










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! True Full Respec 1.7.2Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Yakri: I wasn't stoked about the inability to respec starting categories, as I'm a huge weirdo who likes to unspec things I don't like and mastery boost other categories. I am not the original mod creator, I just updated the update youhei created based on Full Respecialization by Time to Die Weight: 100 Superload: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Quality of Life Pack 1.7.4An assortment of quality of life modifications too insignificant to be standalone. Removed collapsible walls in the Sandworm Lair. (restoring auto-explore) Changed the layout of the city Shatur to be more open and less annoying to move around in. Changed the Dwarf's starting zone boss to die after killing one summon instead of ten. Characters that have won the game are far more likely to trigger the special farportal events. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Nightmare Exploration |
| Sex | Female |
| Race | Shalore |
| Class | Wanderer |
| Level / Exp | 30 / 6% |
| Size | medium |
| Lifes / Deaths | Killed by Xerywe the sandworm destroyer at level 14 on the 12nd Dusk 122nd year of Ascendancy at 12:39 / 65Killed by worm that walks at level 18 on the 25th Dusk 122nd year of Ascendancy at 12:32 Killed by Weirdling Beast at level 18 on the 26th Dusk 122nd year of Ascendancy at 20:23 Killed by Weirdling Beast at level 18 on the 26th Dusk 122nd year of Ascendancy at 21:40 Killed by Weirdling Beast at level 18 on the 26th Dusk 122nd year of Ascendancy at 23:25 Killed by Weirdling Beast at level 18 on the 27th Dusk 122nd year of Ascendancy at 00:51 Killed by Aubo the thalore at level 18 on the 59th Dusk 122nd year of Ascendancy at 07:43 Killed by Assassin Lord at level 18 on the 10th Haze 122nd year of Ascendancy at 04:54 Killed by Domonmer the human at level 19 on the 38th Haze 122nd year of Ascendancy at 08:35 Killed by Rimu the halfling at level 19 on the 38th Haze 122nd year of Ascendancy at 09:56 Killed by shadow at level 19 on the 38th Haze 122nd year of Ascendancy at 10:31 Killed by Urkis, the High Tempest at level 19 on the 46th Haze 122nd year of Ascendancy at 15:52 Killed by Xerukira the skeleton magus at level 20 on the 56th Haze 122nd year of Ascendancy at 02:19 Killed by Arulenne the telugoroth at level 23 on the 67th Haze 122nd year of Ascendancy at 11:02 Killed by Velivea the ultimate telugoroth at level 23 on the 67th Haze 122nd year of Ascendancy at 15:44 Killed by Ivabeth the ultimate telugoroth at level 24 on the 67th Haze 122nd year of Ascendancy at 20:07 Killed by Ivabeth the ultimate telugoroth at level 24 on the 67th Haze 122nd year of Ascendancy at 20:21 Killed by Lisonne the dredgling at level 24 on the 68th Haze 122nd year of Ascendancy at 03:52 Killed by Chronolith Clone at level 24 on the 68th Haze 122nd year of Ascendancy at 20:43 Killed by banshee at level 24 on the 76th Haze 122nd year of Ascendancy at 12:58 Killed by skeleton magus at level 25 on the 77th Haze 122nd year of Ascendancy at 18:00 Killed by Aletta Soultorn at level 25 on the 77th Haze 122nd year of Ascendancy at 19:29 Killed by Aletta Soultorn at level 25 on the 77th Haze 122nd year of Ascendancy at 21:45 Killed by Poleba the skeleton warrior at level 26 on the 80th Haze 122nd year of Ascendancy at 07:57 Killed by Emeleda the vampire at level 26 on the 80th Haze 122nd year of Ascendancy at 09:19 Killed by Emeleda the vampire at level 26 on the 80th Haze 122nd year of Ascendancy at 09:27 Killed by Emeleda the vampire at level 26 on the 80th Haze 122nd year of Ascendancy at 10:31 Killed by vampire lord at level 27 on the 3rd Decay 122nd year of Ascendancy at 14:54 Killed by Ce'Neba the elder vampire at level 27 on the 3rd Decay 122nd year of Ascendancy at 16:18 Killed by Betemina the banshee at level 27 on the 3rd Decay 122nd year of Ascendancy at 18:31 Killed by Betemina the banshee at level 27 on the 3rd Decay 122nd year of Ascendancy at 18:58 Killed by Betemina the banshee at level 27 on the 3rd Decay 122nd year of Ascendancy at 19:40 Killed by Betemina the banshee at level 27 on the 3rd Decay 122nd year of Ascendancy at 20:25 Killed by Bethylaith the fox at level 27 on the 4th Decay 122nd year of Ascendancy at 11:29 Killed by The Master at level 27 on the 5th Decay 122nd year of Ascendancy at 21:20 Killed by Lord of Skulls (warrior) at level 27 on the 5th Decay 122nd year of Ascendancy at 22:40 Killed by The Master at level 27 on the 5th Decay 122nd year of Ascendancy at 23:59 Killed by ghoul at level 27 on the 6th Decay 122nd year of Ascendancy at 01:39 Killed by ghoul at level 27 on the 6th Decay 122nd year of Ascendancy at 03:25 Killed by armoured skeleton warrior at level 27 on the 6th Decay 122nd year of Ascendancy at 04:54 Killed by elder vampire at level 27 on the 6th Decay 122nd year of Ascendancy at 06:15 Killed by Lord of Skulls (mage) at level 27 on the 6th Decay 122nd year of Ascendancy at 07:36 Killed by elder vampire at level 27 on the 6th Decay 122nd year of Ascendancy at 09:08 Killed by Emygatha the skeleton