










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | MaDDworlDs' Buy Skills! 1.7.4Have extra cash? Buy some new class and generic talent trees! The staff shop in Angolwen now offers most class/generic skill trees for sale! prices range from 100 gold to 5,000 gold! Shout out to AkaviriBlade for all the leg work! Thank you for downloading, hope you enjoy! (Note: you'll need to start a new save, AND this mod does not include skills/spells for the DLCs!) (any mod that overwrites this staff shop will, ofc, not work together!) Adventurer Mastery 1.7.2Changes the mastery of the Adventurer's talents to 1.3 and gives it 1 more category point, 2 extra talents points and 2 extra generics. Now, there are quite a few addons that do similar things, however they tend to overwrite the adventurer birth data, making them incompatible with other changes to the class. This addon should be compatible with either : Slightly More Adventurous : - https://te4.org/games/addons/tome/adven_addon - allows adventurer to use talents from classes that don't spawn on randbosses - still checks race/class compatibility so stonewarden talents are only for dwarf and undead cant get wilder talents Much More Adventurous : - temporarily incompatible (use previous version of this addon instead) - https://te4.org/games/addons/tome/every_tree - allows the adventurer to use every talents, including monster only and debug talent trees. - tends to have issues with classes from other addons due to the way it loads their data. Improved Adventurer : - https://te4.org/games/addons/tome/Improved_Adventurer - my own adventurer skill addon. - allows the adventurer to use talents from every race and class, including locked ones and those normaly incompatible with your character. - use this one if you use addons that add new classes/races and want their talents on an adventurer Note : use only one of those three. They are not compatible with eachother Experience Controller 1.7.4
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
MaDDworlDs' Money Sink! 1.7.4Have extra cash? Blow it on Stat/Class/Generic points! Most (if not all) weapon merchants in Last Hope will now offer stat/class/generic point training [Stat Points] 5 points for 300 gold. Thank you for downloading, hope you enjoy! (note: You must make a new save, ofc.) ( Any mod that overwrites the chat function on generic weapon shop NPC conversation stuff won't be compatible :C ) High Guard 1.7.0Adds the High Guard, a mage subclass. The High Guard is a melee fighter with mid-range spells who can wield any staff in one hand and favors shields in the offhand. Unique Talents: Spell/Battlemage Spell/Magical Assualt Spell/Phasing Spell/Battle Channeling Spell/Sorcerous Might (high level) Spell/Mage Adept (high level) Spell/Medic (generic) Base Talents: Technique/Combat Training (1.3) See the forum thread full talent details. Talent icons from https://game-icons.net White Monk 1.7.0Adds the White Monk, a warrior subclass. The White Monk wields no arms, instead using intense focus and training to turn their body into a weapon. They fend off enemy blows with their immense willpower and can preform healing and regenerative rites. Primary stats are Dexterity and Willpower. White Monks have the unique ability to project unarmed melee attacks at a distance, with talents that allow them to strike many targets in a area, as well. White Monks have a base damage modifier for hand gear of 60% Dex and 60% Wil, and gain some of the same benefits to unarmed attacks as Brawlers. Includes seven new talent trees and incorporates a few existing trees from Warrior and Rogue classes. Rending - Attack your foes from afar and sap their energy. Mending - Heal and cleanse yourself and even prepare a rite that can ward off death itself. Fending (generic) - Ward off enemy assaults, directing some damage to your stamina pool. Agile Combatant - Move across the battlefield with unmatched agility. Martial Arts - Master the art of unarmed fighting and gain bonus strikes from your attacks. Black Belt (locked) - Learn advanced fighting techniques to cripple your foes and react with finely honed reflexes. Transcending(locked) - Directly manipulate your foes' spirits to sap their energy and learn to project your spirit to assail all nearby foes. Follow one of the Six Ways with a set of class evolutions for the White Monk: Way of the Rushing Bull Way of the Flying Arrow Way of the Open Palm Way of the Arcane Flow Way of the Transcendent Spirit Way of the Hidden Viper Full details in the forum thread. Arcanum Class Pack 1.7.3Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Insane Exploration |
Sex | Female |
Race | Skeleton |
Class | Archmage |
Level / Exp | 50 / 408897% |
Size | small |
Lifes / Deaths | Killed by Subject Z at level 29 on the 4th Mirth 122nd year of Ascendancy at 03:06 / 196Killed by Subject Z at level 29 on the 4th Mirth 122nd year of Ascendancy at 03:13 Killed by Subject Z at level 29 on the 4th Mirth 122nd year of Ascendancy at 03:19 Killed by Subject Z at level 29 on the 4th Mirth 122nd year of Ascendancy at 04:47 Killed by Salubrebrerin the ghast at level 49 on the 4th Mirth 122nd year of Ascendancy at 05:52 Killed by Elina the heavy bone giant at level 49 on the 4th Mirth 122nd year of Ascendancy at 06:51 Killed by Salubrebrerin the ghast at level 49 on the 4th Mirth 122nd year of Ascendancy at 07:56 Killed by Salubrebrerin the ghast at level 49 on the 4th Mirth 122nd year of Ascendancy at 08:54 Killed by Salubrebrerin the ghast at level 49 on the 4th Mirth 122nd year of Ascendancy at 10:00 Killed by Salubrebrerin