Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Tsedaka Safer Auto Use 1.4.5A few tweaks on Xetaxheb's plugin and hopefully improved for safer play. And auto target toggle from Stuntofthelitter verbose 1.5.5This addon inserts much more information in the log about damage reduction. Frendlier Fire 1.5.5 Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Improved player targetting 1.2.0Player's targetting improvements. |
Campaign | Maj'Eyal |
Mode | Madness Adventure |
Sex | Male |
Race | Dwarf |
Class | Adventurer |
Level / Exp | 30 / 83% |
Size | medium |
Lifes / Deaths | Killed by orc archer at level 3 on the 17th Voratun 122nd year of Ascendancy at 09:09 0 / 8Killed by orc archer at level 4 on the 19th Voratun 122nd year of Ascendancy at 03:53 Killed by Aryda the large brown snake at level 6 on the 30th Voratun 122nd year of Ascendancy at 08:20 Killed by ritch flamespitter at level 21 on the 7th Dearth 122nd year of Ascendancy at 01:59 Killed by Weirdling Beast at level 22 on the 11st Dearth 122nd year of Ascendancy at 04:46 Killed by Adira the skeleton warrior at level 27 on the 45th Dearth 122nd year of Ascendancy at 04:32 Killed by Aereda the degenerated skeleton warrior at level 29 on the 8th Loss 122nd year of Ascendancy at 15:13 Killed by Salarin the dread at level 30 on the 12nd Loss 122nd year of Ascendancy at 13:13 |
Primary Stats
Strength | 46 (base 22) |
Dexterity | 14 (base 12) |
Constitution | 31 (base 12) |
Magic | 37 (base 36) |
Willpower | 64 (base 53) |
Cunning | 36 (base 30) |
Resources
Psi | 132/154 |
Mana | 0/573 |
Equilibrium | 62 |
Vim | 0/216 |
Life | -61/919 |
Positive | 0/137 |
Stamina | 255/255 |
Paradox | 1762 |
Healing Factor | 0.71671641791045 |
Regeneration | 2.472671641791 |
Speed
Mental | -10% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 15 |
See Stealth | 7 |
See Invisible | 15 |
Offense: Mainhand
Damage | 111 |
Accuracy | 47 |
Crit Chance | 29% |
APR | 0 |
Speed | 1.11 |
Offense: Offhand
Damage | 42 |
Accuracy | 47 |
Crit Chance | 28% |
APR | 0 |
Speed | 1.11 |
Offense: Spell
Spellpower | 59 |
Crit Chance | 21% |
Speed | 1 |
Offense: Mind
Mindpower | 39 |
Crit Chance | 9% |
Speed | 1 |
Offense: Damage Bonus
Physical | +27% |
Temporal | +18% |
Mind | +18% |
Arcane | +6% |
Cold | +11% |
All | 0% |
Offense: Damage Penetration
Lightning | +15% |
Light | +5% |
Temporal | +15% |
Blight | +25% |
Physical | +5% |
Mind | +10% |
Defense: Base
Armour (hardiness) | 252.6998786029 (100%) |
Defense | 31 |
Ranged Defense | 46 |
Fatigue | 37 |
Physical Save | 30 |
Spell Save | 49 |
Mental Save | 35 |
Defense: Resistances
Blight | + 25%( 70%) |
Arcane | + 19%( 70%) |
Cold | + 35%( 70%) |
All | + 4%( 70%) |
Darkness | + 16%( 70%) |
Light | + 21%( 70%) |
Lightning | + 21%( 70%) |
Physical | + 39%( 70%) |
Mind | + 24%( 70%) |
Fire | + 20%( 70%) |
Nature | + 24%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Pinning Resistance | 25% |
Bleed Resistance | 20% |
Confusion Resistance | 61% |
Knockback Resistance | 30% |
Stun Resistance | 69% |
Poison Resistance | 25% |
Blind Resistance | 43% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 14% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (111% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 431 life over 5 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 118 and cleanse 1 wound and 1 poison effect. Its effects scale with your Magic stat. |
Class Talents
Technique / Combat techniques | 1.00 |
| 2/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Technique / Magical combat | 1.00 |
| 3/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Spell / Earth | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Corruption / Heart of Fire | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Corruption / Doom shield | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Wild-gift / Earthen power | 1.00 |
| 5/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Chronomancy / Flux | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Corruption / Demonic strength | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 3/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Wild-gift / Harmony | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 2/5 |
Effects
talent | Arcane Feed |
