











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Mindstar Tuning 1.7.0Modifies the Attune Mindstar talent to allow individual control over the nature-vs.-mind attument of your mainhand and offhand wielded mindstars. Also adds a status indicator in the buffs display showing the attunement of your wielded mindstars. No Ruined Dungeon Puzzle 1.6.0Changes the Ruined Dungeon sealed door to open upon killing all six Guardians in lieu of the sequential orb interaction puzzle. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! New Gem Types 1.5.10Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Die in Obscurity 1.3.0Adds an option to the Online tab that can disable the broadcasting of death messages. Additionally, can suppress death messages for characters under a specific level. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Tinker Cave for Everyone 1.7.0Places the entrance to the tinker cave from the Embers of Rage DLC (required) on the world map for all characters in the Age of Ascendancy campaign, without requiring that the character be playing a Tinker class or rescue a tinker escort. Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Class: Spellweaver 1.7.4Adds the Spellweaver, a Mage subclass who creates custom spells with Spellweaving components. Note: If you need to make a bug report, please use the forum thread: https://forums.te4.org/viewtopic.php?f=50&t=53519 Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Light From Below 1.7.4Below Eyal, something is calling. Deep in the tunnels, past the dwarven fortress of Iron Gate, you have stumbled upon a Light... This addon adds a new campaign set in the depths below the Iron Throne, during an unknown time period. Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. Player AIoo 1.7.4This is a fork of PlayerGAI by Glavius itself a fork of PlayerAI by Charidan. Once you click ALT-F1 (you can change this key with Keybinding) 1.Auto explore You can weight the talent used by the AI by right clicking on your character and clicking on "Define Player-Aioo" at the bottom of the dialog box. It will Stop when your character is low on life, when you are on an Exit, when a dialog box open, or you are blinded. !Warning: Use it at your own risk. This can put your character in a sure death situation! Goal: Known Bug: Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! Werekracken's Stone Warden Race Unlock Fork 1.7.4This is a fork of Bnnuy's Stone Warden Race Unlock addon which removes the race lock from stone warden that prevents creation of non-dwarf stone wardens. As a side effect, if you play with multiple addons you should now see all of the talents from those available on adventurers and wanderers too. (This addon makes talents with the not_on_random_boss available to adventurers and wanderers. Use them at your own risk.) This addon overloads the adventurer and wilder classes, and superloads the WandererSeed mod dialog. https://github.com/Werekracken/tome-wkstone-warden-race-unlock Changelog Schematics of Ascendancy 1.7.4Allows schematic-only artifacts from EoR to be learned AoA or Infinite Dungeon. Each one is unlocked randomly by defeating bosses (not elite bosses) above level 20. Shimmer Pack: Pyromania 1.6.0Cosmetic pack! |
| Campaign | Light |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Adventurer |
| Level / Exp | 20 / 97% |
| Size | big |
| Lifes / Deaths | Killed by Gyra the skeleton archer at level 20 on the 2nd Flare 122nd year of Ascendancy at 19:54 / 1 |
Primary Stats
| Strength | 48 (base 14) |
| Dexterity | 22 (base 12) |
| Constitution | 34 (base 12) |
| Magic | 61 (base 48) |
| Willpower | 20 (base 12) |
| Cunning | 51 (base 40) |
Resources
| Mana | 113/331 |
| Psi | 90/110 |
| Hate | 100/100 |
| Life | -42/555 |
| Paradox | 300 |
| Stamina | 154/194 |
| Soul | 10/10 |
| Healing Factor | 1.685336564623 |
| Regeneration | 9.3536179336577 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 2 |
| See Invisible | 6 |
Offense: Mainhand
| Damage | 41 |
| Accuracy | 46 |
| Crit Chance | 26% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 57 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Mind
| Mindpower | 30 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Damage Bonus
| Cold | +31% |
| Lightning | +27% |
| Light | +35% |
| Temporal | +25% |
| Darkness | +13% |
| Physical | +25% |
| Fire | 0% |
| All | 0% |
Offense: Damage Penetration
| Cold | +16% |
| Temporal | +10% |
Defense: Base
| Armour (hardiness) | 38 (35.65183292883%) |
| Defense | 35 |
| Ranged Defense | 35 |
| Fatigue | 5 |
| Physical Save | 30 |
| Spell Save | 33 |
| Mental Save | 31 |
Defense: Resistances
| Darkness | + 31%( 70%) |
| Light | + 49%( 70%) |
| Temporal | + 44%( 70%) |
| Blight | + 23%( 70%) |
| Physical | + 29%( 70%) |
| All | + 17%( 70%) |
Defense: Immunities
