any mod that overwrites this staff shop will, ofc, not work together!) Adventurer Mastery 1.7.2Changes the mastery of the Adventurer's talents to 1.3 and gives it 1 more category point, 2 extra talents points and 2 extra generics. Now, there are quite a few addons that do similar things, however they tend to overwrite the adventurer birth data, making them incompatible with other changes to the class. This addon should be compatible with either : Slightly More Adventurous : - https://te4.org/games/addons/tome/adven_addon - allows adventurer to use talents from classes that don't spawn on randbosses - still checks race/class compatibility so stonewarden talents are only for dwarf and undead cant get wilder talents Much More Adventurous : - temporarily incompatible (use previous version of this addon instead) - https://te4.org/games/addons/tome/every_tree - allows the adventurer to use every talents, including monster only and debug talent trees. - tends to have issues with classes from other addons due to the way it loads their data. Improved Adventurer : - https://te4.org/games/addons/tome/Improved_Adventurer - my own adventurer skill addon. - allows the adventurer to use talents from every race and class, including locked ones and those normaly incompatible with your character. - use this one if you use addons that add new classes/races and want their talents on an adventurer Note : use only one of those three. They are not compatible with eachother Experience Controller 1.7.4
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
MaDDworlDs' Money Sink! 1.7.4Have extra cash? Blow it on Stat/Class/Generic points! Most (if not all) weapon merchants in Last Hope will now offer stat/class/generic point training [Stat Points] 5 points for 300 gold. Thank you for downloading, hope you enjoy! (note: You must make a new save, ofc.) ( Any mod that overwrites the chat function on generic weapon shop NPC conversation stuff won't be compatible :C ) High Guard 1.7.0Adds the High Guard, a mage subclass. The High Guard is a melee fighter with mid-range spells who can wield any staff in one hand and favors shields in the offhand. Unique Talents: Spell/Battlemage Spell/Magical Assualt Spell/Phasing Spell/Battle Channeling Spell/Sorcerous Might (high level) Spell/Mage Adept (high level) Spell/Medic (generic) Base Talents: Technique/Combat Training (1.3) See the forum thread full talent details. Talent icons from https://game-icons.net White Monk 1.7.0Adds the White Monk, a warrior subclass. The White Monk wields no arms, instead using intense focus and training to turn their body into a weapon. They fend off enemy blows with their immense willpower and can preform healing and regenerative rites. Primary stats are Dexterity and Willpower. White Monks have the unique ability to project unarmed melee attacks at a distance, with talents that allow them to strike many targets in a area, as well. White Monks have a base damage modifier for hand gear of 60% Dex and 60% Wil, and gain some of the same benefits to unarmed attacks as Brawlers. Includes seven new talent trees and incorporates a few existing trees from Warrior and Rogue classes. Rending - Attack your foes from afar and sap their energy. Mending - Heal and cleanse yourself and even prepare a rite that can ward off death itself. Fending (generic) - Ward off enemy assaults, directing some damage to your stamina pool. Agile Combatant - Move across the battlefield with unmatched agility. Martial Arts - Master the art of unarmed fighting and gain bonus strikes from your attacks. Black Belt (locked) - Learn advanced fighting techniques to cripple your foes and react with finely honed reflexes. Transcending(locked) - Directly manipulate your foes' spirits to sap their energy and learn to project your spirit to assail all nearby foes. Follow one of the Six Ways with a set of class evolutions for the White Monk: Way of the Rushing Bull Way of the Flying Arrow Way of the Open Palm Way of the Arcane Flow Way of the Transcendent Spirit Way of the Hidden Viper Full details in the forum thread. Arcanum Class Pack 1.7.3Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Insane Exploration |
Sex | Male |
Race | Dwarf |
Class | Stone Warden |
Level / Exp | 50 / 12903% |
Size | big |
