










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers Races for Maj'Eyal Campaign 1.4.4Adds Embers of Rage races for use in the Maj'Eyal Campaign. Currently they all start in the Trollmire, Allied faction, with the default Human quest. Suggestions for that stuff is welcome. DarkGod pretty much showed me how to do this, so thank you! Yeti/Whitehoof will be locked unless you've unlocked them in the Embers of Rage DLC. I'm still new at this, so let me know if there are any issues and I'll try to sort them out. V1.0.1 is up, I wasn't paying attention when I did it through TOME so I just got rid of the old version. This version should hopefully add in the random escort quests for the three races, since they weren't defined before. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Ghoul |
| Class | Reaver |
| Level / Exp | 18 / 31% |
| Size | medium |
| Lifes / Deaths | Killed by Betydatta the white worm mass at level 14 on the 19th Dusk 122nd year of Ascendancy at 10:50 3 / 2Killed by Salyta the Guardian at level 18 on the 44th Regrowth 123rd year of Ascendancy at 10:37 |
Primary Stats
| Strength | 48 (base 25) |
| Dexterity | 18 (base 15) |
| Constitution | 53 (base 24) |
| Magic | 50 (base 40) |
| Willpower | 8 (base 10) |
| Cunning | 12 (base 12) |
Resources
| Life | 624/624 |
| Vim | 245/245 |
| Healing Factor | 1.44457841929 |
| Regeneration | 16.251507217012 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +80% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 1 |
Offense: Mainhand
| Damage | 57 |
| Accuracy | 25 |
| Crit Chance | 14% |
| APR | 7 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 38 |
| Accuracy | 25 |
| Crit Chance | 11% |
| APR | 7 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 35 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Mind
| Mindpower | 10 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| Light | +6% |
| Blight | +3% |
| Arcane | +9% |
| Nature | +3% |
| All | 0% |
Offense: Damage Penetration
| Physical | +12% |
| Light | +10% |
| Nature | +5% |
Defense: Base
| Armour (hardiness) | 38.317011280365 (72.903125182002%) |
| Defense | 14 |
| Ranged Defense | 14 |
| Fatigue | 9 |
| Physical Save | 35 |
| Spell Save | 26 |
| Mental Save | 15 |
Defense: Resistances
| Acid | + 18%( 70%) |
| Arcane | + 17%( 70%) |
| Cold | + 37%( 70%) |
| All | + 13%( 70%) |
| Darkness | + 31%( 70%) |
| Light | + 33%( 70%) |
| Temporal | + 36%( 70%) |
| Lightning | + 24%( 70%) |
| Fire | + 26%( 70%) |
| Mind | + 21%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Silence Resistance | 20% |
| Bleed Resistance | 100% |
| Confusion Resistance | 47% |
| Fear Resistance | 100% |
| Stun Resistance | 74% |
| Poison Resistance | 80% |
| Disarm Resistance | 13% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 201 damage for 3 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 68 with a minimum range of 15. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 209 damage for 4 turns. Its effects scale with your Constitution stat. |
Class Talents
| Corruption / Scourge | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Reaving combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Vim | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 3/5 |
| Corruption / Sanguisuge | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Bone | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Corruption / Plague | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Undead / Ghoul | 1.10 |
| 5/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Corruption / Torment | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 4/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Norgos Lair. Escort: lost sun paladin (level 3 of Norgos Lair)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Trollmire. Escort: worried loremaster (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
| On feet | pair of hardened leather boots 'Firestalker' (0 def, 13 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +3 Str +3 Con ----- def ----- Armour +13 Resists +6% temporal +12% fire Phys.save +6 (+3 eff.) Die.at -20.00 life HP.reg +4.00 Rush: Puts all charms on 25 cooldown Level 1.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
