











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.6 |
| Addons | Items Vault 1.6.0Donators/Buyers bonus! Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Tougher Escorts 1.6.0Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. No Ruined Dungeon Puzzle 1.6.0Changes the Ruined Dungeon sealed door to open upon killing all six Guardians in lieu of the sequential orb interaction puzzle. Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.6.6Donators/Buyers bonus! Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.6.0This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Plenum Tooltip Custom Edit 1.6.0Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Better Sandworm Lair 1.5.10This addon aims to make Sandworm Lair less terrible. It does so by doing four things: Enabling natural tunnels, disabling burrowers, replacing the walls with their stable counterparts, and removing the alt version. These changes are accomplished by overloading the zone and npc files with edits and commented out sections. Please consider checking out the following addons that are probably better at dealing with the annoyance offered by SWL: codyfun123's "Sandworm Lair Tweaks" Updates: 1.0.1 |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Krog |
| Class | Cursed |
| Level / Exp | 50 / 2984% |
| Size | gargantuan |
| Lifes / Deaths | no deaths recorded 7 / 0 |
| Antimagic | Follower |
Primary Stats
| Strength | 186 (base 60) |
| Dexterity | 46 (base 21) |
| Constitution | 147 (base 60) |
| Magic | 24 (base 11) |
| Willpower | 137 (base 61) |
| Cunning | 75 (base 28) |
Resources
| Life | 3012/3012 |
| Hate | 50/104 |
| Equilibrium | 30 |
| Healing Factor | 2.0643476781402 |
| Regeneration | 64.232263934278 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +187.8612867179% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6.991240408695 |
| Infravision | 4 |
| See Invisible | 14 |
| ESP Range | 10 |
| ESP Kinds | dragon |
Offense: Mainhand
| Damage | 274 |
| Accuracy | 66 |
| Crit Chance | 86% |
| APR | 62 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 160 |
| Accuracy | 66 |
| Crit Chance | 82% |
| APR | 62 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 27 |
| Crit Chance | 36% |
| Speed | 1 |
Offense: Mind
| Mindpower | 99 |
| Crit Chance | 43% |
| Speed | 1 |
Offense: Damage Bonus
| Cold | +28% |
| Light | +25% |
| Nature | +17% |
| Blight | +16% |
| Physical | +108% |
| Mind | +10% |
| All | +7% |
Offense: Damage Penetration
| Nature | +15% |
| Physical | +14% |
| Mind | +15% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 153.06135161862 (100%) |
| Defense | 71 |
| Ranged Defense | 71 |
| Fatigue | 0 |
| Physical Save | 87 |
| Spell Save | 67 |
| Mental Save | 83 |
Defense: Resistances
| Acid | + 70%( 70%) |
| Blight | + 48%( 70%) |
| Arcane | + 29%( 70%) |
| Cold | + 70%( 70%) |
| All | + 20%( 70%) |
| Lightning | + 53%( 70%) |
| Light | + 32%( 70%) |
| Physical | + 70%( 70%) |
| Mind | + 70%( 70%) |
| Darkness | + 55%( 83%) |
| Fire | + 34%( 70%) |
| Nature | + 67%( 70%) |
Defense: Immunities
| Pinning Resistance | 50% |
| Confusion Resistance | 100% |
| Fear Resistance | 100% |
| Poison Resistance | 30% |
| Disarm Resistance | 44% |
| Bleed Resistance | 0% |
| Teleport Resistance | 10% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 987 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 42% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 416 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 56% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Class Talents
| Cursed / Predator | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cursed / Rampage | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Cursed / Strife | 1.30 |
| 1/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Cursed / Gloom | 1.50 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Cursed / Slaughter | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Cursed aura | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 4/5 |
| 5/5 |
| 0/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Race / Krog | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Savage Hunter |
| talent | Stalk |
| talent | Gloom |
| talent | Surge |
| talent | Antimagic Shield |
| beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 2.0)Penalty : Fractured Sanity: -5% Mind Resistance, -7% Confusion Immunity Power 1+: Unleashed: +6% critical damage, +9% off-hand weapon damage Power 2+: -1 Luck, +3 Dexterity Power 3+: Conspirator: Your madness is contagious. Every time you critically damage a foe there is a 50% chance to spread one of your current detrimental mental effect to them. Power 4+: Mania: Once per turn, when an attack does more than 15.0% of your life, the remaining cooldown of all your talents is reduced by 1. |
| beneficial effect | Hunting: Marked Prey- Novice mage 18% Received damage reduction against: - Human |
| beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 4.0)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missplaced Endeavours: The endeavours of those around you begin to fail (+41% chance to avoid traps). Power 2+: -1 Luck, +7 Cunning Power 3+: Missed Opportunities: Opportunities are fleeting, and those close to you begin to miss them (+15% evasion). Power 4+: Unfortunate End: The damage you deal will increase by 40% if the increase would be enough to kill your opponent. |
| beneficial effect | An aura of death surrounds you. Curse of Corpses (power 4.0)Penalty : Fear of Death: -7% resistance against damage from the undead. Power 1+: Power over Death: +10% damage against the undead. Power 2+: -1 Luck, +4 Strength, +4 Magic Power 3+: Living Death: Ghoulish retch heals you. Once every 22 turns, retch (level 2) when you fall below 44% health Power 4+: Reprieve from Death: Humanoids you slay have a 35% chance to rise to fight beside you as ghouls for 6 turns. |
| beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 6.0)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 14%) for 4 turns. Power 1+: Nightwalker: +24 Darkness Resistance, +13% Max Darkness Resistance, +14 See Invisible Power 2+: -1 Luck, +11 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 25% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 25% for 3 turns. |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 5 of Dreadfell. Escort: lost defiler (level 5 of Dreadfell)As a reward you improved Willpower by +5. | done |
You failed to protect the lost sun paladin from death by Lisama the orc warrior. Escort: lost sun paladin (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you improved Willpower by +5. | done |
You failed to protect the lost sun paladin from death by Isuriaba the bee swarm. Escort: lost sun paladin (level 3 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Dreadfell. Escort: lost sun paladin (level 4 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Dreadfell. Escort: repented thief (level 3 of Dreadfell)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