Lifes / Deaths | Killed by Velutha the dremling at level 8 on the 18th Voratun 122nd year of Ascendancy at 17:01 / 105Killed by dremling at level 8 on the 18th Voratun 122nd year of Ascendancy at 18:15 Killed by Poryrama the brecklorn at level 9 on the 19th Voratun 122nd year of Ascendancy at 20:51 Killed by Abedmil at level 9 on the 19th Voratun 122nd year of Ascendancy at 21:06 Killed by war hound at level 12 on the 29th Voratun 122nd year of Ascendancy at 23:55 Killed by Nerorita the sick wolf at level 12 on the 30th Voratun 122nd year of Ascendancy at 19:08 Killed by Belasessra the sick wolf at level 13 on the 31st Voratun 122nd year of Ascendancy at 22:11 Killed by Lisussra the brown bear at level 17 on the 3rd Profit 122nd year of Ascendancy at 01:42 Killed by Siron the giant at level 19 on the 24th Profit 122nd year of Ascendancy at 22:12 Killed by Siron the giant at level 19 on the 24th Profit 122nd year of Ascendancy at 22:22 Killed by armoured skeleton warrior at level 19 on the 24th Profit 122nd year of Ascendancy at 23:17 Killed by Asro the krog at level 20 on the 2nd Wealth 122nd year of Ascendancy at 08:57 Killed by ritch flamespitter at level 23 on the 16th Wealth 122nd year of Ascendancy at 01:11 Killed by Xerinne the treant at level 25 on the 17th Wealth 122nd year of Ascendancy at 17:01 Killed by Mahmanhan the human at level 27 on the 23rd Wealth 122nd year of Ascendancy at 22:36 Killed by Lloan the thalore at level 27 on the 23rd Wealth 122nd year of Ascendancy at 22:51 Killed by Mpaek the halfling at level 27 on the 23rd Wealth 122nd year of Ascendancy at 22:59 Killed by treant at level 27 on the 24th Wealth 122nd year of Ascendancy at 09:25 Killed by Aban the thalore at level 27 on the 24th Wealth 122nd year of Ascendancy at 10:29 Killed by treant at level 27 on the 24th Wealth 122nd year of Ascendancy at 11:56 Killed by Aban the thalore at level 27 on the 24th Wealth 122nd year of Ascendancy at 12:59 Killed by Aban the thalore at level 27 on the 24th Wealth 122nd year of Ascendancy at 14:31 Killed by treant at level 27 on the 24th Wealth 122nd year of Ascendancy at 14:38 Killed by Aban the thalore at level 27 on the 24th Wealth 122nd year of Ascendancy at 15:17 Killed by Aban the thalore at level 27 on the 24th Wealth 122nd year of Ascendancy at 15:36 Killed by Aban the thalore at level 27 on the 24th Wealth 122nd year of Ascendancy at 16:45 Killed by Aban the thalore at level 27 on the 24th Wealth 122nd year of Ascendancy at 18:12 Killed by Ernassh the shalore at level 31 on the 39th Dearth 122nd year of Ascendancy at 22:15 Killed by Iteri the shalore at level 31 on the 39th Dearth 122nd year of Ascendancy at 23:24 Killed by Spath the giant at level 31 on the 40th Dearth 122nd year of Ascendancy at 00:19 Killed by war hound at level 34 on the 6th Shortage 122nd year of Ascendancy at 01:27 Killed by ritch flamespitter at level 34 on the 6th Shortage 122nd year of Ascendancy at 01:37 Killed by Arulelaith the naga myrmidon at level 35 on the 6th Shortage 122nd year of Ascendancy at 10:27 Killed by Arulelaith the naga myrmidon at level 35 on the 6th Shortage 122nd year of Ascendancy at 10:36 Killed by Arulelaith the naga myrmidon at level 35 on the 6th Shortage 122nd year of Ascendancy at 11:25 Killed by Abedmil at level 35 on the 6th Shortage 122nd year of Ascendancy at 13:32 Killed by Bethywen the bandit at level 35 on the 6th Shortage 122nd year of Ascendancy at 14:40 Killed by Bethymina the snow giant at level 36 on the 6th Shortage 122nd year of Ascendancy at 18:56 Killed by Yvewen the thief at level 36 on the 6th Shortage 122nd year of Ascendancy at 19:27 Killed by Yvithra the orc summoner at level 37 on the 7th Shortage 122nd year of Ascendancy at 17:05 Killed by Emoda the minotaur at level 38 on the 8th Shortage 122nd year of Ascendancy at 17:15 Killed by Glyvena the orc high pyromancer at level 38 on the 9th Shortage 122nd year of Ascendancy at 00:37 Killed by Glyvena the orc high pyromancer at level 38 on the 9th Shortage 122nd year of Ascendancy at 00:50 Killed by Xanuriann the vampire lord at level 39 on the 9th Shortage 122nd year of Ascendancy at 14:50 Killed by Ce'Nutira the orc elite fighter at level 39 on the 9th Shortage 122nd year of Ascendancy at 19:43 Killed by Polatta the spire dragon at level 39 on the 9th Shortage 122nd year of Ascendancy at 21:46 Killed by Polatta the spire dragon at level 39 on the 9th Shortage 122nd year of Ascendancy at 22:43 Killed by Polatta the spire dragon at level 40 on the 10th Shortage 122nd year of Ascendancy at 00:12 Killed by Mayumina the stone troll at level 40 on the 10th Shortage 122nd year of Ascendancy at 06:38 Killed by Isatha the naga myrmidon at level 42 on the 21st Shortage 122nd year of Ascendancy at 