













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.0Donators/Buyers bonus! No Ruined Dungeon Puzzle 1.6.0Changes the Ruined Dungeon sealed door to open upon killing all six Guardians in lieu of the sequential orb interaction puzzle. Items Vault 1.7.0Donators/Buyers bonus! Logical Alchemists 1.5.10Makes alchemists focus on creating elixirs that you are not currently helping them with. Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Plenum Tooltip Custom Edit 1.7.2Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Tougher Escorts 1.6.0Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Better Sandworm Lair 1.5.10This addon aims to make Sandworm Lair less terrible. It does so by doing four things: Enabling natural tunnels, disabling burrowers, replacing the walls with their stable counterparts, and removing the alt version. These changes are accomplished by overloading the zone and npc files with edits and commented out sections. Please consider checking out the following addons that are probably better at dealing with the annoyance offered by SWL: codyfun123's "Sandworm Lair Tweaks" Updates: 1.0.1 |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Doomed |
| Level / Exp | 50 / 4140% |
| Size | medium |
| Lifes / Deaths | Killed by Velille the shadowblade at level 28 on the 68th Haze 122nd year of Ascendancy at 13:34 2 / 5Killed by Areda the snow giant at level 29 on the 71st Haze 122nd year of Ascendancy at 18:21 Killed by Ivuldavena the orc cryomancer at level 47 on the 20th Haze 123rd year of Ascendancy at 03:02 Killed by Layumira the orc cryomancer at level 50 on the 25th Dusk 124th year of Ascendancy at 09:39 Killed by Aditha the orc archer at level 50 on the 6th Haze 124th year of Ascendancy at 10:30 |
| Antimagic | Follower |
Primary Stats
| Strength | 43 (base 15) |
| Dexterity | 88.212905839698 (base 34) |
| Constitution | 87.212905839699 (base 60) |
| Magic | 29 (base 12) |
| Willpower | 191.09820236872 (base 65) |
| Cunning | 139.13643685904 (base 60) |
Resources
| Life | 2179/2179 |
| Hate | 41/100 |
| Equilibrium | 48 |
| Healing Factor | 2.5 |
| Regeneration | 190.64402014937 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 7 |
| See Stealth | 79.30276715832 |
| See Invisible | 94.515672998019 |
Offense: Mainhand
| Damage | 186 |
| Accuracy | 83 |
| Crit Chance | 74% |
| APR | 100 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 238 |
| Accuracy | 83 |
| Crit Chance | 74% |
| APR | 100 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 11 |
| Crit Chance | 42% |
| Speed | 1 |
Offense: Mind
| Mindpower | 106 |
| Crit Chance | 97% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +75% |
| Physical | +25% |
| Mind | +58% |
| All | +19% |
Offense: Damage Penetration
| Lightning | +30% |
| Nature | +45% |
| Blight | +40% |
| Physical | +35% |
| Mind | +83% |
| All | +20% |
Defense: Base
| Armour (hardiness) | 18 (48.304188961773%) |
| Defense | 83 |
| Ranged Defense | 83 |
| Fatigue | 0 |
| Physical Save | 48 |
| Spell Save | 60 |
| Mental Save | 75 |
Defense: Resistances
| Acid | + 49%( 70%) |
| Blight | + 55%( 70%) |
| Arcane | + 46%( 70%) |
| Cold | + 54%( 70%) |
| All | + 40%( 70%) |
| Physical | + 50%( 74%) |
| Lightning | + 58%( 70%) |
| Light | + 49%( 70%) |
| Temporal | + 62%( 70%) |
| Mind | + 58%( 70%) |
| Darkness | + 71%( 82%) |
| Fire | + 49%( 70%) |
| Nature | + 70%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Bleed Resistance | 80% |
| Confusion Resistance | 100% |
| Fear Resistance | 41% |
| Teleport Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 41% |
Inscriptions (4/4)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 987 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 27% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 469 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 899% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
| Cursed / Darkness | 1.60 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cursed / Shadows | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Cursed / Punishments | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cursed / Fears | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cursed / Force of will | 1.30 |
| 4/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Cursed aura | 1.60 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 4/5 |
| 3/5 |
| 1/5 |