warrior at level 27 on the 6th Decay 122nd year of Ascendancy at 10:25 Killed by naga myrmidon at level 28 on the 6th Decay 122nd year of Ascendancy at 12:26 Killed by Lord of Skulls (mage) at level 28 on the 6th Decay 122nd year of Ascendancy at 13:29 Killed by Aruressra the master vampire at level 28 on the 6th Decay 122nd year of Ascendancy at 23:56 Killed by elven tempest at level 28 on the 9th Decay 122nd year of Ascendancy at 10:08 Killed by elven blood mage at level 29 on the 9th Decay 122nd year of Ascendancy at 20:45 Killed by skeleton master archer at level 29 on the 6th Allure 123rd year of Ascendancy at 00:55 Killed by Greater Mummy Lord at level 29 on the 7th Allure 123rd year of Ascendancy at 00:25 Killed by Silynne the rattlesnake at level 29 on the 7th Allure 123rd year of Ascendancy at 03:29 Killed by Silynne the rattlesnake at level 29 on the 7th Allure 123rd year of Ascendancy at 04:52 Killed by naga myrmidon at level 29 on the 7th Allure 123rd year of Ascendancy at 09:22 Killed by greater mummy at level 29 on the 7th Allure 123rd year of Ascendancy at 13:36 Killed by Greater Mummy Lord at level 29 on the 7th Allure 123rd year of Ascendancy at 14:55 Killed by Greater Mummy Lord at level 29 on the 7th Allure 123rd year of Ascendancy at 18:20 Killed by Greater Mummy Lord at level 29 on the 8th Allure 123rd year of Ascendancy at 05:47 Killed by Arykira the naga myrmidon at level 29 on the 8th Allure 123rd year of Ascendancy at 06:53 Killed by Greater Mummy Lord at level 29 on the 8th Allure 123rd year of Ascendancy at 08:41 Killed by Greater Mummy Lord at level 29 on the 8th Allure 123rd year of Ascendancy at 10:25 Killed by Greater Mummy Lord at level 30 on the 8th Allure 123rd year of Ascendancy at 17:52 Killed by Greater Mummy Lord at level 30 on the 8th Allure 123rd year of Ascendancy at 22:00 Killed by Xanylle the skeleton archer at level 30 on the 8th Allure 123rd year of Ascendancy at 23:00 Killed by Greater Mummy Lord at level 30 on the 9th Allure 123rd year of Ascendancy at 00:25 |
Primary Stats
| Strength | 13 (base 12) |
| Dexterity | 27 (base 14) |
| Constitution | 18 (base 15) |
| Magic | 107 (base 60) |
| Willpower | 50 (base 44) |
| Cunning | 36 (base 20) |
Resources
| Life | 654/654 |
| Mana | 474/474 |
| Insanity | 0/100 |
| Vim | 216/216 |
| Healing Factor | 1.0711363549267 |
| Regeneration | 4.7919881447715 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 12 |
| Infravision | 5 |
| See Stealth | 28.894014938291 |
| See Invisible | 38.894014938291 |
Offense: Mainhand
| Damage | 70 |
| Accuracy | 33 |
| Crit Chance | 29% |
| APR | 12 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 69 |
| Crit Chance | 41% |
| Speed | 1 |
Offense: Mind
| Mindpower | 45 |
| Crit Chance | 29% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +70% |
| Acid | +3% |
| Light | +22% |
| Temporal | +6% |
| Blight | +16% |
| Arcane | +15% |
| Cold | +21% |
| All | 0% |
Offense: Damage Penetration
| Acid | +5% |
| Cold | +26% |
| Temporal | +10% |
Defense: Base
| Armour (hardiness) | 36 (44.574340358689%) |
| Defense | 44 |
| Ranged Defense | 44 |
| Fatigue | 0 |
| Physical Save | 23 |
| Spell Save | 40 |
| Mental Save | 29 |
Defense: Resistances
| Blight | + 28%( 70%) |
| Arcane | + 15%( 70%) |
| Cold | + 32%( 70%) |
| All | 0%( 70%) |
| Lightning | + 9%( 70%) |
| Light | + 24%( 70%) |
| Temporal | + 9%( 70%) |
| Darkness | + 30%( 70%) |
| Fire | -5%( 70%) |
| Nature | + 6%( 70%) |
Defense: Immunities
| Pinning Resistance | 50% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 50% |
| Stun Resistance | 21% |
| Disarm Resistance | 63% |
| Poison Resistance | 20% |
| Blind Resistance | 100% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 252 damage for 4 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 8 Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 32%, your defense is increased by 32 and all your resistances by 32%. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 371.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Class Talents
| Cursed / Gloom | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Nightfall | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Chronomancy / Temporal Guardian | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Slow death | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Throwing knives | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Fears | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Unarmed training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 4/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Curses | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Spell / Staff combat | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Hexes | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Effects
| talent | Erupting Shadows |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You failed to protect the injured seer from death by Emeleda the vampire. Escort: injured seer (level 3 of Dreadfell) | failed |
