












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Embers of Rage 1.7.4Official Expansion!EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Sandworm Lair Tweaks 1.5.10Sandworm lair terrain is automatically revealed. Hope that makes it less annoying. Binds the Zone:create hook. This addon is safe to enable and disable on existing save files, though doing so will not have any effects for characters who have visited the sandworm lair already. Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Ashes of Urh'Rok 1.7.4Official Expansion!ZOmnibus Lite 1.7.4Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Custom Difficulty 1.7.6Allows you to set the level of enemies, the frequency of rare creatures, and some other elements of difficulty independently during character creation, to make the game as easy or hard as you like. If you make the game at least as hard as a vanilla difficulty setting, you qualify for that difficulty's achievements. This mod will be incompatible with other mods that re-arrange the character creation screen. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Charsheet Talents Improvement 1.2.3Improves the charsheet talents listing. Note: might be be implemented by next patch Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Stone Warden |
| Level / Exp | 19 / 47% |
| Size | medium |
| Lifes / Deaths | Killed by Adetha the drem at level 6 on the 19th Voratun 122nd year of Ascendancy at 05:02 0 / 6Killed by Layiyamira the grannor'vin at level 6 on the 19th Voratun 122nd year of Ascendancy at 17:22 Killed by Forest Troll Hedge-Wizard at level 8 on the 3rd Profit 122nd year of Ascendancy at 19:32 Killed by Bill the Stone Troll at level 11 on the 7th Profit 122nd year of Ascendancy at 12:14 Killed by Isoth the dreaming poison ivy at level 15 on the 25th Profit 122nd year of Ascendancy at 00:02 Killed by Poliralle the giant red ant at level 19 on the 3rd Dearth 122nd year of Ascendancy at 20:24 |
Primary Stats
| Strength | 32 (base 18) |
| Dexterity | 8 (base 10) |
| Constitution | 32 (base 24) |
| Magic | 50 (base 42) |
| Willpower | 47 (base 20) |
| Cunning | 19 (base 12) |
Resources
| Life | -145/540 |
| Mana | 72/393 |
| Equilibrium | 40 |
| Healing Factor | 1.1724420161894 |
| Regeneration | 0.29311050404735 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 5 |
| See Stealth | 20.783939787388 |
| See Invisible | 20.783939787388 |
Offense: Mainhand
| Damage | 41 |
| Accuracy | 42 |
| Crit Chance | 5% |
| APR | 8 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 28 |
| Accuracy | 42 |
| Crit Chance | 5% |
| APR | 8 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 39 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 35 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +3% |
| Light | +10% |
| Fire | +5% |
| Cold | +15% |
| Physical | +9% |
| Mind | +15% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 33.413408721348 (65.897138898113%) |
| Defense | 18 |
| Ranged Defense | 18 |
| Fatigue | 34 |
| Physical Save | 31 |
| Spell Save | 26 |
| Mental Save | 40 |
Defense: Resistances
| Darkness | + 26%( 70%) |
| Light | + 25%( 70%) |
| Cold | + 23%( 70%) |
| Blight | + 21%( 70%) |
| Physical | + 12%( 70%) |
| Fire | + 25%( 70%) |
| All | + 6%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 286 life over 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 350 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: PrismaticUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 blight, 3 physical, 4 nature, 3 fire |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 142 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Class Talents
| Spell / Eldritch shield | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 3/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Earthen power | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Earthen vines | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Wild-gift / Dwarven nature | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Race / Dwarf | 1.00 |
| 2/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 3/5 |
