
















Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Tinker Cave for Everyone 1.7.0Places the entrance to the tinker cave from the Embers of Rage DLC (required) on the world map for all characters in the Age of Ascendancy campaign, without requiring that the character be playing a Tinker class or rescue a tinker escort. Items Vault 1.7.0Donators/Buyers bonus! Adventurer Mastery 1.7.2Changes the mastery of the Adventurer's talents to 1.3 and gives it 1 more category point, 2 extra talents points and 2 extra generics. Now, there are quite a few addons that do similar things, however they tend to overwrite the adventurer birth data, making them incompatible with other changes to the class. This addon should be compatible with either : Slightly More Adventurous : - https://te4.org/games/addons/tome/adven_addon - allows adventurer to use talents from classes that don't spawn on randbosses - still checks race/class compatibility so stonewarden talents are only for dwarf and undead cant get wilder talents Much More Adventurous : - temporarily incompatible (use previous version of this addon instead) - https://te4.org/games/addons/tome/every_tree - allows the adventurer to use every talents, including monster only and debug talent trees. - tends to have issues with classes from other addons due to the way it loads their data. Improved Adventurer : - https://te4.org/games/addons/tome/Improved_Adventurer - my own adventurer skill addon. - allows the adventurer to use talents from every race and class, including locked ones and those normaly incompatible with your character. - use this one if you use addons that add new classes/races and want their talents on an adventurer Note : use only one of those three. They are not compatible with eachother Experience Controller 1.7.4
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon White Monk 1.7.0Adds the White Monk, a warrior subclass. The White Monk wields no arms, instead using intense focus and training to turn their body into a weapon. They fend off enemy blows with their immense willpower and can preform healing and regenerative rites. Primary stats are Dexterity and Willpower. White Monks have the unique ability to project unarmed melee attacks at a distance, with talents that allow them to strike many targets in a area, as well. White Monks have a base damage modifier for hand gear of 60% Dex and 60% Wil, and gain some of the same benefits to unarmed attacks as Brawlers. Includes seven new talent trees and incorporates a few existing trees from Warrior and Rogue classes. Rending - Attack your foes from afar and sap their energy. Mending - Heal and cleanse yourself and even prepare a rite that can ward off death itself. Fending (generic) - Ward off enemy assaults, directing some damage to your stamina pool. Agile Combatant - Move across the battlefield with unmatched agility. Martial Arts - Master the art of unarmed fighting and gain bonus strikes from your attacks. Black Belt (locked) - Learn advanced fighting techniques to cripple your foes and react with finely honed reflexes. Transcending(locked) - Directly manipulate your foes' spirits to sap their energy and learn to project your spirit to assail all nearby foes. Follow one of the Six Ways with a set of class evolutions for the White Monk: Way of the Rushing Bull Way of the Flying Arrow Way of the Open Palm Way of the Arcane Flow Way of the Transcendent Spirit Way of the Hidden Viper Full details in the forum thread. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: High Guard 1.7.0Adds the High Guard, a mage subclass. The High Guard is a melee fighter with mid-range spells who can wield any staff in one hand and favors shields in the offhand. Unique Talents: Spell/Battlemage Spell/Magical Assualt Spell/Phasing Spell/Battle Channeling Spell/Sorcerous Might (high level) Spell/Mage Adept (high level) Spell/Medic (generic) Base Talents: Technique/Combat Training (1.3) See the forum thread full talent details. Talent icons from https://game-icons.net MaDDworlDs' Money Sink! 1.7.4Have extra cash? Blow it on Stat/Class/Generic points! Most (if not all) weapon merchants in Last Hope will now offer stat/class/generic point training [Stat Points] 5 points for 300 gold. Thank you for downloading, hope you enjoy! (note: You must make a new save, ofc.) ( Any mod that overwrites the chat function on generic weapon shop NPC conversation stuff won't be compatible :C ) Grove Keeper 1.7.4Adds the Grove Keeper, a Wilder subclass. The Grove Keeper is pirmarily a mindpower-caster with limited summoning ability, but has the option to mix slings, or one-handed weapons and unarmed attacks, into their skill set. They are also able to become proficient with mindstars and focus wholly on mind-casting. Includes advanced class categories favoring either weapon-hybrid or mind-casting play style, with the advanced hybrid tree working equally well for ranged or melee. Full details in the forum. MaDDworlDs' Buy Skills! 