You have begun to look for a way to overcome the curse that afflicts you. KeepsakeYou have found a small iron acorn which you keep as a reminder of your past You have destroyed the merchant caravan that you once considered family. Kyless, the one who brought the curse, is dead by your hand. Berethh is dead, may he rest in peace. Your curse has defiled the iron acorn which now serves as a reminder of your vile nature. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 4175. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Unbreakable Greaves (Corpses) (8 def, 20 armour)3.0 T5 feet armor [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+2 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% Curse of Corpses These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
| Light source | dwarven lantern 'Mogorn'1.0 T5 lite [Rare] Nature While equipped: dps ---------- Phys.crit +10.3% Crit.mult +25.85% Dmg.mod +27% physical Acc +15 (+3 eff.) ----- def ----- Armour +10 Resists +21% acid Phys.save +15 (+3 eff.) Heal.mod +30% ---------- misc Stam/turn +3.88 Max.stam +38.77 Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Dragonskull Helm (Shrouds) (0 def, 20 armour)3.0 T5 head armor [Unique] Master While equipped: ----- def ----- Armour +20 Fatigue +12% Resists +15% acid +15% physical +15% cold +15% fire +15% lightning Phys.save +12 (+2 eff.) Spell.save +12 (+3 eff.) Mind.save +12 (+3 eff.) ---------- misc Telepathy Dragon Curse of Shrouds Traces of a dragon's power still remain in this bleached and cracked skull. |
| On hands | Zezilantir the Offalmortal (Misfortune) (0 def, 3 armour)1.0 T4 hands armor [Rare] Master While equipped: Stats +6 Str dps ---------- Phys.crit +20.0% Spell.crit +14% Mind.crit +18% Crit.mult +15.00% Dmg.mod +18% physical Res.pen +15% nature Melee Ret 6 mind ----- def ----- Armour +3 Resists +9% lightning +24% cold ---------- misc Stam/turn +3.00 Max.stam +30.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Misfortune Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | voratun pickaxe 'Ivurelaith' (dig speed 14 turns)3.0 T5 digger tool [Random Unique] Nature/Master While equipped: Stats +8 Str dps ---------- Mind.crit +4% Mind.pwr +10 (+2 eff.) Dmg.mod +10% nature +9% physical ----- def ----- Defense +15 (+4 eff.) Fatigue -10% Resists +24% nature Phys.save +30 (+6 eff.) Spell.save +30 (+8 eff.) Mind.save +33 (+7 eff.) Max.HP +175.00 ---------- misc Psi/ret +0.12 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Poruyanne the voratun ring (Misfortune)0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +6 Con dps ---------- Dmg.mod +20% physical Acc +17 (+4 eff.) Apr +17 On Hit (Melee): * 24 arcane resource burn * 20% chance to reduce armor by 25% ----- def ----- Armour +6 Defense +16 (+4 eff.) Resists +20% physical +6% arcane +6% mind Spell.save +18 (+5 eff.) Max.HP +46.00 Disarm- +44% Pinning- +50% Knockbk- +50% Teleport- +10% ---------- misc Max.stam +40.00 Curse of Misfortune Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
| On fingers | Mardalathaleg (Shrouds)0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +18 Str +10 Dex +3 Wil +10 Cun +10 Con dps ---------- Crit.mult +5.00% Phys.pwr +15 (+3 eff.) Acc +15 (+3 eff.) ----- def ----- Armour +16 Resists +15% blight +3% fire +14% nature Phys.save +9 (+2 eff.) Mind.save +9 (+2 eff.) Max.HP +40.00 Heal.mod +10% Poison- +30% Disease- +26% ---------- misc Hate/m.crit +2.00 Curse of Shrouds Rings can have magical properties. |
| Around neck | voratun amulet 'Shiverwilder'0.1 T5 amulet jewelry [Random Unique] Master/Psionic While equipped: Stats +8 Dex +1 Wil +10 Cun +10 Con dps ---------- Mind.pwr +10 (+2 eff.) Mov.spd +10% Dmg.mod +3% mind +21% cold Res.pen +10% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 49 ----- def ----- Fatigue -10% Resists +5% arcane Phys.save +23 (+4 eff.) Spell.save +20 (+5 eff.) Mind.save +35 (+7 eff.) HP.reg +5.00 Confus- +18% ---------- misc Stam/turn +1.50 Amulets can have magical properties. |
| In main hand | Eilinydhema (Corpses) (160% power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Nature/Master Power 161% Range: 1.4x Uses 40% Wil, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% While equipped: Stats +13 Con +15 Wil dps ---------- Phys.crit +15.0% Spell.crit +1% Crit.mult +40.00% Spell.pwr +10 (+5 eff.) Dmg.mod +9% blight Res.pen +14% physical Acc +25 (+6 eff.) Apr +29 ----- def ----- Resists +3% physical Max.HP +110.00 ---------- misc Mana/s.crit +1.00 Curse of Corpses One-handed war axes. |
| Around waist | Dawntreason the drakeskin leather belt (Misfortune)1.0 T5 belt armor [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Str +6 Wil +6 Con dps ---------- Crit.mult +23.66% Phys.pwr +25 (+5 eff.) Dmg.mod +18% light Res.pen +5% mind ----- def ----- Phys.save +15 (+3 eff.) Spell.save +15 (+4 eff.) Mind.save +15 (+3 eff.) Max.HP +180.00 ---------- misc Hate/m.crit +2.00 Max.hate +4.00 Size +2 Curse of Misfortune A belt that goes around your waist. |
| In off hand | Balakalthoruihir the voratun mace (Madness) (157% power, 6 apr)3.0 T5 mace 1H weapon [Random Unique] Nature/Master/Psionic Power 158% Range: 1.4x Uses 40% Wil, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% Melee+ +22 mind On Hit: * 28% chance to reduce all saves and defense by 49 While equipped: Stats +1 Str +20 Wil +5 Cun +11 Con dps ---------- Phys.crit +13.0% Crit.mult +32.00% Phys.pwr +10 (+2 eff.) Apr +10 ----- def ----- Armour +8 Crit.dmg- 15.00% Max.HP +82.00 Curse of Madness Blunt and deadly. |
| Cloak | elven-silk cloak 'Arcsage' (Shrouds) (43 def, 12 armour)2.0 T5 cloak armor [Rare] Master While equipped: dps ---------- On Hit (Melee): * 27% chance to reduce damage dealt by 39% ----- def ----- Armour +12 Defense +43 (+10 eff.) Resists +18% lightning +27% cold +21% nature +15% mind Crit.dmg- 19.96% HP.reg +5.32 Heal.mod +27% ---------- misc Light +4 Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Plate of the Blackened Mind (Corpses) (15 def, 40 armour)17.0 T5 massive armor [Unique] Psionic While equipped: Stats +6 Wil +4 Cun +3 Con dps ---------- Mind.pwr +10 (+2 eff.) On Melee Ret: * 20% chance to cause random gloom ----- def ----- Armour +40 Defense +15 (+4 eff.) Fatigue +17% Resists +15% acid +15% light +20% blight +25% mind +20% darkness Phys.save +15 (+3 eff.) Mind.save +25 (+5 eff.) Confus- +100% Fear- +100% ---------- misc Light -2 Infravis +4 Masteries +0.20 Cursed/Gloom Curse of Corpses Dominate: Level 2.6 Pwr.cost 15 out of 25/25. Range 2 Travel.spd instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 23 Armour, 33 Defense and your attacks will gain 54% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This talent will also attack with your shield, if you have one equipped. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