the ghast at level 49 on the 4th Mirth 122nd year of Ascendancy at 11:00 Killed by Salubrebrerin the ghast at level 49 on the 4th Mirth 122nd year of Ascendancy at 12:05 Killed by shadow at level 49 on the 9th Dusk 122nd year of Ascendancy at 08:07 Killed by Jaseren the shalore at level 49 on the 9th Dusk 122nd year of Ascendancy at 09:08 Killed by forest wight at level 50 on the 26th Dusk 122nd year of Ascendancy at 06:36 Killed by Aramina the skeleton warrior at level 50 on the 26th Dusk 122nd year of Ascendancy at 08:01 Killed by Measp the shalore at level 50 on the 35th Dusk 122nd year of Ascendancy at 02:07 Killed by Adirla the thalore at level 50 on the 35th Dusk 122nd year of Ascendancy at 04:18 Killed by Adirla the thalore at level 50 on the 35th Dusk 122nd year of Ascendancy at 04:26 Killed by Adirla the thalore at level 50 on the 35th Dusk 122nd year of Ascendancy at 05:35 Killed by Adirla the thalore at level 50 on the 35th Dusk 122nd year of Ascendancy at 06:53 Killed by treant at level 50 on the 35th Dusk 122nd year of Ascendancy at 08:09 Killed by Adirla the thalore at level 50 on the 35th Dusk 122nd year of Ascendancy at 09:24 Killed by Bemdeko the thalore at level 50 on the 35th Dusk 122nd year of Ascendancy at 10:35 Killed by Adirla the thalore at level 50 on the 35th Dusk 122nd year of Ascendancy at 12:08 Killed by Adirla the thalore at level 50 on the 35th Dusk 122nd year of Ascendancy at 13:30 Killed by treant at level 50 on the 41st Dusk 122nd year of Ascendancy at 18:52 Killed by treant at level 50 on the 61st Dusk 122nd year of Ascendancy at 11:00 Killed by Lrond the thalore at level 50 on the 61st Dusk 122nd year of Ascendancy at 14:30 Killed by Ronri the dwarf at level 50 on the 68th Dusk 122nd year of Ascendancy at 02:54 Killed by Zubedara the lesser vampire at level 50 on the 68th Dusk 122nd year of Ascendancy at 20:26 Killed by Zubedara the lesser vampire at level 50 on the 68th Dusk 122nd year of Ascendancy at 21:53 Killed by Aralri's Inner Demon at level 50 on the 69th Dusk 122nd year of Ascendancy at 13:51 Killed by Islothra the treant at level 50 on the 69th Dusk 122nd year of Ascendancy at 14:06 Killed by Eminn the orc blood mage at level 50 on the 69th Dusk 122nd year of Ascendancy at 20:53 Killed by orc blood mage at level 50 on the 70th Dusk 122nd year of Ascendancy at 11:16 Killed by Toonran the dúathedlen at level 50 on the 70th Dusk 122nd year of Ascendancy at 21:30 Killed by Aereda the losselhing at level 50 on the 71st Dusk 122nd year of Ascendancy at 07:08 Killed by Silamibeth the vampire at level 50 on the 71st Dusk 122nd year of Ascendancy at 09:50 Killed by Wefot the champion of Urh'Rok at level 50 on the 71st Dusk 122nd year of Ascendancy at 15:50 Killed by Gugamina the dire wolf at level 50 on the 71st Dusk 122nd year of Ascendancy at 16:39 Killed by Gugamina the dire wolf at level 50 on the 71st Dusk 122nd year of Ascendancy at 18:17 Killed by Wefot the champion of Urh'Rok at level 50 on the 71st Dusk 122nd year of Ascendancy at 19:34 Killed by Gugamina the dire wolf at level 50 on the 71st Dusk 122nd year of Ascendancy at 20:43 Killed by Xanadhekira the fire drake at level 50 on the 72nd Dusk 122nd year of Ascendancy at 01:40 Killed by vampire at level 50 on the 72nd Dusk 122nd year of Ascendancy at 04:48 Killed by Polivena the rattlesnake at level 50 on the 72nd Dusk 122nd year of Ascendancy at 06:09 Killed by cold drake at level 50 on the 73rd Dusk 122nd year of Ascendancy at 07:02 Killed by Uraz the dolleg at level 50 on the 73rd Dusk 122nd year of Ascendancy at 08:18 Killed by Uraz the dolleg at level 50 on the 73rd Dusk 122nd year of Ascendancy at 09:37 Killed by Uraz the dolleg at level 50 on the 73rd Dusk 122nd year of Ascendancy at 10:46 Killed by treant at level 50 on the 1st Haze 122nd year of Ascendancy at 22:05 Killed by Azxeho the dwarf at level 50 on the 2nd Haze 122nd year of Ascendancy at 00:37 Killed by treant at level 50 on the 5th Haze 122nd year of Ascendancy at 17:09 Killed by Sidod the thalore at level 50 on the 5th Haze 122nd year of Ascendancy at 18:37 Killed by Sidod the thalore at level 50 on the 5th Haze 122nd year of Ascendancy at 20:41 Killed by orc high cryomancer at level 50 on the 17th Haze 122nd year of Ascendancy at 05:57 Killed by orc high cryomancer at level 50 on the 17th Haze 122nd year of Ascendancy at 08:09 Killed by shadow at level 50 on the 17th Haze 122nd year of Ascendancy at 09:53 Killed by Eilinogama the multi-hued drake hatchling at level 50 on the 17th Haze 122nd year of Ascendancy at 14:23 Killed by Aeruyata the naga myrmidon at level 50 on the 17th Haze 122nd year of Ascendancy at 15:25 Killed by Aralri at level 50 on the 17th Haze 122nd year of Ascendancy at 16:58 Killed by Grgglck the Devouring Darkness at level 50 on the 17th Haze 122nd year of Ascendancy at 18:17 Killed by skeleton warrior at level 50 on the 17th Haze 122nd year of Ascendancy at 19:39 Killed by worm that walks at level 50 on the 18th Haze 122nd year of Ascendancy at 01:55 Killed by Silassra the netherworm mass at level 50 on the 18th Haze 122nd year of Ascendancy at 13:13 Killed by Silassra the netherworm mass at level 50 on the 18th Haze 122nd year of Ascendancy at 14:28 Killed by Silassra the netherworm mass at level 50 on the 18th Haze 122nd year of Ascendancy at 15:48 Killed by Silassra the netherworm mass at level 50 on the 18th Haze 122nd year of Ascendancy at 16:46 Killed by Runteo the halfling at level 50 on the 27th Haze 122nd year of Ascendancy at 16:16 Killed by Runteo the halfling at level 50 on the 27th Haze 122nd year of Ascendancy