












Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Possessor Bonus Class 1.5.4Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Breeding Pits Restoration Project 1.1.5Restores the orc breeding pits cut content to the game. Extra Dungeons 1.5.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. EquipDoll - Clean Item Names 1.5.10Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.5.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Select your Escorts 1.5.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Prodigious Progress 1.3.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Inventory Sort Order 1.3.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Embers Races for Maj'Eyal Campaign 1.4.4Adds Embers of Rage races for use in the Maj'Eyal Campaign. Currently they all start in the Trollmire, Allied faction, with the default Human quest. Suggestions for that stuff is welcome. DarkGod pretty much showed me how to do this, so thank you! Yeti/Whitehoof will be locked unless you've unlocked them in the Embers of Rage DLC. I'm still new at this, so let me know if there are any issues and I'll try to sort them out. V1.0.1 is up, I wasn't paying attention when I did it through TOME so I just got rid of the old version. This version should hopefully add in the random escort quests for the three races, since they weren't defined before. Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Nekarcos's Quality of Life 06: Turn Delay 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Exploration |
Sex | Female |
Race | Shalore |
Class | Alchemist |
Level / Exp | 50 / 3184% |
Size | medium |
Lifes / Deaths | Killed by minotaur at level 9 on the 1st Summertide 122nd year of Ascendancy at 16:17 / 115Killed by Justine (servant of Aste) at level 12 on the 22nd Dusk 122nd year of Ascendancy at 16:20 Killed by Justine (servant of Aste) at level 12 on the 19th Haze 122nd year of Ascendancy at 21:13 Killed by Beean the krog at level 12 on the 29th Haze 122nd year of Ascendancy at 23:38 Killed by Fenordur the thalore at level 12 on the 29th Haze 122nd year of Ascendancy at 23:47 Killed by Azias the shalore at level 14 on the 72nd Haze 122nd year of Ascendancy at 02:58 Killed by Aste at level 15 on the 6th Allure 123rd year of Ascendancy at 23:07 Killed by Belaldabeth the red jelly at level 16 on the 5th Regrowth 123rd year of Ascendancy at 03:25 Killed by Glorurayatira the Blightborn at level 19 on the 23rd Regrowth 123rd year of Ascendancy at 03:33 Killed by Justine (servant of Aste) at level 19 on the 23rd Regrowth 123rd year of Ascendancy at 08:31 Killed by Justine (servant of Aste) at level 19 on the 24th Regrowth 123rd year of Ascendancy at 01:28 Killed by Ce'Niretha the corrupted plasmic disruptor at level 19 on the 24th Regrowth 123rd year of Ascendancy at 10:22 Killed by Justine (servant of Aste) at level 19 on the 25th Regrowth 123rd year of Ascendancy at 01:32 Killed by Emonne the luminous horror at level 20 on the 29th Regrowth 123rd year of Ascendancy at 12:23 Killed by elven corruptor at level 24 on the 55th Regrowth 123rd year of Ascendancy at 04:21 Killed by Justine (servant of Aste) at level 24 on the 56th Regrowth 123rd year of Ascendancy at 19:35 Killed by corrupted mastocytic feeder at level 24 on the 56th Regrowth 123rd year of Ascendancy at 21:24 Killed by Salulebeth the corrupted protosentient globula at level 25 on the 57th Regrowth 123rd year of Ascendancy at 02:39 Killed by Justine (servant of Aste) at level 25 on the 57th Regrowth 123rd year of Ascendancy at 15:24 Killed by Aratta the elven cultist at level 25 on the 57th Regrowth 123rd year of Ascendancy at 17:13 Killed by Justine (servant of Aste) at level 25 on the 58th Regrowth 123rd year of Ascendancy at 11:12 Killed by Xelratha the elven cultist at level 25 on the 58th Regrowth 123rd year of Ascendancy at 13:00 Killed by ritch flamespitter at level 25 on the 58th Regrowth 123rd year of Ascendancy at 13:53 Killed by Vorilranne the elven warrior at level 26 on the 59th Regrowth 123rd year of Ascendancy at 21:01 Killed by Vorilranne the elven warrior at level 26 on the 59th Regrowth 123rd year of Ascendancy at 22:18 Killed by Vorilranne the elven warrior at level 26 on the 60th Regrowth 123rd year of Ascendancy at 00:28 Killed by Vorilranne the elven warrior at level 26 on the 60th Regrowth 123rd year of Ascendancy at 02:40 Killed by Justine (servant of Aste) at level 27 on the 14th Pyre 123rd year of Ascendancy at 01:05 Killed by Urkis, the High Tempest at level 29 on the 35th Pyre 123rd year of Ascendancy at 07:01 Killed by Justine (servant of Aste) at level 30 on the 44th Pyre 123rd year of Ascendancy at 03:30 Killed by Justine (servant of Aste) at level 30 on the 44th Pyre 123rd year of Ascendancy at 12:01 Killed by Justine (servant of Aste) at level 30 on the 45th Pyre 123rd year of Ascendancy at 20:52 