










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Race: Doomling 1.7.0This addon requires the Ashes of Urh'Rok DLC to function. Adds the race of Doomlings, demon-corrupted halflings, wielding destructive corrupted versions of the original halfling talents. Doomlings begin in the Searing Halls, and thus can get kidnapped by demons at high level. Racial Abilities
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Cornac |
Class | Solipsist |
Level / Exp | 11 / 34% |
Size | medium |
Lifes / Deaths | Killed by thought-forged bowman at level 11 on the 3rd Flare 122nd year of Ascendancy at 16:44 / 1 |
Primary Stats
Strength | 10 (base 10) |
Dexterity | 12 (base 10) |
Constitution | 10 (base 10) |
Magic | 11 (base 10) |
Willpower | 42 (base 33) |
Cunning | 27 (base 23) |
Resources
Life | -5/139 |
Psi | 163/235 |
Healing Factor | 1.1200003099961 |
Regeneration | 0.95200026349669 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 7 |
See Stealth | 48.237882550305 |
See Invisible | 48.237882550305 |
Offense: Mainhand
Damage | 12 |
Accuracy | 28 |
Crit Chance | 8% |
APR | 12 |
Speed | 1.00 |
Offense: Offhand
Damage | 12 |
Accuracy | 28 |
Crit Chance | 8% |
APR | 12 |
Speed | 1.00 |
Offense: Spell
Spellpower | 11 |
Crit Chance | 6% |
Speed | 1 |
Offense: Mind
Mindpower | 43 |
Crit Chance | 11% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +3% |
Mind | +14% |
All | 0% |
Offense: Damage Penetration
Darkness | +5% |
Acid | +10% |
Defense: Base
Armour (hardiness) | 1 (30%) |
Defense | 9 |
Ranged Defense | 9 |
Fatigue | 0 |
Physical Save | 16.06 |
Spell Save | 26.07 |
Mental Save | 33 |
Defense: Resistances
Lightning | + 24%( 70%) |
Fire | + 10%( 70%) |
Temporal | + 23%( 70%) |
Darkness | + 13%( 70%) |
Arcane | + 12%( 70%) |
Mind | + 23%( 70%) |
All | + 7%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 432% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
Psionic / Psychic Assault | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Psionic / Dream Smith | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Psionic / Distortion | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Solipsism | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Psionic / Slumber | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Psionic / Thought-Forms | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Feedback | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Psionic / Mentalism | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Psionic / Dreaming | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You successfully escorted the lost defiler to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost defiler (level 1 of Ruins of Kor'Pul)As a reward you improved talent Conversion (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved Willpower by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of Alchemists | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | ![]() pair of rough leather boots 'Arcfoe' (0 def, 1 armour) 2.0 T1 feet armor [Rare] Nature While equipped: Stats +1(-) Cun +1(-) Wil dps ---------- Mind.pwr +10 (+4 eff.) (-) Melee+ 0(-20) item nature slow On Hit (Melee): * 20% chance to slow global speed by 54% ----- def ----- Armour +1 (-) Resists +9%(-) lightning +6%(-) temporal ---------- misc Psi/ret +0.04 (-) A pair of boots made of leather. |
Light source | ![]() Boran the Coalrebel 2.0 T1 lite [Rare] Psionic While equipped: dps ---------- Dmg.mod +3%(-) mind Res.pen +5%(-) darkness +10%(-) acid ----- def ----- Resists +6%(-) mind +6%(-) darkness Mind.save +6 (+3 eff.) (-) ---------- misc Light +3 (-) See.Stealth +7 (-) See.Invis +7 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() linen wizard hat of the mind (+11%) (1 def, 0 armour) 2.0 T1 head armor [Ego] Psionic While equipped: dps ---------- Dmg.mod +11%(-) mind ----- def ----- Defense +1 (+1 eff.) (-) Resists +11%(-) mind A pointy cloth hat, very wizardly... |