1.7.4Have extra cash? Buy some new class and generic talent trees! The staff shop in Angolwen now offers most class/generic skill trees for sale! prices range from 100 gold to 5,000 gold! Shout out to AkaviriBlade for all the leg work! Thank you for downloading, hope you enjoy! (Note: you'll need to start a new save, AND this mod does not include skills/spells for the DLCs!) (any mod that overwrites this staff shop will, ofc, not work together!) Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Loot Expansion 1.7.4Aadd-on that expands on the available Egos and Semi-Random Artifacts available. Introduces all sorts of new Effects and Talents used with both! For example: Spellslinger - A Passive that increases Spellpower per visible enemy in a range of 2 - Rolls on Hats Nether Resonance - A Passive found on the Semi-Random Artifact 'Netheric Diadem' that increases Light resist by half of Magic stat and Nature resist by half of Willpower stat. Combust - Found on 'Pyrophage' items, if you hit a burning enemy, cause an aoe of fire damage and gain a temporary life-regen buff. Mystical Recovery - Found on shields, when blocking, 20% chance to lower the cooldown of a random spell-type talent based on item level. All That Glitters - Activated talent found on Rings, gives you a temporary buff to Spellpower based on how much money you have. This is only a small sampling of new additions among the 10 semi-random Artifacts and 100+ Egos. There are still many more of both to come and I will be posting a full breakdown of all the new components soon. At this time, many of the added Egos are Greater, so they will only appear on blue or purple items. Designed to be compatible with other addons, please report any possible collision issues. In the meantime, please check it out and post any questions, concerns, or tuning feedback. Google Doc Summary at - https://docs.google.com/spreadsheets/d/1VBu4F1tmKSRLjLqZl2Eu2lvp4wFZfdILJc-jAW5lttI/edit?usp=sharing ----Icons are edited versions from the existing game or from https://game-icons.net/--- Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Insane Exploration |
Sex | Female |
Race | Higher |
Class | Gunslinger |
Level / Exp | 50 / 90601% |
Size | big |
Lifes / Deaths | Killed by armoured skeleton warrior at level 28 on the 1st Mirth 122nd year of Ascendancy at 07:54 / 95Killed by Ivassra the minotaur at level 28 on the 1st Mirth 122nd year of Ascendancy at 11:34 Killed by Adyta the giant army ant at level 30 on the 7th Mirth 122nd year of Ascendancy at 11:17 Killed by Adyta the giant army ant at level 30 on the 5th Flare 122nd year of Ascendancy at 11:00 Killed by Xeraleta the fox at level 42 on the 5th Flare 122nd year of Ascendancy at 21:07 Killed by Voratha the minotaur at level 42 on the 6th Flare 122nd year of Ascendancy at 01:15 Killed by Voratha the minotaur at level 42 on the 6th Flare 122nd year of Ascendancy at 01:55 Killed by faerlhing at level 42 on the 7th Flare 122nd year of Ascendancy at 10:13 Killed by Velemiwe the rattlesnake at level 42 on the 7th Flare 122nd year of Ascendancy at 20:25 Killed by Velemiwe the rattlesnake at level 42 on the 7th Flare 122nd year of Ascendancy at 21:13 Killed by Velemiwe the rattlesnake at level 42 on the 7th Flare 122nd year of Ascendancy at 21:32 Killed by Velemiwe the rattlesnake at level 42 on the 7th Flare 122nd year of Ascendancy at 22:21 Killed by Velemiwe the rattlesnake at level 42 on the 7th Flare 122nd year of Ascendancy at 22:59 Killed by Walcari the halfling at level 42 on the 5th Dusk 122nd year of Ascendancy at 14:43 Killed by Walcari the halfling at level 43 on the 5th Dusk 122nd year of Ascendancy at 15:16 Killed by Walcari the halfling at level 43 on the 5th Dusk 122nd year of Ascendancy at 15:38 Killed by Walcari the halfling at level 43 on the 5th Dusk 122nd year of Ascendancy at 16:01 Killed by treant at level 45 on the 5th Dusk 122nd year of Ascendancy at 19:13 