Killed by Justine (servant of Aste) at level 31 on the 55th Pyre 123rd year of Ascendancy at 13:12 Killed by Justine (servant of Aste) at level 31 on the 69th Pyre 123rd year of Ascendancy at 10:23 Killed by Alinrel the halfling at level 33 on the 7th Flare 123rd year of Ascendancy at 20:14 Killed by venom wyrm at level 33 on the 1st Dusk 123rd year of Ascendancy at 19:06 Killed by Justine (servant of Aste) at level 33 on the 3rd Dusk 123rd year of Ascendancy at 16:20 Killed by Justine (servant of Aste) at level 34 on the 8th Dusk 123rd year of Ascendancy at 03:58 Killed by Justine (servant of Aste) at level 34 on the 11st Dusk 123rd year of Ascendancy at 07:24 Killed by Justine (servant of Aste) at level 34 on the 12nd Dusk 123rd year of Ascendancy at 11:46 Killed by Justine (servant of Aste) at level 35 on the 14th Dusk 123rd year of Ascendancy at 16:58 Killed by multi-hued drake hatchling at level 35 on the 15th Dusk 123rd year of Ascendancy at 01:37 Killed by Justine (servant of Aste) at level 35 on the 26th Dusk 123rd year of Ascendancy at 23:01 Killed by Grand Corruptor at level 35 on the 27th Dusk 123rd year of Ascendancy at 08:16 Killed by Justine (servant of Aste) at level 36 on the 32nd Dusk 123rd year of Ascendancy at 16:38 Killed by Emelavena the mountain troll at level 36 on the 32nd Dusk 123rd year of Ascendancy at 19:54 Killed by Emelilralle the radiant horror at level 36 on the 33rd Dusk 123rd year of Ascendancy at 07:33 Killed by Emelilralle the radiant horror at level 36 on the 33rd Dusk 123rd year of Ascendancy at 09:28 Killed by Emelilralle the radiant horror at level 36 on the 33rd Dusk 123rd year of Ascendancy at 11:15 Killed by Emelilralle the radiant horror at level 36 on the 33rd Dusk 123rd year of Ascendancy at 13:03 Killed by Emelilralle the radiant horror at level 36 on the 33rd Dusk 123rd year of Ascendancy at 14:53 Killed by Emelilralle the radiant horror at level 36 on the 33rd Dusk 123rd year of Ascendancy at 18:40 Killed by Emelilralle the radiant horror at level 36 on the 34th Dusk 123rd year of Ascendancy at 00:16 Killed by Emelilralle the radiant horror at level 36 on the 34th Dusk 123rd year of Ascendancy at 01:52 Killed by Emelilralle the radiant horror at level 36 on the 34th Dusk 123rd year of Ascendancy at 03:28 Killed by Emelilralle the radiant horror at level 36 on the 34th Dusk 123rd year of Ascendancy at 05:32 Killed by Kra'Tor the Gluttonous at level 37 on the 36th Dusk 123rd year of Ascendancy at 04:42 Killed by Justine (servant of Aste) at level 39 on the 45th Dusk 123rd year of Ascendancy at 11:41 Killed by mucus ooze at level 40 on the 70th Dusk 123rd year of Ascendancy at 03:23 Killed by Justine (servant of Aste) at level 40 on the 70th Dusk 123rd year of Ascendancy at 07:07 Killed by Justine (servant of Aste) at level 40 on the 18th Haze 123rd year of Ascendancy at 14:57 Killed by Justine (servant of Aste) at level 41 on the 35th Haze 123rd year of Ascendancy at 14:37 Killed by Justine (servant of Aste) at level 41 on the 35th Haze 123rd year of Ascendancy at 17:59 Killed by Justine (servant of Aste) at level 41 on the 41st Haze 123rd year of Ascendancy at 03:07 Killed by Silagaba the awoken tentacle tree at level 43 on the 49th Haze 123rd year of Ascendancy at 07:22 Killed by Xerymina the corrupted plasmic disruptor at level 43 on the 50th Haze 123rd year of Ascendancy at 04:37 Killed by overpowered greater multi-hued wyrm at level 45 on the 65th Regrowth 124th year of Ascendancy at 04:20 Killed by overpowered greater multi-hued wyrm at level 46 on the 65th Regrowth 124th year of Ascendancy at 05:57 Killed by Justine (servant of Aste) at level 50 on the 22nd Haze 124th year of Ascendancy at 09:46 Killed by netherworm mass at level 50 on the 22nd Haze 124th year of Ascendancy at 17:14 Killed by Eilinagabeth the luminous horror at level 50 on the 22nd Haze 124th year of Ascendancy at 18:48 Killed by The One That Writes at level 50 on the 22nd Haze 124th year of Ascendancy at 20:24 Killed by The One That Writes at level 50 on the 22nd Haze 124th year of Ascendancy at 22:06 Killed by The One That Writes at level 50 on the 22nd Haze 124th year of Ascendancy at 23:51 Killed by The One That Writes at level 50 on the 23rd Haze 124th year of Ascendancy at 01:16 Killed by The One That Writes at level 50 on the 23rd Haze 124th year of Ascendancy at 03:22 Killed by The One That Writes at level 50 on the 23rd Haze 124th year of Ascendancy at 05:11 Killed by The One That Writes at level 50 on the 23rd Haze 124th year of Ascendancy at 08:04 Killed by The One That Writes at level 50 on the 23rd Haze 124th year of Ascendancy at 10:09 Killed by The One That Writes at level 50 on the 23rd Haze 124th year of Ascendancy at 11:57 Killed by The One That Writes at level 50 on the 23rd Haze 124th year of Ascendancy at 13:46 Killed by The One That Writes at level 50 on the 