Tool | ![]() soothing elm totem of healing [power 110] (15 cooldown) 2.0 T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 110 Puts all charms on 15 cooldown 100% to heal for 30. Natural totems are made by powerful wilders to store nature power. |
Around waist | ![]() Gomivena the Gloomreeve 1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Crit.mult +5.00% (-) Melee+ 0(-20) item darkness numbing Dmg.mod +3%(-) darkness On Hit (Melee): * 20% chance to reduce damage dealt by 22% ----- def ----- Resists +6%(-) lightning +5%(-) temporal ---------- misc Psi/ret +0.08 (-) A belt that goes around your waist. |
Main armor | ![]() linen robe 'Burnwell' (0 def, 0 armour) 2.0 T1 cloth armor [Rare] Psionic While equipped: dps ---------- Mind.crit +3% (-) Mind.pwr +3 (+1 eff.) (-) Melee+ 0(-10) item manaburn arcane Melee Ret 2(-) fire On Hit (Melee): * 10 arcane resource burn ----- def ----- Resists +6%(-) temporal +3%(-) fire +5%(-) arcane +7%(-) all Spell.save +9 (+3 eff.) (-) Mind.save +17 (+8 eff.) (-) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
In off hand | ![]() creative mossy mindstar of resolve (2-3 power, 12 apr, mind damage) 3.0 T1 mindstar 1H weapon Reqs Wil 11 [Ego] Nature/Psionic Power 2.5 - 2.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 (-) Crit +2.5% (-) Atk.spd 100% (-) While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.crit +1% (-) Crit.mult +7.00% Mind.pwr +2 (+1 eff.) (-) ----- def ----- Spell.save +2 (+1 eff.) Max.HP +0.00 (-11.00) HP.reg +0.00 (-0.60) Heal.mod +0% (-12%) Heal/summ +0 (-10) ---------- misc Talents +1.00(-) Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
Cloak | ![]() Emeloba the Blazehunt (7 def, 0 armour) 2.0 T1 cloak armor [Rare] Master While equipped: Stats +2(-) Dex +1(-) Mag ----- def ----- Defense +7 (+7 eff.) (-) Resists +3%(-) lightning Phys.save +5 (+4 eff.) (-) ---------- misc Infravis +3 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
In main hand | ![]() blooming mossy mindstar of life (2-3 power, 12 apr, mind damage) 3.0 T1 mindstar 1H weapon Reqs Wil 11 [Ego] Nature Power 2.5 - 2.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 (-) Crit +2.5% (-) Atk.spd 100% (-) While equipped: dps ---------- Mind.crit +1% (-) Mind.pwr +2 (+1 eff.) (-) ----- def ----- Max.HP +11.00 (-) HP.reg +0.60 (-) Heal.mod +12% (-) Heal/summ +10 (-) ---------- misc Talents +1.00(-) Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
Inventory
![]() regeneration infusion of the duelist (heal 138; 14 cd) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 138 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() regeneration infusion of the sneak (heal 156; 17 cd) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 156 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 155 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 64 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 T1 amulet jewelry [Ego+] Arcane While equipped: dps ---------- Melee+ 6 light 7 darkness Dmg.mod +6% light +7% darkness On Melee Ret: * 6% chance to reduce damage dealt by 22% * 6% chance to blind Amulets make your neck look great! |
![]() iron greatsword of erosion (16-25 power, 1 apr) 3.0 T1 greatsword 2H weapon Reqs Str 11 [Ego] Nature Power 15.5 - 24.8(+13.0 - +22.1) Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +1 (-11) Crit +2.5% (-) Atk.spd 100% (-) Melee+ +9 nature While equipped: dps ---------- Mind.crit +0% (-1%) Mind.pwr +0 (+0 eff.) (-2 (-1 eff.)) ----- def ----- Max.HP +0.00 (-11.00) HP.reg +0.00 (-0.60) Heal.mod +0% (-12%) Heal/summ +0 (-10) ---------- misc Talents +0(+-1) Attune Mindstar Massive two-handed swords. |