| Light source | Dagotorath2.0 T1 lite [Rare] Arcane While equipped: dps ---------- Dmg.mod +3% blight Phasing +10% Apr +1 Melee Ret 6 physical ----- def ----- Defense +5 (+5 eff.) Resists +5% cold +5% temporal Spell.save +6 (+3 eff.) Def/telep +10 Res/telep +11% Dur/telep +11% ---------- misc Mana/s.crit +2.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Sulfurnull (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Dmg.mod +3% nature Res.pen +5% nature ----- def ----- Armour +3 Fatigue +5% Resists +6% lightning +11% darkness +5% arcane +11% light Heal.mod +15% Silence- +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Xeryriassra (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Dex +2 Mag +2 Cun dps ---------- Phys.crit +8.0% Spell.crit +8% Mind.crit +10% Crit.mult +12.00% Phys.pwr +10 (+3 eff.) ----- def ----- Armour +2 Fatigue +3% Crit.dmg- 10.00% Phys.save +9 (+4 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | powerful iron torque of gale force [power 100] (15 cooldown)2.0 T1 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 100 physical damage Puts all charms on 15 cooldown 100% to increase all damage by 10% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | wizard's steel ring of perseverance0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Mag ----- def ----- Spell.save +6 (+3 eff.) HP.reg +3.00 Stun/Frz- +24% Rings make your fingers look great! |
| On fingers | mule's steel ring of clarity0.1 T2 ring jewelry [Ego] Master/Psionic While equipped: ----- def ----- Fatigue -5% Mind.save +8 (+6 eff.) Confus- +21% ---------- misc Max.enc +20 Rings make your fingers look great! |
| Around neck | Salamiba0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: dps ---------- Phys.crit +1.0% Crit.mult +10.00% Res.pen +5% physical Apr +2 ----- def ----- Fatigue -6% Resists +10% mind HP.reg +2.00 Confus- +26% ---------- misc Masteries +0.10 Cunning/Survival Amulets make your neck look great! |
| In main hand | dwarven-steel waraxe 'Glintqueen' (21-29 power, 4 apr)3.0 T3 waraxe 1H weapon [Rare] Master Power 21.0 - 29.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% While equipped: Stats +4 Con dps ---------- Phys.pwr +8 (+2 eff.) Dmg.mod +6% light Res.pen +7% physical ----- def ----- Resists +3% acid +6% cold +9% light Disarm- +13% ---------- misc Light +1 One-handed war axes. |
| Around waist | Yvyda the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: ----- def ----- Armour +4 Resists +7% lightning +6% temporal +3% fire +3% acid Die.at -60.00 life ---------- misc Infravis +1 A belt that goes around your waist. |
| In off hand | acidic dwarven-steel mace of daylight (28-40 power, 4 apr)3.0 T3 mace 1H weapon [Ego] Arcane Power 28.5 - 39.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% Melee+ +8 light Against +14% Undead On Crit: * Splash the target with acid dealing 101 damage over 5 turns and reducing armor and accuracy by 13 Blunt and deadly. |
| Cloak | linen cloak 'Lustreraider' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +9% arcane Res.pen +10% light ----- def ----- Defense +1 (+1 eff.) Resists +10% temporal +10% darkness +3% light Def/telep +12 Res/telep +10% Dur/telep +11% ---------- misc Light +3 Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | rejuvenating dwarven-steel mail armour of cold resistance (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego] Nature/Master While equipped: ----- def ----- Armour +8 Defense +3 (+3 eff.) Fatigue +12% Resists +17% cold HP.reg +2.00 ---------- misc Stam/turn +0.70 A suit of armour made of mail. |
Inventory
shielding rune of the titan (absorb 223; dur 4; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 223 damage for 4 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
chilling steel longsword (13-18 power, 3 apr)3.0 T2 longsword 1H weapon [Ego] Arcane Power 13.0 - 18.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +6 cold Sharp, long, and deadly. |
steel waraxe (10-15 power, 3 apr)3.0 T2 waraxe 1H weapon [Normal] Power 10.5 - 14.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% One-handed war axes. |