23rd Haze 124th year of Ascendancy at 15:21 Killed by The One That Writes at level 50 on the 23rd Haze 124th year of Ascendancy at 17:08 Killed by Justine (servant of Aste) at level 50 on the 1st Allure 125th year of Ascendancy at 05:22 Killed by Yvowyn the Silent Death at level 50 on the 28th Regrowth 125th year of Ascendancy at 18:24 Killed by Justine (servant of Aste) at level 50 on the 32nd Regrowth 125th year of Ascendancy at 01:37 Killed by daelach at level 50 on the 32nd Regrowth 125th year of Ascendancy at 22:22 Killed by forge-giant at level 50 on the 33rd Regrowth 125th year of Ascendancy at 00:03 Killed by Zuberebeth the naga tide huntress at level 50 on the 34th Regrowth 125th year of Ascendancy at 05:27 Killed by Justine (servant of Aste) at level 50 on the 34th Regrowth 125th year of Ascendancy at 21:43 Killed by Justine (servant of Aste) at level 50 on the 36th Regrowth 125th year of Ascendancy at 20:18 Killed by forge-giant at level 50 on the 38th Regrowth 125th year of Ascendancy at 16:06 Killed by Salenn the naga myrmidon at level 50 on the 40th Regrowth 125th year of Ascendancy at 05:59 Killed by Justine (servant of Aste) at level 50 on the 43rd Regrowth 125th year of Ascendancy at 16:01 Killed by Poloreta the fire wyrm at level 50 on the 46th Regrowth 125th year of Ascendancy at 10:38 Killed by Poloreta the fire wyrm at level 50 on the 46th Regrowth 125th year of Ascendancy at 12:06 Killed by Justine (servant of Aste) at level 50 on the 47th Regrowth 125th year of Ascendancy at 11:11 Killed by Justine (servant of Aste) at level 50 on the 48th Regrowth 125th year of Ascendancy at 13:13 Killed by radiant horror at level 50 on the 48th Regrowth 125th year of Ascendancy at 14:58 Killed by champion of Urh'Rok at level 50 on the 49th Regrowth 125th year of Ascendancy at 09:53 Killed by Justine (servant of Aste) at level 50 on the 51st Regrowth 125th year of Ascendancy at 01:54 Killed by dreaming horror at level 50 on the 55th Regrowth 125th year of Ascendancy at 16:34 Killed by Justine (servant of Aste) at level 50 on the 62nd Regrowth 125th year of Ascendancy at 05:46 Killed by lava floor at level 50 on the 67th Regrowth 125th year of Ascendancy at 08:27 Killed by Justine (servant of Aste) at level 50 on the 68th Regrowth 125th year of Ascendancy at 21:59 Killed by greater multi-hued wyrm at level 50 on the 72nd Regrowth 125th year of Ascendancy at 18:58 Killed by Justine (servant of Aste) at level 50 on the 72nd Regrowth 125th year of Ascendancy at 22:22 Killed by Argoniel at level 50 on the 75th Regrowth 125th year of Ascendancy at 17:27 Killed by Atamathon the Giant Golem at level 50 on the 3rd Pyre 125th year of Ascendancy at 06:20 Killed by Atamathon the Giant Golem at level 50 on the 3rd Pyre 125th year of Ascendancy at 09:05 Killed by Atamathon the Giant Golem at level 50 on the 3rd Pyre 125th year of Ascendancy at 10:32 Killed by Atamathon the Giant Golem at level 50 on the 3rd Pyre 125th year of Ascendancy at 12:01 Killed by Atamathon the Giant Golem at level 50 on the 3rd Pyre 125th year of Ascendancy at 13:28 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 10th Pyre 125th year of Ascendancy at 15:01 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 10th Pyre 125th year of Ascendancy at 21:27 |
Primary Stats
Strength | 34 (base 36) |
Dexterity | 29 (base 8) |
Constitution | 70 (base 60) |
Magic | 111 (base 65) |
Willpower | 62 (base 21) |
Cunning | 89 (base 60) |
Resources
Life | 1090/1090 |
Mana | 610/610 |
Positive | 225/227 |
Healing Factor | 1.6250000000001 |
Regeneration | 3.1687500000002 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 5 |
Offense: Mainhand
Damage | 184 |
Accuracy | 40 |
Crit Chance | 78% |
APR | 60 |
Speed | 1.00 |
Offense: Spell
Spellpower | 80 |
Crit Chance | 100% |
Speed | 1 |
Offense: Mind
Mindpower | 54 |
Crit Chance | 75% |
Speed | 1 |
Offense: Damage Bonus
Arcane | +151% |
Mind | +76% |
All | +58% |
Darkness | +67% |
Lightning | +131% |
Light | +88% |
Temporal | +276% |
Physical | +72% |
Cold | +122% |
Fire | +276% |
Nature | +67% |
Offense: Damage Penetration
Blight | +10% |
Arcane | +77% |
Cold | +30% |
All | 0% |
Darkness | +15% |
Light | +10% |
Lightning | +30% |
Mind | +15% |
Fire | +125% |
Nature | +5% |
Defense: Base
Armour (hardiness) | 25 (30%) |
Defense | 38 |
Ranged Defense | 42 |
Fatigue | 3 |
Physical Save | 40 |
Spell Save | 59 |
Mental Save | 50 |
Defense: Resistances
Acid | + 43%( 70%) |
Blight | + 29%( 70%) |
Arcane | + 34%( 70%) |
Cold | + 40%( 70%) |
All | + 22%( 70%) |
Lightning | + 53%( 70%) |
Light | + 31%( 70%) |
Temporal | + 29%( 70%) |
Fire | + 70%( 70%) |
Mind | + 27%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Silence Resistance | 30% |
Instadeath Resistance | 100% |