at 17:43 Killed by Runteo the halfling at level 50 on the 27th Haze 122nd year of Ascendancy at 19:00 Killed by Abebomat the thalore at level 50 on the 27th Haze 122nd year of Ascendancy at 20:34 Killed by Isotta the squid at level 50 on the 36th Haze 122nd year of Ascendancy at 17:12 Killed by Isotta the squid at level 50 on the 36th Haze 122nd year of Ascendancy at 18:45 Killed by Bdaemet the thalore at level 50 on the 52nd Haze 122nd year of Ascendancy at 21:28 Killed by Velawe the giant red ant at level 50 on the 53rd Haze 122nd year of Ascendancy at 17:40 Killed by Silyriba the mountain troll thunderer at level 50 on the 53rd Haze 122nd year of Ascendancy at 18:45 Killed by Vorata the treant at level 50 on the 53rd Haze 122nd year of Ascendancy at 19:51 Killed by Silyriba the mountain troll thunderer at level 50 on the 53rd Haze 122nd year of Ascendancy at 21:30 Killed by Silyriba the mountain troll thunderer at level 50 on the 53rd Haze 122nd year of Ascendancy at 22:31 Killed by Xerysewyn the multi-hued drake hatchling at level 50 on the 54th Haze 122nd year of Ascendancy at 13:47 Killed by Gloroth the sandworm destroyer at level 50 on the 55th Haze 122nd year of Ascendancy at 01:51 Killed by Gloroth the sandworm destroyer at level 50 on the 55th Haze 122nd year of Ascendancy at 03:05 Killed by Gloroth the sandworm destroyer at level 50 on the 55th Haze 122nd year of Ascendancy at 03:13 Killed by Adura the giant red ant at level 50 on the 55th Haze 122nd year of Ascendancy at 13:01 Killed by Adura the giant red ant at level 50 on the 55th Haze 122nd year of Ascendancy at 15:57 Killed by war hound at level 50 on the 56th Haze 122nd year of Ascendancy at 00:42 Killed by war hound at level 50 on the 56th Haze 122nd year of Ascendancy at 01:57 Killed by minotaur at level 50 on the 56th Haze 122nd year of Ascendancy at 03:18 Killed by stone golem at level 50 on the 56th Haze 122nd year of Ascendancy at 04:28 Killed by Betyna the master vampire at level 50 on the 56th Haze 122nd year of Ascendancy at 05:56 Killed by minotaur at level 50 on the 56th Haze 122nd year of Ascendancy at 06:46 Killed by Betyna the master vampire at level 50 on the 56th Haze 122nd year of Ascendancy at 07:31 Killed by ritch flamespitter at level 50 on the 56th Haze 122nd year of Ascendancy at 08:54 Killed by ritch flamespitter (wild summon) at level 50 on the 56th Haze 122nd year of Ascendancy at 10:22 Killed by Xeratta the forest troll at level 50 on the 56th Haze 122nd year of Ascendancy at 12:57 Killed by Xilaith the cold drake hatchling at level 50 on the 56th Haze 122nd year of Ascendancy at 18:15 Killed by Silirin the giant acid ant at level 50 on the 57th Haze 122nd year of Ascendancy at 17:51 Killed by bandit at level 50 on the 57th Haze 122nd year of Ascendancy at 20:02 Killed by Layumith the umber hulk at level 50 on the 57th Haze 122nd year of Ascendancy at 21:58 Killed by Emeladawen the sandworm at level 50 on the 58th Haze 122nd year of Ascendancy at 03:11 Killed by Emeladawen the sandworm at level 50 on the 58th Haze 122nd year of Ascendancy at 05:13 Killed by Velavena the bandit at level 50 on the 66th Haze 122nd year of Ascendancy at 03:40 Killed by Salewyn the assassin at level 50 on the 66th Haze 122nd year of Ascendancy at 18:37 Killed by armoured skeleton warrior at level 50 on the 66th Haze 122nd year of Ascendancy at 19:52 Killed by Cyrinn the bloated horror at level 50 on the 67th Haze 122nd year of Ascendancy at 02:36 Killed by Ivykira the stone troll at level 50 on the 67th Haze 122nd year of Ascendancy at 07:49 Killed by faerlhing at level 50 on the 67th Haze 122nd year of Ascendancy at 09:06 Killed by Ivykira the stone troll at level 50 on the 67th Haze 122nd year of Ascendancy at 10:28 Killed by Beliwen the barrow wight at level 50 on the 67th Haze 122nd year of Ascendancy at 11:34 Killed by Emeleta the master vampire at level 50 on the 67th Haze 122nd year of Ascendancy at 16:57 Killed by Glida the orc summoner at level 50 on the 67th Haze 122nd year of Ascendancy at 21:42 Killed by Glida the orc summoner at level 50 on the 67th Haze 122nd year of Ascendancy at 22:54 Killed by Glida the orc summoner at level 50 on the 68th Haze 122nd year of Ascendancy at 00:16 Killed by nightmare horror at level 50 on the 68th Haze 122nd year of Ascendancy at 01:46 Killed by Isoyawen the fearful symmetry at level 50 on the 68th Haze 122nd year of Ascendancy at 02:54 Killed by Isoyawen the fearful symmetry at level 50 on the 68th Haze 122nd year of Ascendancy at 03:57 Killed by Isoyawen the fearful symmetry at level 50 on the 68th Haze 122nd year of Ascendancy at 05:22 Killed by Arenn the netherworm mass at level 50 on the 68th Haze 122nd year of Ascendancy at 16:01 Killed by skeleton mage at level 50 on the 68th Haze 122nd year of Ascendancy at 17:25 Killed by Silusena the orc archer at level 50 on the 69th Haze 122nd year of Ascendancy at 06:30 Killed by Khulmanar, General of Urh'Rok at level 50 on the 69th Haze 122nd year of Ascendancy at 10:25 Killed by Neruldama the minotaur at level 50 on the 78th Haze 122nd year of Ascendancy at 08:11 Killed by Glorytira the rattlesnake at level 50 on the 78th Haze 122nd year of Ascendancy at 09:40 Killed by armoured skeleton warrior at level 50 on the 78th Haze 122nd year of Ascendancy at 11:04 Killed by Bethibeth the giant red ant at level 50 on the 78th Haze 122nd year of Ascendancy at 13:27 Killed by Aerylramira the skeleton warrior at level 50 on the 78th Haze 122nd year of Ascendancy at 14:49 Killed by Aeryradatira the venom wyrm at level 50 on the 78th Haze 122nd year of