Inventory
movement infusion of the warrior (speed 982%; cd 9)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 982% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
warrior's copper amulet of cunning (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Cun ----- def ----- Resists +6% physical ---------- misc Stam/turn +0.30 Amulets can have magical properties. |
Carrionvile0.1 T2 amulet jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Dex +2 Wil dps ---------- Mind.pwr +6 (+1 eff.) Dmg.mod +3% acid On Hit (Melee): * 10% chance to slow global speed by 79% * 10% chance to reduce armor by 25% ----- def ----- Resists +6% nature Mind.save +5 (+1 eff.) Confus- +11% ---------- misc Masteries +0.12 Cursed/Strife Amulets can have magical properties. |
Elitira the gold amulet0.1 T3 amulet jewelry [Rare] Master While equipped: ----- def ----- Armour +2 Fatigue -6% Resists +6% nature Spell.save +9 (+3 eff.) Mind.save +3 (+1 eff.) Max.HP +60.00 HP.reg +6.00 Amulets can have magical properties. |
Limmir's Amulet of the Moon0.1 T5 amulet jewelry [Unique] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +30 Con dps ---------- Dmg.mod +20% fire Melee Ret 100 fire ----- def ----- Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Max.HP +60.00 Pinning- +50% ---------- misc Light +2 Amulets can have magical properties. |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 20/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Eclipseblow the copper ring (Misfortune)0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +1 Cun dps ---------- Mind.pwr +10 (+2 eff.) Dmg.mod +10% cold Res.pen +15% fire ----- def ----- Resists +3% darkness +20% cold Curse of Misfortune Rings can have magical properties. |
copper ring 'Blazemight' (Shrouds)0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +4 Str +1 Wil dps ---------- Res.pen +10% light Melee Ret 2 light ----- def ----- Resists +5% nature +5% blight Poison- +11% Disease- +10% Curse of Shrouds Rings can have magical properties. |
copper ring of clarity (Madness)0.1 T1 ring jewelry [Ego] Psionic While equipped: ----- def ----- Mind.save +6 (+1 eff.) Confus- +22% Curse of Madness Rings can have magical properties. |
savior's copper ring (Madness)0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Curse of Madness Rings can have magical properties. |
savior's copper ring of perseverance (Shrouds)0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Phys.save +7 (+1 eff.) Spell.save +7 (+2 eff.) Mind.save +7 (+2 eff.) HP.reg +2.00 Stun/Frz- +20% Curse of Shrouds Rings can have magical properties. |
steel ring 'Emunne' (Shrouds)0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: dps ---------- Phys.crit +2.0% Phys.pwr +10 (+2 eff.) Dmg.mod +12% nature +11% fire Acc +15 (+3 eff.) ----- def ----- Resists +24% nature +22% fire Phys.save +6 (+1 eff.) Spell.save +9 (+3 eff.) Mind.save +6 (+1 eff.) ---------- misc Stam/turn +1.00 Curse of Shrouds Rings can have magical properties. |
Cloudusher (Misfortune)0.1 T3 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +9 Cun +5 Wil dps ---------- Mind.pwr +7 (+1 eff.) Melee+ 12 physical Ranged+ 11 physical Dmg.mod +15% physical On Hit (Melee): * 12% chance to reduce all saves and defense by 49 On Hit (Ranged): * 12% chance to reduce all saves and defense by 49 ----- def ----- Resists +9% lightning +15% physical +5% arcane +12% temporal ---------- misc Hate/m.crit +2.00 Max.hate +8.00 Curse of Misfortune Bleeding Edge: Puts all charms on 20 cooldown Level 4.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. Rings can have magical properties. |
gold ring 'Aryleta' (Shrouds)0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +5 Str +5 Con dps ---------- Phys.crit +3.0% Dmg.mod +13% fire +12% mind +12% physical Res.pen +25% physical On Hit (Melee): * 20% chance to reduce all saves and defense by 49 ----- def ----- Resists +26% fire Curse of Shrouds Rings can have magical properties. |
voratun Windborne Azurite ring0.1 T5 ring jewelry [Ego+] Master While equipped: Stats +6 Str +8 Dex +8 Cun +7 Con dps ---------- Phys.pwr +11 (+2 eff.) Mov.spd +15% Dmg.mod +20% lightning ----- def ----- Ignore.dmg +8% Affinity +20% lightning Rings can have magical properties. |
voratun ring 'Shiverweeper' (Corpses)0.1 T5 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +8 Cun +8 Wil dps ---------- Mind.crit +1% Mind.pwr +15 (+2 eff.) Dmg.mod +20% mind +17% acid Res.pen +5% mind +15% cold ----- def ----- Resists +34% acid +2% physical +20% mind +9% temporal Max.HP +97.00 HP.reg +20.00 Heal.mod +21% Curse of Corpses Rings can have magical properties. |
Awakened Staff of Absorption (172% power, 60 apr, arcane element)7.0 T5 staff 2H weapon Reqs Mag 40 [Godslayer] Unknown Power 172% Range: 1.2x Uses 130% Mag, 40% Wil Dmg Arcane Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+20 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
iron battleaxe 'Lightningdeath' (Shrouds) (127% power, 1 apr)3.0 T1 battleaxe 2H weapon [Rare] Master Power 127% Range: 1.5x Uses 40% Wil, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Melee Ret 2 lightning ----- def ----- Resists +6% nature Curse of Shrouds Massive two-handed battleaxes. |
iron battleaxe (Madness) (107% power, 1 apr)3.0 T1 battleaxe 2H weapon [Normal] Power 107% Range: 1.5x Uses 40% Wil, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% Curse of Madness Massive two-handed battleaxes. |
Crude Iron Battle Axe of Kroll (Madness) (180% power, 7 apr)3.0 T4 battleaxe 2H weapon [Unique] Master Power 180% Range: 1.5x Uses 40% Wil, 130% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +7 Crit +10.0% Atk.spd 100% While equipped: Stats +2 Dex +2 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Defense +6 (+2 eff.) Stun/Frz- +30% Knockbk- +30% Curse of Madness Made in times before the Dwarves learned beautiful craftsmanship, the rough appearance of this axe belies its great power. Only Dwarves may harness its true strength, however. |
balanced steel longsword of erosion (Nightmares) (116% power, 3 apr)3.0 T2 longsword 1H weapon [Ego] Nature/Master Power 116% Range: 1.4x Uses 40% Wil, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +6 nature While equipped: dps ---------- Acc +6 (+1 eff.) ----- def ----- Defense +7 (+2 eff.) Disarm- +23% Curse of Nightmares Sharp, long, and deadly. |
Yvuralrakira (Nightmares) (125% power, 4 apr)3.0 T3 longsword 1H weapon [Rare] Psionic Power 125% Range: 1.4x Uses 40% Wil, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% Melee+ +6 darkness Against +9% Living On Hit: * 20% chance to slow global speed by 79% While equipped: Stats +1 Mag dps ---------- On Hit (Melee): * 20% chance to slow global speed by 79% ----- def ----- Resists +6% darkness +3% fire ---------- misc Infravis +1 Curse of Nightmares Sharp, long, and deadly. |