Confusion Resistance | 10% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 891 life over 5 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 22 for 12 turns. While Heroism is active, you will only die when reaching -813 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 648 damage for 8 turns. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 622 damage for 7 turns. Its effects scale with your Magic stat. |
Class Talents
Spell / Fire alchemy | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Spell / Frost alchemy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Acid alchemy | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Spell / Advanced-golemancy | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Spell / Explosive admixtures | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 3/5 |
Spell / Golemancy | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.00 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Stone alchemy | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Spell / Staff combat | 1.30 |
| 4/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Celestial / Chants | 0.80 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Celestial / Light | 0.80 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Flame Infusion |
talent | Secrets of the Eternals |
talent | Chant of Resistance |
talent | Body of Fire |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have encountered a dying sun paladin that told you about the orcs breeding pit, a true abomination. Desperate MeasuresYou have taken upon yourself to cleanse it and deal a crippling blow to the orcs. The abominable task is done. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 3 of Dreadfell. Escort: injured seer (level 3 of Dreadfell)As a reward you improved talent Arcane Eye (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Daikara. Escort: lost anorithil (level 2 of Daikara)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Trollmire. Escort: lost anorithil (level 2 of Trollmire)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you gained talent category Celestial / Chants (at mastery 0.80). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you learnt talent Vitality (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: temporal explorer (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +2. | done |
You successfully escorted the temporal explorer to the recall portal on level 4 of Dreadfell. Escort: temporal explorer (level 4 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 6 of Dreadfell. Escort: worried loremaster (level 6 of Dreadfell)As a reward you improved Magic by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 3300. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of avoidance. Marus of Elvala has completed an elixir of mysticism without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of the savior. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 2.0 T3 feet armor [Rare] Master While equipped: Stats +4 Cun +4 Dex dps ---------- Dmg.mod +27% fire Res.pen +15% mind +20% fire On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Armour +3 Fatigue +3% Resists +6% mind Disengage: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 135% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
Quiver | ![]() 0.0 T5 white alchemist-gem [Normal] When used as an alchemist bomb: 20% chance to stun for 3 turns Gems can be sold for money or used in arcane rituals. |
Light source | ![]() 1.0 T5 lite [Rare] Psionic While equipped: dps ---------- Mind.crit +12% Mind.pwr +12 (+4 eff.) Dmg.mod +9% arcane +15% fire Res.pen +26% arcane +25% fire Melee Ret 8 arcane ----- def ----- Resists +24% fire Mind.save +12 (+4 eff.) ---------- misc Light +4 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() 2.0 T5 head armor [Rare] Arcane While equipped: Stats +3 Wil dps ---------- Spell.crit +6% Mind.crit +3% Crit.mult +25.00% Spell.pwr +5 (+1 eff.) Mind.pwr +12 (+4 eff.) Dmg.mod +12% mind Res.pen +20% fire ----- def ----- Defense +3 (+1 eff.) Mind.save +9 (+3 eff.) Heal/summ +30 ---------- misc Mana/turn +0.34 Equi/ret +0.16 A pointy cloth hat, very wizardly... |
Tool | ![]() 2.0 T3 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +9% lightning +15% fire Res.pen +15% fire Melee Ret 16 fire ----- def ----- Resists +12% lightning ---------- misc Talents +1 Invoke Tentacle Cooldown Invoke Tentacle +5 Harden the skin for 7 turns increasing armour by 44 and armour hardiness by 50% Puts all charms on 20 cooldown Natural totems are made by powerful wilders to store nature power. |
On fingers | ![]() 0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +10 (+2 eff.) Melee+ 15 arcane Dmg.mod +4% lightning +4% physical +4% cold +4% fire +15% arcane +5% all Res.pen +10% arcane ----- def ----- Resists +15% arcane Spell.save +10 (+3 eff.) Silence- +30% ---------- misc Max.mana +35.00 Cooldown Aether Avatar -4 Masteries +0.10 Spell/Arcane +0.10 Spell/Aether On Spell Hit: 10% Arcane Vortex 2 Manathrust: Level 4.4 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a spell Description: Conjures up mana into a powerful bolt doing 559.30 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
