











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Higher |
| Class | Shadowblade |
| Level / Exp | 42 / 40% |
| Size | medium |
| Lifes / Deaths | Killed by Lisyma the white worm mass at level 8 on the 79th Pyre 122nd year of Ascendancy at 14:23 2 / 5Killed by skeleton mage at level 8 on the 79th Pyre 122nd year of Ascendancy at 16:09 Killed by bloated horror at level 19 on the 36th Dusk 122nd year of Ascendancy at 17:41 Killed by Grand Corruptor at level 26 on the 19th Regrowth 123rd year of Ascendancy at 21:36 Killed by The Master at level 30 on the 38th Regrowth 123rd year of Ascendancy at 09:40 |
Primary Stats
| Strength | 20 (base 10) |
| Dexterity | 64 (base 60) |
| Constitution | 25 (base 10) |
| Magic | 74 (base 48) |
| Willpower | 33 (base 10) |
| Cunning | 81 (base 60) |
Resources
| Life | 929/929 |
| Mana | 361/361 |
| Stamina | 280/280 |
| Healing Factor | 1.2745178243369 |
| Regeneration | 23.804654255368 |
Speed
| Mental | +10.51307691002% |
| Attack | 0% |
| Movement | +42% |
| Spell | +10.51307691002% |
| Global | +100% |
Vision
| Sight | 11 |
| Lite | -995 |
| Infravision | 7 |
| See Stealth | 73.554857846888 |
| See Invisible | 73.554857846888 |
| Stealth | 71 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 141 |
| Accuracy | 62 |
| Crit Chance | 47% |
| APR | 54 |
| Speed | 0.90 |
Offense: Offhand
| Damage | 116 |
| Accuracy | 62 |
| Crit Chance | 52% |
| APR | 36 |
| Speed | 0.90 |
Offense: Spell
| Spellpower | 58 |
| Crit Chance | 34% |
| Speed | 0.90487029043106 |
Offense: Mind
| Mindpower | 37 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +14% |
| Nature | +20% |
| Cold | +37% |
| Blight | +32% |
| Arcane | +9% |
| Fire | +13% |
| All | 0% |
Offense: Damage Penetration
| Nature | +15% |
| Blight | +10% |
| Fire | +5% |
| Mind | +30% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 14 (60.418071861941%) |
| Defense | 55 |
| Ranged Defense | 55 |
| Fatigue | 0 |
| Physical Save | 33 |
| Spell Save | 37 |
| Mental Save | 35 |
Defense: Resistances
| Acid | + 37%( 76%) |
| Blight | + 39%( 76%) |
| Arcane | + 26%( 76%) |
| Mind | + 26%( 76%) |
| All | + 13%( 76%) |
| Darkness | + 24%( 76%) |
| Temporal | + 18%( 76%) |
| Physical | + 17%( 76%) |
| Cold | + 56%( 76%) |
| Fire | + 48%( 76%) |
| Nature | + 39%( 76%) |
Defense: Immunities
| Pinning Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (4/4)
| Runes | Effective talent level: 2.5 Rune: PrismaticUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (90% of a turn) Won't Break Stealth: 100% Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 2 physical, 3 light, 5 blight, 5 fire, 3 arcane |
| Infusions | Effective talent level: 2.5 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 13% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 170 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 438 damage for 4 turns. Its effects scale with your Dexterity stat. |
Class Talents
| Cunning / Shadow magic | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Stealth | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 4/5 |
| Spell / Temporal | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Duelist | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Dual techniques | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Ambush | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| 2/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| Spell / Conveyance | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 2/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Shadow Feed |
| talent | Trained Reactions |
| talent | Stealth |
| talent | Phantasmal Shield |
| talent | Shadow Combat |
| beneficial effect | The target is wreathed in shadows, increasing life regeneration by 7.4 and stamina regeneration by 2.0. Soothing Darkness |
| beneficial effect | Parrying melee and ranged attacks: Has a 71% chance to deflect up to 32 damage from the next 2.9 attack(s). Parried attacks cannot crit. Parrying |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Dreadfell. Escort: injured seer (level 1 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the injured seer from death by shadow. Escort: injured seer (level 2 of Old Forest) | failed |