![]() thought-forged iron greatsword (16-26 power, 1 apr) 3.0 T1 greatsword 2H weapon Reqs Str 11 [Ego] Psionic Power 16.5 - 26.4(+14.0 - +23.7) Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +1 (-11) Crit +2.5% (-) Atk.spd 100% (-) Melee+ +7 mind On Hit: * 14% chance to reduce all saves and defense by 27 While equipped: Stats +3 Cun +2 Wil dps ---------- Mind.crit +0% (-1%) Mind.pwr +0 (+0 eff.) (-2 (-1 eff.)) ----- def ----- Max.HP +0.00 (-11.00) HP.reg +0.00 (-0.60) Heal.mod +0% (-12%) Heal/summ +0 (-10) ---------- misc Talents +0(+-1) Attune Mindstar Massive two-handed swords. |
![]() Hellswisp (13-18 power, 2 apr) 3.0 T1 waraxe 1H weapon Reqs Str 11 [Rare] Master Power 13.0 - 18.2(+10.5 - +15.4) Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +2 (-10) Crit +3.5% (+1.0%) Atk.spd 100% (-) Melee+ +8 lightning +8 fire On Crit.r2 +4 fire While equipped: dps ---------- Mind.crit +0% (-1%) Mind.pwr +0 (+0 eff.) (-2 (-1 eff.)) Dmg.mod +6% light Res.pen +15% lightning +15% fire Acc +5 (+5 eff.) ----- def ----- Defense +6 (+6 eff.) Max.HP +0.00 (-11.00) HP.reg +0.00 (-0.60) Heal.mod +0% (-12%) Heal/summ +0 (-10) Disarm- +21% ---------- misc Talents +0(+-1) Attune Mindstar One-handed war axes. |
![]() mossy mindstar (3-3 power, 12 apr, mind damage) 3.0 T1 mindstar 1H weapon Reqs Wil 11 [Normal] Nature Power 3.0 - 3.3(+0.5 - +0.6) Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 (-) Crit +2.5% (-) Atk.spd 100% (-) While equipped: dps ---------- Mind.crit +1% (-) Mind.pwr +2 (+1 eff.) (-) ----- def ----- Max.HP +0.00 (-11.00) HP.reg +0.00 (-0.60) Heal.mod +0% (-12%) Heal/summ +0 (-10) ---------- misc Talents +1.00(-) Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
![]() mossy mindstar (3-3 power, 12 apr, nature damage) 3.0 T1 mindstar 1H weapon Reqs Wil 11 [Normal] Nature Power 3.0 - 3.3(+0.5 - +0.6) Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 (-) Crit +2.5% (-) Atk.spd 100% (-) While equipped: dps ---------- Mind.crit +1% (-) Mind.pwr +2 (+1 eff.) (-) ----- def ----- Max.HP +0.00 (-11.00) HP.reg +0.00 (-0.60) Heal.mod +0% (-12%) Heal/summ +0 (-10) ---------- misc Talents +1.00(-) Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
![]() Stormlash (17-19 power, 7 apr) 3.0 T1 whip 1H weapon Reqs Dex 15 [Unique] Arcane Power 17.0 - 18.7(+14.5 - +16.0) Physical Uses 100% Dex Mastery Exotic Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +7 (-5) Crit +5.0% (+2.5%) Atk.spd 125% (+25%) Dmg.conv 50% dazing lightning On Crit: + Focus the lightning forces on an enemy While equipped: dps ---------- Mind.crit +0% (-1%) Mind.pwr +0 (+0 eff.) (-2 (-1 eff.)) Dmg.mod +10% lightning Acc +7 (+7 eff.) ----- def ----- Max.HP +0.00 (-11.00) HP.reg +0.00 (-0.60) Heal.mod +0% (-12%) Heal/summ +0 (-10) ---------- misc Talents +0(+-1) Attune Mindstar Strike an enemy within range 3 (for 100% weapon damage as lightning) and release a radius 1 burst of electricity dealing 9.83 to 29.50 lightning damage (based on Magic and Dexterity). Uses 10 power out of 10/10 This steel plated whip arcs with intense electricity. The force feels uncontrollable, explosive, powerful. Tap to cycle through comparison choices |
![]() Surefire 4.0 T1 longbow 2H weapon Reqs Dex 18 Shoot [Unique] Master Acc+ +0.2% crit chance (max 25%) Apr +0 (-12) Crit +0.0% (-2.5%) Atk.spd 105% (+5%) Range +9 While equipped: Stats +3 Dex dps ---------- Phys.crit +5.0% Mind.crit +0% (-1%) Mind.pwr +0 (+0 eff.) (-2 (-1 eff.)) Dmg.mod +5% physical Acc +12 (+12 eff.) ----- def ----- Max.HP +0.00 (-11.00) HP.reg +0.00 (-0.60) Heal.mod +0% (-12%) Heal/summ +0 (-10) ---------- misc Talents +0(+-1) Attune Mindstar This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. |
