













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.6 |
| Addons | Items Vault 1.6.0Donators/Buyers bonus! Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Tougher Escorts 1.6.0Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. No Ruined Dungeon Puzzle 1.6.0Changes the Ruined Dungeon sealed door to open upon killing all six Guardians in lieu of the sequential orb interaction puzzle. Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.6.6Donators/Buyers bonus! Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.6.0This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Plenum Tooltip Custom Edit 1.6.0Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Better Sandworm Lair 1.5.10This addon aims to make Sandworm Lair less terrible. It does so by doing four things: Enabling natural tunnels, disabling burrowers, replacing the walls with their stable counterparts, and removing the alt version. These changes are accomplished by overloading the zone and npc files with edits and commented out sections. Please consider checking out the following addons that are probably better at dealing with the annoyance offered by SWL: codyfun123's "Sandworm Lair Tweaks" Updates: 1.0.1 |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Thalore |
| Class | Oozemancer |
| Level / Exp | 50 / 3705% |
| Size | medium |
| Lifes / Deaths | Killed by Urkis, the High Tempest at level 24 on the 56th Haze 122nd year of Ascendancy at 10:26 4 / 3Killed by Arerianor the venom wyrm at level 26 on the 71st Haze 122nd year of Ascendancy at 09:01 Killed by Islylle the orc blood mage at level 50 on the 78th Haze 123rd year of Ascendancy at 00:40 |
| Antimagic | Follower |
Primary Stats
| Strength | 94 (base 31) |
| Dexterity | 48 (base 12) |
| Constitution | 101 (base 60) |
| Magic | 30 (base 10) |
| Willpower | 144.61792620842 (base 60) |
| Cunning | 119 (base 60) |
Resources
| Life | 2034/2034 |
| Equilibrium | 76 |
| Healing Factor | 2.3036900369004 |
| Regeneration | 197.65176224659 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 15 |
| Infravision | 5 |
| See Stealth | 48.028205097779 |
| See Invisible | 48.028205097779 |
Offense: Mainhand
| Damage | 188 |
| Accuracy | 77 |
| Crit Chance | 41% |
| APR | 93 |
| Speed | 0.91 |
Offense: Offhand
| Damage | 176 |
| Accuracy | 77 |
| Crit Chance | 48% |
| APR | 95 |
| Speed | 0.91 |
Offense: Spell
| Spellpower | 8.3333333333333 |
| Crit Chance | 37% |
| Speed | 1 |
Offense: Mind
| Mindpower | 99 |
| Crit Chance | 99% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +41% |
| Acid | +38% |
| Light | +22% |
| Nature | +67% |
| Darkness | +47% |
| Physical | +32% |
| Mind | +22% |
| All | +7% |
Offense: Damage Penetration
| Darkness | +44% |
| Light | +15% |
| Nature | +82% |
| Acid | +15% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 48 (85.629139072848%) |
| Defense | 46 |
| Ranged Defense | 46 |
| Fatigue | 12 |
| Physical Save | 65 |
| Spell Save | 73 |
| Mental Save | 71 |
Defense: Resistances
| Acid | + 70%( 70%) |
| Blight | + 70%( 70%) |
| Arcane | + 69%( 70%) |
| Cold | + 64%( 70%) |
| All | + 37%( 70%) |
| Darkness | + 70%( 70%) |
| Light | + 38%( 70%) |
| Temporal | + 44%( 70%) |
| Physical | + 56%( 70%) |
| Lightning | + 70%( 70%) |
| Fire | + 52%( 70%) |
| Nature | + 70%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 0% |
| Bleed Resistance | 76% |
| Confusion Resistance | 10% |
| Knockback Resistance | 100% |
| Stun Resistance | 100% |
| Poison Resistance | 76% |
| Blind Resistance | 76% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 871 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 30% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 290 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1006% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Class Talents
| Wild-gift / Oozing blades | 1.50 |
| 4/5 |
| 4/5 |
| 1/5 |
| 2/5 |
| Wild-gift / Corrosive blades | 1.50 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Moss | 1.50 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Eyal's fury | 1.50 |
| 4/5 |
| 4/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Slime | 1.50 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Wild-gift / Ooze | 1.50 |
| 4/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Mucus | 1.50 |
| 4/5 |
| 1/5 |
| 2/5 |
| 4/5 |
Generic Talents
| Wild-gift / Fungus | 1.50 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.60 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.60 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Psiblades |
| talent | Unstoppable Nature |
| talent | Acidic Skin |
| talent | Mitosis |
| talent | Antimagic Shield |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers but not in time to save any of the captive Krogs. | failed |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Daikara. Escort: injured seer (level 2 of Daikara)As a reward you improved talent Earth's Eyes (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Cunning by +5. | done |
