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| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Adept Passive Fix 1.7.0Request from Zeyphor on the Discord. Fixes the Adept bug by forcibly recalculating all your talent passives when you learn it. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Embers Races for Maj'Eyal Campaign 1.4.4Adds Embers of Rage races for use in the Maj'Eyal Campaign. Currently they all start in the Trollmire, Allied faction, with the default Human quest. Suggestions for that stuff is welcome. DarkGod pretty much showed me how to do this, so thank you! Yeti/Whitehoof will be locked unless you've unlocked them in the Embers of Rage DLC. I'm still new at this, so let me know if there are any issues and I'll try to sort them out. V1.0.1 is up, I wasn't paying attention when I did it through TOME so I just got rid of the old version. This version should hopefully add in the random escort quests for the three races, since they weren't defined before. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Thalore |
| Class | Annihilator |
| Level / Exp | 19 / 57% |
| Size | medium |
| Lifes / Deaths | Killed by shadowblade at level 19 on the 1st Wintertide 123rd year of Ascendancy at 13:20 3 / 2Killed by Assassin Lord at level 19 on the 1st Wintertide 123rd year of Ascendancy at 16:23 |
Primary Stats
| Strength | 20 (base 13) |
| Dexterity | 49 (base 35) |
| Constitution | 32 (base 26) |
| Magic | 8 (base 10) |
| Willpower | 18 (base 12) |
| Cunning | 50.4 (base 33) |
Resources
| Life | 463/463 |
| Steam | 100/100 |
| Healing Factor | 1.5124420161895 |
| Regeneration | 10.965204617374 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 11 |
| Lite | 5 |
| Infravision | 7 |
| See Stealth | 39 |
| See Invisible | 42 |
Offense: Mainhand
| Damage | 31 |
| Accuracy | 50 |
| Crit Chance | 16% |
| APR | 26 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 8 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Mind
| Mindpower | 26 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +4% |
| Lightning | +10% |
| Physical | +9% |
| Fire | +10% |
| All | 0% |
Offense: Damage Penetration
| Cold | +12% |
| All | +7% |
Defense: Base
| Armour (hardiness) | 35 (30%) |
| Defense | 37 |
| Ranged Defense | 37 |
| Fatigue | 8 |
| Physical Save | 36 |
| Spell Save | 20 |
| Mental Save | 34 |
Defense: Resistances
| Acid | + 43%( 70%) |
| Blight | + 20%( 70%) |
| Arcane | + 23%( 70%) |
| Cold | + 18%( 70%) |
| All | + 9%( 70%) |
| Physical | + 24%( 70%) |
| Lightning | + 17%( 70%) |
| Light | + 20%( 70%) |
| Temporal | + 15%( 70%) |
| Mind | + 17%( 70%) |
| Darkness | + 26%( 70%) |
| Fire | + 33%( 70%) |
| Nature | + 18%( 70%) |
Defense: Immunities
| Pinning Resistance | 20% |
| Confusion Resistance | 31% |
| Disarm Resistance | 80% |
| Knockback Resistance | 50% |
| Instadeath Resistance | 100% |
| Blind Resistance | 30% |
Inscriptions (4/4)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 5.0 steam per turn. Can be activated for an instant burst of 25 steam. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 116% efficiency and cooldown mod of 75%. Its effects scale with your Constitution stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 4.8 steam per turn. Can be activated for an instant burst of 24 steam. Its effects scale with your Magic stat. |
Class Talents
| Steamtech / Demolition | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Steamtech / Gadgets | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 1/5 |
| Steamtech / Magnetism | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Heavy weapons | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Steamtech / Turrets | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Steamtech / Physics | 1.20 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Steamtech / Engineering | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Steamtech / Chemistry | 1.20 |
| 3/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Norgos Lair. Escort: lost warrior (level 2 of Norgos Lair)As a reward you improved Constitution by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within10 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | active |
