










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.6 |
| Addons | Items Vault 1.6.0Donators/Buyers bonus! Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Tougher Escorts 1.6.0Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. No Ruined Dungeon Puzzle 1.6.0Changes the Ruined Dungeon sealed door to open upon killing all six Guardians in lieu of the sequential orb interaction puzzle. Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.6.6Donators/Buyers bonus! Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.6.0This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Plenum Tooltip Custom Edit 1.6.0Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Better Sandworm Lair 1.5.10This addon aims to make Sandworm Lair less terrible. It does so by doing four things: Enabling natural tunnels, disabling burrowers, replacing the walls with their stable counterparts, and removing the alt version. These changes are accomplished by overloading the zone and npc files with edits and commented out sections. Please consider checking out the following addons that are probably better at dealing with the annoyance offered by SWL: codyfun123's "Sandworm Lair Tweaks" Updates: 1.0.1 |
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Cursed |
| Level / Exp | 50 / 2909% |
| Size | huge |
| Lifes / Deaths | Killed by Poltergeist Eye of Winter at level 21 on the 5th Regrowth 123rd year of Ascendancy at 05:20 2 / 5Killed by Eilinowyn the assassin at level 30 on the 45th Dusk 123rd year of Ascendancy at 12:51 Killed by Big Mike's Inner Demon at level 47 on the 43rd Pyre 124th year of Ascendancy at 05:21 Killed by Big Mike's Inner Demon at level 47 on the 43rd Pyre 124th year of Ascendancy at 10:16 Killed by Big Mike's Inner Demon at level 50 on the 7th Mirth 124th year of Ascendancy at 20:21 |
| Antimagic | Follower |
Primary Stats
| Strength | 159 (base 60) |
| Dexterity | 25 (base 8) |
| Constitution | 95 (base 60) |
| Magic | 21 (base 7) |
| Willpower | 105 (base 60) |
| Cunning | 74 (base 31) |
Resources
| Life | 2254/2254 |
| Hate | 48/100 |
| Equilibrium | 30 |
| Healing Factor | 2.1566419905843 |
| Regeneration | 209.99926394959 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +139.5156524136% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 11 |
| Infravision | 4 |
| See Invisible | 14 |
| ESP Range | 10 |
| ESP Kinds | dragon, animal/canine |
Offense: Mainhand
| Damage | 333 |
| Accuracy | 68 |
| Crit Chance | 62% |
| APR | 73 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 20 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Mind
| Mindpower | 97 |
| Crit Chance | 31% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +29% |
| Light | +26% |
| Physical | +41% |
| Lightning | +31% |
| All | +11% |
Offense: Damage Penetration
| Darkness | +30% |
| Physical | +63% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 108.72307323196 (100%) |
| Defense | 48 |
| Ranged Defense | 48 |
| Fatigue | 0 |
| Physical Save | 68 |
| Spell Save | 44 |
| Mental Save | 60 |
Defense: Resistances
| Acid | + 70%( 70%) |
| Blight | + 66%( 70%) |
| Arcane | + 50%( 70%) |
| Cold | + 57%( 70%) |
| All | + 47%( 70%) |
| Physical | + 63%( 70%) |
| Lightning | + 63%( 70%) |
| Light | + 70%( 70%) |
| Temporal | + 55%( 70%) |
| Mind | + 66%( 70%) |
| Darkness | + 83%( 83%) |
| Fire | + 60%( 70%) |
| Nature | + 49%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Silence Resistance | 20% |
| Knockback Resistance | 100% |
| Confusion Resistance | 100% |
| Fear Resistance | 100% |
| Stun Resistance | 100% |
| Poison Resistance | 10% |
| Blind Resistance | 42% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 907 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 38% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 377 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 376 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and mental effect and reduce all damage taken by 39% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
Class Talents
| Cursed / Predator | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cursed / Rampage | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Cursed / Strife | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Cursed / Slaughter | 1.30 |
| 1/5 |
| 2/5 |
| 4/5 |
| 0/5 |
| Cursed / Gloom | 1.80 |
| 4/5 |
| 4/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 5/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Cursed / Cursed aura | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 5/5 |
| 4/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Antimagic Shield |
| talent | Stalk |
| talent | Surge |
| talent | Gloom |
| talent | Savage Hunter |
| beneficial effect | An aura of death surrounds you. Curse of Corpses (power 3.0)Penalty : Fear of Death: -5% resistance against damage from the undead. Power 1+: Power over Death: +8% damage against the undead. Power 2+: -1 Luck, +3 Strength, +3 Magic Power 3+: Living Death: Ghoulish retch heals you. Once every 24 turns, retch (level 1) when you fall below 40% health Power 4+: Reprieve from Death: Humanoids you slay have a 35% chance to rise to fight beside you as ghouls for 6 turns. |
| beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 6.0)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 14%) for 4 turns. Power 1+: Nightwalker: +24 Darkness Resistance, +13% Max Darkness Resistance, +14 See Invisible Power 2+: -1 Luck, +11 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 25% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 25% for 3 turns. |
