









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.0 |
| Addons | Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Possessor Bonus Class 1.6.0Donators/Buyers bonus! Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Embers of Rage 1.6.0Official Expansion!Dread Necromancer 1.5.10The Dread Necromancer is a complete reimagining of Necromancer - while it shares many of the themes and names, and has a few talents retained, it's effectively an entirely new take on the class. See the forum thread for full details. Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Guaranteed Zones 1.5.2Makes the Sludgenest and Dogroth Caldera always appear on the map after the level requirements have been met and always spawns Director Hompalan who grants access to the Old Conclave Vault. Adjustable Levelup 1.5.10Allows modification of gains for stats, resources, experience gain, category points, and prodigy points. If you would like to be able to modify other values post them in the comments. UPDATE: I've added the ability to modify stat and level maximums. I have also added the ability to customize which levels stats, talents, talent types, and prodigies are gained at. This allows for alternative leveling schemes such as gaining 2 class points on every even level and 2 generic points every odd level. For example, the max/milestone level could be set to 100, xp gain at 300, and all intervals doubled with alternating offsets for a faster early game, a slower late game, and increased potential for early game specialization. NOTE: All options are accessed after loading a character through the game options window under a new Levelup tab. They will only appear for characters created after the addon is enabled. UPDATE: I've added the ability to toggle unlearning of prodigies and stats. I've also reworked some of the internals to improve compatibility with future changes. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Spell Merchants 1.6.0T.O.M.E 1.7.6 This mod adds 14 Merchants who will sell Talents, Class, Stat, Category & Prodigy points! Unlock Extra Lives, Increase Health and Mana! Imbue Unique items! Conquer 3 Custom Dungeons and defeat 8 Unique Bosses! Build your Ultimate Character!
There are 21 Class talent categories (295 talent trees) available for purchase:Alchemy, Arcane, Celestial, Chronomancy, Psionic, Possession, Corruptions, Curses, Necromancy, Wyrmic, Summoner, Wilder Gifts, Cunning, Archery, Combat Techniques, Demonologist, Doombringer, Demented, Steamtech, Annihilator & Technomancer!
Increase character stats:Pay gold to increase: Stat, Class, Category & Prodigy points. Buy extra lives, increase health, mana, stamina & steam pool/regen. Increase physical, magical and mental critical damage and resistance.
Master jeweler:Imbue jewelry, armor & weapons. Imbue yellow/orange Unique items! You can imbue them as many times, with as many different gems as you want! Includes a custom shop that sells gems and a wide variety of rare and unique jewelry.
New Dungeons:
3 Custom dungeons have been added to the world map [Blood Soaked Ruins, Infested Ruins & Road to Derth].
New Bosses:There are 8 unique bosses that will spawn in the new dungeons (With custom sprites). Battle against vampires, werewolves and wererats in your journey to glory! Bosses drop gold on death *They will also spawn in Infinite Dungeon*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.
Merchant Locations
2. DLC is NOT required to play this addonTalents that require dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
This mod is where it's at, thanks to this amazing community giving feedback and bug reports! This was a hobby project I started to add things that I wanted in the game, and it grew due to community feedback! I want to give a Heartfelt Thank You to all who contributed with ideas, requests and bug reports. This mod wouldn't be where its at without you! If you enjoy this mod please consider giving it a like. <3 Effects Under Actors 1.6.0An experimental addon that modifies the rendering of various lasting spell/talent effects so that they are displayed below the player and NPCs, in an attempt to prevent multiple overlapping effects from effectively obscuring actors in their area of effect. Also can optionally "flatten" display of overlapping effects by displaying only one effect animation in the overlapping area (hopefully also reducing slowdown on older computers). Functionality is controlled by game options "UI | Display effects under actors" and "UI | "Flatten" overlapping effects". