










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Improved Combat Text v2 Custom Edit 1.7.5This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Inventory Keys 1.7.0Some improvements to key handling in the inventory dialog and related dialogs used by the 'd'rop command and various item-using talents:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. ¹ Disclaimer: This functionality is actually already present in the main module, if the right subsection of the dialog is focused; we merely arrange for said subsection to have focus when the dialog is initially created and displayed, so that letter selection works without further user action. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Nekarcos's Quality of Life 08: Life Displays 1.7.4This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Stability: Very High
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Drem |
| Class | Stone Warden |
| Level / Exp | 23 / 3% |
| Size | medium |
| Lifes / Deaths | Killed by Neralemina the wolf at level 23 on the 43rd Dearth 122nd year of Ascendancy at 17:31 / 1 |
Primary Stats
| Strength | 36 (base 28) |
| Dexterity | 21 (base 10) |
| Constitution | 35 (base 28) |
| Magic | 42 (base 31) |
| Willpower | 46 (base 29) |
| Cunning | 26 (base 15) |
Resources
| Life | -67/765 |
| Mana | 389/454 |
| Equilibrium | 45 |
| Healing Factor | 1.4416660017318 |
| Regeneration | 3.2437485038965 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -8.8817841970013E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 5 |
| See Stealth | 24.602579952692 |
| See Invisible | 24.602579952692 |
Offense: Mainhand
| Damage | 68 |
| Accuracy | 43 |
| Crit Chance | 9% |
| APR | 0 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 35 |
| Accuracy | 43 |
| Crit Chance | 9% |
| APR | 0 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 37 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 48 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +20% |
| Fire | +12% |
| Cold | +12% |
| Blight | +21% |
| Arcane | +6% |
| Mind | +11% |
| All | 0% |
Offense: Damage Penetration
| Physical | +10% |
| Fire | +20% |
| Mind | +10% |
Defense: Base
| Armour (hardiness) | 32 (44.574340358689%) |
| Defense | 44 |
| Ranged Defense | 44 |
| Fatigue | 7.1710401681608 |
| Physical Save | 30 |
| Spell Save | 28 |
| Mental Save | 35 |
Defense: Resistances
| Acid | + 28%( 70%) |
| Blight | + 17%( 70%) |
| Physical | + 25%( 70%) |
| Cold | + 20%( 70%) |
| All | + 15%( 70%) |
| Lightning | + 20%( 70%) |
| Temporal | + 20%( 70%) |
| Fire | + 32%( 70%) |
| Nature | + 28%( 70%) |
Defense: Immunities
| Bleed Resistance | 40% |
| Confusion Resistance | 62% |
| Instadeath Resistance | 100% |
| Poison Resistance | 10% |
| Blind Resistance | 10% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 566% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 68 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 66 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 15% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. |
Class Talents
| Wild-gift / Dwarven nature | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Eldritch shield | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 3/5 |
| Spell / Earth | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Eldritch stone | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Earthen power | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Earthen vines | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Race / Drem | 1.00 |
| 1/5 |
| 3/5 |
| 3/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 3/5 |
| 2/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Heart of the Gloom. Escort: lost defiler (level 1 of Heart of the Gloom)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have failed to destroy the Worm in time, the Sanctuary has been destroyed. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Islilema the pair of iron boots (0 def, 7 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: ----- def ----- Armour +7 Fatigue +2% Resists +6% lightning +6% temporal +9% nature Max.HP +80.00 Heal.mod +10% Blind- +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lantern 'Wildresolve'2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +6% blight On Hit (Melee): * 10% chance to slow global speed by 57% * 20% chance to reduce strength, dexterity, and constitution by 20 ----- def ----- Resists +6% nature Max.HP +40.