Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Glove Stats 1.0.6Shows glove combat stats with all classes. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Notes to Self 1.7.0Allows you to add notes to a character which will be displayed just after you load it, as a reminder of anything you want to remember next time you play the character. Useful if, like me, you have several characters going at once. The Character Notes dialog is initially bound to Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Lumberjack on the Map 1.7.0Places the Cursed Village event on the map as a lumberjack NPC rather than an undetectable encounter. A companion piece to Melinda on the Map and Merchant on the Map; they can be used together or separately. NPC Forgiveness 2.5 1.5.0This addon adjusts the way friendly NPC's react to hostile actions by the player. In most cases, the personal reaction of an NPC to the player (friendly/neutral/hostile) will slowly recover (by 10% each turn, minimum 1 point) back to it's default value over time. If the player doesn't further aggravate the NPC, it will eventually become neutral/friendly again. (Though it will still probably have the player targeted, depending on its ai settings which are not addressed in this addon.) The exception is if the player kills another friendly NPC within LOS, which will result in the NPC becoming permanently hostile to the player in most cases. Putting a detrimental status effect on the NPC will create a -25 (negative) reaction to the player (in addition to the penalties from any damage caused). Files affected: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Items Vault 1.7.6Donators/Buyers bonus! 'Purists' Breeding Pits Restoration Project 1.2.3Restores the orc breeding pits cut content to the game. This is the original completely unaltered orc breeding pits, just as objectionable as it was in version 1.1.3, before any changes were made. You have been WARNED. Do not complain about the potentially objectionable content. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Logical Alchemists 1.5.10Makes alchemists focus on creating elixirs that you are not currently helping them with. Go to Landmark 1.7.4Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Inventory Sort Order 1.7.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Dwarf |
Class | Berserker |
Level / Exp | 50 / 2953% |
Size | medium |
Lifes / Deaths | no deaths recorded 7 / 0 |
Primary Stats
Strength | 196 (base 60) |
Dexterity | 98 (base 60) |
Constitution | 150 (base 60) |
Magic | 51 (base 15) |
Willpower | 68 (base 20) |
Cunning | 55 (base 20) |
Resources
Life | 2198/2198 |
Stamina | 392/392 |
Healing Factor | 1.8507667900901 |
Regeneration | 46.327841666118 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 8 |
Lite | 7 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 375 |
Accuracy | 77 |
Crit Chance | 52% |
APR | 26 |
Speed | 1.00 |
Offense: Spell
Spellpower | 22 |
Crit Chance | 28% |
Speed | 1 |
Offense: Mind
Mindpower | 49 |
Crit Chance | 38% |
Speed | 1 |
Offense: Damage Bonus
Physical | +38% |
Light | +26% |
All | +11% |
Offense: Damage Penetration
Physical | +15% |
Mind | +5% |
All | 0% |
Defense: Base
Armour (hardiness) | 101.2704453897 (100%) |
Defense | 51 |
Ranged Defense | 51 |
Fatigue | 41 |
Physical Save | 86 |
Spell Save | 75 |
Mental Save | 67 |
Defense: Resistances
Acid | + 47%( 70%) |
Blight | + 35%( 70%) |
Arcane | + 31%( 70%) |
Cold | + 35%( 70%) |
All | + 24%( 70%) |
Physical | + 66%( 70%) |
Lightning | + 35%( 70%) |
Light | + 47%( 70%) |
Temporal | + 35%( 70%) |
Mind | + 31%( 70%) |
Darkness | + 62%( 80%) |
Fire | + 35%( 70%) |
Nature | + 35%( 70%) |
Defense: Immunities
Pinning Resistance | 100% |
Confusion Resistance | 20% |
Stun Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 886 life over 5 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 2.5 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 17% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 462 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
Technique / Berserker's strength | 1.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat techniques | 1.60 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Two-handed assault | 1.90 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat veteran | 1.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.60 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Ruins of Kor'Pul. Escort: worried loremaster (level 1 of Ruins of Kor'Pul)As a reward you improved Strength by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Daikara. Escort: worried loremaster (level 2 of Daikara)As a reward you improved Dexterity by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Dreadfell. Escort: worried loremaster (level 2 of Dreadfell)As a reward you improved Constitution by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: worried loremaster (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Strength by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Old Forest. Escort: worried loremaster (level 2 of Old Forest)As a reward you improved Strength by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Ruins of Kor'Pul. Escort: worried loremaster (level 2 of Ruins of Kor'Pul)As a reward you improved Strength by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 4 of Dreadfell. Escort: worried loremaster (level 4 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 4 of Old Forest. Escort: worried loremaster (level 4 of Old Forest)As a reward you improved Constitution by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 7 of Dreadfell. Escort: worried loremaster (level 7 of Dreadfell)As a reward you improved Strength by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1785. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Stire of Derth in creating an elixir of avoidance. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of serendipity. Agrimley the hermit has completed an elixir of focus without your aid. You have aided Ungrol of Last Hope in creating an elixir of brawn. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of stoneskin. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have sided with Slasul and killed Ukllmswwik. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Unbreakable Greaves (8 def, 20 armour) Unbreakable Greaves (8 def, 20 armour)3.0 T5 feet armor Reqs Heavy armour training [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+2 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
Light source | Eldritch Pearl Eldritch Pearl0.0 lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck dps ---------- Phys.pwr +12 (+2 eff.) Spell.pwr +12 (+2 eff.) ---------- misc Light +6 Breathe water Tidal Wave: Level 5.5 Pwr.cost 80 out of 150/150. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 15.23 cold damage and 18.93 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. This item has been sent to the Item's Vault. |
On head | Yaldan Baoth (0 def, 10 armour) Yaldan Baoth (0 def, 10 armour)3.0 T4 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +10 Str +10 Con dps ---------- Dmg.mod +15% light ----- def ----- Armour +10 Fatigue +4% Resists +15% light +25% darkness Res.Cap +10% darkness Unseen.red 33% ---------- misc Light -2 Sight -2 Blind-Fight: No penalty when attacking invisible/stealthed Lower the helmet's visor, blinding yourself (and protecting from other blinds) for 6 turns. If the helmet is taken off, the effect will end early.. Uses 40 power out of 40/40 The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. This item has been sent to the Item's Vault. This object's appearance was changed to Yaldan Baoth. |
Tool | bloodhexed voratun pickaxe (dig speed 17 turns) bloodhexed voratun pickaxe (dig speed 17 turns)3.0 T5 digger tool [Ego+] Arcane While equipped: Stats +10 Str +10 Wil dps ---------- Phys.crit +11.0% Mind.crit +10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Ring of the War Master Ring of the War Master0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+2 eff.) Apr +15 ----- def ----- Talent.cat+ +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. This item has been sent to the Item's Vault. |
On fingers | gladiator's voratun ring of life gladiator's voratun ring of life0.1 T5 ring jewelry [Ego++] Nature/Master While equipped: Stats +7 Str +9 Con dps ---------- Phys.pwr +13 (+2 eff.) ----- def ----- Max.HP +60.00 HP.reg +15.00 Heal.mod +19% Rings make your fingers look great! |
Around waist | Girdle of Preservation Girdle of Preservation1.0 T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil ----- def ----- Resists +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Phys.save +15 (+3 eff.) Spell.save +15 (+4 eff.) Mind.save +15 (+3 eff.) Confus- +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
In main hand | Delifang the voratun greatsword (80-127 power, 4 apr) Delifang the voratun greatsword (80-127 power, 4 apr)3.0 T5 greatsword 2H weapon [Random Unique] Nature/Disrupt/Master Power 79.5 - 127.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Hit.r1 +4 mind On Crit.r2 +8 mind On Hit: * 20% chance to slow global speed by 58% While equipped: Stats +13 Str +14 Dex +17 Mag +13 Wil +14 Cun +12 Con dps ---------- Res.pen +5% mind ----- def ----- Crit.chn- 15.00% ---------- misc Light +3 Massive two-handed swords. This item has been sent to the Item's Vault. This object's appearance was changed to Golden Three-Edged Sword 'The Truth'. |