talent | Arcane Combat |
talent | Precise Strikes |
talent | Shards |
talent | Abyssal Shield |
talent | Hardened Core |
talent | Reality Smearing |
talent | Beyond the Flesh |
detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
detrimental effect | The target is on fire, taking 100.85 fire damage per turn. Burning |
beneficial effect | The target's spellpower has been increased by 12. Spellsurge |
detrimental effect | Damage received in the past is returned as 101.37 paradox damage per turn. Reality Smearing |
detrimental effect | The target is poisoned, taking 40.29 nature damage per turn and decreasing all heals received by 44%. Insidious Poison |
beneficial effect | The target's skin reacts to damage, granting 26 armour. Stoneskin |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost anorithil to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost anorithil (level 2 of Ruins of Kor'Pul)As a reward you improved talent Bathe in Light (+1 level(s)). | done |
You failed to protect the lost anorithil from death by Mioul. Escort: lost anorithil (level 3 of Dreadfell) | failed |
You failed to protect the lost warrior from death by white crystal. Escort: lost warrior (level 1 of Old Forest) | failed |
You failed to protect the worried loremaster from death by Mioul. Escort: worried loremaster (level 2 of Old Forest) | failed |
You abandoned worried loremaster to death. Escort: worried loremaster (level 4 of Old Forest) | failed |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed green worm. * You've found the needed vial of squid ink. * You've found the needed orc heart. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed xorn fragment. * You've found the needed electric eel tail. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed vampire lord fang. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed vial of fire wyrm saliva. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Psionic focus | Bethiwen (132% power, 2 apr) Bethiwen (132% power, 2 apr)Requires: - Strength 16 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Power: 132% Range: 1.5x Uses stat: 96% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Damage (Melee): +23 insidious poison When wielded/worn: Accuracy: +9 (+3 eff.) Changes stats: +5 Str Changes resistances: +3% nature / +6% light Changes damage: +9% physical Pinning immunity: +15% Stamina when hit: +0.84 Massive two-handed battleaxes. |
On hands | Boltcast (0 def, 2 armour) Boltcast (0 def, 2 armour)Requires: - Talent Heavy Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical power: +11 (+3 eff.) Armour: +2 Effects on melee hit: * 30% chance to daze at end of turn Changes stats: +4 Str / +2 Con Changes resistances: +18% lightning Reduces incoming crit damage: 15.00% Light radius: +3 Metal gloves protecting the hands up to the middle of the lower arm. |
Light source | brass lantern 'Salelranor' brass lantern 'Salelranor'Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Effects on melee hit: * 40% chance to gain 10% of a turn (3/turn limit) Changes resistances penetration: +15% temporal Changes damage: +9% mind / +18% temporal Blindness immunity: +23% Confusion immunity: +11% Light radius: +6 See stealth: +7 See invisible: +6 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 4.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 31 for 7 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Hathuhek (10 def, 6 armour) Hathuhek (10 def, 6 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +6 Defense: +10 (+5 eff.) Ranged Defense: +9 (+3 eff.) Changes resistances: +9% darkness / +16% cold Changes damage: +11% cold Spell save: +30 (+10 eff.) Cut immunity: +20% Confusion immunity: +10% A pointy cloth hat, very wizardly... |
On feet | pair of hardened leather boots 'Giranne' (0 def, 9 armour) pair of hardened leather boots 'Giranne' (0 def, 9 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +9 Fatigue: +3% Changes stats: +3 Wil / +3 Mag Changes resistances: +11% fire / +6% light / +7% cold Blindness immunity: +20% Knockback immunity: +10% Mana each turn: +0.15 Maximum mana: +29.00 Spellpower: +4 (+1 eff.) Spell crit. chance: +3% A pair of boots made of leather. |