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. More Mastery 1.3.1Increases the mastery value increase to 0.4, and removes the 1 increase limit. Tougher Escorts 1.6.0Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. Grove Keeper 1.6.0Adds the Grove Keeper, a Wilder subclass. The Grove Keeper is pirmarily a mindpower-caster with limited summoning ability, but has the option to mix slings, or one-handed weapons and unarmed attacks, into their skill set. They are also able to become proficient with mindstars and focus wholly on mind-casting. Includes advanced class categories favoring either weapon-hybrid or mind-casting play style, with the advanced hybrid tree working equally well for ranged or melee. Full details in the forum. Items Vault 1.6.0Donators/Buyers bonus! Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Ashes of Urh'Rok 1.6.0Official Expansion!Enhanced Object Compare 1.6.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Madness Exploration |
| Sex | Female |
| Race | Higher |
| Class | Dread Necromancer |
| Level / Exp | 25 / 48% |
| Size | medium |
| Lifes / Deaths | Killed by Betithra the large brown snake at level 9 on the 6th Mirth 122nd year of Ascendancy at 00:37 / 133Killed by Xerovea the brown bear at level 9 on the 6th Mirth 122nd year of Ascendancy at 01:10 Killed by Xerovea the brown bear at level 9 on the 6th Mirth 122nd year of Ascendancy at 02:38 Killed by Xerovea the brown bear at level 9 on the 6th Mirth 122nd year of Ascendancy at 03:59 Killed by Betithra the large brown snake at level 9 on the 6th Mirth 122nd year of Ascendancy at 04:38 Killed by Xerovea the brown bear at level 9 on the 6th Mirth 122nd year of Ascendancy at 05:25 Killed by Xerovea the brown bear at level 9 on the 6th Mirth 122nd year of Ascendancy at 06:47 Killed by Betithra the large brown snake at level 9 on the 6th Mirth 122nd year of Ascendancy at 09:00 Killed by Betithra the large brown snake at level 9 on the 6th Mirth 122nd year of Ascendancy at 10:38 Killed by Isligavena the grizzly bear at level 9 on the 8th Mirth 122nd year of Ascendancy at 05:19 Killed by Isligavena the grizzly bear at level 9 on the 8th Mirth 122nd year of Ascendancy at 06:25 Killed by Isligavena the grizzly bear at level 9 on the 8th Mirth 122nd year of Ascendancy at 07:39 Killed by Xanidhelle the bee swarm at level 10 on the 8th Mirth 122nd year of Ascendancy at 15:37 Killed by skeleton mage at level 10 on the 9th Mirth 122nd year of Ascendancy at 02:52 Killed by Ashenude the Invoker at level 10 on the 9th Mirth 122nd year of Ascendancy at 11:36 Killed by Ashenude the Invoker at level 10 on the 9th Mirth 122nd year of Ascendancy at 13:18 Killed by Ereri the Invoker at level 10 on the 9th Mirth 122nd year of Ascendancy at 17:24 Killed by Ereri the Invoker at level 10 on the 9th Mirth 122nd year of Ascendancy at 19:12 Killed by Nafencas the Invoker at level 10 on the 9th Mirth 122nd year of Ascendancy at 23:55 Killed by Nafencas the Invoker at level 10 on the 10th Mirth 122nd year of Ascendancy at 00:31 Killed by Nafencas the Invoker at level 10 on the 10th Mirth 122nd year of Ascendancy at 00:57 Killed by Nafencas the Invoker at level 10 on the 10th Mirth 122nd year of Ascendancy at 02:09 Killed by Nafencas the Invoker at level 10 on the 10th Mirth 122nd year of Ascendancy at 06:26 Killed by Nafencas the Invoker at level 10 on the 10th Mirth 122nd year of Ascendancy at 07:23 Killed by Nafencas the Invoker at level 10 on the 10th Mirth 122nd year of Ascendancy at 09:11 Killed by Nafencas the Invoker at level 10 on the 10th Mirth 122nd year of Ascendancy at 10:10 Killed by Nafencas the Invoker at level 10 on the 10th Mirth 122nd year of Ascendancy at 10:18 Killed by Nafencas the Invoker at level 10 on the 10th Mirth 122nd year of Ascendancy at 12:21 Killed by Nafencas the Invoker at level 10 on the 10th Mirth 122nd year of Ascendancy at 12:32 Killed by Nafencas the Invoker at level 10 on the 10th Mirth 122nd year of Ascendancy at 14:51 Killed by Nafencas the Invoker at