Vare the level 27 Cornac Adventurer by jenx

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignMaj'Eyal
ModeMadness Adventure
SexFemale
RaceCornac
ClassAdventurer
Level / Exp27 / 74%
Sizemedium
Lifes / Deaths

Primary Stats

Strength49 (base 43)
Dexterity31 (base 12)
Constitution18 (base 12)
Magic54 (base 36)
Willpower31 (base 27)
Cunning36 (base 23)

Resources

Mana361/361
Psi121/121
Vim224/224
Life790/790
Stamina230/230
Steam100/100
Healing Factor1.543829787234
Regeneration10.884

Speed

Mental0%
Attack0%
Movement-63.333333333333%
Spell0%
Global+102%

Vision

Sight10
Lite7
Infravision2
ESP Range10
ESP Kindshumanoid/orc

Offense: Mainhand

Damage62
Accuracy49
Crit Chance21%
APR4
Speed1.00

Offense: Offhand

Damage30
Accuracy49
Crit Chance21%
APR4
Speed1.00

Offense: Spell

Spellpower48
Crit Chance11%
Speed1

Offense: Mind

Mindpower28
Crit Chance9%
Speed1

Offense: Damage Bonus

Mind+18%
Acid+3%
Darkness+19%
Temporal+4%
Blight+12%
Physical+12%
Fire+3%
Nature+39%

Offense: Damage Penetration

Darkness+20%
Light+5%
Fire+37%
Arcane+10%
Mind+15%
Nature+5%

Defense: Base

Armour (hardiness)40.5 (80%)
Defense22
Ranged Defense22
Fatigue6
Physical Save43
Spell Save32
Mental Save28

Defense: Resistances

Acid+ 30%( 70%)
Blight+ 12%( 70%)
Physical+ 1%( 70%)
Cold+ 15%( 70%)
All 0%( 70%)
Darkness+ 26%( 70%)
Light+ 3%( 70%)
Temporal+ 13%( 70%)
Lightning+ 19%( 70%)
Fire+ 54%( 70%)
Nature+ 21%( 70%)

Defense: Immunities

Pinning Resistance20%
Instadeath Resistance100%
Knockback Resistance21%
Stun Resistance15%
Disarm Resistance20%
Poison Resistance25%
Blind Resistance5%

Inscriptions (4/4)

Infusions
Infusions
Implants
Infusions

Class Talents

Technique / Magical combat1.00
4/5
1/5
4/5
1/5
Steamtech / Butchery1.00
5/5
1/5
3/5
0/5
Corruption / Doom shield1.00
1/5
1/5
0/5
0/5
Steamtech / Battlefield management1.00
1/5
1/5
1/5
1/5
Spell / Stone1.00
5/5
1/5
1/5
5/5

Generic Talents

Psionic / Finer energy manipulations1.00
2/5
1/5
1/5
1/5
Celestial / Chants1.00
3/5
5/5
2/5
1/5
Technique / Combat training1.00
0/5
5/5
0/5
4/5
0/5
0/5

Effects

detrimental effect

Quests

done
done
done
active
done
active
done
active

Equipment

Psionic focus
On hands
Light source
On head
On feet
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 (Madness (Adventure) difficulty) (Uniques) Got a character to level 10.
By Vare the Cornac Adventurer level 10
74th Pyre 122nd year of Ascendancy at 11:00
see stats
Level 20 (Madness (Adventure) difficulty) (Uniques) Got a character to level 20.
By Vare the Cornac Adventurer level 20
10th Flare 122nd year of Ascendancy at 04:54
see stats
Treasure Hunter (Madness (Adventure) difficulty) (Uniques) Amassed 1000 gold pieces.
By Vare the Cornac Adventurer level 18
1st Mirth 122nd year of Ascendancy at 21:37
see stats

Log

Betewe the giant army ant hits Cutpurse for 114 cold, 331 fire (445 total damage).
Betewe the giant army ant hits Assassin for 114 cold, 331 fire (445 total damage).
Betewe the giant army ant hits Golem (servant of Mayegawen the large brown snake) for 114 cold, 331 fire (445 total damage).
Betewe the giant army ant hits Vare for (8 turned into osmosis), 65 cold, (8 turned into osmosis), 152 fire (217 total damage).
Vare the level 27 cornac adventurer was burnt to death by Betewe the giant army ant on level 1 of The Maze.
You have no more lives left.
Vare deactivates Arcane Feed.

Vare is no longer surging arcane power.

Vare deactivates Beyond the Flesh.

Vare deactivates Hardened Core.

Vare deactivates Chant of Fortress.

Vare deactivates Osmosis Shield.

Vare is fully armored again.

Vare deactivates Arcane Combat.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

Betewe the giant army ant killed Vare!
Resting starts...

Talent Infusion: Healing is ready to use.
Talent Saw Wheels is ready to use.
Talent Arcane Feed is ready to use.
Talent Arcane Combat is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Chant of Fortress is ready to use.
Talent Osmosis Shield is ready to use.
Talent Hardened Core is ready to use.
Rested for 31 turns (stop reason: all resources and life at maximum).


Saving done.