| beneficial effect | The target is enveloped in a shroud that seems to not only obscure it but also to fade its form (+25% resist all). Shroud of Passing |
| beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 5.0)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missplaced Endeavours: The endeavours of those around you begin to fail (+45% chance to avoid traps). Power 2+: -1 Luck, +9 Cunning Power 3+: Missed Opportunities: Opportunities are fleeting, and those close to you begin to miss them (+18% evasion). Power 4+: Unfortunate End: The damage you deal will increase by 47% if the increase would be enough to kill your opponent. |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved some of the Krogs. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 5 of Dreadfell. Escort: lone alchemist (level 5 of Dreadfell)As a reward you improved Willpower by +5. | done |
You abandoned lost tinker to death. Escort: lost tinker (level 1 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 6 of Dreadfell. Escort: repented thief (level 6 of Dreadfell)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Norgos Lair. Escort: temporal explorer (level 3 of Norgos Lair)As a reward you improved Willpower by +5. | done |
You failed to protect the worried loremaster from death by fire wyrm. Escort: worried loremaster (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the worried loremaster to the recall portal on level 2 of Norgos Lair. Escort: worried loremaster (level 2 of Norgos Lair)As a reward you improved Willpower by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You have begun to look for a way to overcome the curse that afflicts you. KeepsakeYou have found a small iron acorn which you keep as a reminder of your past You have destroyed the merchant caravan that you once considered family. Kyless, the one who brought the curse, is dead by your hand. Berethh is dead, may he rest in peace. Your curse has defiled the iron acorn which now serves as a reminder of your vile nature. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 2552. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Unbreakable Greaves (Shrouds) (8 def, 20 armour)3.0 T5 feet armor [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+2 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% Curse of Shrouds These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
| Light source | Umbraphage0.0 T3 lite [Unique] Psionic While equipped: dps ---------- Mind.pwr +10 (+2 eff.) Dmg.mod +15% light +15% darkness Res.pen +10% darkness ----- def ----- Resists +20% darkness Affinity +20% darkness Mind.save +10 (+2 eff.) ---------- misc Light +10 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). Release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 491.49 darkness damage (based on Mindpower and charge). Uses 10 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
| On head | Dragonskull Helm (Shrouds) (0 def, 20 armour)3.0 T5 head armor [Unique] Master While equipped: ----- def ----- Armour +20 Fatigue +12% Resists +15% acid +15% physical +15% fire +15% cold +15% lightning Phys.save +12 (+3 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+3 eff.) ---------- misc Telepathy Dragon Curse of Shrouds Traces of a dragon's power still remain in this bleached and cracked skull. |
| Tool | Issesta the dwarven-steel torque of gale force [power 255] (15 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: Stats +4 Str dps ---------- Phys.pwr +20 (+4 eff.) Dmg.mod +15% physical Melee Ret 6 physical ----- def ----- Armour +8 Phys.save +6 (+2 eff.) Project a gust of wind in a cone knocking enemies back 10 spaces and dealing 360 physical damage Puts all charms on 15 cooldown 100% to gain a 23% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | voratun Windborne Azurite ring (Misfortune)0.1 T5 ring jewelry [Ego+] Nature While equipped: Stats +8 Cun +8 Dex dps ---------- Mov.spd +15% Dmg.mod +20% lightning ----- def ----- Ignore.dmg +8% Affinity +20% lightning Max.HP +70.00 HP.reg +18.00 Heal.mod +16% Curse of Misfortune Rings can have magical properties. |
| On fingers | voratun ring 'Brightpiercer' (Misfortune)0.1 T5 ring jewelry [Random Unique] Nature While equipped: dps ---------- Melee Ret 2 light On Hit (Melee): * 20% chance to slow global speed by 78% * 20% chance to reduce all saves and defense by 49 ----- def ----- Resists +3% acid +3% blight +5% arcane +3% nature Max.HP +279.00 HP.reg +53.00 Heal.mod +54% ---------- misc Light +3 Curse of Misfortune Rings can have magical properties. |
| Around waist | Nerena the drakeskin leather belt (Corpses)1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +5 Cun +8 Wil dps ---------- Phys.crit +6.0% Crit.mult +14.00% Phys.pwr +18 (+3 eff.) Against +43% Summoned ----- def ----- Defense +35 (+11 eff.) Resists +15% lightning +15% temporal +9% blight D.Red.from +44% Summoned Spell.save +12 (+4 eff.) HP.reg +4.00 Heal.mod +24% Poison- +10% ---------- misc Size +1 Curse of Corpses A belt that goes around your waist. |
| In main hand | Cyrann the Fogblood (Misfortune) (196% power, 4 apr)3.0 T5 greatsword 2H weapon [Random Unique] Master Power 196% Range: 1.6x Uses 40% Wil, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +12 fire On Crit.r2 +12 darkness On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +21.0% Dmg.mod +3% darkness Res.pen +20% darkness +38% physical Acc +62 (+15 eff.) Apr +40 Melee Ret 2 fire ----- def ----- Resists +3% blight +3% darkness Curse of Misfortune Massive two-handed swords. |