level 10 on the 10th Mirth 122nd year of Ascendancy at 16:30 Killed by Nafencas the Invoker at level 10 on the 10th Mirth 122nd year of Ascendancy at 18:29 Killed by Xanimithra the king cobra at level 11 on the 1st Summertide 122nd year of Ascendancy at 17:18 Killed by Xanimithra the king cobra at level 11 on the 1st Summertide 122nd year of Ascendancy at 18:23 Killed by Wrathroot at level 11 on the 1st Summertide 122nd year of Ascendancy at 19:15 Killed by Xanimithra the king cobra at level 11 on the 1st Summertide 122nd year of Ascendancy at 19:41 Killed by Emamida the king cobra at level 11 on the 1st Summertide 122nd year of Ascendancy at 20:36 Killed by Betedheth the giant ice ant at level 11 on the 1st Summertide 122nd year of Ascendancy at 21:59 Killed by Emamida the king cobra at level 11 on the 1st Summertide 122nd year of Ascendancy at 23:27 Killed by Xanimithra the king cobra at level 11 on the 2nd Summertide 122nd year of Ascendancy at 00:16 Killed by Emamida the king cobra at level 11 on the 2nd Summertide 122nd year of Ascendancy at 01:37 Killed by Wrathroot at level 11 on the 2nd Summertide 122nd year of Ascendancy at 03:02 Killed by Wrathroot at level 11 on the 2nd Summertide 122nd year of Ascendancy at 04:47 Killed by Xanimithra the king cobra at level 11 on the 2nd Summertide 122nd year of Ascendancy at 06:04 Killed by Wrathroot at level 11 on the 2nd Summertide 122nd year of Ascendancy at 06:55 Killed by Islygann the white wolf at level 11 on the 2nd Summertide 122nd year of Ascendancy at 08:23 Killed by Islygann the white wolf at level 11 on the 2nd Summertide 122nd year of Ascendancy at 10:00 Killed by Glorotira the storm drake hatchling at level 11 on the 2nd Summertide 122nd year of Ascendancy at 10:56 Killed by Wrathroot at level 11 on the 2nd Summertide 122nd year of Ascendancy at 11:25 Killed by shadow at level 11 on the 2nd Summertide 122nd year of Ascendancy at 12:17 Killed by Xanimithra the king cobra at level 11 on the 2nd Summertide 122nd year of Ascendancy at 13:53 Killed by Emamida the king cobra at level 11 on the 2nd Summertide 122nd year of Ascendancy at 15:44 Killed by Xanimithra the king cobra at level 11 on the 2nd Summertide 122nd year of Ascendancy at 17:05 Killed by Neremira the copperhead snake at level 11 on the 2nd Summertide 122nd year of Ascendancy at 18:17 Killed by Neremira the copperhead snake at level 11 on the 2nd Summertide 122nd year of Ascendancy at 18:53 Killed by Xanimithra the king cobra at level 11 on the 2nd Summertide 122nd year of Ascendancy at 19:24 Killed by Xanimithra the king cobra at level 11 on the 2nd Summertide 122nd year of Ascendancy at 22:07 Killed by Xanimithra the king cobra at level 11 on the 2nd Summertide 122nd year of Ascendancy at 22:49 Killed by Wrathroot at level 11 on the 2nd Summertide 122nd year of Ascendancy at 23:51 Killed by shadow at level 11 on the 3rd Summertide 122nd year of Ascendancy at 00:50 Killed by Wrathroot at level 11 on the 3rd Summertide 122nd year of Ascendancy at 02:45 Killed by Neremira the copperhead snake at level 11 on the 3rd Summertide 122nd year of Ascendancy at 03:58 Killed by shadow at level 11 on the 3rd Summertide 122nd year of Ascendancy at 05:12 Killed by Wrathroot at level 11 on the 3rd Summertide 122nd year of Ascendancy at 05:34 Killed by shadow at level 11 on the 3rd Summertide 122nd year of Ascendancy at 06:55 Killed by naga myrmidon at level 12 on the 4th Flare 122nd year of Ascendancy at 11:30 Killed by naga myrmidon at level 12 on the 4th Flare 122nd year of Ascendancy at 11:50 Killed by Xeremira the bandit lord at level 16 on the 7th Dusk 122nd year of Ascendancy at 13:19 Killed by Wakeer the halfling at level 18 on the 15th Dusk 122nd year of Ascendancy at 22:04 Killed by Arayne the human at level 18 on the 15th Dusk 122nd year of Ascendancy at 23:41 Killed by Wakeer the halfling at level 18 on the 16th Dusk 122nd year of Ascendancy at 01:10 Killed by Wakeer the halfling at level 18 on the 16th Dusk 122nd year of Ascendancy at 02:38 Killed by Urkis, the High Tempest at level 18 on the 19th Dusk 122nd year of Ascendancy at 08:48 Killed by Mayunne the umber hulk at level 18 on the 19th Dusk 122nd year of Ascendancy at 10:19 Killed by DeadNiggas at level 18 on the 19th Dusk 122nd year of