dwarven-steel longsword 'Dawnmire' (Corpses) (129% power, 4 apr)3.0 T3 longsword 1H weapon [Random Unique] Nature/Disrupt/Master Power 129% Range: 1.4x Uses 40% Wil, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% Melee+ +4 light +7 nature On Crit.r2 +12 darkness On Hit: * 20% chance to reduce damage dealt by 39% On Crit: * Deals 148 Manaburn damage and puts 1 random spell talent on cooldown for 6 turns (checks Confusion immunity) While equipped: Stats +2 Dex dps ---------- Phys.spd +10% Acc +11 (+2 eff.) Melee Ret 2 light ---------- misc Light +1 Curse of Corpses Sharp, long, and deadly. |
dwarven-steel longsword of crippling (Shrouds) (126% power, 4 apr)3.0 T3 longsword 1H weapon [Ego+] Master Power 127% Range: 1.4x Uses 40% Wil, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +6.0% Curse of Shrouds Sharp, long, and deadly. |
caustic stralite longsword of evisceration (Misfortune) (140% power, 5 apr)3.0 T4 longsword 1H weapon [Ego++] Nature/Master Power 140% Range: 1.4x Uses 40% Wil, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% On Crit.r2 +17 acid +15 nature On Crit: * Wound the target dealing 337 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +9.0% Phys.pwr +10 (+2 eff.) Res.pen +16% acid +6% nature Apr +9 Curse of Misfortune Sharp, long, and deadly. |
voratun longsword 'Bethimira' (Madness) (166% power, 6 apr)3.0 T5 longsword 1H weapon [Random Unique] Nature/Disrupt/Master/Psionic Power 166% Range: 1.4x Uses 40% Wil, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Crit.r2 +12 acid On Hit: * 20 arcane resource burn * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: Stats +13 Str +13 Dex +13 Mag +13 Wil +12 Cun +8 Con ----- def ----- Resists +6% darkness Spell.save +6 (+2 eff.) Max.HP +100.00 Heal.mod +24% Cut- +20% Curse of Madness Sharp, long, and deadly. |
Magmaumbra (Corpses) (107% power, 2 apr)3.0 T1 mace 1H weapon [Rare] Psionic Power 107% Range: 1.4x Uses 40% Wil, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: dps ---------- Dmg.mod +6% cold +3% fire Res.pen +5% fire ----- def ----- Resists +9% cold +3% fire Curse of Corpses Blunt and deadly. |
Brenyromidan (Shrouds) (139% power, 4 apr)3.0 T3 mace 1H weapon [Random Unique] Master/Psionic Power 139% Range: 1.4x Uses 40% Wil, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% Melee+ +8 darkness Against +8% Living While equipped: dps ---------- Phys.crit +7.0% Crit.mult +16.00% Apr +8 On Hit (Melee): * 10 arcane resource burn ----- def ----- Resists +6% acid +3% darkness Mind.save +3 (+1 eff.) Silence- +20% Curse of Shrouds Blunt and deadly. |
truestriking voratun mace of ruin (Shrouds) (156% power, 6 apr)3.0 T5 mace 1H weapon [Ego++] Master Power 156% Range: 1.4x Uses 40% Wil, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +12.0% Crit.mult +18.00% Res.pen +12% physical Acc +17 (+4 eff.) Apr +23 Curse of Shrouds Blunt and deadly. |
voratun mace 'Balyyon' (Misfortune) (156% power, 6 apr)3.0 T5 mace 1H weapon [Random Unique] Nature/Master Power 156% Range: 1.4x Uses 40% Wil, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +11 Con +13 Wil dps ---------- Phys.crit +15.0% Mind.crit +2% Mind.pwr +15 (+2 eff.) Acc +14 (+3 eff.) ----- def ----- Defense +18 (+5 eff.) Resists +3% blight +9% cold Crit.dmg- 10.00% Max.HP +101.00 Disarm- +50% Curse of Misfortune Blunt and deadly. |
Cyrurarin the iron waraxe (Shrouds) (103% power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Master Power 104% Range: 1.4x Uses 40% Wil, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% On Hit: * 10% chance to reduce all saves and defense by 49 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +5.0% ----- def ----- Resists +3% nature +9% temporal Curse of Shrouds One-handed war axes. |
Glittersear the stralite waraxe (Nightmares) (135% power, 5 apr)3.0 T4 waraxe 1H weapon [Random Unique] Nature/Disrupt Power 135% Range: 1.4x Uses 40% Wil, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% On Hit.r1 +20 light While equipped: Stats +11 Str +10 Dex +7 Mag +19 Wil +9 Cun +18 Con dps ---------- Melee Ret 10 mind ----- def ----- Resists +15% acid +6% light +14% lightning +8% fire +12% cold +6% all Spell.save +11 (+3 eff.) Max.HP +74.00 Curse of Nightmares One-handed war axes. |
Shinefame the stralite waraxe (Shrouds) (133% power, 5 apr)3.0 T4 waraxe 1H weapon [Random Unique] Nature/Master Power 134% Range: 1.4x Uses 40% Wil, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% Melee+ +16 light On Crit.r2 +28 lightning +21 cold While equipped: dps ---------- Phys.crit +10.0% Crit.mult +30.00% Mov.spd +36% Dmg.mod +6% light Res.pen +15% lightning +13% cold +10% all Acc +17 (+4 eff.) Apr +23 ----- def ----- Resists +9% acid +6% light +5% arcane Curse of Shrouds One-handed war axes. |
stormbringer's stralite waraxe of massacre (Shrouds) (150% power, 5 apr)3.0 T4 waraxe 1H weapon [Ego+] Nature/Master Power 150% Range: 1.4x Uses 40% Wil, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% On Crit.r2 +15 lightning +17 cold While equipped: dps ---------- Mov.spd +40% Res.pen +6% lightning +9% cold Curse of Shrouds One-handed war axes. |
Razorblade, the Cursed Waraxe (Madness) (147% power, 16 apr)3.0 T5 waraxe 1H weapon [Unique] Psionic Power 147% Range: 1.4x Uses 40% Wil, 100% Str Dmg Phys.bleed Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +16 Crit +7.0% Atk.spd 100% While equipped: Stats +4 Str +4 Dex dps ---------- Res.pen +30% physical Acc +40 (+10 eff.) Apr +30 Curse of Madness This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
Chromatic Harness (Madness) (10 def, 14 armour)14.0 T5 heavy armor [Unique] Nature While equipped: Stats +6 Str +6 Wil +4 Cun +10 Lck ----- def ----- Armour +14 Defense +10 (+3 eff.) Fatigue +16% Resists +20% lightning +20% physical +20% fire +20% cold +20% acid Blind- +50% Stun/Frz- +25% Knockbk- +50% ---------- misc Telepathy Dragon Cooldown Ice Breath -3 Lightning Breath -3 Sand Breath -3 Fire Breath -3 Corrosive Breath -3 Curse of Madness This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
Cuirass of the Thronesmen (Nightmares) (20 def, 32 armour)17.0 T4 massive armor [Unique] Master While equipped: Stats +6 Con ----- def ----- Armour +32 Hardiness +10% Defense +20 (+5 eff.) Fatigue +15% Resists +25% darkness +25% fire Phys.save +40 (+8 eff.) Heal.mod -30% Stun/Frz- +40% Knockbk- +40% Curse of Nightmares This heavy dwarven-steel armour was created in the deepest forges of the Iron Throne. While it grants incomparable protection, it demands that you rely only on your own strength. |
stralite plate armour 'Hazerace' (Nightmares) (0 def, 13 armour)17.0 T4 massive armor [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +6% arcane +9% cold Melee Ret 6 arcane ----- def ----- Armour +13 Fatigue +22% Resists +23% lightning +30% cold +5% arcane Max.HP +40.00 HP.reg +4.00 Heal.mod +14% Curse of Nightmares A suit of armour made of metal plates. |
