Wulfgrin the level 5 Higher Necromancer by Pyron

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassNecromancer
Level / Exp5 / 59%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 10)
Dexterity13 (base 10)
Constitution12 (base 10)
Magic28 (base 27)
Willpower21 (base 20)
Cunning11 (base 11)

Resources

Life66/66
Mana183/183
Soul19/19
Healing Factor1.115
Regeneration0.39025

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage11
Accuracy7
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower25
Crit Chance2%
Speed1

Offense: Mind

Mindpower19
Crit Chance1%
Speed1

Offense: Damage Bonus

Acid+10%
Light+10%
All0%

Defense: Base

Armour (hardiness)1 (30%)
Defense3
Ranged Defense3
Fatigue0
Physical Save12
Spell Save20
Mental Save15

Defense: Resistances

Light+ 35%( 70%)
All+ 8%( 70%)

Defense: Immunities

Disarm Resistance20%
Pinning Resistance20%
Instadeath Resistance100%
Knockback Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Glacial waste1.30
0/5
0/5
0/5
0/5
Spell / Master of flesh1.30
5/5
0/5
0/5
0/5
Spell / Nightfall1.30
1/5
1/5
0/5
0/5
Spell / Dreadmaster1.30
0/5
0/5
0/5
0/5
Spell / Death1.30
0/5
0/5
0/5
0/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Animus1.30
5/5
0/5
0/5
0/5
Spell / Master of bones1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Spectre1.30
1/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Spell / Necrosis1.30
4/5
2/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5

Effects

Quests

done
active
active
active

Equipment

On fingers
Around neck
In main hand
On feet
Light source
Cloak
Main armor

Inventory

Achievements

That was close Killed your target while having only 1 life left.
By Wulfgrin the Higher Necromancer level 2
75th Pyre 122nd year of Ascendancy at 18:16
see stats

Log

Infusion: Regeneration is still on cooldown for 12 turns.
Infusion: Regeneration is still on cooldown for 11 turns.

Infusion: Regeneration is still on cooldown for 10 turns.

Infusion: Regeneration is still on cooldown for 9 turns.

Infusion: Regeneration is still on cooldown for 8 turns.

Infusion: Regeneration is still on cooldown for 7 turns.

Infusion: Regeneration is still on cooldown for 6 turns.

Infusion: Regeneration is still on cooldown for 5 turns.

Infusion: Regeneration is still on cooldown for 4 turns.

Infusion: Regeneration is still on cooldown for 3 turns.

Infusion: Regeneration is still on cooldown for 2 turns.

Infusion: Regeneration is still on cooldown for 1 turns.

Talent Infusion: Regeneration is ready to use.
Wulfgrin starts regenerating health quickly.

Wulfgrin stops regenerating health quickly.

Talent Infusion: Regeneration is ready to use.
Rested for 29 turns (stop reason: all resources and life at maximum).


There is a way to the previous level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 66 turns (stop reason: at exit).


There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.