













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Quality of Life Pack 1.7.4An assortment of quality of life modifications too insignificant to be standalone. Removed collapsible walls in the Sandworm Lair. (restoring auto-explore) Changed the layout of the city Shatur to be more open and less annoying to move around in. Changed the Dwarf's starting zone boss to die after killing one summon instead of ten. Characters that have won the game are far more likely to trigger the special farportal events. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Dwarf |
| Class | Stone Warden |
| Level / Exp | 50 / 3602% |
| Size | medium |
| Lifes / Deaths | Killed by Greater Mummy Lord at level 50 on the 19th Loss 123rd year of Ascendancy at 22:03 / 1 |
Primary Stats
| Strength | 122 (base 64) |
| Dexterity | 40 (base 9) |
| Constitution | 75 (base 35) |
| Magic | 139 (base 60) |
| Willpower | 93 (base 29) |
| Cunning | 98 (base 38) |
Resources
| Life | 2064/2064 |
| Mana | 626/791 |
| Equilibrium | 45 |
| Healing Factor | 1.729557823378 |
| Regeneration | 40.212219393539 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 21.013726448078 |
| Infravision | 6 |
| See Stealth | 62.681079374108 |
| See Invisible | 62.681079374108 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 346 |
| Accuracy | 64 |
| Crit Chance | 88% |
| APR | 42 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 187 |
| Accuracy | 64 |
| Crit Chance | 88% |
| APR | 42 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 105 |
| Crit Chance | 64% |
| Speed | 1 |
Offense: Mind
| Mindpower | 91 |
| Crit Chance | 56% |
| Speed | 1 |
Offense: Damage Bonus
| Light | +19% |
| Temporal | +27% |
| Blight | +19% |
| Arcane | +32% |
| Physical | +32% |
| All | +7% |
Offense: Damage Penetration
| Acid | +35% |
| Blight | +20% |
| Arcane | +38% |
| Mind | +30% |
| All | +15% |
| Light | +30% |
| Physical | +15% |
| Fire | +35% |
| Cold | +25% |
Defense: Base
| Armour (hardiness) | 123.05144265938 (100%) |
| Defense | 64 |
| Ranged Defense | 64 |
| Fatigue | 30 |
| Physical Save | 63 |
| Spell Save | 70 |
| Mental Save | 80 |
Defense: Resistances
| Acid | + 49%( 70%) |
| Blight | + 68%( 70%) |
| Physical | + 70%( 70%) |
| Cold | + 60%( 70%) |
| All | + 22%( 70%) |
| Lightning | + 61%( 70%) |
| Light | + 31%( 70%) |
| Temporal | + 38%( 70%) |
| Mind | + 29%( 70%) |
| Darkness | + 34%( 70%) |
| Fire | + 62%( 70%) |
| Nature | + 52%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Teleport Resistance | 20% |
| Confusion Resistance | 28% |
| Pinning Resistance | 28% |
| Disarm Resistance | 59% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (4/4)
| Runes | Effective talent level: 2.5 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 795 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 181 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 369 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 2.5 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Wild-gift / Earthen vines | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Wild-gift / Dwarven nature | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Eldritch shield | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Earth | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Spell / Eldritch stone | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Deeprock | 1.30 |
| 4/5 |
| 3/5 |
| 1/5 |
| 3/5 |
| Wild-gift / Earthen power | 1.30 |
| 5/5 |
| 2/5 |
| 2/5 |
| 1/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Cunning / Scoundrel | 1.00 |
| 2/5 |
| 5/5 |
| 5/5 |
| 3/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Stone Skin |
| talent | Stone Vines |
| talent | Shards |
| talent | Premonition |
| talent | Eldritch Infusion |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 8 of Dreadfell. Escort: injured seer (level 8 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the lost sun paladin from death by Cyrutta the black crystal. Escort: lost sun paladin (level 4 of Old Forest) | failed |