You successfully escorted the injured seer to the recall portal on level 5 of Dreadfell. Escort: injured seer (level 5 of Dreadfell)As a reward you improved Willpower by +5. | done |
You failed to protect the lone alchemist from death by skeleton master archer. Escort: lone alchemist (level 7 of Dreadfell) | failed |
You successfully escorted the lost defiler to the recall portal on level 1 of Dreadfell. Escort: lost defiler (level 1 of Dreadfell)As a reward you improved Willpower by +5. | done |
You failed to protect the lost sun paladin from death by war hound. Escort: lost sun paladin (level 1 of Daikara) | failed |
You failed to protect the lost sun paladin from death by Lisiyakira the dire wolf. Escort: lost sun paladin (level 3 of Old Forest) | failed |
You failed to protect the lost warrior from death by Adina the black bear. Escort: lost warrior (level 1 of Old Forest) | failed |
You failed to protect the lost warrior from death by Cyritta the rattlesnake. Escort: lost warrior (level 8 of Dreadfell) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Dreaming One. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 3750. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Marus of Elvala in creating an elixir of mastery. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Unbreakable Greaves (8 def, 20 armour)3.0 T5 feet armor [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+3 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+3 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
| Light source | Umbraphage0.0 T3 lite [Unique] Psionic While equipped: dps ---------- Mind.pwr +10 (+2 eff.) Dmg.mod +15% light +15% darkness Res.pen +10% darkness ----- def ----- Resists +20% darkness Affinity +20% darkness Mind.save +10 (+3 eff.) ---------- misc Light +10 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 174, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). Release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 568.89 darkness damage (based on Mindpower and charge). Uses 7 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
| On head | Radiancewither the voratun helm (0 def, 5 armour)3.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +22 Str +13 Wil +3 Cun dps ---------- Phys.pwr +10 (+3 eff.) Res.pen +15% light ----- def ----- Armour +5 Fatigue +5% Resists +3% lightning +15% physical +9% blight +15% cold +15% fire Phys.save +15 (+4 eff.) Spell.save +12 (+3 eff.) Mind.save +14 (+4 eff.) ---------- misc Psi/ret +0.12 Light +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Spellhunt Remnants (6 def, 8 armour)1.5 T5 hands armor [Unique] Disrupt/Master While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +15% Mind.pwr +12 (+2 eff.) Dmg.mod +25% nature Res.pen +25% nature ----- def ----- Armour +8 Defense +6 (+2 eff.) Spell.save +15 (+4 eff.) Max.HP +100.00 ---------- misc Light +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 212.93 arcane damage and stunned). Uses 66 power out of 150/150 These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
| Tool | Kovor the Arczeal [power 173] (17 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: Stats +4 Mag +3 Wil dps ---------- Mind.crit +6% Mind.pwr +15 (+3 eff.) Dmg.mod +15% lightning ----- def ----- Crit.dmg- 15.66% Mind.save +18 (+5 eff.) ---------- misc Max.psi +52.20 Setup a psionic shield, reducing all damage taken by 173 for 5 turns Puts all charms on 17 cooldown 100% to increase all damage penetration by 30% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | voratun ring 'Fogbliss'0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +20 Dex +10 Cun dps ---------- Dmg.mod +19% lightning Res.pen +15% darkness Acc +33 (+11 eff.) Melee Ret 10 acid ----- def ----- Resists +38% lightning +3% blight +15% cold +6% arcane +6% acid Max.HP +100.00 HP.reg +20.00 Heal.mod +20% ---------- misc Light +2 Rings can have magical properties. |
| On fingers | Ce'Noldawyn0.1 T4 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +5 Wil +7 Cun +4 Con dps ---------- Mind.pwr +12 (+2 eff.) Dmg.mod +6% acid Res.pen +5% acid ----- def ----- Resists +3% blight +3% cold +6% nature +12% darkness Spell.save +16 (+4 eff.) HP.reg +7.00 Stun/Frz- +29% ---------- misc Max.stam +26.00 Rings can have magical properties. |
| Around neck | Balukath the voratun amulet0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +16 Con dps ---------- Phys.pwr +8 (+2 eff.) Phys.spd +10% Dmg.mod +10% physical Acc +5 (+2 eff.) ----- def ----- Resists +3% light +12% temporal Crit.dmg- 10.00% Phys.save +46 (+11 eff.) Max.HP +159.00 HP.reg +22.00 Heal.mod +10% Amulets can have magical properties. |