You failed to protect the lone alchemist from death by lolsuccs. Escort: lone alchemist (level 6 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Dreadfell. Escort: lost warrior (level 4 of Dreadfell)As a reward you improved Strength by +5. | done |
You failed to protect the repented thief from death by Adebreta the barrow wight. Escort: repented thief (level 8 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 310. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Wanderer's Rest (4 def, 0 armour)0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+1 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 5.4 Pwr.cost 15 out of 20/20. Range 7 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 7 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
| Light source | dwarven lantern 'Beluna'1.0 T5 lite [Random Unique] Arcane While equipped: dps ---------- Phys.crit +2.0% Phys.pwr +15 (+4 eff.) Melee Ret 45 fire ----- def ----- Armour +2 Defense +5 (+2 eff.) Resists +6% temporal +6% cold +16% fire Def/telep +15 Res/telep +16% Dur/telep +22% ---------- misc Max.stam +30.00 Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Eye of the Forest (8 def, 0 armour)2.0 T3 head armor [Unique] Nature While equipped: Stats +6 Cun +8 Wil dps ---------- Dmg.mod +20% nature Res.pen +15% nature ----- def ----- Defense +8 (+3 eff.) Mind.save +12 (+6 eff.) Blind- +100% ---------- misc Infravis +2 See.Stealth +15 See.Invis +15 Masteries +0.10 Wild-gift/Moss Earth's Eyes: Level 3.5 Pwr.cost 26 out of 35/35. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 10. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
| On hands | Wyrmbreath (0 def, 4 armour)1.0 T2 hands armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Dmg.mod +10% fire ----- def ----- Armour +4 Resists +18% fire +10% darkness +10% nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fire Breath: Level 3.5 Pwr.cost 18 out of 24/24. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: You breathe fire in a frontal cone of radius 7. Any target caught in the area will take 150.45 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
| Tool | yew wand of lightning storm 'Tulybar' [power 266] (11 cooldown)2.0 T3 wand charm [Rare] Arcane While equipped: dps ---------- Spell.crit +1% Crit.mult +20.00% Dmg.mod +9% arcane Res.pen +15% mind +10% blight ---------- misc Wards +4 mind +4 temporal +4 arcane +4 fire Talents +1 Ward Create a radius 3 storm for 5 turns. Each turn, creatures within take 53 lightning damage and will be dazed for 1 turn (266 total damage) Puts all charms on 11 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | gladiator's gold ring of misery0.1 T3 ring jewelry [Ego++] Master/Psionic While equipped: Stats +4 Str +1 Cun +5 Con dps ---------- Phys.pwr +7 (+2 eff.) Melee+ 7 physical Ranged+ 8 physical On Hit (Melee): * 12% chance to reduce all saves and defense by 24 On Hit (Ranged): * 13% chance to reduce all saves and defense by 24 ---------- misc Hate/m.crit +1.00 Max.hate +6.00 Bleeding Edge: Puts all charms on 15 cooldown Level 4.5 Pwr.cost 15 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 166% weapon damage. If the attack hits, the target will bleed for 314% weapon damage over 7 turns, and all healing will be reduced by 66%. Rings make your fingers look great! |
| On fingers | Aerywe the Abyssscar0.1 T2 ring jewelry [Random Unique] Arcane/Nature While equipped: dps ---------- Dmg.mod +10% blight +12% cold +3% fire +14% acid Res.pen +5% fire Melee Ret 10 fire ----- def ----- Resists +10% blight +24% cold +6% fire +28% acid Rings make your fingers look great! |
| Around neck | Duathelrage0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +8 Cun +5 Con dps ---------- Res.pen +15% mind On Hit (Melee): * 20% chance to reduce damage dealt by 20% ----- def ----- Armour +8 Defense +9 (+3 eff.) Resists +15% mind +3% darkness Res.Cap +6% all Phys.save +31 (+12 eff.) Max.HP +75.00 HP.reg +11.00 Amulets make your neck look great! |