Ascendancy at 11:51 Killed by Urkis, the High Tempest at level 18 on the 19th Dusk 122nd year of Ascendancy at 13:12 Killed by gwelgoroth at level 18 on the 19th Dusk 122nd year of Ascendancy at 14:29 Killed by Urkis, the High Tempest at level 18 on the 19th Dusk 122nd year of Ascendancy at 15:51 Killed by Urkis, the High Tempest at level 18 on the 19th Dusk 122nd year of Ascendancy at 17:40 Killed by Yveta the rogue at level 18 on the 19th Dusk 122nd year of Ascendancy at 19:19 Killed by Bethissra the weaver young at level 18 on the 19th Dusk 122nd year of Ascendancy at 21:10 Killed by Urkis, the High Tempest at level 18 on the 19th Dusk 122nd year of Ascendancy at 22:38 Killed by Yveta the rogue at level 18 on the 20th Dusk 122nd year of Ascendancy at 00:01 Killed by Bethissra the weaver young at level 18 on the 20th Dusk 122nd year of Ascendancy at 01:36 Killed by Ivygawen the xaren at level 18 on the 20th Dusk 122nd year of Ascendancy at 02:43 Killed by Urkis, the High Tempest at level 18 on the 20th Dusk 122nd year of Ascendancy at 04:00 Killed by Ivygawen the xaren at level 18 on the 20th Dusk 122nd year of Ascendancy at 05:36 Killed by Kardabo the thalore at level 22 on the 41st Dusk 122nd year of Ascendancy at 21:12 Killed by Doneri the krog at level 22 on the 41st Dusk 122nd year of Ascendancy at 22:25 Killed by Kardabo the thalore at level 22 on the 41st Dusk 122nd year of Ascendancy at 23:53 Killed by Kardabo the thalore at level 22 on the 42nd Dusk 122nd year of Ascendancy at 01:44 Killed by Hardobum the halfling at level 22 on the 69th Dusk 122nd year of Ascendancy at 06:34 Killed by Hardobum the halfling at level 22 on the 69th Dusk 122nd year of Ascendancy at 08:00 Killed by Hardobum the halfling at level 22 on the 69th Dusk 122nd year of Ascendancy at 08:49 Killed by shadow at level 25 on the 19th Haze 122nd year of Ascendancy at 05:23 Killed by Porada the elven guard at level 25 on the 19th Haze 122nd year of Ascendancy at 06:39 Killed by Porada the elven guard at level 25 on the 19th Haze 122nd year of Ascendancy at 08:13 Killed by Porada the elven guard at level 25 on the 19th Haze 122nd year of Ascendancy at 09:26 Killed by Porildarin the elven mage at level 25 on the 19th Haze 122nd year of Ascendancy at 10:51 Killed by elven cultist at level 25 on the 19th Haze 122nd year of Ascendancy at 12:10 Killed by elven cultist at level 25 on the 19th Haze 122nd year of Ascendancy at 13:38 Killed by Adogara the elven corruptor at level 25 on the 19th Haze 122nd year of Ascendancy at 15:05 Killed by elven cultist at level 25 on the 19th Haze 122nd year of Ascendancy at 16:40 Killed by elven cultist at level 25 on the 19th Haze 122nd year of Ascendancy at 18:04 Killed by Porildarin the elven mage at level 25 on the 19th Haze 122nd year of Ascendancy at 20:11 Killed by corrupted mean looking elven guard at level 25 on the 19th Haze 122nd year of Ascendancy at 21:36 Killed by corrupted mean looking elven guard at level 25 on the 19th Haze 122nd year of Ascendancy at 22:53 Killed by corrupted mean looking elven guard at level 25 on the 20th Haze 122nd year of Ascendancy at 00:02 Killed by corrupted mean looking elven guard at level 25 on the 20th Haze 122nd year of Ascendancy at 01:55 Killed by Porada the elven guard at level 25 on the 20th Haze 122nd year of Ascendancy at 02:52 Killed by Cyredana the elven corruptor at level 25 on the 20th Haze 122nd year of Ascendancy at 04:21 Killed by corrupted mean looking elven guard at level 25 on the 20th Haze 122nd year of Ascendancy at 05:46 Killed by corrupted mean looking elven guard at level 25 on the 20th Haze 122nd year of Ascendancy at 07:03 Killed by corrupted mean looking elven guard at level 25 on the 20th Haze 122nd year of Ascendancy at 10:48 Killed by Porada the elven guard at level 25 on the 20th Haze 122nd year of Ascendancy at 12:27 Killed by Layoldamina the elven cultist at level 25 on the 20th Haze 122nd year of Ascendancy at 14:00 Killed by elven corruptor at level 25 on the 20th Haze 122nd year of Ascendancy at 15:01 Killed by Haantlk the quasit at level 25 on the 20th Haze 122nd year of Ascendancy at 16:05 Killed by elven tempest at level 25 on the 20th Haze 122nd year of Ascendancy at 17:22 Killed by Gara the elven tempest at level 25 on the 20th