











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Quality of Life Pack 1.7.4An assortment of quality of life modifications too insignificant to be standalone. Removed collapsible walls in the Sandworm Lair. (restoring auto-explore) Changed the layout of the city Shatur to be more open and less annoying to move around in. Changed the Dwarf's starting zone boss to die after killing one summon instead of ten. Characters that have won the game are far more likely to trigger the special farportal events. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Higher |
| Class | Paradox Mage |
| Level / Exp | 50 / 3665% |
| Size | medium |
| Lifes / Deaths | Killed by Paradox at level 50 on the 33rd Pyre 124th year of Ascendancy at 21:27 / 1 |
Primary Stats
| Strength | 29 (base 9) |
| Dexterity | 44 (base 12) |
| Constitution | 81 (base 64) |
| Magic | 139 (base 60) |
| Willpower | 111 (base 60) |
| Cunning | 81 (base 31) |
Resources
| Life | 1662/1662 |
| Paradox | 403 |
| Healing Factor | 1.5252415653743 |
| Regeneration | 25.05380495289 |
Speed
| Mental | -8.0824236192711E-12% |
| Attack | -8.0824236192711E-12% |
| Movement | +108.86404390279% |
| Spell | -8.0824236192711E-12% |
| Global | +100% |
Vision
| Sight | 14 |
| Lite | 15 |
| Infravision | 9.5496478698598 |
| See Stealth | 25 |
| See Invisible | 22 |
Offense: Mainhand
| Damage | 71 |
| Accuracy | 51 |
| Crit Chance | 59% |
| APR | 17 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 88 |
| Crit Chance | 70% |
| Speed | 1.0000000000001 |
Offense: Mind
| Mindpower | 66 |
| Crit Chance | 46% |
| Speed | 1.0000000000001 |
Offense: Damage Bonus
| Physical | +57% |
| Lightning | +52% |
| Light | +76% |
| Temporal | +168% |
| Darkness | +79% |
| Arcane | +32% |
| Cold | +45% |
| All | +17% |
Offense: Damage Penetration
| Light | +35% |
| Temporal | +105% |
| Blight | +25% |
| Physical | +40% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 75.748035591643 (54.823135475018%) |
| Defense | 108 |
| Ranged Defense | 108 |
| Fatigue | 0 |
| Physical Save | 46 |
| Spell Save | 73 |
| Mental Save | 79 |
Defense: Resistances
| Acid | + 43%( 70%) |
| Blight | + 43%( 70%) |
| Arcane | + 57%( 70%) |
| Cold | + 61%( 70%) |
| All | + 37%( 70%) |
| Darkness | + 70%( 70%) |
| Light | + 49%( 70%) |
| Temporal | + 70%( 70%) |
| Fire | + 50%( 70%) |
| Lightning | + 66%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 99% |
| Teleport Resistance | 100% |
| Blind Resistance | 67% |
| Silence Resistance | 46% |
| Bleed Resistance | 56% |
| Pinning Resistance | 0% |
| Disarm Resistance | 21% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 0% |
Inscriptions (4/4)
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 365 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 196 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 2.5 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 795 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 2.5 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Gravity | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Stasis | 1.40 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 3/5 |
| 4/5 |
| 5/5 |
| 4/5 |
| Chronomancy / Timetravel | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Chronomancy / Flux | 1.40 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Chronomancy / Matter | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 3/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 2/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 3/5 |
| 4/5 |
| 4/5 |
| Chronomancy / Energy | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Chronomancy / Fate Weaving | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Reality Smearing |
| talent | Disintegration |
| talent | Matter Weaving |
| talent | Energy Decomposition |
| talent | Contingency |
| talent | Chant of Fortitude |
| beneficial effect | The target is moving is 99% faster. 3 Celerity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the lone alchemist from death by Paradox . Escort: lone alchemist (level 2 of Dreadfell) | failed |