![]() mighty elm longbow of piercing 4.0 T1 longbow 2H weapon Reqs Dex 11 Shoot [Ego+] Master Acc+ +0.2% crit chance (max 25%) Apr +0 (-12) Crit +0.0% (-2.5%) Atk.spd 100% (-) Range +6 While equipped: Stats +2 Str dps ---------- Mind.crit +0% (-1%) Phys.pwr +8 (+4 eff.) Mind.pwr +0 (+0 eff.) (-2 (-1 eff.)) Res.pen +9% all Acc +8 (+8 eff.) Apr +9 ----- def ----- Max.HP +0.00 (-11.00) HP.reg +0.00 (-0.60) Heal.mod +0% (-12%) Heal/summ +0 (-10) ---------- misc Talents +0(+-1) Attune Mindstar Longbows are used to shoot arrows at your foes. |
![]() linen robe (0 def, 0 armour) 2.0 T1 cloth armor [Normal] While equipped: dps ---------- Mind.crit +0% (-3%) Mind.pwr +0 (+0 eff.) (-3 (-1 eff.)) Melee+ 0(-10) item manaburn arcane Melee Ret 0(-2) fire ----- def ----- Resists +0%(-3%) fire +0%(-6%) temporal +0%(-5%) arcane +7%(-) all Spell.save +0 (+0 eff.) (-9 (-3 eff.)) Mind.save +0 (+0 eff.) (-17 (-8 eff.)) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() mindwoven linen robe of fire (+16%) (0 def, 0 armour) 2.0 T1 cloth armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.crit +2% (-1%) Mind.pwr +2 (+0 eff.) (-1 (-1 eff.)) Melee+ 0(-10) item manaburn arcane Dmg.mod +11% fire Melee Ret 0(-2) fire ----- def ----- Resists +0%(-6%) temporal +16%(+13%) fire +0%(-5%) arcane +7%(-) all Spell.save +0 (+0 eff.) (-9 (-3 eff.)) Mind.save +15 (+7 eff.) (-2 (-1 eff.)) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() shimmering linen robe (0 def, 0 armour) 2.0 T1 cloth armor [Ego] Arcane While equipped: dps ---------- Mind.crit +0% (-3%) Mind.pwr +0 (+0 eff.) (-3 (-1 eff.)) Melee+ 0(-10) item manaburn arcane Dmg.mod +11% arcane Melee Ret 0(-2) fire ----- def ----- Resists +0%(-3%) fire +0%(-6%) temporal +0%(-5%) arcane +7%(-) all Spell.save +0 (+0 eff.) (-9 (-3 eff.)) Mind.save +0 (+0 eff.) (-17 (-8 eff.)) ---------- misc Max.mana +12.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() rough leather armour of clarity (3 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Ego] Psionic While equipped: dps ---------- Mind.crit +0% (-3%) Mind.pwr +0 (+0 eff.) (-3 (-1 eff.)) Melee+ 0(-10) item manaburn arcane Melee Ret 0(-2) fire ----- def ----- Armour +2 Defense +3 (+3 eff.) Fatigue +6% Resists +0%(-6%) temporal +6% mind +0%(-3%) fire +0%(-5%) arcane +0%(-7%) all Spell.save +0 (+0 eff.) (-9 (-3 eff.)) Mind.save +11 (+5 eff.) (-6 (-3 eff.)) A suit of armour made of leather. |
![]() troll-hide rough leather armour of clarity (3 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Ego+] Nature/Psionic While equipped: dps ---------- Mind.crit +0% (-3%) Mind.pwr +0 (+0 eff.) (-3 (-1 eff.)) Melee+ 0(-10) item manaburn arcane Melee Ret 0(-2) fire ----- def ----- Armour +2 Defense +3 (+3 eff.) Fatigue +6% Resists +0%(-6%) temporal +6% mind +0%(-3%) fire +0%(-5%) arcane +0%(-7%) all Spell.save +0 (+0 eff.) (-9 (-3 eff.)) Mind.save +11 (+5 eff.) (-6 (-3 eff.)) Max.HP +31.00 HP.reg +3.20 Heal.mod +10% A suit of armour made of leather. |
![]() rejuvenating iron mail armour (2 def, 4 armour) 14.0 T1 heavy armor Reqs Heavy armour training Str 14 [Ego] Nature While equipped: dps ---------- Mind.crit +0% (-3%) Mind.pwr +0 (+0 eff.) (-3 (-1 eff.)) Melee+ 0(-10) item manaburn arcane Melee Ret 0(-2) fire ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% Resists +0%(-6%) temporal +0%(-3%) fire +0%(-5%) arcane +0%(-7%) all Spell.save +0 (+0 eff.) (-9 (-3 eff.)) Mind.save +0 (+0 eff.) (-17 (-8 eff.)) HP.reg +2.10 ---------- misc Stam/turn +0.60 A suit of armour made of mail. |
![]() enveloping linen cloak of Iron Throne (7 def, 0 armour) 2.0 T1 cloak armor [Ego] Master While equipped: Stats +1 Str +0(-2) Dex +0(-1) Mag +1 Con ----- def ----- Defense +7 (+7 eff.) (-) Resists +0%(-3%) lightning Phys.save +7 (+5 eff.) (+2 (+2 eff.)) ---------- misc Infravis +0 (-3) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() pair of rough leather boots (0 def, 1 armour) 2.0 T1 feet armor [Normal] While equipped: Stats +0(-1) Cun +0(-1) Wil dps ---------- Mind.pwr +0 (+0 eff.) (-10 (-4 eff.)) Melee+ 0(-20) item nature slow ----- def ----- Armour +1 (-) Resists +0%(-9%) lightning +0%(-6%) temporal ---------- misc Psi/ret +0.00 (-0.04) A pair of boots made of leather. |