Tool | Zubovena [power 15] (20 cooldown) Zubovena [power 15] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 When wielded/worn: Armour: +4 Fatigue: -4% Damage when hit (Melee): 8 physical Changes stats: +3 Str Changes damage: +18% physical Physical save: +6 (+3 eff.) It can be used to harden the skin for 7 turns increasing armour by 15 and armour hardiness by 30%, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 2 equilibrium. Natural totems are made by powerful wilders to store nature power. |
On fingers | gold ring 'Galorig' gold ring 'Galorig'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +6 (+2 eff.) Armour: +10 Defense: +6 (+3 eff.) Ranged Defense: +6 (+2 eff.) Damage when hit (Melee): 12 arcane Changes resistances: +4% physical Changes damage: +6% arcane Stun/Freeze immunity: +34% Life regen: +3.20 Rings can have magical properties. |
On fingers | steel ring 'Polubrera' steel ring 'Polubrera'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Con Changes resistances: +5% arcane / +9% cold Spell save: +12 (+4 eff.) Stun/Freeze immunity: +35% Knockback immunity: +20% Maximum stamina: +21.00 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Rings can have magical properties. |
Around neck | steel amulet 'Tarrezilagorn' steel amulet 'Tarrezilagorn'Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -8% Changes stats: +6 Cun / +5 Wil Changes resistances: +18% mind Changes resistances penetration: +10% mind Changes damage: +9% mind Confusion immunity: +30% Light radius: +3 See invisible: +9 Amulets can have magical properties. |
In main hand | voratun shield 'Porugarima' (12 def, 27 armour, 100% power, 302.5 block) voratun shield 'Porugarima' (12 def, 27 armour, 100% power, 302.5 block)Requires: - Strength 48 - Talent Heavy Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Power: 187% Range: 1.2x Uses stat: 80% Wil Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Crit. chance: +5.0% Block value: +302 On weapon hit: * deal bonus physical damage equal to your armor Damage (Melee): +15 nature When wielded/worn: Armour: +27 Armour Hardiness: +8% Defense: +12 (+6 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Damage when hit (Melee): 15 nature Changes stats: +4 Dex / +5 Con Changes resistances: +16% blight / +19% physical / +18% nature / +3% darkness Changes resistances penetration: +5% physical Talent granted: +5 Block Physical save: +9 (+5 eff.) Maximum life: +56.00 Handheld deflection devices. |
Around waist | Kindleglory KindlegloryInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Effects on melee hit: * 20% chance to disease Changes resistances: +6% light Changes resistances penetration: +25% blight / +5% light Maximum life: +33.00 Light radius: +3 A belt that goes around your waist. |
In off hand | Islimina the Galespawner (8 def, 21 armour, 100% power, 80.5 block) Islimina the Galespawner (8 def, 21 armour, 100% power, 80.5 block)Requires: - Strength 24 - Talent Heavy Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Power: 142% Range: 1.2x Uses stat: 80% Wil Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Crit. chance: +3.5% Block value: +80 On weapon hit: * deal bonus physical damage equal to your armor When wielded/worn: Armour: +21 Armour Hardiness: +8% Defense: +8 (+4 eff.) Ranged Defense: +8 (+2 eff.) Fatigue: +12% Changes resistances: +6% blight / +13% physical / +5% arcane / +6% fire Changes resistances penetration: +15% lightning Talent granted: +3 Block Poison immunity: +25% Pinning immunity: +10% Handheld deflection devices. |
Cloak | Zanyromikhad (1 def, 0 armour) Zanyromikhad (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Spellpower on spell critical (stacks up to 3 times): +4 Maximum life: +31.00 Maximum vim: +20.00 Spellpower: +4 (+1 eff.) Spell crit. chance: +4% Damage Shield penetration: +40% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | dwarven-steel plate armour 'Olubar' (5 def, 11 armour) dwarven-steel plate armour 'Olubar' (5 def, 11 armour)Requires: - Strength 35 - Talent Heavy Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 (+3 eff.) Fatigue: +24% Changes stats: +8 Str / +6 Con Changes resistances: +6% arcane / +3% mind Spell save: +11 (+4 eff.) Spellpower on spell critical (stacks up to 3 times): +8 Maximum life: +93.00 Spellpower: +4 (+1 eff.) A suit of armour made of metal plates. |