| In main hand | Eyal's Will (124% power, 82 apr, nature damage)3.0 T5 mindstar 1H weapon [Unique] Nature/Disrupt Power 124% Range: 1.1x Uses 118% Wil, 39% Cun Dmg Nature Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +82 Crit +5.0% Atk.spd 100% While equipped: Stats +20 Wil dps ---------- Mind.crit +9% Mind.pwr +35 (+6 eff.) Dmg.mod +20% nature +10% acid Res.pen +20% nature +10% acid ----- def ----- Resists +25% blight +15% nature ---------- misc Talents +3 Ooze Spit Masteries +0.10 Wild-gift/Mindstar mastery Slime Wave: Level 3.6 Pwr.cost 20 out of 30/30. Range melee/personal Travel.spd instantaneous Description: A wall of slime oozes out from the caster with radius 1, increasing once every two turns to a maximum eventual radius of 9, doing 152.99 slime damage for 15 turns. The damage and duration will increase with your Mindpower. This smooth green crystal flows with a light green slime in its core. Droplets occasionally form on its surface, tufts of grass growing quickly on the ground where they fall. |
| Around waist | Rope Belt of the Thaloren1.0 T2 belt armor [Unique] Nature While equipped: Stats +7 Cun +8 Wil dps ---------- Mind.crit +15% Mind.pwr +15 (+3 eff.) ----- def ----- Talent.cat+ +0.20 Wild-gift Mind.save +15 (+4 eff.) ---------- misc Masteries +0.20 Wild-gift/Harmony The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
| In off hand | Moldspike the living mindstar (117% power, 84 apr, nature damage)3.0 T5 mindstar 1H weapon [Rare] Nature Power 117% Range: 1.1x Uses 100% Wil, 60% Cun Dmg Nature Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +84 Crit +12.0% Atk.spd 100% On Hit: * 21% chance to slow global speed by 79% While equipped: Stats +5 Str +2 Dex +4 Wil dps ---------- Mind.crit +12% Phys.pwr +15 (+4 eff.) Mind.pwr +40 (+7 eff.) Apr +2 On Hit (Melee): * 21% chance to slow global speed by 79% ----- def ----- Heal.mod +30% Heal/summ +60 ---------- misc Stam/turn +3.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | elven-silk cloak 'Aerylrawyn' (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +3 Str +6 Dex +7 Mag +2 Wil +6 Cun dps ---------- Dmg.mod +25% darkness Res.pen +19% darkness Acc +10 (+4 eff.) Apr +9 ----- def ----- Defense +3 (+1 eff.) Resists +9% acid +25% darkness +19% lightning +26% blight +10% cold +17% nature +10% fire Stealth +19 HP.reg +11.00 Heal.mod +20% ---------- misc Infravis +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+4 eff.) Resists +30% nature +11% all Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Inventory
Elixir of Invulnerability2.0 potion [Plot Item] Nature Grant you complete invulnerability for five turns. A vial of thick fluid, metallic and reflective. It's incredibly heavy. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
clarifying copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +11% mind Confus- +20% Amulets can have magical properties. |
Khelarain the steel amulet0.1 T2 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +3% acid Res.pen +10% mind ----- def ----- Resists +21% lightning +15% fire +5% arcane +6% light Heal.mod +14% Cut- +50% Heal: Puts all charms on 23 cooldown Level 2.4 Pwr.cost 23 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 513 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
grounding steel amulet0.1 T2 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +10% lightning Stun/Frz- +20% Amulets can have magical properties. |
gold amulet 'Eilinorethra'0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +3 Wil +1 Cun +4 Con dps ---------- Mind.crit +3% Crit.mult +20.00% ----- def ----- Phys.save +13 (+3 eff.) Max.HP +42.00 HP.reg +4.00 Amulets can have magical properties. |
voratun amulet 'Plaguestriker'0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +9% nature ----- def ----- Resists +30% lightning +3% darkness +12% blight +3% nature +6% light Phys.save +22 (+5 eff.) Spell.save +25 (+6 eff.) Mind.save +22 (+6 eff.) Stun/Frz- +47% ---------- misc Masteries +0.40 Wild-gift/Corrosive blades Amulets can have magical properties. |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 7 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Sparkwilter0.1 T1 ring jewelry [Rare] Master While equipped: Stats +4 Cun +3 Dex dps ---------- Dmg.mod +6% lightning Res.pen +5% lightning Acc +6 (+2 eff.) ----- def ----- Resists +3% lightning Rings can have magical properties. |
copper ring 'Corpsedream'0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +1 Wil dps ---------- Dmg.mod +10% fire Res.pen +15% mind Melee Ret 6 mind ----- def ----- Resists +3% nature +20% fire Crit.dmg- 15.00% Rings can have magical properties. |
copper ring of fire (+22%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +11% fire ----- def ----- Resists +22% fire Rings can have magical properties. |
steel ring 'Cyrivena'0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Mind.crit +5% Crit.mult +20.00% Dmg.mod +3% mind Res.pen +10% acid On Hit (Melee): * 20% chance to reduce armor by 14% ----- def ----- Fatigue -6% Mind.save +15 (+4 eff.) ---------- misc Max.enc +24 Psi/ret +0.08 Hate/m.crit +2.00 Rings can have magical properties. |