| Wild-gift / Mindstar mastery | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Gestures | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Cursed / Dark sustenance | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Antimagic | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Gesture of Pain |
| talent | Deflection |
| talent | Call Shadows |
| talent | Psiblades |
| talent | Antimagic Shield |
| beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 4.6)Penalty : Fractured Sanity: -8% Mind Resistance, -10% Confusion Immunity Power 1+: Unleashed: +14% critical damage, +16% off-hand weapon damage Power 2+: -1 Luck, +8 Dexterity Power 3+: Conspirator: Your madness is contagious. Every time you critically damage a foe there is a 66% chance to spread one of your current detrimental mental effect to them. Power 4+: Mania: Once per turn, when an attack does more than 12.5% of your life, the remaining cooldown of all your talents is reduced by 1. |
| beneficial effect | Guarding against melee damage: Will dismiss up to 89 damage from the next 2.8 attack(s) with a 9% chance to counterattack. Guarded |
| beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 7.6)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missplaced Endeavours: The endeavours of those around you begin to fail (+47% chance to avoid traps). Power 2+: -1 Luck, +14 Cunning Power 3+: Missed Opportunities: Opportunities are fleeting, and those close to you begin to miss them (+19% evasion). Power 4+: Unfortunate End: The damage you deal will increase by 55% if the increase would be enough to kill your opponent. |
| beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 4.6): 0%Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 11% when tested. Power 1+: Removed from Reality: +6 Physical Resistance, +4 Maximum Physical Resistance Power 2+: -1 Luck, +8 Willpower Power 3+: Harrow: When a foe attempts to inflict a detrimental effect upon you, your harrowing aura retaliates against a random foe in range 10, dealing 110 mind and 82 darkness damage. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 6 nightmare (summon Terrors and chances to slow, deal 183 Mind damage, and deal 138 Darkness damage) for 8 turns. The chance grows each time you are struck but fades over time. |
| beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 6.6)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 10%) for 4 turns. Power 1+: Nightwalker: +26 Darkness Resistance, +12% Max Darkness Resistance, +15 See Invisible Power 2+: -1 Luck, +12 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 28% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 28% for 3 turns. |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 3 of Norgos Lair. Escort: injured seer (level 3 of Norgos Lair)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You failed to protect the lone alchemist from death by Beluba the cave troll. Escort: lone alchemist (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Dreadfell. Escort: lone alchemist (level 3 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 5 of Dreadfell. Escort: lost defiler (level 5 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 7 of Dreadfell. Escort: lost defiler (level 7 of Dreadfell)As a reward you improved Willpower by +5. | done |
You failed to protect the repented thief from death by Layota the ghoulking. Escort: repented thief (level 4 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 6 of Dreadfell. Escort: repented thief (level 6 of Dreadfell)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Dreadfell. Escort: worried loremaster (level 2 of Dreadfell)As a reward you improved Willpower by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 4764. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Agrimley the hermit. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of drakeskin leather boots 'Quenchmoon' (Misfortune) (37 def, 5 armour)2.0 T5 feet armor [Random Unique] Nature/Master While equipped: Stats +28 Dex +5 Cun +5 Con dps ---------- Crit.mult +10.00% Res.pen +10% physical Melee Ret 2 cold On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +5 Defense +37 (+7 eff.) Resists +9% nature Phys.save +25 (+9 eff.) Mind.save +21 (+5 eff.) HP.reg +10.00 Heal.mod +20% Curse of Misfortune A pair of boots made of leather. |