| Disarm Resistance | 20% |
| Confusion Resistance | 12% |
| Pinning Resistance | 40% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 20% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 136 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 142 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
| Cunning / Shadow magic | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Magical combat | 1.00 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Demented / Tentacles | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Undead drake | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Slaughter | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Doom covenant | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Absorption | 1.00 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Enhancement | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Generic Talents
| Chronomancy / Energy | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Vile life | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Blacksmith | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
Quests
This strange, overgrown ruin is home to both plants and oozes - and the line between these two is very blurry in this place. Something is melding the two together - and you could certainly use that force for your own ends.. Places of Power: The Overgrowth*You have taken the power that lingered in this place, gaining knowledge of the Chronomancy/Energy tree, unlocking it. | done |
You have entered a pit crawling with vermin. The sheer amount of living things here is staggering, and you suspect there may be something here that you could use for your own gain. Places of Power: The Pit*You have taken the power that lingered in this place, gaining knowledge of the Corruption/Vile Life tree, unlocking it. | done |
You have encountered a strange orb on a pedestal deep underground. Merely being close to it made your mind, your very self, expand. Become more. The Call* You have accepted the Light into yourself and been forever changed. But something has torn the Light apart. It must be whole again. You must be whole again! | active |
Equipment
| Psionic focus | ash magestaff 'Starglory' (111% power, 3 apr, lightning element)5.0 Encumbrance T2 staff 1H weapon [Rare] Nature Weapon Damage 111% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +1 Str offense ------ Spell Crit +2% Spellpower +6 (+2 eff.) Damage +27% lightning +6% light defense ------ Defense +5 (+3 eff.) other ------- Light +3 See Invis +6 Talents +1 Command Staff Illuminate: Puts all charms on 6 turn cooldown Effective talent level: 1.0 Power cost 6 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 112.20 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
| Light source | The Little Light The Little Light0.0 Encumbrance unknown lite [Unique] Unknown While equipped: defense ------ Resistance +15% light other ------- Light +4 An orb of light. It has embedded itself in your body, causing wisps of luminous energy to stream off of your skin. |
| On head | Steel Helm of Garkul (0 def, 6 armour)3.0 Encumbrance T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con offense ------ Damage +10% physical defense ------ Armor +6 Fatigue +8% Physical save +12 (+6 eff.) Spell save +12 (+6 eff.) Mind save +12 (+6 eff.) other ------- Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| On feet | miner's pair of iron boots of tirelessness (0 def, 5 armour)3.0 Encumbrance T1 feet armor [Ego] Master While equipped: defense ------ Armor +5 Fatigue +2% other ------- Stamina/turn +0.30 Max stamina +12.00 Infravision +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Tool | Fularadin the ash wand of conjuration [power 160] (15 cooldown)2.0 Encumbrance T2 wand charm [Random Unique] Arcane While equipped: Stats +4 Cun +3 Dex Fire a magical bolt dealing 160 acid damage Puts all charms on 15 turn cooldown 100% to reduce 1 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | warrior's steel ring of tenacity0.1 Encumbrance T2 ring jewelry [Ego] Master While equipped: Stats +4 Str defense ------ Armor +8 Life +24.00 Disarm Resist +20% Pinning Resist +23% Knockbk Resist +20% Rings make your fingers look great! |
| On fingers | gold ring of luminosity0.1 Encumbrance T3 ring jewelry [Ego+] Arcane While equipped: Stats +3 Mag offense ------ On-Hit 13 light On-Ranged-Hit 10 light Damage +13% light Rings make your fingers look great! |
| Around neck | mindweaver's steel amulet of manastreaming0.1 Encumbrance T2 amulet jewelry [Ego++] Arcane/Psionic While equipped: Stats +1 Mag +2 Wil offense ------ Mindpower +7 (+4 eff.) Spellpower/crit +3 defense ------ Mind save +6 (+3 eff.) Confus Resist +12% other ------- Mana/turn +0.12 Max mana +27.00 Amulets make your neck look great! |