Ascendancy at 19:55 Killed by Glorenn the storm drake at level 50 on the 79th Haze 122nd year of Ascendancy at 02:07 Killed by Xanayann the Giant Black Ant's mucus ooze at level 50 on the 79th Haze 122nd year of Ascendancy at 04:48 Killed by Yvotta the greater shivgoroth at level 50 on the 9th Decay 122nd year of Ascendancy at 18:49 Killed by Glann the shivgoroth at level 50 on the 9th Decay 122nd year of Ascendancy at 20:17 Killed by Ararelaith the chitinous spider at level 50 on the 7th Allure 123rd year of Ascendancy at 17:24 Killed by Ararelaith the chitinous spider at level 50 on the 7th Allure 123rd year of Ascendancy at 19:21 Killed by Ararelaith the chitinous spider at level 50 on the 7th Allure 123rd year of Ascendancy at 21:32 Killed by Ararelaith the chitinous spider at level 50 on the 7th Allure 123rd year of Ascendancy at 23:26 Killed by Aralri's Temporal Clone at level 50 on the 8th Allure 123rd year of Ascendancy at 05:50 Killed by Poralranne the multi-hued drake hatchling at level 50 on the 9th Allure 123rd year of Ascendancy at 23:21 Killed by Islemina the xaren at level 50 on the 10th Allure 123rd year of Ascendancy at 18:58 Killed by Zubinor the orc master wyrmic at level 50 on the 1st Regrowth 123rd year of Ascendancy at 14:59 Killed by Zubinor the orc master wyrmic at level 50 on the 1st Regrowth 123rd year of Ascendancy at 17:06 Killed by Zubinor the orc master wyrmic at level 50 on the 1st Regrowth 123rd year of Ascendancy at 18:48 Killed by Emelenor the ungolmor at level 50 on the 10th Regrowth 123rd year of Ascendancy at 20:12 Killed by fire drake at level 50 on the 11st Regrowth 123rd year of Ascendancy at 07:17 Killed by minotaur at level 50 on the 11st Regrowth 123rd year of Ascendancy at 23:42 Killed by Aramiwyn the cold drake hatchling at level 50 on the 12nd Regrowth 123rd year of Ascendancy at 13:17 Killed by orc pyromancer at level 50 on the 12nd Regrowth 123rd year of Ascendancy at 15:21 Killed by Cyrira the netherworm mass at level 50 on the 13rd Regrowth 123rd year of Ascendancy at 04:49 Killed by Xerolratha the elder vampire at level 50 on the 23rd Regrowth 123rd year of Ascendancy at 02:38 Killed by Cyrata the barrow wight at level 50 on the 23rd Regrowth 123rd year of Ascendancy at 03:35 Killed by Glosekira the skeleton warrior at level 50 on the 23rd Regrowth 123rd year of Ascendancy at 06:58 Killed by Glosekira the skeleton warrior at level 50 on the 23rd Regrowth 123rd year of Ascendancy at 08:51 Killed by Glosekira the skeleton warrior at level 50 on the 23rd Regrowth 123rd year of Ascendancy at 10:32 Killed by Glosekira the skeleton warrior at level 50 on the 23rd Regrowth 123rd year of Ascendancy at 12:24 Killed by Glosekira the skeleton warrior at level 50 on the 23rd Regrowth 123rd year of Ascendancy at 14:02 Killed by Xeratta the large white snake at level 50 on the 23rd Regrowth 123rd year of Ascendancy at 17:59 Killed by rimebark at level 50 on the 24th Regrowth 123rd year of Ascendancy at 14:08 Killed by Betama the skeleton warrior at level 50 on the 26th Regrowth 123rd year of Ascendancy at 06:21 Killed by war hound at level 50 on the 37th Regrowth 123rd year of Ascendancy at 21:17 Killed by Beladhewyn the orc high pyromancer at level 50 on the 43rd Regrowth 123rd year of Ascendancy at 01:25 Killed by Aralri at level 50 on the 43rd Regrowth 123rd year of Ascendancy at 03:15 Killed by Xanudhenn the searing horror at level 50 on the 43rd Regrowth 123rd year of Ascendancy at 09:26 Killed by Elevea the orc high cryomancer at level 50 on the 44th Regrowth 123rd year of Ascendancy at 23:32 Killed by Xanuda the treant at level 50 on the 54th Regrowth 123rd year of Ascendancy at 20:32 Killed by Polygatta the elder vampire at level 50 on the 36th Pyre 123rd year of Ascendancy at 18:37 Killed by Poromivea the bandit lord at level 50 on the 37th Pyre 123rd year of Ascendancy at 01:22 Killed by Poromivea the bandit lord at level 50 on the 37th Pyre 123rd year of Ascendancy at 01:37 Killed by Emelarin the wolf at level 50 on the 37th Pyre 123rd year of Ascendancy at 05:23 Killed by Polebeth the skeleton warrior at level 50 on the 37th Pyre 123rd year of Ascendancy at 16:30 Killed by Belegarin the storm drake hatchling at level 50 on the 37th Pyre 123rd year of Ascendancy at 22:47 Killed by Goba the orc master wyrmic at level 50 on the 38th Pyre 123rd year of Ascendancy at 07:19 Killed by Betiganor the bandit lord at level 50 on the 46th Pyre 123rd year of Ascendancy at 23:08 Killed by Emeribeth the skeleton magus at level 50 on the 47th Pyre 123rd year of Ascendancy at 09:56 Killed by Vorathra the venom drake at level 50 on the 47th Pyre 123rd year of Ascendancy at 15:43 Killed by Adalaith the devourer at level 50 on the 47th Pyre 123rd year of Ascendancy at 23:10 Killed by Eilinilaith the saw horror at level 50 on the 48th Pyre 123rd year of Ascendancy at 12:45 Killed by Gyyavena the orc fighter at level 50 on the 48th Pyre 123rd year of Ascendancy at 17:00 Killed by Emeleratta the temporal stalker at level 50 on the 52nd Pyre 123rd year of Ascendancy at 18:24 Killed by Emeleratta the temporal stalker at level 50 on the 52nd Pyre 123rd year of Ascendancy at 19:22 Killed by The One That Writes at level 50 on the 53rd Pyre 123rd year of Ascendancy at 10:27 Killed by The One That Writes at level 50 on the 53rd Pyre 123rd year of Ascendancy at 12:22 Killed by The One That Writes at level 50 on the 53rd Pyre 123rd year of Ascendancy at 14:47 Killed by The One That Writes at level 50 on the 53rd Pyre 123rd year of Ascendancy at 16:42 Killed by The One That Writes at level 50 on the 