On fingers | ![]() 0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats -17 Str +17 Wil +5 Con dps ---------- Dmg.mod +16% fire +9% nature +6% mind Res.pen +5% nature +10% blight Melee Ret 8 mind On Hit (Melee): * Slows global speed by 15% ----- def ----- Resists +9% blight +32% fire Spell.save +20 (+5 eff.) Max.HP +74.00 HP.reg +1.70 Heal.mod +25% ---------- misc Max.stam +33.00 Rings can have magical properties. |
Around waist | ![]() 1.0 T3 belt armor [Rare] Master While equipped: Stats +5 Dex +5 Cun +8 Lck dps ---------- Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +24% temporal +6% fire +8% all Res.pen +15% darkness On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Resists +9% temporal Stealth +11 Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc T.Disarm +13 Infravis +5 A belt that goes around your waist. |
In main hand | ![]() 7.0 staff 2H weapon [Godslayer] Unknown Power 172% Range: 1.2x Uses 130% Mag Dmg Arcane Mastery Staff Mastery Acc+ +2.5% procs dam / acc Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+10 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 113/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
On hands | ![]() 1.5 T5 hands armor [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag dps ---------- Phys.crit +10.0% Spell.crit +10% Crit.mult +50.00% Dmg.mod +10% physical ----- def ----- Armour +6 Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
Main armor | ![]() 9.0 T5 light armor [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Phys.crit +8.0% Spell.crit +10% Crit.mult +20.00% Spell.pwr +15 (+3 eff.) Melee+ 15 light 30 fire Ranged+ 15 light 30 fire Dmg.mod +20% fire +5% light +10% all Res.pen +10% light +15% fire Melee Ret 30 fire ----- def ----- Armour +12 Defense +15 (+5 eff.) Resists +20% fire +12% light -5% cold ---------- misc Masteries +0.10 Celestial/Sun +0.10 Spell/Wildfire +0.10 Celestial/Sunlight +0.10 Spell/Fire Blastwave: Level 4.4 Pwr.cost 12 out of 16/16. Range melee/personal Travel.spd instantaneous Is a spell Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 658.12 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
Cloak | ![]() 2.0 T3 cloak armor [Random Unique] Arcane/Master While equipped: Stats +3 Mag +3 Wil dps ---------- Spell.crit +5% Crit.mult +22.00% Spell.pwr +8 (+2 eff.) Dmg.mod +9% arcane +9% darkness Res.pen +11% arcane On Hit (Melee): * 20% chance to disease ----- def ----- Armour +4 Defense +23 (+8 eff.) Rng.Def +10 (+3 eff.) Phys.save +20 (+6 eff.) ---------- misc Max.mana +52.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() 0.1 T5 amulet jewelry [Unique] While equipped: dps ---------- Phys.crit +14.0% Spell.crit +14% Mind.crit +14% Dmg.mod +28% all Amulets can have magical properties. |
Inventory
![]() 0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 36% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() 0.1 T3 infusion scroll [Plot Item] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place for 5 turns and dealing 117.19 physical damage and 227.57 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() 0.1 T3 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 17% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
![]() 0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 18. Afterwards you stay out of phase for 7 turns. In this state all new negative status effects duration is reduced by 54%, your defense is increased by 54 and all your resistances by 54%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
![]() 0.1 T5 amulet jewelry [Normal] Amulets can have magical properties. |
![]() 1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
![]() 0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +5 Cun +10 Mag dps ---------- Phys.pwr +14 (+5 eff.) Spell.pwr +23 (+5 eff.) Mind.pwr +13 (+4 eff.) Dmg.mod +7% all Res.pen +15% mind ----- def ----- Resists +6% blight +6% cold Spell.save +10 (+3 eff.) Blind- +10% ---------- misc Telepathy Demon/Minor Demon/Major Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
![]() 0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-2 eff.) HP.leech%% +15% HP.leech +30% You won the Ring of Blood trial, and this is your reward. |
![]() 0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con ----- def ----- Phys.save -30 (-15 eff.) Spell.save -30 (-10 eff.) Mind.save -30 (-10 eff.) ---------- misc Talents +1 Corrupted Shell You have set the ring to grant you LIGHT_GREENLASTLIGHT_GREENWHITEANTIQUE_WHITE |
![]() 0.1 T5 ring jewelry [Rare] Arcane While equipped: Stats +3 Mag dps ---------- Crit.mult +10.00% Phys.pwr +15 (+5 eff.) Spell.pwr +12 (+3 eff.) Mind.pwr +10 (+3 eff.) ----- def ----- Armour +4 Resists +12% blight +6% nature HP.reg +1.20 Confus- +15% Teleport- +25% ---------- misc Vim/s.crit +4.00 Max.mana +40.00 Rings can have magical properties. |