| In main hand | Grinorain (mossy) (138% power, 5 apr, cold element)5.0 Encumbrance T4 staff 1H weapon [Random Unique] Arcane/Master Weapon Damage 138% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +1.2% proc damage (max 250%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% On Hit: 20% Nourishing Moss level 3 While equipped: offense ------ Physical Crit +9.0% Spell Crit +7% Physical Power +8 (+3 eff.) Spellpower +24 (+6 eff.) Damage +6% physical +31% cold Ignore resists +16% cold Accuracy +9 (+3 eff.) defense ------ Defense +10 (+5 eff.) Healmod +20% other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| On hands | voratun gauntlets 'Mardadin' (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Random Unique] Arcane While equipped: offense ------ On-Hit 18 darkness 8 temporal On-Ranged-Hit 10 temporal Damage +13% darkness +9% temporal Ignore resists +10% temporal defense ------ Armor +3 Fatigue +5% Resistance +17% darkness +17% temporal Unarmed combat: Weapon Damage 137% Range: 1.0x-1.4x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Critical Rate +10.0% Attack Speed 83% On Hit: 40% Moonlight Ray level 5 On Hit: * 19% chance to reduce damage dealt by 17% * 9% chance to gain 10% of a turn (3/turn limit) Metal gloves protecting the hands up to the middle of the lower arm. |
| Around waist | rough leather belt of life1.0 Encumbrance T1 belt armor [Ego] Nature While equipped: defense ------ Life Regen +0.60 Healmod +10% A belt that goes around your waist. |
| Cloak | spellcowled kruk cloak (0 def, 0 armour)2.0 Encumbrance T1 cloak armor [Cosmetic Item] Arcane While equipped: Stats +2 Mag +2 Wil defense ------ Spell save +6 (+3 eff.) other ------- Max mana +40.00 A stylish kruk-style cloak, to look awesome. |
| Main armor | cashmere robe 'Gloldath' (slagged) (10 def, 16 armour)2.0 Encumbrance T3 cloth armor [Random Unique] Arcane/Nature While equipped: offense ------ Damage +16% temporal +16% light +9% physical When Hit 13 fire defense ------ Armor +16 Defense +10 (+5 eff.) Resistance +16% temporal +24% light +8% blight +15% physical +11% all Unlife -40.00 life Life +74.00 Life Regen +1.70 Healmod +16% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
shatter afflictions rune of the psychic (absorb 40; cd 12)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 40 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the warrior (absorb 94; cd 14)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 94 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 329; dur 4; cd 18)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 329 damage for 4 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Islymina the gold amulet0.1 Encumbrance T3 amulet jewelry [Random Unique] Arcane/Nature While equipped: Stats +2 Dex +11 Mag +10 Cun defense ------ Crit Resistance 10.00% other ------- Light +2 Amulets make your neck look great! |
Xewe0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: offense ------ Damage +3% acid defense ------ Resistance +6% mind +18% fire +3% nature +10% cold Spell save +3 (+1 eff.) Life +60.00 Amulets make your neck look great! |
gold amulet 'Hailrage'0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: offense ------ Damage +15% cold Ignore resists +10% nature When Hit 2 cold defense ------ Resistance +3% lightning +7% physical +3% nature +3% cold other ------- Stamina/turn +0.20 Amulets make your neck look great! |
Poronor0.1 Encumbrance T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +3 Con offense ------ Mind Crit +4% defense ------ Resistance +26% temporal Physical save +21 (+10 eff.) Spell save +14 (+7 eff.) Mind save +27 (+12 eff.) Life +51.00 Life Regen +3.00 Pinning Resist +25% Knockbk Resist +31% Amulets make your neck look great! |
copper ring of power0.1 Encumbrance T1 ring jewelry [Ego] Arcane While equipped: offense ------ Physical Power +6 (+2 eff.) Spellpower +6 (+2 eff.) Mindpower +6 (+3 eff.) Rings make your fingers look great! |
Daimaromirak the steel ring0.1 Encumbrance T2 ring jewelry [Rare] Nature While equipped: Stats +1 Str +2 Dex offense ------ Ignore resists +10% mind When Hit 4 mind defense ------ Resistance +8% nature +5% blight Crit Resistance 10.00% Poison Resist +12% Disease Resist +11% other ------- See Invis +3 Rings make your fingers look great! |
elm magestaff (100% power, 2 apr, lightning element)5.0 Encumbrance T1 staff 2H weapon [Normal] Weapon Damage 100% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Spell Crit +1% Spellpower +3 (+1 eff.) Damage +10% lightning other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
short elm magestaff of might (100% power, 2 apr, lightning element)5.0 Encumbrance T1 staff 1H weapon [Ego] Arcane/Master Weapon Damage 100% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +1.2% proc damage (max 250%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Spell Crit +6% Spellpower +3 (+1 eff.) Damage +10% lightning other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