On hands | Hand of the World-Shaper (0 def, 12 armour) Hand of the World-Shaper (0 def, 12 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Nature While equipped: Stats +6 Str +6 Mag dps ---------- Spell.crit +10% Spell.pwr +10 (+2 eff.) Dmg.mod +12% physical Res.pen +15% physical ----- def ----- Armour +12 Resists +10% physical ---------- misc Masteries +0.20 Spell/Stone +0.10 Wild-gift/Sand drake aspect +0.10 Spell/Earth Unarmed combat: Power 39.0 - 54.6 Physical Uses 40% Str, 40% Dex, 10% Mag 40% Cun Acc+ +0.2% base dam (max 20%) Apr +10 Crit +7.0% Atk.spd 83% On Hit.r1 +50 gravity On Crit.r2 +30 gravity pin On Hit: 15% Earthen Missiles 5 Earthquake: Level 6.6 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Causes a violent earthquake that deals 46.10 physical damage in a radius of 5 each turn for 9 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. Attackspeed is 100% for non-Brawlers! These heavy stone gauntlets make the very ground beneath you bend and warp as they move. |
Main armor | Cuirass of the Dark Lord (0 def, 30 armour) Cuirass of the Dark Lord (0 def, 30 armour)17.0 T5 massive armor Reqs Massive armour training [Unique] Arcane While equipped: Stats +10 Str +10 Con dps ---------- Phys.pwr +10 (+2 eff.) Melee Ret 30 physical ----- def ----- Armour +30 Fatigue +25% Resists +20% physical Phys.save +15 (+3 eff.) Blood Charges: 0 Drain blood from all creatures within range 5, causing them to bleed for 397.44 physical damage over 4 turns (based on your Physicalpower). For each creature drained (up to 10), the armor gains strength, which fades over 10 turns if it is not fed. Uses 25 power out of 25/25 Worn by a villain long forgotten, this armor was powered by the blood of thousands of innocents. Decrepit and old, the dark lord died in solitude, his dominion crumbled, his subjects gone. Only this cuirass remained, dying to finally taste fresh blood again. This object's appearance was changed to Cuirass of the Dark Lord. |
Cloak | Guise of the Hated (14 def, 0 armour) Guise of the Hated (14 def, 0 armour)2.0 T5 cloak armor [Unique] Psionic While equipped: Stats +4 Dex +8 Wil +6 Cun dps ---------- Phys.crit +10.0% Mind.crit +10% Mind.pwr +20 (+7 eff.) Melee+ 30 mind 30 darkness Dmg.mod +4% all Melee Ret 30 mind 30 darkness ----- def ----- Defense +14 (+4 eff.) Resists +10% darkness +10% mind Mind.save +10 (+2 eff.) Stealth +12 ---------- misc Hate/kill +5.00 Talents +5 Dark Vision Masteries +0.30 Cursed/Gloom +0.30 Cursed/Darkness On Mind Hit: 10% Creeping Darkness 3 Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
Around neck | Garkul's Teeth Garkul's Teeth0.1 T5 amulet jewelry [Unique] Master Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +10 Str +6 Con ----- def ----- Phys.save +18 (+3 eff.) Mind.save +18 (+4 eff.) Pinning- +100% ---------- misc Masteries +0.10 Technique/Berserker's strength +0.10 Technique/Bloodthirst +0.10 Technique/Warcries +0.10 Technique/Two-handed assault Shattering Shout: Level 9.3 Pwr.cost 10 out of 48/48. Range melee/personal Travel.spd instantaneous Description: Release a powerful shout, doing 724.61 physical damage in a radius 10 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. This item has been sent to the Item's Vault. |
Inventory
healing infusion of the warrior (heal 474; cd 12) healing infusion of the warrior (heal 474; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 474 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
heroism infusion of the titan (die at -944; dur 6; cd 33) heroism infusion of the titan (die at -944; dur 6; cd 33)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 33 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -944 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 944 life, 6 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the wizard (speed 962%; cd 15) movement infusion of the wizard (speed 962%; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 962% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the warrior (heal 1051; 16 cd) regeneration infusion of the warrior (heal 1051; 16 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 1051 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the warrior (res 58%; mental; dur 3; cd 14) wild infusion of the warrior (res 58%; mental; dur 3; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 58% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune of the warrior (range 12; phase 37; cd 19) blink rune of the warrior (range 12; phase 37; cd 19)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 12 Cooldown 19 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 12 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 37%, your defense is increased by 37 and all your resistances by 37%. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the wizard (damage 176; dur 4; cd 18) acid wave rune of the wizard (damage 176; dur 4; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 175.60 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the duelist (damage 386; dur 4; cd 18) biting gale rune of the duelist (damage 386; dur 4; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 385.84 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune of the duelist (power 36; resist 41%; move 51%; dur 5; cd 20) ethereal rune of the duelist (power 36; resist 41%; move 51%; dur 5; cd 20)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 41% all resistance, you move 51% faster, and you are invisible (power 36). Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune of the titan (regen 1500% over 10 turns; mana 75; cd 15) manasurge rune of the titan (regen 1500% over 10 turns; mana 75; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1500% for 10 turns (0 total) and instantly restoring 75 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the duelist (absorb 162; cd 17) shatter afflictions rune of the duelist (absorb 162; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 162 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the warrior (absorb 1007; dur 5; cd 15) shielding rune of the warrior (absorb 1007; dur 5; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 1007 damage for 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the duelist (threshold 5; blocks 6; dur 4; cd 15) stormshield rune of the duelist (threshold 5; blocks 6; dur 4; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 5 up to 6 times. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the warrior (range 231; cd 10) teleportation rune of the warrior (range 231; cd 10)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 231 with a minimum range of 15. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Tome of Wildfire Tome of Wildfire0.1 tome scroll [Unique] Arcane Learn the ancient secrets. This huge book is covered in searing flames. Yet they do not harm you. This item has been sent to the Item's Vault. |
Neryldalaith the steel amulet Neryldalaith the steel amulet0.1 T2 amulet jewelry [Rare] Nature While equipped: dps ---------- Phys.crit +3.0% ----- def ----- Resists +5% arcane +6% physical Die.at -80.00 life Disease- +10% Stun/Frz- +20% ---------- misc Stam/turn +0.40 Max.stam +30.00 Amulets make your neck look great! |
gold amulet 'Dawnjam' gold amulet 'Dawnjam'0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +7 Str dps ---------- Dmg.mod +3% light +12% nature Res.pen +10% light ----- def ----- Resists +15% lightning +5% arcane +20% light Amulets make your neck look great! |
vitalizing gold amulet of vision vitalizing gold amulet of vision0.1 T3 amulet jewelry [Ego++] Nature While equipped: Stats +4 Con ----- def ----- Phys.save +10 (+2 eff.) Max.HP +41.00 HP.reg +4.00 Blind- +15% ---------- misc Infravis +4 Sight +2 See.Invis +8 Amulets make your neck look great! |
wanderer's gold amulet of strength (+4) wanderer's gold amulet of strength (+4)0.1 T3 amulet jewelry [Ego+] Nature/Master While equipped: Stats +4 Str +3 Dex +5 Cun +8 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -6% HP.reg +2.00 ---------- misc Stam/turn +0.50 Amulets make your neck look great! |
archmage's stralite amulet of soulsearing archmage's stralite amulet of soulsearing0.1 T4 amulet jewelry [Ego++] Arcane While equipped: Stats +5 Mag dps ---------- Spell.crit +5% Crit.mult +14.00% Spell.pwr +13 (+2 eff.) Dmg.mod +6% lightning +9% blight +15% fire +6% acid +6% cold Amulets make your neck look great! This item has been sent to the Item's Vault. |
savior's stralite amulet of constitution (+7) savior's stralite amulet of constitution (+7)0.1 T4 amulet jewelry [Ego+] Nature/Master While equipped: Stats +7 Con ----- def ----- Phys.save +21 (+4 eff.) Spell.save +16 (+4 eff.) Mind.save +17 (+4 eff.) Amulets make your neck look great! This item has been sent to the Item's Vault. |
vitalizing stralite amulet of mastery (0.22 Technique / Berserker's strength) vitalizing stralite amulet of mastery (0.22 Technique / Berserker's strength)0.1 T4 amulet jewelry [Ego+] Nature/Master While equipped: Stats +4 Con ----- def ----- Phys.save +17 (+3 eff.) Max.HP +61.00 HP.reg +5.00 ---------- misc Masteries +0.22 Technique/Berserker's strength Amulets make your neck look great! |
Limmir's Amulet of the Moon Limmir's Amulet of the Moon0.1 T5 amulet jewelry [Unique] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con dps ---------- Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all ----- def ----- Defense +10 (+3 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Amulets make your neck look great! This item has been sent to the Item's Vault. |
Limmir's Amulet of the Moon Limmir's Amulet of the Moon0.1 T5 amulet jewelry [Unique] While equipped: Stats +15 Con dps ---------- Phys.pwr +12 (+2 eff.) Spell.pwr +16 (+2 eff.) Dmg.mod +9% all Melee Ret 34 darkness ----- def ----- Armour +5 Resists +10% blight +5% all Affinity +15% nature HP.reg +2.00 Heal.mod +80% Stun/Frz- +30% ---------- misc Infravis +3 See.Invis +14 Telepathy Demon/Major Demon/Minor Amulets make your neck look great! This item has been sent to the Item's Vault. |
archmage's voratun amulet archmage's voratun amulet0.1 T5 amulet jewelry [Ego+] Arcane While equipped: Stats +4 Mag dps ---------- Spell.crit +5% Spell.pwr +5 (+1 eff.) Dmg.mod +8% acid +8% fire +6% cold +6% lightning Amulets make your neck look great! |