| On hands | Silith (Shrouds) (0 def, 3 armour)1.0 T4 hands armor [Rare] Master While equipped: Stats +11 Str dps ---------- Crit.mult +20.00% Phys.pwr +44 (+8 eff.) Res.pen +25% physical Acc +15 (+4 eff.) Apr +3 ----- def ----- Armour +3 Phys.save +15 (+4 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Shrouds Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Plate of the Blackened Mind (Corpses) (15 def, 40 armour)17.0 T5 massive armor [Unique] Psionic While equipped: Stats +6 Wil +4 Cun +3 Con dps ---------- Mind.pwr +10 (+2 eff.) On Melee Ret: * 20% chance to cause random gloom ----- def ----- Armour +40 Defense +15 (+5 eff.) Fatigue +17% Resists +15% acid +15% light +20% blight +25% mind +20% darkness Phys.save +15 (+4 eff.) Mind.save +25 (+6 eff.) Confus- +100% Fear- +100% ---------- misc Light -2 Infravis +4 Masteries +0.20 Cursed/Gloom Curse of Corpses Dominate: Level 2.6 Pwr.cost 15 out of 25/25. Range 2 Travel.spd instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 18 Armour, 26 Defense and your attacks will gain 49% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This talent will also attack with your shield, if you have one equipped. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
| Cloak | Guise of the Hated (Misfortune) (14 def, 0 armour)2.0 T5 cloak armor [Unique] Psionic While equipped: Stats +4 Dex +8 Wil +6 Cun dps ---------- Phys.crit +10.0% Mind.crit +10% Mind.pwr +20 (+4 eff.) Melee+ 30 mind 30 darkness Dmg.mod +4% all Melee Ret 30 mind 30 darkness ----- def ----- Defense +14 (+4 eff.) Resists +10% darkness +10% mind Mind.save +10 (+2 eff.) Stealth +12 ---------- misc Hate/kill +5.00 Talents +5 Dark Vision Masteries +0.30 Cursed/Gloom +0.30 Cursed/Darkness On Mind Hit: 10% Creeping Darkness 3 Curse of Misfortune Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
| Around neck | Yvirelle0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +6 Con dps ---------- Crit.mult +17.00% Acc +9 (+2 eff.) Apr +19 ----- def ----- Resists +12% acid +36% light +3% cold +9% fire +29% darkness Phys.save +18 (+5 eff.) Spell.save +6 (+2 eff.) Max.HP +76.00 HP.reg +6.00 Blind- +42% Silence- +20% Def/telep +5 Res/telep +5% Dur/telep +5% Amulets can have magical properties. |
Inventory
Rune of the Rift (570.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 632.70 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+1 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
copper amulet 'Aerodudramas'0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Phys.pwr +10 (+2 eff.) ----- def ----- Resists +5% arcane +3% darkness +10% mind Spell.save +3 (+1 eff.) HP.reg +4.00 Confus- +20% Teleport- +20% Amulets can have magical properties. |
insulating copper amulet of healing0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +10% fire +11% cold Heal.mod +10% Cut- +50% Heal: Puts all charms on 35 cooldown Level 1.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 357 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Duskravager of the Blightspawn0.1 T4 amulet jewelry [Random Unique] Nature While equipped: Stats +6 Str -6 Mag +6 Wil +6 Con dps ---------- Melee Ret 2 light On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 12 ----- def ----- Resists +12% light Phys.save +13 (+4 eff.) Max.HP +70.00 HP.reg +8.00 Blind- +28% ---------- misc Light +1 Infravis +6 Sight +2 See.Invis +11 Amulets can have magical properties. |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Zanudin the steel ring (Misfortune)0.1 T2 ring jewelry [Rare] Master While equipped: Stats +7 Str +6 Con dps ---------- Phys.pwr +7 (+1 eff.) ----- def ----- Armour +4 Phys.save +18 (+5 eff.) Mind.save +9 (+2 eff.) ---------- misc Max.psi +40.00 Curse of Misfortune Rings can have magical properties. |
warrior's steel ring of perseverance (Misfortune)0.1 T2 ring jewelry [Ego] Master While equipped: Stats +2 Str ----- def ----- Armour +4 HP.reg +2.00 Stun/Frz- +20% Curse of Misfortune Rings can have magical properties. |
Inertial Twine (Corpses)0.1 T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil dps ---------- Dmg.mod +5% physical ----- def ----- Armour +5 Resists +5% physical Phys.save +12 (+3 eff.) Knockbk- +100% Curse of Corpses This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
gold ring 'Coalstreaker' (Nightmares)0.1 T3 ring jewelry [Random Unique] Nature/Master While equipped: dps ---------- Spell.crit +8% Mov.spd +19% Res.pen +15% darkness Acc +10 (+2 eff.) ----- def ----- Defense +10 (+3 eff.) Resists +10% nature +11% blight HP.reg +6.00 Poison- +19% Disease- +22% Stun/Frz- +34% ---------- misc Mana/s.crit +2.00 Curse of Nightmares Blinding Speed: Puts all charms on 40 cooldown Level 4.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 38% for 5 turns. Rings can have magical properties. |
mule's gold ring of life (Nightmares)0.1 T3 ring jewelry [Ego+] Nature/Master While equipped: ----- def ----- Fatigue -7% Max.HP +63.00 HP.reg +8.00 Heal.mod +13% ---------- misc Max.enc +25 Curse of Nightmares Rings can have magical properties. |
warrior's gold ring (Corpses)0.1 T3 ring jewelry [Ego] Master While equipped: Stats +4 Str ----- def ----- Armour +8 Curse of Corpses Rings can have magical properties. |
stralite ring (Nightmares)0.1 T4 ring jewelry [Normal] Curse of Nightmares Rings can have magical properties. |
voratun Goedalath Rock ring0.1 T5 ring jewelry [Ego+] Arcane While equipped: Stats +6 Cun +5 Mag dps ---------- Phys.pwr +12 (+2 eff.) Spell.pwr +28 (+14 eff.) Dmg.mod +9% all Melee Ret 34 darkness ----- def ----- Heal.mod +50% ---------- misc Infravis +3 See.Invis +14 Telepathy Demon/Major Demon/Minor Rings can have magical properties. |