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Terador (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str +3 Con dps ---------- Dmg.mod +3% blight On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 20 ----- def ----- Armour +3 Fatigue +5% Resists +3% blight Crit.chn- 15.00% ---------- misc Infravis +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | hardened leather gloves 'Ashquill' (0 def, 2 armour)1.0 T2 hands armor [Rare] Master While equipped: Stats +8 Dex +1 Con dps ---------- Phys.pwr +10 (+3 eff.) Dmg.mod +12% fire Res.pen +20% fire Acc +16 (+5 eff.) ----- def ----- Armour +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Quenchminister the steel torque of psionic shield [power 51] (16/19 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- Mind.pwr +15 (+5 eff.) Dmg.mod +12% blight On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 20 ----- def ----- Resists +6% cold ---------- misc Equi/ret +0.08 Max.psi +40.00 Setup a psionic shield, reducing all damage taken by 51 for 5 turns Puts all charms on 19 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
| On fingers | copper opal ring0.1 T1 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +2 Str +2 Dex +2 Mag +7 Wil +8 Cun +2 Con dps ---------- Phys.pwr +7 (+2 eff.) Spell.pwr +6 (+3 eff.) Mind.pwr +12 (+4 eff.) Melee+ 5 physical Ranged+ 9 physical On Hit (Melee): * 20% chance to reduce armor by 30% * 11% chance to reduce all saves and defense by 30 * 20% chance to reduce damage dealt by 24% On Hit (Ranged): * 11% chance to reduce all saves and defense by 30 ---------- misc Hate/m.crit +2.00 Max.hate +6.00 Bleeding Edge: Puts all charms on 16 cooldown Level 3.0 Pwr.cost 16 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
| On fingers | Yvirin0.1 T2 ring jewelry [Rare] Arcane While equipped: dps ---------- Phys.pwr +28 (+7 eff.) Spell.pwr +7 (+3 eff.) Mind.pwr +6 (+2 eff.) Dmg.mod +6% arcane +15% physical Melee Ret 4 physical ----- def ----- Defense +20 (+6 eff.) Rings make your fingers look great! |
| Around neck | steel amulet of healing0.1 T2 amulet jewelry [Ego] Nature While equipped: ----- def ----- Heal.mod +15% Cut- +40% Heal: Puts all charms on 27 cooldown Level 3.0 Pwr.cost 27 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 311 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
| In main hand | Adilaith (0 def, 6 armour, 140% power, 114.5 block)7.0 T3 shield armor Reqs Shield usage training [Rare] Nature When used to Attack: Power 140% Range: 1.2x Uses 100% Str Dmg Physical Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +114 On Hit.r1 +12 fire While equipped: dps ---------- Phys.crit +1.0% Melee+ 6 fire Melee Ret 2 fire ----- def ----- Armour +6 Fatigue +8% Mind.save +6 (+3 eff.) Poison- +10% Confus- +20% ---------- misc Talents +1 Block Handheld deflection devices. |
| Around waist | rough leather belt 'Arthydas'1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +3 (+1 eff.) ----- def ----- Defense +10 (+3 eff.) Crit.chn- 15.00% Phys.save +6 (+3 eff.) HP.reg +2.00 Def/telep +5 Res/telep +5% Dur/telep +5% A belt that goes around your waist. |
| In off hand | Camoneg the Sunripper (0 def, 6 armour, 142% power, 74 block)7.0 T3 shield armor Reqs Shield usage training [Rare] Master When used to Attack: Power 142% Range: 1.2x Uses 100% Str Dmg Physical Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +74 Melee+ +8 cold On Hit.r1 +8 light While equipped: dps ---------- Dmg.mod +6% mind +12% cold ----- def ----- Armour +6 Fatigue +8% Resists +20% fire ---------- misc Light +3 Talents +1 Block Handheld deflection devices. |
| Cloak | spellcowled linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Ego+] Arcane While equipped: Stats +2 Mag +2 Wil ----- def ----- Defense +1 (+0 eff.) Spell.save +6 (+3 eff.) ---------- misc Max.mana +42.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Robe of Force (12 def, 8 armour)2.0 T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+3 eff.) Dmg.mod +5% mind +5% physical Res.pen +10% mind +10% physical ----- def ----- Armour +8 Defense +12 (+4 eff.) Resists +15% acid +12% physical +9% all Phys.save +10 (+5 eff.) Send out a range 5 beam of kinetic energy, dealing 37.44 to 46.80 physical damage (based on Willpower and Cunning) with knockback. Uses 8 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
Inventory
heroism infusion of the warrior (die at -280; dur 6; cd 30)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 30 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -280 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 560 life, 12 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the psychic (heal 320; 12 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 320 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the titan (heal 336; 15 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 336 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune of the wizard (range 4; phase 19; cd 11)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 11 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 19%, your defense is increased by 19 and all your resistances by 19%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the wizard (absorb 96; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 96 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