Blazerot the rough leather belt (Misfortune)1.0 T1 belt armor [Rare] Disrupt While equipped: dps ---------- Phys.crit +1.0% Phys.pwr +5 (+1 eff.) Dmg.mod +3% light +3% physical ----- def ----- Resists +6% acid +6% blight Curse of Misfortune A belt that goes around your waist. |
Xeryrilaith (Shrouds)1.0 T1 belt armor [Rare] Nature While equipped: Stats +2 Wil dps ---------- Mind.crit +1% Mind.pwr +5 (+1 eff.) Dmg.mod +3% acid +3% mind On Hit (Melee): * 20% chance to reduce armor by 25% ----- def ----- HP.reg +0.90 Heal.mod +12% ---------- misc Hate/m.crit +3.00 Curse of Shrouds A belt that goes around your waist. |
rough leather belt 'Cloudparry' (Madness)1.0 T1 belt armor [Rare] Nature While equipped: Stats +4 Cun +7 Dex dps ---------- Res.pen +5% lightning ----- def ----- HP.reg +0.80 Heal.mod +12% ---------- misc See.Invis +3 Curse of Madness A belt that goes around your waist. |
balancing hardened leather belt of recklessness (Corpses)1.0 T3 belt armor [Ego++] Master While equipped: Stats +3 Cun +5 Dex dps ---------- Phys.crit +14.0% Mind.crit +6% Crit.mult +8.00% Phys.pwr +3 (+0 eff.) Curse of Corpses A belt that goes around your waist. |
hardened leather belt 'Glacierbane' (Nightmares)1.0 T3 belt armor [Rare] Master While equipped: Stats +5 Cun +5 Dex dps ---------- Phys.crit +11.0% Mind.crit +10% Dmg.mod +9% lightning Res.pen +20% cold Melee Ret 10 cold On Hit (Melee): * 20% chance to slow global speed by 79% ----- def ----- Resists +24% lightning +15% cold Curse of Nightmares A belt that goes around your waist. |
Sootbraid (Nightmares)1.0 T5 belt armor [Random Unique] Master/Psionic While equipped: Stats +7 Cun +8 Wil dps ---------- Phys.crit +5.0% Crit.mult +15.00% Phys.pwr +6 (+1 eff.) Mind.pwr +9 (+1 eff.) Dmg.mod +24% darkness +3% mind Res.pen +15% darkness Against +43% Summoned Melee Ret 4 fire ----- def ----- Resists +12% fire D.Red.from +42% Summoned Phys.save +13 (+2 eff.) Curse of Nightmares A belt that goes around your waist. |
Lisinne the Eclipsefist (Madness) (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% fire Melee Ret 2 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 39% ----- def ----- Defense +1 (+0 eff.) Resists +3% lightning +3% darkness Max.HP +32.00 Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Rainhunt (Misfortune) (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: ----- def ----- Defense +1 (+0 eff.) Resists +6% darkness Mind.save +3 (+1 eff.) Max.HP +92.00 Cut- +20% Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Eilinogarida' (Nightmares) (1 def, 2 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Cun +2 Dex ----- def ----- Armour +2 Defense +1 (+0 eff.) Resists +3% mind +5% arcane Stun/Frz- +10% Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Zanudodar' (Corpses) (1 def, 0 armour)2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +1 Str +2 Wil +2 Cun dps ---------- Res.pen +5% mind ----- def ----- Defense +1 (+0 eff.) Mind.save +6 (+1 eff.) Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak (Madness) (1 def, 0 armour)2.0 T1 cloak armor [Normal] While equipped: ----- def ----- Defense +1 (+0 eff.) Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Xerikira the cashmere cloak (Corpses) (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Res.pen +20% mind ----- def ----- Defense +2 (+1 eff.) Resists +12% lightning +9% darkness +12% blight +10% nature +5% arcane HP.reg +4.00 Heal.mod +14% ---------- misc Infravis +1 Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Guise of the Hated (Corpses) (14 def, 0 armour)2.0 T5 cloak armor [Unique] Psionic While equipped: Stats +4 Dex +8 Wil +6 Cun dps ---------- Phys.crit +10.0% Mind.crit +10% Mind.pwr +20 (+3 eff.) Melee+ 30 mind 30 darkness Dmg.mod +4% all Melee Ret 30 mind 30 darkness ----- def ----- Defense +14 (+4 eff.) Resists +10% darkness +10% mind Mind.save +10 (+2 eff.) Stealth +12 ---------- misc Hate/kill +5.00 Talents +5 Dark Vision Masteries +0.30 Cursed/Gloom +0.30 Cursed/Darkness On Mind Hit: 10% Creeping Darkness 3 Curse of Corpses Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
elven-silk cloak 'Splendourpall' (Corpses) (3 def, 0 armour)2.0 T5 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +18% fire +15% light +6% cold Res.pen +15% cold Melee Ret 10 cold ----- def ----- Defense +3 (+1 eff.) Resists +20% blight +19% nature +12% light HP.reg +8.00 Heal.mod +19% ---------- misc Light +3 Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
restorative elven-silk cloak of backstabbing (Madness) (3 def, 0 armour)2.0 T5 cloak armor [Ego++] Nature/Master While equipped: dps ---------- Crit.mult +15.00% Acc +13 (+3 eff.) Apr +10 ----- def ----- Defense +3 (+1 eff.) Resists +20% nature +17% blight Stealth +9 HP.reg +4.00 Heal.mod +18% Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Morbusripper (Shrouds) (0 def, 3 armour)2.0 T1 feet armor [Rare] Master While equipped: ----- def ----- Armour +3 Resists +3% acid +3% light +3% cold +6% darkness +3% lightning ---------- misc Infravis +1 Curse of Shrouds A pair of boots made of leather. |
Yveldath (Misfortune) (30 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +1 Cun ----- def ----- Armour +1 Defense +30 (+8 eff.) ---------- misc Stam/turn +0.40 Psi/ret +0.08 Max.stam +11.00 Curse of Misfortune A pair of boots made of leather. |
pair of rough leather boots 'Druyazor' (Misfortune) (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +3 Dex +5 Wil +3 Cun ----- def ----- Armour +1 Resists +3% blight Mind.save +3 (+1 eff.) HP.reg +4.00 Cut- +10% Teleport- +10% Curse of Misfortune Disengage: Puts all charms on 15 cooldown Level 1.0 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 100% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
Cuthadontir the Gleampython (Madness) (10 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +9% light ----- def ----- Armour +3 Defense +10 (+3 eff.) Resists +8% cold +8% fire +6% temporal Die.at -20.00 life Max.HP +80.00 HP.reg +4.00 Curse of Madness A pair of boots made of leather. |
Nightwalker (Corpses) (0 def, 3 armour)3.0 T1 feet armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% physical Acc +5 (+1 eff.) Apr +1 ----- def ----- Armour +3 Fatigue +2% Resists +5% lightning +5% temporal +3% darkness Curse of Corpses Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Smoldervein (Misfortune) (0 def, 3 armour)3.0 T1 feet armor [Rare] Psionic While equipped: Stats +3 Cun +2 Wil dps ---------- Phys.crit +1.0% Crit.mult +5.00% Res.pen +10% physical Apr +2 ----- def ----- Armour +3 Fatigue +2% Resists +3% fire Phys.save +15 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Curse of Misfortune Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Boots of the Hunter (Madness) (2 def, 12 armour)3.0 T4 feet armor [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+2 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+1 eff.) Fatigue +8% Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Max.HP +80.00 Stun/Frz- +40% ---------- misc Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Curse of Madness Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 32 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