voratun Telos's Staff Crystal ring0.1 T5 ring jewelry [Ego+] Arcane While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con ----- def ----- Resists +26% acid +29% cold +23% fire +30% mind +17% lightning Confus- +30% Fear- +30% ---------- misc Light +2 Rings can have magical properties. |
voratun ring (Madness)0.1 T5 ring jewelry [Normal] Curse of Madness Rings can have magical properties. |
warrior's voratun ring of life (Shrouds)0.1 T5 ring jewelry [Ego+] Nature/Master While equipped: Stats +7 Str ----- def ----- Armour +14 Max.HP +55.00 HP.reg +18.00 Heal.mod +17% Curse of Shrouds Rings can have magical properties. |
Awakened Staff of Absorption (172% power, 60 apr, lightning element)7.0 T5 staff 2H weapon Reqs Mag 40 [Godslayer] Unknown Power 172% Range: 1.2x Uses 130% Mag, 40% Wil Dmg Arcane Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+23 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
iron battleaxe (Misfortune) (104% power, 1 apr)3.0 T1 battleaxe 2H weapon [Normal] Power 105% Range: 1.5x Uses 40% Wil, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% Curse of Misfortune Massive two-handed battleaxes. |
iron battleaxe of massacre (Nightmares) (125% power, 1 apr)3.0 T1 battleaxe 2H weapon [Ego] Master Power 125% Range: 1.5x Uses 40% Wil, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% Curse of Nightmares Massive two-handed battleaxes. |
Blazevein (Nightmares) (157% power, 2 apr)3.0 T3 battleaxe 2H weapon [Random Unique] Disrupt/Master/Psionic Power 158% Range: 1.5x Uses 40% Wil, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: dps ---------- Dmg.mod +12% acid ----- def ----- Resists +23% acid +20% lightning +14% cold +17% fire +6% all Spell.save +14 (+5 eff.) Curse of Nightmares Massive two-handed battleaxes. |
warbringer's dwarven-steel battleaxe of crippling (Nightmares) (140% power, 2 apr)3.0 T3 battleaxe 2H weapon [Ego++] Master Power 140% Range: 1.5x Uses 40% Wil, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +2 Con dps ---------- Phys.crit +12.0% Phys.pwr +12 (+2 eff.) Res.pen +7% physical ----- def ----- Disarm- +22% Curse of Nightmares Massive two-handed battleaxes. |
Crude Iron Battle Axe of Kroll (Corpses) (180% power, 7 apr)3.0 T4 battleaxe 2H weapon [Unique] Master Power 180% Range: 1.5x Uses 40% Wil, 130% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +7 Crit +10.0% Atk.spd 100% While equipped: Stats +2 Dex +2 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Defense +6 (+2 eff.) Stun/Frz- +30% Knockbk- +30% Curse of Corpses Made in times before the Dwarves learned beautiful craftsmanship, the rough appearance of this axe belies its great power. Only Dwarves may harness its true strength, however. |
voratun battleaxe 'Aryriavena' (Corpses) (170% power, 4 apr)3.0 T5 battleaxe 2H weapon [Random Unique] Nature/Master Power 170% Range: 1.5x Uses 40% Wil, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Crit.r2 +58 lightning +59 cold +8 temporal On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +3 Cun dps ---------- Phys.crit +20.0% Mov.spd +70% Res.pen +31% lightning +20% physical +28% cold Acc +27 (+7 eff.) Apr +21 On Hit (Melee): * 21% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +9% temporal Crit.dmg- 15.66% Curse of Corpses Massive two-handed battleaxes. |
enhanced stralite greatmaul of crippling (Madness) (164% power, 3 apr)5.0 T4 greatmaul 2H weapon [Ego++] Nature/Master Power 165% Range: 1.5x Uses 40% Wil, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +10 Str +14 Dex +9 Mag +14 Wil +10 Cun +7 Con dps ---------- Phys.crit +14.0% Curse of Madness Massive two-handed mauls. |
enhanced voratun greatmaul of evisceration (Shrouds) (181% power, 4 apr)5.0 T5 greatmaul 2H weapon [Ego++] Nature/Master Power 182% Range: 1.5x Uses 40% Wil, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% On Crit: * Wound the target dealing 339 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +12 Str +9 Dex +12 Mag +7 Wil +12 Cun +13 Con dps ---------- Phys.crit +14.0% Phys.pwr +19 (+4 eff.) Curse of Shrouds Massive two-handed mauls. |
Hettiyador (Misfortune) (129% power, 2 apr)3.0 T2 greatsword 2H weapon [Rare] Master Power 129% Range: 1.6x Uses 40% Wil, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Melee+ +20 acid While equipped: dps ---------- Res.pen +25% acid Acc +10 (+2 eff.) On Hit (Melee): * 20% chance to slow global speed by 78% ----- def ----- Defense +13 (+4 eff.) Resists +3% light Disarm- +36% Curse of Misfortune Massive two-handed swords. |
warbringer's steel greatsword of amnesia (Corpses) (132% power, 2 apr)3.0 T2 greatsword 2H weapon [Ego++] Master/Psionic Power 132% Range: 1.6x Uses 40% Wil, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 6 turns (checks Confusion immunity) While equipped: Stats +5 Con dps ---------- Phys.pwr +7 (+1 eff.) Res.pen +10% physical ----- def ----- Disarm- +18% Curse of Corpses Massive two-handed swords. |
Razorblade, the Cursed Waraxe (Nightmares) (147% power, 16 apr)3.0 T5 waraxe 1H weapon [Unique] Psionic Power 147% Range: 1.4x Uses 40% Wil, 100% Str Dmg Phys.bleed Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +16 Crit +7.0% Atk.spd 100% While equipped: Stats +4 Str +4 Dex dps ---------- Res.pen +30% physical Acc +40 (+10 eff.) Apr +30 Curse of Nightmares This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
impenetrable dwarven-steel plate armour of the dragon (Nightmares) (0 def, 19 armour)17.0 T3 massive armor [Ego+] Nature/Master While equipped: ----- def ----- Armour +19 Fatigue +22% Resists +11% acid +8% physical +8% cold +5% lightning +9% fire Disarm- +23% Stun/Frz- +25% Knockbk- +24% ---------- misc Cooldown Rush -5 Curse of Nightmares A suit of armour made of metal plates. |