You failed to protect the lost sun paladin from death by Stone Warden. Escort: lost sun paladin (level 7 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Norgos Lair. Escort: lost warrior (level 2 of Norgos Lair)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You successfully escorted the repented thief to the recall portal on level 6 of Dreadfell. Escort: repented thief (level 6 of Dreadfell)As a reward you improved talent Misdirection (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 3963. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Ungrol of Last Hope. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. You have aided Marus of Elvala in creating an elixir of mastery. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Unbreakable Greaves (8 def, 20 armour)3.0 T5 feet armor Reqs Heavy armour training [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+2 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
| Light source | Cuthuradas the dwarven lantern1.0 T5 lite [Random Unique] Nature/Master/Psionic While equipped: Stats +7 Mag +8 Wil dps ---------- Phys.crit +6.0% Spell.crit +3% Mind.crit +12% Crit.mult +20.00% Phys.pwr +9 (+2 eff.) Mind.pwr +12 (+2 eff.) S.pwr/crit +2 Res.pen +15% all Apr +15 ----- def ----- Mind.save +9 (+2 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Light +12 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | elven-silk wizard hat 'Erusaneg' (3 def, 0 armour)2.0 T5 head armor [Random Unique] Arcane While equipped: Stats +24 Mag +14 Wil dps ---------- Spell.pwr +12 (+2 eff.) Dmg.mod +12% blight +20% temporal Res.pen +5% blight On Hit (Melee): * 24% chance to reduce strength, dexterity, and constitution by 41 ----- def ----- Defense +3 (+1 eff.) Resists +12% blight +20% temporal +9% mind Spell.save +15 (+3 eff.) A pointy cloth hat, very wizardly... |
| On hands | Dakhtun's Gauntlets (0 def, 6 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag dps ---------- Phys.crit +10.0% Spell.crit +10% Crit.mult +50.00% Dmg.mod +10% physical ----- def ----- Armour +6 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
| Tool | voratun torque of gale force 'Frigidmoon' [power 450] (9 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: Stats +2 Mag ----- def ----- Defense +25 (+6 eff.) Resists +15% darkness +18% cold Mind.save +18 (+4 eff.) Max.HP +103.44 Disarm- +21% Project a gust of wind in a cone knocking all creatures back 14 spaces and dealing 594 physical damage Puts all charms on 9 cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
| On fingers | voratun ring 'Chidas'0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +10 Str +14 Dex +10 Mag +7 Cun +10 Con dps ---------- Mind.crit +1% Phys.pwr +11 (+2 eff.) Spell.pwr +15 (+2 eff.) Res.pen +20% acid Acc +20 (+5 eff.) ----- def ----- Crit.chn- 15.00% ---------- misc Equi/ret +0.12 Max.psi +10.00 Light +4 Rings make your fingers look great! |
| On fingers | Bethywe the Phoenixlady0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +8 Cun +7 Wil dps ---------- Mind.pwr +14 (+3 eff.) Res.pen +20% fire +10% cold Melee Ret 2 fire ----- def ----- Resists +6% blight +6% fire +6% light +6% acid Max.HP +99.00 HP.reg +20.00 Heal.mod +18% Disarm- +38% Pinning- +28% Knockbk- +42% Rings make your fingers look great! |
| Around neck | voratun amulet 'Noonripper'0.1 T5 amulet jewelry [Random Unique] Master/Psionic While equipped: Stats +9 Dex +4 Wil +13 Cun +12 Con dps ---------- Crit.mult +18.00% Mind.pwr +13 (+2 eff.) Mov.spd +10% Dmg.mod +3% light Acc +10 (+2 eff.) Apr +20 On Hit (Melee): * 21 arcane resource burn ----- def ----- Fatigue -10% Resists +3% blight Crit.chn- 15.00% Mind.save +14 (+3 eff.) HP.reg +3.00 Confus- +18% ---------- misc Stam/turn +1.50 Light +1 Amulets make your neck look great! |
| In main hand | Isludhekira the Stokereek (0 def, 10 armour, 177% power, 210 block)7.0 T5 shield armor Reqs Shield usage training [Random Unique] Nature/Master/Psionic When used to Attack: Power 178% Range: 1.2x Uses 50% Mag, 100% Str Dmg Physical Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +210 Melee+ +18 nature +27 physical While equipped: Stats +5 Wil dps ---------- Mind.crit +2% Spell.pwr +20 (+3 eff.) S.pwr/crit +8 Res.pen +15% mind ----- def ----- Armour +10 Fatigue +8% Resists +29% lightning +40% physical +18% blight +6% fire +20% nature Shield.near.proj +100 Proj.slow +22% Max.HP +120.00 ---------- misc Talents +1 Block Handheld deflection devices. |