12:38 Killed by Ce'Nubrethra the luminous horror at level 42 on the 21st Shortage 122nd year of Ascendancy at 14:22 Killed by Ce'Nubrethra the luminous horror at level 42 on the 21st Shortage 122nd year of Ascendancy at 15:44 Killed by Ce'Nubrethra the luminous horror at level 42 on the 21st Shortage 122nd year of Ascendancy at 16:57 Killed by Ce'Nubrethra the luminous horror at level 42 on the 21st Shortage 122nd year of Ascendancy at 17:11 Killed by Ce'Nubrethra the luminous horror at level 42 on the 21st Shortage 122nd year of Ascendancy at 18:55 Killed by Ce'Nubrethra the luminous horror at level 42 on the 21st Shortage 122nd year of Ascendancy at 20:22 Killed by Ce'Nubrethra the luminous horror at level 42 on the 21st Shortage 122nd year of Ascendancy at 20:41 Killed by Ce'Nubrethra the luminous horror at level 42 on the 21st Shortage 122nd year of Ascendancy at 21:47 Killed by Olnis the onilug at level 42 on the 21st Shortage 122nd year of Ascendancy at 23:22 Killed by Velotira the brown bear at level 43 on the 22nd Shortage 122nd year of Ascendancy at 10:50 Killed by Velenne the xorn at level 45 on the 23rd Shortage 122nd year of Ascendancy at 10:59 Killed by treant at level 45 on the 27th Shortage 122nd year of Ascendancy at 16:06 Killed by Gleda the copperhead snake at level 46 on the 12nd Iron 123rd year of Ascendancy at 22:21 Killed by Poryssra the sandworm destroyer at level 46 on the 13rd Iron 123rd year of Ascendancy at 01:06 Killed by Poryssra the sandworm destroyer at level 46 on the 13rd Iron 123rd year of Ascendancy at 01:20 Killed by Poryssra the sandworm destroyer at level 46 on the 13rd Iron 123rd year of Ascendancy at 02:02 Killed by Poryssra the sandworm destroyer at level 46 on the 13rd Iron 123rd year of Ascendancy at 02:13 Killed by Velemina the rattlesnake at level 46 on the 13rd Iron 123rd year of Ascendancy at 02:27 Killed by Ce'Nilaith the orc pyromancer at level 47 on the 13rd Iron 123rd year of Ascendancy at 03:55 Killed by Beludana the storm drake hatchling at level 47 on the 13rd Iron 123rd year of Ascendancy at 12:00 Killed by Yvorith the sandworm at level 48 on the 14th Iron 123rd year of Ascendancy at 02:59 Killed by Yvorith the sandworm at level 48 on the 14th Iron 123rd year of Ascendancy at 03:12 Killed by Yvorith the sandworm at level 48 on the 14th Iron 123rd year of Ascendancy at 04:33 Killed by Belatta the assassin at level 48 on the 14th Iron 123rd year of Ascendancy at 09:54 Killed by Xanetha the void horror at level 48 on the 14th Iron 123rd year of Ascendancy at 13:09 Killed by Xanetha the void horror at level 49 on the 14th Iron 123rd year of Ascendancy at 14:50 Killed by Adera the dredgling at level 49 on the 15th Iron 123rd year of Ascendancy at 00:16 Killed by Poryma the rogue sapper at level 50 on the 15th Iron 123rd year of Ascendancy at 08:18 Killed by Poryma the rogue sapper at level 50 on the 15th Iron 123rd year of Ascendancy at 10:20 Killed by Poryma the rogue sapper at level 50 on the 15th Iron 123rd year of Ascendancy at 11:20 Killed by Poryma the rogue sapper at level 50 on the 15th Iron 123rd year of Ascendancy at 11:27 Killed by 3-headed hydra at level 50 on the 30th Iron 123rd year of Ascendancy at 23:29 Killed by Belyletha the oozing horror at level 50 on the 31st Iron 123rd year of Ascendancy at 11:21 Killed by Sthahan the quasit at level 50 on the 2nd Steel 123rd year of Ascendancy at 03:20 Killed by Layuwen the giant ice ant at level 50 on the 4th Steel 123rd year of Ascendancy at 05:10 Killed by Isymira the minotaur at level 50 on the 6th Steel 123rd year of Ascendancy at 19:17 Killed by Emelorin the luminous horror at level 50 on the 6th Steel 123rd year of Ascendancy at 22:15 Killed by blood lich at level 50 on the 8th Steel 123rd year of Ascendancy at 05:23 Killed by Nerysedanor the stone troll at level 50 on the 8th Steel 123rd year of Ascendancy at 20:03 Killed by war hound (wild summon) at level 50 on the 9th Steel 123rd year of Ascendancy at 17:40 Killed by Xanelessra the orc pyromancer at level 50 on the 9th Steel 123rd year of Ascendancy at 20:01 Killed by dreaming horror at level 50 on the 18th Gold 123rd year of Ascendancy at 04:19 Killed by Cyrenn the temporal stalker at level 50 on the 18th Gold 123rd year of Ascendancy at 09:42 Killed by Abedmil's Inner Demon at level 50 on the 9th Stralite 123rd year of Ascendancy at 09:02 Killed by Glabretta the nightmare horror at level 50 on the 9th Stralite 123rd year of Ascendancy at 09:15 Killed by Abedmil's Inner Demon at