| 0/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the worried loremaster to the recall portal on level 2 of Norgos Lair. Escort: worried loremaster (level 2 of Norgos Lair)As a reward you improved Strength by +5. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one chunk of ghoul flesh. Unfortunately for you, the chunks that regularly fall off ghouls won't do. I need one freshly carved off.' * You've found the needed length of troll intestine. * You've found the needed electric eel tail. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' * You've found the needed black mamba head. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one giant spider spinneret. The spiders in your barn won't do. You'll know a giant spider when you see one, though they're rare in Maj'Eyal.' * You've found the needed bear paw. * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
| On feet | miner's pair of iron boots of phasing (0 def, 5 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego+] Arcane/Master While equipped: Stats +3 Mag +2 Wil ----- def ----- Armour +5 Fatigue +2% ---------- misc Infravis +1 Blink to a nearby random location (rad 7) Puts all charms on 19 cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Frigidbreak0.0 T3 lite [Rare] Arcane While equipped: Stats +2 Str +5 Mag dps ---------- Crit.mult +10.00% Spell.pwr +8 (+3 eff.) Dmg.mod +12% mind +15% cold ----- def ----- Resists +3% cold ---------- misc Psi/ret +0.12 Light +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Emotta the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +3 Wil +2 Mag ----- def ----- Defense +1 (+1 eff.) Mind.save +3 (+1 eff.) ---------- misc Equi/ret +0.80 Psi/ret +0.70 Hate/ret +0.80 Infravis +1 A pointy cloth hat, very wizardly... |
| On hands | Flamewrought (0 def, 2 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Flamespit: Level 3.0 Pwr.cost 7 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 46.26 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
| Tool | Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 16 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 9 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | Xaniserin the copper ring0.1 T1 ring jewelry [Rare] Arcane While equipped: dps ---------- Phys.pwr +20 (+7 eff.) Dmg.mod +10% light +3% physical On Hit (Melee): * 20% chance to reduce all saves and defense by 23 ----- def ----- Resists +20% light Rings make your fingers look great! |
| On fingers | copper ring of pilfering0.1 T1 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +8 (+3 eff.) Apr +7 ----- def ----- Defense +7 (+4 eff.) Disengage: Puts all charms on 8 cooldown Level 2.0 Pwr.cost 8 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 85% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| Around neck | copper amulet of strength (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Str Amulets make your neck look great! |
| In main hand | reinforced iron shield (0 def, 4 armour, 101% power, 38 block)7.0 T1 shield armor Reqs Shield usage training [Ego] Master When used to Attack: Power 101% Range: 1.2x Uses 100% Str Dmg Physical Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +38 While equipped: ----- def ----- Armour +4 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
| Around waist | Shadequick1.0 T1 belt armor [Rare] Psionic While equipped: Stats +3 Con dps ---------- Mind.pwr +3 (+1 eff.) Dmg.mod +3% darkness +6% physical Acc +10 (+4 eff.) Apr +1 ----- def ----- Resists +6% darkness Phys.save +6 (+3 eff.) A belt that goes around your waist. |
| In off hand | Coral Spray (8 def, 8 armour, 117% power, 48 block)7.0 T1 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 117% Range: 1.4x Uses 140% Str Dmg Physical Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +2.0% Block +48 Melee+ +10 cold While equipped: dps ---------- On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. ----- def ----- Armour +8 Defense +8 (+5 eff.) Fatigue +12% Resists +15% cold +10% fire ---------- misc Max.Air +20.00 Talents +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
| Cloak | regal linen cloak of Iron Throne (1 def, 0 armour)2.0 T1 cloak armor [Ego] Master/Psionic While equipped: Stats +1 Str +3 Wil +2 Con ----- def ----- Defense +1 (+1 eff.) Mind.save +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Layogatha the dwarven-steel mail armour (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Cun +8 Wil dps ---------- Dmg.mod +3% mind ----- def ----- Armour +8 Defense +3 (+2 eff.) Fatigue +12% Resists +16% blight +7% physical +15% darkness Phys.save +15 (+8 eff.) Mind.save +18 (+6 eff.) ---------- misc Max.hate +10.00 Light +1 A suit of armour made of mail. |