Unrundur the rough leather belt (Misfortune)1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +3 (+0 eff.) ----- def ----- Resists +3% darkness +5% arcane Spell.save +7 (+3 eff.) Poison- +20% Confus- +10% ---------- misc Size +1 Curse of Misfortune A belt that goes around your waist. |
rough leather belt 'Areth' (Shrouds)1.0 T1 belt armor [Rare] Nature While equipped: Stats +2 Cun ----- def ----- Resists +6% lightning +12% temporal +3% acid Mind.save +3 (+0 eff.) HP.reg +4.00 Curse of Shrouds A belt that goes around your waist. |
hardened leather belt 'Raventyphoon' (Misfortune)1.0 T3 belt armor [Rare] Master While equipped: Stats +5 Dex +6 Cun +1 Con dps ---------- Phys.crit +10.0% Mind.crit +9% On Hit (Melee): * 20% chance to reduce damage dealt by 39% ----- def ----- Resists +9% lightning +12% temporal +5% arcane Curse of Misfortune A belt that goes around your waist. |
Chargeroar the drakeskin leather belt (Misfortune)1.0 T5 belt armor [Random Unique] Nature/Disrupt/Master/Psionic While equipped: Stats +5 Dex +6 Cun +2 Con +10 Lck dps ---------- Mind.pwr +12 (+2 eff.) Dmg.mod +12% fire Melee Ret 8 lightning ----- def ----- Resists +15% acid +14% temporal +9% blight +6% arcane +12% lightning Phys.save +14 (+4 eff.) Stealth +14 ---------- misc T.Disarm +30 Light +2 Infravis +9 Curse of Misfortune A belt that goes around your waist. |
Girdle of Preservation (Nightmares)1.0 T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil ----- def ----- Resists +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Phys.save +15 (+4 eff.) Spell.save +15 (+5 eff.) Mind.save +15 (+3 eff.) Confus- +20% Curse of Nightmares A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
Silann the drakeskin leather belt (Shrouds)1.0 T5 belt armor [Random Unique] Master/Psionic While equipped: Stats +5 Str +8 Wil +8 Cun +3 Con dps ---------- Mind.pwr +12 (+2 eff.) Dmg.mod +9% acid Against +45% Summoned Apr +1 ----- def ----- Armour +15 Defense +31 (+10 eff.) Resists +3% temporal Crit.dmg- 10.00% D.Red.from +43% Summoned Phys.save +39 (+10 eff.) Stealth +15 Max.HP +60.00 Def/telep +10 Res/telep +10% Dur/telep +10% Curse of Shrouds A belt that goes around your waist. |
Yvumitta the Thundersaw (Nightmares)1.0 T5 belt armor [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +25% physical Res.pen +20% physical ----- def ----- Armour +2 Defense +23 (+7 eff.) Resists +20% acid +9% light +20% cold +20% fire +6% mind +26% lightning Phys.save +3 (+1 eff.) Mind.save +9 (+2 eff.) Stealth +15 Die.at -60.00 life Curse of Nightmares A belt that goes around your waist. |
Islunne the linen cloak (Madness) (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: ----- def ----- Defense +1 (+0 eff.) Resists +12% nature Mind.save +3 (+0 eff.) Die.at -20.00 life Max.HP +30.00 Teleport- +10% Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
murderer's cashmere cloak of the hunter (Misfortune) (2 def, 0 armour)2.0 T3 cloak armor [Ego++] Nature/Master While equipped: Stats +2 Cun +2 Dex dps ---------- Acc +24 (+6 eff.) Apr +5 ----- def ----- Defense +2 (+0 eff.) Fatigue -4% Max.HP +46.00 ---------- misc Max.stam +15.00 Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
restorative cashmere cloak (Madness) (2 def, 0 armour)2.0 T3 cloak armor [Ego+] Nature While equipped: ----- def ----- Defense +2 (+0 eff.) Resists +12% nature +13% blight HP.reg +4.00 Heal.mod +12% Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
restorative elven-silk cloak (Shrouds) (3 def, 0 armour)2.0 T5 cloak armor [Ego+] Nature While equipped: ----- def ----- Defense +3 (+1 eff.) Resists +19% nature +15% blight HP.reg +11.00 Heal.mod +16% Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Rhychik (Shrouds) (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Melee Ret 2 mind ----- def ----- Armour +1 Resists +3% acid +3% temporal Mind.save +6 (+1 eff.) Heal.mod +15% Disarm- +20% ---------- misc Stam/turn +0.40 Max.stam +13.00 Curse of Shrouds A pair of boots made of leather. |
pair of rough leather boots 'Glorossra' (Madness) (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +2 Str +4 Cun +2 Con dps ---------- Crit.mult +5.00% Mind.pwr +20 (+4 eff.) ----- def ----- Armour +1 ---------- misc Max.hate +2.00 Curse of Madness Rush: Puts all charms on 25 cooldown Level 2.0 Pwr.cost 25 out of 25/25. Range 7 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
restorative pair of drakeskin leather boots of rushing (Corpses) (0 def, 5 armour)2.0 T5 feet armor [Ego++] Nature/Master While equipped: Stats +4 Str +3 Con ----- def ----- Armour +5 HP.reg +5.00 Heal.mod +17% Curse of Corpses Rush: Puts all charms on 25 cooldown Level 1.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
pair of iron boots 'Filthshear' (Misfortune) (0 def, 5 armour)3.0 T1 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% nature Melee Ret 2 light ----- def ----- Armour +5 Fatigue +2% Resists +12% acid +15% temporal +6% nature +3% darkness ---------- misc Infravis +2 Curse of Misfortune Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of iron boots (Corpses) (0 def, 3 armour)3.0 T1 feet armor [Normal] While equipped: ----- def ----- Armour +3 Fatigue +2% Curse of Corpses Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