| Around waist | drakeskin leather belt 'Glintgrit'1.0 T5 belt armor [Random Unique] Arcane/Master While equipped: Stats +5 Dex +6 Wil +21 Cun +9 Lck dps ---------- Spell.pwr +9 (+1 eff.) Dmg.mod +6% light Against +30% Summoned ----- def ----- D.Red.from +43% Summoned Mind.save +11 (+2 eff.) Stealth +13 ---------- misc T.Disarm +29 Psi/ret +0.08 Light +3 Infravis +5 A belt that goes around your waist. |
| In off hand | Splendourrune the voratun shield (0 def, 21 armour, 192% power, 190.5 block)7.0 T5 shield armor Reqs Shield usage training [Random Unique] Nature/Master When used to Attack: Power 192% Range: 1.2x Uses 50% Mag, 100% Str Dmg Physical Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +190 Melee+ +16 light On Hit.r1 +4 light On Hit: * Deal physical damage equal to your armor (123) On Crit: * Smash the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +2 Wil +1 Mag dps ---------- Phys.crit +18.0% Phys.pwr +15 (+2 eff.) Dmg.mod +3% light ----- def ----- Armour +21 Fatigue +8% Resists +20% blight +28% fire +19% nature +6% light Crit.chn- 15.00% ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | elven-silk cloak 'Blindtrencher' (23 def, 15 armour)2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: dps ---------- Spell.crit +10% Crit.mult +53.00% Spell.pwr +17 (+3 eff.) Dmg.mod +25% arcane Res.pen +23% arcane +15% light ----- def ----- Armour +15 Defense +23 (+6 eff.) Resists +21% cold Mind.save +6 (+1 eff.) Heal.mod +15% Teleport- +20% ---------- misc Max.mana +167.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | hardened voratun mail armour of thunder (5 def, 17 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: Stats +7 Str +7 Mag +7 Wil dps ---------- Phys.crit +9.0% Spell.crit +8% Mind.crit +8% Phys.pwr +15 (+2 eff.) Spell.pwr +25 (+4 eff.) Mind.pwr +18 (+3 eff.) ----- def ----- Armour +17 Defense +5 (+1 eff.) Fatigue +12% Resists +13% acid +11% physical +11% fire +21% lightning +10% cold A suit of armour made of mail. |
Inventory
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Limmir's Amulet of the Moon0.1 T5 amulet jewelry [Unique] While equipped: Stats +8 Dex +8 Cun +25 Con dps ---------- Mov.spd +15% Dmg.mod +20% lightning ----- def ----- Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Ignore.dmg +8% Affinity +20% lightning Stun/Frz- +60% Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Wheel of Fate0.1 T5 ring jewelry [Unique] Arcane While equipped: Stats +7 Cun +7 Mag dps ---------- Phys.pwr +20 (+3 eff.) Spell.pwr +31 (+5 eff.) Mind.pwr +19 (+4 eff.) Dmg.mod +7% all Res.pen +5% darkness +5% light ----- def ----- Resists +12% light +9% darkness Mind.save +13 (+3 eff.) Confus- +44% ---------- misc Light +1 Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Awakened Staff of Absorption (172% power, 60 apr, arcane element)7.0 T5 staff 2H weapon [Godslayer] Unknown Power 172% Range: 1.2x Uses 180% Mag Dmg Arcane Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+8 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 110 power out of 136/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
2231 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
74 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
iron pickaxe 'Cracklewire' (dig speed 38 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str +2 Dex ----- def ----- Armour +6 Defense +25 (+6 eff.) Fatigue -5% Resists +3% lightning ---------- misc Max.stam +10.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 111 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 808.92 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 14 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Stone Warden the Dwarf Stone Warden level 39
1st Voratun 123rd year of Ascendancy at 17:48 see stats
A different point of view (Insane (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Stone Warden the Dwarf Stone Warden level 50
16th Iron 124th year of Ascendancy at 00:04 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By Stone Warden the Dwarf Stone Warden level 39
23rd Stralite 123rd year of Ascendancy at 14:16 see stats
Arachnophobia (Insane (Roguelike) difficulty)
Destroyed the spydric menace.By Stone Warden the Dwarf Stone Warden level 50
45th Dearth 123rd year of Ascendancy at 14:57 see stats
Back and there again (Insane (Roguelike) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Stone Warden the Dwarf Stone Warden level 50
15th Dearth 123rd year of Ascendancy at 23:22 see stats
Brave new world (Insane (Roguelike) difficulty)