| Light source | Gorestir (Nightmares)1.0 T5 lite [Random Unique] Nature/Disrupt While equipped: Stats +20 Wil dps ---------- Phys.crit +18.0% Crit.mult +57.00% Phys.pwr +30 (+8 eff.) ----- def ----- Resists +1% physical +3% all Spell.save +12 (+3 eff.) Mind.save +3 (+0 eff.) Die.at -80.00 life Heal.mod +15% Disease- +10% Confus- +20% Teleport- +20% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +5 Curse of Nightmares Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | voratun helm 'Eleratira' (Shrouds) (35 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +10 Str +6 Mag +9 Wil dps ---------- S.pwr/crit +10 Res.pen +20% blight +25% mind Melee Ret 13 blight ----- def ----- Armour +5 Defense +35 (+7 eff.) Fatigue +5% Heal.mod +27% ---------- misc Max.vim +66.52 Curse of Shrouds A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Spellhunt Remnants (Shrouds) (6 def, 8 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +15% Mind.pwr +12 (+2 eff.) Dmg.mod +25% nature Res.pen +25% nature ----- def ----- Armour +8 Defense +6 (+1 eff.) Spell.save +15 (+3 eff.) Max.HP +100.00 ---------- misc Light +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Curse of Shrouds Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 245.14 arcane damage and stunned). Uses 100 power out of 150/150 These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
| Tool | Aeretovon the stralite torque of gale force (Misfortune) [power 370] (15 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: Stats +4 Str +8 Wil +6 Cun dps ---------- Dmg.mod +9% mind Acc +15 (+4 eff.) ----- def ----- Crit.dmg- 15.00% ---------- misc Stam/turn +3.00 Curse of Misfortune Project a gust of wind in a cone knocking enemies back 12 spaces and dealing 462 physical damage Puts all charms on 15 cooldown 100% to gain a 34% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Ragyleg the voratun ring (Shrouds)0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +3 Str dps ---------- Phys.pwr +20 (+5 eff.) Spell.pwr +17 (+3 eff.) Mind.pwr +16 (+3 eff.) Dmg.mod +6% physical +17% nature +8% all Res.pen +5% physical Acc +17 (+4 eff.) Apr +17 ----- def ----- Defense +17 (+3 eff.) Resists +9% cold +40% nature +9% temporal Max.HP +100.00 HP.reg +20.00 Heal.mod +20% Curse of Shrouds Disengage: Puts all charms on 10 cooldown Level 3.5 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| On fingers | solipsist's voratun ring of life (Misfortune)0.1 T5 ring jewelry [Ego++] Nature/Psionic While equipped: Stats +6 Cun +8 Wil dps ---------- Mind.pwr +11 (+2 eff.) ----- def ----- Max.HP +86.00 HP.reg +15.00 Heal.mod +19% Curse of Misfortune Rings make your fingers look great! |
| Around neck | Serpentknight the voratun amulet (Madness)0.1 T5 amulet jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +10 (+2 eff.) Dmg.mod +6% nature Res.pen +10% lightning Melee Ret 4 mind 10 nature On Hit (Melee): * 10% chance to slow global speed by 82% ----- def ----- Resists +18% nature +15% lightning Mind.save +15 (+3 eff.) Heal.mod +30% Cut- +80% Confus- +19% ---------- misc Masteries +0.40 Cursed/Cursed aura +0.40 Cunning/Survival Curse of Madness Heal: Puts all charms on 35 cooldown Level 4.5 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 712 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
| In main hand | Islirikira (Misfortune) (115% power, 83 apr, mind damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic Power 115% Range: 1.1x Uses 99% Wil, 59% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +83 Crit +5.0% Atk.spd 100% On Hit.r1 +8 mind While equipped: Stats +2 Cun dps ---------- Mind.crit +9% Mind.pwr +20 (+3 eff.) Dmg.mod +10% mind +8% nature Res.pen +18% mind ----- def ----- Resists +10% blight +12% temporal +8% mind Dmg.Resnn +22% Heal.mod +21% Heal/summ +60 Disease- +22% ---------- misc Psi/ret +1.60 Talents +1 Attune Mindstar Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Girdle of Preservation (Nightmares)1.0 T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil ----- def ----- Resists +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Phys.save +15 (+5 eff.) Spell.save +15 (+3 eff.) Mind.save +15 (+3 eff.) Confus- +20% Curse of Nightmares A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