53rd Pyre 123rd year of Ascendancy at 17:49 Killed by The One That Writes at level 50 on the 53rd Pyre 123rd year of Ascendancy at 19:15 Killed by The One That Writes at level 50 on the 53rd Pyre 123rd year of Ascendancy at 22:21 Killed by The One That Writes at level 50 on the 53rd Pyre 123rd year of Ascendancy at 23:34 Killed by Galrann the orc fighter at level 50 on the 58th Pyre 123rd year of Ascendancy at 02:03 Killed by Essumgas the daelach at level 50 on the 58th Pyre 123rd year of Ascendancy at 20:55 Killed by Ivassra the cold drake hatchling at level 50 on the 60th Pyre 123rd year of Ascendancy at 06:34 Killed by ritch flamespitter at level 50 on the 1st Mirth 123rd year of Ascendancy at 07:33 Killed by fire drake at level 50 on the 6th Flare 123rd year of Ascendancy at 17:51 Killed by Belyrin the saw horror at level 50 on the 7th Flare 123rd year of Ascendancy at 00:01 Killed by Xureda the orc necromancer at level 50 on the 29th Dusk 123rd year of Ascendancy at 23:04 Killed by Emelovea the copperhead snake at level 50 on the 31st Dusk 123rd year of Ascendancy at 02:21 Killed by Yvoriavea the giant red ant at level 50 on the 31st Dusk 123rd year of Ascendancy at 18:52 |
Primary Stats
Strength | 63 (base 21) |
Dexterity | 67 (base 17) |
Constitution | 81 (base 60) |
Magic | 329 (base 60) |
Willpower | 85 (base 60) |
Cunning | 68 (base 20) |
Resources
Mana | 278/278 |
Equilibrium | 10 |
Life | 637/637 |
Stamina | 414/414 |
Psi | 155/155 |
Healing Factor | 1.8752415653742 |
Regeneration | 49.037566934535 |
Speed
Mental | +11.38129468067% |
Attack | +11.38129468067% |
Movement | +99.714859938432% |
Spell | +33.436904298184% |
Global | +115% |
Vision
Sight | 10 |
Lite | 14 |
See Stealth | 25 |
See Invisible | 25 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 449 |
Accuracy | 50 |
Crit Chance | 45% |
APR | 22 |
Speed | 0.90 |
Offense: Spell
Spellpower | 121 |
Crit Chance | 44% |
Speed | 0.74941786551444 |
Offense: Mind
Mindpower | 60 |
Crit Chance | 32% |
Speed | 0.89781682181644 |
Offense: Damage Bonus
Acid | +67% |
Blight | +96% |
Physical | +58% |
Cold | +92% |
All | +39% |
Lightning | +152% |
Light | +84% |
Mind | +73% |
Darkness | +83% |
Fire | +67% |
Nature | +62% |
Offense: Damage Penetration
Acid | +29% |
Blight | +29% |
Physical | +29% |
Cold | +39% |
Lightning | +89% |
Light | +36% |
Temporal | +5% |
Darkness | +34% |
Fire | +29% |
Nature | +29% |
Defense: Base
Armour (hardiness) | 113.37874717454 (98.325525608064%) |
Defense | 109 |
Ranged Defense | 117 |
Fatigue | 0 |
Physical Save | 65 |
Spell Save | 82 |
Mental Save | 61 |
Defense: Resistances
Acid | + 27%( 77%) |
Blight | + 63%( 77%) |
Arcane | + 71%( 77%) |
Cold | + 48%( 77%) |
All | + 25%( 77%) |
Physical | + 30%( 77%) |
Lightning | + 70%( 77%) |
Light | + 48%( 77%) |
Temporal | + 39%( 77%) |
Mind | + 33%( 77%) |
Darkness | + 30%( 77%) |
Fire | + 35%( 77%) |
Nature | + 50%( 77%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 100% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 34% |
Silence Resistance | 100% |
Bleed Resistance | 100% |
Disarm Resistance | 75% |
Pinning Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 99% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 2649 damage for 9 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 2379 damage for 4 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 3569 damage for 6 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 4 turns and blocking 714 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Class Talents
Spell / Arcane elements | 1.30 |
| 0/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Energy alchemy | 1.20 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Psionic / Projection | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Temporal | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Enhancement | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Spell / Arcane | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Technique / Magical combat | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Spell / Phantasm | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Wild-gift / Higher draconic abilities | 1.20 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Spell / Earth | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Deeprock | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Storm | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Wildfire | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Undead / Skeleton | 1.00 |
| 5/5 |
| 4/5 |
| 5/5 |
| 4/5 |
Spell / Staff combat | 1.20 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Spell / Aegis | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Stone alchemy | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Yeek | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Stone Skin |
talent | Fiery Hands |
talent | Charged Aura |
talent | Arcane Shield |
talent | Thunderstorm |
talent | Mage Wind |
talent | Arcane Power |
talent | Disruption Shield |
talent | Living Lightning |
talent | Shielding |
talent | Beyond the Flesh |
talent | Arcane Feed |
talent | Hurricane |
talent | Thermal Aura |
talent | Shock Hands |
talent | Tempest |
talent | Phantasmal Shield |
talent | Defensive Posture |
talent | Feather Wind |
talent | Arcane Combat |
talent | Lightning Infusion |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You failed to protect the repented thief from death by Aralri. Escort: repented thief (level 3 of Old Forest) | failed |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * You have unlocked the training room. * You have unlocked the hall of reflections. * The fortress shadow has asked that you come back as soon as possible. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 4307. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