| In main hand | Duatheltreason the voratun dagger (39-51 power, 28 apr)1.0 T5 dagger 1H weapon [Random Unique] Arcane Power 39.0 - 50.7 Physical Uses 50% Cun, 50% Mag, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +28 Crit +10.0% Atk.spd 100% Phasing +20% Melee+ +34 blight On Crit.r2 +8 acid On Hit: * 23% chance to reduce strength, dexterity, and constitution by 28 On Crit: * Splash the target with acid dealing 163 damage over 5 turns and reducing armor and accuracy by 21 While equipped: dps ---------- Spell.crit +3% On Hit (Melee): * 20% chance to reduce damage dealt by 20% Sharp, short and deadly. |
| Around waist | Girdle of the Calm Waters1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers. |
| In off hand | Icy Kill (35-46 power, 10 apr)1.0 T4 dagger 1H weapon [Unique] Nature/Psionic Power 35.0 - 45.5 Physical Uses 50% Cun, 50% Mag, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +15.0% Atk.spd 100% Melee+ +30 cold On Crit: * freezes the target On Kill: * explodes a frozen creature (damage scales with willpower) While equipped: Stats +6 Cun +6 Wil dps ---------- Dmg.mod +25% cold ----- def ----- Ice.pen +50% ---------- misc Hate/kill +4.00 As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer. One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away. Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted. |
| Cloak | cashmere cloak of backstabbing (2 def, 0 armour)2.0 T3 cloak armor [Ego+] Master While equipped: dps ---------- Crit.mult +15.00% Acc +8 (+2 eff.) Apr +8 ----- def ----- Defense +2 (+1 eff.) Stealth +9 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Worm Nest (0 def, 0 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +15 Mag dps ---------- Spell.crit +8% Spell.pwr +15 (+4 eff.) Mov.spd +32% Dmg.mod +22% blight ----- def ----- Resists +13% all Dmg.red +22 all Carrion Feet: Level 4.5 Pwr.cost 11 out of 20/20. Range 9 Travel.spd instantaneous Is a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 37%. You can also activate this talent to instantly destroy more worms, letting you jump in range 9 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. |
Inventory
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (90% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the titan (threshold 0; blocks 5; dur 4; cd 13)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 0 up to 5 times. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+5 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+5 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
void-walker's alchemist's lamp of corpselight1.0 T3 lite [Ego++] Arcane While equipped: dps ---------- Spell.crit +3% Spell.pwr +4 (+1 eff.) ----- def ----- Resists +8% blight +7% temporal +10% darkness +6% cold Def/telep +13 Res/telep +14% Dur/telep +13% ---------- misc Light +4 Infravis +4 See.Invis +7 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 22 cooldown Level 3.5 Pwr.cost 22 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 30 blight damage or heals 34 life. Creatures standing in the retch also have 25% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Gwai's Burninator2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 506.24 fire damage (based on Magic). Uses 37 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 146 power out of 308/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By lolsuccs the Higher Shadowblade level 31
40th Regrowth 123rd year of Ascendancy at 15:10 see stats
Against all odds
Killed Ukruk in the ambush.By lolsuccs the Higher Shadowblade level 31
38th Regrowth 123rd year of Ascendancy at 23:56 see stats
Anti-Antimagic!
Destroyed the Ziguranth camp with your Rhaloren allies.By lolsuccs the Higher Shadowblade level 26
19th Regrowth 123rd year of Ascendancy at 23:53 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By lolsuccs the Higher Shadowblade level 20
67th Dusk 122nd year of Ascendancy at 13:41 see stats
Dragon's Greed
Amassed 8000 gold pieces.By lolsuccs the Higher Shadowblade level 38
2nd Summertide 123rd year of Ascendancy at 06:34 see stats
Exterminator
Killed 1000 creatures.By lolsuccs the Higher Shadowblade level 18
32nd Dusk 122nd year of Ascendancy at 10:03 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By lolsuccs the Higher Shadowblade level 33
64th Regrowth 123rd year of Ascendancy at 14:49 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By lolsuccs the Higher Shadowblade level 23
66th Haze 122nd year of Ascendancy at 15:37 see stats
Is that how it feels to be an escort quest?!