![]() 0.1 T5 ring jewelry [Normal] Rings can have magical properties. |
![]() 0.1 T5 ring jewelry [Normal] Rings can have magical properties. |
![]() 5.0 T4 staff 2H weapon [Random Unique] Arcane Power 154% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +10.5% Atk.spd 100% While equipped: Stats +3 Str dps ---------- Spell.crit +12% Spell.pwr +30 (+6 eff.) Dmg.mod +43% fire Acc +6 (+3 eff.) ----- def ----- HP.reg +0.60 ---------- misc Talents +1 Command Staff Unleash an elemental blastwave, dealing 180.55 to 216.66 fire damage in a radius 5 around the user Puts all charms on 10 cooldown Staves designed for wielders of magic, by the greats of the art. |
![]() 1.0 T5 belt armor [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Dex +6 Wil +6 Cun +10 Lck dps ---------- Mind.pwr +12 (+4 eff.) Dmg.mod +6% lightning +6% fire +12% light Res.pen +10% lightning +5% light Melee Ret 12 light ----- def ----- Resists +14% lightning +14% temporal +12% fire Phys.save +12 (+4 eff.) Mind.save +15 (+5 eff.) Stealth +14 Max.HP +96.00 ---------- misc T.Disarm +30 Infravis +6 A belt that goes around your waist. |
![]() 1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +6 Con dps ---------- Crit.mult +9.00% Mind.pwr +9 (+3 eff.) Dmg.mod +3% physical Apr +5 ----- def ----- Armour +17 Defense +30 (+10 eff.) Resists +12% fire +13% cold Phys.save +25 (+8 eff.) Mind.save +15 (+5 eff.) Stealth +15 A belt that goes around your waist. |
![]() 1.0 T5 belt armor [Random Unique] Master While equipped: Stats +18 Dex +3 Wil +12 Cun +3 Con dps ---------- Phys.crit +26.0% Mind.crit +25% Melee Ret 12 mind ----- def ----- Defense +23 (+8 eff.) D.Red.from +45% Summoned Mind.save +9 (+3 eff.) Stealth +15 ---------- misc Psi/ret +0.12 A belt that goes around your waist. |
![]() 2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +8 Mag +9 Wil dps ---------- Spell.crit +6% Dmg.mod +6% blight +3% fire Res.pen +25% blight +20% fire On Hit (Melee): * 20% chance to disease ----- def ----- Armour +10 Defense +3 (+1 eff.) Resists +16% cold Spell.save +11 (+3 eff.) ---------- misc Max.mana +71.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T4 feet armor [Unique] Unknown While equipped: Stats +8 Mag +8 Wil dps ---------- Spell.pwr +5 (+1 eff.) ----- def ----- Armour +0 Defense +0 (+0 eff.) Fatigue +3% Knockbk- +100% Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. Combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
![]() 3.0 T5 feet armor [Unique] Arcane While equipped: dps ---------- Spell.crit +6% Spell.pwr +13 (+3 eff.) Dmg.mod +15% blight +15% fire +15% darkness ----- def ----- Armour +4 Defense +4 (+2 eff.) Fatigue +8% Poison Storm: Level 3.0 Pwr.cost 30 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: A furious storm of blighted poison rages around the caster in a radius of 5 for 8 turns. Each creature hit by the storm takes 40.17 blight damage and is poisoned for 160.69 blight damage over 4 turns. The blight poison is especially virulent, and has a 61% chance to ignore poison immunity. At talent level 2 you have a chance to inflict Insidious Blight, which reduces healing by 56%. At talent level 4 you have a chance to inflict Numbing Blight, which reduces all damage dealt by 30%. At talent level 6 you have a chance to inflict Crippling Blight, which causes talents to have a 27% chance of failure. Each possible effect is equally likely. The poison damage dealt is capable of a critical strike. The damage will increase with your Spellpower. The master blood mage Ru'Khan was the first orc to experiment with the power of the Sher'Tul farportals in the Age of Pyre. However, that first experiment was not particularly successful, and after the explosion of energy all that could be found of Ru'Khan was a pair of scorched boots. |
![]() 1.5 T5 hands armor [Unique] Arcane/Master While equipped: Stats +5 Str +5 Mag dps ---------- Dmg.mod +15% all Res.pen +10% all ----- def ----- Armour +15 ---------- misc Masteries +0.10 Corruption/Wrath +0.10 Corruption/Brutality Your Obliterating Smash can destroy walls. Obliterating Smash: Level 3.0 Pwr.cost 25 out of 25/25. Range 3 Travel.spd instantaneous Is a spell Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 145% weapon damage to all targets. Starting from talent level 5, all targets hit will have their armour and saves reduced by 16. This attack can not miss. These massive gauntlets once belonged to a very powerful demon named Ul'Gruth. The behemoth was said to be able to level entire buildings with a single swing of his hands. |
