Grinder the level 7 Whitehoof Sawbutcher by ultimatechaos

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
QuickTome: Orb of Communication 1.3.1
CampaignOrcs
ModeInsane Roguelike
SexMale
RaceWhitehoof
ClassSawbutcher
Level / Exp7 / 51%
Sizemedium
Lifes / Deaths

Primary Stats

Strength47 (base 30)
Dexterity12 (base 10)
Constitution20 (base 11)
Magic17 (base 10)
Willpower10 (base 10)
Cunning20 (base 19)

Resources

Life266/266
Steam100/100
Healing Factor1.378947368421
Regeneration0.34473684210526

Speed

Mental0%
Attack0%
Movement+40%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage60
Accuracy24
Crit Chance4%
APR0
Speed1.00

Offense: Offhand

Damage30
Accuracy24
Crit Chance4%
APR0
Speed1.00

Offense: Spell

Spellpower10
Crit Chance4%
Speed1

Offense: Mind

Mindpower15
Crit Chance4%
Speed1

Offense: Damage Bonus

Nature+4%

Defense: Base

Armour (hardiness)25.317011280365 (73.452380952381%)
Defense15
Ranged Defense15
Fatigue27
Physical Save26
Spell Save9
Mental Save10

Defense: Resistances

Blight+ 32%( 70%)
Lightning+ 17%( 70%)
Cold+ 35%( 70%)
Nature+ 35%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance50%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Implants
Implants
Implants

Class Talents

Steamtech / Battlefield management1.30
1/5
0/5
0/5
0/5
Steamtech / Sawmaiming1.30
2/5
0/5
0/5
0/5
Steamtech / Butchery1.30
5/5
0/5
0/5
0/5
Steamtech / Battle machinery1.30
4/5
0/5
0/5
0/5

Generic Talents

Steamtech / Physics1.20
1/5
0/5
0/5
0/5
Steamtech / Blacksmith1.20
3/5
0/5
0/5
0/5
Steamtech / Chemistry1.20
1/5
0/5
0/5
0/5
Race / Whitehooves1.00
2/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
3/5
0/5
1/5
0/5
0/5

Effects

beneficial effect

Quests

active
active

Equipment

On feet
Light source
On head
On hands
Around waist
In main hand
Main armor
In off hand
Cloak
Around neck

Inventory

Achievements

Log

You gain 0.49 gold from the melting of grounding iron helm (0 def, 3 armour).
You gain 0.10 gold from the melting of
rough leather cap (0 def, 1 armour).
You gain 1.08 gold from the melting of
insulating rough leather hat of dexterity (+3) (0 def, 1 armour).
You collect a new ingredient:
lump of iron (1).
You gain 1.79 gold from the melting of
spiked iron mail armour of fire resistance (2 def, 4 armour).
You gain 0.77 gold from the melting of
rough leather armour of acid resistance (1 def, 2 armour).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron steamgun.
You collect a new ingredient:
lump of iron (1).
You gain 4.05 gold from the melting of
fungal iron steamgun.
You gain 2.25 gold from the melting of
mighty elm longbow.
You gain 1.63 gold from the melting of
elm longbow of power.
You collect a new ingredient:
stack of herbs (bilberry) (1).
You gain 1.56 gold from the melting of
gifted thorny mindstar of clarity (9.5-10.45 power, 24 apr, mind damage).
You collect a new ingredient:
lump of iron (1).
You gain 1.56 gold from the melting of
iron greatsword of erosion (16.5-26.4 power, 1 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron greatsword (16.5-26.4 power, 1 apr).
You collect a new ingredient:
lump of iron (1).
You gain 1.10 gold from the melting of
arcing iron greatsword (14.5-23.2 power, 1 apr).
You collect a new ingredient:
lump of iron (1).
You gain 1.84 gold from the melting of
hateful iron battleaxe (12-18 power, 1 apr).
You collect a new ingredient:
stack of herbs (burdock) (2).
You gain 5.00 gold from the melting of
schematic: Rocket Boots.
You gain 1.69 gold from the melting of
shielding rune of the sneak (absorb 124 for 4 turns).
You gain 2.10 gold from the melting of
phase door rune of the warrior (range 9; power 26; dur 4).
You collect a new ingredient:
stack of herbs (bilberry) (5).
You gain 1.07 gold from the melting of
healing infusion of the wizard (heal 65).
There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.