Psionic focus | ![]() Requires: - Strength 40 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 70.0 - 105.0 Uses stats: 78% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +2.0% Attack speed: 100% When this weapon hits: Obliterating Smash (10% chance level 3). When wielded/worn: Accuracy: +20 (+7 eff.) Physical power: +12 (+1 eff.) Changes damage: +10% all Talent masteries: +0.20 Corruption / Brutality +0.20 Technique / Two-handed assault Shadow Power: +10 Increases all damage by 1% for each point of your Shadow Power. It can be used to activate talent Reckless Strike (costing 25 power out of 25/25) : Effective talent level: 3.6 Power cost: 25 out of 25/25. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Hits the target doing 270% weapon damage. This attack cannot miss, and ignores all armor and resistances on the target. However, you take damage equal to 25% of the damage dealt, or 30% of your current HP, whichever is lower. "A fitting weapon for the Champion." |
Quiver | ![]() Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 5 Base power: 80.5 - 96.6 Uses stats: 50% Mag, 92% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +21 Crit. chance: +35.0% Capacity: 21 On weapon hit: * 25% chance to reduce damage dealt by 28% * 20% chance to knock the target back 3 spaces and deal 234 physical damage On weapon crit: * Wound the target dealing 472 physical damage across 5 turns and reducing healing by 50% Travel speed: +451% Damage (Ranged): +32 physical When wielded/worn: Ammo reloads per turn: +3 Shots are used with slings to pummel your foes to death. |
Light source | ![]() Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +10 (+1 eff.) Effects on melee hit: * 20% chance to reduce armor by 55% * 10% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 4 acid / 8 temporal Changes stats: +6 Wil Changes resistances: +9% temporal Changes resistances penetration: +5% temporal Changes damage: +9% acid Critical mult.: +16.00% Mental save: +15 (+4 eff.) Light radius: +10 See stealth: +25 See invisible: +25 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+0 eff.) Effects on melee hit: * 25% chance to reduce all saves and defense by 35 Damage when hit (Melee): 6 light Changes stats: +7 Cun / +7 Wil Changes resistances: +9% cold / +30% light / +3% mind Changes resistances penetration: +5% light Changes damage: +20% light / +9% cold Life regen: +6.00 Mindpower: +5 (+1 eff.) Damage Shield Power: +15% A pointy cloth hat, very wizardly... |
On feet | ![]() Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +15 (+2 eff.) Effects on melee hit: * 10% chance to reduce armor by 55% Changes stats: +3 Str / +6 Dex / +3 Con / +8 Lck Changes resistances: +3% darkness Stealth bonus: +12 Physical save: +6 (+2 eff.) Silence immunity: +44% Confusion immunity: +50% Stun/Freeze immunity: +43% Knockback immunity: +20% It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 7 Travel Speed: instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Tool | ![]() Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Effects on melee hit: * 25% chance to reduce strength, dexterity, and constitution by 44 * 25% chance to reduce all saves and defense by 35 Damage when hit (Melee): 12 light Changes resistances: +15% blight Changes resistances penetration: +31% light Changes damage: +24% mind / +37% blight It can be used to create a shield absorbing up to 1084 damage on yourself and all friendly characters within 10 spaces for 5 turns Activation puts all charms on cooldown for 20 turns. When used: * Increase the duration of 3 beneficial effects by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +17 (+2 eff.) Changes resistances: +38% lightning Changes damage: +19% lightning / +7% all Spellpower: +20 (+3 eff.) Mindpower: +20 (+5 eff.) Rings make your fingers look great! |
On fingers | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +3 Armour: +8 Changes resistances: +15% blight / +9% cold / +9% nature Physical save: +18 (+5 eff.) Spell save: +15 (+3 eff.) Mental save: +18 (+5 eff.) Poison immunity: +30% Disease immunity: +43% Silence immunity: +20% Disarm immunity: +75% Pinning immunity: +50% Knockback immunity: +50% Maximum life: +36.00 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Rings make your fingers look great! |
Around neck | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 (+7 eff.) Armour: +8 Defense: +64 (+10 eff.) Fatigue: -10% Changes stats: +8 Dex / +8 Cun / +10 Con / +20 Lck Changes resistances: +9% temporal Changes resistances cap: +7% all Changes resistances penetration: +5% darkness Physical save: +27 (+7 eff.) Blindness immunity: +25% Poison immunity: +20% Life regen: +5.00 Stamina each turn: +1.50 Maximum life: +60.00 Movement speed: +10% Healing mod.: +5% Reduce all damage from unseen attackers: 19% Amulets make your neck look great! |
In main hand | ![]() Requires: - Magic 40 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 40.0 - 48.0 Uses stat: 180% Mag Damage type: Light Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +12 Attack speed: 100% Damage against: +25% Undead When wielded/worn: Changes resistances penetration: +10% lightning / +10% cold Changes damage: +25% lightning / +25% cold / +25% light / +25% darkness Reduced damage from: +25% Undead Talent mastery: +0.20 Spell / Necrosis Spellpower: +30 (+5 eff.) Spell crit. chance: +10% Pure white bone fashioned into a staff. A grinning skull sits on the top, grinning. |