restorative pair of dwarven-steel boots of evasion (Misfortune) (7 def, 4 armour)3.0 T3 feet armor [Ego++] Nature/Master While equipped: ----- def ----- Armour +4 Defense +7 (+2 eff.) Fatigue +3% HP.reg +3.00 Heal.mod +12% Curse of Misfortune Evasion: (Instant) Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 22% chance to evade melee and ranged attacks and 10 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Sludgegrip (Misfortune) (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+0 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Misfortune These gloves are coated with a thick, green liquid. |
steady rough leather gloves of strength (+3) (Nightmares) (0 def, 1 armour)1.0 T1 hands armor [Ego] Master/Psionic While equipped: Stats +3 Str dps ---------- Phys.pwr +5 (+1 eff.) Acc +5 (+1 eff.) ----- def ----- Armour +1 Phys.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Disarm- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Nightmares Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Shockmark the dwarven-steel gauntlets (Nightmares) (0 def, 2 armour)1.5 T2 hands armor [Rare] Psionic While equipped: dps ---------- Res.pen +10% lightning ----- def ----- Armour +2 Fatigue +3% Resists +3% blight +3% nature Die.at -20.00 life HP.reg +4.00 Cut- +20% Teleport- +20% ---------- misc Stam/turn +0.70 Max.stam +19.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Nightmares Metal gloves protecting the hands up to the middle of the lower arm. |
Blackbrawn the voratun gauntlets (Shrouds) (0 def, 17 armour)1.5 T4 hands armor [Random Unique] Nature/Master While equipped: Stats +5 Str +4 Dex +4 Cun dps ---------- Melee+ 13 physical Dmg.mod +10% physical Res.pen +10% blight ----- def ----- Armour +17 Fatigue +5% Resists +3% temporal Phys.save +14 (+4 eff.) Spell.save +6 (+2 eff.) HP.reg +5.30 Heal.mod +10% Blind- +10% Poison- +20% ---------- misc Stam/turn +0.70 Psi/turn +0.33 Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Shrouds Metal gloves protecting the hands up to the middle of the lower arm. |
Spellhunt Remnants (Corpses) (6 def, 8 armour)1.5 T5 hands armor [Unique] Disrupt/Master While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +15% Mind.pwr +12 (+2 eff.) Dmg.mod +25% nature Res.pen +25% nature ----- def ----- Armour +8 Defense +6 (+2 eff.) Spell.save +15 (+5 eff.) Max.HP +100.00 ---------- misc Light +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Curse of Corpses Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 218.67 arcane damage and stunned). Uses 100 power out of 150/150 These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
Malslek the Accursed's Hat (Corpses) (2 def, 0 armour)2.0 T4 head armor [Unique] Psionic While equipped: dps ---------- Mind.crit +10% Spell.pwr +10 (+5 eff.) Mind.pwr +15 (+3 eff.) Melee+ 30% gloom effects Dmg.mod +10% darkness +10% physical ----- def ----- Defense +2 (+0 eff.) Resists +20% fire Mind.save -10 (-4 eff.) Heal.mod -10% ---------- misc Hate/m.crit +2.00 Hate/kill +2.00 Max.hate +20.00 Masteries +0.20 Cursed/Punishments On Spell Hit: 10% Agony 2 On Mind Hit: 10% Hateful Whisper 2 Curse of Corpses This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. |
Ivaldawe (Misfortune) (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: ----- def ----- Defense +1 (+0 eff.) Resists +5% lightning +8% temporal +3% darkness Mind.save +3 (+0 eff.) Max.HP +60.00 Curse of Misfortune A pointy cloth hat, very wizardly... |
hardened leather cap 'Ivetta' (Shrouds) (0 def, 11 armour)2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Mind.crit +1% ----- def ----- Armour +11 Fatigue +3% Resists +14% lightning +8% temporal Teleport- +10% ---------- misc Max.psi +20.00 Curse of Shrouds A cap made of leather. |
Pyrepassion (Misfortune) (5 def, 3 armour)3.0 T1 head armor [Rare] Disrupt While equipped: Stats +7 Con dps ---------- Phys.pwr +5 (+1 eff.) Dmg.mod +3% fire On Hit (Melee): * 10 arcane resource burn ----- def ----- Armour +3 Defense +5 (+1 eff.) Fatigue +5% Resists +5% nature +6% blight Curse of Misfortune A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Emelevena the dwarven-steel helm (Madness) (0 def, 4 armour)3.0 T3 head armor [Rare] Master While equipped: Stats +5 Str dps ---------- Spell.crit +5% ----- def ----- Armour +4 Fatigue +4% Resists +6% cold HP.reg +4.00 Silence- +20% ---------- misc Mana/turn +0.08 Curse of Madness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Gunyyantir (Nightmares) (0 def, 4 armour)3.0 T3 head armor [Rare] Nature While equipped: Stats +6 Con dps ---------- Dmg.mod +6% temporal Res.pen +15% blight Phasing +30% ----- def ----- Armour +4 Fatigue +4% Resists +11% cold ---------- misc Breathe water Curse of Nightmares A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Kindlevile the voratun helm (Nightmares) (0 def, 9 armour)3.0 T5 head armor [Random Unique] Master While equipped: Stats +7 Str +6 Dex dps ---------- Dmg.mod +9% fire Melee Ret 2 nature 2 fire ----- def ----- Armour +9 Fatigue +5% Resists +12% nature +6% fire ---------- misc Infravis +4 Curse of Nightmares A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Rhatothel2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +15% mind On Hit (Melee): * 10% chance to slow global speed by 78% ----- def ----- Resists +3% blight +3% light +6% acid Phys.save +5 (+2 eff.) Heal.mod +10% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(154 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Kyless' Book5.0 T1 trinket misc [Plot Item] Psionic This was the book that gave power to Kyless and eventually led to his doom. The book is simple in appearance, bound in leather with no markings on the cover. All of the pages are blank. |