ash vilestaff of illumination (111% power, 3 apr, fire element)5.0 Encumbrance T2 staff 2H weapon [Ego] Nature Weapon Damage 111% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +2% Spellpower +6 (+2 eff.) Damage +15% fire defense ------ Defense +5 (+3 eff.) other ------- Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 turn cooldown Effective talent level: 2.0 Power cost 6 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 151.10 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
warbringer's steel greatsword of daylight (129% power, 2 apr)3.0 Encumbrance T2 greatsword 2H weapon [Ego+] Arcane/Master Weapon Damage 129% Range: 1.0x-1.6x Uses 120% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.0% Attack Speed 100% On-hit +7 light Damage Against +9% Undead While equipped: Stats +3 Con offense ------ Physical Power +9 (+3 eff.) Ignore resists +10% physical defense ------ Disarm Resist +17% Massive two-handed swords. |
dwarven-steel longsword of paradox (126% power, 4 apr)3.0 Encumbrance T3 longsword 1H weapon [Ego] Arcane Weapon Damage 127% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% On-hit +10 temporal While equipped: defense ------ Resistance +10% temporal Sharp, long, and deadly. |
steel mace 'Glowe' (109% power, 3 apr)3.0 Encumbrance T2 mace 1H weapon [Rare] Psionic Weapon Damage 109% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +1.0% Attack Speed 100% On-hit +7 mind On Hit: * 15% chance to reduce all saves and defense by 20 While equipped: Stats +2 Mag +3 Wil +3 Cun defense ------ Resistance +9% light +6% temporal Disease Resist +20% Stun Resist +20% Blunt and deadly. |
truestriking dwarven-steel mace of enduring (135% power, 4 apr)3.0 Encumbrance T3 mace 1H weapon [Ego++] Nature/Master Weapon Damage 135% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +1.5% Attack Speed 100% While equipped: Stats +7 Con +5 Wil offense ------ Ignore resists +5% physical Accuracy +14 (+5 eff.) Ignore Armor +5 defense ------ Life +46.00 Blunt and deadly. |
dwarven-steel waraxe 'Breezefear' (125% power, 4 apr)3.0 Encumbrance T3 waraxe 1H weapon [Rare] Nature Weapon Damage 126% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% On-Hit, radius 1 +8 nature On-crit, radius 2 +56 fire On Hit: * 20% chance to slow global speed by 46% While equipped: offense ------ Global Speed +4% Damage +3% nature Ignore resists +9% fire defense ------ Resistance +12% nature +3% light One-handed war axes. |
dwarven-steel shield of lightning resistance (+17%) (0 def, 6 armour, 129% power, 81 block)7.0 Encumbrance T3 shield armor Reqs - Shield usage training [Ego] Master When used to Attack: Weapon Damage 130% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.5% proc damage (max 250%) Critical Rate +3.5% Block +81 While equipped: defense ------ Armor +6 Fatigue +8% Resistance +17% lightning other ------- Talents +1 Block Handheld deflection devices. |
Ereluneg the Sepsisbringer (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Rare] Nature While equipped: Stats +1 Con offense ------ Damage +10% fire defense ------ Resistance +15% fire +7% all other ------- Light +1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen robe 'Blackwitch' (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Rare] Nature While equipped: offense ------ Damage +3% lightning +13% cold +15% darkness +3% acid Ignore resists +10% lightning When Hit 4 acid defense ------ Resistance +19% cold +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
focusing woollen robe of frost (+16%) (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Ego] Nature/Psionic While equipped: Stats +5 Mag +4 Wil offense ------ Damage +11% cold defense ------ Resistance +9% all +16% cold other ------- Mana/turn +0.16 Psi/turn +0.11 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
enlightening steel mail armour (2 def, 6 armour)14.0 Encumbrance T2 heavy armor [Ego+] Psionic While equipped: Stats +4 Cun +4 Wil defense ------ Armor +6 Defense +2 (+1 eff.) Fatigue +12% Mind save +10 (+5 eff.) A suit of armour made of mail. |
steel mail armour of implacability (2 def, 12 armour)14.0 Encumbrance T2 heavy armor [Ego+] Master While equipped: defense ------ Armor +12 Defense +2 (+1 eff.) Fatigue +7% Physical save +5 (+2 eff.) A suit of armour made of mail. |
impenetrable dwarven-steel mail armour of clarity (3 def, 15 armour)14.0 Encumbrance T3 heavy armor [Ego] Master/Psionic While equipped: defense ------ Armor +15 Defense +3 (+2 eff.) Fatigue +12% Resistance +7% mind Mind save +12 (+6 eff.) A suit of armour made of mail. |
Borfast's Cage (10 def, 20 armour)17.0 Encumbrance T3 massive armor Reqs - Massive armour training [Unique] Master While equipped: Stats +5 Con defense ------ Armor +20 Defense +10 (+5 eff.) Fatigue +24% Resistance -15% acid +15% physical Crit Avoidance 20% Physical save +15 (+7 eff.) Life +50.00 Life Regen +2.00 Knockbk Resist +30% Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater. |