Inventory
stabilizing steel amulet of healing0.1 T2 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +13% temporal Heal.mod +10% Cut- +50% Pinning- +26% Knockbk- +26% Heal: Puts all charms on 27 cooldown Level 2.0 Pwr.cost 27 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 214 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Chargerock the gold amulet0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +1 Cun +7 Con dps ---------- Res.pen +15% lightning ----- def ----- Resists +15% mind Crit.chn- 10.00% Confus- +23% Amulets make your neck look great! |
gold amulet of manastreaming0.1 T3 amulet jewelry [Ego+] Arcane While equipped: Stats +2 Mag dps ---------- S.pwr/crit +3 ---------- misc Mana/turn +0.20 Max.mana +34.00 Amulets make your neck look great! |
rogue's gold ring0.1 T3 ring jewelry [Ego] Master While equipped: Stats +2 Cun ----- def ----- Defense +4 (+3 eff.) Rings make your fingers look great! |
elm vilestaff of might (100% power, 2 apr, darkness element)5.0 T1 staff 2H weapon [Ego] Arcane Power 100% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +6% Spell.pwr +3 (+1 eff.) Dmg.mod +10% darkness ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
ash magestaff (111% power, 3 apr, lightning element)5.0 T2 staff 2H weapon [Normal] Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+2 eff.) Dmg.mod +15% lightning ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
yew vilestaff 'Rainvagrant' (120% power, 4 apr, acid element)5.0 T3 staff 2H weapon [Rare] Master Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +2 Dex dps ---------- Spell.crit +11% Crit.mult +13.00% Spell.pwr +9 (+3 eff.) Dmg.mod +20% acid +9% nature ----- def ----- Resists +12% acid +6% cold Phys.save +15 (+8 eff.) ---------- misc Light +1 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Tundrawrither the steel battleaxe (141% power, 2 apr)3.0 T2 battleaxe 2H weapon [Rare] Master Power 142% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% Melee+ +12 cold While equipped: dps ---------- Dmg.mod +24% arcane Res.pen +10% cold ----- def ----- Resists +5% arcane Massive two-handed battleaxes. |
hateful steel battleaxe (115% power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego] Psionic Power 115% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% Melee+ +10 darkness Against +9% Living Massive two-handed battleaxes. |
steel greatsword of massacre (137% power, 2 apr)3.0 T2 greatsword 2H weapon [Ego] Master Power 137% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Massive two-handed swords. |
warbringer's steel greatsword of massacre (141% power, 2 apr)3.0 T2 greatsword 2H weapon [Ego+] Master Power 142% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% While equipped: Stats +3 Con dps ---------- Phys.pwr +10 (+3 eff.) Res.pen +7% physical ----- def ----- Disarm- +14% Massive two-handed swords. |
Rainkiss (145% power, 2 apr)3.0 T3 greatsword 2H weapon [Rare] Nature Power 146% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +20 cold +16 fire While equipped: Stats +12 Con +12 Wil dps ---------- Res.pen +20% lightning Melee Ret 4 cold ----- def ----- Max.HP +27.00 Massive two-handed swords. |
elemental dwarven-steel greatsword (139% power, 2 apr)3.0 T3 greatsword 2H weapon [Ego+] Arcane Power 139% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% On Hit: * Create an explosion dealing 68 cold damage (1/turn) While equipped: dps ---------- Dmg.mod +23% cold Res.pen +7% cold Massive two-handed swords. |
slime-covered dwarven-steel greatsword (147% power, 2 apr)3.0 T3 greatsword 2H weapon [Ego] Disrupt Power 147% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% On Hit: * 10% chance to slow global speed by 50% Massive two-handed swords. |
steel longsword of phasing (114% power, 9 apr)3.0 T2 longsword 1H weapon [Ego] Arcane Power 114% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +9 Crit +3.0% Atk.spd 100% Phasing +11% Sharp, long, and deadly. |
Eilinikira the Willowcrypt (123% power, 3 apr)3.0 T2 mace 1H weapon [Rare] Master Power 123% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% While equipped: dps ---------- Dmg.mod +12% nature Res.pen +5% nature ----- def ----- Armour +6 Resists +9% light Max.HP +20.00 Confus- +10% Blunt and deadly. |