Haze 122nd year of Ascendancy at 18:37 Killed by elven blood mage at level 25 on the 20th Haze 122nd year of Ascendancy at 19:47 Killed by shadow at level 25 on the 20th Haze 122nd year of Ascendancy at 20:52 Killed by Sileba the ogre pounder at level 25 on the 20th Haze 122nd year of Ascendancy at 21:28 Killed by Sileba the ogre pounder at level 25 on the 20th Haze 122nd year of Ascendancy at 22:05 Killed by Haantlk the quasit at level 25 on the 20th Haze 122nd year of Ascendancy at 22:42 Killed by Vorylratha the elven cultist at level 25 on the 20th Haze 122nd year of Ascendancy at 23:14 Killed by Dawanai the human at level 25 on the 31st Haze 122nd year of Ascendancy at 07:10 Killed by Dawanai the human at level 25 on the 31st Haze 122nd year of Ascendancy at 08:59 Killed by Zabil the halfling at level 25 on the 31st Haze 122nd year of Ascendancy at 10:08 Killed by Dawanai the human at level 25 on the 31st Haze 122nd year of Ascendancy at 11:51 Killed by Dawanai the human at level 25 on the 31st Haze 122nd year of Ascendancy at 15:17 Killed by Dawanai the human at level 25 on the 31st Haze 122nd year of Ascendancy at 17:10 Killed by Dawanai the human at level 25 on the 31st Haze 122nd year of Ascendancy at 20:17 |
Primary Stats
| Strength | 15 (base 10) |
| Dexterity | 20 (base 10) |
| Constitution | 57 (base 51) |
| Magic | 76 (base 55) |
| Willpower | 36 (base 22) |
| Cunning | 34 (base 14) |
Resources
| Life | 462/462 |
| Mana | 320/320 |
| Psi | 106/106 |
| Soul | 3/9 |
| Healing Factor | 1.8005726872247 |
| Regeneration | 24.937931718063 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| See Stealth | 6 |
| See Invisible | 8 |
| ESP Range | 10 |
| ESP Kinds | undead |
Offense: Mainhand
| Damage | 32 |
| Accuracy | 32 |
| Crit Chance | 10% |
| APR | 1 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 49 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Mind
| Mindpower | 29 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +15% |
| Nature | +3% |
| Darkness | +25% |
| Blight | +10% |
| Acid | +10% |
| Fire | +10% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +34% |
| Cold | +34% |
| Physical | +5% |
Defense: Base
| Armour (hardiness) | 20.3116191704 (30%) |
| Defense | 9 |
| Ranged Defense | 9 |
| Fatigue | 7 |
| Physical Save | 47 |
| Spell Save | 41 |
| Mental Save | 41 |
Defense: Resistances
| Blight | + 21%( 70%) |
| Physical | + 4%( 70%) |
| Cold | + 29%( 70%) |
| All | + 1%( 70%) |
| Lightning | + 16%( 70%) |
| Light | + 16%( 70%) |
| Temporal | + 4%( 70%) |
| Darkness | + 4%( 70%) |
| Fire | + 24%( 70%) |
| Nature | + 27%( 70%) |
Defense: Immunities
| Pinning Resistance | 20% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 26% |
Inscriptions (3/5)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 480 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 56 with a minimum range of 15. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (217 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Animus | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Spell / Necrosis | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Psionic / Absorption | 1.00 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Spell / Death | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Grave | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Necrotic minions | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / High necromancy | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Skeletal mastery | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Spirit mastery | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Ghoul mastery | 2.90 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Race / Higher | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Spectre | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Spell / Soul | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
| Technique / Conditioning | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Necromancy | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Death's Embrace |
| talent | Spirit Feed |
| talent | Thermal Shield |
| talent | Kinetic Shield |
| talent | Beyond the Flesh |