You successfully escorted the lost defiler to the recall portal on level 3 of Dreadfell. Escort: lost defiler (level 3 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Dreadfell. Escort: lost sun paladin (level 1 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by Neruldavena the mountain troll. Escort: lost sun paladin (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the lost warrior from death by Paradox . Escort: lost warrior (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 8 of Dreadfell. Escort: temporal explorer (level 8 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the worried loremaster from death by Paradox . Escort: worried loremaster (level 4 of Dreadfell) | failed |
You failed to protect the worried loremaster from death by Paradox . Escort: worried loremaster (level 6 of Dreadfell) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 4158. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of drakeskin leather boots 'Stormroar' (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +2 Str +11 Dex +3 Con +10 Lck dps ---------- Phys.crit +5.0% Phys.pwr +6 (+2 eff.) Dmg.mod +9% lightning Apr +13 ----- def ----- Armour +5 Resists +9% blight Crit.chn- 10.00% Stealth +12 Silence- +46% Confus- +50% Stun/Frz- +46% A pair of boots made of leather. |
| Light source | dwarven lantern 'Glowtrial'1.0 T5 lite [Random Unique] Nature/Master/Psionic While equipped: Stats +7 Wil dps ---------- Phys.crit +6.0% Crit.mult +20.00% Phys.pwr +9 (+3 eff.) Res.pen +10% temporal Melee Ret 4 light ----- def ----- Defense +50 (+9 eff.) Phys.save +18 (+6 eff.) Spell.save +29 (+7 eff.) Mind.save +35 (+7 eff.) Die.at -60.00 life Heal.mod +10% ---------- misc Light +10 See.Stealth +25 See.Invis +22 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Starblow the elven-silk wizard hat (3 def, 0 armour)2.0 T5 head armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +7 Mag +20 Wil +9 Cun dps ---------- Mind.crit +8% Dmg.mod +18% temporal +20% darkness +15% arcane Res.pen +10% light ----- def ----- Defense +3 (+1 eff.) Resists +30% darkness +6% arcane +6% light Phys.save +15 (+5 eff.) Spell.save +11 (+3 eff.) Mind.save +27 (+6 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% Hateful Whisper: Puts all charms on 15 cooldown Level 3.5 Pwr.cost 15 out of 15/15. Range 5 Travel.spd instantaneous Is a mind power Description: Infect a target's mind with a virulent whisper that deals 243 Mind damage and spreads amongst your foes, dealing damage and feeding you 3.8 Hate for each new victim. Each turn for 2 turns, the initial victim will spread the whisper to a new target within 3 tiles if one is available; beyond this, all affected targets have a 28% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
| Tool | iron torque of clear mind 'Lisythra' [power 1] (25 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: Stats +2 Mag dps ---------- Spell.pwr +15 (+3 eff.) Phasing +20% ---------- misc Vim/s.crit +1.00 Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to increase all damage penetration by 11% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Gobeth the Pitchmoon0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +17 Cun +2 Mag dps ---------- Dmg.mod +20% lightning +19% cold +12% darkness Melee Ret 6 fire ----- def ----- Defense +20 (+4 eff.) Resists +40% lightning +38% cold Crit.chn- 15.00% HP.reg +8.00 Stun/Frz- +41% ---------- misc Infravis +4 Rings make your fingers look great! |
| On fingers | voratun ring 'Smolderhacker'0.1 T5 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +10 Mag dps ---------- Phys.pwr +31 (+9 eff.) Spell.pwr +31 (+6 eff.) Mind.pwr +35 (+9 eff.) Melee+ 40 light Ranged+ 33 light Dmg.mod +6% temporal +20% light +8% all ----- def ----- Resists +12% temporal +21% fire Mind.save +15 (+3 eff.) Confus- +49% Def/telep +10 Res/telep +10% Dur/telep +10% Rings make your fingers look great! |
| Around waist | Noonoozer1.0 T3 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% light +21% temporal Res.pen +25% temporal Melee Ret 10 light ----- def ----- Resists +15% temporal Max.HP +54.00 Def/telep +10 Res/telep +10% Dur/telep +10% A belt that goes around your waist. |
| In main hand | Rod of Sarrilon (136% power, 4 apr, temporal element)5.0 T5 staff 2H weapon [Unique] Unknown Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: Stats +7 Wil +8 Mag dps ---------- Spell.crit +15% Spell.pwr +40 (+8 eff.) Dmg.mod +40% temporal Res.pen +30% temporal ----- def ----- Anom.red +25 Teleport- +100% ---------- misc Cooldown Attenuate -1 Stop -2 Time Shield -3 Temporal Shield -3 Masteries +0.10 Chronomancy/Stasis +0.10 Chronomancy/Flux +0.10 Spell/Temporal A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand. |