level 50 on the 9th Stralite 123rd year of Ascendancy at 09:59 Killed by Glabretta the nightmare horror at level 50 on the 9th Stralite 123rd year of Ascendancy at 11:08 Killed by Abedmil at level 50 on the 9th Stralite 123rd year of Ascendancy at 15:13 Killed by Velyth the cold drake hatchling at level 50 on the 35th Stralite 123rd year of Ascendancy at 20:37 Killed by Emelama the blood lich at level 50 on the 8th Profit 123rd year of Ascendancy at 22:59 Killed by Abedmil's Temporal Clone at level 50 on the 14th Dearth 123rd year of Ascendancy at 06:54 Killed by Abedmil's Temporal Clone at level 50 on the 14th Dearth 123rd year of Ascendancy at 07:53 Killed by Abedmil's shadow simulacrum at level 50 on the 9th Loss 123rd year of Ascendancy at 09:29 Killed by rimebark at level 50 on the 30th Loss 123rd year of Ascendancy at 21:25 Killed by Xanegathra the snow giant thunderer at level 50 on the 8th Stralite 124th year of Ascendancy at 07:14 |
Primary Stats
Strength | 115 (base 48) |
Dexterity | 53 (base 28) |
Constitution | 113 (base 19) |
Magic | 99 (base 42) |
Willpower | 122 (base 40) |
Cunning | 186 (base 52) |
Resources
Mana | 264/264 |
Equilibrium | 45 |
Vim | 321/321 |
Life | 2045/2045 |
Psi | 122/122 |
Stamina | 319/319 |
Hate | 36/100 |
Healing Factor | 1.7262346689683 |
Regeneration | 64.302241419069 |
Speed
Mental | +34.36924575419% |
Attack | +13.6035560593% |
Movement | +32% |
Spell | +20.76568969489% |
Global | +115.4% |
Vision
Sight | 10 |
Lite | 9 |
Infravision | 6 |
See Stealth | 90.093679386847 |
See Invisible | 90.093679386847 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 361 |
Accuracy | 92 |
Crit Chance | 94% |
APR | 34 |
Speed | 0.74 |
Offense: Offhand
Damage | 193 |
Accuracy | 92 |
Crit Chance | 95% |
APR | 34 |
Speed | 0.74 |
Offense: Spell
Spellpower | 128 |
Crit Chance | 90% |
Speed | 0.82804975695205 |
Offense: Mind
Mindpower | 109 |
Crit Chance | 67% |
Speed | 0.88025413524732 |
Offense: Damage Bonus
Acid | +62% |
Blight | +69% |
Physical | +97% |
Cold | +56% |
All | +25% |
Lightning | +62% |
Light | +31% |
Mind | +34% |
Darkness | +47% |
Fire | +62% |
Nature | +51% |
Offense: Damage Penetration
Acid | +42% |
Blight | +42% |
Arcane | +30% |
Cold | +73% |
All | +10% |
Darkness | +52% |
Physical | +111% |
Lightning | +42% |
Mind | +25% |
Fire | +77% |
Nature | +42% |
Defense: Base
Armour (hardiness) | 171.59181627307 (96.987013568881%) |
Defense | 77 |
Ranged Defense | 79 |
Fatigue | 0 |
Physical Save | 89 |
Spell Save | 78 |
Mental Save | 77 |
Defense: Resistances
Acid | + 50%( 70%) |
Blight | + 42%( 70%) |
Physical | + 47%( 70%) |
Cold | + 70%( 70%) |
All | + 31%( 70%) |
Lightning | + 34%( 70%) |
Light | + 50%( 70%) |
Temporal | + 52%( 70%) |
Mind | + 33%( 70%) |
Darkness | + 38%( 70%) |
Fire | + 49%( 70%) |
Nature | + 36%( 70%) |
Defense: Immunities
Stun Resistance | 70% |
Confusion Resistance | 10% |
Blind Resistance | 47% |
Instadeath Resistance | 100% |
Knockback Resistance | 100% |
Inscriptions (5/5)
Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 828 life over 5 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 818 life over 5 turns. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 1598 damage for 7 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 2.5 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 22% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 4 each turn for 4 turns. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 1580 damage for 6 turns. Its effects scale with your Cunning stat. |
Class Talents
Psionic / Absorption | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Corruption / Shadowflame | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Dwarven nature | 1.64 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Corruption / Vim | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Deeprock | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cursed / Slaughter | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 5/5 |
Wild-gift / Higher draconic abilities | 1.20 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Cunning / Shadow magic | 1.20 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Earthen vines | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Enhancement | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Magical combat | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Eldritch shield | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Eldritch stone | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Meta | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Earthen power | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Shield defense | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Spell / Stone | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Race / Dwarf | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Corruption / Demonic strength | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Stone alchemy | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Aegis | 1.20 |