On hands | ![]() Infused by nature Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Damage (Melee): 15 mind Changes resistances: +8% mind Changes damage: +10% mind Life regen: +4.90 Stamina each turn: +1.10 Psi each turn: +0.24 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Around waist | ![]() Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Armour: +15 Defense: +14 (+2 eff.) Changes stats: +10 Mag Changes resistances: +9% lightning / +4% physical Reduces incoming crit damage: 15.00% Physical save: +36 (+9 eff.) Confusion immunity: +25% Knockback immunity: +10% Mana each turn: +0.60 Maximum mana: +60.00 Mindpower: +9 (+2 eff.) Healing mod.: +20% A belt that goes around your waist. |
Cloak | ![]() Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+0 eff.) Changes stats: +4 Str / +3 Con Changes resistances: +18% nature / +18% blight Life regen: +10.00 Healing mod.: +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Physical crit. chance: +5.0% Armour: +10 Defense: +10 (+1 eff.) Damage when hit (Melee): 15 arcane Changes stats: +6 Mag / +6 Wil / +6 Cun Changes resistances: +10% lightning / +10% cold / +10% fire / +10% arcane / +13% all Changes damage: +22% all Spell save: +20 (+4 eff.) Mental save: +15 (+4 eff.) Silence immunity: +50% Mana each turn: +2.00 Spellpower: +15 (+2 eff.) Spell crit. chance: +5% Mental crit. chance: +5% Light radius: +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
Inventory
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (75% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+3 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Armour penetration: +3 Physical crit. chance: +3.0% Effects on melee hit: * 35% chance to reduce all saves and defense by 35 Damage (Melee): 54 physical Effects on ranged hit: * 36% chance to reduce all saves and defense by 35 Damage (Ranged): 58 physical Damage when hit (Melee): 4 light Changes stats: +12 Cun / +5 Wil Changes resistances penetration: +15% arcane Changes damage: +6% blight / +9% physical Silence immunity: +35% Mana each turn: +0.32 Hate when firing a critical mind attack: +5.00 Maximum hate: +21.00 It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation puts all charms on cooldown for 1 turns. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
![]() Powered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
![]() Requires: - Willpower 30 - Strength 50 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 5 Base power: 50.0 - 70.0 Uses stats: 60% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% Damage (radius 1) on hit: +50 lightning / +50 physical Damage (radius 2) on crit: +100 lightning / +100 physical It can be used to perform a melee strike against a target at up to range 10 for an automatic critical hit as lightning damage Activation costs 60 power out of 60/60. Tremendous power is concentrated in this heavy mace. Just dropping it can knock down nearby walls. |
![]() Requires: - Willpower 45 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 Base power: 16.0 - 17.6 Uses stats: 62% Wil, 50% Mag, 10% Cun Damage type: Physical Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +2.5% Attack speed: 100% Damage conversion: 20% acid / 20% physical / 20% fire / 20% cold / 20% lightning When wielded/worn: Physical crit. chance: +5.0% Physical power: +10 (+1 eff.) Changes resistances: +10% acid / +10% physical / +10% cold / +10% fire / +10% lightning Changes damage: +12% lightning / +12% physical / +12% cold / +12% fire / +12% acid Talent masteries: +0.30 Wild-gift / Venom drake aspect +0.30 Wild-gift / Cold drake aspect +0.30 Wild-gift / Fire drake aspect +0.30 Wild-gift / Storm drake aspect +0.30 Wild-gift / Sand drake aspect Mindpower: +10 (+2 eff.) Mental crit. chance: +5% The breath attack has a chance to shift randomly between Fire, Ice, Lightning, Acid, and Sand each turn. It can be used to activate talent Sand Breath (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe sand in a frontal cone of radius 8. Any target caught in the area will take 531.76 physical damage, and will be blinded for 3 turns. The damage will increase with your Strength, the critical chance is based on your Mental crit rate, and the Blind apply power is based on your Mindpower. Each point in sand drake talents also increases your physical resistance by 0.5%. A black iris cuts through the core of this mindstar, which shifts with myriad colours. It darts around, as if searching for something. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Changes stats: +15 Mag Changes resistances: +13% all Reduce damage by fixed amount: +22 all Changes damage: +22% blight Spellpower: +15 (+2 eff.) Spell crit. chance: +8% Movement speed: +32% It can be used to activate talent Carrion Feet (costing 15 power out of 20/20) : Effective talent level: 3.0 Power cost: 15 out of 20/20. Range: 7 Travel Speed: instantaneous Is: a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%. You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. |
![]() Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Armour: +8 Defense: +20 (+3 eff.) Fatigue: +8% Changes damage: +10% all Life regen: +12.70 Maximum life: +52.00 Spell crit. chance: +5% Mental crit. chance: +5% Combat speed: +15% Casting speed: +15% Mental speed: +15% Healing mod.: +18% A suit of armour made of leather. |
![]() Requires: - Shield usage training - Strength 40 Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +4 Defense: +8 (+1 eff.) Ranged Defense: +10 (+2 eff.) Changes resistances: +30% temporal Reduce damage by fixed amount: +20 all Talent granted: +1 Block Spell save: +20 (+4 eff.) Spellpower: +12 (+2 eff.) Slows Projectiles: +50% Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way. |