| On hands | Dakhtun's Gauntlets (0 def, 6 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag dps ---------- Phys.crit +10.0% Spell.crit +10% Crit.mult +50.00% Dmg.mod +10% physical ----- def ----- Armour +6 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
| Main armor | elven-silk robe 'Thunderkiss' (8 def, 8 armour)2.0 T5 cloth armor [Random Unique] Arcane While equipped: Stats +13 Mag +2 Wil +4 Cun dps ---------- Dmg.mod +6% lightning +60% temporal +30% light +9% cold +30% darkness +30% physical Res.pen +15% temporal +15% physical Melee Ret 6 lightning ----- def ----- Armour +8 Defense +8 (+2 eff.) Resists +60% darkness +30% temporal +13% light +15% all Crit.chn- 15.00% Anom.red +16 Max.HP +57.00 ---------- misc Light +4 Infravis +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | elven-silk cloak 'Eilinera' (3 def, 0 armour)2.0 T5 cloak armor [Rare] Arcane While equipped: Stats +6 Mag +6 Wil dps ---------- Spell.crit +7% Crit.mult +20.00% Phys.pwr +30 (+8 eff.) Spell.pwr +15 (+3 eff.) S.pwr/crit +4 ----- def ----- Defense +3 (+1 eff.) Resists +9% acid +6% darkness HP.reg +4.18 Blind- +20% Disarm- +21% ---------- misc Mana/s.crit +2.09 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Skyvagrant0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +9 Dex +9 Cun +9 Con +33 Lck dps ---------- Mov.spd +10% Dmg.mod +6% temporal Acc +34 (+11 eff.) Melee Ret 4 lightning ----- def ----- Defense +27 (+5 eff.) Fatigue -9% Resists +6% lightning +15% temporal Unseen.red 35% HP.reg +4.00 ---------- misc Stam/turn +1.30 Amulets make your neck look great! |
Inventory
Elixir of Invulnerability2.0 potion [Plot Item] Nature Grant you complete invulnerability for five turns. A vial of thick fluid, metallic and reflective. It's incredibly heavy. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Scroll of Summoning (Limmir the Jeweler)0.1 tome scroll [Plot Item] Unknown Summon Limmir the jeweler at the center of the lake of the moon. Uses 1 power out of 1/1 Magical scrolls can have wildly different effects! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
2 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
218 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Essence of Bearness3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 100 power out of 100/100 The very essence of bearness! |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Aeryfang (dig speed 8 turns)3.0 T5 digger tool [Random Unique] Nature/Master While equipped: Stats +14 Str dps ---------- S.pwr/crit +4 Phasing +20% Apr +15 ----- def ----- Fatigue -10% Resists +21% blight +10% fire +22% darkness Affinity +15% darkness ---------- misc Mana/s.crit +2.00 Max.vim +20.00 Infravis +12 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 cooldown Level 4.5 Pwr.cost 26 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +93 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Paradox the Higher Paradox Mage level 41
4th Allure 124th year of Ascendancy at 22:15 see stats
A different point of view (Insane (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Paradox the Higher Paradox Mage level 50
4th Flare 124th year of Ascendancy at 03:29 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By Paradox the Higher Paradox Mage level 40
60th Haze 123rd year of Ascendancy at 00:54 see stats
Arachnophobia (Insane (Roguelike) difficulty)
Destroyed the spydric menace.By Paradox the Higher Paradox Mage level 50
55th Pyre 124th year of Ascendancy at 11:14 see stats
Are you out of your mind?! (Insane (Roguelike) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Paradox the Higher Paradox Mage level 45
8th Regrowth 124th year of Ascendancy at 12:11 see stats
Back and there again (Insane (Roguelike) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Paradox the Higher Paradox Mage level 50
52nd Pyre 124th year of Ascendancy at 12:32 see stats
Brave new world (Insane (Roguelike) difficulty)
Went to the Far East and took part in the war.By Paradox the Higher Paradox Mage level 44
3rd Regrowth 124th year of Ascendancy at 09:45 see stats