dwarven-steel mace of paradox (129% power, 4 apr)3.0 T3 mace 1H weapon [Ego] Arcane Power 130% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% Melee+ +10 temporal While equipped: ----- def ----- Resists +10% temporal Blunt and deadly. |
iron dagger 'Camudig' (98% power, 5 apr)1.0 T1 dagger 1H weapon Reqs Dex 11 [Rare] Psionic Power 99% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +8 mind On Crit.r2 +12 mind On Hit: * 14% chance to reduce all saves and defense by 23 While equipped: Stats +2 Cun +5 Wil dps ---------- Mind.crit +4% Mind.pwr +5 (+2 eff.) ---------- misc Equi/ret +0.04 Psi/ret +0.04 Sharp, short and deadly. |
arcing steel dagger of erosion (104% power, 6 apr)1.0 T2 dagger 1H weapon Reqs Dex 16 [Ego] Arcane/Nature Power 105% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +5 nature On Hit: * 25% chance for lightning to strike from the target to a second target dealing 68 damage Sharp, short and deadly. |
blazebringer's steel dagger of massacre (114% power, 6 apr)1.0 T2 dagger 1H weapon Reqs Dex 16 [Ego+] Nature/Master Power 114% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Crit.r2 +17 fire While equipped: dps ---------- All.spd +2% Res.pen +9% fire Sharp, short and deadly. |
Aerowen the Radiancebrace (117% power, 7 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Rare] Master Power 117% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +4 light On Hit.r1 +20 light While equipped: dps ---------- Acc +8 (+3 eff.) ----- def ----- Defense +6 (+4 eff.) Resists +3% darkness Disarm- +32% ---------- misc Equi/ret +0.12 Max.hate +2.00 Light +2 Sharp, short and deadly. |
Oozerend the dwarven-steel dagger (119% power, 7 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Rare] Nature Power 120% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +8 mind On Hit.r1 +20 nature On Crit.r2 +16 acid +9 nature While equipped: Stats +2 Wil dps ---------- Mind.pwr +5 (+2 eff.) Res.pen +5% acid +10% nature Apr +7 ----- def ----- Resists +6% acid Sharp, short and deadly. |
mossy mindstar of resolve (72% power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Ego] Nature/Psionic Power 72% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: Stats +2 Wil dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) ----- def ----- Spell.save +3 (+2 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
ash longbow 'Duviregodar'4.0 T2 longbow 2H weapon Reqs Dex 16 Shoot [Random Unique] Arcane/Nature Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 Ranged+ +8 arcane On Hit: 10% Arcane Vortex 2 While equipped: Stats +3 Dex +5 Mag +2 Con dps ---------- Phys.pwr +15 (+5 eff.) Spell.pwr +11 (+4 eff.) Dmg.mod +11% arcane Res.pen +9% physical ---------- misc Masteries +0.30 Wild-gift/Fungus Regenerate 96 life over 5 turns Puts all charms on 16 cooldown Longbows are used to shoot arrows at your foes. |
Bregokan the yew longbow4.0 T3 longbow 2H weapon Reqs Dex 24 Shoot [Random Unique] Nature/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 On Crit.r2 +24 lightning +21 cold While equipped: Stats +11 Str +1 Mag dps ---------- Phys.pwr +22 (+7 eff.) Mov.spd +34% Res.pen +12% lightning +8% cold +15% arcane ----- def ----- Spell.save +15 (+8 eff.) Longbows are used to shoot arrows at your foes. |
mighty dwarven-steel steamgun4.0 T3 steamgun 1H weapon Reqs Dex 24 Shoot Steam Pool [Ego] Master/Steamtech Acc+ +0.2% base dam (max 20%) Apr +9 Atk.spd 100% Range +8 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +2 Str dps ---------- Phys.pwr +5 (+2 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
quiver of ash arrows (17/17, 121% power, 7 apr)3.0 T2 arrow ammo Reqs Dex 16 [Normal] Power 122% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +1.5% Capacity 17 Arrows are used with bows to pierce your foes to death. |
deadly pouch of steel shots of wind (22/22, 132% power, 2 apr)3.0 T2 shot ammo Reqs Dex 16 [Ego] Nature/Master Power 133% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 22 Proj.spd +200% On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 135 physical damage Shots are used with slings to pummel your foes to death. |