Killed by Abibo the thalore at level 45 on the 5th Dusk 122nd year of Ascendancy at 20:19 Killed by Baren the thalore at level 45 on the 20th Dusk 122nd year of Ascendancy at 00:00 Killed by Baren the thalore at level 45 on the 20th Dusk 122nd year of Ascendancy at 00:50 Killed by Akaeron the thalore at level 46 on the 20th Dusk 122nd year of Ascendancy at 02:28 Killed by Akaeron the thalore at level 46 on the 20th Dusk 122nd year of Ascendancy at 03:43 Killed by Asimrhro the giant at level 48 on the 20th Dusk 122nd year of Ascendancy at 05:04 Killed by Aerugassra the skeleton warrior at level 50 on the 16th Haze 122nd year of Ascendancy at 02:40 Killed by Aerugassra the skeleton warrior at level 50 on the 16th Haze 122nd year of Ascendancy at 03:10 Killed by Glorimina the snow giant thunderer at level 50 on the 16th Haze 122nd year of Ascendancy at 04:53 Killed by Cyrariath the fire wyrm at level 50 on the 16th Haze 122nd year of Ascendancy at 10:44 Killed by Cyrariath the fire wyrm at level 50 on the 16th Haze 122nd year of Ascendancy at 11:59 Killed by Velylaith the giant ice ant at level 50 on the 16th Haze 122nd year of Ascendancy at 17:57 Killed by Velylaith the giant ice ant at level 50 on the 16th Haze 122nd year of Ascendancy at 18:33 Killed by Velylaith the giant ice ant at level 50 on the 16th Haze 122nd year of Ascendancy at 19:03 Killed by Velylaith the giant ice ant at level 50 on the 16th Haze 122nd year of Ascendancy at 19:44 Killed by Velylaith the giant ice ant at level 50 on the 16th Haze 122nd year of Ascendancy at 20:14 Killed by Velylaith the giant ice ant at level 50 on the 16th Haze 122nd year of Ascendancy at 20:50 Killed by Velylaith the giant ice ant at level 50 on the 16th Haze 122nd year of Ascendancy at 21:32 Killed by Velylaith the giant ice ant at level 50 on the 16th Haze 122nd year of Ascendancy at 22:34 Killed by Velylaith the giant ice ant at level 50 on the 16th Haze 122nd year of Ascendancy at 23:31 Killed by Velylaith the giant ice ant at level 50 on the 17th Haze 122nd year of Ascendancy at 00:02 Killed by Urtab the wretchling at level 50 on the 17th Haze 122nd year of Ascendancy at 03:38 Killed by Yvorin the cutpurse at level 50 on the 17th Haze 122nd year of Ascendancy at 05:04 Killed by Yvorin the cutpurse at level 50 on the 17th Haze 122nd year of Ascendancy at 05:42 Killed by Zubada the venom drake hatchling at level 50 on the 17th Haze 122nd year of Ascendancy at 06:22 Killed by Xirikira the poison ooze at level 50 on the 33rd Haze 122nd year of Ascendancy at 04:20 Killed by 3-headed hydra at level 50 on the 33rd Haze 122nd year of Ascendancy at 06:42 Killed by Elywyn the gelatinous cube at level 50 on the 33rd Haze 122nd year of Ascendancy at 13:21 Killed by Isuth the poison ooze at level 50 on the 34th Haze 122nd year of Ascendancy at 01:03 Killed by Garin the bandit at level 50 on the 73rd Haze 122nd year of Ascendancy at 14:41 Killed by Islirialaith the worm that walks at level 50 on the 73rd Haze 122nd year of Ascendancy at 23:10 Killed by Glann the weaver young at level 50 on the 74th Haze 122nd year of Ascendancy at 04:34 Killed by Glann the weaver young at level 50 on the 74th Haze 122nd year of Ascendancy at 05:27 Killed by Glann the weaver young at level 50 on the 74th Haze 122nd year of Ascendancy at 05:33 Killed by Glann the weaver young at level 50 on the 74th Haze 122nd year of Ascendancy at 06:21 Killed by Glann the weaver young at level 50 on the 74th Haze 122nd year of Ascendancy at 07:15 Killed by Glann the weaver young at level 50 on the 74th Haze 122nd year of Ascendancy at 08:17 Killed by Glann the weaver young at level 50 on the 74th Haze 122nd year of Ascendancy at 08:58 Killed by Elara the white wolf at level 50 on the 74th Haze 122nd year of Ascendancy at 18:59 Killed by Isirimina the giant acid ant at level 50 on the 75th Haze 122nd year of Ascendancy at 02:48 Killed by Aduta the xorn at level 50 on the 75th Haze 122nd year of Ascendancy at 15:12 Killed by Aduta the xorn at level 50 on the 75th Haze 122nd year of Ascendancy at 16:17 Killed by Aduta the xorn at level 50 on the 75th Haze 122nd year of Ascendancy at 17:29 Killed by Yvotha the vampire at level 50 on the 75th Haze 122nd year of Ascendancy at 22:22 Killed by Ivoyavena the umber hulk at level 50 on the 76th Haze 122nd year of Ascendancy at 05:30 Killed by faerlhing at level 50 on the 76th Haze 122nd year of Ascendancy at 06:41 Killed by faerlhing at level 