You failed to protect the injured seer from death by Betemina the banshee. Escort: injured seer (level 5 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Daikara. Escort: lost defiler (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You failed to protect the lost warrior from death by skeleton warrior. Escort: lost warrior (level 1 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * You've found the needed pouch of bone giant dust. * You've found the needed bloated horror heart. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed pouch of faeros ash. * 'Needed: one giant spider spinneret. The spiders in your barn won't do. You'll know a giant spider when you see one, though they're rare in Maj'Eyal.' * You've found the needed hummerhorn wing. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed black mamba head. * You've found the needed vial of wight ectoplasm. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Eremurath the pair of hardened leather boots (9 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +2 Wil dps ---------- Crit.mult +15.00% Mind.pwr +15 (+5 eff.) Acc +5 (+2 eff.) Apr +1 ----- def ----- Armour +3 Defense +9 (+3 eff.) Resists +5% arcane +12% light Evasion: (Instant) Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 20% chance to evade melee and ranged attacks and 10 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
| Light source | Daimebar the Stormorder1.0 T3 lite [Rare] Master While equipped: Stats +2 Cun dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Resists +9% lightning Mind.save +9 (+5 eff.) ---------- misc Equi/ret +0.16 Light +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | shielding cashmere wizard hat of darkness (+18%) (2 def, 0 armour)2.0 T3 head armor [Ego] Arcane While equipped: Stats +5 Mag dps ---------- Dmg.mod +12% darkness ----- def ----- Defense +2 (+0 eff.) Resists +18% darkness Spell.save +8 (+3 eff.) A pointy cloth hat, very wizardly... |
| Tool | It Which Writhes0.0 T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 10 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
| On fingers | pixie's gold ring of power0.1 T3 ring jewelry [Ego+] Arcane While equipped: Stats +4 Cun +5 Mag dps ---------- Phys.pwr +6 (+3 eff.) Spell.pwr +13 (+3 eff.) Mind.pwr +8 (+3 eff.) Rings make your fingers look great! |
| On fingers | Mayukira the Frostwrack0.1 T5 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +6% cold Res.pen +26% cold ----- def ----- Armour +16 Resists +6% nature Max.HP +44.00 HP.reg +4.22 Disease- +21% Disarm- +63% Pinning- +50% Stun/Frz- +21% Knockbk- +50% Rings make your fingers look great! |
| Around waist | Elunne1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Phys.crit +3.0% Crit.mult +15.00% Melee Ret 4 physical ----- def ----- Armour +6 Resists +8% fire +10% cold ---------- misc Max.stam +30.00 A belt that goes around your waist. |
| In main hand | Grinyrion the Ravenstreak (30-36 power, 6 apr, darkness element)5.0 T5 staff 2H weapon [Rare] Nature Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Dex +6 Mag +2 Wil dps ---------- Spell.crit +5% Spell.pwr +15 (+4 eff.) Dmg.mod +30% darkness ----- def ----- Defense +15 (+5 eff.) Resists +12% darkness +12% cold +12% blight +12% fire +5% arcane +12% light ---------- misc Light +5 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 116.32 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
| On hands | Lorimnir (0 def, 3 armour)1.0 T4 hands armor [Random Unique] Arcane/Master While equipped: Stats +5 Cun +5 Dex dps ---------- Phys.crit +8.0% Spell.crit +13% Mind.crit +15% Crit.mult +9.00% Melee+ 19 temporal Ranged+ 7 temporal Dmg.mod +3% acid +6% temporal Res.pen +5% acid +10% temporal Acc +7 (+3 eff.) Apr +5 On Hit (Melee): * 20% chance to reduce armor by 41% * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +3 Resists +9% temporal Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | stargazer's mummy wrappings of blight (+16%) (5 def, 2 armour)6.0 T4 mummy armor [Ego+] Arcane While equipped: Stats +4 Cun +9 Mag dps ---------- Spell.crit +9% Spell.pwr +17 (+4 eff.) Dmg.mod +22% light +16% blight +15% cold +15% arcane +28% darkness ----- def ----- Armour +2 Defense +5 (+1 eff.) Fatigue +2% Resists +16% blight -25% fire Decaying mummy wrappings. |
| Cloak | cashmere cloak 'Porita' (7 def, 6 armour)2.0 T3 cloak armor [Random Unique] Arcane/Master While equipped: Stats +2 Mag +2 Wil ----- def ----- Armour +6 Defense +7 (+2 eff.) Resists +5% arcane +10% cold Phys.save +17 (+9 eff.) Poison- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Choker of Dread0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+1 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 60 power out of 60/60 The evilness of undeath radiates from this amulet. |
Inventory
Blood of Life0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
heroism infusion of the wizard (die at -555; dur 6; cd 28)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 28 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -555 life. The duration and life will increase by 1% for every 1% life you have lost (currently 555 life, 6 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