pouch of steel shots of crippling (21/21, 120% power, 2 apr)3.0 T2 shot ammo Reqs Dex 16 [Ego+] Master Power 121% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +10.5% Capacity 21 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. |
iron shield (0 def, 2 armour, 100% power, 24.5 block)7.0 T1 shield armor Reqs Shield usage training [Normal] When used to Attack: Power 100% Range: 1.2x Uses 100% Str Dmg Physical Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +24 While equipped: ----- def ----- Armour +2 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
steel shield (0 def, 4 armour, 103% power, 40.5 block)7.0 T2 shield armor Reqs Shield usage training [Normal] When used to Attack: Power 104% Range: 1.2x Uses 100% Str Dmg Physical Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +40 While equipped: ----- def ----- Armour +4 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
steel shield (0 def, 4 armour, 111% power, 37.5 block)7.0 T2 shield armor Reqs Shield usage training [Normal] When used to Attack: Power 111% Range: 1.2x Uses 100% Str Dmg Physical Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +38 While equipped: ----- def ----- Armour +4 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
dwarven-steel shield (0 def, 6 armour, 138% power, 80 block)7.0 T3 shield armor Reqs Shield usage training [Normal] When used to Attack: Power 139% Range: 1.2x Uses 100% Str Dmg Physical Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +80 While equipped: ----- def ----- Armour +6 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
slimy woollen robe of corrosion (+16%) (0 def, 0 armour)2.0 T2 cloth armor [Ego] Nature/Disrupt While equipped: dps ---------- Dmg.mod +11% acid On Melee Ret: * 3% chance to slow global speed by 50% * 4 arcane resource burn ----- def ----- Resists +16% acid +9% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
slimy woollen robe of life (0 def, 0 armour)2.0 T2 cloth armor [Ego+] Nature/Disrupt While equipped: dps ---------- On Melee Ret: * 4% chance to slow global speed by 50% * 6 arcane resource burn ----- def ----- Resists +9% blight +9% all Max.HP +40.00 HP.reg +1.70 Heal.mod +12% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe of the mind (+10%) (0 def, 0 armour)2.0 T2 cloth armor [Ego] Psionic While equipped: dps ---------- Dmg.mod +10% mind ----- def ----- Resists +10% mind +9% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cashmere robe (0 def, 0 armour)2.0 T3 cloth armor [Normal] While equipped: ----- def ----- Resists +11% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cured leather armour (6 def, 4 armour)9.0 T2 light armor [Normal] While equipped: ----- def ----- Armour +4 Defense +6 (+4 eff.) Fatigue +7% A suit of armour made of leather. |
enlightening steel mail armour (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego+] Psionic While equipped: Stats +4 Cun +4 Wil ----- def ----- Armour +6 Defense +2 (+2 eff.) Fatigue +12% Mind.save +14 (+4 eff.) A suit of armour made of mail. |
impenetrable steel mail armour of resilience (2 def, 12 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego] Nature/Master While equipped: ----- def ----- Armour +12 Defense +2 (+2 eff.) Fatigue +12% Max.HP +28.00 A suit of armour made of mail. |
steel mail armour (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +6 Defense +2 (+2 eff.) Fatigue +12% A suit of armour made of mail. |
rough leather belt of life1.0 T1 belt armor [Ego] Nature While equipped: ----- def ----- HP.reg +0.70 Heal.mod +12% A belt that goes around your waist. |
hardened leather belt 'Anidor'1.0 T3 belt armor [Rare] Arcane While equipped: Stats +3 Dex +3 Con dps ---------- Apr +2 ----- def ----- Fatigue -8% Resists +9% temporal ---------- misc Max.enc +28 Stam/turn +1.00 A belt that goes around your waist. |
linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Normal] While equipped: ----- def ----- Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Gunuyasin' (32 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +2 Dex +1 Cun +4 Con dps ---------- Phys.crit +1.0% Acc +10 (+4 eff.) ----- def ----- Defense +32 (+17 eff.) ---------- misc Max.stam +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
scholar's pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Ego] Arcane While equipped: dps ---------- Spell.pwr +4 (+1 eff.) ----- def ----- Armour +1 A pair of boots made of leather. |