copper amulet of healing0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Heal.mod +11% Cut- +50% Heal: Puts all charms on 27 cooldown Level 2.0 Pwr.cost 27 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 266 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Fogjeer the gold ring0.1 T3 ring jewelry [Rare] Master While equipped: Stats +3 Cun +6 Con dps ---------- Res.pen +10% darkness +10% physical Apr +2 ----- def ----- Defense +21 (+7 eff.) Rings make your fingers look great! |
copper aquamarine ring0.1 T1 ring jewelry [Ego+] Master While equipped: dps ---------- Mov.spd +11% Acc +6 (+2 eff.) ----- def ----- Armour +2 Defense +6 (+2 eff.) Resists +2% all Blinding Speed: Puts all charms on 31 cooldown Level 3.0 Pwr.cost 31 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 29% for 5 turns. Rings make your fingers look great! |
mighty cured leather sling of cold4.0 T2 sling 1H weapon Reqs Shoot [Ego] Arcane/Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 Ranged+ +7 cold While equipped: Stats +3 Str dps ---------- Phys.pwr +6 (+2 eff.) Dmg.mod +10% cold Slings are used to hurl stones or metal shots at your foes. |
linen cloak of Iron Throne (1 def, 0 armour)2.0 T1 cloak armor [Ego] Master While equipped: Stats +2 Str +2 Con ----- def ----- Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Porudawen (0 def, 0 armour)2.0 T2 cloth armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +4 Mag +5 Wil dps ---------- Spell.crit +3% Spell.pwr +3 (+2 eff.) Dmg.mod +14% cold On Hit (Melee): * 20% chance to reduce all saves and defense by 30 ----- def ----- Resists +6% acid +21% cold +3% mind +9% all Spell.save +17 (+8 eff.) ---------- misc Mana/turn +0.16 Psi/turn +0.14 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer's linen robe of alchemy (0 def, 0 armour)2.0 T1 cloth armor [Ego++] Arcane/Psionic While equipped: dps ---------- Dmg.mod +6% acid +7% physical +5% fire +6% cold ----- def ----- Resists +11% acid +11% physical +11% darkness +11% fire +11% cold +10% mind +7% all Phys.save +11 (+5 eff.) Spell.save +11 (+5 eff.) Mind.save +22 (+9 eff.) ---------- misc Cooldown Refit Golem -3 The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Eden's Guile (2 def, 1 armour)2.0 T2 feet armor [Unique] Master While equipped: Stats +3 Cun ----- def ----- Armour +1 Defense +2 (+0 eff.) Fatigue +2% ---------- misc Masteries +0.20 Cunning/Survival Boost speed by 33% (based on Cunning). Uses 38 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Samuchik the pair of iron boots (10 def, 6 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Melee Ret 2 mind 6 blight ----- def ----- Armour +6 Defense +10 (+3 eff.) Fatigue +2% Max.HP +40.00 Poison- +10% Pinning- +10% ---------- misc Mana/s.crit +1.00 Infravis +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
wanderer's pair of rough leather boots of phasing (0 def, 1 armour)2.0 T1 feet armor [Ego++] Arcane/Master While equipped: Stats +2 Mag +2 Wil +2 Cun +2 Con ----- def ----- Armour +1 Phys.save +11 (+5 eff.) Mind.save +11 (+5 eff.) Blink to a nearby random location (rad 7) Puts all charms on 19 cooldown A pair of boots made of leather. |
Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
Snow Giant Wraps (0 def, 2 armour)1.0 T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats +4 Str ----- def ----- Armour +2 Resists +10% lightning +10% cold Max.HP +60.00 Knockbk- +50% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Throw Boulder: Level 2.0 Pwr.cost 5 out of 6/6. Range 10 Travel.spd instantaneous Is a nature gift Description: Throw a huge boulder, dealing 128.24 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
sand iron gauntlets of dexterity (+2) (0 def, 7 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego] Nature/Master While equipped: Stats +2 Dex dps ---------- Melee+ 6 physical Dmg.mod +4% physical Acc +10 (+3 eff.) ----- def ----- Armour +7 Fatigue +1% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Alurek the Flashblight (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +1 Cun +5 Con dps ---------- Mind.pwr +15 (+5 eff.) Res.pen +10% light ----- def ----- Armour +1 Fatigue +1% ---------- misc Hate/m.crit +1.00 Max.hate +4.00 A cap made of leather. |