shatter afflictions rune of the sneak (absorb 74; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 74 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions Press to compare to your current inscriptions |
insulating copper amulet of constitution (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Con ----- def ----- Resists +11% fire +12% cold Amulets make your neck look great! |
The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
Charwake0.1 T3 amulet jewelry [Rare] Arcane While equipped: Stats +4 Wil +3 Mag dps ---------- Spell.pwr +30 (+7 eff.) Dmg.mod +9% blight +6% temporal Res.pen +10% temporal +10% fire ---------- misc Max.vim +30.00 Amulets make your neck look great! |
Relgelagar the gold amulet0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +4 Cun dps ---------- Mind.crit +3% Phys.pwr +5 (+2 eff.) ----- def ----- Defense +10 (+3 eff.) Resists +6% fire Phys.save +12 (+6 eff.) HP.reg +4.00 Silence- +20% Amulets make your neck look great! |
gold amulet 'Filthenvy'0.1 T3 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +12% lightning +12% nature ----- def ----- Resists +6% mind +2% physical Phys.save +6 (+3 eff.) Heal.mod +29% Cut- +50% Heal: Puts all charms on 35 cooldown Level 3.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 297 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
copper ring of clarity0.1 T1 ring jewelry [Ego] Psionic While equipped: ----- def ----- Mind.save +6 (+3 eff.) Confus- +20% Rings make your fingers look great! |
copper ring of clarity0.1 T1 ring jewelry [Ego] Psionic While equipped: ----- def ----- Mind.save +5 (+3 eff.) Confus- +20% Rings make your fingers look great! |
savior's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +7 (+4 eff.) Rings make your fingers look great! |
Dairalathatar0.1 T2 ring jewelry [Rare] Master While equipped: Stats +2 Str dps ---------- Dmg.mod +6% arcane Apr +4 ----- def ----- Armour +6 Defense +30 (+10 eff.) Fatigue -5% ---------- misc Max.enc +20 Stam/turn +3.00 Rings make your fingers look great! |
Glintsweeper the steel ring0.1 T2 ring jewelry [Rare] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +8 (+2 eff.) Mind.pwr +7 (+3 eff.) Dmg.mod +30% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 28 ----- def ----- Resists +3% temporal ---------- misc Light +3 Rings make your fingers look great! |
Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+4 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
gold ring of darkness (+24%)0.1 T3 ring jewelry [Ego] Arcane While equipped: dps ---------- Dmg.mod +12% darkness ----- def ----- Resists +24% darkness Rings make your fingers look great! |
solipsist's stralite ring of fire (+26%)0.1 T4 ring jewelry [Ego+] Nature/Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +8 (+3 eff.) Dmg.mod +13% fire ----- def ----- Resists +26% fire Rings make your fingers look great! |
rogue's voratun ring of luminosity0.1 T5 ring jewelry [Ego+] Arcane/Master While equipped: Stats +9 Cun +6 Mag dps ---------- Melee+ 29 light Ranged+ 35 light Dmg.mod +18% light ----- def ----- Defense +18 (+6 eff.) Rings make your fingers look great! |
rogue's voratun ring of pilfering0.1 T5 ring jewelry [Ego+] Master While equipped: Stats +7 Cun dps ---------- Acc +12 (+4 eff.) Apr +15 ----- def ----- Defense +31 (+10 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
voratun ring of pilfering0.1 T5 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +13 (+5 eff.) Apr +14 ----- def ----- Defense +12 (+4 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
warrior's voratun ring of tenacity0.1 T5 ring jewelry [Ego] Master While equipped: Stats +9 Str ----- def ----- Armour +18 Max.HP +43.00 Disarm- +39% Pinning- +47% Knockbk- +31% Rings make your fingers look great! |
Plague-Fire Sceptre (24-29 power, 4 apr, physical element)5.0 T3 staff 1H weapon [Unique] Arcane Power 24.0 - 28.8 Fire Uses 125% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Spell.pwr +27 (+7 eff.) Dmg.mod +20% blight +20% fire Plaguefire detonates when its victim dies, spreading to other enemies up to two times. Fire a bolt of plaguefire, dealing damage over time based on your magic stat. Uses 15 power out of 15/15 The flames of Mal'Rok can be more stubborn than most. When they run out of fuel they have been known go out of their way to find more. |
surging dragonbone magestaff of fate (30-36 power, 6 apr, lightning element)5.0 T5 staff 2H weapon [Ego] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +11% Spell.pwr +15 (+4 eff.) S.pwr/crit +8 Dmg.mod +30% lightning ----- def ----- Phys.save +13 (+7 eff.) Spell.save +14 (+5 eff.) Mind.save +13 (+7 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
elemental voratun battleaxe of phasing (56-85 power, 28 apr)3.0 T5 battleaxe 2H weapon Reqs Str 48 [Ego+] Arcane Power 56.5 - 84.8 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +28 Crit +8.0% Atk.spd 100% Phasing +23% On Hit: * Create an explosion dealing 113 cold damage (1/turn) While equipped: dps ---------- Dmg.mod +42% cold Res.pen +31% cold Massive two-handed battleaxes. |