Inventory
healing infusion of the duelist (heal 60) healing infusion of the duelist (heal 60)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 60 and cleanse 1 wound and 1 poison effect. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the duelist (+8 for 8 turns, die at -374) heroism infusion of the duelist (+8 for 8 turns, die at -374)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 8 for 8 turns. While Heroism is active, you will only die when reaching -374 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the warrior (+12 for 7 turns, die at -319) heroism infusion of the warrior (+12 for 7 turns, die at -319)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 12 for 7 turns. While Heroism is active, you will only die when reaching -319 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the warrior (659% speed; 6 turns) movement infusion of the warrior (659% speed; 6 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 659% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the psychic (heal 529 over 5 turns) regeneration infusion of the psychic (heal 529 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Standard (111% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 529 life over 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the psychic (heal 463 over 5 turns) regeneration infusion of the psychic (heal 463 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (111% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 463 life over 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the sneak (heal 296 over 5 turns) regeneration infusion of the sneak (heal 296 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (111% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 296 life over 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the wizard (heal 285 over 5 turns) regeneration infusion of the wizard (heal 285 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (111% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 285 life over 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Rune of Reflection (absorb and reflect 285 for 5 turns) Rune of Reflection (absorb and reflect 285 for 5 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 285 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
shielding rune of the duelist (absorb 357 for 5 turns) shielding rune of the duelist (absorb 357 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 357 damage for 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the psychic (absorb 401 for 4 turns) shielding rune of the psychic (absorb 401 for 4 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 401 damage for 4 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. schematic: Iron Gripschematic: Iron Grip Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Ce'Nynor the Brandspawn Ce'Nynor the BrandspawnPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Damage (Melee): 9 light / 7 darkness Effects when hit in melee: * 8% chance to blind * 8% chance to inflict 15% damage reduction Changes stats: +5 Wil Changes resistances: +6% fire Changes resistances penetration: +25% blight Changes damage: +6% fire / +7% light / +8% darkness Spell save: +10 (+3 eff.) Spellpower: +4 (+1 eff.) Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Amulets can have magical properties. |
Jetravager the copper amulet Jetravager the copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Effects on melee hit: * 30% chance to corrode armour by 30% Damage when hit (Melee): 4 darkness Changes stats: +2 Wil Changes resistances: +3% darkness Changes resistances penetration: +20% acid Changes damage: +9% darkness / +3% acid Amulets can have magical properties. |
Scabmire ScabmireInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +15 Damage when hit (Melee): 8 arcane / 8 nature Changes stats: +2 Wil Changes resistances: +5% arcane Talent mastery: +0.27 Wild-gift / Moss Critical mult.: +13.00% Amulets can have magical properties. |
Sootbone SootboneCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Physical power: +7 (+2 eff.) Effects on melee hit: * 20% chance to disease * 15% chance to inflict 15% damage reduction Damage when hit (Melee): 16 blight Changes resistances: +9% blight / +20% darkness Changes damage: +6% darkness / +7% physical Combat speed: +10% Amulets can have magical properties. |