50 on the 76th Haze 122nd year of Ascendancy at 07:38 Killed by fire drake at level 50 on the 76th Haze 122nd year of Ascendancy at 12:37 Killed by Isotta the orc master wyrmic at level 50 on the 77th Haze 122nd year of Ascendancy at 16:20 Killed by orc necromancer at level 50 on the 78th Haze 122nd year of Ascendancy at 04:02 Killed by orc necromancer at level 50 on the 78th Haze 122nd year of Ascendancy at 05:01 Killed by Glorima the skeleton magus at level 50 on the 78th Haze 122nd year of Ascendancy at 19:12 Killed by Elomiba the giant black ant at level 50 on the 79th Haze 122nd year of Ascendancy at 20:28 Killed by Eilineritira the orc warrior at level 50 on the 1st Decay 122nd year of Ascendancy at 04:24 Killed by Glorutira the ghast at level 50 on the 4th Decay 122nd year of Ascendancy at 06:31 Killed by Glorutira the ghast at level 50 on the 4th Decay 122nd year of Ascendancy at 07:28 Killed by Glorutira the ghast at level 50 on the 4th Decay 122nd year of Ascendancy at 08:37 Killed by Glorutira the ghast at level 50 on the 4th Decay 122nd year of Ascendancy at 09:43 Killed by Glorutira the ghast at level 50 on the 4th Decay 122nd year of Ascendancy at 10:45 Killed by minotaur at level 50 on the 6th Decay 122nd year of Ascendancy at 11:47 Killed by minotaur at level 50 on the 6th Decay 122nd year of Ascendancy at 12:43 Killed by Emelyta the orc summoner at level 50 on the 6th Decay 122nd year of Ascendancy at 13:40 Killed by minotaur at level 50 on the 6th Decay 122nd year of Ascendancy at 14:35 Killed by Veliwe the forest wight at level 50 on the 39th Regrowth 123rd year of Ascendancy at 22:41 Killed by Yvotira the netherworm mass at level 50 on the 41st Regrowth 123rd year of Ascendancy at 02:52 Killed by Veliba the orc corruptor at level 50 on the 41st Regrowth 123rd year of Ascendancy at 04:56 Killed by Betidhenor the fire drake hatchling at level 50 on the 9th Pyre 123rd year of Ascendancy at 22:59 Killed by Betidhenor the fire drake hatchling at level 50 on the 10th Pyre 123rd year of Ascendancy at 00:23 Killed by faerlhing at level 50 on the 11st Pyre 123rd year of Ascendancy at 00:01 Killed by Voruda the venom drake hatchling at level 50 on the 43rd Pyre 123rd year of Ascendancy at 19:30 Killed by Xoda the xorn at level 50 on the 44th Pyre 123rd year of Ascendancy at 03:11 Killed by ritch flamespitter at level 50 on the 46th Pyre 123rd year of Ascendancy at 22:55 Killed by Aduma the elder vampire at level 50 on the 49th Pyre 123rd year of Ascendancy at 06:58 Killed by Roarlee's Inner Demon at level 50 on the 50th Pyre 123rd year of Ascendancy at 12:57 Killed by Belydhevena the dredge at level 50 on the 50th Pyre 123rd year of Ascendancy at 16:00 Killed by faerlhing at level 50 on the 51st Pyre 123rd year of Ascendancy at 19:25 Killed by venom wyrm at level 50 on the 52nd Pyre 123rd year of Ascendancy at 03:07 |
Primary Stats
Strength | 124 (base 20) |
Dexterity | 114 (base 50) |
Constitution | 107 (base 39) |
Magic | 49 (base 10) |
Willpower | 85 (base 50) |
Cunning | 238.2 (base 60) |
Resources
Life | 1316/1316 |
Psi | 135/135 |
Steam | 121/121 |
Healing Factor | 1.7247622968512 |
Regeneration | 14.770963738414 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 15.107613885541 |
See Invisible | 4 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 165 |
Accuracy | 75 |
Crit Chance | 96% |
APR | 29 |
Speed | 1.00 |
Offense: Offhand
Damage | 165 |
Accuracy | 75 |
Crit Chance | 96% |
APR | 29 |
Speed | 1.00 |
Offense: Spell
Spellpower | 39 |
Crit Chance | 69% |
Speed | 1 |
Offense: Mind
Mindpower | 73 |
Crit Chance | 74% |
Speed | 1 |
Offense: Damage Bonus
Blight | +17% |
Arcane | +17% |
Mind | +20% |
All | +8% |
Lightning | +30% |
Light | +23% |
Temporal | +42% |
Physical | +58% |
Darkness | +18% |
Fire | +18% |
Nature | +50% |
Offense: Damage Penetration
Mind | +25% |
Physical | +20% |
Defense: Base
Armour (hardiness) | 106 (73.292302510663%) |
Defense | 71 |
Ranged Defense | 71 |
Fatigue | 9.4776192016099 |
Physical Save | 60 |
Spell Save | 43 |
Mental Save | 68 |
Defense: Resistances
Acid | + 13%( 70%) |
Blight | + 13%( 70%) |
Physical | + 39%( 70%) |
Cold | + 42%( 70%) |
All | + 10%( 70%) |
Darkness | + 39%( 70%) |
Light | + 33%( 70%) |
Temporal | + 40%( 70%) |
Lightning | + 26%( 70%) |
Fire | + 33%( 70%) |
Nature | + 35%( 70%) |
Defense: Immunities
Pinning Resistance | 100% |
Disarm Resistance | 50% |
Stun Resistance | 53% |
Silence Resistance | 40% |