Tirakai's Maul (32-42 power, 6 apr)5.0 T2 greatmaul 2H weapon [Unique] Arcane Power 32.0 - 41.6 Physical Uses 10% Mag, 120% Str Acc+ +0.2% base dam (max 20%) Apr +6 Crit +8.0% Atk.spd 100% While equipped: No gem Imbue the hammer with a gem of your choice. Uses 10 power out of 10/10 This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. |
Deleredur the Snowqueller (54-82 power, 3 apr)5.0 T4 greatmaul 2H weapon Reqs Str 35 [Rare] Psionic Power 54.5 - 81.8 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% Melee+ +21 cold +30 mind +12 temporal On Hit.r1 +12 temporal On Crit.r2 +12 cold +21 temporal On Hit: * 42% chance to reduce all saves and defense by 28 * 21% chance to reduce armor by 41% While equipped: Stats +9 Cun +9 Wil dps ---------- Dmg.mod +9% temporal Res.pen +26% arcane +20% temporal Massive two-handed mauls. |
Borosk's Hate (60-96 power, 22 apr)3.0 T5 greatsword 2H weapon Reqs Str 35 [Unique] Master Power 60.0 - 96.0 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +22 Crit +10.0% Atk.spd 100% On Hit: * 25% chance to strike the target again. While equipped: Stats +10 Str +5 Dex +15 Con ---------- misc Masteries +0.20 Technique/Two-handed assault This impressive looking sword features two massive blades aligned in parallel. They seem weighted remarkably well. |
enhanced orite trident of massacre (52-83 power, 13 apr)3.0 T4 trident 2H weapon Reqs Str 35 [Ego+] Nature/Master Power 52.0 - 83.2 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +13 Crit +3.5% Atk.spd 100% While equipped: Stats +10 Str +10 Dex +10 Mag +12 Wil +14 Cun +14 Con A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
plaguebringer's orichalcum trident of massacre (72-114 power, 16 apr)3.0 T5 trident 2H weapon Reqs Str 48 [Ego+] Arcane/Master Power 71.5 - 114.4 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +16 Crit +4.0% Atk.spd 100% Melee+ +20 blight On Hit: 20% Epidemic 5 On Hit: * 21% chance to reduce strength, dexterity, and constitution by 31 While equipped: ----- def ----- Disease- +35% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
voratun longsword 'Xanotira' (52-74 power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Random Unique] Master Power 52.5 - 73.5 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +9.0% Crit.mult +21.00% Res.pen +8% physical Acc +9 (+3 eff.) Apr +21 ----- def ----- Resists +15% blight +3% acid Sharp, long, and deadly. |
Drilin (38-52 power, 5 apr)3.0 T4 mace 1H weapon Reqs Str 35 [Rare] Psionic Power 37.5 - 52.5 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% Melee+ +21 mind On Hit: * 28% chance to reduce all saves and defense by 28 While equipped: Stats +5 Cun +10 Wil dps ---------- Spell.crit +8% S.pwr/crit +6 Dmg.mod +24% arcane ----- def ----- Resists +5% arcane +15% blight ---------- misc Vim/s.crit +2.11 Max.mana +105.59 Blunt and deadly. |
enhanced voratun mace of dampening (47-66 power, 6 apr)3.0 T5 mace 1H weapon Reqs Str 48 [Ego+] Nature/Disrupt Power 47.0 - 65.8 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% While equipped: Stats +6 Str +5 Dex +10 Mag +10 Wil +9 Cun +9 Con ----- def ----- Resists +14% acid +15% lightning +14% cold +17% fire +10% all Spell.save +11 (+4 eff.) Blunt and deadly. |
living mindstar of resolve (16-17 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego] Nature/Psionic Power 15.5 - 17.1 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+4 eff.) ----- def ----- Spell.save +10 (+4 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mitotic living mindstar (17-19 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego+] Nature Power 17.0 - 18.7 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +13.0% Atk.spd 100% On Hit: * 20% chance to slow global speed by 55% * 12% chance to reduce armor by 41% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+4 eff.) ---------- misc Talents +1 Attune Mindstar Divide the mindstar in two Puts all charms on 1 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Voidwire the drakeskin leather sling4.0 T5 sling 1H weapon Reqs Dex 48 Shoot [Rare] Disrupt Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 Ranged+ +25 nature On Crit: * silences the target While equipped: Stats +7 Cun +8 Mag dps ---------- Res.pen +15% nature +26% darkness On Hit (Ranged): * 21 arcane resource burn ----- def ----- Resists +9% temporal Crit.chn- 15.84% ---------- misc Max.hate +10.56 Slings are used to hurl stones or metal shots at your foes. |
swashbuckler's voratun shield of earthen fury (0 def, 16 armour, 72-87 power, 208 block)7.0 T5 shield armor Reqs Shield usage training Str 48 [Ego++] Nature/Master When used to Attack: Power 72.5 - 87.0 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +208 On Hit: * Deal physical damage equal to your armor (36) While equipped: Stats +7 Str +13 Dex dps ---------- Acc +21 (+7 eff.) ----- def ----- Armour +16 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
Bindings of Eternal Night (12 def, 12 armour)6.0 T4 mummy armor [Unique] Arcane A complementing item would be your crowning glory. While equipped: Stats +5 Wil +5 Mag dps ---------- Dmg.mod +15% cold +15% arcane +20% darkness Melee Ret 10 darkness ----- def ----- Armour +12 Defense +12 (+4 eff.) Resists +30% blight -10% fire +30% darkness -10% light HP.reg +1.00 Poison- +100% Disease- +100% ---------- misc Light -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
