








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Mannendake's Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. This is a fork of a fork of Marson's auto-explore and rest tweaks, forked by Dracos and then again by mannendake. This version fixes opening doors taking a turn and returns the fixedart icons to their respective lore entries. v3.5.1 *** FOR ToME v1.7.2 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. This mod provides several options to control it. These may be found by opening the Game Menu->Game Options->Gameplay menu. Feel free to customize to preference with the defaults meant to be free of questionable behavior. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Mindstar Tuning 1.7.0Modifies the Attune Mindstar talent to allow individual control over the nature-vs.-mind attument of your mainhand and offhand wielded mindstars. Also adds a status indicator in the buffs display showing the attunement of your wielded mindstars. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Autosell Schematics 1.7.4Allows schematics to be transmogrified again. Annotated Charm Hotkeys 1.7.0Modifies the display of torques, totems and wands in the hotkeys toolbar, adding a corner image reflecting the charm's type. [NOTE: If you are using this addon in conjunction with Juggle Hotkeys on Unwield, you will need to update the latter to release 1.4.0 or higher for compatibility. Similarly, if you are using this addon in conjunction with the ZOmnibus Addon Pack or ZOmnibus Lite, you will need to update it to release 17.0.0 or higher for compatibility.] Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Werekracken's Stone Warden Race Unlock Fork 1.7.4This is a fork of Bnnuy's Stone Warden Race Unlock addon which removes the race lock from stone warden that prevents creation of non-dwarf stone wardens. As a side effect, if you play with multiple addons you should now see all of the talents from those available on adventurers and wanderers too. (This addon makes talents with the not_on_random_boss available to adventurers and wanderers. Use them at your own risk.) This addon overloads the adventurer and wilder classes, and superloads the WandererSeed mod dialog. https://github.com/Werekracken/tome-wkstone-warden-race-unlock Changelog Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Tinker Cave for Everyone 1.7.0Places the entrance to the tinker cave from the Embers of Rage DLC (required) on the world map for all characters in the Age of Ascendancy campaign, without requiring that the character be playing a Tinker class or rescue a tinker escort. Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Perfect Perfection 1.7.4Modifies mastery and perfection egos to only roll from what you have unlocked and have at least 1 point in, to reduce useless rolls. Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Also available as part of the Bugnibus Bugfix Pack. Beamerizing Beam! 1.7.4Flags magical beams appropriately and causes all such beams to benefit from wide beam targeting. Notably eye beam, dust to dust, moonlight ray, bone spear, and invoke darkness, because these are on vanilla spell-proc items, but also things that are technically beams such as sunburst and rift cutter. Visuals may be off because most of these talents do not expect themselves to be tampered in this way, but they'll damage things just fine. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Nekarcos's Quality of Life 05: Various (Fatal) Warnings 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Player AIoo 1.7.4This is a fork of PlayerGAI by Glavius itself a fork of PlayerAI by Charidan. Once you click ALT-F1 (you can change this key with Keybinding) 1.Auto explore You can weight the talent used by the AI by right clicking on your character and clicking on "Define Player-Aioo" at the bottom of the dialog box. It will Stop when your character is low on life, when you are on an Exit, when a dialog box open, or you are blinded. !Warning: Use it at your own risk. This can put your character in a sure death situation! Goal: Known Bug: Online Character Sheet Extras 1.7.4Adds some features to your online character sheet: CompatibilityThis addon superloads the following functions non-destructively: This addon uses the ToME:PlayerDumpJSON hook. Changelog1.0.0: Weight: 723658 Technomancy Tweaks 1.7.0Assorted small quality-of-life changes for the Technomancer class evolution from the Embers of Rage DLC (required). Currently includes:
Melinda on the Map - Bamboo Edition 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. This fork marks the sect as encountered so it works with improved recall. Nekarcos's Quality of Life 08: Life Displays 1.7.4This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Stability: Very High
Faster Egress Artifact Rolling 1.7.4Immediately gives you 3 appropriate artifacts upon entering the egress instead of having to brute-force combinations. |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Corruptor |
| Level / Exp | 10 / 19% |
| Size | medium |
| Lifes / Deaths | Killed by Xobeth the wolf at level 10 on the 45th Haze 122nd year of Ascendancy at 01:18 / 1 |
Primary Stats
| Strength | 10 (base 10) |
| Dexterity | 14 (base 10) |
| Constitution | 15 (base 12) |
| Magic | 39 (base 34) |
| Willpower | 34 (base 23) |
| Cunning | 18 (base 10) |
Resources
| Life | -230/262 |
| Vim | 115/234 |
| Healing Factor | 1.0460311219418 |
| Regeneration | 0.26150778048544 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +25% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 1 |
| See Invisible | 8 |
Offense: Mainhand
| Damage | 17 |
| Accuracy | 10 |
| Crit Chance | 6% |
| APR | 0 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 33 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Mind
| Mindpower | 27 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +10% |
| Blight | +10% |
| Mind | +6% |
| Crit. mult. | +150% |
| Darkness | +21% |
| Light | +6% |
| Cold | +21% |
| Fire | +15% |
| Nature | +3% |
Offense: Damage Penetration
| Cold | +5% |
Defense: Base
| Armour (hardiness) | 3 (30%) |
| Defense | 27 |
| Ranged Defense | 27 |
| Fatigue | 0 |
| Physical Save | 15 |
| Spell Save | 26 |
| Mental Save | 30 |
Defense: Resistances
| Crit. shrug | +1% |
| Lightning | + 13%( 70%) |
| Darkness | + 25%( 70%) |
| Temporal | + 13%( 70%) |
| Cold | + 40%( 70%) |
| Fire | + 16%( 70%) |
| Mind | + 13%( 70%) |
| All | + 7%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 225 life over 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 21% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 223.08 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 83 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
Class Talents
| Corruption / Blood | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Vim | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Blight | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Corruption / Sanguisuge | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Corruption / Bone | 1.40 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Corruption / Hexes | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Curses | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Torment | 1.30 |
| 4/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Norgos Lair. Escort: repented thief (level 2 of Norgos Lair)As a reward you improved talent Misdirection (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * 'Needed: one minotaur nose. You'll need to find one with a ring, preferably an expensive one.' * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * 'Needed: one xorn fragment. Avoid fragments that contained the xorn's eyes. You've no idea how unpleasant it is being watched by your ingredients.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed warg claw. * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * 'Needed: one giant spider spinneret. The spiders in your barn won't do. You'll know a giant spider when you see one, though they're rare in Maj'Eyal.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Equipment
| On feet | [vs. Offalwinter the pair of rough leather boots (0 def, 1 armour) (On feet)]Offalwinter the pair of rough leather boots (0 def, 1 armour) 2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +6(-) Lck +4(-) Dex offense ------ Damage +3%(-) nature defense ------ Armor +1 (-) Resistance +6%(-) mind Stealth +6 (-) Unlife -40.00 life (-) Life +60.00 (-) A pair of boots made of leather. |