Sparkshear the gold amulet Sparkshear the gold amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Defense: +9 (+5 eff.) Ranged Defense: +9 (+3 eff.) Changes resistances: +19% mind Changes resistances penetration: +15% physical Changes damage: +9% lightning Confusion immunity: +28% Life regen: +0.80 Amulets can have magical properties. |
copper amulet 'Delozilanik' copper amulet 'Delozilanik'Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes stats: +3 Cun / +2 Dex Changes resistances: +10% mind Changes damage: +6% physical Confusion immunity: +21% Stamina each turn: +0.20 See invisible: +15 Amulets can have magical properties. |
gold amulet 'Chamakan' gold amulet 'Chamakan'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +4 Wil Changes resistances: +17% mind / +3% lightning Talent masteries: +0.25 Corruption / Bone +0.25 Wild-gift / Ooze Spell save: +3 (+1 eff.) Mental save: +9 (+4 eff.) Blindness immunity: +15% Confusion immunity: +20% Amulets can have magical properties. |
Glynor the copper ring Glynor the copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +7 (+2 eff.) Changes stats: +5 Cun / +6 Dex Critical mult.: +25.00% Vim when firing critical spell: +5.00 Spellpower: +12 (+3 eff.) Rings can have magical properties. |
Ivalravea the copper ring Ivalravea the copper ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +4 (+1 eff.) Armour: +2 Damage when hit (Melee): 8 physical Changes stats: +4 Dex Changes resistances: +22% acid Changes damage: +20% acid Only die when reaching: -40.00 life Rings can have magical properties. |
Nightsong NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+3 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+6 eff.) Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 24 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Prismwinter PrismwinterInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 30% chance to blind Changes stats: +4 Con Changes resistances: +12% cold / +5% arcane / +6% fire Physical save: +8 (+4 eff.) Rings can have magical properties. |
Ulaldil UlaldilCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical crit. chance: +4.0% Defense: +9 (+5 eff.) Ranged Defense: +9 (+3 eff.) Changes stats: +5 Cun / +4 Wil Physical save: +9 (+5 eff.) Stun/Freeze immunity: +26% Life regen: +1.50 Rings can have magical properties. |
Zerorim ZerorimInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 Changes stats: +5 Cun / +5 Wil Changes resistances penetration: +10% mind Life regen: +0.40 Mindpower: +6 (+2 eff.) Healing mod.: +35% Rings can have magical properties. |
gladiator's copper ring gladiator's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +6 (+2 eff.) Changes stats: +4 Str / +5 Con Rings can have magical properties. |
gold ring 'Emayavea' gold ring 'Emayavea'Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour penetration: +3 Physical crit. chance: +3.0% Effects on melee hit: * 20% chance to disease Changes resistances: +30% light / +4% physical Changes resistances penetration: +15% blight / +20% physical Changes damage: +15% light Maximum life: +30.00 Maximum stamina: +25.00 Rings can have magical properties. |
stralite ring 'Heruitir' stralite ring 'Heruitir'Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Mag / +6 Wil / +11 Cun Grants telepathy: Dragon Silence immunity: +44% Mana each turn: +0.20 Spellpower: +12 (+3 eff.) Mindpower: +19 (+7 eff.) Mental crit. chance: +2% Heals friendly targets nearby when you use a nature summon: +10 Rings can have magical properties. |
warrior's steel ring warrior's steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +6 Changes stats: +3 Str Rings can have magical properties. |
Layydassra (138% power, 5 apr, physical element) Layydassra (138% power, 5 apr, physical element)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 4 It must be held with both hands. Power: 138% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% Damage Shield penetration (this weapon only): +20% Burst (radius 2) on crit: +8 physical When wielded/worn: Accuracy: +2 (+1 eff.) Armour: +12 Armour Hardiness: +10% Damage when hit (Melee): 8 arcane Changes stats: +1 Str Changes damage: +25% physical Talent granted: +1 Command Staff Physical save: +20 (+10 eff.) Spell save: +13 (+4 eff.) Mental save: +11 (+5 eff.) Mana each turn: +0.30 Maximum mana: +47.00 Spellpower: +12 (+3 eff.) Spell crit. chance: +11% Staves designed for wielders of magic, by the greats of the art. |
Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
Rope Belt of the Thaloren Rope Belt of the ThalorenInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +7 Cun / +8 Wil Talent mastery: +0.20 Wild-gift / Harmony Mindpower: +12 (+4 eff.) The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
Windspiker the hardened leather belt Windspiker the hardened leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +6 Changes resistances: +9% blight / +5% arcane Changes damage: +3% nature Reduced damage from: +33% Summoned Physical save: +9 (+5 eff.) Disease immunity: +5% Cut immunity: +15% A belt that goes around your waist. |
linen cloak 'Emelira' (1 def, 0 armour) linen cloak 'Emelira' (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +4 (+1 eff.) Armour penetration: +4 Defense: +1 (+1 eff.) Damage when hit (Melee): 20 mind Changes stats: +2 Cun / +2 Dex Changes resistances: +5% arcane Changes damage: +12% mind A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Betoyada (0 def, 7 armour) Betoyada (0 def, 7 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +7 Fatigue: +2% Changes resistances: +7% cold / +6% fire / +1% physical Changes resistances penetration: +10% mind Spell save: +3 (+1 eff.) Blindness immunity: +5% Cut immunity: +20% Stun/Freeze immunity: +15% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Brandseam (3 def, 1 armour) Brandseam (3 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Accuracy: +2 (+1 eff.) Armour penetration: +3 Armour: +1 Defense: +3 (+2 eff.) Ranged Defense: +3 (+1 eff.) Fatigue: +1% Changes stats: +6 Lck / +4 Dex Changes damage: +15% fire Critical mult.: +3.00% Stealth bonus: +6 Life regen: +0.20 Only die when reaching: -40.00 life A pair of boots made of leather. |
Gloravena (0 def, 4 armour) Gloravena (0 def, 4 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: -5% Changes stats: +2 Con / +4 Mag Changes resistances: +6% acid Reduces incoming crit damage: 15.00% Maximum encumbrance: +23 Physical save: +7 (+4 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Isloriata the pair of iron boots (0 def, 3 armour) Isloriata the pair of iron boots (0 def, 3 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Damage when hit (Melee): 16 arcane Changes stats: +5 Mag Changes resistances: +7% cold / +6% fire Spell save: +12 (+4 eff.) Maximum mana: +60.00 Damage Shield penetration: +30% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Runezilador the pair of iron boots (0 def, 3 armour) Runezilador the pair of iron boots (0 def, 3 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: -3% Changes stats: +4 Str / +2 Mag / +1 Wil / +2 Cun Grants telepathy: Demon/Minor Demon/Major Maximum encumbrance: +20 Physical save: +6 (+3 eff.) Infravision radius: +3 See invisible: +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Beloriaba (0 def, 1 armour) Beloriaba (0 def, 1 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Accuracy: +6 (+2 eff.) Armour: +1 Fatigue: +1% Changes stats: +1 Str / +2 Wil / +3 Cun Changes resistances: +6% physical Changes damage: +9% physical Physical save: +6 (+3 eff.) Maximum stamina: +10.00 Mindpower: +4 (+2 eff.) A cap made of leather. |
Ce'Nylle (1 def, 0 armour) Ce'Nylle (1 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour penetration: +2 Defense: +1 (+1 eff.) Changes stats: +3 Cun Changes damage: +15% physical Physical save: +32 (+14 eff.) Mental save: +6 (+3 eff.) Life regen: +0.80 A pointy cloth hat, very wizardly... |
Festerpyre (1 def, 0 armour) Festerpyre (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Effects on melee hit: * Slows global speed by 30% Changes resistances: +16% lightning / +9% fire / +6% light / +5% arcane Changes resistances penetration: +15% nature Changes damage: +11% lightning A pointy cloth hat, very wizardly... |