![]() 2.0 T5 head armor [Rare] Arcane While equipped: Stats +8 Mag +13 Wil +3 Cun dps ---------- Spell.crit +5% Mind.crit +3% Crit.mult +26.00% Mind.pwr +4 (+1 eff.) Dmg.mod +17% blight +18% arcane ----- def ----- Armour +5 Fatigue +5% ---------- misc Telepathy Demon/Minor Demon/Major A cap made of leather. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) When used as an alchemist bomb: Additional 30 ice damage Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all When used as an alchemist bomb: Slows by 17% Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all When used as an alchemist bomb: 10% chance to stun for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all When used as an alchemist bomb: Additional 40 fire damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Defense +10 (+4 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Item imbue powers: Defense +10 (+4 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) When used as an alchemist bomb: 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +20% fire Melee Ret 100 fire Max.HP +60.00 Pinning- +50% Light +2 Item imbue powers: Dmg.mod +20% fire Melee Ret 100 fire Max.HP +60.00 Pinning- +50% Light +2 One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed, it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
![]() 0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() 2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
![]() 0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
![]() 3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+2 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
![]() 1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 1.0 T5 lite [Ego+] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +5 (+1 eff.) ----- def ----- Resists +7% blight +13% darkness ---------- misc Light +4 Infravis +6 See.Invis +14 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns, and deals 50 blight damage or heals 48 life. Creatures standing in the retch also have 11% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() 2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Phys.save +18 (+6 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
![]() 3.0 T5 digger tool [Unique] Master While equipped: Stats +3 Str +3 Con dps ---------- Res.pen +10% physical ----- def ----- Phys.save +7 (+2 eff.) Spell.save +7 (+2 eff.) Mind.save +7 (+3 eff.) Max.HP +50.00 While carried: ---------- misc Talents +1 Dig Pulverizing Auger: Level 4.0 Pwr.cost 30 out of 30/30. Range 6 Travel.spd instantaneous Is a spell Description: Fire a powerful beam of stone-shaterring force, digging out any walls in its path up to 4. The beam also affect any creatures in its path, dealing 491.15 physical damage to all. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
![]() 1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 269/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 12, dealing 1075.48 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 75/75 This rod carved out of a giant spider fang continuously drips venom. |
![]() 2.0 T3 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
![]() 2.0 T5 forbidden tome [Unique] Unknown Read the book. A tome of lost knowledge. Touching it you feel both sick and yet strangely at peace. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
While you were in the Far East, the Grand Corruptor was busy in Maj'Eyal.
With the fall of Zigur he was able to attack and take control of Elvala, the Shaloren capital city.
His plans however do not stop there.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
By Aste the Shalore Alchemist level 40
50th Dusk 123rd year of Ascendancy at 01:34 see stats
By Aste the Shalore Alchemist level 50
76th Haze 124th year of Ascendancy at 20:14 see stats
By Aste the Shalore Alchemist level 39
47th Dusk 123rd year of Ascendancy at 14:26 see stats
By Aste the Shalore Alchemist level 35
27th Dusk 123rd year of Ascendancy at 10:39 see stats
By Aste the Shalore Alchemist level 45
60th Regrowth 124th year of Ascendancy at 12:01 see stats
By Aste the Shalore Alchemist level 45
65th Regrowth 124th year of Ascendancy at 04:15 see stats
By Aste the Shalore Alchemist level 50
3rd Pyre 125th year of Ascendancy at 14:59 see stats
By Aste the Shalore Alchemist level 50
2nd Summertide 124th year of Ascendancy at 04:05 see stats
By Aste the Shalore Alchemist level 50
23rd Haze 124th year of Ascendancy at 19:02 see stats
By Aste the Shalore Alchemist level 44
56th Regrowth 124th year of Ascendancy at 15:05 see stats
By Aste the Shalore Alchemist level 21
39th Regrowth 123rd year of Ascendancy at 17:40 see stats
By Aste the Shalore Alchemist level 50
28th Haze 124th year of Ascendancy at 10:12 see stats
By Aste the Shalore Alchemist level 14
69th Haze 122nd year of Ascendancy at 13:21 see stats
By Aste the Shalore Alchemist level 42
48th Haze 123rd year of Ascendancy at 14:13 see stats
By Aste the Shalore Alchemist level 35
16th Dusk 123rd year of Ascendancy at 06:57 see stats
By Aste the Shalore Alchemist level 28
23rd Pyre 123rd year of Ascendancy at 19:13 see stats