Xeralera the Dawnminister0.1 T3 ring jewelry [Rare] Master While equipped: dps ---------- Res.pen +15% light On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +3% lightning +5% arcane +6% nature +12% blight Max.HP +34.00 Disarm- +25% Pinning- +25% Knockbk- +30% Rings can have magical properties. |
rogue's gold ring of life0.1 T3 ring jewelry [Ego+] Nature/Master While equipped: Stats +4 Cun ----- def ----- Defense +8 (+3 eff.) Max.HP +51.00 HP.reg +11.00 Heal.mod +15% Rings can have magical properties. |
painweaver's stralite ring of life0.1 T4 ring jewelry [Ego++] Nature/Master While equipped: dps ---------- Phys.pwr +9 (+3 eff.) Spell.pwr +11 (+2 eff.) Mind.pwr +17 (+3 eff.) Dmg.mod +5% all ----- def ----- Max.HP +40.00 HP.reg +13.00 Heal.mod +14% Rings can have magical properties. |
stralite ring of life0.1 T4 ring jewelry [Ego+] Nature While equipped: ----- def ----- Max.HP +44.00 HP.reg +13.00 Heal.mod +14% Rings can have magical properties. |
Bregoregotodin the Sunsweep0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +8 Wil +6 Con dps ---------- Res.pen +20% acid Melee Ret 4 mind 6 fire On Hit (Melee): * 10 arcane resource burn * 10% chance to reduce armor by 14% ----- def ----- Resists +12% acid +3% darkness +15% blight +15% nature +6% lightning Spell.save +20 (+5 eff.) Mind.save +16 (+4 eff.) HP.reg +9.00 Poison- +30% Disease- +28% Stun/Frz- +50% ---------- misc Max.stam +30.00 Rings can have magical properties. |
Runedunagavon the Fireward0.1 T5 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +8 Cun +8 Wil dps ---------- Mind.pwr +11 (+2 eff.) Dmg.mod +19% nature +20% fire On Hit (Melee): * 10% chance to slow global speed by 79% * 10% chance to reduce armor by 14% ----- def ----- Resists +12% lightning +15% blight +52% fire +62% nature +6% cold Poison- +30% Disease- +25% Rings can have magical properties. |
mule's voratun ring of pilfering0.1 T5 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +13 (+5 eff.) Apr +8 ----- def ----- Defense +11 (+4 eff.) Fatigue -8% ---------- misc Max.enc +35 Disengage: Puts all charms on 7 cooldown Level 2.0 Pwr.cost 7 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 115% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
sneakthief's voratun ring of frost (+34%)0.1 T5 ring jewelry [Ego+] Nature/Master While equipped: Stats +8 Cun +7 Dex dps ---------- Dmg.mod +17% cold Acc +13 (+5 eff.) ----- def ----- Resists +34% cold Rings can have magical properties. |
voratun ring 'Offaljustice'0.1 T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +10 Dex dps ---------- Phys.pwr +31 (+8 eff.) Spell.pwr +38 (+6 eff.) Mind.pwr +39 (+7 eff.) Dmg.mod +15% all Res.pen +15% nature Acc +20 (+7 eff.) Melee Ret 4 nature ----- def ----- Resists +12% acid +9% temporal +6% arcane Mind.save +15 (+4 eff.) Confus- +45% Teleport- +20% Rings can have magical properties. |
Awakened Staff of Absorption (172% power, 60 apr, cold element)7.0 T5 staff 2H weapon Reqs Mag 40 [Godslayer] Unknown Power 172% Range: 1.2x Uses 130% Mag Dmg Arcane Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+7 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 131 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Crude Iron Battle Axe of Kroll (180% power, 7 apr)3.0 T4 battleaxe 2H weapon [Unique] Master Power 180% Range: 1.5x Uses 130% Str Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +7 Crit +10.0% Atk.spd 100% While equipped: Stats +2 Dex +2 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Defense +6 (+2 eff.) Stun/Frz- +30% Knockbk- +30% Made in times before the Dwarves learned beautiful craftsmanship, the rough appearance of this axe belies its great power. Only Dwarves may harness its true strength, however. |
Razorblade, the Cursed Waraxe (147% power, 16 apr)3.0 T5 waraxe 1H weapon [Unique] Psionic Power 147% Range: 1.4x Uses 100% Str Dmg Phys.bleed Acc+ +0.3% crit chance (max 25%) Apr +16 Crit +7.0% Atk.spd 100% While equipped: Stats +4 Str +4 Dex dps ---------- Res.pen +30% physical Acc +40 (+12 eff.) Apr +30 This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
Nereyavena the Sleetclamor (107% power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Rare] Nature Power 107% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% On Crit.r2 +20 cold While equipped: Stats +4 Cun +5 Str dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Melee+ 17 cold Dmg.mod +15% nature +33% cold Res.pen +42% cold Melee Ret 8 cold ----- def ----- Armour +17 Resists +17% cold ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Spiderlash (105% power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Rare] Nature Power 106% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +32 Crit +14.5% Atk.spd 100% Melee+ +20 nature On Hit.r1 +20 lightning +12 nature +20 mind On Hit: * 13% chance to slow global speed by 79% * 17% chance to reduce armor by 14% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +9% mind ----- def ----- Resists +9% nature Mind.save +18 (+5 eff.) ---------- misc Talents +1 Attune Mindstar Divide the mindstar in two Puts all charms on 1 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