clarifying voratun amulet of willpower (+6) clarifying voratun amulet of willpower (+6)0.1 T5 amulet jewelry [Ego] Nature While equipped: Stats +6 Wil ----- def ----- Resists +15% mind Confus- +46% Amulets make your neck look great! |
enraging voratun amulet of murder enraging voratun amulet of murder0.1 T5 amulet jewelry [Ego++] Master While equipped: dps ---------- Crit.mult +15.00% Phys.pwr +8 (+1 eff.) Phys.spd +10% Dmg.mod +8% physical Acc +8 (+2 eff.) Apr +16 Amulets make your neck look great! |
enraging voratun amulet of strength (+9) enraging voratun amulet of strength (+9)0.1 T5 amulet jewelry [Ego+] Nature/Master While equipped: Stats +9 Str dps ---------- Phys.pwr +9 (+2 eff.) Phys.spd +10% Dmg.mod +9% physical Amulets make your neck look great! |
enraging voratun amulet of the eclipse enraging voratun amulet of the eclipse0.1 T5 amulet jewelry [Ego++] Arcane/Master While equipped: dps ---------- Phys.pwr +7 (+1 eff.) Phys.spd +10% Melee+ 9 light 11 darkness Dmg.mod +8% physical +11% light +15% darkness On Melee Ret: * 13% chance to reduce damage dealt by 25% * 9% chance to blind Amulets make your neck look great! |
protective voratun amulet protective voratun amulet0.1 T5 amulet jewelry [Ego+] Master While equipped: ----- def ----- Armour +8 Defense +8 (+2 eff.) Res.Cap +4% all Phys.save +17 (+3 eff.) Amulets make your neck look great! |
protective voratun amulet of manastreaming protective voratun amulet of manastreaming0.1 T5 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +4 Mag dps ---------- S.pwr/crit +5 ----- def ----- Armour +6 Defense +11 (+3 eff.) Res.Cap +2% all Phys.save +15 (+3 eff.) ---------- misc Mana/turn +0.40 Max.mana +55.00 Amulets make your neck look great! |
protective voratun amulet of murder protective voratun amulet of murder0.1 T5 amulet jewelry [Ego++] Master While equipped: dps ---------- Crit.mult +15.00% Acc +7 (+2 eff.) Apr +12 ----- def ----- Armour +5 Defense +7 (+2 eff.) Res.Cap +5% all Phys.save +13 (+2 eff.) Amulets make your neck look great! |
restful voratun amulet of manastreaming restful voratun amulet of manastreaming0.1 T5 amulet jewelry [Ego+] Arcane/Master While equipped: Stats +4 Mag dps ---------- S.pwr/crit +5 ----- def ----- Fatigue -8% HP.reg +3.00 ---------- misc Mana/turn +0.48 Max.mana +58.00 Amulets make your neck look great! |
restful voratun amulet of soulsearing restful voratun amulet of soulsearing0.1 T5 amulet jewelry [Ego+] Arcane/Master While equipped: dps ---------- Crit.mult +14.00% Spell.pwr +10 (+2 eff.) Dmg.mod +12% blight +5% fire ----- def ----- Fatigue -8% HP.reg +3.00 Amulets make your neck look great! |
savior's voratun amulet of vision savior's voratun amulet of vision0.1 T5 amulet jewelry [Ego++] Nature/Master While equipped: ----- def ----- Phys.save +16 (+3 eff.) Spell.save +18 (+4 eff.) Mind.save +18 (+4 eff.) Blind- +36% ---------- misc Infravis +6 Sight +2 See.Invis +8 Amulets make your neck look great! |
serendipitous voratun amulet serendipitous voratun amulet0.1 T5 amulet jewelry [Ego+] Nature While equipped: Stats +17 Lck dps ---------- Acc +14 (+4 eff.) ----- def ----- Defense +15 (+5 eff.) Unseen.red 17% Amulets make your neck look great! |
serendipitous voratun amulet of willpower (+18) serendipitous voratun amulet of willpower (+18)0.1 T5 amulet jewelry [Ego+] Nature While equipped: Stats +18 Lck +7 Wil dps ---------- Acc +18 (+4 eff.) ----- def ----- Defense +15 (+5 eff.) Unseen.red 16% Amulets make your neck look great! This item has been sent to the Item's Vault. |
stabilizing voratun amulet of soulsearing stabilizing voratun amulet of soulsearing0.1 T5 amulet jewelry [Ego+] Arcane/Nature While equipped: dps ---------- Crit.mult +15.00% Spell.pwr +14 (+2 eff.) Dmg.mod +11% blight +14% fire ----- def ----- Resists +30% temporal Pinning- +36% Knockbk- +38% Amulets make your neck look great! |
starlit voratun amulet of healing starlit voratun amulet of healing0.1 T5 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +27% light +21% darkness Heal.mod +21% Blind- +47% Cut- +60% Heal: Puts all charms on 35 cooldown Level 3.5 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 336 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
starlit voratun amulet of perfection (0.18 Technique / Combat techniques,0.18 Technique / Warcries) starlit voratun amulet of perfection (0.18 Technique / Combat techniques,0.18 Technique / Warcries)0.1 T5 amulet jewelry [Ego+] Nature/Master While equipped: ----- def ----- Resists +18% light +13% darkness Blind- +38% ---------- misc Masteries +0.18 Technique/Combat techniques +0.18 Technique/Warcries Amulets make your neck look great! |
vitalizing voratun amulet of manastreaming vitalizing voratun amulet of manastreaming0.1 T5 amulet jewelry [Ego++] Arcane/Nature While equipped: Stats +4 Con +4 Mag dps ---------- S.pwr/crit +4 ----- def ----- Phys.save +7 (+1 eff.) Max.HP +51.00 HP.reg +9.00 ---------- misc Mana/turn +0.41 Max.mana +51.00 Amulets make your neck look great! |
vitalizing voratun amulet of vision vitalizing voratun amulet of vision0.1 T5 amulet jewelry [Ego++] Nature While equipped: Stats +4 Con ----- def ----- Phys.save +18 (+3 eff.) Max.HP +58.00 HP.reg +9.00 Blind- +30% ---------- misc Infravis +6 Sight +2 See.Invis +10 Amulets make your neck look great! |
voratun amulet voratun amulet0.1 T5 amulet jewelry [Normal] Amulets make your neck look great! |
voratun amulet voratun amulet0.1 T5 amulet jewelry [Normal] Amulets make your neck look great! |
voratun amulet of manastreaming voratun amulet of manastreaming0.1 T5 amulet jewelry [Ego+] Arcane While equipped: Stats +4 Mag dps ---------- S.pwr/crit +3 ---------- misc Mana/turn +0.35 Max.mana +49.00 Amulets make your neck look great! |
voratun amulet of the eclipse voratun amulet of the eclipse0.1 T5 amulet jewelry [Ego+] Arcane While equipped: dps ---------- Melee+ 13 light 10 darkness Dmg.mod +11% light +13% darkness On Melee Ret: * 9% chance to reduce damage dealt by 25% * 11% chance to blind Amulets make your neck look great! |
wanderer's voratun amulet wanderer's voratun amulet0.1 T5 amulet jewelry [Ego+] Master While equipped: Stats +6 Dex +7 Cun +6 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -7% HP.reg +4.00 ---------- misc Stam/turn +1.10 Amulets make your neck look great! |
wanderer's voratun amulet of cunning (+8) wanderer's voratun amulet of cunning (+8)0.1 T5 amulet jewelry [Ego+] Nature/Master While equipped: Stats +8 Dex +12 Cun +10 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -7% HP.reg +4.00 ---------- misc Stam/turn +1.20 Amulets make your neck look great! |
warmaker's voratun amulet warmaker's voratun amulet0.1 T5 amulet jewelry [Ego+] Master While equipped: Stats +7 Str +10 Dex +6 Wil Amulets make your neck look great! This item has been sent to the Item's Vault. |
warmaker's voratun amulet of cunning (+9) warmaker's voratun amulet of cunning (+9)0.1 T5 amulet jewelry [Ego+] Nature/Master While equipped: Stats +9 Str +8 Dex +9 Wil +6 Cun Amulets make your neck look great! This item has been sent to the Item's Vault. |
Orb of Many Ways Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
gladiator's gold ring gladiator's gold ring0.1 T3 ring jewelry [Ego+] Master While equipped: Stats +6 Str +6 Con dps ---------- Phys.pwr +7 (+1 eff.) Rings make your fingers look great! |
pixie's gold ring of luminosity pixie's gold ring of luminosity0.1 T3 ring jewelry [Ego++] Arcane While equipped: Stats +5 Cun +11 Mag dps ---------- Spell.pwr +7 (+1 eff.) Melee+ 13 light Ranged+ 18 light Dmg.mod +10% light Rings make your fingers look great! |
savior's gold ring of pilfering savior's gold ring of pilfering0.1 T3 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +9 (+3 eff.) Apr +10 ----- def ----- Defense +10 (+3 eff.) Phys.save +9 (+2 eff.) Spell.save +9 (+2 eff.) Mind.save +7 (+1 eff.) Disengage: Puts all charms on 10 cooldown Level 4.5 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 107% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
treant's gold ring of life treant's gold ring of life0.1 T3 ring jewelry [Ego++] Nature While equipped: ----- def ----- Resists +8% nature +6% blight Max.HP +46.00 HP.reg +8.00 Heal.mod +12% Poison- +15% Disease- +10% Rings make your fingers look great! |
Fulireblek the stralite ring Fulireblek the stralite ring0.1 T4 ring jewelry [Rare] Arcane While equipped: Stats +3 Str +5 Dex dps ---------- Crit.mult +15.00% Spell.pwr +15 (+2 eff.) S.pwr/crit +10 Dmg.mod +18% darkness Acc +30 (+7 eff.) ----- def ----- Resists +36% darkness ---------- misc Max.stam +30.00 Rings make your fingers look great! This item has been sent to the Item's Vault. |
Silunne the stralite ring Silunne the stralite ring0.1 T4 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +6% arcane ----- def ----- Armour +12 Resists +9% lightning +12% darkness +9% fire +15% mind +9% light Max.HP +84.00 HP.reg +9.00 Heal.mod +18% Cut- +20% Rings make your fingers look great! |
painweaver's stralite ring painweaver's stralite ring0.1 T4 ring jewelry [Ego+] Master While equipped: dps ---------- Phys.pwr +17 (+3 eff.) Spell.pwr +9 (+2 eff.) Mind.pwr +13 (+5 eff.) Dmg.mod +6% all Rings make your fingers look great! |
painweaver's stralite ring of life painweaver's stralite ring of life0.1 T4 ring jewelry [Ego++] Nature/Master While equipped: dps ---------- Phys.pwr +7 (+1 eff.) Spell.pwr +13 (+2 eff.) Mind.pwr +9 (+3 eff.) Dmg.mod +6% all ----- def ----- Max.HP +76.00 HP.reg +9.00 Heal.mod +16% Rings make your fingers look great! This item has been sent to the Item's Vault. |
savior's stralite ring of speed savior's stralite ring of speed0.1 T4 ring jewelry [Ego+] Master While equipped: dps ---------- Mov.spd +12% Acc +9 (+3 eff.) ----- def ----- Defense +9 (+3 eff.) Phys.save +11 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Blinding Speed: Puts all charms on 40 cooldown Level 7.2 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 49% for 5 turns. Rings make your fingers look great! |