mummy wrappings (5 def, 2 armour)6.0 T4 mummy armor [Normal] While equipped: Stats +2 Mag dps ---------- Spell.pwr +10 (+2 eff.) Dmg.mod +15% cold +15% arcane +15% darkness ----- def ----- Armour +2 Defense +5 (+1 eff.) Fatigue +2% Resists -25% fire Decaying mummy wrappings. |
mummy wrappings (5 def, 2 armour)6.0 T4 mummy armor [Normal] While equipped: Stats +2 Mag dps ---------- Spell.pwr +12 (+3 eff.) Dmg.mod +15% cold +15% arcane +15% darkness ----- def ----- Armour +2 Defense +5 (+1 eff.) Fatigue +2% Resists -25% fire Decaying mummy wrappings. |
mummy wrappings (5 def, 2 armour)6.0 T4 mummy armor [Normal] While equipped: Stats +5 Mag dps ---------- Spell.pwr +10 (+2 eff.) Dmg.mod +15% cold +15% arcane +15% darkness ----- def ----- Armour +2 Defense +5 (+1 eff.) Fatigue +2% Resists -25% fire Decaying mummy wrappings. |
mummy wrappings (5 def, 2 armour)6.0 T4 mummy armor [Normal] While equipped: Stats +8 Mag dps ---------- Spell.pwr +10 (+2 eff.) Dmg.mod +15% cold +15% arcane +15% darkness ----- def ----- Armour +2 Defense +5 (+1 eff.) Fatigue +2% Resists -25% fire Decaying mummy wrappings. |
mummy wrappings (5 def, 2 armour)6.0 T4 mummy armor [Normal] While equipped: Stats +5 Mag dps ---------- Spell.pwr +9 (+2 eff.) Dmg.mod +15% cold +15% arcane +15% darkness ----- def ----- Armour +2 Defense +5 (+1 eff.) Fatigue +2% Resists -25% fire Decaying mummy wrappings. |
mummy wrappings (5 def, 2 armour)6.0 T4 mummy armor [Normal] While equipped: Stats +1 Mag dps ---------- Spell.pwr +10 (+2 eff.) Dmg.mod +15% cold +15% arcane +15% darkness ----- def ----- Armour +2 Defense +5 (+1 eff.) Fatigue +2% Resists -25% fire Decaying mummy wrappings. |
mummy wrappings of darkness (+27%) (5 def, 2 armour)6.0 T4 mummy armor [Ego] Arcane While equipped: Stats +6 Mag dps ---------- Spell.pwr +12 (+3 eff.) Dmg.mod +15% cold +15% arcane +33% darkness ----- def ----- Armour +2 Defense +5 (+1 eff.) Fatigue +2% Resists +27% darkness -25% fire Decaying mummy wrappings. |
mummy wrappings of time (-25%) (5 def, 2 armour)6.0 T4 mummy armor [Ego] Arcane While equipped: Stats +7 Mag dps ---------- Spell.pwr +10 (+2 eff.) Dmg.mod +14% temporal +15% cold +15% darkness +15% arcane ----- def ----- Armour +2 Defense +5 (+1 eff.) Fatigue +2% Resists +14% temporal -25% fire Decaying mummy wrappings. |
shimmering mummy wrappings (5 def, 2 armour)6.0 T4 mummy armor [Ego] Arcane While equipped: Stats +3 Mag dps ---------- Spell.pwr +10 (+2 eff.) Dmg.mod +15% cold +34% arcane +15% darkness ----- def ----- Armour +2 Defense +5 (+1 eff.) Fatigue +2% Resists -25% fire ---------- misc Max.mana +74.00 Decaying mummy wrappings. |
sunsealed mummy wrappings (11 def, 8 armour)6.0 T4 mummy armor [Ego+] Arcane While equipped: Stats +13 Mag dps ---------- Spell.pwr +8 (+2 eff.) Dmg.mod +15% arcane +15% cold +15% darkness +5% light ----- def ----- Armour +8 Defense +11 (+3 eff.) Fatigue +2% Resists -25% fire +12% light +10% darkness Max.HP +51.00 ---------- misc Light +2 Decaying mummy wrappings. |
linen robe (0 def, 0 armour)2.0 T1 cloth armor [Normal] While equipped: ----- def ----- Resists +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Vestments of the Conclave (0 def, 0 armour)2.0 T2 cloth armor [Unique] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +15% Spell.pwr +15 (+4 eff.) Dmg.mod +15% arcane ----- def ----- Resists +9% all An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
shimmering woollen robe of protection (2 def, 2 armour)2.0 T2 cloth armor [Ego] Arcane/Master While equipped: dps ---------- Dmg.mod +10% arcane ----- def ----- Armour +2 Defense +2 (+0 eff.) Resists +9% all Phys.save +17 (+9 eff.) ---------- misc Max.mana +14.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven woollen robe of nature (+5%) (0 def, 0 armour)2.0 T2 cloth armor [Ego+] Nature While equipped: Stats +5 Str +5 Mag +4 Wil dps ---------- Dmg.mod +5% lightning +5% physical +13% nature +5% cold ----- def ----- Resists +5% lightning +6% cold +19% nature +9% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Tidegore (3 def, 2 armour)2.0 T3 cloth armor [Rare] Master While equipped: Stats +1 Dex +4 Cun +1 Con dps ---------- Res.pen +10% cold ----- def ----- Armour +2 Defense +3 (+1 eff.) Resists +6% cold +11% all Phys.save +17 (+9 eff.) ---------- misc Light +1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
fortifying voratun mail armour (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego+] Master While equipped: Stats +7 Str +4 Con ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Max.HP +76.00 A suit of armour made of mail. |
enlightening voratun plate armour of spell shielding (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training Str 60 [Ego+] Arcane/Psionic While equipped: Stats +6 Cun +7 Wil ----- def ----- Armour +16 Fatigue +22% Resists +9% arcane Spell.save +10 (+4 eff.) Mind.save +25 (+12 eff.) A suit of armour made of metal plates. |
fortifying voratun plate armour of implacability (0 def, 24 armour)17.0 T5 massive armor Reqs Massive armour training Str 60 [Ego++] Master While equipped: Stats +5 Str +5 Con ----- def ----- Armour +24 Fatigue +14% Phys.save +9 (+5 eff.) Max.HP +63.00 A suit of armour made of metal plates. |