wyrm's pulsing mindstar of disruption (108% power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego++] Nature/Disrupt Power 108% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% Against +15% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Melee+ 6 lightning 6 physical 5 cold 6 acid 8 fire ----- def ----- Resists +2% lightning +6% physical +2% fire +3% cold +5% acid ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Frostblood (113% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic Power 113% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +31 (+5 eff.) Melee+ 8 lightning 9 physical 10 cold 7 acid 10 fire Dmg.mod +6% cold +25% mind +25% darkness Res.pen +10% cold +13% mind +15% darkness On Hit (Melee): * 10% chance to reduce damage dealt by 39% ----- def ----- Resists +8% lightning +9% physical +6% temporal +9% fire +10% cold +9% acid Pinning- +24% Teleport- +10% ---------- misc Max.hate +10.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mitotic living mindstar of resolve (112% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego+] Nature/Psionic Power 112% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +40 Crit +13.0% Atk.spd 100% On Hit: * 10% chance to slow global speed by 79% * 12% chance to reduce armor by 14% While equipped: Stats +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) ----- def ----- Spell.save +8 (+2 eff.) ---------- misc Talents +1 Attune Mindstar Divide the mindstar in two Puts all charms on 1 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Goregakan (30 def, 18 armour)9.0 T5 light armor [Random Unique] Nature/Master While equipped: Stats +10 Dex +2 Mag +10 Cun dps ---------- Phys.crit +6.0% Spell.crit +1% Crit.mult +38.00% Phys.pwr +10 (+3 eff.) Spell.pwr +30 (+5 eff.) Dmg.mod +3% arcane Melee Ret 2 blight ----- def ----- Armour +18 Defense +30 (+10 eff.) Fatigue +8% Max.HP +70.00 HP.reg +15.00 Heal.mod +19% ---------- misc Vim/s.crit +1.00 A suit of armour made of leather. |
Chromatic Harness (10 def, 14 armour)14.0 T5 heavy armor [Unique] Nature While equipped: Stats +6 Str +6 Wil +4 Cun +10 Lck ----- def ----- Armour +14 Defense +10 (+4 eff.) Fatigue +16% Resists +20% lightning +20% physical +20% fire +20% cold +20% acid Blind- +50% Stun/Frz- +25% Knockbk- +50% ---------- misc Telepathy Dragon Cooldown Ice Breath -3 Lightning Breath -3 Sand Breath -3 Fire Breath -3 Corrosive Breath -3 This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Mayedatha (1 def, 8 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% darkness Res.pen +6% darkness Melee Ret 2 mind ----- def ----- Armour +8 Defense +1 (+1 eff.) Resists +11% darkness Stealth +5 Max.HP +20.00 Knockbk- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Xeryssra the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Mind.crit +6% Mind.pwr +15 (+3 eff.) ----- def ----- Defense +1 (+1 eff.) Max.HP +30.00 ---------- misc Equi/ret +0.04 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Boruntir' (1 def, 5 armour)2.0 T1 cloak armor [Rare] Master While equipped: ----- def ----- Armour +5 Defense +1 (+1 eff.) Resists +3% temporal +11% cold Phys.save +9 (+2 eff.) Die.at -20.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Grinodunasin (12 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: Stats +2 Cun dps ---------- Crit.mult +15.00% Phys.pwr +30 (+8 eff.) Acc +15 (+5 eff.) ----- def ----- Defense +12 (+4 eff.) Fatigue -6% Crit.dmg- 10.00% Max.HP +75.00 ---------- misc Max.stam +11.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Serpentine Cloak (20 def, 0 armour)2.0 T3 cloak armor [Unique] Nature While equipped: Stats +4 Dex +4 Wil +4 Cun dps ---------- Dmg.mod +20% nature Res.pen +20% nature ----- def ----- Defense +20 (+7 eff.) Poison- +50% ---------- misc Masteries +0.20 Cunning/Stealth +0.50 Cunning/Poisons On Mind Hit: 10% Poison Strike 1 Cunning and malice seem to emanate from this cloak. |
Guise of the Hated (14 def, 0 armour)2.0 T5 cloak armor [Unique] Psionic While equipped: Stats +4 Dex +8 Wil +6 Cun dps ---------- Phys.crit +10.0% Mind.crit +10% Mind.pwr +20 (+4 eff.) Melee+ 30 mind 30 darkness Dmg.mod +4% all Melee Ret 30 mind 30 darkness ----- def ----- Defense +14 (+5 eff.) Resists +10% darkness +10% mind Mind.save +10 (+3 eff.) Stealth +12 ---------- misc Hate/kill +5.00 Talents +5 Dark Vision Masteries +0.30 Cursed/Gloom +0.30 Cursed/Darkness On Mind Hit: 10% Creeping Darkness 3 Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