solipsist's stralite ring of luminosity solipsist's stralite ring of luminosity0.1 T4 ring jewelry [Ego++] Arcane/Psionic While equipped: Stats +5 Mag +6 Wil +7 Cun dps ---------- Mind.pwr +11 (+4 eff.) Melee+ 29 light Ranged+ 18 light Dmg.mod +14% light Rings make your fingers look great! |
solipsist's stralite ring of power solipsist's stralite ring of power0.1 T4 ring jewelry [Ego+] Arcane/Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Phys.pwr +12 (+2 eff.) Spell.pwr +9 (+2 eff.) Mind.pwr +17 (+6 eff.) Rings make your fingers look great! |
stralite ring stralite ring0.1 T4 ring jewelry [Normal] Rings make your fingers look great! |
stralite ring stralite ring0.1 T4 ring jewelry [Normal] Rings make your fingers look great! |
stralite ring of life stralite ring of life0.1 T4 ring jewelry [Ego+] Nature While equipped: ----- def ----- Max.HP +71.00 HP.reg +11.00 Heal.mod +15% Rings make your fingers look great! |
warrior's stralite ring of pilfering warrior's stralite ring of pilfering0.1 T4 ring jewelry [Ego+] Master While equipped: Stats +5 Str dps ---------- Acc +11 (+3 eff.) Apr +10 ----- def ----- Armour +10 Defense +10 (+3 eff.) Disengage: Puts all charms on 10 cooldown Level 4.5 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 107% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
wizard's stralite ring of luminosity wizard's stralite ring of luminosity0.1 T4 ring jewelry [Ego+] Arcane While equipped: Stats +11 Mag dps ---------- Melee+ 24 light Ranged+ 20 light Dmg.mod +13% light ----- def ----- Spell.save +12 (+3 eff.) Rings make your fingers look great! |
wizard's stralite ring of warding wizard's stralite ring of warding0.1 T4 ring jewelry [Ego+] Arcane While equipped: Stats +5 Mag ----- def ----- Resists +20% acid +14% fire +14% lightning +18% cold Spell.save +10 (+2 eff.) Rings make your fingers look great! |
Betavena the Galeobeisance Betavena the Galeobeisance0.1 T5 ring jewelry [Rare] Arcane While equipped: dps ---------- Phys.pwr +15 (+3 eff.) Spell.pwr +14 (+2 eff.) Mind.pwr +15 (+5 eff.) Dmg.mod +24% lightning +9% blight Res.pen +25% temporal Melee Ret 6 lightning 8 blight On Hit (Melee): * 22% chance to reduce strength, dexterity, and constitution by 13 ----- def ----- Resists +6% temporal Def/telep +15 Res/telep +15% Dur/telep +15% Rings make your fingers look great! |
conjurer's voratun ring of corrosion (+32%) conjurer's voratun ring of corrosion (+32%)0.1 T5 ring jewelry [Ego+] Arcane/Nature While equipped: Stats +7 Mag +7 Wil dps ---------- Spell.pwr +9 (+2 eff.) Dmg.mod +16% acid ----- def ----- Resists +32% acid Rings make your fingers look great! |
conjurer's voratun ring of misery conjurer's voratun ring of misery0.1 T5 ring jewelry [Ego++] Arcane/Psionic While equipped: Stats +5 Mag +5 Wil +5 Cun dps ---------- Spell.pwr +10 (+2 eff.) Melee+ 15 physical Ranged+ 7 physical On Hit (Melee): * 15% chance to reduce all saves and defense by 30 On Hit (Ranged): * 13% chance to reduce all saves and defense by 30 ---------- misc Hate/m.crit +2.00 Max.hate +9.00 Bleeding Edge: Puts all charms on 20 cooldown Level 7.2 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 184% weapon damage. If the attack hits, the target will bleed for 343% weapon damage over 7 turns, and all healing will be reduced by 77%. Rings make your fingers look great! |
gladiator's voratun ring gladiator's voratun ring0.1 T5 ring jewelry [Ego+] Master While equipped: Stats +10 Str +8 Con dps ---------- Phys.pwr +11 (+2 eff.) Rings make your fingers look great! |
gladiator's voratun ring of aether (+17%) gladiator's voratun ring of aether (+17%)0.1 T5 ring jewelry [Ego+] Arcane/Master While equipped: Stats +7 Str +9 Con dps ---------- Phys.pwr +12 (+2 eff.) Dmg.mod +17% arcane ----- def ----- Resists +17% arcane Rings make your fingers look great! |
gladiator's voratun ring of blight (+16%) gladiator's voratun ring of blight (+16%)0.1 T5 ring jewelry [Ego+] Arcane/Master While equipped: Stats +6 Str +7 Con dps ---------- Phys.pwr +6 (+1 eff.) Dmg.mod +16% blight ----- def ----- Resists +16% blight Rings make your fingers look great! This item has been sent to the Item's Vault. |
gladiator's voratun ring of luminosity gladiator's voratun ring of luminosity0.1 T5 ring jewelry [Ego++] Arcane/Master While equipped: Stats +7 Str +4 Mag +5 Con dps ---------- Phys.pwr +10 (+2 eff.) Melee+ 21 light Ranged+ 19 light Dmg.mod +15% light Rings make your fingers look great! |
marksman's voratun ring of life marksman's voratun ring of life0.1 T5 ring jewelry [Ego+] Nature/Master While equipped: Stats +5 Dex dps ---------- Acc +10 (+3 eff.) ----- def ----- Max.HP +54.00 HP.reg +13.00 Heal.mod +16% Rings make your fingers look great! |
painweaver's voratun ring of aether (+15%) painweaver's voratun ring of aether (+15%)0.1 T5 ring jewelry [Ego+] Arcane/Master While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Spell.pwr +15 (+2 eff.) Mind.pwr +15 (+5 eff.) Dmg.mod +15% arcane +6% all ----- def ----- Resists +15% arcane Rings make your fingers look great! |
painweaver's voratun ring of arcana (+0.27/turn) painweaver's voratun ring of arcana (+0.27/turn)0.1 T5 ring jewelry [Ego+] Arcane/Master While equipped: dps ---------- Phys.pwr +13 (+2 eff.) Spell.pwr +12 (+2 eff.) Mind.pwr +17 (+6 eff.) Dmg.mod +7% all ----- def ----- Silence- +40% ---------- misc Mana/turn +0.27 Rings make your fingers look great! |
pixie's voratun ring of clarity pixie's voratun ring of clarity0.1 T5 ring jewelry [Ego+] Arcane/Psionic While equipped: Stats +6 Cun +6 Mag dps ---------- Spell.pwr +12 (+2 eff.) ----- def ----- Mind.save +9 (+2 eff.) Confus- +34% Rings make your fingers look great! |
pixie's voratun ring of clarity pixie's voratun ring of clarity0.1 T5 ring jewelry [Ego+] Arcane/Psionic While equipped: Stats +6 Cun +4 Mag dps ---------- Spell.pwr +11 (+2 eff.) ----- def ----- Mind.save +10 (+2 eff.) Confus- +36% Rings make your fingers look great! |
psionicist's voratun ring of life psionicist's voratun ring of life0.1 T5 ring jewelry [Ego+] Nature/Psionic While equipped: Stats +5 Wil ----- def ----- Mind.save +10 (+2 eff.) Max.HP +71.00 HP.reg +15.00 Heal.mod +16% Rings make your fingers look great! |
psionicist's voratun ring of luminosity psionicist's voratun ring of luminosity0.1 T5 ring jewelry [Ego+] Arcane/Psionic While equipped: Stats +6 Wil +3 Mag dps ---------- Melee+ 17 light Ranged+ 24 light Dmg.mod +15% light ----- def ----- Mind.save +12 (+3 eff.) Rings make your fingers look great! |
psionicist's voratun ring of pilfering psionicist's voratun ring of pilfering0.1 T5 ring jewelry [Ego+] Master/Psionic While equipped: Stats +7 Wil dps ---------- Acc +14 (+4 eff.) Apr +15 ----- def ----- Defense +13 (+4 eff.) Mind.save +14 (+3 eff.) Disengage: Puts all charms on 10 cooldown Level 4.5 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 107% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
rogue's voratun ring of luminosity rogue's voratun ring of luminosity0.1 T5 ring jewelry [Ego+] Arcane/Master While equipped: Stats +6 Cun +9 Mag dps ---------- Melee+ 24 light Ranged+ 27 light Dmg.mod +16% light ----- def ----- Defense +12 (+4 eff.) Rings make your fingers look great! |
savage's voratun ring of life savage's voratun ring of life0.1 T5 ring jewelry [Ego++] Nature/Master While equipped: Stats +3 Con ----- def ----- Spell.save +15 (+4 eff.) Max.HP +78.00 HP.reg +5.00 Heal.mod +19% ---------- misc Max.stam +24.00 Rings make your fingers look great! |
savage's voratun ring of life savage's voratun ring of life0.1 T5 ring jewelry [Ego++] Nature/Master While equipped: Stats +4 Con ----- def ----- Spell.save +16 (+4 eff.) Max.HP +95.00 HP.reg +14.00 Heal.mod +16% ---------- misc Max.stam +26.00 Rings make your fingers look great! |
savage's voratun ring of light (+30%) savage's voratun ring of light (+30%)0.1 T5 ring jewelry [Ego+] Arcane/Master While equipped: Stats +4 Con dps ---------- Dmg.mod +15% light ----- def ----- Resists +30% light Spell.save +15 (+4 eff.) ---------- misc Max.stam +31.00 Rings make your fingers look great! |
savage's voratun ring of luminosity savage's voratun ring of luminosity0.1 T5 ring jewelry [Ego++] Arcane/Master While equipped: Stats +4 Mag +3 Con dps ---------- Melee+ 29 light Ranged+ 24 light Dmg.mod +15% light ----- def ----- Spell.save +13 (+3 eff.) ---------- misc Max.stam +32.00 Rings make your fingers look great! |
savage's voratun ring of warding savage's voratun ring of warding0.1 T5 ring jewelry [Ego++] Arcane/Master While equipped: Stats +5 Con ----- def ----- Resists +24% acid +23% fire +23% lightning +21% cold Spell.save +15 (+4 eff.) ---------- misc Max.stam +23.00 Rings make your fingers look great! |
sneakthief's voratun ring of life sneakthief's voratun ring of life0.1 T5 ring jewelry [Ego++] Nature/Master While equipped: Stats +7 Cun +8 Dex dps ---------- Acc +11 (+3 eff.) ----- def ----- Max.HP +86.00 HP.reg +12.00 Heal.mod +19% Rings make your fingers look great! This item has been sent to the Item's Vault. |
solipsist's voratun ring of perseverance solipsist's voratun ring of perseverance0.1 T5 ring jewelry [Ego+] Master/Psionic While equipped: Stats +6 Cun +7 Wil dps ---------- Mind.pwr +12 (+4 eff.) ----- def ----- HP.reg +6.00 Stun/Frz- +50% Rings make your fingers look great! |
solipsist's voratun ring of speed solipsist's voratun ring of speed0.1 T5 ring jewelry [Ego++] Master/Psionic While equipped: Stats +5 Cun +6 Wil dps ---------- Mind.pwr +12 (+4 eff.) Mov.spd +15% Acc +11 (+3 eff.) ----- def ----- Defense +10 (+3 eff.) Blinding Speed: Puts all charms on 40 cooldown Level 7.2 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 49% for 5 turns. Rings make your fingers look great! |