Went to the Far East and took part in the war.By Stone Warden the Dwarf Stone Warden level 43
6th Profit 123rd year of Ascendancy at 03:29 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Stone Warden the Dwarf Stone Warden level 11
11st Wealth 122nd year of Ascendancy at 02:27 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By Stone Warden the Dwarf Stone Warden level 42
2nd Profit 123rd year of Ascendancy at 13:47 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Stone Warden the Dwarf Stone Warden level 31
20th Steel 123rd year of Ascendancy at 11:56 see stats
Evil denied (Insane (Roguelike) difficulty)
Won ToME by preventing the Void portal from opening.By Stone Warden the Dwarf Stone Warden level 50
14th Stralite 124th year of Ascendancy at 16:35 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Stone Warden the Dwarf Stone Warden level 24
38th Dearth 122nd year of Ascendancy at 07:53 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Stone Warden the Dwarf Stone Warden level 33
5th Gold 123rd year of Ascendancy at 23:07 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Stone Warden the Dwarf Stone Warden level 28
10th Loss 122nd year of Ascendancy at 12:28 see stats
Fear of Fours (Insane (Roguelike) difficulty)
Killed all four bosses of the Slime Tunnels.By Stone Warden the Dwarf Stone Warden level 50
2nd Steel 124th year of Ascendancy at 07:36 see stats
Gem of the Moon (Insane (Roguelike) difficulty)
Completed the Master Jeweler quest with Limmir.By Stone Warden the Dwarf Stone Warden level 50
20th Steel 124th year of Ascendancy at 11:04 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Stone Warden the Dwarf Stone Warden level 31
16th Loss 122nd year of Ascendancy at 09:25 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Stone Warden the Dwarf Stone Warden level 10
35th Profit 122nd year of Ascendancy at 15:09 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Stone Warden the Dwarf Stone Warden level 20
10th Dearth 122nd year of Ascendancy at 14:09 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Stone Warden the Dwarf Stone Warden level 30
13rd Loss 122nd year of Ascendancy at 11:06 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By Stone Warden the Dwarf Stone Warden level 40
2nd Voratun 123rd year of Ascendancy at 10:05 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By Stone Warden the Dwarf Stone Warden level 50
15th Dearth 123rd year of Ascendancy at 22:23 see stats
Orcrist (Insane (Roguelike) difficulty)
Killed the leaders of the Orc Pride.By Stone Warden the Dwarf Stone Warden level 50
31st Iron 124th year of Ascendancy at 03:18 see stats
Overpowered! (Insane (Roguelike) difficulty)
Did over 6000 damage in one attack.By Stone Warden the Dwarf Stone Warden level 43
10th Profit 123rd year of Ascendancy at 01:20 see stats
Race through fire (Insane (Roguelike) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Stone Warden the Dwarf Stone Warden level 50
14th Shortage 123rd year of Ascendancy at 17:48 see stats
Rescuer of the lost (Insane (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Stone Warden the Dwarf Stone Warden level 31
7th Shortage 122nd year of Ascendancy at 02:13 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Stone Warden the Dwarf Stone Warden level 30
16th Loss 122nd year of Ascendancy at 01:24 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Stone Warden the Dwarf Stone Warden level 26
1st Loss 122nd year of Ascendancy at 14:08 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By Stone Warden the Dwarf Stone Warden level 42
2nd Profit 123rd year of Ascendancy at 15:00 see stats
Squadmate (Insane (Roguelike) difficulty)
Escaped from Reknor alive with your squadmate Norgan.By Stone Warden the Dwarf Stone Warden level 5
17th Voratun 122nd year of Ascendancy at 02:21 see stats
Tactical master (Insane (Roguelike) difficulty)
Fought the two Sorcerers without closing any invocation portals.By Stone Warden the Dwarf Stone Warden level 50
14th Stralite 124th year of Ascendancy at 16:33 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Stone Warden the Dwarf Stone Warden level 10
36th Profit 122nd year of Ascendancy at 07:44 see stats
The Legend of Garkul (Insane (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By Stone Warden the Dwarf Stone Warden level 50