Radiancewasp the iron helm (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Dex +6 Wil +1 Con ----- def ----- Armour +3 Fatigue +5% Resists +6% blight +9% light Mind.save +6 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
linen wizard hat 'Nightobsidian' (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +3 Cun dps ---------- Res.pen +5% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 24% ----- def ----- Defense +1 (+0 eff.) Mind.save +6 (+3 eff.) A pointy cloth hat, very wizardly... |
duelist's reinforced leather armour (14 def, 10 armour)9.0 T4 light armor [Ego+] Master While equipped: Stats +5 Cun +3 Dex ----- def ----- Armour +10 Defense +14 (+4 eff.) Fatigue +8% A suit of armour made of leather. |
acidic voratun shield of fire resistance (+21%) (0 def, 10 armour, 174% power, 193.5 block)7.0 T5 shield armor Reqs Shield usage training Str 48 [Ego] Nature/Master When used to Attack: Power 174% Range: 1.2x Uses 100% Str Dmg Physical Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +194 On Hit: * 11% chance to reduce armor by 30% While equipped: dps ---------- Melee+ 5 acid Melee Ret 1 acid ----- def ----- Armour +10 Fatigue +8% Resists +21% fire ---------- misc Talents +1 Block Handheld deflection devices. |
wrathful iron shield (0 def, 2 armour, 97% power, 21 block)7.0 T1 shield armor Reqs Shield usage training [Ego+] Arcane When used to Attack: Power 97% Range: 1.2x Uses 100% Str Dmg Physical Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +21 On Crit.r2 +10 light +10 fire While equipped: dps ---------- On shield block: * Deals 96 light and fire damage to each enemy blocked ----- def ----- Armour +2 Fatigue +8% Resists +6% light +6% fire ---------- misc Talents +1 Block Handheld deflection devices. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 61 power out of 41/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Emurialle the Blazemistress2.0 T1 lite [Rare] Nature While equipped: Stats +3 Str +3 Con ----- def ----- Resists +9% fire Crit.chn- 10.00% Max.HP +40.00 ---------- misc Light +3 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(103 power, based on Willpower). Uses 8 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 153 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
cleansing iron torque of mindblast [power 105] (16/12 cooldown)2.0 T1 torque charm [Ego] Psionic Blast the opponent's mind dealing 117 mind damage and silencing them for 4 turns Puts all charms on 12 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
powerful steel torque of mindblast [power 160] (16/12 cooldown)2.0 T2 torque charm [Ego] Psionic Blast the opponent's mind dealing 178 mind damage and silencing them for 4 turns Puts all charms on 12 cooldown 100% to increase all damage by 11% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
supercharged yew totem of healing [power 344] (16/14 cooldown)2.0 T3 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 344 Puts all charms on 14 cooldown Natural totems are made by powerful wilders to store nature power. |
3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Berach [power 116] (16/12 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: ----- def ----- Resists +3% lightning +3% cold +3% acid Crit.chn- 15.00% Heal.mod +20% Create a radius 3 storm for 5 turns. Each turn, creatures within take 23 lightning damage and will be dazed for 1 turn (116 total damage) Puts all charms on 12 cooldown 100% to reduce 1 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By Katmalyn the Drem Stone Warden level 18
5th Wealth 122nd year of Ascendancy at 14:14 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Katmalyn the Drem Stone Warden level 22
35th Dearth 122nd year of Ascendancy at 01:37 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Katmalyn the Drem Stone Warden level 10
29th Voratun 122nd year of Ascendancy at 08:10 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Katmalyn the Drem Stone Warden level 20
28th Wealth 122nd year of Ascendancy at 19:25 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Katmalyn the Drem Stone Warden level 18
18th Wealth 122nd year of Ascendancy at 07:03 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Katmalyn the Drem Stone Warden level 11
31st Voratun 122nd year of Ascendancy at 11:07 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Katmalyn the Drem Stone Warden level 16
34th Profit 122nd year of Ascendancy at 07:36 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Katmalyn the Drem Stone Warden level 21
22nd Dearth 122nd year of Ascendancy at 15:23 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Katmalyn the Drem Stone Warden level 17
4th Wealth 122nd year of Ascendancy at 23:31 see stats
Log
Neralemina the wolf's blood frenzy intensifies!