Mayyldanor the hardened leather cap (0 def, 3 armour) Mayyldanor the hardened leather cap (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical crit. chance: +2.0% Armour: +3 Fatigue: +3% Effects on melee hit: * 30% chance to corrode armour by 30% Changes stats: +2 Str / +7 Con Changes resistances: +5% physical Maximum life: +30.00 Healing mod.: +20% A cap made of leather. |
Merachak the rough leather hat (0 def, 1 armour) Merachak the rough leather hat (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour penetration: +5 Armour: +1 Fatigue: +1% Changes stats: +2 Cun / +3 Dex Changes resistances: +18% acid / +12% fire / +6% lightning Changes damage: +6% acid A hat made of leather. Very stylish. |
Undeathreaper (5 def, 12 armour) Undeathreaper (5 def, 12 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +12 Defense: +5 (+3 eff.) Fatigue: +5% Damage when hit (Melee): 4 acid Changes stats: +9 Str / +5 Wil Changes resistances: +8% blight / +15% nature / +5% all Changes resistances penetration: +20% acid / +20% nature Physical save: +15 (+8 eff.) Mental save: +11 (+5 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Yvowyn (0 def, 3 armour) Yvowyn (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +3 Str / +5 Dex / +3 Cun Changes resistances: +8% cold / +11% fire Changes resistances penetration: +20% blight Changes damage: +9% blight Critical mult.: +20.00% A hat made of leather. Very stylish. |
cashmere wizard hat 'Corruptionstreak' (2 def, 0 armour) cashmere wizard hat 'Corruptionstreak' (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Effects on melee hit: * Slows global speed by 30% Changes stats: +4 Mag Changes resistances: +12% nature / +5% arcane Changes damage: +15% nature / +9% arcane Spell save: +8 (+3 eff.) A pointy cloth hat, very wizardly... |
rough leather cap 'Glolaith' (6 def, 1 armour) rough leather cap 'Glolaith' (6 def, 1 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Defense: +6 (+3 eff.) Ranged Defense: +6 (+2 eff.) Fatigue: +1% Changes resistances: +3% blight / +8% cold / +3% fire Grants telepathy: Demon/Minor Demon/Major Allows you to breathe in: water Silence immunity: +20% Pinning immunity: +15% A cap made of leather. |
4 agate 4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
476 alchemist agate 476 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 aquamarine 6 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal 3 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz 5 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Saliyarana (dig speed 25 turns) Saliyarana (dig speed 25 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Accuracy: +7 (+2 eff.) Changes stats: +2 Str / +7 Wil / +4 Cun Grants telepathy: Humanoid/Orc Maximum mana: +80.00 Spellpower: +10 (+3 eff.) Mental crit. chance: +2% Infravision radius: +4 Damage Shield penetration: +20% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 emerald 2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel 5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Berydor the Scabrebel Berydor the ScabrebelCrafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +5 Str / +1 Dex / +5 Cun Changes damage: +9% nature Grants telepathy: Humanoid/Orc Light radius: -8 Infravision radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Brenyrab the brass lantern Brenyrab the brass lanternCrafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +12% light / +6% fire Reduces incoming crit damage: 5.00% Disease immunity: +15% Stun/Freeze immunity: +15% Only die when reaching: -40.00 life Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
alchemist's lamp 'Zubessra' alchemist's lamp 'Zubessra'Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Defense: +8 (+4 eff.) Effects on melee hit: * 20% chance to disease Changes stats: +5 Cun Changes resistances: +3% acid / +6% blight Physical save: +12 (+6 eff.) Spell save: +12 (+4 eff.) Mental save: +14 (+6 eff.) Maximum life: +40.00 Light radius: -7 Infravision radius: +5 A normal brass lantern, enhanced by alchemy to make it brighter. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Automated Portable Extractor Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level), costing 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