Glarepride the pair of hardened leather boots (20 def, 3 armour)2.0 T3 feet armor [Rare] Psionic While equipped: Stats +5 Cun +12 Wil dps ---------- Mind.crit +6% Phys.pwr +30 (+8 eff.) Dmg.mod +12% light Melee Ret 6 light ----- def ----- Armour +3 Defense +20 (+7 eff.) Phys.save +11 (+3 eff.) Spell.save +11 (+3 eff.) Mind.save +11 (+3 eff.) Die.at -80.00 life A pair of boots made of leather. |
Boots of the Hunter (2 def, 12 armour)3.0 T4 feet armor [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+3 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+1 eff.) Fatigue +8% Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Max.HP +80.00 Stun/Frz- +40% ---------- misc Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 21 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
Festertide the rough leather gloves (0 def, 7 armour)1.0 T1 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 5 nature Dmg.mod +4% nature Res.pen +10% nature ----- def ----- Armour +7 Resists +3% acid +5% nature +5% arcane Knockbk- +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
Tulenarirorak the Hazeoblivion (0 def, 2 armour)1.0 T2 hands armor [Rare] Psionic While equipped: Stats +4 Mag +4 Wil +2 Cun dps ---------- Mind.crit +6% Res.pen +10% mind ----- def ----- Armour +2 Resists +18% cold HP.reg +6.00 ---------- misc Stam/turn +1.00 Max.stam +21.00 See.Invis +9 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Gloves of the Firm Hand (0 def, 8 armour)1.0 T3 hands armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +8 Disarm- +40% Stun/Frz- +30% Knockbk- +30% ---------- misc Cooldown Clinch -2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
drakeskin leather gloves 'Voidwire' (0 def, 3 armour)1.0 T4 hands armor [Random Unique] Master/Psionic While equipped: dps ---------- Phys.crit +15.0% Spell.crit +18% Mind.crit +14% Crit.mult +13.00% Mind.pwr +14 (+3 eff.) Melee+ 49 mind 71 darkness Res.pen +10% arcane Melee Ret 2 arcane On Hit (Melee): * 37% chance to reduce all saves and defense by 49 * 20% chance to reduce damage dealt by 39% ----- def ----- Armour +3 Resists +5% arcane +9% darkness Mind.save -19 (-5 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Ruined Earth: Puts all charms on 14 cooldown Level 3.0 Pwr.cost 14 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Zeruduyon (8 def, 13 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +7 Str +6 Wil +9 Con dps ---------- Phys.pwr +11 (+3 eff.) Phasing +20% Melee Ret 4 arcane 10 blight ----- def ----- Armour +13 Defense +8 (+3 eff.) Fatigue +5% Resists +11% physical +6% all Phys.save +24 (+6 eff.) ---------- misc Mana/turn +0.08 Mana/s.crit +2.00 Max.mana +80.00 A cap made of leather. |
Helm of the Dwarven Emperors (0 def, 6 armour)3.0 T2 head armor [Unique] Master While equipped: Stats +3 Wil +4 Mag dps ---------- Dmg.mod +10% light ----- def ----- Armour +6 Fatigue +4% Resists +10% darkness Blind- +30% Confus- +30% ---------- misc Light +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
Bethiralaith (0 def, 5 armour)3.0 T5 head armor [Random Unique] Master/Psionic While equipped: Stats +6 Dex +24 Wil +10 Cun dps ---------- Phys.crit +4.0% Crit.mult +10.00% Phys.pwr +5 (+2 eff.) Mind.pwr +6 (+1 eff.) Dmg.mod +12% acid Apr +8 ----- def ----- Armour +5 Fatigue +5% Resists +32% blight Phys.save +9 (+2 eff.) Mind.save +30 (+8 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Blastradiance (20 def, 5 armour)3.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +4 Str +10 Dex +6 Wil dps ---------- Dmg.mod +3% lightning On Hit (Melee): * 10% chance to slow global speed by 79% ----- def ----- Armour +5 Defense +20 (+7 eff.) Fatigue +5% Resists +11% acid +21% temporal +14% cold +15% fire +30% lightning Mind.save +14 (+4 eff.) Silence- +24% Stun/Frz- +20% ---------- misc Light +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Forestrebel (0 def, 5 armour)3.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +4 Str +5 Wil +5 Con dps ---------- On Hit (Melee): * 20% chance to slow global speed by 79% ----- def ----- Armour +5 Fatigue +5% Resists +24% cold Crit.dmg- 15.00% Phys.save +14 (+3 eff.) Mind.save +11 (+3 eff.) ---------- misc Stam/ret +3.00 Equi/ret +2.00 Breathe water Battle Cry: Puts all charms on 19 cooldown Level 2.0 Pwr.cost 19 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Mardezor the Coalbane (8 def, 20 armour)3.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +5 Str +5 Con dps ---------- Phys.pwr +6 (+2 eff.) Dmg.mod +12% darkness ----- def ----- Armour +20 Defense +8 (+3 eff.) Fatigue +5% Resists +15% lightning +14% temporal +6% mind +7% all Crit.dmg- 5.00% Phys.save +15 (+4 eff.) Spell.save +12 (+3 eff.) Stun/Frz- +20% Teleport- +20% ---------- misc Stam/ret +2.40 Equi/ret +3.