blurring rough leather belt of carrying1.0 T1 belt armor [Ego] Arcane/Master While equipped: ----- def ----- Defense +10 (+3 eff.) Fatigue -4% Stealth +6 ---------- misc Max.enc +21 A belt that goes around your waist. |
rough leather belt 'Glitterslicer'1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +3% acid Res.pen +5% acid ----- def ----- Resists +3% temporal Phys.save +6 (+3 eff.) ---------- misc Light +3 A belt that goes around your waist. |
Tempestdare the hardened leather belt1.0 T3 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% arcane Res.pen +15% lightning +10% acid Melee Ret 10 acid ----- def ----- Resists +5% arcane +9% acid HP.reg +0.90 Heal.mod +14% A belt that goes around your waist. |
Adirewyn the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +1 Mag +2 Wil dps ---------- Res.pen +10% acid Melee Ret 4 temporal ----- def ----- Defense +1 (+0 eff.) Resists +3% temporal ---------- misc See.Invis +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Normal] While equipped: ----- def ----- Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Lisokira the Arcriver (0 def, 2 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Dmg.mod +6% lightning +6% fire Res.pen +20% mind ----- def ----- Armour +2 Resists +3% lightning ---------- misc Infravis +2 A pair of boots made of leather. |
pair of hardened leather boots 'Ulfinarineg' (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +4 Str +3 Wil +2 Con dps ---------- Dmg.mod +9% mind Res.pen +10% blight +5% arcane Melee Ret 8 blight ----- def ----- Armour +3 Def/telep +15 Res/telep +15% Dur/telep +15% Rush: Puts all charms on 25 cooldown Level 2.0 Pwr.cost 25 out of 25/25. Range 7 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
stealthy pair of hardened leather boots of rushing (0 def, 3 armour)2.0 T3 feet armor [Ego+] Master While equipped: Stats +4 Str +5 Dex +3 Con +6 Lck ----- def ----- Armour +3 Stealth +8 Rush: Puts all charms on 25 cooldown Level 1.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
wanderer's pair of hardened leather boots of rushing (0 def, 3 armour)2.0 T3 feet armor [Ego++] Master While equipped: Stats +2 Str +2 Cun +4 Con ----- def ----- Armour +3 Phys.save +10 (+5 eff.) Mind.save +12 (+6 eff.) Rush: Puts all charms on 25 cooldown Level 2.0 Pwr.cost 25 out of 25/25. Range 7 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Boltwhisper (0 def, 1 armour)1.0 T1 hands armor [Rare] Nature While equipped: Stats +2 Str dps ---------- Melee+ 6 cold Dmg.mod +12% lightning +4% cold Res.pen +5% lightning Apr +1 ----- def ----- Armour +1 Resists +8% cold Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Normal] While equipped: ----- def ----- Armour +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather gloves 'Gurelathaleg' (0 def, 1 armour)1.0 T1 hands armor [Rare] Psionic While equipped: Stats +1 Mag +1 Wil +1 Cun +1 Con ----- def ----- Armour +1 Resists +3% lightning +12% darkness +3% nature HP.reg +2.00 ---------- misc Stam/turn +0.70 Max.stam +13.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Murkwend (0 def, 2 armour)1.0 T2 hands armor [Rare] Master While equipped: Stats +4 Dex +3 Wil dps ---------- Crit.mult +5.00% Dmg.mod +3% mind +6% blight Res.pen +15% darkness Acc +14 (+5 eff.) On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 31 ----- def ----- Armour +2 ---------- misc Max.hate +10.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
scouring hardened leather gloves of war-making (0 def, 2 armour)1.0 T2 hands armor [Ego++] Disrupt/Master While equipped: dps ---------- Phys.crit +8.0% Spell.crit +8% Mind.crit +7% Crit.mult +7.00% On Melee Ret: * 20 arcane resource burn ----- def ----- Armour +2 Spell.save +8 (+3 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
umbral drakeskin leather gloves of spellstriking (0 def, 3 armour)1.0 T4 hands armor [Ego+] Arcane While equipped: Stats +8 Mag +4 Wil dps ---------- Spell.pwr +5 (+1 eff.) Melee+ 6 arcane 9 darkness Dmg.mod +5% arcane +3% darkness ----- def ----- Armour +3 Resists +5% arcane +8% darkness Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
linen wizard hat of darkness (+15%) (1 def, 0 armour)2.0 T1 head armor [Ego] Arcane While equipped: dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +1 (+0 eff.) Resists +15% darkness A pointy cloth hat, very wizardly... |
stabilizing cashmere wizard hat of darkness (+16%) (2 def, 0 armour)2.0 T3 head armor [Ego] Arcane/Master While equipped: Stats +3 Wil dps ---------- Dmg.mod +11% darkness ----- def ----- Defense +2 (+0 eff.) Resists +16% darkness Phys.save +8 (+4 eff.) A pointy cloth hat, very wizardly... |
4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+4 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+5 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+5 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
192 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
survivor's brass lantern2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Phys.save +6 (+3 eff.) Heal.mod +11% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