rough leather gloves of dexterity (+3) (Misfortune) (0 def, 1 armour)1.0 T1 hands armor [Ego] Master While equipped: Stats +3 Dex dps ---------- Acc +10 (+2 eff.) ----- def ----- Armour +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Misfortune Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Snow Giant Wraps (Corpses) (0 def, 2 armour)1.0 T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats +4 Str ----- def ----- Armour +2 Resists +10% lightning +10% cold Max.HP +60.00 Knockbk- +50% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Corpses Throw Boulder: Level 2.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a nature gift Description: Throw a huge boulder, dealing 473.49 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
restful iron gauntlets (Misfortune) (0 def, 1 armour)1.5 T1 hands armor [Ego] Psionic While equipped: ----- def ----- Armour +1 Fatigue +1% HP.reg +2.00 ---------- misc Stam/turn +0.50 Max.stam +10.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Misfortune Metal gloves protecting the hands up to the middle of the lower arm. |
Yarulathahek the voratun gauntlets (Nightmares) (10 def, 9 armour)1.5 T4 hands armor [Random Unique] Nature/Disrupt While equipped: dps ---------- Phys.pwr +23 (+4 eff.) Melee+ 10 physical Dmg.mod +15% physical Res.pen +10% physical Acc +25 (+6 eff.) Apr +26 ----- def ----- Armour +9 Defense +10 (+3 eff.) Fatigue +5% Resists +21% blight +6% light Spell.save +33 (+9 eff.) Max.HP +100.00 HP.reg +4.00 Knockbk- +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Nightmares Metal gloves protecting the hands up to the middle of the lower arm. |
Spellhunt Remnants (Nightmares) (6 def, 8 armour)1.5 T5 hands armor [Unique] Disrupt/Master While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +15% Mind.pwr +12 (+2 eff.) Dmg.mod +25% nature Res.pen +25% nature ----- def ----- Armour +8 Defense +6 (+2 eff.) Spell.save +15 (+4 eff.) Max.HP +100.00 ---------- misc Light +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Curse of Nightmares Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 212.93 arcane damage and stunned). Uses 100 power out of 150/150 These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
Islykira the linen wizard hat (Madness) (1 def, 4 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +3 Cun ----- def ----- Armour +4 Defense +1 (+0 eff.) Resists +5% arcane +6% cold Mind.save +6 (+1 eff.) Die.at -40.00 life HP.reg +4.00 Cut- +20% Curse of Madness A pointy cloth hat, very wizardly... |
Rotbolt the cashmere wizard hat (Shrouds) (2 def, 6 armour)2.0 T3 head armor [Rare] Psionic While equipped: ----- def ----- Armour +6 Defense +2 (+1 eff.) Resists +5% arcane +3% nature Mind.save +3 (+1 eff.) Heal.mod +15% Disease- +20% Disarm- +20% ---------- misc Equi/ret +2.10 Psi/ret +1.40 Hate/ret +1.10 Curse of Shrouds A pointy cloth hat, very wizardly... |
Xerumikira (Madness) (12 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +9 Str +13 Dex +13 Cun dps ---------- Acc +12 (+3 eff.) Apr +8 On Melee Ret: * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Defense +12 (+3 eff.) Fatigue +5% Mind.save +12 (+3 eff.) Die.at -40.00 life HP.reg +2.00 Blind- +10% Poison- +21% Pinning- +10% Stun/Frz- +10% Teleport- +10% Def/telep +15 Res/telep +15% Dur/telep +15% Curse of Madness Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 1676.6 Physical damage. If the attack hits, the target is confused (40% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
Glarewar the iron helm (Misfortune) (5 def, 3 armour)3.0 T1 head armor [Rare] Master While equipped: Stats +3 Str dps ---------- Phys.crit +1.0% Dmg.mod +3% light Res.pen +15% physical ----- def ----- Armour +3 Defense +5 (+1 eff.) Fatigue +5% Resists +5% arcane ---------- misc Light +2 Curse of Misfortune A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm 'Emywyn' (Nightmares) (0 def, 5 armour)3.0 T1 head armor [Rare] Nature While equipped: Stats +2 Str dps ---------- Phys.crit +5.0% Mind.pwr +5 (+1 eff.) Res.pen +10% physical ----- def ----- Armour +5 Fatigue +5% Resists +6% lightning +5% temporal ---------- misc Max.stam +10.00 Curse of Nightmares A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm 'Festerfiend' (Nightmares) (5 def, 3 armour)3.0 T1 head armor [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 20% chance to slow global speed by 79% ----- def ----- Armour +3 Defense +5 (+1 eff.) Fatigue +5% Resists +6% lightning +6% temporal +3% mind +3% cold Heal.mod +5% Cut- +20% Curse of Nightmares A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel helm 'Bilebait' (Madness) (30 def, 8 armour)3.0 T3 head armor [Rare] Master While equipped: Stats +6 Con dps ---------- Dmg.mod +18% nature +12% physical Acc +30 (+7 eff.) ----- def ----- Armour +8 Defense +30 (+8 eff.) Fatigue +4% Resists +6% darkness Curse of Madness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Adurin2.0 T1 lite [Rare] Nature While equipped: Stats +4 Dex dps ---------- Dmg.mod +3% physical Res.pen +10% physical Acc +5 (+1 eff.) ----- def ----- Resists +6% temporal Phys.save +6 (+1 eff.) Die.at -40.00 life Heal.mod +11% Confus- +10% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Borubers the brass lantern2.0 T1 lite [Rare] Nature While equipped: ----- def ----- Resists +3% acid +6% fire +6% mind +3% blight Crit.dmg- 10.00% Phys.save +7 (+1 eff.) Heal.mod +13% Silence- +10% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Cyredalaith'2.0 T1 lite [Rare] Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +5% mind On Hit (Melee): * 10% chance to slow global speed by 79% ----- def ----- Resists +6% nature +3% acid Spell.save +3 (+1 eff.) ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
burglar's brass lantern2.0 T1 lite [Ego+] Master While equipped: Stats +4 Cun ---------- misc Light -7 Infravis +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
burglar's brass lantern2.0 T1 lite [Ego+] Master While equipped: Stats +5 Cun ---------- misc Light -7 Infravis +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Relgachik the alchemist's lamp1.0 T3 lite [Rare] Nature While equipped: ----- def ----- Resists +12% acid +3% light Spell.save +12 (+3 eff.) Max.HP +48.00 HP.reg +4.00 Heal.mod +10% ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Umbraphage0.0 T3 lite [Unique] Psionic While equipped: dps ---------- Mind.pwr +10 (+2 eff.) Dmg.mod +15% light +15% darkness Res.pen +10% darkness ----- def ----- Resists +20% darkness Affinity +20% darkness Mind.save +10 (+2 eff.) ---------- misc Light +10 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). Release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 414.09 darkness damage (based on Mindpower and charge). Uses 10 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(175 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Cold Iron Acorn0.0 T1 trinket misc [Plot Item] Psionic While carried: dps ---------- Mov.spd +20% Dmg.mod +12% physical ----- def ----- Resists +30% mind A small acorn, crafted crudely out of iron. It once belonged to Bander, but now it is yours. The acorn serves as a reminder of who and what you are. |