| 1/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Arcane Combat |
talent | Shadow Combat |
talent | Arcane Shield |
talent | Stone Vines |
talent | Shield Wall |
talent | Shards |
talent | Shock Hands |
talent | Shielding |
talent | Beyond the Flesh |
talent | Arcane Feed |
talent | Shadow Feed |
talent | Thermal Shield |
talent | Cleave |
talent | Kinetic Shield |
talent | Abyssal Shield |
talent | Eldritch Infusion |
talent | Crystalline Focus |
talent | Fiery Hands |
detrimental effect | Unable to enter Forbidden Tomes. Forbidden Tome Cooldown |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Heart of the Gloom. Escort: injured seer (level 1 of Heart of the Gloom)As a reward you improved Willpower by +5. | done |
You failed to protect the lost sun paladin from death by black mamba. Escort: lost sun paladin (level 3 of Norgos Lair) | failed |
You failed to protect the lost warrior from death by Salygata the poison ivy. Escort: lost warrior (level 4 of Old Forest) | failed |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 5119. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Equipment
Psionic focus | ![]() Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 Base power: 84.0 - 134.4 Uses stats: 112% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Damage (Melee): +8 mind / +8 arcane Damage (radius 1) on hit: +12 mind Damage (radius 2) on crit: +126 fire When wielded/worn: Effects on melee hit: * 25% chance to reduce damage dealt by 42% * 20% chance to reduce all saves and defense by 52 Changes resistances penetration: +10% darkness / +35% fire / +15% mind / +20% arcane Global speed: +15% Massive two-handed swords. |
Quiver | ![]() Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 56.5 - 79.1 Uses stats: 70% Wil, 50% Mag, 42% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +18 Crit. chance: +23.0% Capacity: 18 On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Ranged): +35 darkness Damage against: +23% Living Arrows are used with bows to pierce your foes to death. |
On hands | ![]() Requires: - Heavy armour training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +15 Changes stats: +5 Str / +5 Mag Changes resistances penetration: +10% all Changes damage: +15% all Talent masteries: +0.10 Corruption / Wrath +0.10 Corruption / Brutality Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Your Obliterating Smash can destroy walls. It can be used to activate talent Obliterating Smash (costing 25 power out of 25/25) : Effective talent level: 5.0 Power cost: 25 out of 25/25. Range: 3 Travel Speed: instantaneous Is: a spell Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 178% weapon damage to all targets. Starting from talent level 5, all targets hit will have their armour and saves reduced by 20. This attack can not miss. These massive gauntlets once belonged to a very powerful demon named Ul'Gruth. The behemoth was said to be able to level entire buildings with a single swing of his hands. |
Light source | ![]() Infused by nature 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Accuracy: +20 (+4 eff.) Armour: +10 Defense: +20 (+4 eff.) Damage when hit (Melee): 12 darkness Changes stats: +5 Con Changes resistances: +12% blight / +5% physical / +9% acid Changes damage: +15% acid Physical save: +22 (+5 eff.) Life regen: +11.00 Stamina each turn: +3.70 Only die when reaching: -98.63 life Light radius: +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +12 Defense: +3 (+0 eff.) Changes stats: +5 Con Changes resistances: +18% cold Changes resistances penetration: +31% cold Physical save: +18 (+4 eff.) Psi each turn: +0.37 Maximum stamina: +37.47 Spell crit. chance: +9% Mindpower: +6 (+1 eff.) Mental crit. chance: +6% Damage Shield penetration: +37% A pointy cloth hat, very wizardly... |
On feet | ![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +20 Armour Hardiness: +20% Defense: +8 (+2 eff.) Fatigue: +12% Changes stats: +20 Str / -6 Dex / +10 Con Changes resistances: +15% acid / +15% physical Changes damage: +15% physical Knockback immunity: +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
