Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Improved Combat Text v2 1.5.10Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Invasion Portal Rain Check 1.5.0Adds the ability to temporarily seal a naga invasion portal or Fearscape invasion portal, preventing further spawns from the portal but allowing you to unseal and enter it later. Nekarcos's Quality of Life 07: Visible Size Categories 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Juggle Hotkeys on Unwield 1.3.0Adds game options "UI | Hotkey handling on unwield" and "UI | Remove hotkey on drop" to control the handling of hotkeys for activateable objects when you unwield or drop them. You can choose to remove the hotkey or add a special marker to its icon to warn that the associated object is not currently wielded. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Easy Map v2 1.5.10Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Merchant on the Map 1.1.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Nekarcos's Quality of Life 06: Turn Delay 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Nekarcos's Quality of Life 03: Summoning Timer 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Possessor Bonus Class 1.5.4Donators/Buyers bonus! (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Opague Tooltips 1.5.5Tired of messy looking tooltips, or squinting when trying to read them? Squint no more!! This mod removes the transparency of the tooltips, making them easier to read! Items Vault 1.5.0Donators/Buyers bonus! QuickTome: Vault Tweaks 1.4.8This addon is part of the QuickTome addon set. This addon changes various vaults to be less annoying. Mostly, this means replacing some diggable walls with doors or empty space. CompatibilityThis addon OVERLOADS these files, and will not be compatible with other addons that touch them: Weight: 216047 Post Effects fixes 1.5.10The addon improves gamefield view during different post effects Here is details about what been changed: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Turn Separators v2 1.5.10Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Logical Alchemists 1.5.10Makes alchemists focus on creating elixirs that you are not currently helping them with. Nekarcos's Quality of Life 05: Various (Fatal) Warnings 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Allow Full Respec Anywhere 1.2.3Allows characters to fully respec anywhere in game, not just in towns. Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Orcs |
Mode | Nightmare Exploration |
Sex | Female |
Race | Orc |
Class | Psyshot |
Level / Exp | 50 / 950% |
Size | medium |
Lifes / Deaths | Killed by minotaur at level 16 on the 45th Retaking 124th year of Ascendancy at 13:24 / 14Killed by ritch flamespitter at level 17 on the 47th Retaking 124th year of Ascendancy at 23:11 Killed by dreaming horror at level 18 on the 50th Retaking 124th year of Ascendancy at 16:50 Killed by dreaming horror at level 18 on the 50th Retaking 124th year of Ascendancy at 17:31 Killed by Mayukira the whitehoof invoker at level 31 on the 6th Pain 124th year of Ascendancy at 22:30 Killed by Ariwe the whitehoof ghoul at level 34 on the 30th Dearth 124th year of Ascendancy at 08:39 Killed by Arylewyn the golem at level 34 on the 31st Dearth 124th year of Ascendancy at 01:58 Killed by Nereldawyn the black bear at level 39 on the 1st Renewal 124th year of Ascendancy at 08:50 Killed by ritch flamespitter at level 40 on the 3rd Remembrance 125th year of Ascendancy at 05:45 Killed by multi-hued drake at level 47 on the 41st Remembrance 125th year of Ascendancy at 21:40 Killed by Sher'Tul High Priest at level 50 on the 5th Revenge 125th year of Ascendancy at 15:30 Killed by oozing tentacle at level 50 on the 5th Revenge 125th year of Ascendancy at 18:31 Killed by Sher'Tul High Priest at level 50 on the 5th Revenge 125th year of Ascendancy at 20:48 Killed by Sher'Tul High Priest at level 50 on the 6th Revenge 125th year of Ascendancy at 01:36 |
Primary Stats
Strength | 31 (base 29) |
Dexterity | 61 (base 60) |
Constitution | 11 (base 10) |
Magic | 9 (base 10) |
Willpower | 61 (base 60) |
Cunning | 71 (base 60) |
Resources
Life | 1106/1106 |
Steam | 100/100 |
Equilibrium | 0 |
Psi | 126/126 |
Healing Factor | 1.1582872928176 |
Regeneration | 7.9342679558006 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 1 |
Infravision | 4 |
See Stealth | 37.365985516262 |
See Invisible | 37.365985516262 |
Offense: Mainhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 9 |
Crit Chance | 30% |
Speed | 1 |
Offense: Mind
Mindpower | 51 |
Crit Chance | 32% |
Speed | 1 |
Offense: Damage Bonus
Physical | +12% |
Light | +9% |
All | 0% |
Offense: Damage Penetration
Physical | +56% |
All | +7% |
Defense: Base
Armour (hardiness) | 55 (70.376569037657%) |
Defense | 46 |
Ranged Defense | 48 |
Fatigue | 16.872180451128 |
Physical Save | 52 |
Spell Save | 28 |
Mental Save | 45 |
Defense: Resistances
Blight | + 34%( 70%) |