| beneficial effect | Will gain 1 Soul after gaining 100 fragments. Soul Fragments |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you gained talent category Technique / Conditioning (at mastery 1.00). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Ruins of Kor'Pul. Escort: worried loremaster (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Old Forest. Escort: worried loremaster (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * You've found the needed wretchling eyeball. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' * You've found the needed snow giant kidney. * You've found the needed honey tree root. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| Psionic focus | zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
| Light source | ChamigenInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +3% physical / +3% temporal Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Pinning immunity: +20% Life regen: +4.00 Light radius: +3 See stealth: +6 See invisible: +6 Healing mod.: +10% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | spellwoven linen wizard hat of arcana (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +3 Mag / +4 Wil Mana each turn: +0.11 Spellpower: +6 (+2 eff.) Spell crit. chance: +3% A pointy cloth hat, very wizardly... |
| Tool | Bizzare Contraption2.00 Encumbrance. [Unique] Type: misc / tool ; tier 2 When wielded/worn: Changes stats: +8 Cun Changes resistances: +15% lightning Changes damage: +15% lightning Physical save: +18 (+6 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
| On fingers | Yvoriathra the MuckswiftCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +6 (+6 eff.) Changes stats: +1 Str / +3 Wil / +3 Cun Changes resistances: +6% nature Changes resistances penetration: +5% physical Stamina each turn: +2.00 Psi when hit: +0.04 Rings can have magical properties. |
| On fingers | Ulekhad the ScumtideInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 46% * 10 arcane resource burn Changes stats: +3 Dex Changes resistances: +3% darkness Changes damage: +3% nature Mental save: +6 (+2 eff.) Confusion immunity: +26% Rings can have magical properties. |
| Around neck | gold amulet of manastreamingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +2 Mag Mana each turn: +0.10 Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +22.00 Amulets can have magical properties. |
| In main hand | Kor's Fall (100% power, 0 apr, fire element)Requires: - Magic 25 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 1 It must be held with both hands. Power: 100% Range: 1.2x Uses stat: 110% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +0 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes damage: +10% acid / +10% fire / +10% darkness / +10% blight Talent mastery: +0.10 Corruption / Bone Talent granted: +1 Command Staff Spellpower: +7 (+3 eff.) Spell crit. chance: +8% See invisible: +2 It can be used to activate talent Bone Spear (costing 6 power out of 6/6) : Effective talent level: 3.3 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a spell Description: Conjures up a spear of bones, doing 144.69 physical damage to all targets in a line. Each target takes an additional 30% damage for each magical debuff they are afflicted with. The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
| On feet | pair of hardened leather boots 'Adevena' (3 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +1 Physical crit. chance: +1.0% Armour: +3 Defense: +3 (+3 eff.) Changes stats: +3 Dex / +2 Cun / +3 Con Changes resistances: +7% fire / +8% cold Physical save: +15 (+5 eff.) Mental save: +11 (+4 eff.) Life regen: +6.00 Only die when reaching: -40.00 life Healing mod.: +12% A pair of boots made of leather. |
| Around waist | Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +15% A belt rumoured to have been worn by the Conclave healers. |
| Cloak | Shadowwolf (13 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +13 (+12 eff.) Changes stats: +4 Cun / +2 Mag Changes resistances: +15% light / +16% fire Changes damage: +15% darkness Stealth bonus: +7 Physical save: +5 (+1 eff.) Maximum life: +34.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | troll-hide cured leather armour (6 def, 4 armour)Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +6 (+6 eff.) Fatigue: +7% Life regen: +3.60 Maximum life: +36.00 Healing mod.: +12% A suit of armour made of leather. |