dwarven-steel shield 'Manabar' (0 def, 9 armour, 118 block)7.0 T3 shield armor Reqs Shield usage training [Rare] Psionic Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +9 Fatigue +8% Resists +9% blight +9% cold +13% mind +5% arcane Max.HP +20.00 ---------- misc Talents +1 Block Handheld deflection devices. |
woollen robe (0 def, 0 armour)2.0 T2 cloth armor [Normal] While equipped: ----- def ----- Resists +9% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Shiverwitch1.0 T3 belt armor [Rare] Arcane While equipped: Stats +5 Cun +3 Wil dps ---------- Dmg.mod +9% mind +9% cold On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +10 ---------- misc Hate/m.crit +2.00 Create a temporary shield that absorbs 206 damage Puts all charms on 30 cooldown A belt that goes around your waist. |
Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+5 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Aruriakira the dwarven-steel helm (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Mag +5 Wil dps ---------- Crit.mult +5.00% ----- def ----- Armour +4 Fatigue +4% Crit.dmg- 15.00% Phys.save +12 (+5 eff.) ---------- misc Infravis +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe (dig speed 38 turns)3.0 T1 digger tool [Normal] While equipped: Stats +1 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Dairahek the Morbusqueen (dig speed 32 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +4 Str dps ---------- Dmg.mod +6% light +15% cold Res.pen +10% light ----- def ----- Fatigue -6% Resists +9% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Curse Lifter (Nightmare (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Malekalthokath the Ghoul Reaver level 16
46th Haze 122nd year of Ascendancy at 18:11 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Malekalthokath the Ghoul Reaver level 10
4th Flare 122nd year of Ascendancy at 16:56 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By Malekalthokath the Ghoul Reaver level 9
2nd Summertide 122nd year of Ascendancy at 19:36 see stats
The secret city (Nightmare (Adventure) difficulty)
Discovered the truth about mages.By Malekalthokath the Ghoul Reaver level 13
4th Dusk 122nd year of Ascendancy at 02:21 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By Malekalthokath the Ghoul Reaver level 14
19th Dusk 122nd year of Ascendancy at 10:13 see stats
Log
Talent Drain is ready to use.
Acid Splash from Salyta the Guardian hits Malekalthokath for (22 absorbed), 11 acid (11 total damage).
Salyta the Guardian performs a melee critical strike against Malekalthokath!
Salyta the Guardian hits Malekalthokath for 59 physical, 6 darkness, 36 darkness, 21 physical, 36 darkness (159 total damage).
Melee retaliation hits Salyta the Guardian for 5 physical, 5 physical (11 total damage).
Malekalthokath casts Rune: Shatter Afflictions.
Malekalthokath is not crippled anymore.
A shield forms around Malekalthokath.
Malekalthokath misses Salyta the Guardian.
Malekalthokath misses Salyta the Guardian.
Acid Splash from Malekalthokath hits Salyta the Guardian for 2 acid damage.
Decrepitude Disease from Malekalthokath hits Salyta the Guardian for 20 blight damage.
Talent Retch is ready to use.
Acid Splash from Salyta the Guardian hits Malekalthokath for (22 absorbed), 0 acid (0 total damage).
Giant lightning ant hurls lightning at Malekalthokath!
Salyta the Guardian performs a melee critical strike against Malekalthokath!
Your shield crumbles under the damage!
The shield around Malekalthokath crumbles.
Giant lightning ant hits Salyta the Guardian for 46 lightning damage.
Giant lightning ant hits Malekalthokath for (35 absorbed), 0 lightning (0 total damage).
Salyta the Guardian hits Malekalthokath for (44 absorbed), 8 physical, 5 darkness, 30 darkness, 16 physical, 30 darkness (88 total damage).
Melee retaliation hits Salyta the Guardian for (6 ignored), 0 physical, (6 ignored), 0 physical (0 total damage).
Malekalthokath the level 18 ghoul reaver was shadowed to death by Salyta the Guardian on level 1 of Ruined Dungeon.
You have 3 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Salyta the Guardian killed Malekalthokath!
Saving game...
Saving done.




































