Torchclash (dig speed 28 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str dps ---------- Dmg.mod +3% mind Res.pen +5% mind +10% fire Melee Ret 8 nature ----- def ----- Resists +9% fire ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of endurance (dig speed 39 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +2 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 315.24 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
iron torque of mindblast 'Lightblur' [power 105] (15 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +12% blight +6% arcane +6% light Res.pen +20% arcane ----- def ----- Resists +12% blight Blast the opponent's mind dealing 117 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to increase all damage penetration by 13% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
voratun torque of gale force 'Duathelobsidian' [power 380] (15 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: Stats +2 Cun +4 Wil dps ---------- Mind.pwr +20 (+4 eff.) Res.pen +15% darkness +15% mind ----- def ----- Resists +6% arcane ---------- misc Equi/ret +0.04 Project a gust of wind in a cone knocking enemies back 12 spaces and dealing 536 physical damage Puts all charms on 15 cooldown 100% to increase the duration of 3 beneficial effects by 3. 100% to reduce fatigue by 49% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Nightmare (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Big Mike the Cornac Cursed level 33
78th Dusk 123rd year of Ascendancy at 22:31 see stats
A different point of view (Nightmare (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Big Mike the Cornac Cursed level 50
7th Dusk 124th year of Ascendancy at 04:48 see stats
Antimagic! (Nightmare (Adventure) difficulty)
Completed antimagic training in the Ziguranth camp.By Big Mike the Cornac Cursed level 17
54th Haze 122nd year of Ascendancy at 09:05 see stats
Arachnophobia (Nightmare (Adventure) difficulty)
Destroyed the spydric menace.By Big Mike the Cornac Cursed level 38
20th Haze 123rd year of Ascendancy at 14:25 see stats
Are you out of your mind?! (Nightmare (Adventure) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Big Mike the Cornac Cursed level 50
2nd Dusk 124th year of Ascendancy at 21:54 see stats
Back and there again (Nightmare (Adventure) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Big Mike the Cornac Cursed level 46
35th Pyre 124th year of Ascendancy at 12:49 see stats
Brave new world (Nightmare (Adventure) difficulty)
Went to the Far East and took part in the war.By Big Mike the Cornac Cursed level 37
17th Haze 123rd year of Ascendancy at 20:02 see stats
Bringer of Doom (Nightmare (Adventure) difficulty)
Killed a Bringer of Doom.By Big Mike the Cornac Cursed level 17
39th Haze 122nd year of Ascendancy at 06:49 see stats
Curse Lifter (Nightmare (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Big Mike the Cornac Cursed level 9
3rd Haze 122nd year of Ascendancy at 19:23 see stats
Demonic Invasion (Nightmare (Adventure) difficulty)
Stopped a demonic invasion by closing their portal.By Big Mike the Cornac Cursed level 50
5th Mirth 124th year of Ascendancy at 05:21 see stats
Destroyer's bane (Nightmare (Adventure) difficulty)
Killed Golbug the Destroyer.By Big Mike the Cornac Cursed level 35
13rd Haze 123rd year of Ascendancy at 02:29 see stats
Dragon's Greed (Nightmare (Adventure) difficulty)
Amassed 8000 gold pieces.By Big Mike the Cornac Cursed level 36
13rd Haze 123rd year of Ascendancy at 07:37 see stats
Evil denied (Nightmare (Adventure) difficulty)
Won ToME by preventing the Void portal from opening.By Big Mike the Cornac Cursed level 50
49th Dusk 124th year of Ascendancy at 22:43 see stats
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By Big Mike the Cornac Cursed level 21
4th Regrowth 123rd year of Ascendancy at 22:11 see stats
Eye of the storm (Nightmare (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Big Mike the Cornac Cursed level 25
1st Mirth 123rd year of Ascendancy at 18:21 see stats
Fear of Fours (Nightmare (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By Big Mike the Cornac Cursed level 50
22nd Dusk 124th year of Ascendancy at 23:26 see stats
Home sweet home (Nightmare (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Big Mike the Cornac Cursed level 30
61st Dusk 123rd year of Ascendancy at 05:22 see stats
I cleared the room of death and all I got was this lousy achievement! (Nightmare (Adventure) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Big Mike the Cornac Cursed level 50
3rd Dusk 124th year of Ascendancy at 01:47 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Big Mike the Cornac Cursed level 10
8th Haze 122nd year of Ascendancy at 19:26 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By Big Mike the Cornac Cursed level 20
74th Haze 122nd year of Ascendancy at 17:42 see stats
Level 30 (Nightmare (Adventure) difficulty)
Got a character to level 30.By Big Mike the Cornac Cursed level 30
45th Dusk 123rd year of Ascendancy at 08:55 see stats
Level 40 (Nightmare (Adventure) difficulty)
Got a character to level 40.By Big Mike the Cornac Cursed level 40
56th Haze 123rd year of Ascendancy at 10:03 see stats
Level 50 (Nightmare (Adventure) difficulty)
Got a character to level 50.By Big Mike the Cornac Cursed level 50
64th Pyre 124th year of Ascendancy at 18:55 see stats
Orcrist (Nightmare (Adventure) difficulty)
Killed the leaders of the Orc Pride.By Big Mike the Cornac Cursed level 50
22nd Dusk 124th year of Ascendancy at 04:51 see stats
Portal master (Nightmare (Adventure) difficulty)
Fought the two Sorcerers and closed four invocation portals.By Big Mike the Cornac Cursed level 50