By Aste the Shalore Alchemist level 50
32nd Regrowth 125th year of Ascendancy at 01:36 see stats
By Aste the Shalore Alchemist level 50
75th Regrowth 125th year of Ascendancy at 18:56 see stats
By Aste the Shalore Alchemist level 18
19th Regrowth 123rd year of Ascendancy at 08:32 see stats
By Aste the Shalore Alchemist level 29
35th Pyre 123rd year of Ascendancy at 08:21 see stats
By Aste the Shalore Alchemist level 50
28th Regrowth 125th year of Ascendancy at 21:24 see stats
By Aste the Shalore Alchemist level 50
43rd Haze 124th year of Ascendancy at 03:41 see stats
By Aste the Shalore Alchemist level 47
1st Pyre 124th year of Ascendancy at 21:40 see stats
By Aste the Shalore Alchemist level 41
38th Haze 123rd year of Ascendancy at 09:05 see stats
By Aste the Shalore Alchemist level 20
29th Regrowth 123rd year of Ascendancy at 11:07 see stats
By Aste the Shalore Alchemist level 46
65th Regrowth 124th year of Ascendancy at 07:57 see stats
By Aste the Shalore Alchemist level 10
5th Flare 122nd year of Ascendancy at 14:01 see stats
By Aste the Shalore Alchemist level 20
25th Regrowth 123rd year of Ascendancy at 07:37 see stats
By Aste the Shalore Alchemist level 30
35th Pyre 123rd year of Ascendancy at 08:21 see stats
By Aste the Shalore Alchemist level 40
47th Dusk 123rd year of Ascendancy at 14:26 see stats
By Aste the Shalore Alchemist level 50
54th Pyre 124th year of Ascendancy at 21:02 see stats
By Aste the Shalore Alchemist level 50
65th Pyre 124th year of Ascendancy at 23:33 see stats
By Aste the Shalore Alchemist level 50
11st Pyre 125th year of Ascendancy at 02:36 see stats
By Aste the Shalore Alchemist level 40
70th Dusk 123rd year of Ascendancy at 04:50 see stats
By Aste the Shalore Alchemist level 50
27th Regrowth 125th year of Ascendancy at 00:08 see stats
By Aste the Shalore Alchemist level 50
3rd Pyre 125th year of Ascendancy at 14:59 see stats
By Aste the Shalore Alchemist level 50
6th Allure 125th year of Ascendancy at 18:54 see stats
By Aste the Shalore Alchemist level 12
22nd Dusk 122nd year of Ascendancy at 17:57 see stats
By Aste the Shalore Alchemist level 26
60th Regrowth 123rd year of Ascendancy at 17:57 see stats
By Aste the Shalore Alchemist level 40
69th Dusk 123rd year of Ascendancy at 19:24 see stats
By Aste the Shalore Alchemist level 18
20th Regrowth 123rd year of Ascendancy at 21:46 see stats
By Aste the Shalore Alchemist level 43
50th Haze 123rd year of Ascendancy at 09:41 see stats
By Aste the Shalore Alchemist level 50
75th Regrowth 125th year of Ascendancy at 18:56 see stats
By Aste the Shalore Alchemist level 50
32nd Regrowth 125th year of Ascendancy at 01:36 see stats
By Aste the Shalore Alchemist level 45
65th Regrowth 124th year of Ascendancy at 04:17 see stats
By Aste the Shalore Alchemist level 12
38th Haze 122nd year of Ascendancy at 07:26 see stats
By Aste the Shalore Alchemist level 50
26th Regrowth 125th year of Ascendancy at 15:15 see stats
By Aste the Shalore Alchemist level 50
75th Regrowth 125th year of Ascendancy at 18:56 see stats
By Aste the Shalore Alchemist level 50
41st Haze 124th year of Ascendancy at 08:33 see stats
By Aste the Shalore Alchemist level 15
2nd Decay 122nd year of Ascendancy at 22:56 see stats
By Aste the Shalore Alchemist level 47
8th Pyre 124th year of Ascendancy at 04:31 see stats
By Aste the Shalore Alchemist level 24
56th Regrowth 123rd year of Ascendancy at 19:09 see stats
By Aste the Shalore Alchemist level 20
26th Regrowth 123rd year of Ascendancy at 09:15 see stats
By Aste the Shalore Alchemist level 39
46th Dusk 123rd year of Ascendancy at 11:48 see stats
By Aste the Shalore Alchemist level 50
21st Haze 124th year of Ascendancy at 13:58 see stats
Log
You gain 25.00 gold from the transmogrification of Aletta's Diadem (0 def, 0 armour).
You gain 1.08 gold from the transmogrification of traveler's pair of rough leather boots (0 def, 1 armour).
You gain 1.26 gold from the transmogrification of hardened leather belt of carrying.
You gain 4.02 gold from the transmogrification of steady yew longbow of acid.
You gain 2.89 gold from the transmogrification of mossy mindstar of sand (72% power, 12 apr, nature damage).
There is a teleportation circle to the surface here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Saving game...
Saving done.
Aste activates Secrets of the Eternals.
You transfer voratun amulet to the online item's vault.
Saving done.
Saving game...
Saving done.
Error while transfering voratun ring to the online item's vault, please retry later.
Server said: too many entities stored
Saving done.
Error while transfering voratun amulet to the online item's vault, please retry later.
Server said: too many entities stored
Saving done.
Aste deactivates Flame Infusion.
Aste deactivates Secrets of the Eternals.
Aste deactivates Body of Fire.
The raging fire around Aste calms down and disappears.
Aste deactivates Chant of Resistance.