Tool | ![]() Crafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 (+2 eff.) Armour penetration: +12 Defense: +12 (+3 eff.) Changes stats: +10 Lck / +5 Cun Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 18 power out of 35/35) : Effective talent level: 3.5 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 37 for 6 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
On fingers | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +20 (+3 eff.) Changes damage: +8% all Life regen: +17.00 Maximum life: +100.00 Spellpower: +15 (+2 eff.) Mindpower: +18 (+3 eff.) Healing mod.: +18% Rings make your fingers look great! |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 (+2 eff.) Changes stats: +3 Str / +3 Dex / +3 Con Talent category bonus: +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Around neck | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +17 (+3 eff.) Defense: +17 (+4 eff.) Damage when hit (Melee): 6 light Changes stats: +17 Lck / +6 Con Changes resistances: +12% light Changes damage: +6% light / +9% mind Talent mastery: +0.34 Wild-gift / Dwarven nature Physical save: +17 (+4 eff.) Life regen: +9.00 Maximum life: +64.00 Light radius: +3 Reduce all damage from unseen attackers: 17% Amulets make your neck look great! |
In main hand | ![]() Requires: - Shield usage training - Strength 40 Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 50.0 - 60.0 Uses stats: 100% Wil, 70% Mag Damage type: Temporal Mastery: Stoneshield Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +325 When this weapon hits: Turn Back the Clock (25% chance level 3). When wielded/worn: Armour: +4 Defense: +8 (+2 eff.) Ranged Defense: +10 (+2 eff.) Changes resistances: +30% temporal Reduce damage by fixed amount: +20 all Talent granted: +1 Block Spell save: +20 (+4 eff.) Spellpower: +12 (+2 eff.) Slows Projectiles: +50% Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way. This item has been sent to the Item's Vault. |
Around waist | ![]() Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Accuracy: +15 (+3 eff.) Physical crit. chance: +3.0% Physical power: +27 (+3 eff.) Defense: +15 (+3 eff.) Effects on melee hit: * 10 arcane resource burn Changes stats: +1 Dex Changes resistances: +13% fire / +15% cold Changes resistances penetration: +16% physical Changes damage: +21% physical Spell save: +20 (+4 eff.) Size category: +1 A belt that goes around your waist. |
In off hand | ![]() Requires: - Shield usage training - Strength 48 Infused by nature Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 67.0 - 80.4 Uses stats: 100% Wil, 50% Mag Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +349 When wielded/worn: Armour: +22 Fatigue: +8% On shield block: * Cause enemies within radius 6 to bleed for 499 physical damage over 5 turns (1/turn) Changes stats: +6 Con Changes resistances: +9% fire / +15% light / +3% mind Changes damage: +9% cold Talent granted: +1 Block Physical save: +15 (+3 eff.) Blindness immunity: +20% Maximum life: +100.00 Handheld deflection devices. |
Cloak | ![]() Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour: +23 Defense: +18 (+4 eff.) Changes stats: +6 Str / +4 Wil / +6 Con Changes resistances: +6% darkness / +28% cold Critical mult.: +15.00% Physical save: +37 (+8 eff.) Spell save: +25 (+5 eff.) Mental save: +25 (+5 eff.) Mana when firing critical spell: +2.00 Vim when firing critical spell: +2.50 Maximum life: +87.00 Spellpower: +15 (+2 eff.) Spell crit. chance: +4% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Changes stats: +15 Mag Changes resistances: +13% all Reduce damage by fixed amount: +22 all Changes damage: +22% blight Spellpower: +15 (+2 eff.) Spell crit. chance: +8% Movement speed: +32% It can be used to activate talent Carrion Feet (costing 15 power out of 20/20) : Effective talent level: 4.5 Power cost: 15 out of 20/20. Range: 9 Travel Speed: instantaneous Is: a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 37%. You can also activate this talent to instantly destroy more worms, letting you jump in range 9 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. |
Inventory