insulating pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Ego] Master While equipped: ----- def ----- Armour +3 Resists +5% fire +5% cold A pair of boots made of leather. |
pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Normal] While equipped: ----- def ----- Armour +3 A pair of boots made of leather. |
pair of dwarven-steel boots 'Gulathad' (0 def, 8 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Phys.crit +2.0% Crit.mult +10.00% Dmg.mod +3% temporal Res.pen +10% temporal Acc +15 (+5 eff.) ----- def ----- Armour +8 Fatigue -1% Phys.save +11 (+6 eff.) ---------- misc Max.enc +34 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of dwarven-steel boots 'Tarryrand' (5 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Con dps ---------- Phys.crit +2.0% Apr +3 ----- def ----- Armour +4 Defense +5 (+3 eff.) Fatigue +3% Resists +8% fire +12% light +8% cold Die.at -40.00 life Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of dwarven-steel boots 'Zamnir' (0 def, 9 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Dex +1 Wil dps ---------- Crit.mult +10.00% Acc +20 (+7 eff.) ----- def ----- Armour +9 Fatigue +3% Resists +2% physical ---------- misc Stam/turn +2.00 Infravis +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Bethabreletha the Skyimmortal (2 def, 0 armour)2.0 T3 head armor [Rare] Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +4 (+2 eff.) Dmg.mod +9% acid Res.pen +15% lightning Melee Ret 2 mind 2 lightning On Hit (Melee): * 20% chance to reduce all saves and defense by 23 ----- def ----- Defense +2 (+2 eff.) Resists +3% acid ---------- misc Psi/turn +0.18 A pointy cloth hat, very wizardly... |
8 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
177 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
scorching alchemist's lamp of focus1.0 T3 lite [Ego] Arcane/Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +7% mind Melee Ret 13 fire ----- def ----- Resists +6% fire ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Nerysenor the Ashbraid (dig speed 31 turns)3.0 T3 digger tool [Rare] Arcane While equipped: Stats +2 Str +3 Mag dps ---------- Spell.crit +6% Dmg.mod +3% cold +9% fire Res.pen +25% blight Melee Ret 6 blight ----- def ----- Resists +9% fire ---------- misc Max.mana +41.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe 'Woeswift' (dig speed 30 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +5 Str dps ---------- Res.pen +5% acid On Hit (Melee): * 20% chance to reduce damage dealt by 19% ----- def ----- Fatigue -7% Resists +9% acid +3% temporal +9% nature +3% lightning While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 153 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Ivykira the Morbuswell [power 272] (12 cooldown)2.0 T3 wand charm [Rare] Arcane While equipped: Stats +3 Str +2 Wil +3 Con dps ---------- Dmg.mod +9% nature Res.pen +10% nature ----- def ----- Resists +5% arcane ---------- misc See.Invis +12 Wards +4 lightning +3 temporal +4 light +4 cold Talents +1 Ward Create a radius 3 storm for 5 turns. Each turn, creatures within take 54 lightning damage and will be dazed for 1 turn (272 total damage) Puts all charms on 12 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Cladward IV the Dwarf Stone Warden level 18
4th Wealth 122nd year of Ascendancy at 22:40 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Cladward IV the Dwarf Stone Warden level 10
5th Profit 122nd year of Ascendancy at 12:40 see stats
Squadmate (Insane (Adventure) difficulty)
Escaped from Reknor alive with your squadmate Norgan.By Cladward IV the Dwarf Stone Warden level 6
18th Voratun 122nd year of Ascendancy at 14:59 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Cladward IV the Dwarf Stone Warden level 14
15th Profit 122nd year of Ascendancy at 18:35 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Cladward IV the Dwarf Stone Warden level 12
11st Profit 122nd year of Ascendancy at 04:27 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Cladward IV the Dwarf Stone Warden level 16
26th Profit 122nd year of Ascendancy at 02:39 see stats
Log
Emelevea the shadowblade hits Cladward IV for 63 physical, (5 flat reduction), 0 light, (9 flat reduction), 0 darkness, (7 flat reduction), 0 fire (63 total damage).