Instadeath Resistance | 100% |
Blind Resistance | 50% |
Inscriptions (4/4)
Implants | Effective talent level: 2.5 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 12.7 steam per turn. Can be activated for an instant burst of 64 steam. |
Implants | Effective talent level: 2.5 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 191% efficiency and cooldown mod of 82%. Its effects scale with your Dexterity stat. |
Implants | Effective talent level: 2.5 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 176% efficiency and cooldown mod of 69%. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 1176 life over 5 turns. Its effects scale with your Cunning stat. |
Class Talents
Steamtech / Gunslinging | 1.47 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Psionic / Absorption | 1.00 |
| 5/5 |
| 0/5 |
| 5/5 |
| 0/5 |
Psionic / Projection | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Steamtech / Elusiveness | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Avoidance | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Bullets mastery | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Gunner training | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Steamtech / Engineering | 1.20 |
| 1/5 |
| 5/5 |
| 1/5 |
| 4/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Steamtech / Physics | 1.20 |
| 4/5 |
| 3/5 |
| 3/5 |
| 2/5 |
Steamtech / Chemistry | 1.20 |
| 4/5 |
| 3/5 |
| 4/5 |
| 5/5 |
Race / Higher | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Blacksmith | 1.10 |
| 5/5 |
| 4/5 |
| 4/5 |
| 2/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Beyond the Flesh |
talent | Automated Cloak Tessellation |
talent | Evasive Shots |
talent | Kinetic Aura |
talent | Thermal Aura |
talent | Charged Shield |
talent | Kinetic Shield |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 4 of Old Forest. Escort: lost defiler (level 4 of Old Forest)As a reward you improved spell save by +12. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
Inside some of your foes you have found some intact pieces that give you new ideas. Research. Tinker. Annihilate.Keep on killing mechanical contraptions or steam-related foes... * You destroyed a mecharachnid equiped with a flamethrower. Both those things could prove very useful. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
Psionic focus | ![]() Requires: - Dexterity 48 - Talent Shoot - Talent Steam Pool Infused by nature Crafted by a master Powered by steamtech 4.00 Encumbrance. [Random Unique] Type: weapon / steamgun ; tier 5 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Attack speed: 100% Firing range: +10 On weapon hit: * shock your foe dealing 58 damage and draining some of their resources Travel speed: +600% Damage (Ranged): +12 blight Attacks use: 2.0 Steam When wielded/worn: Physical power: +15 (+3 eff.) Changes stats: +40 Str / +32 Dex / +38 Mag / +30 Wil / +32 Cun / +28 Con Changes damage: +9% arcane / +15% nature Spell save: +8 (+3 eff.) Mana when firing critical spell: +2.47 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Quiver | ![]() Requires: - Dexterity 48 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 89.3 - 107.2 Uses stat: 92% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +17.0% Capacity: 50 Turns elapse between self-loadings: 2 Travel speed: +248% Damage (radius 2) on crit: +20 nature When wielded/worn: Talent granted: +5 Explosive Shell Shots are used with slings to pummel your foes to death. |
On hands | ![]() Requires: - Heavy armour training Powered by steamtech 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Physical crit. chance: +10.0% Armour: +15 Changes stats: +8 Str / +8 Dex Changes damage: +8% all Talent granted: +5 Hand Cannon Critical mult.: +30.00% Disarm immunity: +50% Steam crit. chance: +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Gauntlets. But with steam power! |
Light source | ![]() Powered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Armour: +16 Effects on melee hit: * 25% chance to slow global speed by 69% Changes resistances: +15% darkness / +18% temporal Changes damage: +27% nature / +10% darkness / +15% light Damage affinity(heal): +5% light Stun/Freeze immunity: +25% Only die when reaching: -99.92 life Light radius: +6 Infravision radius: +8 See invisible: +4 It can be used to activate talent Sun Flare, placing all other charms into a 30 cooldown : Effective talent level: 4.5 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 4, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 157.46 light damage. At talent level 3 you gain 25% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() Requires: - Heavy armour training Powered by steamtech 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Armour: +15 Defense: +4 (+1 eff.) Fatigue: +10% Changes stats: +6 Str / +6 Con Changes resistances: +10% all Blindness immunity: +50% Silence immunity: +40% A Helmet. But with steam power! |