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By Paradox the Higher Paradox Mage level 27
60th Haze 122nd year of Ascendancy at 23:47 see stats
Can you bear it? So much bearness! (Insane (Roguelike) difficulty)
Killed Borius in the Bearscape.By Paradox the Higher Paradox Mage level 50
36th Dusk 124th year of Ascendancy at 05:13 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Paradox the Higher Paradox Mage level 11
8th Dusk 122nd year of Ascendancy at 18:24 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By Paradox the Higher Paradox Mage level 43
10th Allure 124th year of Ascendancy at 06:49 see stats
Don't Poosh it! (Insane (Roguelike) difficulty)
Killed Kelad in the lost land of Poosh.By Paradox the Higher Paradox Mage level 50
55th Dusk 124th year of Ascendancy at 22:54 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Paradox the Higher Paradox Mage level 31
49th Pyre 123rd year of Ascendancy at 07:01 see stats
Evil denied (Insane (Roguelike) difficulty)
Won ToME by preventing the Void portal from opening.By Paradox the Higher Paradox Mage level 50
76th Dusk 124th year of Ascendancy at 09:13 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Paradox the Higher Paradox Mage level 22
34th Haze 122nd year of Ascendancy at 23:54 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Paradox the Higher Paradox Mage level 31
49th Pyre 123rd year of Ascendancy at 07:36 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Paradox the Higher Paradox Mage level 30
27th Pyre 123rd year of Ascendancy at 20:01 see stats
Fear of Fours (Insane (Roguelike) difficulty)
Killed all four bosses of the Slime Tunnels.By Paradox the Higher Paradox Mage level 50
8th Dusk 124th year of Ascendancy at 18:55 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Paradox the Higher Paradox Mage level 32
43rd Dusk 123rd year of Ascendancy at 20:36 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Roguelike) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Paradox the Higher Paradox Mage level 47
8th Regrowth 124th year of Ascendancy at 17:06 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Paradox the Higher Paradox Mage level 10
4th Mirth 122nd year of Ascendancy at 09:52 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Paradox the Higher Paradox Mage level 20
12nd Haze 122nd year of Ascendancy at 15:28 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Paradox the Higher Paradox Mage level 30
60th Regrowth 123rd year of Ascendancy at 18:52 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By Paradox the Higher Paradox Mage level 40
59th Haze 123rd year of Ascendancy at 19:45 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By Paradox the Higher Paradox Mage level 50
73rd Regrowth 124th year of Ascendancy at 00:20 see stats
Orcrist (Insane (Roguelike) difficulty)
Killed the leaders of the Orc Pride.By Paradox the Higher Paradox Mage level 50
7th Dusk 124th year of Ascendancy at 16:23 see stats
Race through fire (Insane (Roguelike) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Paradox the Higher Paradox Mage level 50
67th Pyre 124th year of Ascendancy at 16:37 see stats
Rescuer of the lost (Insane (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Paradox the Higher Paradox Mage level 30
60th Regrowth 123rd year of Ascendancy at 19:07 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Paradox the Higher Paradox Mage level 42
9th Allure 124th year of Ascendancy at 16:12 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Paradox the Higher Paradox Mage level 21
28th Haze 122nd year of Ascendancy at 07:35 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By Paradox the Higher Paradox Mage level 43
10th Allure 124th year of Ascendancy at 08:50 see stats
Tactical master (Insane (Roguelike) difficulty)
Fought the two Sorcerers without closing any invocation portals.By Paradox the Higher Paradox Mage level 50
76th Dusk 124th year of Ascendancy at 09:12 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Paradox the Higher Paradox Mage level 10
5th Mirth 122nd year of Ascendancy at 01:12 see stats
The Legend of Garkul (Insane (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By Paradox the Higher Paradox Mage level 50
7th Dusk 124th year of Ascendancy at 15:15 see stats
The Right thing to do (Insane (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Paradox the Higher Paradox Mage level 29