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Mayilerin the Shadejeer (0 def, 5 armour)3.0 T5 head armor [Random Unique] Nature/Disrupt/Master While equipped: Stats +19 Str +7 Wil dps ---------- Phys.pwr +12 (+3 eff.) Dmg.mod +9% darkness Res.pen +10% nature ----- def ----- Armour +5 Fatigue +5% Resists +15% physical +18% light +9% fire +17% blight +9% cold +13% nature +26% darkness Phys.save +15 (+4 eff.) Spell.save +3 (+1 eff.) Skullcracker: Puts all charms on 14 cooldown Level 3.0 Pwr.cost 14 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 706.6 Physical damage. If the attack hits, the target is confused (41% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Sleetmire (0 def, 5 armour)3.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +33 Str +9 Dex +9 Cun +9 Con dps ---------- Dmg.mod +6% cold Melee Ret 4 cold On Hit (Melee): * 20% chance to slow global speed by 79% ----- def ----- Armour +5 Fatigue +5% Resists +6% blight +6% cold -28% light +6% arcane ---------- misc Stam/ret +3.00 Equi/ret +3.00 Skullcracker: Puts all charms on 14 cooldown Level 3.0 Pwr.cost 14 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 706.6 Physical damage. If the attack hits, the target is confused (41% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
voratun helm 'Karek' (0 def, 11 armour)3.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +5 Str +5 Dex +7 Cun +5 Con dps ---------- Mind.crit +2% Phys.pwr +6 (+2 eff.) Mind.pwr +30 (+5 eff.) Apr +8 ----- def ----- Armour +11 Fatigue +5% Resists +15% acid +6% blight +15% fire +21% cold +15% lightning ---------- misc Infravis +4 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 20 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 53 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 14 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 23 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 133 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 534.40 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 17 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Gloommaster of the Blightspawn [power 475] (10 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: Stats +1 Mag +2 Wil dps ---------- Spell.crit +4% Spell.pwr +5 (+1 eff.) Melee Ret 6 blight 2 arcane On Melee Ret: * 29% chance to reduce strength, dexterity, and constitution by 5 * 37% chance to reduce damage dealt by 39% Project a gust of wind in a cone knocking enemies back 14 spaces and dealing 627 physical damage Puts all charms on 10 cooldown 100% to heal for 77. 100% to cleanse 2 total effects of type disease, wound, or poison. 100% to gain a 31% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By poopy the Thalore Oozemancer level 40
54th Pyre 123rd year of Ascendancy at 21:56 see stats
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By poopy the Thalore Oozemancer level 40
71st Pyre 123rd year of Ascendancy at 18:48 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By poopy the Thalore Oozemancer level 39
53rd Pyre 123rd year of Ascendancy at 05:14 see stats
Antimagic! (Insane (Adventure) difficulty)
Completed antimagic training in the Ziguranth camp.By poopy the Thalore Oozemancer level 21
34th Haze 122nd year of Ascendancy at 03:57 see stats
Arachnophobia (Insane (Adventure) difficulty)
Destroyed the spydric menace.By poopy the Thalore Oozemancer level 47
43rd Dusk 123rd year of Ascendancy at 13:52 see stats
Are you out of your mind?! (Insane (Adventure) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By poopy the Thalore Oozemancer level 50
69th Haze 123rd year of Ascendancy at 13:16 see stats
Back and there again (Insane (Adventure) difficulty)
Opened a portal to the Far East from Maj'Eyal.By poopy the Thalore Oozemancer level 50
46th Haze 123rd year of Ascendancy at 14:22 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By poopy the Thalore Oozemancer level 45
40th Dusk 123rd year of Ascendancy at 03:55 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By poopy the Thalore Oozemancer level 41
9th Dusk 123rd year of Ascendancy at 13:50 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By poopy the Thalore Oozemancer level 10
2nd Flare 122nd year of Ascendancy at 04:42 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By poopy the Thalore Oozemancer level 44
36th Dusk 123rd year of Ascendancy at 13:45 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By poopy the Thalore Oozemancer level 31
2nd Wintertide 123rd year of Ascendancy at 17:06 see stats
Earth Master (Insane (Adventure) difficulty)
Killed Harkor'Zun and unlocked Stone magic.By poopy the Thalore Oozemancer level 50
7th Decay 123rd year of Ascendancy at 08:38 see stats
Evil denied (Insane (Adventure) difficulty)
Won ToME by preventing the Void portal from opening.By poopy the Thalore Oozemancer level 50
61st Regrowth 124th year of Ascendancy at 06:07 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By poopy the Thalore Oozemancer level 24
69th Haze 122nd year of Ascendancy at 14:00 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By poopy the Thalore Oozemancer level 24
64th Haze 122nd year of Ascendancy at 18:39 see stats
Fear of Fours (Insane (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By poopy the Thalore Oozemancer level 50