On feet | ![]() Requires: - Heavy armour training Powered by steamtech 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Armour: +18 Defense: +10 (+2 eff.) Fatigue: +8% Changes stats: +10 Str / +12 Dex Changes damage: +10% fire Pinning immunity: +50% Generate 3 steam each time you walk. Boots. But with steam power! |
Tool | ![]() Requires: - Level 35 Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +5% physical / +10% temporal Spellpower: +10 (+4 eff.) Mindpower: +10 (+3 eff.) Activating this item is instant. It can be used to activate talent Animate Blade (costing 15 power out of 25/25) : Effective talent level: 6.5 Power cost: 15 out of 25/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. This item has been sent to the Item's Vault. |
On fingers | ![]() Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 18% chance to reduce all saves and defense by 40 Damage (Melee): 29 physical Effects on ranged hit: * 18% chance to reduce all saves and defense by 40 Damage (Ranged): 22 physical Damage when hit (Melee): 8 temporal Changes stats: +6 Str / +6 Dex / +4 Wil / +17 Cun Changes damage: +24% temporal Hate when firing a critical mind attack: +3.00 Maximum hate: +13.00 Infravision radius: +4 Defense after a teleport: +18 Resist all after a teleport: +18% New effects duration reduction after a teleport: +18% It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.5 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 166% weapon damage. If the attack hits, the target will bleed for 314% weapon damage over 7 turns, and all healing will be reduced by 66%. Rings make your fingers look great! |
On fingers | ![]() Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to reduce all saves and defense by 40 Damage (Melee): 22 physical Effects on ranged hit: * 20% chance to reduce all saves and defense by 40 Damage (Ranged): 29 physical Damage when hit (Melee): 20 temporal / 20 physical Changes stats: +10 Cun / +5 Str Hate when firing a critical mind attack: +3.00 Maximum hate: +14.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 5.5 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 173% weapon damage. If the attack hits, the target will bleed for 326% weapon damage over 7 turns, and all healing will be reduced by 71%. Rings make your fingers look great! |
Around neck | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Physical crit. chance: +1.0% Effects on melee hit: * 20 arcane resource burn Changes resistances: +18% lightning / +7% physical Talent mastery: +0.17 Steamtech / Gunslinging Stun/Freeze immunity: +28% Stamina each turn: +0.40 Amulets make your neck look great! |
In main hand | ![]() Requires: - Dexterity 48 - Talent Shoot - Talent Steam Pool Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 5 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +24 Attack speed: 100% Firing range: +10 On weapon hit: * shock your foe dealing 56 damage and draining some of their resources On weapon crit: * Sunders the enemy's armor for 5 turns. Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Changes stats: +10 Cun Steampower: +11 (+2 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Around waist | ![]() Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Defense: +12 (+3 eff.) Changes stats: +5 Con Changes resistances penetration: +20% physical Changes damage: +15% physical Mental save: +17 (+4 eff.) Mindpower: +10 (+3 eff.) Slows Projectiles: +25% A belt that goes around your waist. |