Melee retaliation hits Neralemina the wolf for 2 physical, 1 fire, 4 arcane, 2 physical, 1 fire, 4 arcane, 2 physical, 1 fire, 4 arcane, 2 physical, 1 fire, 4 arcane, 2 physical, 1 fire, 4 arcane (34 total damage).
Katmalyn hits Neralemina the wolf for (25 parried), 6 nature, 3 fire, 10 arcane, 4 physical, 7 fire, 11 nature, 4 cold, 3 fire, 10 arcane, 4 physical, 4 light (64 total damage).
Neralemina the wolf's Fan of Knives hits Katmalyn for 58 physical damage.
Neralemina the wolf's Fan of Knives hits Katmalyn for 60 physical damage.
Neralemina the wolf's Fan of Knives hits Katmalyn for 43 physical damage.
Neralemina the wolf's Fan of Knives hits Katmalyn for 62 physical damage.
Neralemina the wolf's Fan of Knives hits Katmalyn for 89 physical damage.
Ninurlhing hits Neralemina the wolf for 18 nature damage.
Neralemina the wolf stops bleeding black blood.
Neralemina the wolf regains their energy.
Neralemina the wolf is less vulnerable.
LIFE LOST WARNING!
Stone Vine from Katmalyn hits Neralemina the wolf for 6 nature, 7 arcane (13 total damage).
Katmalyn uses Nature's Touch.
Gaeramarth hits Neralemina the wolf for (22 parried) damage.
Katmalyn receives 173 healing.
Neralemina the wolf performs a melee critical strike against Katmalyn!
Neralemina the wolf starts to bleed black blood.
Katmalyn slows down.
Katmalyn counter attacks Neralemina the wolf with her shield shards!
Katmalyn resists the vile poison!
Neralemina the wolf performs a melee critical strike against Katmalyn!
Melee retaliation hits Neralemina the wolf for 2 physical, 1 fire, 4 arcane, 2 physical, 1 fire, 4 arcane (14 total damage).
Katmalyn hits Neralemina the wolf for 10 nature, 3 fire, 8 arcane, 3 physical, 6 fire, 11 nature, 3 cold, 3 fire, 8 arcane, 3 physical, 3 light (61 total damage).
Neralemina the wolf hits Katmalyn for 89 physical, 68 physical, (6 flat reduction), 0 nature (157 total damage).
Poison bursts out of Katmalyn's corpse!
Deadly Poison from Neralemina the wolf hits Katmalyn for (13 flat reduction), 118 nature (118 total damage).
Katmalyn the level 23 drem stone warden was treehugged to death by Neralemina the wolf on level 2 of Daikara.























































