49th Dusk 124th year of Ascendancy at 22:41 see stats
Race through fire (Nightmare (Adventure) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Big Mike the Cornac Cursed level 50
72nd Pyre 124th year of Ascendancy at 05:54 see stats
Rescuer of the lost (Nightmare (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Big Mike the Cornac Cursed level 18
62nd Haze 122nd year of Ascendancy at 17:21 see stats
Size is everything (Nightmare (Adventure) difficulty)
Did over 1500 damage in one attack.By Big Mike the Cornac Cursed level 46
34th Pyre 124th year of Ascendancy at 21:42 see stats
Size matters (Nightmare (Adventure) difficulty)
Did over 600 damage in one attack.By Big Mike the Cornac Cursed level 30
59th Dusk 123rd year of Ascendancy at 17:16 see stats
Sliders (Nightmare (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Big Mike the Cornac Cursed level 36
13rd Haze 123rd year of Ascendancy at 04:32 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By Big Mike the Cornac Cursed level 9
6th Mirth 122nd year of Ascendancy at 06:15 see stats
The Legend of Garkul (Nightmare (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Big Mike the Cornac Cursed level 50
22nd Dusk 124th year of Ascendancy at 07:12 see stats
The Restless Dead (Nightmare (Adventure) difficulty)
Disturbed an old battlefield and survived the consequences.By Big Mike the Cornac Cursed level 28
23rd Dusk 123rd year of Ascendancy at 18:48 see stats
The Right thing to do (Nightmare (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Big Mike the Cornac Cursed level 23
45th Pyre 123rd year of Ascendancy at 19:11 see stats
The bigger the better! (Nightmare (Adventure) difficulty)
Did over 3000 damage in one attack.By Big Mike the Cornac Cursed level 50
48th Dusk 124th year of Ascendancy at 08:44 see stats
There and back again (Nightmare (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Big Mike the Cornac Cursed level 39
47th Haze 123rd year of Ascendancy at 21:34 see stats
Thralless (Nightmare (Adventure) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Big Mike the Cornac Cursed level 23
45th Pyre 123rd year of Ascendancy at 07:46 see stats
Treasure Hoarder (Nightmare (Adventure) difficulty)
Amassed 3000 gold pieces.By Big Mike the Cornac Cursed level 27
21st Dusk 123rd year of Ascendancy at 23:37 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By Big Mike the Cornac Cursed level 17
39th Haze 122nd year of Ascendancy at 09:08 see stats
Vampire crusher (Nightmare (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Big Mike the Cornac Cursed level 33
74th Dusk 123rd year of Ascendancy at 03:32 see stats
Log
You gain 10.32 gold from the transmogrification of wanderer's pair of drakeskin leather boots of tirelessness (Madness) (0 def, 5 armour).
You gain 3.80 gold from the transmogrification of pair of drakeskin leather boots of phasing (Corpses) (0 def, 5 armour).
You gain 7.95 gold from the transmogrification of voratun plate armour of delving (Nightmares) (0 def, 16 armour).
You gain 25.00 gold from the transmogrification of rejuvenating voratun plate armour of Eyal (Nightmares) (0 def, 16 armour).
You gain 10.32 gold from the transmogrification of enlightening voratun plate armour of command (Misfortune) (15 def, 23 armour).
You gain 9.43 gold from the transmogrification of radiant drakeskin leather armour of command (Madness) (33 def, 18 armour).
You gain 1.85 gold from the transmogrification of mindwoven elven-silk robe of protection (Nightmares) (4 def, 5 armour).
You gain 8.77 gold from the transmogrification of coruscating voratun shield of patience (Nightmares) (0 def, 10 armour, 100% power, 214.5 block).
You gain 5.00 gold from the transmogrification of elemental pouch of voratun shots of crippling (19/19, 167% power, 6 apr).
You gain 8.48 gold from the transmogrification of absorbing living mindstar of flames (Misfortune) (115% power, 40 apr, nature damage).
You gain 16.94 gold from the transmogrification of Arthuvor the living mindstar (Madness) (115% power, 40 apr, mind damage).
You gain 7.26 gold from the transmogrification of voratun dagger of ruin (Corpses) (147% power, 9 apr).
You gain 5.93 gold from the transmogrification of truestriking voratun waraxe (Misfortune) (149% power, 6 apr).
You gain 3.64 gold from the transmogrification of flaming voratun mace of projection (Shrouds) (158% power, 6 apr).
You gain 5.23 gold from the transmogrification of arcing voratun mace of crippling (Corpses) (157% power, 6 apr).
You gain 9.35 gold from the transmogrification of thought-forged voratun longsword of crippling (Corpses) (152% power, 6 apr).
You gain 19.39 gold from the transmogrification of Quenchblood (Nightmares) (187% power, 4 apr).
You gain 16.33 gold from the transmogrification of infernal dragonbone vilestaff of wizardry (Shrouds) (136% power, 6 apr, darkness element).
You gain 17.52 gold from the transmogrification of earthen dragonbone vilestaff of the prodigy (Madness) (136% power, 6 apr, fire element).
You gain 7.39 gold from the transmogrification of marksman's voratun ring of warding (Corpses).
You gain 2.35 gold from the transmogrification of shielding rune (absorb 451; dur 8; cd 16).
There is an exit to the worldmap here (press '' or right click to use).
Saving game...
Saving done.
Big Mike deactivates Gloom.
Big Mike deactivates Antimagic Shield.
Big Mike deactivates Savage Hunter.
Big Mike deactivates Surge.
Big Mike deactivates Stalk.































































































