In off hand | ![]() Requires: - Dexterity 48 - Talent Shoot - Talent Steam Pool Powered by arcane forces Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 5 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Attack speed: 100% Firing range: +10 On weapon hit: * shock your foe dealing 59 damage and draining some of their resources Travel speed: +600% Damage (Ranged): +19 lightning Attacks use: 2.0 Steam When wielded/worn: Armour: +20 Ammo reloads per turn: +3 Changes stats: +6 Cun / +5 Str Changes resistances penetration: +25% mind Changes damage: +22% lightning / +12% mind / +9% blight Mental save: +22 (+5 eff.) Only die when reaching: -60.00 life Mental crit. chance: +5% Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Cloak | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +12 Defense: +2 (+0 eff.) Changes resistances: +3% acid / +6% light / +3% blight / +35% cold / +28% nature Spell save: +4 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() Requires: - Strength 20 Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Physical power: +37 (+7 eff.) Armour: +10 Armour Hardiness: +20% Defense: +20 (+5 eff.) Fatigue: +12% Changes stats: +4 Str / +5 Con Changes resistances: +5% physical / +20% light / +17% darkness Changes damage: +30% physical Physical save: +12 (+3 eff.) Stamina each turn: +3.66 Infravision radius: +4 A suit of armour made of leather. |
Inventory
![]() Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 2.5 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 10.3 steam per turn. Can be activated for an instant burst of 52 steam. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 2.5 Use mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 11.8 steam per turn. Can be activated for an instant burst of 59 steam. Its effects scale with your Constitution stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Strength 48 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 67.5 - 101.2 Uses stat: 72% Wil Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +8 Crit. chance: +3.0% Attack speed: 100% Damage (radius 2) on crit: +25 physical When wielded/worn: Accuracy: +65 (+14 eff.) Armour penetration: +27 Physical crit. chance: +4.0% Armour: +6 Changes resistances: +19% mind Changes resistances penetration: +21% physical Physical save: +9 (+3 eff.) Stamina each turn: +3.00 Massive two-handed mauls. |
![]() Requires: - Dexterity 20 - Talent Shoot - Talent Steam Pool Powered by steamtech 4.00 Encumbrance. [Unique] Type: weapon / steamgun ; tier 1 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Attack speed: 100% Dam. multiplier: 130% Firing range: +5 Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Damage (Ranged): 10 fire burn "Have you ever looked at some guys and thought 'you know, I really wish they were on fire right now', but you didn't feel like walking all the way over there? Well, there's now a better way!" |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 2 It can be used to read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +5 Str / +4 Wil / +1 Cun Changes resistances penetration: +5% light Damage affinity(heal): +3% mind / +4% light Light radius: +3 See invisible: +9 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+1 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 364/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
amazing healing salve [power 639] amazing healing salve [power 639]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 Using medical injector with 176% efficiency and 69% cooldown modifier. It can be used to heal 639 Activation puts Talent Medical Injector on cooldown for 15 turns. Medical salve. |
simple frost salve [power 23] simple frost salve [power 23]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 176% efficiency and 69% cooldown modifier. Activating this item is instant. It can be used to remove 1 physical effects and grants a frost aura (23% cold, darkness and nature affinity) Activation puts Talent Medical Injector on cooldown for 25 turns. Medical salve. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Requires: - Dexterity 32 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 5 Base power: 50.0 - 60.0 Uses stat: 92% Cun Damage type: Hindering blight Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +10.0% When wielded/worn: Life regen: -1.00 (These shots do blight damage and slow.) You feel a small jolt of magic as you touch this pouch. A small bead of blood forms on your finger where you touched it. It quickly detaches itself and floats into the pouch. This item has been sent to the Item's Vault. |
![]() Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 4 When attach to an other item: Damage (radius 1) on hit: +80 20% chance of physical repulsion Strikes can trigger a thunderclap that damages and repel foes. Tinkers can be attached to normal items to improve them with steam power! |