30th Iron 124th year of Ascendancy at 22:42 see stats
The Right thing to do (Insane (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Stone Warden the Dwarf Stone Warden level 31
20th Steel 123rd year of Ascendancy at 11:46 see stats
The bigger the better! (Insane (Roguelike) difficulty)
Did over 3000 damage in one attack.By Stone Warden the Dwarf Stone Warden level 40
2nd Voratun 123rd year of Ascendancy at 13:15 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Stone Warden the Dwarf Stone Warden level 10
37th Profit 122nd year of Ascendancy at 20:19 see stats
The sky is falling! (Insane (Roguelike) difficulty)
Saw a huge meteor falling from the sky.By Stone Warden the Dwarf Stone Warden level 29
12nd Loss 122nd year of Ascendancy at 03:25 see stats
There and back again (Insane (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Stone Warden the Dwarf Stone Warden level 45
30th Profit 123rd year of Ascendancy at 05:13 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Stone Warden the Dwarf Stone Warden level 22
32nd Dearth 122nd year of Ascendancy at 04:42 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Stone Warden the Dwarf Stone Warden level 16
28th Wealth 122nd year of Ascendancy at 02:28 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Stone Warden the Dwarf Stone Warden level 50
19th Loss 123rd year of Ascendancy at 22:03 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Stone Warden the Dwarf Stone Warden level 38
23rd Stralite 123rd year of Ascendancy at 05:04 see stats
Log
You gain 6.79 gold from the transmogrification of reinforced drakeskin leather belt of life.
You gain 8.52 gold from the transmogrification of blurring drakeskin leather belt of magery.
You gain 25.00 gold from the transmogrification of rejuvenating voratun plate armour of Eyal (0 def, 16 armour).
You gain 9.31 gold from the transmogrification of impenetrable voratun plate armour of delving (0 def, 36 armour).
You gain 6.43 gold from the transmogrification of enlightening voratun plate armour (0 def, 16 armour).
You gain 12.03 gold from the transmogrification of fearforged voratun mail armour of command (20 def, 20 armour).
You gain 7.16 gold from the transmogrification of mindwoven elven-silk robe of life (0 def, 0 armour).
You gain 8.95 gold from the transmogrification of swashbuckler's voratun shield (0 def, 10 armour, 176% power, 205.5 block).
You gain 5.59 gold from the transmogrification of impervious voratun shield (0 def, 22 armour, 176% power, 302.5 block).
You gain 5.61 gold from the transmogrification of impervious voratun shield (0 def, 22 armour, 179% power, 324.5 block).
You gain 3.45 gold from the transmogrification of deadly pouch of voratun shots of crippling (22/22, 179% power, 6 apr).
You gain 7.30 gold from the transmogrification of mighty drakeskin leather sling of lightning.
You gain 5.18 gold from the transmogrification of halfling drakeskin leather sling.
You gain 6.41 gold from the transmogrification of dragonbone longbow of true flight.
You gain 9.02 gold from the transmogrification of protector's living mindstar of frost (117% power, 40 apr, mind damage).
You gain 12.99 gold from the transmogrification of warbringer's voratun waraxe of shearing (151% power, 6 apr).
You gain 9.40 gold from the transmogrification of warbringer's voratun waraxe of massacre (167% power, 6 apr).
You gain 11.99 gold from the transmogrification of stormbringer's voratun waraxe (149% power, 6 apr).
You gain 7.27 gold from the transmogrification of flaming voratun mace of shearing (156% power, 6 apr).
You gain 8.98 gold from the transmogrification of elemental voratun longsword of daylight (153% power, 6 apr).
You gain 10.11 gold from the transmogrification of plaguebringer's voratun greatsword of corruption (176% power, 4 apr).
You gain 9.18 gold from the transmogrification of blazebringer's voratun greatsword of massacre (190% power, 4 apr).
You gain 18.04 gold from the transmogrification of bloodlich's dragonbone starstaff of might (136% power, 6 apr, darkness element).
You gain 6.62 gold from the transmogrification of heroism infusion (die at -462; dur 10; cd 33).
There is an exit to the worldmap here (press '' or right click to use).
Saving game...
Saving done.
Saving game...
Saving done.

























































