survivor's brass lantern of focus2.0 T1 lite [Ego] Nature/Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +5% mind ----- def ----- Phys.save +5 (+3 eff.) Heal.mod +10% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 25 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 138.02 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 138.02 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
woodsman's iron pickaxe (dig speed 36 turns)3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +5% nature ----- def ----- Resists +11% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Persistent Will2.0 T2 totem charm [Unique] Disrupt/Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +10 (+4 eff.) Dmg.mod +12% mind Convince all non arcane users in radius 10 to turn on their spellcasting friends for 6 turns (chance increases with your Mindpower). Uses 25 power out of 25/25 During the Age of Dusk a rash of anti-magic activities took place in the Nargol Kingdom immediately after the Spellblaze. Citizens would turn on those with magical powers, burning them alive on stakes of wood. When the authorities found the perpetrators they executed them and planted their heads on stakes throughout their capital city. Despite this however, the citizenry continued to burn alive the enemies of nature. Unbeknownst to the authorities, the heads of the dead perpetrators continued to spread their message long after their deaths. This stake of wood appears to one of those used to prop up one of the executed heads. It has seemingly absorbed the will of the head it propped up, and holding it you can hear the Ziguranth's message echo through your mind. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Lyraley the Shalore Wanderer level 29
2nd Wintertide 123rd year of Ascendancy at 18:23 see stats
Anti-Antimagic! (Exploration mode)
Destroyed the Ziguranth camp with your Rhaloren allies.By Lyraley the Shalore Wanderer level 29
10th Decay 122nd year of Ascendancy at 00:57 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Lyraley the Shalore Wanderer level 18
39th Dusk 122nd year of Ascendancy at 12:23 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun.By Lyraley the Shalore Wanderer level 22
64th Haze 122nd year of Ascendancy at 19:38 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Lyraley the Shalore Wanderer level 21
57th Haze 122nd year of Ascendancy at 01:14 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Lyraley the Shalore Wanderer level 10
2nd Flare 122nd year of Ascendancy at 00:46 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Lyraley the Shalore Wanderer level 20
47th Haze 122nd year of Ascendancy at 03:15 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Lyraley the Shalore Wanderer level 30
8th Allure 123rd year of Ascendancy at 15:23 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Lyraley the Shalore Wanderer level 19
10th Haze 122nd year of Ascendancy at 10:00 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Lyraley the Shalore Wanderer level 29
5th Allure 123rd year of Ascendancy at 21:42 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Lyraley the Shalore Wanderer level 19
46th Haze 122nd year of Ascendancy at 18:08 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Lyraley the Shalore Wanderer level 8
10th Mirth 122nd year of Ascendancy at 16:13 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Lyraley the Shalore Wanderer level 26
80th Haze 122nd year of Ascendancy at 17:50 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Lyraley the Shalore Wanderer level 16
17th Dusk 122nd year of Ascendancy at 11:10 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Lyraley the Shalore Wanderer level 27
6th Decay 122nd year of Ascendancy at 11:54 see stats
Log
Greater Mummy Lord casts Shivgoroth Form.
Greater Mummy Lord turns into a shivgoroth!
Mirror Image (Greater Mummy Lord) casts Shivgoroth Form.
Mirror Image (Greater Mummy Lord) turns into a shivgoroth!
Greater Mummy Lord casts Rune: Acid Wave.
Greater Mummy Lord hits Lyraley for 280 acid damage.
Greater Mummy Lord casts Freeze.
Greater Mummy Lord's spell attains critical power!
Greater Mummy Lord hits Lyraley for 496 cold damage.
Lyraley the level 30 shalore wanderer was frozen to death by Greater Mummy Lord and raised as a soulless shuffling mummy on level 3 of Elven Ruins.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Greater Mummy Lord killed Lyraley!
Saving game...
Resting starts...
Talent Rune: Shatter Afflictions is ready to use.
Talent Erupting Shadows is ready to use.
Lyraley activates Erupting Shadows.
Talent Grace of the Eternals is ready to use.
Rested for 30 turns (stop reason: all resources and life at maximum).
There is a Entrance to some ancient elven ruins here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You are sent back to the material plane!
Saving done.
Saving game...
Saving done.
Saving game...
Saving done.
























































































































