| In off hand | Nexus of the Way (Shrouds) (124% power, 83 apr, mind damage)3.0 T5 mindstar 1H weapon [Unique] Nature/Psionic Power 124% Range: 1.1x Uses 119% Wil, 40% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +83 Crit +5.0% Atk.spd 100% While equipped: Stats +6 Cun +12 Wil dps ---------- Mind.crit +9% Mind.pwr +36 (+6 eff.) Dmg.mod +20% mind Res.pen +20% mind ----- def ----- Resists +20% mind Confus- +30% Curse of Shrouds Wayist: (Instant) Level 2.5 Pwr.cost 60 out of 60/60. Range 4 Travel.spd instantaneous Is a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side for 6 turns. All their primary stats will be set to 122 (based on your Willpower and Talent Level). Your increased damage, damage penetration, and many other stats will be inherited. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. |
| Cloak | Guise of the Hated (Madness) (14 def, 0 armour)2.0 T5 cloak armor [Unique] Psionic While equipped: Stats +4 Dex +8 Wil +6 Cun dps ---------- Phys.crit +10.0% Mind.crit +10% Mind.pwr +20 (+3 eff.) Melee+ 30 mind 30 darkness Dmg.mod +4% all Melee Ret 30 mind 30 darkness ----- def ----- Defense +14 (+2 eff.) Resists +10% darkness +10% mind Mind.save +10 (+2 eff.) Stealth +12 ---------- misc Hate/kill +5.00 Talents +5 Dark Vision Masteries +0.30 Cursed/Gloom +0.30 Cursed/Darkness On Mind Hit: 10% Creeping Darkness 3 Curse of Madness Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
| Main armor | Crimson Robe (Misfortune) (12 def, 0 armour)2.0 T5 cloth armor [Unique] Psionic While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +9% Mind.pwr +20 (+3 eff.) Melee+ 35 mind 10% gloom effects Res.pen +20% all Melee Ret 35 mind 10% gloom effects ----- def ----- Defense +12 (+2 eff.) Resists +15% all ---------- misc Psi/turn +0.20 Hate/m.crit +4.00 Psi/m.crit +4.00 Hate/kill +2.00 Masteries +0.20 Psionic/Focus +0.20 Cursed/Slaughter +0.10 Psionic/Solipsism +0.20 Cursed/Punishments On Mind Hit: 8% Cursed Bolt 2 On Mind Hit: 8% Waking Nightmare 2 Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. Curse of Misfortune This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
Inventory
regeneration infusion of the psychic (heal 935; 12 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 935 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Hurulathagarab the copper amulet (Nightmares)0.1 T1 amulet jewelry [Rare] Nature While equipped: ----- def ----- Armour +2 Resists +11% mind +3% darkness Phys.save +6 (+2 eff.) Mind.save +3 (+0 eff.) Disarm- +20% Confus- +22% Curse of Nightmares Amulets make your neck look great! |
restful copper amulet (Misfortune)0.1 T1 amulet jewelry [Ego] Master While equipped: ----- def ----- Fatigue -4% HP.reg +1.00 Curse of Misfortune Amulets make your neck look great! |
Drista the Strikeusher (Misfortune)0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +9 Lck +3 Cun dps ---------- Res.pen +25% mind Acc +9 (+2 eff.) ----- def ----- Defense +5 (+1 eff.) Resists +6% lightning Unseen.red 12% ---------- misc Infravis +3 See.Invis +9 Curse of Misfortune Amulets make your neck look great! |
steel amulet 'Delogoran' (Nightmares)0.1 T2 amulet jewelry [Random Unique] Nature While equipped: Stats +3 Cun +5 Str dps ---------- Crit.mult +10.00% Dmg.mod +3% physical Apr +1 ----- def ----- Resists +10% mind Confus- +20% Curse of Nightmares Amulets make your neck look great! |
Jetgrinder (Nightmares)0.1 T4 amulet jewelry [Rare] Master While equipped: Stats +4 Wil dps ---------- Dmg.mod +18% arcane +18% mind Res.pen +20% darkness +10% mind ----- def ----- Fatigue -9% Resists +5% arcane HP.reg +5.00 Curse of Nightmares Amulets make your neck look great! |
Mardamadas (Nightmares)0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: dps ---------- Crit.mult +20.00% Phys.pwr +10 (+3 eff.) Phys.spd +10% Dmg.mod +10% physical Res.pen +15% mind Acc +9 (+2 eff.) Apr +20 On Hit (Melee): * 24 arcane resource burn ----- def ----- Armour +8 Defense +11 (+2 eff.) Resists +15% acid +14% physical +6% cold Res.Cap +7% all Phys.save +27 (+9 eff.) ---------- misc Stam/turn +1.10 Hate/m.crit +2.00 Max.hate +8.00 Curse of Nightmares Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Fulyrin the copper ring (Misfortune)0.1 T1 ring jewelry [Rare] Master While equipped: Stats +2 Dex dps ---------- Acc +4 (+1 eff.) On Hit (Melee): * 10% chance to reduce all saves and defense by 51 ----- def ----- Resists +6% blight +2% physical Curse of Misfortune Rings make your fingers look great! |
Halondur (Corpses)0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +1 Con dps ---------- Crit.mult +10.00% Dmg.mod +11% acid ----- def ----- Resists +22% acid Pinning- +10% Curse of Corpses Rings make your fingers look great! |
