John the level 10 Halfling Marauder by Alice_in_Wonderland

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceHalfling
ClassMarauder
Level / Exp10 / 94%
Sizesmall
Lifes / Deaths

Primary Stats

Strength31 (base 34)
Dexterity36 (base 33)
Constitution22 (base 19)
Magic10 (base 10)
Willpower14 (base 10)
Cunning16 (base 11)

Resources

Life368/368
Stamina137/137
Healing Factor1.20375
Regeneration3.9121875

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5
See Stealth31.855343200023
See Invisible31.855343200023
ESP Range10
ESP Kindsdragon, demon/major, demon/minor, humanoid/orc

Offense: Mainhand

Damage46
Accuracy49
Crit Chance25%
APR5
Speed1.00

Offense: Offhand

Damage33
Accuracy49
Crit Chance25%
APR5
Speed1.00

Offense: Spell

Spellpower5
Crit Chance16%
Speed1

Offense: Mind

Mindpower25
Crit Chance18%
Speed1

Offense: Damage Bonus

Fire+16%
Mind+9%

Offense: Damage Penetration

Mind+5%

Defense: Base

Armour (hardiness)6 (64.692942254812%)
Defense42
Ranged Defense43
Fatigue0
Physical Save27
Spell Save16
Mental Save25

Defense: Resistances

Acid+ 21%( 70%)
Arcane+ 9%( 70%)
Cold+ 10%( 70%)
All+ 4%( 70%)
Darkness+ 20%( 70%)
Light+ 20%( 70%)
Temporal+ 13%( 70%)
Lightning+ 16%( 70%)
Fire+ 40%( 70%)
Mind+ 13%( 70%)

Defense: Immunities

Pinning Resistance23%
Instadeath Resistance100%
Confusion Resistance57%
Disarm Resistance22%
Stun Resistance57%
Poison Resistance5%
Knockback Resistance22%

Inscriptions (5/5)

Infusions
Infusions
Infusions
Infusions
Infusions

Class Talents

Cunning / Tactical1.20
0/5
0/5
0/5
0/5
Technique / Combat techniques1.30
5/5
1/5
1/5
0/5
Technique / Bloodthirst1.10
1/5
0/5
0/5
0/5
Technique / Duelist1.20
5/5
1/5
0/5
0/5
Technique / Combat veteran1.00
1/5
0/5
0/5
0/5
Technique / Dual techniques1.20
5/5
5/5
3/5
0/5
Technique / Battle tactics1.20
1/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Cunning / Poisons0.90
0/5
0/5
0/5
0/5
Technique / Throwing knives1.20
2/5
1/5
1/5
0/5

Generic Talents

Race / Halfling1.00
5/5
1/5
0/5
0/5
Technique / Combat training1.30
1/5
1/5
4/5
3/5
0/5
4/5
Technique / Thuggery1.30
1/5
5/5
0/5
0/5
Technique / Conditioning1.30
1/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
2/5
2/5
0/5
Cunning / Survival1.30
1/5
0/5
0/5
0/5

Prodigies

1/1

Effects

detrimental effect
beneficial effect
beneficial effect

Quests

done
done
active
done
active
done

Equipment

On feet
Light source
On head
On hands
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 (Insane (Adventure) difficulty) Got a character to level 10.
By John the Halfling Marauder level 10
1st Flare 122nd year of Ascendancy at 20:12
see stats
The Arena (Insane (Adventure) difficulty) Unlocked Arena mode.
By John the Halfling Marauder level 7
1st Mirth 122nd year of Ascendancy at 10:37
see stats
The secret city (Insane (Adventure) difficulty) Discovered the truth about mages.
By John the Halfling Marauder level 9
8th Mirth 122nd year of Ascendancy at 00:40
see stats

Log

John receives 22 healing.
Norgos, the Frozen misses John.
Betynor the large white snake uses Reclaim.

Betynor the large white snake's nature damage is more potent.

Betynor the large white snake hits John for 57 acid, 75 nature (132 total damage).
John the level 10 halfling marauder was splurged to death by Betynor the large white snake on level 3 of Norgos Lair.
You have 1 life(s) left.
John speeds up.

John is no longer evading attacks.

John's awareness returns to normal.

John has finished recovering.

John stops being poisoned.

John stops regenerating health quickly.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

Betynor the large white snake killed John!
Resting starts...

Talent Dual Strike is ready to use.
Talent Infusion: Healing is ready to use.
Talent Flurry is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Vitality is ready to use.
Talent Rush is ready to use.
Talent Evasion is ready to use.
Talent Luck of the Little Folk is ready to use.
Rested for 21 turns (stop reason: all resources and life at maximum).


Saving done.