Arcane | + 30%( 70%) |
Cold | + 30%( 70%) |
All | + 23%( 70%) |
Darkness | + 30%( 70%) |
Light | + 32%( 70%) |
Temporal | + 25%( 70%) |
Physical | + 25%( 70%) |
Mind | + 27%( 70%) |
Fire | + 32%( 70%) |
Lightning | + 46%( 70%) |
Defense: Immunities
Pinning Resistance | 15% |
Confusion Resistance | 30% |
Disarm Resistance | 10% |
Stun Resistance | 50% |
Instadeath Resistance | 100% |
Blind Resistance | 35% |
Inscriptions (3/3)
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 14.8 steam per turn. Can be activated for an instant burst of 74 steam. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 123% efficiency and cooldown mod of 73%. Its effects scale with your Dexterity stat. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 128% efficiency and cooldown mod of 69%. |
Class Talents
Steamtech / Psytech gunnery | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Psionic / Psionic fog | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Steamtech / Dread | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Psionic / Action at a distance | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Steamtech / Mechstar | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Psionic / Nightmare | 1.30 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Psionic / Gestalt | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Steamtech / Thoughts of iron | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 5/5 |
Generic Talents
Cunning / Survival | 0.90 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Steamtech / Engineering | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Steamtech / Physics | 1.20 |
| 4/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Race / Orc | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Steamtech / Chemistry | 1.20 |
| 5/5 |
| 1/5 |
| 2/5 |
| 5/5 |
Wild-gift / Mindstar mastery | 0.80 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Range Amplification Device |
talent | Molten Iron Blood |
talent | Gestalt |
talent | Mechanical Arms |
beneficial effect | Steampower increased by 24. Gestalt |
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the Erúan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. * You have tunnelled close enough to the Gates of Morning. * You have placed the little surprise. | done |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You have destroyed Mindwall body but he managed to split his mind into many pieces and taken direct control of the subdued orcs. Destroy the pillars in each level four other levels. * You have freed all the Vor Pride orcs. * You have freed all the Rak'Shor Pride orcs. * You have freed all the Gorbat Pride orcs. * You have freed all the Grushnak Pride orcs. * The Pride is once again free and united. | done |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. * You have stopped the pitiful Nektosh, ensuring one less threat for the Pride and a future for the Whitehooves. | done |
The giants have breached the mountain-side of Kruk pride! HomelandThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now. | done |
The Steam Quarry is a strategic zone for the Atmos tribe, it provides them with much of their energy needs. Hunter, QuarryIf you are to assault the Palace of Fumes you need to cut that supply off. Destroy the three giant steam valves to make the Palace vulnerable. * The first valve has been destroyed. * The second valve has been destroyed. * The third valve has been destroyed. | done |
As you left the Gates of Morning in ruins you noticed a strange powerful tremor that seems to come from nearby. Mole Down, Two To GoInvestigating you have found a huge mechanical mole of obvious steam giant origin. * You have crushed both the horrors and the giants, making sure no precious information will come back to the Palace of Fumes. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. * You have helped the strange psionic machines and got rewards out of them. You still feel like somehow you did wrong... | done |
The time for revenge is at hand! The Tribe stands crippled under your assaults. No Fumes Without FireEnter the Palace of Fumes and crush their leaders once and for all! For Kruk! For the Prides! For the Garkul! * Council Member Nashal is dead. * Council Member Tormak is dead. * Council Member Pendor is dead. * Council Member Palaquie is dead. * Council Member Tantalos is dead. * You have destroyed the Council and shattered the Tribe. | done |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. * You have destroyed the Observatory, the Gates of Morning defenses will be weakened. | done |
Deep within Eyal you found a huge cavern containing some of the remains of the great dead god Amakthel... The Dead God AwaitsAlong with what appears to be a living Sher'tul that seems to be trying to resurrect him. It must be stopped at all cost, the Prides only just got their freedom back, you can not allow anything to take it away again! The Sher'tul Priest has been taken care of, Amakthel will keep on sleeping forever now. The Prides and the world are safe. You have won the game!. | done |