mule's copper ring (Misfortune)0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -4% ---------- misc Max.enc +20 Curse of Misfortune Rings make your fingers look great! |
Frigidtyphoon (Madness)0.1 T2 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Wil +4 Cun +3 Con dps ---------- Mind.pwr +7 (+1 eff.) Res.pen +5% arcane ----- def ----- Phys.save +6 (+2 eff.) HP.reg +3.00 Stun/Frz- +28% ---------- misc Mana/turn +0.16 Curse of Madness Rings make your fingers look great! |
Isleldakira (Shrouds)0.1 T2 ring jewelry [Rare] Master While equipped: Stats +4 Wil dps ---------- Crit.mult +10.00% On Hit (Melee): * 20% chance to reduce all saves and defense by 51 ----- def ----- Max.HP +32.00 Disarm- +29% Pinning- +30% Knockbk- +28% ---------- misc Psi/ret +0.36 Hate/m.crit +3.00 Max.hate +6.00 Curse of Shrouds Rings make your fingers look great! |
Vargh Redemption (Nightmares)0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Curse of Nightmares Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 32.12 cold and 33.74 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
Brodaziladan (Nightmares)0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +18 Cun +8 Wil dps ---------- Mind.pwr +13 (+2 eff.) Melee+ 35 physical Ranged+ 34 physical Dmg.mod +20% acid Melee Ret 4 mind On Hit (Melee): * 20% chance to reduce all saves and defense by 51 On Hit (Ranged): * 20% chance to reduce all saves and defense by 51 ----- def ----- Fatigue -10% Resists +49% acid +9% fire +9% cold +6% arcane +12% mind ---------- misc Max.enc +33 Hate/m.crit +3.00 Max.hate +14.00 Curse of Nightmares Bleeding Edge: Puts all charms on 20 cooldown Level 5.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 173% weapon damage. If the attack hits, the target will bleed for 326% weapon damage over 7 turns, and all healing will be reduced by 71%. Rings make your fingers look great! |
Awakened Staff of Absorption (172% power, 60 apr, cold element)7.0 T5 staff 2H weapon Reqs Mag 40 [Godslayer] Unknown Power 172% Range: 1.2x Uses 130% Mag Dmg Arcane Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+6 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Spider-Silk Robe of Spydrë (Misfortune) (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+2 eff.) Resists +30% nature +11% all Phys.save +10 (+4 eff.) Spell.save +10 (+2 eff.) Curse of Misfortune This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Adith the rough leather belt (Corpses)1.0 T1 belt armor [Rare] Master While equipped: Stats +4 Cun +4 Wil dps ---------- Res.pen +10% physical Against +15% Summoned ----- def ----- Resists +3% blight +6% mind D.Red.from +15% Summoned Phys.save +3 (+1 eff.) Disarm- +20% Curse of Corpses A belt that goes around your waist. |
Icesin the rough leather belt (Corpses)1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +2 (+0 eff.) Dmg.mod +9% cold Res.pen +5% lightning +5% cold +5% nature ----- def ----- Phys.save +6 (+2 eff.) Curse of Corpses A belt that goes around your waist. |
Girdle of the Calm Waters (Nightmares)1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% Curse of Nightmares A belt rumoured to have been worn by the Conclave healers. |
Artheduhell the linen cloak (Madness) (6 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Str +1 Dex +1 Mag +6 Cun dps ---------- Melee Ret 2 mind ----- def ----- Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloth of Dreams (Misfortune) (10 def, 0 armour)2.0 T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +6 (+1 eff.) ----- def ----- Defense +10 (+2 eff.) Resists +15% mind Phys.save +10 (+4 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) ---------- misc Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Curse of Misfortune Slumber: Level 4.5 Pwr.cost 10 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts the target into a deep sleep for 5 turns, rendering it unable to act. Every 121 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
elven-silk cloak 'Nerolle' (Madness) (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Master/Psionic While equipped: Stats +10 Cun +9 Wil dps ---------- Mind.crit +15% Dmg.mod +21% darkness +3% arcane Res.pen +15% darkness Melee Ret 6 arcane ----- def ----- Defense +3 (+0 eff.) Resists +17% darkness +9% mind +5% arcane Stealth +21 Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Frost Treads (Shrouds) (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+0 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. Curse of Shrouds A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