Equipment
| On feet | pair of dwarven-steel boots 'Belithra' (20 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +3 Str dps ---------- Apr +4 ----- def ----- Armour +4 Defense +20 (+7 eff.) Fatigue +3% Resists +12% acid +5% arcane HP.reg +7.00 Heal.mod +12% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | deadly pouch of iron shots of wind (15/17, 19-23 power, 1 apr) 3.0 T1 shot ammo [Ego] Nature/Master Power 19.0 - 22.8 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 17 Proj.spd +200% On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 101 physical damage While equipped: ---------- misc Talents +3 Explosive Shell Shots are used with slings to pummel your foes to death. |
| Light source | brass lantern 'Cyrima'2.0 T1 lite [Rare] Nature While equipped: ----- def ----- Resists +5% arcane +3% mind Crit.chn- 5.00% Phys.save +5 (+2 eff.) Spell.save +3 (+2 eff.) Heal.mod +12% Blind- +10% Pinning- +20% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | dwarven-steel helm 'Aerimina' (0 def, 6 armour) 3.0 T3 head armor Reqs Heavy armour training [Rare] Nature While equipped: ----- def ----- Armour +6 Fatigue +4% Resists +5% arcane +6% mind +13% darkness +12% light Heal.mod +10% Blind- +20% Confus- +10% Knockbk- +10% ---------- misc Infravis +6 Sight +1 See.Stealth +10 See.Invis +10 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | corrosive hardened leather gloves of archery (0 def, 3 armour) 1.0 T2 hands armor [Ego+] Nature/Master While equipped: Stats +3 Cun +3 Dex dps ---------- Melee+ 7 acid Dmg.mod +4% acid Acc +6 (+2 eff.) Apr +7 ----- def ----- Armour +3 Resists +6% acid Disarm- +80% ---------- misc Talents +3 Iron Grip Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 8 Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | iron pickaxe 'Elenuromirim' (dig speed 28 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +2 Str ----- def ----- Resists +6% temporal Phys.save +7 (+3 eff.) Mind.save +7 (+3 eff.) ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Beildil the copper ring0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +1 Cun dps ---------- Dmg.mod +10% fire Melee Ret 2 mind ----- def ----- Resists +20% fire ---------- misc Light +2 See.Invis +3 Rings make your fingers look great! |
| On fingers | savior's copper ring of clarity0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: ----- def ----- Phys.save +7 (+3 eff.) Spell.save +9 (+5 eff.) Mind.save +12 (+6 eff.) Confus- +21% Rings make your fingers look great! |
| Around neck | copper amulet 'Kadan'0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Dex dps ---------- Dmg.mod +9% physical Apr +2 Melee Ret 2 acid ----- def ----- Armour +2 Resists +1% physical Die.at -20.00 life Amulets make your neck look great! |
| In main hand | dwarven-steel steamgun 'Xanybrevea' 4.0 T3 steamgun 1H weapon [Random Unique] Arcane/Master/Steamtech Mastery Autoloader Acc+ +0.2% base dam (max 20%) Apr +17 Crit +8.0% Atk.spd 100% Range +8 Proj.spd +600% Ranged+ +11 lightning On Hit: * 20% chance to gain 10% of a turn (3/turn limit) Uses 2.0 Steam While equipped: Stats +5 Wil dps ---------- Dmg.mod +10% lightning Res.pen +7% all Acc +20 (+7 eff.) Apr +8 ---------- misc Cooldown Strafe -2 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Around waist | Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +5 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In off hand | Hazeripper (0 def, 7 armour, 31-37 power, 72.5 block)7.0 T3 shield armor Reqs Shield usage training [Rare] Master When used to Attack: Power 31.0 - 37.2 Physical Uses 100% Cun Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +72 While equipped: Stats +3 Cun dps ---------- Res.pen +5% cold ----- def ----- Armour +7 Fatigue +8% Resists +19% acid +6% darkness +9% blight +6% fire +9% lightning ---------- misc Equi/ret +0.08 Talents +1 Block Handheld deflection devices. |