The people of the sunwall have lingered on this land for too long and now they are spreading their control to all the mainland. This must not be allowed! The Deconstruction of Falling StarsWith the help of their newfound allies in the west they keep a permanent guard over the farportal. The portal must be permanently destroyed to prevent reinforcements. The leader of the Sunwall, High Sun Paladin Aeryn must be punished for her crimes against the Prides. * You have killed Aeryn, making sure no more troops will come from the west. | done |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. | active |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
A group of trolls from the Kar'Haïb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
In the Palace of Fumes you found a geothermal vent that digs deep into the planet's core. Voyage to the Center of EyalStrange mutated giants came out. You must find the source of those titans! * Travelling deep within Eyal you found the source of all corruptions: the dead god Amakthel. | done |
You found a yeti mind control tinker. If you can tame 8 wild yetis and send them back to Kruk Pride they can be trained and sent back to you at your request using a psychoportation beacon. Yeti ReinforcementsWild yetis are mostly found in yeti's caves. * Captured eight yetis (will be available to summon at level 20). | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
Tool | Erukan [power 127] (11 cooldown) Erukan [power 127] (11 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: dps ---------- Phys.pwr +4 (+1 eff.) Dmg.mod +12% physical Acc +8 (+3 eff.) ----- def ----- Crit.dmg- 10.00% Phys.save +15 (+5 eff.) Max.HP +30.00 ---------- misc Light +3 Setup a psionic shield, reducing all physical, nature, temporal and acid damage by 127 for 7 turns Puts all charms on 11 cooldown Torques are made by powerful psionics to store psionic powers. |
On feet | pair of drakeskin leather boots 'Silibrelaith' (0 def, 18 armour) pair of drakeskin leather boots 'Silibrelaith' (0 def, 18 armour) 2.0 T5 feet armor [Rare] Master While equipped: ----- def ----- Armour +18 Fatigue +5% Resists +15% blight +3% physical +6% mind +9% cold Mind.save +6 (+2 eff.) Die.at -60.00 life Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Infravis +3 Talents +5 Rocket Boots A pair of boots made of leather. |
In main hand | voratun steamgun 'Samigatar' voratun steamgun 'Samigatar' 4.0 T5 steamgun 1H weapon [Random Unique] Arcane/Steamtech Mastery Psyshot Acc+ +0.1% dam / acc Apr +28 Atk.spd 100% Range +10 Proj.spd +600% Dmg.conv 37% temporal On Hit.r1 +2 temporal On Hit: 10% Shoot 1 On Hit: * 40% chance to gain 10% of a turn (3/turn limit) * splashes acid on your target dealing 100 damage and reducing their armor Uses 2.0 Steam While equipped: dps ---------- Res.pen +34% physical Phasing +58% ----- def ----- Resists +5% arcane +3% temporal Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Main armor | Zubugawe (8 def, 32 armour) Zubugawe (8 def, 32 armour) 9.0 T2 light armor [Rare] Nature While equipped: dps ---------- Melee Ret 50 physical ----- def ----- Armour +32 Defense +8 (+3 eff.) Rng.Def +6 (+2 eff.) Fatigue +8% Resists +12% fire +12% light +5% arcane Die.at -60.00 life Max.HP +39.00 HP.reg +6.60 Heal.mod +15% Disarm- +10% A suit of armour made of leather. |
On head | drakeskin leather cap 'Dairemaroddakhad' (0 def, 5 armour) drakeskin leather cap 'Dairemaroddakhad' (0 def, 5 armour) 2.0 T5 head armor [Rare] Nature While equipped: Stats +14 Lck +10 Cun dps ---------- Phys.crit +7.0% Spell.crit +7% Mind.crit +8% ----- def ----- Armour +5 Fatigue +5% Resists +9% darkness Phys.save +20 (+6 eff.) Mind.save +15 (+5 eff.) Blind- +35% Confus- +30% Pinning- +15% ---------- misc Infravis +0 Sight +0 See.Stealth +0 See.Invis +0 A cap made of leather. |
Cloak | Prismriver (2 def, 0 armour) Prismriver (2 def, 0 armour) 2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Phys.crit +4.0% Dmg.mod +9% light Res.pen +15% physical Acc +4 (+2 eff.) On Hit (Melee): * 30% chance to blind ----- def ----- Defense +2 (+1 eff.) Resists +30% lightning Phys.save +40 (+12 eff.) Mind.save +8 (+3 eff.) Die.at -50.00 life Stun/Frz- +50% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Inventory
Blood of Life Blood of Life0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Writhing Ring of the Hunter Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con ----- def ----- Phys.save -30 (-10 eff.) Spell.save -30 (-22 eff.) Mind.save -30 (-12 eff.) When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