pair of drakeskin leather boots 'Blazeradiance' (Misfortune) (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Con +6 Wil dps ---------- Mind.pwr +8 (+1 eff.) Mov.spd +10% Dmg.mod +3% light Res.pen +10% light +9% physical On Hit (Melee): * 20% chance to reduce damage dealt by 41% ----- def ----- Armour +5 Fatigue -10% Resists +15% lightning +14% fire +11% temporal +18% cold Max.HP +60.00 HP.reg +4.00 Poison- +20% Confus- +20% ---------- misc Stam/turn +0.90 Curse of Misfortune Blindside: Puts all charms on 25 cooldown Level 2.5 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 46% (at 0 Hate) to 155% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 15 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
pair of drakeskin leather boots 'Dairelegund' (Corpses) (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Master While equipped: Stats +8 Dex +6 Cun +6 Con +15 Lck dps ---------- Phys.crit +6.0% Crit.mult +15.00% Phys.pwr +6 (+2 eff.) Apr +13 ----- def ----- Armour +5 Resists +6% arcane +23% fire +9% light +15% cold Phys.save +20 (+7 eff.) Spell.save +9 (+2 eff.) Mind.save +21 (+5 eff.) Stealth +13 ---------- misc Equi/ret +0.16 Curse of Corpses A pair of boots made of leather. |
cashmere wizard hat 'Iceschism' (Misfortune) (2 def, 0 armour)2.0 T3 head armor [Rare] Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.crit +5% Dmg.mod +3% lightning +6% mind Res.pen +5% mind +10% cold On Hit (Melee): * 20% chance to reduce all saves and defense by 51 ----- def ----- Defense +2 (+0 eff.) Resists +12% mind +6% cold Mind.save +13 (+3 eff.) Curse of Misfortune Hateful Whisper: Puts all charms on 15 cooldown Level 8.2 Pwr.cost 15 out of 15/15. Range 5 Travel.spd instantaneous Is a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 802 mind damage and feed you 7 hate. For the first 3 turns, the whisper will travel from the original victim to a new one within a range of 5.0. Every victim of the whisper has a 40% chance of spreading it to another victim every turn. 25% chance to brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
rough leather cap 'Deepswrack' (Shrouds) (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Crit.mult +15.00% On Hit (Melee): * 10% chance to reduce damage dealt by 41% ----- def ----- Armour +1 Fatigue +1% Resists +1% physical +7% cold Die.at -20.00 life ---------- misc Breathe water Curse of Shrouds A cap made of leather. |
Xanewe (Madness) (10 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: ----- def ----- Armour +3 Defense +10 (+2 eff.) Fatigue +3% Resists +6% blight +12% cold Spell.save +18 (+4 eff.) HP.reg +4.00 Stun/Frz- +20% ---------- misc Breathe water Curse of Madness A cap made of leather. |
Omniscience (Madness) (7 def, 0 armour)1.0 T5 head armor [Unique] Psionic While equipped: dps ---------- Mind.crit +9% Mind.pwr +20 (+3 eff.) Res.pen +10% mind ----- def ----- Defense +7 (+1 eff.) Resists +15% mind Res.Cap +10% mind Mind.save +25 (+6 eff.) Confus- +40% ---------- misc Psi/m.crit +6.00 Max.psi +50.00 Infravis +5 Curse of Madness Reveal the surrounding area (range 20). Uses 30 power out of 30/30 This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen." |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Velarath the Frozenraven (Nightmares)2.0 T1 lite [Rare] Nature While equipped: Stats +1 Str +9 Dex dps ---------- Res.pen +20% cold ----- def ----- Resists +6% cold Max.HP +40.00 ---------- misc Light +3 Curse of Nightmares A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern (Misfortune)2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 Curse of Misfortune A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern of health (Shrouds)2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +41.00 ---------- misc Light +5 Curse of Shrouds A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Emybeth the alchemist's lamp (Shrouds)1.0 T3 lite [Rare] Master While equipped: Stats +3 Cun +4 Wil dps ---------- Dmg.mod +15% mind ----- def ----- Crit.dmg- 15.00% ---------- misc Light +6 Curse of Shrouds A normal brass lantern, enhanced by alchemy to make it brighter. |