Got saved from death in the Godfeaster by Malyu and managed to escape.By lolsuccs the Higher Shadowblade level 33
51st Regrowth 123rd year of Ascendancy at 22:32 see stats
Level 10
Got a character to level 10.By lolsuccs the Higher Shadowblade level 10
2nd Mirth 122nd year of Ascendancy at 15:40 see stats
Level 20
Got a character to level 20.By lolsuccs the Higher Shadowblade level 20
37th Dusk 122nd year of Ascendancy at 16:12 see stats
Level 30
Got a character to level 30.By lolsuccs the Higher Shadowblade level 30
35th Regrowth 123rd year of Ascendancy at 20:59 see stats
Level 40
Got a character to level 40.By lolsuccs the Higher Shadowblade level 40
8th Flare 123rd year of Ascendancy at 00:12 see stats
Lucky Girl
Saved Melinda again and invited her to the Fortress to cure her.By lolsuccs the Higher Shadowblade level 33
6th Pyre 123rd year of Ascendancy at 15:22 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By lolsuccs the Higher Shadowblade level 21
30th Haze 122nd year of Ascendancy at 03:19 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By lolsuccs the Higher Shadowblade level 32
47th Regrowth 123rd year of Ascendancy at 19:43 see stats
Size matters
Did over 600 damage in one attack.By lolsuccs the Higher Shadowblade level 29
34th Regrowth 123rd year of Ascendancy at 15:54 see stats
The Arena
Unlocked Arena mode.By lolsuccs the Higher Shadowblade level 10
3rd Mirth 122nd year of Ascendancy at 10:39 see stats
The secret city
Discovered the truth about mages.By lolsuccs the Higher Shadowblade level 10
5th Mirth 122nd year of Ascendancy at 21:15 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By lolsuccs the Higher Shadowblade level 29
34th Regrowth 123rd year of Ascendancy at 08:40 see stats
Treasure Hunter
Amassed 1000 gold pieces.By lolsuccs the Higher Shadowblade level 19
36th Dusk 122nd year of Ascendancy at 06:35 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By lolsuccs the Higher Shadowblade level 30
38th Regrowth 123rd year of Ascendancy at 10:55 see stats
Log
There is a previous level here (press '' or right click to use).
Ran for 90 turns (stop reason: at exit).
Space around you starts to dissolve...
Lolsuccs deactivates Stealth.
Resting starts...
Talent Stealth is ready to use.
Lolsuccs activates Stealth.
Rested for 40 turns (stop reason: all resources and life at maximum).
You are yanked out of this place!
You gain 7.79 gold from the transmogrification of spellstreaming drakeskin leather gloves of war-making (0 def, 3 armour).
You gain 12.02 gold from the transmogrification of invigorating pair of voratun boots of disengagement (0 def, 5 armour).
You gain 25.00 gold from the transmogrification of elven-silk cloak 'Snowwrecker' (3 def, 0 armour).
You gain 4.20 gold from the transmogrification of drakeskin leather belt of recklessness.
You gain 11.70 gold from the transmogrification of rejuvenating voratun plate armour of cold resistance (0 def, 16 armour).
You gain 5.57 gold from the transmogrification of searing voratun mail armour of fire resistance (5 def, 10 armour).
You gain 2.05 gold from the transmogrification of elven-silk robe of power (0 def, 0 armour).
You gain 18.31 gold from the transmogrification of drakeskin leather sling 'Cloudjustice'.
You gain 1.75 gold from the transmogrification of living mindstar (18-19 power, 40 apr, mind damage).
You gain 25.00 gold from the transmogrification of stralite waraxe 'Dourfiend' (32-46 power, 5 apr).
You gain 6.44 gold from the transmogrification of caustic voratun mace (46-64 power, 6 apr).
You gain 14.16 gold from the transmogrification of stormbringer's orite trident of evisceration (39-62 power, 13 apr).
You gain 4.95 gold from the transmogrification of quick voratun greatsword of projection (60-97 power, 4 apr).
You gain 8.11 gold from the transmogrification of potent dragonbone magestaff of channeling (36-43 power, 6 apr, fire element).
You gain 0.85 gold from the transmogrification of shatter afflictions rune (absorb 119; cd 16).
There is a teleportation circle to the surface here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.

























































