Cap of the Undisturbed Mind (-10 def, 0 armour) Cap of the Undisturbed Mind (-10 def, 0 armour)2.0 T3 head armor [Plot Item] Arcane/Psionic While equipped: Stats +4 Wil dps ---------- Phys.pwr -10 (-3 eff.) Spell.pwr -10 (-9 eff.) Mind.pwr -10 (-3 eff.) ----- def ----- Defense -10 (-3 eff.) Resists +10% cold +10% darkness +10% arcane Confus- +100% ---------- misc Infravis +0 Sight +0 See.Stealth +0 See.Invis +0 Allows you to resist the most terrible assaults on your mind. To prevent losing your mental health when gazing at the horrors of the Void there are still living brain tissues embedded into this cap. With it you can spend your time stargazing without fear. |
strange black disk (1) strange black disk (1)0.0 disk lore [Unique] A strange black disk found in the G.E.M. You have no idea how to use it. |
strange black disk (2) strange black disk (2)0.0 disk lore [Unique] A strange black disk found in the G.E.M. You have no idea how to use it. |
strange black disk (3) strange black disk (3)0.0 disk lore [Unique] A strange black disk found in the G.E.M. You have no idea how to use it. |
Automated Portable Extractor Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Stralite Sand Shredder Stralite Sand Shredder0.0 T4 steamtech tinker [Plot Item] Steamtech Attachable to hands When attached: ---------- misc Talents +1 Sand Shredder Automatically deploy a huge rotating drill when you hit a sandwall, carving out a big part of it quickly. |
Yeti's Psychoportation Beacon Yeti's Psychoportation Beacon0.0 T4 steamtech tinker [Plot Item] Steamtech Yetis left to call: 6 Call a trained yeti for help. Uses 1 power out of 6/8 Call a trained yeti to your side. |
perfect saw shell perfect saw shell0.0 T5 steamtech tinker [Normal] Steamtech Attachable to quiver When attached: ---------- misc Talents +5 Saw Shell Tinkers can be attached to normal items to improve them with steam power! |
voratun crystal edge voratun crystal edge0.0 T5 steamtech tinker [Normal] Steamtech Attachable to weapon When attached: dps ---------- Crit.mult +15.00% Deals high light damage and increases critical multiplier. Tinkers can be attached to normal items to improve them with steam power! |
voratun toxic cannister launcher voratun toxic cannister launcher0.0 T5 steamtech tinker [Normal] Steamtech Attachable to hands When attached: ---------- misc Talents +5 Toxic Cannister Launcher Tinkers can be attached to normal items to improve them with steam power! |
great frost salve [power 25] great frost salve [power 25]1.0 T4 salve misc [Normal] Nature/Steamtech Using medical injector with 123% efficiency and 73% cooldown modifier. Remove 2 physical effects and grants a frost aura (25% cold, darkness and nature affinity) Puts Talent Medical Injector on 14 cooldown Activation is instant. Medical salve. |
great pain suppressor salve [power 310] great pain suppressor salve [power 310]1.0 T4 salve misc [Normal] Nature/Steamtech Using medical injector with 123% efficiency and 73% cooldown modifier. Let you fight up to -310 life and reduces all damage by 24% for 6 turns (takes no time to activate) Puts Talent Medical Injector on 6 cooldown Activation is instant. Medical salve. |
great water salve [power 25] great water salve [power 25]1.0 T4 salve misc [Normal] Nature/Steamtech Using medical injector with 123% efficiency and 73% cooldown modifier. Remove 2 mental effects and grants a water aura (25% blight, mind and acid affinity). Puts Talent Medical Injector on 14 cooldown Activation is instant. Medical salve. |
amazing fiery salve [power 29] amazing fiery salve [power 29]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 123% efficiency and 73% cooldown modifier. Remove 3 magical effects and grants a fiery aura (29% fire, light and lightning affinity) Puts Talent Medical Injector on 14 cooldown Activation is instant. Medical salve. |
amazing healing salve [power 413] amazing healing salve [power 413]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 123% efficiency and 73% cooldown modifier. Heal 413 Puts Talent Medical Injector on 9 cooldown Medical salve. |
amazing unstoppable force salve [power 115] amazing unstoppable force salve [power 115]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 123% efficiency and 73% cooldown modifier. Increases all saves by 115 and healing factor by half Puts Talent Medical Injector on 10 cooldown Activation is instant. Medical salve. |
Mummified Egg-sac of Ungolë =Egg= Mummified Egg-sac of Ungolë =Egg=2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 43 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
dwarven-steel pickaxe of Reknor (dig speed 16 turns) =Pick= dwarven-steel pickaxe of Reknor (dig speed 16 turns) =Pick=3.0 T3 digger tool [Ego+] Master While equipped: Stats +2 Str ----- def ----- Resists +5% darkness +6% fire While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rod of Recall (3/3) Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 109 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Forbidden Tome: "The Day It Came" Forbidden Tome: "The Day It Came"2.0 T3 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle" Forbidden Tome: "The Illusory Castle"2.0 T3 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: Embers of Rage!