iron pickaxe of endurance (Shrouds) (dig speed 36 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +3 Str ----- def ----- Fatigue -4% While carried: ---------- misc Talents +1 Dig Curse of Shrouds Allows you to dig a wall, remove a tree, create ways. |
miner's iron pickaxe (Madness) (dig speed 29 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Curse of Madness Allows you to dig a wall, remove a tree, create ways. |
Charwreck (Corpses) (dig speed 24 turns)3.0 T3 digger tool [Rare] Nature While equipped: Stats +4 Str +1 Dex +3 Cun dps ---------- Dmg.mod +12% fire Melee Ret 4 darkness 4 fire ----- def ----- Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Max.HP +54.00 While carried: ---------- misc Talents +1 Dig Curse of Corpses Allows you to dig a wall, remove a tree, create ways. |
Polyriama (Nightmares) (dig speed 9 turns)3.0 T5 digger tool [Random Unique] Master While equipped: Stats +11 Str dps ---------- Apr +11 ----- def ----- Fatigue -7% Resists +9% lightning +8% fire +16% darkness Die.at -60.00 life Max.HP +20.00 Confus- +20% While carried: ---------- misc Talents +1 Dig Curse of Nightmares Perfect Strike: (Instant) Puts all charms on 26 cooldown Level 3.5 Pwr.cost 26 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +80 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 553.00 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Pologawen the Galebright (Misfortune) [power 105] (15 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: Stats +2 Str +1 Con dps ---------- Crit.mult +15.00% Res.pen +5% lightning Apr +1 ----- def ----- Defense +5 (+1 eff.) Curse of Misfortune Project a gust of wind in a cone knocking enemies back 7 spaces and dealing 131 physical damage Puts all charms on 15 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Goy the Cornac Doomed level 42
7th Mirth 123rd year of Ascendancy at 14:01 see stats
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Goy the Cornac Doomed level 50
30th Dusk 124th year of Ascendancy at 06:53 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Goy the Cornac Doomed level 42
5th Mirth 123rd year of Ascendancy at 21:51 see stats
Antimagic! (Insane (Adventure) difficulty)
Completed antimagic training in the Ziguranth camp.By Goy the Cornac Doomed level 19
37th Dusk 122nd year of Ascendancy at 23:27 see stats
Arachnophobia (Insane (Adventure) difficulty)
Destroyed the spydric menace.By Goy the Cornac Doomed level 47
39th Dusk 123rd year of Ascendancy at 04:54 see stats
Are you out of your mind?! (Insane (Adventure) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Goy the Cornac Doomed level 50
5th Mirth 124th year of Ascendancy at 16:36 see stats
Back and there again (Insane (Adventure) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Goy the Cornac Doomed level 50
43rd Regrowth 124th year of Ascendancy at 21:35 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By Goy the Cornac Doomed level 45
35th Dusk 123rd year of Ascendancy at 22:33 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By Goy the Cornac Doomed level 29
69th Haze 122nd year of Ascendancy at 05:12 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Goy the Cornac Doomed level 11
2nd Flare 122nd year of Ascendancy at 09:54 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By Goy the Cornac Doomed level 44
32nd Dusk 123rd year of Ascendancy at 21:57 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Goy the Cornac Doomed level 34
61st Regrowth 123rd year of Ascendancy at 10:29 see stats
Evil denied (Insane (Adventure) difficulty)
Won ToME by preventing the Void portal from opening.By Goy the Cornac Doomed level 50
8th Haze 124th year of Ascendancy at 09:13 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Goy the Cornac Doomed level 24
57th Haze 122nd year of Ascendancy at 23:43 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Goy the Cornac Doomed level 30
77th Haze 122nd year of Ascendancy at 14:40 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Goy the Cornac Doomed level 27
67th Haze 122nd year of Ascendancy at 20:15 see stats
Fear of Fours (Insane (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By Goy the Cornac Doomed level 50
49th Dusk 124th year of Ascendancy at 20:15 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Goy the Cornac Doomed level 31
37th Regrowth 123rd year of Ascendancy at 00:12 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Adventure) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Goy the Cornac Doomed level 50