Melee retaliation hits Emelevea the shadowblade for 5 arcane damage.
Cladward IV casts Rune: Prismatic.
Cladward IV summons a prismatic shield for protection!
Poliralle the giant red ant has finished recovering.
Stone Vine from Cladward IV hits Poliralle the giant red ant for (4 to psi shield), 7 nature, (3 to psi shield), 4 arcane (11 total damage).
Stone Vine from Cladward IV hits Emelevea the shadowblade for 13 nature, 8 arcane (21 total damage).
Melee retaliation hits Poliralle the giant red ant for (2 to psi shield), 3 arcane (3 total damage).
Poliralle the giant red ant's Beyond the Flesh hits Cladward IV for (24 to prism), 0 physical, (14 flat reduction), 0 arcane, (22 to prism), 0 physical (0 total damage).
Poliralle the giant red ant performs a melee critical strike against Cladward IV!
Cladward IV instinctively hardens his skin and ignores the attack!
Cladward IV repels an attack from Poliralle the giant red ant.
Melee retaliation hits Poliralle the giant red ant for (2 to psi shield), 3 arcane (3 total damage).
Poliralle the giant red ant hits Cladward IV for (29 to prism), 0 physical, 22 physical (22 total damage).
Emelevea the shadowblade uses Stunning Blow.
Emelevea the shadowblade hits Cladward IV for 37 physical, (5 flat reduction), 0 light, (9 flat reduction), 0 darkness, (7 flat reduction), 0 fire, 51 physical, (5 flat reduction), 0 light, (9 flat reduction), 0 darkness, (7 flat reduction), 0 fire (88 total damage).
Melee retaliation hits Emelevea the shadowblade for 5 arcane, 4 arcane (9 total damage).
Cladward IV uses Rockswallow.
Poliralle the giant red ant is less vulnerable.
Emelevea the shadowblade is free from the stone vine.
Cladward IV hits Poliralle the giant red ant for (25 to psi shield), 38 nature (38 total damage).
Stone Vine from Cladward IV hits Poliralle the giant red ant for (4 to psi shield), 6 nature, (2 to psi shield), 4 arcane (9 total damage).
Melee retaliation hits Poliralle the giant red ant for (2 to psi shield), 2 arcane (2 total damage).
Poliralle the giant red ant's Beyond the Flesh hits Cladward IV for 29 physical, (14 flat reduction), 0 arcane, 22 physical (51 total damage).
Poliralle the giant red ant performs a melee critical strike against Cladward IV!
Melee retaliation hits Poliralle the giant red ant for (2 to psi shield), 2 arcane, (2 to psi shield), 2 arcane (5 total damage).
Poliralle the giant red ant hits Cladward IV for 34 physical damage.
Cladward IV the level 19 dwarf stone warden was bled to death by Poliralle the giant red ant on level 1 of The Maze.






































































