You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.
The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.
For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds. The messages of the Lost City give you cause to remain ever vigilant for the threats they warned of, including their authors, and you wonder what your people will do now that their struggle to escape eradication, one that has defined them for their entire recorded history, has ceased to be a concern.
Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.
You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...
Achievements
By Hanover the Orc Psyshot level 8
26th Retaking 124th year of Ascendancy at 03:36 see stats
By Hanover the Orc Psyshot level 12
32nd Retaking 124th year of Ascendancy at 18:48 see stats
By Hanover the Orc Psyshot level 39
11st Destruction 124th year of Ascendancy at 14:05 see stats
By Hanover the Orc Psyshot level 47
51st Remembrance 125th year of Ascendancy at 03:06 see stats
By Hanover the Orc Psyshot level 29
43rd Revenge 124th year of Ascendancy at 10:45 see stats
By Hanover the Orc Psyshot level 31
8th Pain 124th year of Ascendancy at 19:53 see stats
By Hanover the Orc Psyshot level 50
6th Revenge 125th year of Ascendancy at 10:06 see stats
By Hanover the Orc Psyshot level 10
28th Retaking 124th year of Ascendancy at 05:38 see stats
By Hanover the Orc Psyshot level 20
8th Revenge 124th year of Ascendancy at 15:17 see stats
By Hanover the Orc Psyshot level 30
46th Revenge 124th year of Ascendancy at 04:49 see stats
By Hanover the Orc Psyshot level 40
1st Renewal 124th year of Ascendancy at 14:25 see stats
By Hanover the Orc Psyshot level 50
32nd Retaking 125th year of Ascendancy at 04:30 see stats
By Hanover the Orc Psyshot level 9
28th Retaking 124th year of Ascendancy at 05:38 see stats
By Hanover the Orc Psyshot level 37
1st Loss 124th year of Ascendancy at 08:10 see stats
By Hanover the Orc Psyshot level 50
17th Revenge 125th year of Ascendancy at 02:12 see stats
By Hanover the Orc Psyshot level 50
51st Retaking 125th year of Ascendancy at 03:47 see stats
By Hanover the Orc Psyshot level 36
44th Dearth 124th year of Ascendancy at 13:29 see stats
By Hanover the Orc Psyshot level 50
52nd Retaking 125th year of Ascendancy at 13:54 see stats
By Hanover the Orc Psyshot level 33
29th Dearth 124th year of Ascendancy at 07:54 see stats
By Hanover the Orc Psyshot level 39
1st Renewal 124th year of Ascendancy at 08:49 see stats
By Hanover the Orc Psyshot level 50
6th Revenge 125th year of Ascendancy at 02:50 see stats
By Hanover the Orc Psyshot level 42
19th Remembrance 125th year of Ascendancy at 02:13 see stats
By Hanover the Orc Psyshot level 24
28th Revenge 124th year of Ascendancy at 22:20 see stats
By Hanover the Orc Psyshot level 39
12nd Destruction 124th year of Ascendancy at 08:05 see stats
By Hanover the Orc Psyshot level 17
48th Retaking 124th year of Ascendancy at 02:08 see stats
By Hanover the Orc Psyshot level 36
44th Dearth 124th year of Ascendancy at 13:29 see stats
By Hanover the Orc Psyshot level 29
43rd Revenge 124th year of Ascendancy at 10:21 see stats
Log
You transfer Emblem of Evasion to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Blade of Distorted Time (150% power, 10 apr) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Death's Embrace (18 def, 18 armour) to the online item's vault.
Saving done.
Saving game...
You transfer Jetpack (10 def, 0 armour) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Shoes of Moving Quickly (10 def, 12 armour) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Helm of the Dwarven Emperors (0 def, 6 armour) to the online item's vault.
Saving done.
Saving game...
You transfer The Black Crown (0 def, 15 armour) to the online item's vault.
Saving done.
Saving game...
Saving done.
Hanover deactivates Gestalt.
Hanover deactivates Molten Iron Blood.
Hanover deactivates Range Amplification Device.
Hanover deactivates Mechanical Arms.