Kyless' Book5.0 T1 trinket misc [Plot Item] Psionic This was the book that gave power to Kyless and eventually led to his doom. The book is simple in appearance, bound in leather with no markings on the cover. All of the pages are blank. |
iron pickaxe 'Arc's kiss' (dig speed 31 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +1 Wil dps ---------- Dmg.mod +6% mind Melee Ret 4 lightning ---------- misc Max.hate +2.00 Max.psi +10.00 Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe 'Belysta' (dig speed 40 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature ----- def ----- Resists +11% nature +3% mind Phys.save +6 (+1 eff.) HP.reg +4.00 Heal.mod +10% Disarm- +10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
woodsman's iron pickaxe (dig speed 38 turns)3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature ----- def ----- Resists +11% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Beluriawyn (dig speed 3 turns)3.0 T5 digger tool [Random Unique] Master/Psionic While equipped: Stats +8 Str +2 Wil dps ---------- Mind.crit +3% Crit.mult +20.00% Phys.pwr +10 (+2 eff.) Dmg.mod +17% mind +15% fire Apr +8 Melee Ret 4 acid ----- def ----- Fatigue -10% Resists +3% acid +9% light +10% fire +6% arcane +10% darkness Mind.save +14 (+3 eff.) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Falistir the Shiverpower (dig speed 8 turns)3.0 T5 digger tool [Random Unique] Nature/Master/Psionic While equipped: Stats +14 Str +3 Wil +3 Cun dps ---------- Dmg.mod +15% fire +11% mind +9% cold Res.pen +5% cold Apr +15 ----- def ----- Fatigue -10% Resists +6% lightning +9% light Phys.save +13 (+2 eff.) Spell.save +24 (+6 eff.) Mind.save +30 (+6 eff.) Max.HP +85.00 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 cooldown Level 2.0 Pwr.cost 26 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +57 accuracy and allowing you to attack creatures you cannot see without penalty for the next 3 turns. Allows you to dig a wall, remove a tree, create ways. |
Grineleg the voratun pickaxe (dig speed 6 turns)3.0 T5 digger tool [Random Unique] Master/Psionic While equipped: Stats +12 Str +5 Con dps ---------- Dmg.mod +13% mind +14% fire ----- def ----- Armour +5 Defense +7 (+2 eff.) Fatigue -10% Resists +10% physical +6% arcane +6% fire +9% mind +6% cold Mind.save +15 (+3 eff.) ---------- misc Stam/turn +3.00 Light +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
voratun pickaxe 'Ashstreak' (dig speed 4 turns)3.0 T5 digger tool [Random Unique] Nature/Master While equipped: Stats +6 Cun +3 Str dps ---------- Dmg.mod +3% mind +6% fire Res.pen +10% mind Acc +10 (+2 eff.) ----- def ----- Armour +2 Resists +12% light +9% fire +9% mind +24% darkness Affinity +15% darkness Phys.save +3 (+0 eff.) Max.HP +40.00 HP.reg +2.00 Pinning- +10% ---------- misc Max.stam +30.00 Infravis +15 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
voratun pickaxe 'Hurylin' (dig speed 8 turns)3.0 T5 digger tool [Random Unique] Master While equipped: Stats +8 Str +6 Dex dps ---------- Phys.pwr +9 (+2 eff.) Mov.spd +10% Dmg.mod +18% mind On Hit (Melee): * 10 arcane resource burn ----- def ----- Fatigue -10% Resists +9% blight +13% fire +13% darkness +3% light ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 307/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 346.32 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Frigidwend [power 137] (25 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: Stats +1 Str dps ---------- Crit.mult +5.00% Dmg.mod +6% lightning Res.pen +5% cold ----- def ----- Resists +3% fire +15% darkness +3% cold Phys.save +3 (+0 eff.) Setup a psionic shield, reducing all damage taken by 137 for 5 turns Puts all charms on 25 cooldown 100% to gain a 40% chance to evade weapon attacks for 2 turns. 100% to cleanse 3 total effects of type disease, wound, or poison. 100% to increase the duration of 3 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Trust No One the Krog Cursed level 37
3rd Flare 123rd year of Ascendancy at 19:04 see stats
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Trust No One the Krog Cursed level 50
2nd Decay 123rd year of Ascendancy at 23:17 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Trust No One the Krog Cursed level 37
1st Flare 123rd year of Ascendancy at 21:18 see stats
Antimagic! (Insane (Adventure) difficulty)
Completed antimagic training in the Ziguranth camp.By Trust No One the Krog Cursed level 18
36th Dusk 122nd year of Ascendancy at 14:43 see stats
Arachnophobia (Insane (Adventure) difficulty)
Destroyed the spydric menace.By Trust No One the Krog Cursed level 43
10th Dusk 123rd year of Ascendancy at 08:39 see stats
Are you out of your mind?! (Insane (Adventure) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Trust No One the Krog Cursed level 50
45th Haze 123rd year of Ascendancy at 05:30 see stats
Atamathoned! (Insane (Adventure) difficulty)
Killed the giant golem Atamathon after foolishly reactivating it.By Trust No One the Krog Cursed level 50
1st Pyre 124th year of Ascendancy at 16:17 see stats
Back and there again (Insane (Adventure) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Trust No One the Krog Cursed level 49
27th Haze 123rd year of Ascendancy at 07:53 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By Trust No One the Krog Cursed level 41
7th Dusk 123rd year of Ascendancy at 06:57 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Trust No One the Krog Cursed level 10
10th Mirth 122nd year of Ascendancy at 13:51 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By Trust No One the Krog Cursed level 40
4th Dusk 123rd year of Ascendancy at 15:04 see stats
Don't mind the slimy smell (Insane (Adventure) difficulty)
Have 400 walls on the sludgenest turn into hostile creatures.By Trust No One the Krog Cursed level 50
77th Regrowth 124th year of Ascendancy at 11:16 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Trust No One the Krog Cursed level 29
9th Regrowth 123rd year of Ascendancy at 03:20 see stats
Evil denied (Insane (Adventure) difficulty)
Won ToME by preventing the Void portal from opening.By Trust No One the Krog Cursed level 50
61st Regrowth 124th year of Ascendancy at 17:55 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Trust No One the Krog Cursed level 22