| Cloak | murderer's linen cloak of implacability (2 def, 0 armour) 2.0 T1 cloak armor [Ego++] Nature/Master While equipped: Stats +3 Cun +3 Dex dps ---------- Acc +3 (+1 eff.) Apr +4 ----- def ----- Defense +2 (+1 eff.) Resists +10% nature +10% cold Phys.save +7 (+3 eff.) Mind.save +6 (+3 eff.) Die.at -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Spinal Cage (5 def, 8 armour)9.0 T2 light armor [Unique] Arcane/Nature While equipped: Stats +2 Dex ----- def ----- Armour +8 Defense +5 (+2 eff.) Fatigue +3% Resists +15% physical Bone Grab: Level 2.0 Pwr.cost 20 out of 30/30. Range 5 Travel.spd instantaneous Is a spell Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 5 turns. The bone will also deal 13.95 physical damage. The damage will increase with your Spellpower. A gross mass of spinal matter hastily assembled into armour. |
Inventory
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
potent air recycler0.0 T2 steamtech tinker [Normal] Steamtech Attachable to head When attached: ----- def ----- Silence- +20% Returns 2 air each turn. Tinkers can be attached to normal items to improve them with steam power! |
powerful healing salve [power 260] powerful healing salve [power 260]1.0 T3 salve misc [Normal] Nature/Steamtech Using medical injector with 116% efficiency and 75% cooldown modifier. Heal 260 Puts Talent Medical Injector on 15 cooldown Medical salve. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Curse Lifter (Nightmare (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Ciema the Thalore Annihilator level 15
39th Haze 122nd year of Ascendancy at 05:37 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Ciema the Thalore Annihilator level 10
5th Mirth 122nd year of Ascendancy at 21:38 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By Ciema the Thalore Annihilator level 9
5th Mirth 122nd year of Ascendancy at 09:40 see stats
The secret city (Nightmare (Adventure) difficulty)
Discovered the truth about mages.By Ciema the Thalore Annihilator level 13
5th Flare 122nd year of Ascendancy at 05:08 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By Ciema the Thalore Annihilator level 16
48th Haze 122nd year of Ascendancy at 18:41 see stats
Log
Ciema shoots!
Ciema's Shoot misses Assassin Lord.
Assassin Lord performs a melee critical strike against Ciema!
Ciema is not stunned anymore.
Talent Block is ready to use.
Ciema HEALS from nature damage!
Melee retaliation hits Assassin Lord for 1 mind, 1 acid, 1 mind, 1 acid (3 total damage).
Deadly Poison from Assassin Lord hits Ciema for (0 exoskeleton), 33 nature, 9 healing (33 total damage) [9 healing].
Poison from Assassin Lord hits Ciema for (0 exoskeleton), 50 nature, 14 healing (50 total damage) [14 healing].
Assassin Lord hits Ciema for (15 exoskeleton), 45 physical, (0 exoskeleton), 21 darkness, (0 exoskeleton), 18 physical, (0 exoskeleton), 21 darkness (104 total damage).
Something performs a melee critical strike against Ciema!
Steamgun turret's Steamgun Turret hits Assassin Lord for 55 physical damage.
Something hits Ciema for (18 exoskeleton), 24 physical, (0 exoskeleton), 11 physical (34 total damage).
Melee retaliation hits Bandit for 1 mind, 1 acid, 1 mind, 1 acid (4 total damage).
Bandit hits Ciema for (0 exoskeleton), 26 physical, (0 exoskeleton), 10 physical (36 total damage).
Melee retaliation hits Assassin Lord for 1 mind, 2 acid, 1 mind, 2 acid (6 total damage).
Assassin Lord hits Ciema for (0 exoskeleton), 43 physical, (0 exoskeleton), 21 darkness, (0 exoskeleton), 20 physical, (0 exoskeleton), 21 darkness (104 total damage).
Ciema HEALS from nature damage!
Ciema hits Bandit for 105 physical damage.
Ciema hits Bandit for 105 physical damage.
Ciema hits Assassin Lord for 96 physical damage.
Deadly Poison from Assassin Lord hits Ciema for (0 exoskeleton), 33 nature, 9 healing (33 total damage) [9 healing].
Poison from Assassin Lord hits Ciema for (0 exoskeleton), 50 nature (50 total damage).
Ciema the level 19 thalore annihilator was splurged to death by Assassin Lord on level 2 of Unknown tunnels.
You have 3 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Poison from Assassin Lord killed Ciema!
Saving game...
Saving done.

































