![]() Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 4 When attach to an other item: Damage (radius 1) on hit: +80 20% chance of physical repulsion Strikes can trigger a thunderclap that damages and repel foes. Tinkers can be attached to normal items to improve them with steam power! |
![]() Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 When attach to an other item: Damage (radius 1) on hit: +90 20% chance of physical repulsion Strikes can trigger a thunderclap that damages and repel foes. Tinkers can be attached to normal items to improve them with steam power! |
![]() Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 When attach to an other item: Talent granted: +5 Shocking Touch Tinkers can be attached to normal items to improve them with steam power! |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Roarlee the Higher Gunslinger level 49
58th Dusk 122nd year of Ascendancy at 05:00 see stats
By Roarlee the Higher Gunslinger level 50
46th Haze 122nd year of Ascendancy at 18:54 see stats
By Roarlee the Higher Gunslinger level 49
56th Dusk 122nd year of Ascendancy at 11:34 see stats
By Roarlee the Higher Gunslinger level 50
42nd Haze 122nd year of Ascendancy at 02:32 see stats
By Roarlee the Higher Gunslinger level 50
48th Pyre 123rd year of Ascendancy at 09:10 see stats
By Roarlee the Higher Gunslinger level 50
46th Haze 122nd year of Ascendancy at 18:25 see stats
By Roarlee the Higher Gunslinger level 10
74th Pyre 122nd year of Ascendancy at 20:07 see stats
By Roarlee the Higher Gunslinger level 20
76th Pyre 122nd year of Ascendancy at 02:10 see stats
By Roarlee the Higher Gunslinger level 30
7th Mirth 122nd year of Ascendancy at 05:42 see stats
By Roarlee the Higher Gunslinger level 40
5th Flare 122nd year of Ascendancy at 18:06 see stats
By Roarlee the Higher Gunslinger level 50
15th Haze 122nd year of Ascendancy at 22:48 see stats
By Roarlee the Higher Gunslinger level 50
45th Haze 122nd year of Ascendancy at 21:00 see stats
By Roarlee the Higher Gunslinger level 45
16th Dusk 122nd year of Ascendancy at 11:27 see stats
By Roarlee the Higher Gunslinger level 50
46th Haze 122nd year of Ascendancy at 18:54 see stats
By Roarlee the Higher Gunslinger level 50
45th Pyre 123rd year of Ascendancy at 18:18 see stats
By Roarlee the Higher Gunslinger level 50
46th Haze 122nd year of Ascendancy at 18:54 see stats
By Roarlee the Higher Gunslinger level 28
5th Mirth 122nd year of Ascendancy at 16:16 see stats
By Roarlee the Higher Gunslinger level 50
31st Haze 122nd year of Ascendancy at 00:51 see stats
By Roarlee the Higher Gunslinger level 50
51st Pyre 123rd year of Ascendancy at 10:52 see stats
By Roarlee the Higher Gunslinger level 30
3rd Summertide 122nd year of Ascendancy at 17:29 see stats
Log
You collect a new ingredient: lump of voratun (1).
You gain 7.54 gold from the melting of thought-forged voratun battleaxe of massacre (76-114 power, 4 apr).
You gain 0.72 gold from the melting of manasurge rune (regen 1511% over 10 turns; mana 76; cd 16).
There is a Way to a strange portal here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
There is a Hidden compound here (press '' or right click to use).
Today is the 53rd Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:21.
Today is the 54th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:35.
Today is the 55th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:01.
There is a Way into a strange lush forest here (press '' or right click to use).
Today is the 56th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:15.
Today is the 57th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:28.
Today is the 58th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:53.
Today is the 59th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:06.
Today is the 60th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:33.
Today is the 61st Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:46.
Today is the 62nd Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:11.
Today is the 63rd Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:25.
Today is the 64th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 05:26.
Today is the 65th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:05.
Today is the 66th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:18.
Today is the 67th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:43.
Today is the 68th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:56.
There is a Last Hope (Town) here (press '' or right click to use).
There is an exit to the worldmap here (press '' or right click to use).