23rd Regrowth 123rd year of Ascendancy at 20:01 see stats
The Sun Still Shines (Insane (Roguelike) difficulty)
Aeryn survived the last battle.By Paradox the Higher Paradox Mage level 50
76th Dusk 124th year of Ascendancy at 09:13 see stats
The bigger the better! (Insane (Roguelike) difficulty)
Did over 3000 damage in one attack.By Paradox the Higher Paradox Mage level 50
67th Pyre 124th year of Ascendancy at 09:55 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Paradox the Higher Paradox Mage level 10
6th Mirth 122nd year of Ascendancy at 11:01 see stats
There and back again (Insane (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Paradox the Higher Paradox Mage level 47
30th Regrowth 124th year of Ascendancy at 06:11 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Paradox the Higher Paradox Mage level 23
35th Haze 122nd year of Ascendancy at 02:34 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Paradox the Higher Paradox Mage level 16
78th Dusk 122nd year of Ascendancy at 23:50 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Paradox the Higher Paradox Mage level 50
33rd Pyre 124th year of Ascendancy at 21:27 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Paradox the Higher Paradox Mage level 39
59th Haze 123rd year of Ascendancy at 19:45 see stats
Wibbly Wobbly Timey Wimey Stuff (Insane (Roguelike) difficulty)
Killed the weaver queen and the temporal defiler.By Paradox the Higher Paradox Mage level 5
77th Pyre 122nd year of Ascendancy at 23:12 see stats
Log
You gain 24.30 gold from the transmogrification of voratun plate armour 'Polariara' (0 def, 16 armour).
You gain 6.85 gold from the transmogrification of enlightening voratun plate armour of stability (0 def, 16 armour).
You gain 25.00 gold from the transmogrification of Jettickler (20 def, 8 armour).
You gain 17.90 gold from the transmogrification of psion's elven-silk robe of life (0 def, 0 armour).
You gain 8.18 gold from the transmogrification of elven-silk robe of alchemy (0 def, 0 armour).
You gain 8.96 gold from the transmogrification of mindwoven silk robe of Angolwen (0 def, 0 armour).
You gain 5.96 gold from the transmogrification of plaguebringer's pouch of voratun shots (22/22, 163% power, 6 apr).
You gain 3.45 gold from the transmogrification of barbed pouch of voratun shots of crippling (20/20, 179% power, 6 apr).
You gain 3.45 gold from the transmogrification of barbed quiver of dragonbone arrows of crippling (21/21, 186% power, 18 apr).
You gain 9.07 gold from the transmogrification of strafer's dwarven-steel steamgun of piercing.
You gain 6.66 gold from the transmogrification of runic dragonbone longbow.
You gain 10.41 gold from the transmogrification of pulsing mindstar of storms (105% power, 32 apr, mind damage).
You gain 3.25 gold from the transmogrification of flaming voratun waraxe of massacre (166% power, 6 apr).
You gain 5.23 gold from the transmogrification of arcing voratun waraxe of crippling (150% power, 6 apr).
You gain 5.16 gold from the transmogrification of arcing voratun waraxe of crippling (149% power, 6 apr).
You gain 7.88 gold from the transmogrification of blazebringer's voratun longsword (154% power, 6 apr).
You gain 7.67 gold from the transmogrification of acidic voratun longsword of ruin (151% power, 6 apr).
You gain 25.00 gold from the transmogrification of voratun greatmaul 'Darkwilter' (178% power, 4 apr).
You gain 21.23 gold from the transmogrification of enhanced voratun greatmaul of erosion (182% power, 4 apr).
You gain 9.98 gold from the transmogrification of lifebinding elven-wood starstaff of illumination (129% power, 5 apr, physical element).
You gain 12.53 gold from the transmogrification of pixie's voratun ring of luminosity.
You gain 10.68 gold from the transmogrification of vitalizing voratun amulet of strength (+10).
You gain 1.00 gold from the transmogrification of stormshield rune (threshold 83; blocks 3; dur 4; cd 14).
You gain 1.00 gold from the transmogrification of wild infusion (res 24%; mental, magical; dur 3; cd 16).
There is an exit to the worldmap here (press '' or right click to use).
Saving game...
Saving done.
Saving game...
Saving done.





























































