| On hands | [vs. Flamewrought (0 def, 2 armour) (On hands)]Flamewrought (0 def, 2 armour) 1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats +2(-) Cun +3(-) Wil offense ------ Mindpower +2 (+1 eff.) (-) Damage +5%(-) fire defense ------ Armor +2 (-) Resistance +10%(-) fire Unarmed combat: Weapon Damage 89% Range: 1.0x-1.1x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 (-) Critical Rate +1.0% (-) Attack Speed 100% (-) On-hit +10(-) fire Damage Conversion 100%(-) fire On Hit: 30% Flamespit level 3 Flamespit: Effective talent level: 3.0 Power cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 40.91 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
| On head | [vs. Sleetusher the linen wizard hat (1 def, 0 armour) (On head)]Sleetusher the linen wizard hat (1 def, 0 armour) 2.0 Encumbrance T1 head armor [Rare] Arcane While equipped: Stats +2(-) Cun +5(-) Wil offense ------ Damage +11%(-) darkness Ignore resists +5%(-) cold defense ------ Defense +1 (+1 eff.) (-) Resistance +16%(-) darkness other ------- Infravision +1 (-) A pointy cloth hat, very wizardly... |
| On fingers | [vs. rogue's copper ring of frost (+20%) (On fingers, 1 of 2)]rogue's copper ring of frost (+20%) 0.1 Encumbrance T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3(-) Cun offense ------ Damage +10%(-) cold defense ------ Defense +6 (+3 eff.) (-) Resistance +20%(-) cold Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. rogue's copper ring of frost (+20%) (On fingers, 1 of 2)]savior's copper ring 0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats +0(-3) Cun offense ------ Damage +0%(-10%) cold defense ------ Defense +0 (+0 eff.) (-6 (-3 eff.)) Resistance +0%(-20%) cold Physical save +6 (+5 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Rings make your fingers look great! Tap to cycle through comparison choices |
| Around neck | [vs. Feathersteel Amulet (Around neck)]Feathersteel Amulet 0.1 Encumbrance T2 amulet jewelry [Unique] Master While equipped: offense ------ Move Speed +25% (-) defense ------ Defense +15 (+8 eff.) (-) Fatigue -20% (-) Slow Projectiles +15% (-) other ------- Encumbrance +20 (-) Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
| In main hand | [vs. Kor's Fall (100% power, 0 apr, blight element) (In main hand)]Kor's Fall (100% power, 0 apr, blight element) 5.0 Encumbrance T1 staff 2H weapon Reqs Mag 25 [Unique] Arcane Weapon Damage 100% Range: 1.0x-1.2x Uses 110% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +1.5% (-) Attack Speed 100% (-) While equipped: offense ------ Spell Crit +8% (-) Spellpower +7 (+4 eff.) (-) Damage +10%(-) acid +10%(-) fire +10%(-) darkness +10%(-) blight other ------- See Invisibility +2 (-) Talents +1.00(-) Command Staff Masteries +0.10(-) Corruption/Bone Bone Spear: Effective talent level: 4.2 Power cost 6 out of 4/6. Range 10 Cooldown: 10 Travel.spd instantaneous Is: a spell Description: Conjures up a spear of bones, doing 122.89 physical damage to all targets in a line. Each target takes an additional 20% damage for each magical debuff they are afflicted with up to a max of 100% (246). The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
| Main armor | [vs. mindwoven linen robe of frost (+16%) (0 def, 0 armour) (Main armor)]mindwoven linen robe of frost (+16%) (0 def, 0 armour) 2.0 Encumbrance T1 cloth armor [Ego] Nature/Psionic While equipped: offense ------ Mind Crit +2% (-) Mindpower +2 (+1 eff.) (-) Damage +11%(-) cold defense ------ Resistance +7%(-) all +16%(-) cold Mind save +15 (+8 eff.) (-) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Light source | [vs. brass lantern of focus (Light source)]brass lantern of focus 2.0 Encumbrance T1 lite [Ego] Psionic While equipped: Stats +3(-) Wil offense ------ Damage +6%(-) mind other ------- Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Around waist | [vs. Bleaksage the rough leather belt (Around waist)]Bleaksage the rough leather belt 1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats +1(-) Cun +3(-) Con offense ------ Damage +6%(-) light defense ------ Resistance +6%(-) lightning +6%(-) temporal +3%(-) darkness other ------- See Invisibility +6 (-) A belt that goes around your waist. |