39th Regrowth 124th year of Ascendancy at 17:46 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By poopy the Thalore Oozemancer level 40
71st Pyre 123rd year of Ascendancy at 18:19 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Adventure) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By poopy the Thalore Oozemancer level 50
69th Haze 123rd year of Ascendancy at 19:15 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By poopy the Thalore Oozemancer level 10
2nd Flare 122nd year of Ascendancy at 04:41 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By poopy the Thalore Oozemancer level 20
39th Dusk 122nd year of Ascendancy at 14:42 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By poopy the Thalore Oozemancer level 30
1st Decay 122nd year of Ascendancy at 18:04 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By poopy the Thalore Oozemancer level 40
53rd Pyre 123rd year of Ascendancy at 05:14 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By poopy the Thalore Oozemancer level 50
23rd Haze 123rd year of Ascendancy at 13:50 see stats
Orcrist (Insane (Adventure) difficulty)
Killed the leaders of the Orc Pride.By poopy the Thalore Oozemancer level 50
37th Regrowth 124th year of Ascendancy at 01:27 see stats
Race through fire (Insane (Adventure) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By poopy the Thalore Oozemancer level 50
1st Allure 124th year of Ascendancy at 03:55 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By poopy the Thalore Oozemancer level 21
57th Dusk 122nd year of Ascendancy at 23:54 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By poopy the Thalore Oozemancer level 50
4th Regrowth 124th year of Ascendancy at 09:28 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By poopy the Thalore Oozemancer level 37
49th Pyre 123rd year of Ascendancy at 14:15 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By poopy the Thalore Oozemancer level 44
36th Dusk 123rd year of Ascendancy at 17:00 see stats
Tactical master (Insane (Adventure) difficulty)
Fought the two Sorcerers without closing any invocation portals.By poopy the Thalore Oozemancer level 50
61st Regrowth 124th year of Ascendancy at 06:05 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By poopy the Thalore Oozemancer level 29
1st Decay 122nd year of Ascendancy at 00:27 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By poopy the Thalore Oozemancer level 10
10th Flare 122nd year of Ascendancy at 01:54 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By poopy the Thalore Oozemancer level 40
71st Pyre 123rd year of Ascendancy at 18:48 see stats
The Sun Still Shines (Insane (Adventure) difficulty)
Aeryn survived the last battle.By poopy the Thalore Oozemancer level 50
61st Regrowth 124th year of Ascendancy at 06:07 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By poopy the Thalore Oozemancer level 48
73rd Dusk 123rd year of Ascendancy at 01:29 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By poopy the Thalore Oozemancer level 22
49th Haze 122nd year of Ascendancy at 05:06 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By poopy the Thalore Oozemancer level 16
22nd Dusk 122nd year of Ascendancy at 08:09 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By poopy the Thalore Oozemancer level 38
51st Pyre 123rd year of Ascendancy at 15:57 see stats
Log
You gain 11.73 gold from the transmogrification of magelord's dragonbone magestaff of fate (136% power, 6 apr, arcane element).
You gain 11.89 gold from the transmogrification of infernal dragonbone magestaff of warding (136% power, 6 apr, arcane element).
You gain 25.00 gold from the transmogrification of dragonbone vilestaff 'Shadeserpent' (136% power, 6 apr, blight element).
You gain 25.00 gold from the transmogrification of Shimmertreason (136% power, 6 apr, cold element).
You gain 25.00 gold from the transmogrification of Dourstake.
You gain 2.02 gold from the transmogrification of voratun amulet of perfection (0.39 Wild-gift / Antimagic,0.39 Technique / Combat training).
You gain 1.91 gold from the transmogrification of biting gale rune (damage 195; dur 4; cd 23).
There is an exit to the worldmap here (press '' or right click to use).
Saving game...
Poopy uses Mucus.
Your summoned Poopy's mucus ooze disappears.
Your summoned Poopy's mucus ooze disappears.
Your summoned Poopy's mucus ooze disappears.
Your summoned Poopy's mucus ooze disappears.
Saving done.
Talent Mucus is ready to use.
Poopy uses Mucus.
Your summoned Poopy's mucus ooze disappears.
Your summoned Poopy's mucus ooze disappears.
Poopy deactivates Antimagic Shield.
The skin of Poopy starts dripping acid.
Poopy deactivates Mitosis.
Poopy deactivates Unstoppable Nature.
Poopy deactivates Psiblades.




























































































