5th Mirth 124th year of Ascendancy at 18:42 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Goy the Cornac Doomed level 10
10th Mirth 122nd year of Ascendancy at 03:34 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Goy the Cornac Doomed level 20
52nd Dusk 122nd year of Ascendancy at 15:10 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Goy the Cornac Doomed level 30
72nd Haze 122nd year of Ascendancy at 16:35 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Goy the Cornac Doomed level 40
3rd Mirth 123rd year of Ascendancy at 16:49 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By Goy the Cornac Doomed level 50
40th Regrowth 124th year of Ascendancy at 22:21 see stats
Oozemancer (Insane (Adventure) difficulty)
Destroyed the corrupted oozemancer.By Goy the Cornac Doomed level 50
41st Pyre 124th year of Ascendancy at 05:24 see stats
Orcrist (Insane (Adventure) difficulty)
Killed the leaders of the Orc Pride.By Goy the Cornac Doomed level 50
48th Dusk 124th year of Ascendancy at 20:38 see stats
Overpowered! (Insane (Adventure) difficulty)
Did over 6000 damage in one attack.By Goy the Cornac Doomed level 50
7th Haze 124th year of Ascendancy at 06:55 see stats
Race through fire (Insane (Adventure) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Goy the Cornac Doomed level 50
3rd Dusk 124th year of Ascendancy at 01:28 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Goy the Cornac Doomed level 22
62nd Dusk 122nd year of Ascendancy at 04:06 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Goy the Cornac Doomed level 28
67th Haze 122nd year of Ascendancy at 23:19 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Goy the Cornac Doomed level 23
57th Haze 122nd year of Ascendancy at 22:34 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Goy the Cornac Doomed level 44
33rd Dusk 123rd year of Ascendancy at 00:53 see stats
Tactical master (Insane (Adventure) difficulty)
Fought the two Sorcerers without closing any invocation portals.By Goy the Cornac Doomed level 50
8th Haze 124th year of Ascendancy at 09:12 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Goy the Cornac Doomed level 7
78th Pyre 122nd year of Ascendancy at 11:29 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Goy the Cornac Doomed level 50
48th Dusk 124th year of Ascendancy at 14:34 see stats
The Sun Still Shines (Insane (Adventure) difficulty)
Aeryn survived the last battle.By Goy the Cornac Doomed level 50
8th Haze 124th year of Ascendancy at 09:13 see stats
The bigger the better! (Insane (Adventure) difficulty)
Did over 3000 damage in one attack.By Goy the Cornac Doomed level 45
33rd Dusk 123rd year of Ascendancy at 12:32 see stats
The sky is falling! (Insane (Adventure) difficulty)
Saw a huge meteor falling from the sky.By Goy the Cornac Doomed level 34
72nd Regrowth 123rd year of Ascendancy at 14:33 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Goy the Cornac Doomed level 49
18th Regrowth 124th year of Ascendancy at 09:24 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Goy the Cornac Doomed level 24
59th Haze 122nd year of Ascendancy at 01:59 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Goy the Cornac Doomed level 16
11st Dusk 122nd year of Ascendancy at 17:08 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Goy the Cornac Doomed level 41
5th Mirth 123rd year of Ascendancy at 05:27 see stats
Log
Shadow casts Phase Door.
Today is the 37th Haze of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Shadow casts Phase Door.
Your summoned shadow disappears.
There is a teleportation circle to the surface here (press '' or right click to use).
There is a Teleportation portal to the Sher'Tul Fortress here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Today is the 38th Haze of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:28.
Today is the 39th Haze of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:43.
Saving done.
Today is the 40th Haze of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:10.
Today is the 41st Haze of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:25.
There is a Last Hope (Town) here (press '' or right click to use).
There is an exit to the worldmap here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...
Saving done.
Shadow casts Phase Door.
Shadow casts Phase Door.















































































