Inventory
[vs. Rune: Shatter Afflictions [shatter afflictions rune of the titan (absorb 80; cd 13)] (on body)]shatter afflictions rune of the wizard (absorb 87; cd 22) 0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 22(+9) Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3(-) turns and blocking 87(+4) damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your -Constitution, +Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Feathersteel Amulet (Around neck)]clarifying copper amulet of strength (+2) 0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Str offense ------ Move Speed +0% (-25%) defense ------ Defense +0 (+0 eff.) (-15 (-8 eff.)) Fatigue +0% (+20%) Resistance +10% mind Slow Projectiles +0% (-15%) Confus Resist +20% other ------- Encumbrance +0 (-20) Amulets make your neck look great! |
[vs. Feathersteel Amulet (Around neck)]insulating copper amulet of cunning (+2) 0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Cun offense ------ Move Speed +0% (-25%) defense ------ Defense +0 (+0 eff.) (-15 (-8 eff.)) Fatigue +0% (+20%) Resistance +10% fire +10% cold Slow Projectiles +0% (-15%) other ------- Encumbrance +0 (-20) Amulets make your neck look great! |
[vs. Feathersteel Amulet (Around neck)]stabilizing copper amulet of dexterity (+2) 0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Dex offense ------ Move Speed +0% (-25%) defense ------ Defense +0 (+0 eff.) (-15 (-8 eff.)) Fatigue +0% (+20%) Resistance +10% temporal Slow Projectiles +0% (-15%) Pinning Resist +21% Knockbk Resist +22% other ------- Encumbrance +0 (-20) Amulets make your neck look great! |
[vs. Kor's Fall (100% power, 0 apr, blight element) (In main hand)]Tirakai's Maul (139% power, 6 apr) 5.0 Encumbrance T2 greatmaul 2H weapon [Unique] Arcane Weapon Damage 139% (+39%) Range: 1.0x-1.3x (+0.1x) Uses 10% Mag, 120% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 (+6) Critical Rate +8.0% (+6.5%) Attack Speed 100% (-) While equipped: offense ------ Spell Crit +0% (-8%) Spellpower +0 (+0 eff.) (-7 (-4 eff.)) Damage +0%(-10%) acid +0%(-10%) fire +0%(-10%) darkness +0%(-10%) blight other ------- See Invisibility +0 (-2) Talents +0(+-1) Command Staff Masteries +0.00(-0.10) Corruption/Bone No gem Metallic Imbue the hammer with a gem of your choice. Uses 10 power out of 10/10 This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. |
[vs. Kor's Fall (100% power, 0 apr, blight element) (In main hand)]Eye of Winter (94% power, 18 apr, cold damage) 3.0 Encumbrance T2 mindstar 1H weapon Reqs Wil 18 [Unique] Nature Nature requires balance in these matters. Weapon Damage 95% (-5%) Range: 1.0x-1.1x (-0.1x) Uses 50% Wil, 30% Cun Damage Cold Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 (+18) Critical Rate +5.0% (+3.5%) Attack Speed 100% (-) While equipped: offense ------ Spell Crit +0% (-8%) Mind Crit +4% Spellpower +0 (+0 eff.) (-7 (-4 eff.)) Mindpower +8 (+4 eff.) Damage +0%(-10%) acid +0%(-10%) darkness +0%(-10%) blight +10% cold +0%(-10%) fire Ignore resists +10% cold defense ------ Armor +10 Resistance -10% fire other ------- See Invisibility +0 (-2) Talents +0(+-1) Command Staff Masteries +0.00(-0.10) Corruption/Bone On Mind Hit: 10% Winter's Fury level 2 This mindstar glows with a dim cool light, but seems somehow incomplete. |
[vs. Bleaksage the rough leather belt (Around waist)]rough leather belt 1.0 Encumbrance T1 belt armor [Normal] While equipped: Stats +0(-1) Cun +0(-3) Con offense ------ Damage +0%(-6%) light defense ------ Resistance +0%(-6%) lightning +0%(-6%) temporal +0%(-3%) darkness other ------- See Invisibility +0 (-6) A belt that goes around your waist. |
[vs. Offalwinter the pair of rough leather boots (0 def, 1 armour) (On feet)]Salimiserin the Glacierraze (0 def, 3 armour) 2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +0(-6) Lck +0(-4) Dex offense ------ Damage +3% cold +3% mind +0%(-3%) nature defense ------ Armor +3 (+2) Resistance +0%(-6%) mind Stealth +0 (-6) Unlife +0.00 life (+40.00 life) Life +0.00 (-60.00) other ------- EQ when Hit +0.12 Infravision +1 A pair of boots made of leather. |