Axe of Fluffy Evil Axe of Fluffy EvilPowered by unknown forces 4.00 Encumbrance. [Unique] Type: misc / axe It can be used to create a ... clockwork gnome Activation costs 50 power out of 50/50. It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 5 It can be used to read the book. A tome of lost knowledge. Touching it you feel both sick and yet strangely at peace. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
![]() Powered by unknown forces 0.00 Encumbrance. [Legendary] Type: gem / gift ; tier 3 When carried: Light radius: +2 It can be used to explode a sphere Activation costs 1 power out of 2020/2022. A set of 2022 tiny explosive spheres. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It is part of a set of items. When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used as an alchemist bomb: Additional 40 fire damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5) Activation costs 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 244/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+1 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+1 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) When used as an alchemist bomb: 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
By Aralri the Yeek Archmage level 50
37th Haze 122nd year of Ascendancy at 21:58 see stats
By Aralri the Skeleton Archmage level 50
54th Pyre 123rd year of Ascendancy at 01:06 see stats
By Aralri the Yeek Archmage level 49
10th Flare 122nd year of Ascendancy at 13:19 see stats
By Aralri the Yeek Archmage level 50
32nd Haze 122nd year of Ascendancy at 06:42 see stats
By Aralri the Yeek Archmage level 50
70th Dusk 122nd year of Ascendancy at 22:48 see stats
By Aralri the Yeek Archmage level 50
37th Haze 122nd year of Ascendancy at 20:12 see stats
By Aralri the Yeek Archmage level 10
75th Pyre 122nd year of Ascendancy at 11:10 see stats
By Aralri the Yeek Archmage level 20
76th Pyre 122nd year of Ascendancy at 20:04 see stats
By Aralri the Yeek Archmage level 30
4th Mirth 122nd year of Ascendancy at 05:47 see stats
By Aralri the Yeek Archmage level 40
4th Mirth 122nd year of Ascendancy at 05:47 see stats
By Aralri the Yeek Archmage level 50
9th Dusk 122nd year of Ascendancy at 10:05 see stats
By Aralri the Yeek Archmage level 50
10th Decay 122nd year of Ascendancy at 09:47 see stats
By Aralri the Skeleton Archmage level 50
10th Mirth 123rd year of Ascendancy at 19:28 see stats
By Aralri the Yeek Archmage level 50
23rd Regrowth 123rd year of Ascendancy at 16:13 see stats
By Aralri the Yeek Archmage level 50
26th Dusk 122nd year of Ascendancy at 09:34 see stats
By Aralri the Yeek Archmage level 50
37th Haze 122nd year of Ascendancy at 21:58 see stats
By Aralri the Yeek Archmage level 50
71st Dusk 122nd year of Ascendancy at 09:45 see stats
By Aralri the Yeek Archmage level 50
37th Haze 122nd year of Ascendancy at 21:58 see stats
By Aralri the Yeek Archmage level 50
26th Dusk 122nd year of Ascendancy at 07:57 see stats
By Aralri the Skeleton Archmage level 50
1st Mirth 123rd year of Ascendancy at 07:02 see stats
By Aralri the Yeek Archmage level 49
1st Summertide 122nd year of Ascendancy at 01:01 see stats
By Aralri the Skeleton Archmage level 50
9th Dusk 123rd year of Ascendancy at 16:32 see stats
By Aralri the Yeek Archmage level 50
2nd Haze 122nd year of Ascendancy at 04:21 see stats
By Aralri the Skeleton Archmage level 50
52nd Pyre 123rd year of Ascendancy at 17:44 see stats
Log
You gain 5.74 gold from the transmogrification of steady hardened leather gloves of strength (+5) (0 def, 2 armour).
You extract bloodstone from blood-soaked pair of voratun boots of tirelessness (0 def, 5 armour)
You gain 20.00 gold from the transmogrification of bloodstone.
You gain 9.10 gold from the transmogrification of focusing woollen robe of life (0 def, 0 armour).
You gain 25.00 gold from the transmogrification of Prismvengeance the elven-silk robe (0 def, 0 armour).
You extract sapphire from manaburning stralite waraxe of erosion (32-46 power, 5 apr)
You gain 16.00 gold from the transmogrification of sapphire.
You extract pearl from caustic voratun waraxe of evisceration (40-55 power, 6 apr)
You gain 20.00 gold from the transmogrification of pearl.
You extract quartz from swashbuckler's dwarven-steel steamsaw of shearing (20-30 power, 0 apr)
You gain 12.00 gold from the transmogrification of quartz.
You extract pearl from living voratun steamsaw of cold resistance (+20%) (40-60 power, 0 apr)
You gain 20.00 gold from the transmogrification of pearl.
You gain 3.43 gold from the transmogrification of epiphanous vined mindstar (4-5 power, 18 apr, mind damage).
You gain 10.16 gold from the transmogrification of creative living mindstar of frost (16-18 power, 40 apr, mind damage).
You extract amber from Entropy (50-70 power, 10 apr)
You gain 16.00 gold from the transmogrification of amber.
You extract ruby from truestriking stralite longsword of torment (35-49 power, 5 apr)
You gain 16.00 gold from the transmogrification of ruby.
You gain 1.53 gold from the transmogrification of movement infusion (speed 663%; cd 11).
There is a Way to a strange portal here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
There is a ladder to worldmap here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
There is a Occult Egress here (press '' or right click to use).
Saving done.
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
The furious lightning storm around Aralri calms down and disappears.