25th Haze 122nd year of Ascendancy at 02:00 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Trust No One the Krog Cursed level 27
50th Haze 122nd year of Ascendancy at 11:22 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Trust No One the Krog Cursed level 50
80th Haze 123rd year of Ascendancy at 09:24 see stats
Fear of Fours (Insane (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By Trust No One the Krog Cursed level 50
5th Allure 124th year of Ascendancy at 23:56 see stats
Gem of the Moon (Insane (Adventure) difficulty)
Completed the Master Jeweler quest with Limmir.By Trust No One the Krog Cursed level 50
2nd Summertide 124th year of Ascendancy at 02:39 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Trust No One the Krog Cursed level 32
64th Regrowth 123rd year of Ascendancy at 19:04 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Adventure) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Trust No One the Krog Cursed level 50
45th Haze 123rd year of Ascendancy at 08:59 see stats
In the company of slimes (Insane (Adventure) difficulty)
Have 500 walls on the sludgenest turn into hostile creatures.By Trust No One the Krog Cursed level 50
78th Regrowth 124th year of Ascendancy at 16:33 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Trust No One the Krog Cursed level 10
3rd Mirth 122nd year of Ascendancy at 22:53 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Trust No One the Krog Cursed level 20
49th Dusk 122nd year of Ascendancy at 23:14 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Trust No One the Krog Cursed level 30
9th Regrowth 123rd year of Ascendancy at 12:21 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Trust No One the Krog Cursed level 40
3rd Dusk 123rd year of Ascendancy at 06:59 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By Trust No One the Krog Cursed level 50
32nd Haze 123rd year of Ascendancy at 05:57 see stats
Mad slime dash (Insane (Adventure) difficulty)
Have 300 walls on the sludgenest turn into hostile creatures.By Trust No One the Krog Cursed level 50
37th Regrowth 124th year of Ascendancy at 23:26 see stats
Oozemancer (Insane (Adventure) difficulty)
Destroyed the corrupted oozemancer.By Trust No One the Krog Cursed level 50
33rd Regrowth 124th year of Ascendancy at 00:11 see stats
Orcrist (Insane (Adventure) difficulty)
Killed the leaders of the Orc Pride.By Trust No One the Krog Cursed level 50
4th Allure 124th year of Ascendancy at 17:20 see stats
Overpowered! (Insane (Adventure) difficulty)
Did over 6000 damage in one attack.By Trust No One the Krog Cursed level 50
77th Regrowth 124th year of Ascendancy at 01:00 see stats
Race through fire (Insane (Adventure) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Trust No One the Krog Cursed level 50
59th Haze 123rd year of Ascendancy at 08:20 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Trust No One the Krog Cursed level 20
60th Dusk 122nd year of Ascendancy at 19:50 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Trust No One the Krog Cursed level 42
9th Dusk 123rd year of Ascendancy at 03:35 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Trust No One the Krog Cursed level 26
44th Haze 122nd year of Ascendancy at 11:34 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Trust No One the Krog Cursed level 41
4th Dusk 123rd year of Ascendancy at 17:03 see stats
Slime killer party (Insane (Adventure) difficulty)
Have 200 walls on the sludgenest turn into hostile creatures.By Trust No One the Krog Cursed level 50
36th Regrowth 124th year of Ascendancy at 15:20 see stats
Slimefest (Insane (Adventure) difficulty)
Have 100 walls on the sludgenest turn into hostile creatures.By Trust No One the Krog Cursed level 50
34th Regrowth 124th year of Ascendancy at 03:51 see stats
Tactical master (Insane (Adventure) difficulty)
Fought the two Sorcerers without closing any invocation portals.By Trust No One the Krog Cursed level 50
61st Regrowth 124th year of Ascendancy at 17:55 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Trust No One the Krog Cursed level 10
3rd Mirth 122nd year of Ascendancy at 23:09 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Trust No One the Krog Cursed level 50
4th Allure 124th year of Ascendancy at 18:22 see stats
The Restless Dead (Insane (Adventure) difficulty)
Disturbed an old battlefield and survived the consequences.By Trust No One the Krog Cursed level 26
44th Haze 122nd year of Ascendancy at 06:06 see stats
The Right thing to do (Insane (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Trust No One the Krog Cursed level 29
8th Allure 123rd year of Ascendancy at 20:45 see stats
The Sun Still Shines (Insane (Adventure) difficulty)
Aeryn survived the last battle.By Trust No One the Krog Cursed level 50
61st Regrowth 124th year of Ascendancy at 17:55 see stats
The bigger the better! (Insane (Adventure) difficulty)
Did over 3000 damage in one attack.By Trust No One the Krog Cursed level 50
70th Haze 123rd year of Ascendancy at 10:21 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Trust No One the Krog Cursed level 44
34th Dusk 123rd year of Ascendancy at 18:02 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Trust No One the Krog Cursed level 21
21st Haze 122nd year of Ascendancy at 05:34 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Trust No One the Krog Cursed level 15
14th Dusk 122nd year of Ascendancy at 21:38 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Trust No One the Krog Cursed level 36
1st Flare 123rd year of Ascendancy at 09:23 see stats
Log
Ran for 2 turns (stop reason: hostile spotted to the northeast (Orcs patrol)).
Today is the 2nd Flare of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:11.
Today is the 3rd Flare of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:16.
Today is the 4th Flare of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:21.
Today is the 5th Flare of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 03:26.
Today is the 6th Flare of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 04:31.
There is a A way into the caverns of Ardhungol here (press '' or right click to use).
There is a Gates of Morning (Town) here (press '' or right click to use).
There is an exit to the worldmap here (press '' or right click to use).
Saving game...
Saving done.
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You enter the swirling portal and in the blink of an eye you set foot on the outskirts of Last Hope, with no trace of the portal...
Saving game...
Saving done.
Trust No One deactivates Gloom.
Trust No One deactivates Surge.
Trust No One deactivates Savage Hunter.
Trust No One deactivates Antimagic Shield.
Trust No One deactivates Stalk.




































































































