titan's voratun ring of fire (+26%) titan's voratun ring of fire (+26%)0.1 T5 ring jewelry [Ego] Nature While equipped: Stats +6 Con dps ---------- Dmg.mod +13% fire ----- def ----- Resists +26% fire Phys.save +12 (+2 eff.) Rings make your fingers look great! |
treant's voratun ring of pilfering treant's voratun ring of pilfering0.1 T5 ring jewelry [Ego++] Nature/Master While equipped: dps ---------- Acc +13 (+3 eff.) Apr +17 ----- def ----- Defense +13 (+4 eff.) Resists +8% nature +11% blight Poison- +14% Disease- +22% Disengage: Puts all charms on 10 cooldown Level 4.5 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 107% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
voratun ring voratun ring0.1 T5 ring jewelry [Normal] Rings make your fingers look great! |
voratun ring voratun ring0.1 T5 ring jewelry [Normal] Rings make your fingers look great! |
voratun ring 'Porura' voratun ring 'Porura'0.1 T5 ring jewelry [Rare] Arcane While equipped: Stats +3 Str +8 Mag +11 Wil dps ---------- Mind.crit +3% Spell.pwr +14 (+2 eff.) On Hit (Melee): * 22% chance to reduce strength, dexterity, and constitution by 13 ----- def ----- Resists +17% mind +15% darkness Spell.save +15 (+4 eff.) Max.HP +60.00 ---------- misc Max.hate +6.00 Max.psi +56.12 Rings make your fingers look great! |
voratun ring of life voratun ring of life0.1 T5 ring jewelry [Ego+] Nature While equipped: ----- def ----- Max.HP +87.00 HP.reg +12.00 Heal.mod +13% Rings make your fingers look great! |
voratun ring of life voratun ring of life0.1 T5 ring jewelry [Ego+] Nature While equipped: ----- def ----- Max.HP +66.00 HP.reg +12.00 Heal.mod +15% Rings make your fingers look great! |
voratun ring of life voratun ring of life0.1 T5 ring jewelry [Ego+] Nature While equipped: ----- def ----- Max.HP +93.00 HP.reg +6.00 Heal.mod +11% Rings make your fingers look great! |
voratun ring of life voratun ring of life0.1 T5 ring jewelry [Ego+] Nature While equipped: ----- def ----- Max.HP +100.00 HP.reg +15.00 Heal.mod +15% Rings make your fingers look great! |
voratun ring of life voratun ring of life0.1 T5 ring jewelry [Ego+] Nature While equipped: ----- def ----- Max.HP +70.00 HP.reg +13.00 Heal.mod +17% Rings make your fingers look great! |
voratun ring of luminosity voratun ring of luminosity0.1 T5 ring jewelry [Ego+] Arcane While equipped: Stats +6 Mag dps ---------- Melee+ 27 light Ranged+ 32 light Dmg.mod +18% light Rings make your fingers look great! |
voratun ring of misery voratun ring of misery0.1 T5 ring jewelry [Ego+] Psionic While equipped: Stats +3 Cun dps ---------- Melee+ 30 physical Ranged+ 14 physical On Hit (Melee): * 18% chance to reduce all saves and defense by 30 On Hit (Ranged): * 16% chance to reduce all saves and defense by 30 ---------- misc Hate/m.crit +2.00 Max.hate +12.00 Bleeding Edge: Puts all charms on 20 cooldown Level 5.9 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 176% weapon damage. If the attack hits, the target will bleed for 330% weapon damage over 7 turns, and all healing will be reduced by 72%. Rings make your fingers look great! |
voratun ring of misery voratun ring of misery0.1 T5 ring jewelry [Ego+] Psionic While equipped: Stats +6 Cun dps ---------- Melee+ 28 physical Ranged+ 29 physical On Hit (Melee): * 17% chance to reduce all saves and defense by 30 On Hit (Ranged): * 14% chance to reduce all saves and defense by 30 ---------- misc Hate/m.crit +3.00 Max.hate +13.00 Bleeding Edge: Puts all charms on 20 cooldown Level 5.9 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 176% weapon damage. If the attack hits, the target will bleed for 330% weapon damage over 7 turns, and all healing will be reduced by 72%. Rings make your fingers look great! |
voratun ring of pilfering voratun ring of pilfering0.1 T5 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +10 (+3 eff.) Apr +16 ----- def ----- Defense +13 (+4 eff.) Disengage: Puts all charms on 10 cooldown Level 4.5 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 107% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
warrior's voratun ring of darkness (+36%) warrior's voratun ring of darkness (+36%)0.1 T5 ring jewelry [Ego] Arcane/Master While equipped: Stats +10 Str dps ---------- Dmg.mod +18% darkness ----- def ----- Armour +20 Resists +36% darkness Rings make your fingers look great! |
warrior's voratun ring of pilfering warrior's voratun ring of pilfering0.1 T5 ring jewelry [Ego+] Master While equipped: Stats +5 Str dps ---------- Acc +12 (+3 eff.) Apr +9 ----- def ----- Armour +10 Defense +13 (+4 eff.) Disengage: Puts all charms on 10 cooldown Level 4.5 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 107% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! This item has been sent to the Item's Vault. |
Awakened Staff of Absorption (60-72 power, 60 apr, lightning element) Awakened Staff of Absorption (60-72 power, 60 apr, lightning element)7.0 T5 staff 2H weapon [Godslayer] Unknown Power 60.0 - 72.0 Arcane Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+8 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
enhanced voratun greatmaul of crippling (68-103 power, 4 apr) enhanced voratun greatmaul of crippling (68-103 power, 4 apr)5.0 T5 greatmaul 2H weapon [Ego++] Nature/Master Power 68.5 - 102.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +14 Str +16 Dex +5 Mag +12 Wil +13 Cun +13 Con dps ---------- Phys.crit +14.0% Massive two-handed mauls. |
enhanced voratun greatsword of massacre (74-118 power, 4 apr) enhanced voratun greatsword of massacre (74-118 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Nature/Master Power 74.0 - 118.4 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% While equipped: Stats +13 Str +10 Dex +13 Mag +9 Wil +7 Cun +12 Con Massive two-handed swords. |
enhanced voratun dagger of erosion (38-50 power, 9 apr) enhanced voratun dagger of erosion (38-50 power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Nature Power 38.5 - 50.1 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +13 nature While equipped: Stats +10 Str +8 Dex +10 Mag +8 Wil +8 Cun +8 Con Sharp, short and deadly. |
harmonious living mindstar of storms (15-16 power, 40 apr, nature damage) harmonious living mindstar of storms (15-16 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego++] Nature Power 15.0 - 16.5 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Str +4 Dex +5 Mag +5 Wil +5 Cun +6 Con dps ---------- Mind.crit +5% Mind.pwr +10 (+4 eff.) Melee+ 11 lightning Dmg.mod +8% lightning +4% nature Res.pen +14% lightning +7% nature ----- def ----- Resists +10% lightning +8% nature ---------- misc Talents +1 Attune Mindstar Masteries +0.20 Wild-gift/Harmony Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
enhanced drakeskin leather sling of enduring enhanced drakeskin leather sling of enduring4.0 T5 sling 1H weapon Reqs Shoot [Ego++] Nature Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 While equipped: Stats +8 Str +8 Dex +8 Mag +19 Wil +13 Cun +23 Con ----- def ----- Max.HP +82.00 Slings are used to hurl stones or metal shots at your foes. |
barbed quiver of dragonbone arrows of annihilation (23/23, 74-103 power, 27 apr) barbed quiver of dragonbone arrows of annihilation (23/23, 74-103 power, 27 apr)3.0 T5 arrow ammo [Ego++] Master Power 73.5 - 102.9 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +27 Crit +25.0% Capacity 23 Proj.spd +200% On Crit: * Wound the target dealing 339 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
high-capacity pouch of stralite shots of corruption (57/57, 42-51 power, 5 apr) high-capacity pouch of stralite shots of corruption (57/57, 42-51 power, 5 apr)3.0 T4 shot ammo [Ego+] Arcane/Master Power 42.5 - 51.0 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +5 Crit +5.5% Capacity 57 On Hit: 20% Curse of Vulnerability 4 While equipped: ---------- misc Reload +2 Shots are used with slings to pummel your foes to death. |
impervious voratun shield (0 def, 16 armour, 299.5 block) impervious voratun shield (0 def, 16 armour, 299.5 block)7.0 T5 shield armor Reqs Shield usage training [Ego+] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +5 Con ----- def ----- Armour +16 Fatigue +8% Phys.save +10 (+2 eff.) ---------- misc Talents +1 Block Handheld deflection devices. This item has been sent to the Item's Vault. |
mindwoven mummy wrappings of Angolwen (5 def, 2 armour) mindwoven mummy wrappings of Angolwen (5 def, 2 armour)6.0 T4 mummy armor [Ego+] Arcane/Psionic While equipped: Stats +4 Wil +15 Mag dps ---------- Mind.crit +3% Spell.pwr +24 (+4 eff.) Mind.pwr +2 (+1 eff.) S.pwr/crit +6 Dmg.mod +15% cold +15% arcane +15% darkness ----- def ----- Armour +2 Defense +5 (+1 eff.) Fatigue +2% Resists -25% fire Mind.save +19 (+4 eff.) Silence- +35% Decaying mummy wrappings. |
timebroken mummy wrappings (5 def, 2 armour) timebroken mummy wrappings (5 def, 2 armour)6.0 T4 mummy armor [Ego+] Arcane While equipped: Stats +5 Wil +11 Mag dps ---------- Spell.crit +4% Spell.pwr +19 (+3 eff.) Dmg.mod +11% temporal +15% cold +30% arcane +15% darkness ----- def ----- Armour +2 Defense +5 (+1 eff.) Fatigue +2% Resists -25% fire ---------- misc Max.mana +56.00 Decaying mummy wrappings. |
mindwoven silk robe of fire (+37%) (0 def, 0 armour) mindwoven silk robe of fire (+37%) (0 def, 0 armour)2.0 T4 cloth armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.crit +4% Mind.pwr +3 (+1 eff.) Dmg.mod +25% fire ----- def ----- Resists +13% all +37% fire Mind.save +22 (+5 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven silk robe of the mountain (+9%) (0 def, 0 armour) stormwoven silk robe of the mountain (+9%) (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Nature While equipped: Stats +5 Str +5 Mag +5 Wil dps ---------- Dmg.mod +11% lightning +28% physical +10% cold ----- def ----- Resists +9% lightning +6% cold +18% physical +13% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dispeller's elven-silk robe of alchemy (0 def, 0 armour) dispeller's elven-silk robe of alchemy (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane While equipped: dps ---------- Dmg.mod +18% acid +12% physical +19% cold +16% fire ----- def ----- Resists +8% lightning +8% darkness +25% fire +15% all +15% acid +15% physical +9% blight +25% cold +9% light Phys.save +14 (+3 eff.) Spell.save +32 (+7 eff.) Mind.save +15 (+3 eff.) ---------- misc Cooldown Refit Golem -4 A cloth vestment. It offers no intrinsic protection but can be enchanted. This item has been sent to the Item's Vault. |