![]() Powered by arcane forces 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (83% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (83% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Changes stats: +10 Str / +6 Con Talent masteries: +0.10 Technique / Berserker's strength +0.10 Technique / Bloodthirst +0.10 Technique / Warcries +0.10 Technique / Two-handed assault Physical save: +18 (+4 eff.) Mental save: +18 (+4 eff.) Pinning immunity: +100% It can be used to activate talent Shattering Shout (costing 10 power out of 48/48) : Effective talent level: 7.2 Power cost: 10 out of 48/48. Range: melee/personal Travel Speed: instantaneous Description: Release a powerful shout, doing 1446.50 physical damage in a radius 9 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
![]() Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
![]() Powered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
![]() Requires: - Strength 40 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 70.0 - 105.0 Uses stats: 118% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +2.0% Attack speed: 100% When this weapon hits: Obliterating Smash (10% chance level 3). When wielded/worn: Accuracy: +20 (+4 eff.) Physical power: +12 (+2 eff.) Talent masteries: +0.20 Corruption / Brutality +0.20 Technique / Two-handed assault Shadow Power: +10 Increases all damage by 1% for each point of your Shadow Power. It can be used to activate talent Reckless Strike (costing 25 power out of 25/25) : Effective talent level: 5.0 Power cost: 25 out of 25/25. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Hits the target doing 299% weapon damage. This attack cannot miss, and ignores all armor and resistances on the target. However, you take damage equal to 25% of the damage dealt, or 30% of your current HP, whichever is lower. "A fitting weapon for the Champion." |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 82.0 - 123.0 Uses stats: 112% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +7 Crit. chance: +4.0% Attack speed: 100% When this weapon hits: Flameshock (10% chance level 3). Damage (Melee): +30 fire When wielded/worn: Changes damage: +15% physical The legendary hammer of the Dwarven master smiths. For ages it was used to forge powerful weapons with searing heat until it became highly powerful by itself. |
![]() Requires: - Dexterity 30 - Strength 45 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 5 It is part of a set of items. What would happen if more of Ureslak's remains were reunited? Base power: 52.0 - 72.8 Uses stats: 100% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 10% chance to shimmer to a different hue and gain powers A shortened femur of the mighty prismatic dragon Ureslak, this erratic club still resonates with his volatile nature. |
![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 It is part of a set of items. Only the masochistic can unlock its full power. When wielded/worn: Defense: +8 (+2 eff.) Changes stats: +9 Str / +9 Mag / +3 Cun Talent masteries: +0.20 Corruption / Shadowflame +0.20 Corruption / Vim Stun/Freeze immunity: +20% Maximum vim: +25.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Increases all damage by 4% of current vim Current Bonus: 13% It can be used to activate talent Darkfire (costing 12 power out of 12/12) : Effective talent level: 6.5 Power cost: 12 out of 12/12. Range: 6 Travel Speed: 400% of base Is: a spell Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 308.10 fire damage and 278.28 darkness damage in a radius of 7. The damage will increase with your Spellpower. These fell looking gloves glow with untold power. |
![]() Requires: - Strength 30 - Dexterity 20 Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Base power: 68.0 - 95.2 Uses stats: 82% Wil, 50% Mag, 30% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +100 Crit. chance: +10.0% Capacity: 14 25% of all damage splashes in a radius of 1 around the target. These titanic double-helical arrows seem to have been designed more for knocking down towers than for use in regular combat. They'll no doubt make short work of most foes. |
Axe of Fluffy Evil Axe of Fluffy EvilPowered by unknown forces 4.00 Encumbrance. [Unique] Type: misc / axe It can be used to create a ... clockwork gnome Activation costs 50 power out of 50/50. It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 5 It can be used to read the book. A tome of lost knowledge. Touching it you feel both sick and yet strangely at peace. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all When used as an alchemist bomb: Slows by 17% Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance Activation costs 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It is part of a set of items. When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used as an alchemist bomb: Additional 40 fire damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 When carried: Light radius: -1 It can be used to temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 149% of the healing done. This effect scales with your Magic stat. Activation costs 75 power out of 75/75. This rod seems to make light die around it. You feel tired just looking at it. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 4 When wielded/worn: Changes resistances: +50% light / +50% fire Damage affinity(heal): +20% light / +20% fire Blindness immunity: +100% See invisible: +20 When carried: Light radius: +2 When used to imbue an object: Changes resistances: +50% light / +50% fire Damage affinity(heal): +20% light / +20% fire Blindness immunity: +100% Light radius: +4 See invisible: +20 Latent Damage Type: Light This is all that's left of the Searing Horror. Even after its death, the object in your hand glows just as brightly as it did before. |
Achievements
By Abedmil the Dwarf Stone Warden level 27
18th Wealth 122nd year of Ascendancy at 14:44 see stats
By Abedmil the Dwarf Stone Warden level 50
25th Profit 124th year of Ascendancy at 06:42 see stats
By Abedmil the Dwarf Stone Warden level 33
20th Loss 122nd year of Ascendancy at 04:19 see stats
By Abedmil the Dwarf Stone Warden level 19
18th Profit 122nd year of Ascendancy at 04:18 see stats
By Abedmil the Dwarf Stone Warden level 50
36th Steel 124th year of Ascendancy at 15:01 see stats
By Abedmil the Dwarf Stone Warden level 50
13rd Gold 124th year of Ascendancy at 07:37 see stats
By Abedmil the Dwarf Stone Warden level 28
30th Wealth 122nd year of Ascendancy at 10:57 see stats
By Abedmil the Dwarf Stone Warden level 31
42nd Dearth 122nd year of Ascendancy at 07:02 see stats
By Abedmil the Dwarf Stone Warden level 33
20th Loss 122nd year of Ascendancy at 00:33 see stats
By Abedmil the Dwarf Stone Warden level 27
18th Wealth 122nd year of Ascendancy at 13:54 see stats
By Abedmil the Dwarf Stone Warden level 10
20th Voratun 122nd year of Ascendancy at 15:17 see stats
By Abedmil the Dwarf Stone Warden level 20
25th Profit 122nd year of Ascendancy at 19:36 see stats
By Abedmil the Dwarf Stone Warden level 30
6th Dearth 122nd year of Ascendancy at 09:58 see stats
By Abedmil the Dwarf Stone Warden level 40
9th Shortage 122nd year of Ascendancy at 23:46 see stats
By Abedmil the Dwarf Stone Warden level 50
15th Iron 123rd year of Ascendancy at 01:34 see stats
By Abedmil the Dwarf Stone Warden level 32
5th Loss 122nd year of Ascendancy at 15:25 see stats
By Abedmil the Dwarf Stone Warden level 50
15th Dearth 123rd year of Ascendancy at 02:49 see stats
By Abedmil the Dwarf Stone Warden level 43
22nd Shortage 122nd year of Ascendancy at 08:51 see stats
By Abedmil the Dwarf Stone Warden level 26
18th Wealth 122nd year of Ascendancy at 10:46 see stats
By Abedmil the Dwarf Stone Warden level 8
18th Voratun 122nd year of Ascendancy at 15:10 see stats
By Abedmil the Dwarf Stone Warden level 27
18th Wealth 122nd year of Ascendancy at 14:44 see stats
By Abedmil the Dwarf Stone Warden level 27
18th Wealth 122nd year of Ascendancy at 14:44 see stats
By Abedmil the Dwarf Stone Warden level 46
12nd Iron 123rd year of Ascendancy at 20:27 see stats
By Abedmil the Dwarf Stone Warden level 20
29th Profit 122nd year of Ascendancy at 03:06 see stats
By Abedmil the Dwarf Stone Warden level 50
8th Steel 123rd year of Ascendancy at 19:15 see stats
By Abedmil the Dwarf Stone Warden level 18
8th Profit 122nd year of Ascendancy at 09:48 see stats
By Abedmil the Dwarf Stone Warden level 50
24th Profit 124th year of Ascendancy at 10:07 see stats
Log
Abedmil activates Abyssal Shield.
Abedmil deactivates Eldritch Infusion.
Abedmil activates Eldritch Infusion.
Abedmil deactivates Fiery Hands.
Abedmil activates Fiery Hands.
Abedmil deactivates Crystalline Focus.
Abedmil activates Crystalline Focus.
Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Arcane Combat
- Thermal Shield
- Kinetic Shield
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.
Abedmil is entering a Forbidden Tome!
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Abedmil enters a Forbidden Tome!
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Ran for 6 turns (stop reason: detrimental status effect).
You don't see how to get there...
You don't see how to get there...
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a book of exit here (press '' or right click to use).
Ran for 10 turns (stop reason: at exit).
There is a book of exit here (press '' or right click to use).
Saving game...
Saving done.