[vs. Sleetusher the linen wizard hat (1 def, 0 armour) (On head)]linen wizard hat 'Brodafast' (1 def, 0 armour) 2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +1 Dex +0(-2) Cun +0(-5) Wil offense ------ Physical Crit +1.0% Critical power +5.00% Damage +9% physical +10% nature +0%(-11%) darkness Ignore resists +0%(-5%) cold When Hit 8 mind defense ------ Defense +1 (+1 eff.) (-) Resistance +1% physical +15% nature +0%(-16%) darkness other ------- Infravision +0 (-1) A pointy cloth hat, very wizardly... |
[vs. Sleetusher the linen wizard hat (1 def, 0 armour) (On head)]Quasit's Skull (0 def, 12 armour) 3.0 Encumbrance T2 head armor Reqs - Heavy armour training [Unique] Master While equipped: Stats +0(-5) Wil +0(-2) Cun +3 Con offense ------ Damage +0%(-11%) darkness Ignore resists +0%(-5%) cold defense ------ Armor +12 Hardiness +5% Defense +0 (+0 eff.) (-1 (-1 eff.)) Fatigue +5% Resistance +0%(-16%) darkness Physical save +12 (+8 eff.) Stun Resist +30% other ------- Infravision +0 (-1) Metallic Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
[vs. brass lantern of focus (Light source)]Wintertide Phial 2.0 Encumbrance T2 lite [Unique] Arcane While equipped: Stats +0(-3) Wil offense ------ Damage +0%(-6%) mind other ------- Light +2 (-1) Infravision +7 Cleanse your mind of up to 4 (based on Magic) detrimental mental effects. Uses 40 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
iron pickaxe of endurance (dig speed 39 turns)3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats +2 Str defense ------ Fatigue -5% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By passable wizard the Cornac Corruptor level 8
13rd Haze 122nd year of Ascendancy at 07:31 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By passable wizard the Cornac Corruptor level 10
44th Haze 122nd year of Ascendancy at 17:02 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By passable wizard the Cornac Corruptor level 9
18th Haze 122nd year of Ascendancy at 16:17 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By passable wizard the Cornac Corruptor level 8
69th Dusk 122nd year of Ascendancy at 03:16 see stats
Log
Passable wizard casts Dark Portal.
Xobeth the wolf rushes out!
Xobeth the wolf performs a melee critical strike against passable wizard!
Passable wizard is dazed!
Xobeth the wolf damages himself through Martyrdom!
Xobeth the wolf hits passable wizard for 105 physical damage.
passable wizard hits Xobeth the wolf for 5 physical, 9 fire (14 total damage).
Bone Spike hits Xobeth the wolf for 12 physical damage.
Decrepitude Disease from Passable wizard hits Xobeth the wolf for 7 blight damage.
Curse of Death from Passable wizard hits Xobeth the wolf for 8 darkness damage.
Xobeth the wolf uses Stunning Blow.
Passable wizard is not dazed anymore.
Passable wizard is stunned!
Xobeth the wolf damages himself through Martyrdom!
Xobeth the wolf hits passable wizard for 32 physical, 38 physical (70 total damage).
passable wizard hits Xobeth the wolf for 1 physical, 1 physical, 7 fire (9 total damage).
Passable wizard uses Infusion: Regeneration.
Passable wizard starts regenerating health quickly.
Passable wizard's spell attains critical power!
Bone Spike hits Xobeth the wolf for 8 physical damage.
Decrepitude Disease from Passable wizard hits Xobeth the wolf for 6 blight damage.
Curse of Death from Passable wizard hits Xobeth the wolf for 6 darkness damage.
Xobeth the wolf uses Death Dance.
Passable wizard starts to bleed.
Xobeth the wolf damages himself through Martyrdom!
Xobeth the wolf hits passable wizard for 132 physical damage.
passable wizard hits Xobeth the wolf for 3 physical, 7 fire (10 total damage).
passable wizard the level 10 cornac corruptor was bludgeoned to death by Xobeth the wolf on level 3 of Norgos Lair.
=====================
Damage dealt
=====================
28,271 blight
4,467 physical
1,897 acid
113 darkness
63 fire
=====================
Damage taken
=====================
1,269 physical
326 fire
256 arcane
243 nature
134 darkness
43 light
33 mind
30 cold
12 lightning




























