marauder's drakeskin leather armour of the hero (25 def, 8 armour) marauder's drakeskin leather armour of the hero (25 def, 8 armour)9.0 T5 light armor [Ego++] Arcane/Nature/Master While equipped: Stats +15 Str +12 Dex +6 Mag +9 Wil +8 Cun ----- def ----- Armour +8 Defense +25 (+8 eff.) Fatigue +8% Phys.save +20 (+4 eff.) Max.HP +56.00 A suit of armour made of leather. |
fortifying voratun mail armour of thunder (5 def, 10 armour) fortifying voratun mail armour of thunder (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: Stats +11 Str +6 Mag +8 Wil +5 Con dps ---------- Phys.crit +6.0% Spell.crit +7% Mind.crit +7% Phys.pwr +15 (+3 eff.) Spell.pwr +19 (+3 eff.) Mind.pwr +19 (+7 eff.) ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Resists +14% lightning Max.HP +62.00 A suit of armour made of mail. |
hardened voratun plate armour of command (11 def, 29 armour) hardened voratun plate armour of command (11 def, 29 armour)17.0 T5 massive armor Reqs Massive armour training [Ego++] Master/Psionic While equipped: Stats +4 Cun ----- def ----- Armour +29 Defense +11 (+3 eff.) Fatigue +22% Resists +11% acid +9% physical +12% cold +7% lightning +9% fire Mind.save +14 (+3 eff.) A suit of armour made of metal plates. |
monstrous hardened leather belt monstrous hardened leather belt1.0 T3 belt armor [Ego+] Nature While equipped: Stats +4 Str +5 Con dps ---------- Phys.pwr +8 (+1 eff.) ----- def ----- Phys.save +9 (+2 eff.) ---------- misc Size +1 A belt that goes around your waist. |
noble's hardened leather belt of burglary noble's hardened leather belt of burglary1.0 T3 belt armor [Ego++] Master While equipped: Stats +4 Dex +4 Wil +8 Cun +7 Lck dps ---------- Against +22% Summoned ----- def ----- D.Red.from +22% Summoned Stealth +10 ---------- misc T.Disarm +17 Infravis +5 A belt that goes around your waist. |
Turevor Turevor1.0 T5 belt armor [Rare] Arcane While equipped: ----- def ----- Armour +4 Resists +6% acid +18% blight +15% darkness +20% light HP.reg +4.00 Blind- +20% Poison- +20% Confus- +20% Knockbk- +10% A belt that goes around your waist. |
balancing drakeskin leather belt of burglary balancing drakeskin leather belt of burglary1.0 T5 belt armor [Ego++] Master While equipped: Stats +7 Dex +10 Cun +8 Lck dps ---------- Phys.crit +10.0% Mind.crit +10% ----- def ----- Stealth +14 ---------- misc T.Disarm +19 Infravis +4 A belt that goes around your waist. |
balancing drakeskin leather belt of burglary balancing drakeskin leather belt of burglary1.0 T5 belt armor [Ego++] Master While equipped: Stats +9 Dex +9 Cun +8 Lck dps ---------- Phys.crit +10.0% Mind.crit +9% ----- def ----- Stealth +13 ---------- misc T.Disarm +18 Infravis +5 A belt that goes around your waist. |
drakeskin leather belt 'Relgudor' drakeskin leather belt 'Relgudor'1.0 T5 belt armor [Rare] Master While equipped: Stats +7 Con ----- def ----- Resists +5% physical +6% light +10% fire +15% temporal +10% cold Spell.save +9 (+2 eff.) Cut- +20% ---------- misc Infravis +3 A belt that goes around your waist. |
drakeskin leather belt of carrying drakeskin leather belt of carrying1.0 T5 belt armor [Ego] Arcane While equipped: ----- def ----- Fatigue -6% ---------- misc Max.enc +56 A belt that goes around your waist. |
noble's drakeskin leather belt of containment noble's drakeskin leather belt of containment1.0 T5 belt armor [Ego++] Arcane/Master While equipped: Stats +5 Cun +6 Wil dps ---------- Against +33% Summoned ----- def ----- D.Red.from +30% Summoned Anom.red +16 Max.HP +125.00 ---------- misc Max.mana +75.00 Max.stam +58.00 Max.hate +19.00 Max.psi +30.00 Max.vim +37.00 Max.P.En +36.00 Max.N.En +29.00 A belt that goes around your waist. |
noble's drakeskin leather belt of magery noble's drakeskin leather belt of magery1.0 T5 belt armor [Ego++] Arcane/Master While equipped: Stats +6 Mag +16 Wil +6 Cun dps ---------- Spell.crit +6% Against +44% Summoned ----- def ----- D.Red.from +45% Summoned A belt that goes around your waist. |
skylord's drakeskin leather belt of resilience skylord's drakeskin leather belt of resilience1.0 T5 belt armor [Ego+] Nature While equipped: Stats +4 Str +6 Dex +5 Wil +4 Cun ----- def ----- Phys.save +14 (+3 eff.) Spell.save +11 (+3 eff.) Mind.save +18 (+4 eff.) Max.HP +53.00 A belt that goes around your waist. |
resilient elven-silk cloak of the guardian (15 def, 7 armour) resilient elven-silk cloak of the guardian (15 def, 7 armour)2.0 T5 cloak armor [Ego+] Nature/Master While equipped: ----- def ----- Armour +7 Defense +15 (+5 eff.) Phys.save +14 (+3 eff.) Spell.save +23 (+5 eff.) Mind.save +17 (+4 eff.) Max.HP +39.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
restorative elven-silk cloak of fog (11 def, 0 armour) restorative elven-silk cloak of fog (11 def, 0 armour)2.0 T5 cloak armor [Ego++] Nature While equipped: ----- def ----- Defense +11 (+3 eff.) Resists +16% blight +19% fire +20% light +16% nature Stealth +10 HP.reg +3.00 Heal.mod +13% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
wanderer's pair of drakeskin leather boots of strife (0 def, 5 armour) wanderer's pair of drakeskin leather boots of strife (0 def, 5 armour)2.0 T5 feet armor [Ego++] Master/Psionic While equipped: Stats +4 Wil +4 Cun +6 Con dps ---------- Mind.pwr +6 (+2 eff.) Res.pen +6% physical ----- def ----- Armour +5 Phys.save +17 (+3 eff.) Mind.save +14 (+3 eff.) Blindside: Puts all charms on 25 cooldown Level 3.5 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 51% (at 0 Hate) to 170% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 53 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
pair of dwarven-steel boots of evasion (9 def, 4 armour) pair of dwarven-steel boots of evasion (9 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego+] Master While equipped: ----- def ----- Armour +4 Defense +9 (+3 eff.) Fatigue +3% Evasion: (Instant) Puts all charms on 30 cooldown Level 5.9 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 38% chance to evade melee and ranged attacks and 61 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Eilinymira (15 def, 13 armour) Eilinymira (15 def, 13 armour)1.0 T4 hands armor [Rare] Psionic While equipped: dps ---------- Res.pen +5% temporal Acc +8 (+2 eff.) ----- def ----- Armour +13 Defense +15 (+5 eff.) Resists +3% temporal +9% nature +6% cold Phys.save +8 (+1 eff.) Mind.save +10 (+2 eff.) Heal.mod +10% Disarm- +39% Def/telep +10 Res/telep +10% Dur/telep +10% Unarmed combat: Power 29.0 - 31.9 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% crit chance (max 25%) Acc +10 Apr +5 Crit +5.0% Atk.spd 100% On Hit: 10% Perfect Control 5 Attackspeed is 100% for non-Brawlers! Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
alchemist's drakeskin leather gloves of spellstriking (0 def, 3 armour) alchemist's drakeskin leather gloves of spellstriking (0 def, 3 armour)1.0 T4 hands armor [Ego++] Arcane While equipped: Stats +11 Mag +8 Wil dps ---------- Spell.pwr +10 (+2 eff.) Melee+ 5 acid 8 lightning 6 cold 4 arcane 5 fire Dmg.mod +6% arcane ----- def ----- Armour +3 Resists +5% arcane Unarmed combat: Power 25.5 - 28.1 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +5.0% Atk.spd 100% Melee+ +8 ice +29 lightning +13 fire +10 arcane +4 acid On Hit: 10% Manathrust 3 Attackspeed is 100% for non-Brawlers! Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
stone warden's drakeskin leather gloves of archery (0 def, 9 armour) stone warden's drakeskin leather gloves of archery (0 def, 9 armour)1.0 T4 hands armor [Ego++] Arcane/Master While equipped: Stats +9 Dex +6 Cun +10 Con dps ---------- Acc +7 (+2 eff.) Apr +13 ----- def ----- Armour +9 Hardiness +10% Resists +11% physical Unarmed combat: Power 26.5 - 29.2 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% crit chance (max 25%) Acc +8 Apr +13 Crit +5.0% Atk.spd 100% On Hit: 5% Stone Touch 5 On Hit: 15% Perfect Strike 5 Steady Shot: Puts all charms on 20 cooldown Level 5.9 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 187% damage with a 31% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Attackspeed is 100% for non-Brawlers! Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
heroic voratun gauntlets of sorrow (0 def, 7 armour) heroic voratun gauntlets of sorrow (0 def, 7 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego++] Master/Psionic While equipped: dps ---------- Mind.pwr +8 (+3 eff.) Melee+ 26 mind 18 darkness On Hit (Melee): * 24% chance to reduce all saves and defense by 30 ----- def ----- Armour +7 Fatigue +5% Mind.save -7 (-2 eff.) Max.HP +53.00 Unarmed combat: Power 31.5 - 44.1 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% base dam (max 20%) Acc +7 Apr +15 Crit +10.0% Atk.spd 83% On Hit: 10% Reproach 5 On Hit: 10% Battle Shout 5 Ruined Earth: Puts all charms on 20 cooldown Level 4.5 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 6 for 7 turns. Any who stand upon it are weakened, reducing the damage they inflict by 47% Attackspeed is 100% for non-Brawlers! Metal gloves protecting the hands up to the middle of the lower arm. This object's appearance was changed to voratun gauntlets. |
fearwoven cashmere wizard hat of decomposition (2 def, 0 armour) fearwoven cashmere wizard hat of decomposition (2 def, 0 armour)2.0 T3 head armor [Ego++] Arcane/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +8 (+3 eff.) Dmg.mod +8% darkness +11% physical ----- def ----- Defense +2 (+0 eff.) Resists +3% lightning +5% temporal +5% light +5% fire +5% nature +5% acid +10% physical +5% blight +5% cold +16% darkness ---------- misc Max.hate +7.00 A pointy cloth hat, very wizardly... |