Inventory
resilient linen cloak of Iron Throne (1 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +2 Str / +1 Con Maximum life: +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen robe (0 def, 0 armour)2.00 Encumbrance. Type: armor / cloth ; tier 1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Ulaharahor (0 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Changes resistances: +3% mind Changes damage: +3% temporal Mental save: +9 (+3 eff.) Blindness immunity: +10% Silence immunity: +25% Confusion immunity: +23% Stun/Freeze immunity: +22% Teleport immunity: +10% A pair of boots made of leather. |
Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
Skin of Many (12 def, 6 armour)Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +12 (+11 eff.) Fatigue: +7% Changes stats: +4 Con Talent mastery: -0.20 Cunning / Stealth Maximum life: +40.00 Infravision radius: +3 The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
enlightening cured leather armour (6 def, 4 armour)Requires: - Strength 14 Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +6 (+6 eff.) Fatigue: +7% Changes stats: +4 Cun / +5 Wil Mental save: +12 (+4 eff.) A suit of armour made of leather. |
searing drakeskin leather armour of lightning resistance (20 def, 8 armour)Requires: - Strength 20 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +20 (+15 eff.) Fatigue: +8% Damage (Melee): 20 acid / 17 fire Damage when hit (Melee): 15 acid / 12 fire Changes resistances: +17% acid / +10% fire / +20% lightning A suit of armour made of leather. |
8 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
63 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+6 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+6 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe (dig speed 37 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Exterminator (Exploration mode)
Killed 1000 creatures.By DeadNiggas the Higher Dread Necromancer level 24
7th Haze 122nd year of Ascendancy at 04:43 see stats
Level 10 (Exploration mode)
Got a character to level 10.By DeadNiggas the Higher Dread Necromancer level 10
8th Mirth 122nd year of Ascendancy at 08:10 see stats
Level 20 (Exploration mode)
Got a character to level 20.By DeadNiggas the Higher Dread Necromancer level 20
28th Dusk 122nd year of Ascendancy at 20:29 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By DeadNiggas the Higher Dread Necromancer level 25
31st Haze 122nd year of Ascendancy at 19:25 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By DeadNiggas the Higher Dread Necromancer level 10
8th Mirth 122nd year of Ascendancy at 21:26 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By DeadNiggas the Higher Dread Necromancer level 7
79th Pyre 122nd year of Ascendancy at 19:00 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By DeadNiggas the Higher Dread Necromancer level 18
18th Dusk 122nd year of Ascendancy at 22:20 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By DeadNiggas the Higher Dread Necromancer level 15
1st Dusk 122nd year of Ascendancy at 10:32 see stats
Log
Today is the 37th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:15.
Today is the 38th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:41.
--------------------------------
You don't see how to get there...
Today is the 39th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:56.
Today is the 40th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:23.
Ran for 22 turns (stop reason: hostile spotted to the south (ziguranth patrol)).
--------------------------------
There is a A path into the Old Forest here (press '' or right click to use).
--------------------------------
Today is the 41st Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:36.
--------------------------------
There is a A path into the Old Forest here (press '' or right click to use).
--------------------------------
There is an exit to the worldmap here (press '' or right click to use).
Saving game...
Saving done.
Saving game...
Saving done.
You don't see how to get there...
DeadNiggas deactivates Kinetic Shield.
DeadNiggas deactivates Death's Embrace.
DeadNiggas deactivates Beyond the Flesh.
DeadNiggas deactivates Spirit Feed.
DeadNiggas deactivates Thermal Shield.

























