3 garnet 3 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Asphyxiation (24/24) Rod of Asphyxiation (24/24)Powered by unknown forces 0.00 Encumbrance. [Unique] Type: charm / rod Activating this item is instant. It can be used to asphyxiate an unsuspecting target, costing 1 power out of 24/24. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Tree of Life Tree of LifeInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +6 Con / +7 Wil Changes resistances: +20% blight / +20% nature Changes damage: +20% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 (+3 eff.) Healing mod.: +25% Heals all nearby living creatures by 5 points each turn. Activating this item is instant. It can be used to take root increasing health by 300, armor by 20, and armor hardiness by 20%% but rooting you in place for 4 turns, costing 10 power out of 15/15. This small tree-shaped totem is imbued with powerful healing energies. |
4 amethyst 4 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 quartz 4 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 ametrine 8 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Mioul the Dwarf Adventurer level 23
19th Dearth 122nd year of Ascendancy at 17:54 see stats
By Mioul the Dwarf Adventurer level 9
4th Profit 122nd year of Ascendancy at 12:57 see stats
By Mioul the Dwarf Adventurer level 21
9th Dearth 122nd year of Ascendancy at 07:50 see stats
By Mioul the Dwarf Adventurer level 23
11st Dearth 122nd year of Ascendancy at 07:23 see stats
By Mioul the Dwarf Adventurer level 10
6th Profit 122nd year of Ascendancy at 22:17 see stats
By Mioul the Dwarf Adventurer level 20
1st Dearth 122nd year of Ascendancy at 19:05 see stats
By Mioul the Dwarf Adventurer level 30
9th Loss 122nd year of Ascendancy at 23:01 see stats
By Mioul the Dwarf Adventurer level 18
5th Wealth 122nd year of Ascendancy at 08:16 see stats
By Mioul the Dwarf Adventurer level 16
36th Profit 122nd year of Ascendancy at 18:02 see stats
By Mioul the Dwarf Adventurer level 5
20th Voratun 122nd year of Ascendancy at 09:13 see stats
By Mioul the Dwarf Adventurer level 25
26th Dearth 122nd year of Ascendancy at 02:22 see stats
By Mioul the Dwarf Adventurer level 9
1st Acquisition 122nd year of Ascendancy at 05:46 see stats
By Mioul the Dwarf Adventurer level 17
42nd Profit 122nd year of Ascendancy at 06:01 see stats
By Mioul the Dwarf Adventurer level 21
7th Dearth 122nd year of Ascendancy at 17:00 see stats
By Mioul the Dwarf Adventurer level 16
34th Profit 122nd year of Ascendancy at 19:39 see stats
By Mioul the Dwarf Adventurer level 29
8th Loss 122nd year of Ascendancy at 15:13 see stats
Log
Mana Clash hits Mioul for (1 converted), 1 arcane (1 total damage).
Unknown hits Mioul for (6 converted) damage.
Unknown hits Mioul for (9 converted) damage.
Ghoul receives 103 healing from Ghoul's purging blight area effect.
Ghoul's purging blight area effect hits Mayuriba the orc mage-hunter for (4 antimagic), 0 blight (0 total damage).
Ghoul's purging blight area effect hits Mioul for (13 converted), 22 blight (22 total damage).
Layeth the vampire lord receives 129 healing from Ghoul's purging blight area effect.
Unknown hits Mioul for (8 converted) damage.
Unknown hits Mioul for (31 converted) damage.
Mioul converts damage to paradox!
Mana Clash hits Mioul for 0 arcane damage.
Something hits Mioul for (4 converted), 6 arcane (6 total damage).
Mioul receives 1 healing from Devouring flames from Mioul.
Mioul receives 1 healing from Devouring flames from Mioul.
Mioul receives 1 healing from Devouring flames from Mioul.
Mioul receives 1 healing from Devouring flames from Mioul.
Something hits Mioul for (24 converted), 39 fire (39 total damage).
Unknown hits Mioul for (17 converted) damage.
Unknown hits Mioul for (2 converted) damage.
Talent Infusion: Healing is ready to use.
Talent Fiery Aegis is ready to use.
Mioul converts damage to paradox!
Unknown hits Mioul for (0 converted) damage.
Insidious Poison from Mayuriba the orc mage-hunter hits Mioul for (10 converted), 17 nature (17 total damage).
Mana Clash hits Mioul for (1 converted), 1 arcane (1 total damage).
Burning from Salarin the dread hits Mioul for (12 converted), 20 fire (20 total damage).
Unknown hits Mioul for (8 converted) damage.
Unknown hits Mioul for (7 converted) damage.
Saving game...