shielding cashmere wizard hat of knowledge (2 def, 0 armour) shielding cashmere wizard hat of knowledge (2 def, 0 armour)2.0 T3 head armor [Ego+] Arcane/Psionic While equipped: Stats +7 Mag +4 Wil +5 Cun dps ---------- Mind.pwr +4 (+2 eff.) ----- def ----- Defense +2 (+0 eff.) Spell.save +8 (+2 eff.) A pointy cloth hat, very wizardly... |
augmenting elven-silk wizard hat of madness (3 def, 0 armour) augmenting elven-silk wizard hat of madness (3 def, 0 armour)2.0 T5 head armor [Ego++] Arcane/Psionic While equipped: Stats +4 Cun +7 Wil dps ---------- Mind.crit +6% Dmg.mod +9% acid +8% lightning +6% fire +7% arcane +7% cold ----- def ----- Defense +3 (+1 eff.) Mind.save +20 (+5 eff.) Hateful Whisper: Puts all charms on 15 cooldown Level 3.5 Pwr.cost 15 out of 15/15. Range 5 Travel.spd instantaneous Is a mind power Description: Infect a target's mind with a virulent whisper that deals 169 Mind damage and spreads amongst your foes, dealing damage and feeding you 3.8 Hate for each new victim. Each turn for 2 turns, the initial victim will spread the whisper to a new target within 3 tiles if one is available; beyond this, all affected targets have a 28% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
drakeskin leather cap 'Bedontir' (12 def, 5 armour) drakeskin leather cap 'Bedontir' (12 def, 5 armour)2.0 T5 head armor [Rare] Nature While equipped: Stats +9 Cun +9 Wil dps ---------- Spell.pwr +30 (+5 eff.) Res.pen +25% temporal Phasing +20% Acc +11 (+3 eff.) On Melee Ret: * 14% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Defense +12 (+4 eff.) Fatigue +5% ---------- misc Max.mana +40.00 A cap made of leather. |
bladed voratun helm of the bounder (0 def, 5 armour) bladed voratun helm of the bounder (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego++] Master While equipped: Stats +18 Str +7 Dex ----- def ----- Armour +5 Fatigue +5% Skullcracker: Puts all charms on 20 cooldown Level 5.9 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 1492.9 Physical damage. If the attack hits, the target is confused (45% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
warlord's drakeskin leather cap of ire (0 def, 5 armour) warlord's drakeskin leather cap of ire (0 def, 5 armour)2.0 T5 head armor [Ego++] Nature/Master While equipped: Stats +8 Str +5 Wil +4 Con dps ---------- Phys.pwr +9 (+2 eff.) ----- def ----- Armour +5 Fatigue +5% Resists +7% physical Phys.save +14 (+3 eff.) Mind.save +10 (+2 eff.) Battle Cry: Puts all charms on 28 cooldown Level 6.0 Pwr.cost 28 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 8, lowering their Defense by 42 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. This item has been sent to the Item's Vault. |
werebeast's voratun helm of fortune (0 def, 5 armour) werebeast's voratun helm of fortune (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego++] Nature While equipped: Stats +5 Str +5 Dex +5 Cun +6 Con +12 Lck dps ---------- Phys.crit +5.0% Spell.crit +8% Mind.crit +7% ----- def ----- Armour +5 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
13 agate 13 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 ametrine 4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon 8 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 aquamarine 9 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
15 opal 15 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 topaz 11 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 amethyst 13 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
15 onyx 15 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
10 lapis lazuli 10 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 emerald 9 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
12 garnet 12 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 quartz 10 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
21 sapphire 21 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+1 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+1 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
16 jade 16 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
21 turquoise 21 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
17 ruby 17 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 amber 7 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
45 bloodstone 45 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
57 fire opal 57 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
46 diamond 46 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
60 moonstone 60 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
50 pearl 50 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Burning Star Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. This item has been sent to the Item's Vault. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con +5 Mag Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Con +5 Mag Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. This item has been sent to the Item's Vault. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. This item has been sent to the Item's Vault. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Crystal Heart Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. This item has been sent to the Item's Vault. |
Lifebinding Emerald Lifebinding Emerald0.0 T5 green gem [Plot Item] Nature While equipped: Stats +15 Con Resists +10% blight Affinity +15% nature HP.reg +2.00 Heal.mod +30% Item imbue powers: Stats +15 Con Resists +10% blight Affinity +15% nature HP.reg +2.00 Heal.mod +30% Stun/Frz- +30% Latent Damage Type: Nature A lopsided, heavy emerald with murky green clouds shifting sluggishly under the surface. |
Windborne Azurite Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. This item has been sent to the Item's Vault. |
Pearl of Life and Death Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Petrified Wood Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
1021 alchemist agate 1021 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
50 alchemist bloodstone 50 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
Camayon Camayon1.0 T3 lite [Rare] Psionic While equipped: Stats +3 Str +4 Wil dps ---------- Phys.pwr +5 (+1 eff.) Dmg.mod +7% mind Melee Ret 2 physical ----- def ----- Defense +20 (+6 eff.) Resists +9% cold ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
dwarven lantern of corpselight dwarven lantern of corpselight1.0 T5 lite [Ego+] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +4 (+0 eff.) ----- def ----- Resists +10% blight +9% darkness ---------- misc Light +5 Infravis +4 See.Invis +8 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 cooldown Level 2.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 61 blight damage or heals 82 life. Creatures standing in the retch also have 20% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
dwarven lantern of illusion dwarven lantern of illusion1.0 T5 lite [Ego+] Psionic While equipped: ----- def ----- Defense +14 (+4 eff.) Phys.save +19 (+4 eff.) Spell.save +16 (+4 eff.) Mind.save +15 (+3 eff.) ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
ethereal dwarven lantern of clarity ethereal dwarven lantern of clarity0.0 T5 lite [Ego+] Arcane/Psionic While equipped: Stats +6 Mag dps ---------- Spell.pwr +10 (+2 eff.) ----- def ----- Mind.save +11 (+2 eff.) ---------- misc Light +7 See.Stealth +10 See.Invis +18 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
watchleader's dwarven lantern of the zealot watchleader's dwarven lantern of the zealot1.0 T5 lite [Ego++] Disrupt/Master While equipped: ----- def ----- Resists +3% all Spell.save +10 (+2 eff.) Blind- +41% Confus- +19% ---------- misc Light +10 See.Stealth +15 See.Invis +12 Track: Puts all charms on 40 cooldown Level 4.5 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 25 for 7 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Mummified Egg-sac of Ungolรซ Mummified Egg-sac of Ungolรซ2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. This item has been sent to the Item's Vault. |
Rungof's Fang Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
dream-smith's voratun pickaxe (dig speed 11 turns) dream-smith's voratun pickaxe (dig speed 11 turns)3.0 T5 digger tool [Ego+] Psionic While equipped: Stats +3 Str dps ---------- Dmg.mod +12% mind +10% fire ----- def ----- Mind.save +15 (+3 eff.) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
cleansing voratun torque of gale force [power 460] (15 cooldown) cleansing voratun torque of gale force [power 460] (15 cooldown)2.0 T5 torque charm [Ego+] Psionic Project a gust of wind in a cone knocking all creatures back 14 spaces and dealing 635 physical damage Puts all charms on 15 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
overpowered voratun torque of clear mind [power 7] (35 cooldown) overpowered voratun torque of clear mind [power 7] (35 cooldown)2.0 T5 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 7 detrimental mental effects for 5 turns Puts all charms on 35 cooldown Torques are made by powerful psionics to store psionic powers. |
overpowered voratun torque of psionic shield [power 263] (32 cooldown) overpowered voratun torque of psionic shield [power 263] (32 cooldown)2.0 T5 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 263 for 5 turns Puts all charms on 32 cooldown Torques are made by powerful psionics to store psionic powers. |
supercharged elven-wood totem of thorny skin [power 73] (25 cooldown) supercharged elven-wood totem of thorny skin [power 73] (25 cooldown)2.0 T4 totem charm [Ego] Nature Harden the skin for 7 turns increasing armour by 73 and armour hardiness by 60% Puts all charms on 25 cooldown Natural totems are made by powerful wilders to store nature power. |