![]() traveler's pair of iron boots (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Ego] Master While equipped: Stats +0(-1) Cun +0(-1) Wil dps ---------- Mind.pwr +0 (+0 eff.) (-10 (-4 eff.)) Melee+ 0(-20) item nature slow ----- def ----- Armour +3 (+2) Fatigue -2% Resists +0%(-9%) lightning +0%(-6%) temporal Phys.save +6 (+5 eff.) ---------- misc Max.enc +20 Psi/ret +0.00 (-0.04) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() stabilizing rough leather cap of constitution (+2) (0 def, 1 armour) 2.0 T1 head armor [Ego] Master While equipped: Stats +2 Con dps ---------- Dmg.mod +0%(-11%) mind ----- def ----- Armour +1 Defense +0 (+0 eff.) (-1 (-1 eff.)) Fatigue +1% Resists +0%(-11%) mind Phys.save +12 (+8 eff.) A cap made of leather. |
![]() Nerylaith the Flashbrace (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +3%(-8%) mind Res.pen +25% light Melee Ret 2 light On Hit (Melee): * 10% chance to reduce all saves and defense by 27 ----- def ----- Armour +3 Defense +0 (+0 eff.) (-1 (-1 eff.)) Fatigue +5% Resists +0%(-11%) mind +6% fire +3% light +6% cold ---------- misc Light +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() iron helm (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy armour training [Normal] While equipped: dps ---------- Dmg.mod +0%(-11%) mind ----- def ----- Armour +3 Defense +0 (+0 eff.) (-1 (-1 eff.)) Fatigue +5% Resists +0%(-11%) mind A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() brass lantern 2.0 T1 lite [Normal] While equipped: dps ---------- Dmg.mod +0%(-3%) mind Res.pen +0%(-5%) darkness +0%(-10%) acid ----- def ----- Resists +0%(-6%) mind +0%(-6%) darkness Mind.save +0 (+0 eff.) (-6 (-3 eff.)) ---------- misc Light +3 (-) See.Stealth +0 (-7) See.Invis +0 (-7) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Imp Claw 2.0 T1 misc tool [Unique] Arcane While equipped: ---------- misc Light +1 See.Stealth +10 Flame: Level 2.0 Pwr.cost 9 out of 9/9. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 65.67 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By corsnacc the Cornac Solipsist level 10
2nd Flare 122nd year of Ascendancy at 16:51 see stats
By corsnacc the Cornac Solipsist level 7
78th Pyre 122nd year of Ascendancy at 12:00 see stats
Log
Corsnacc uses Mind Sear.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 2 turns (stop reason: interesting terrain).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 2 turns (stop reason: hostile spotted to the west (thought-forged bowman)).
Corsnacc uses Mind Sear.
Thought-forged bowman uses Crippling Shot.
Corsnacc uses Mind Sear.
Corsnacc slows down.
corsnacc converts some damage to Psi!
Thought-forged bowman's Crippling Shot hits corsnacc for 14 to psi, 38 physical, 3 to psi, 7 fire (62 total damage).
corsnacc receives 1 healing (1 psi heal).
Thought-forged bowman uses Steady Shot.
Corsnacc uses Infusion: Regeneration.
Corsnacc starts regenerating health quickly.
Thought-forged bowman's Steady Shot performs a ranged critical strike against corsnacc!
corsnacc converts some damage to Psi!
Thought-forged bowman's Steady Shot hits corsnacc for 30 to psi, 80 physical, 3 to psi, 7 fire, 2 to psi, 6 fire (128 total damage).
corsnacc receives 4 healing (2 psi heal).
Thought-forged bowman shoots!
corsnacc converts some damage to Psi!
Thought-forged bowman's Shoot hits corsnacc for 11 to psi, 28 physical (39 total damage).
corsnacc the level 11 cornac solipsist was dissected to death by a thought-forged bowman on level 3 of Norgos Lair.