Betidheta the Serpentbone [power 450] (25 cooldown) Betidheta the Serpentbone [power 450] (25 cooldown)2.0 T5 totem charm [Rare] Nature While equipped: Stats +3 Cun +3 Wil dps ---------- Dmg.mod +18% nature Melee Ret 6 nature 8 blight On Hit (Melee): * 20% chance to slow global speed by 58% ---------- misc See.Invis +15 Summon a resilient tentacle up to 5 spaces away for 10 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 1251 Base Damage: 550 Armor: 49 All Resist: 44 Puts all charms on 25 cooldown 100% to increase all damage penetration by 30% for 2 turns. Natural totems are made by powerful wilders to store nature power. This item has been sent to the Item's Vault. |
focusing dragonbone totem of healing [power 464] (15 cooldown) focusing dragonbone totem of healing [power 464] (15 cooldown)2.0 T5 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 464 Puts all charms on 15 cooldown 100% to reduce 2 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
soothing dragonbone totem of stinging [power 476] (15 cooldown) soothing dragonbone totem of stinging [power 476] (15 cooldown)2.0 T5 totem charm [Ego+] Nature Sting an enemy dealing 528 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to heal for 62. Natural totems are made by powerful wilders to store nature power. |
overpowered ash wand of conjuration [power 285] (20 cooldown) overpowered ash wand of conjuration [power 285] (20 cooldown)2.0 T2 wand charm [Ego] Arcane Fire a magical bolt dealing 316 fire damage Puts all charms on 20 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
cleansing dragonbone wand of conjuration [power 405] (15 cooldown) cleansing dragonbone wand of conjuration [power 405] (15 cooldown)2.0 T5 wand charm [Ego] Arcane Fire a magical bolt dealing 450 acid damage Puts all charms on 15 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
evasive dragonbone wand of clairvoyance [power 14] (15 cooldown) evasive dragonbone wand of clairvoyance [power 14] (15 cooldown)2.0 T5 wand charm [Ego+] Arcane Reveal the area around you, dispelling darkness (radius 14, power 68 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 15 cooldown 100% to gain a 21% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
piercing dragonbone wand of lightning storm [power 548] (15 cooldown) piercing dragonbone wand of lightning storm [power 548] (15 cooldown)2.0 T5 wand charm [Ego+] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 121 lightning damage and will be dazed for 1 turn (608 total damage) Puts all charms on 15 cooldown 100% to increase all damage penetration by 24% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Wyrm Bile Wyrm Bile0.0 blood corpse [Plot Item] Nature Drink the vile fluid. A vial of thick, lumpy fluid. Who knows what this will do to you if you drink it? |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
By Dwarf Berserker the Dwarf Berserker level 38
30th Steel 126th year of Ascendancy at 07:43 see stats
By Dwarf Berserker the Dwarf Berserker level 48
14th Voratun 127th year of Ascendancy at 13:14 see stats
By Dwarf Berserker the Dwarf Berserker level 32
24th Shortage 124th year of Ascendancy at 19:27 see stats
By Dwarf Berserker the Dwarf Berserker level 41
32nd Profit 126th year of Ascendancy at 08:36 see stats
By Dwarf Berserker the Dwarf Berserker level 50
28th Shortage 127th year of Ascendancy at 09:22 see stats
By Dwarf Berserker the Dwarf Berserker level 50
33rd Stralite 128th year of Ascendancy at 00:23 see stats
By Dwarf Berserker the Dwarf Berserker level 40
11st Voratun 126th year of Ascendancy at 04:18 see stats
By Dwarf Berserker the Dwarf Berserker level 50
1st Shortage 127th year of Ascendancy at 01:21 see stats
By Dwarf Berserker the Dwarf Berserker level 50
37th Profit 127th year of Ascendancy at 20:50 see stats
By Dwarf Berserker the Dwarf Berserker level 8
33rd Dearth 122nd year of Ascendancy at 08:20 see stats
By Dwarf Berserker the Dwarf Berserker level 50
5th Wealth 127th year of Ascendancy at 07:41 see stats
By Dwarf Berserker the Dwarf Berserker level 39
35th Steel 126th year of Ascendancy at 22:41 see stats
By Dwarf Berserker the Dwarf Berserker level 44
30th Steel 127th year of Ascendancy at 09:48 see stats
By Dwarf Berserker the Dwarf Berserker level 18
8th Stralite 123rd year of Ascendancy at 12:14 see stats
By Dwarf Berserker the Dwarf Berserker level 50
8th Shortage 127th year of Ascendancy at 00:18 see stats
By Dwarf Berserker the Dwarf Berserker level 50
26th Shortage 128th year of Ascendancy at 16:08 see stats
By Dwarf Berserker the Dwarf Berserker level 19
9th Stralite 123rd year of Ascendancy at 11:06 see stats
By Dwarf Berserker the Dwarf Berserker level 25
17th Dearth 124th year of Ascendancy at 01:29 see stats
By Dwarf Berserker the Dwarf Berserker level 34
25th Profit 125th year of Ascendancy at 16:26 see stats
By Dwarf Berserker the Dwarf Berserker level 50
28th Wealth 127th year of Ascendancy at 15:14 see stats
By Dwarf Berserker the Dwarf Berserker level 43
16th Steel 127th year of Ascendancy at 04:13 see stats
By Dwarf Berserker the Dwarf Berserker level 50
19th Steel 128th year of Ascendancy at 22:27 see stats
By Dwarf Berserker the Dwarf Berserker level 42
1st Steel 127th year of Ascendancy at 14:11 see stats
By Dwarf Berserker the Dwarf Berserker level 39
33rd Steel 126th year of Ascendancy at 19:21 see stats
By Dwarf Berserker the Dwarf Berserker level 23
27th Iron 124th year of Ascendancy at 07:15 see stats
By Dwarf Berserker the Dwarf Berserker level 50
28th Shortage 127th year of Ascendancy at 10:12 see stats
By Dwarf Berserker the Dwarf Berserker level 44
29th Steel 127th year of Ascendancy at 07:40 see stats
By Dwarf Berserker the Dwarf Berserker level 10
7th Loss 122nd year of Ascendancy at 14:17 see stats
By Dwarf Berserker the Dwarf Berserker level 20
10th Stralite 123rd year of Ascendancy at 21:08 see stats
By Dwarf Berserker the Dwarf Berserker level 30
20th Shortage 124th year of Ascendancy at 02:25 see stats
By Dwarf Berserker the Dwarf Berserker level 40
35th Steel 126th year of Ascendancy at 22:41 see stats
By Dwarf Berserker the Dwarf Berserker level 50
23rd Profit 127th year of Ascendancy at 05:48 see stats
By Dwarf Berserker the Dwarf Berserker level 36
6th Dearth 125th year of Ascendancy at 22:49 see stats
By Dwarf Berserker the Dwarf Berserker level 50
8th Wealth 127th year of Ascendancy at 23:34 see stats
By Dwarf Berserker the Dwarf Berserker level 50
9th Dearth 127th year of Ascendancy at 23:53 see stats
By Dwarf Berserker the Dwarf Berserker level 26
16th Loss 124th year of Ascendancy at 11:04 see stats
By Dwarf Berserker the Dwarf Berserker level 35
2nd Wealth 125th year of Ascendancy at 10:38 see stats
By Dwarf Berserker the Dwarf Berserker level 34
25th Profit 125th year of Ascendancy at 09:15 see stats
By Dwarf Berserker the Dwarf Berserker level 19
10th Stralite 123rd year of Ascendancy at 21:08 see stats
By Dwarf Berserker the Dwarf Berserker level 40
36th Steel 126th year of Ascendancy at 03:20 see stats
By Dwarf Berserker the Dwarf Berserker level 5
18th Voratun 122nd year of Ascendancy at 19:31 see stats
By Dwarf Berserker the Dwarf Berserker level 50
8th Shortage 127th year of Ascendancy at 00:16 see stats
By Dwarf Berserker the Dwarf Berserker level 50
37th Profit 128th year of Ascendancy at 04:21 see stats
By Dwarf Berserker the Dwarf Berserker level 27
13rd Shortage 124th year of Ascendancy at 21:50 see stats
By Dwarf Berserker the Dwarf Berserker level 8
41st Dearth 122nd year of Ascendancy at 07:52 see stats
By Dwarf Berserker the Dwarf Berserker level 46
33rd Stralite 127th year of Ascendancy at 21:57 see stats
By Dwarf Berserker the Dwarf Berserker level 24
34th Profit 124th year of Ascendancy at 00:25 see stats
By Dwarf Berserker the Dwarf Berserker level 50
8th Shortage 127th year of Ascendancy at 00:18 see stats
By Dwarf Berserker the Dwarf Berserker level 44
18th Gold 127th year of Ascendancy at 11:41 see stats
By Dwarf Berserker the Dwarf Berserker level 25
15th Dearth 124th year of Ascendancy at 17:23 see stats
By Dwarf Berserker the Dwarf Berserker level 50
22nd Shortage 127th year of Ascendancy at 10:38 see stats
By Dwarf Berserker the Dwarf Berserker level 24
33rd Profit 124th year of Ascendancy at 11:20 see stats
By Dwarf Berserker the Dwarf Berserker level 29
18th Shortage 124th year of Ascendancy at 22:33 see stats
By Dwarf Berserker the Dwarf Berserker level 19
9th Stralite 123rd year of Ascendancy at 23:41 see stats
By Dwarf Berserker the Dwarf Berserker level 32
24th Shortage 124th year of Ascendancy at 14:38 see stats
Log
There is an item here: pouch of voratun shots 'Magmarend' (21/21, 67-80 power, 6 apr)
There is an item here: pouch of voratun shots 'Issidan' (24/24, 85-102 power, 6 apr)
There is an item here: Pouch of the Subconscious (20/20, 38-46 power, 15 apr)
There is an item here: Frozen Shards (25/25, 32-38 power, 15 apr)
There is an item here: Wind Worn Shot (25/25, 39-47 power, 15 apr)
There is an item here: Star Shot (20/20, 32-38 power, 15 apr)
There is an item here: voratun mail armour 'Sleetbright' (5 def, 10 armour)
There is an item here: voratun mail armour 'Malisakor' (5 def, 10 armour)
There is an item here: Bebers the Plaguesweeper (5 def, 18 armour)
There is an item here: Galikath the Tempestimmortal (4 def, 18 armour)
There is an item here: Ce'Noretta the stralite mail armour (4 def, 11 armour)
There is an item here: Belathra the Smolderrupture (3 def, 8 armour)
There is an item here: Scale Mail of Kroltar (10 def, 18 armour)
There is an item here: Chromatic Harness (10 def, 14 armour)
You transfer Obliterator (48-72 power, 10 apr) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Unstoppable Mauler (48-72 power, 15 apr) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Sword of Potential Futures (28-39 power, 10 apr) to the online item's vault.
Saving done.
Saving game...
Saving done.