blurring rough leather belt1.0 Encumbrance T1 belt armor [Ego] Master While equipped: defense ------ Defense +8 (+4 eff.) Stealth +6 A belt that goes around your waist. |
linen cloak (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Normal] While equipped: defense ------ Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick linen cloak of the Shaloren (1 def, 6 armour)2.0 Encumbrance T1 cloak armor [Ego] Arcane/Master While equipped: Stats +1 Mag +2 Wil defense ------ Armor +6 Defense +1 (+1 eff.) Resistance +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
rough leather gloves (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Normal] While equipped: defense ------ Armor +1 Unarmed combat: Weapon Damage 93% Range: 1.0x-1.1x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +1.0% Attack Speed 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Cloudwar the dwarven-steel gauntlets (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Rare] Nature While equipped: offense ------ On-Hit 8 fire Damage +12% lightning +4% fire Ignore resists +20% acid When Hit 2 acid defense ------ Armor +2 Fatigue +3% Resistance +7% fire Unarmed combat: Weapon Damage 122% Range: 1.0x-1.4x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 83% On-crit, radius 2 +6 fire On Hit: 10% Fire Breath level 3 Metal gloves protecting the hands up to the middle of the lower arm. |
grounding linen wizard hat of frost (+6%) (1 def, 0 armour)2.0 Encumbrance T1 head armor [Ego] Nature While equipped: offense ------ Damage +11% cold defense ------ Defense +1 (+1 eff.) Resistance +6% lightning +6% temporal +16% cold A pointy cloth hat, very wizardly... |
iron helm 'Glorothra' (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Dex defense ------ Armor +3 Fatigue +5% Resistance +6% acid +3% temporal Unlife -20.00 life Healmod +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
2 agate0.0 Encumbrance T1 blue gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 carnelian 3 carnelian0.0 Encumbrance T2 red gem [Normal] While equipped: Combat Speed +4% Spell Speed +4% Mind Speed +4% Item imbue powers: Combat Speed +4% Spell Speed +4% Mind Speed +4% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
sugilite sugilite0.0 Encumbrance T3 violet gem [Normal] While equipped: Critical power +6.00% Ignore resists +6% all Item imbue powers: Critical power +6.00% Ignore resists +6% all Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 tiger's eye 2 tiger's eye0.0 Encumbrance T3 yellow gem [Normal] While equipped: Physical Crit +6.0% Spell Crit +6% Mind Crit +6% Item imbue powers: Physical Crit +6.0% Spell Crit +6% Mind Crit +6% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
79 alchemist agate0.0 Encumbrance T1 blue alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Automated Portable Extractor0.0 Encumbrance power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Woevice (dig speed 38 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +3 Str offense ------ Damage +3% lightning +12% darkness When Hit 4 lightning defense ------ Fatigue -4% Resistance +3% darkness While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe of predation (dig speed 23 turns)3.0 Encumbrance T3 digger tool [Ego+] Master While equipped: Stats +2 Str +3 Dex offense ------ Physical Power +5 (+2 eff.) Move Speed +10% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
ash wand of shielding 'Abyssvalor' [power 194] (20 cooldown)2.0 Encumbrance T2 wand charm [Rare] Arcane While equipped: defense ------ Defense +15 (+7 eff.) Resistance +12% fire Mind save +18 (+9 eff.) Life Regen +4.00 Create a shield absorbing up to 194 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 turn cooldown 100% to reduce fatigue by 25% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 Encumbrance mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Achievements
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Autobonk the Cornac Adventurer level 10
1st Mirth 122nd year of Ascendancy at 20:04 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Autobonk the Cornac Adventurer level 20
2nd Summertide 122nd year of Ascendancy at 12:08 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Autobonk the Cornac Adventurer level 17
1st Summertide 122nd year of Ascendancy at 03:01 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Autobonk the Cornac Adventurer level 18
1st Summertide 122nd year of Ascendancy at 23:51 see stats
Log
Autobonk's spell attains critical power!
Autobonk performs a melee critical strike against Zubosebeth the skeleton mage!
Blood Splash hits Autobonk for 30 healing, 45 healing (0 total damage) [76 healing].
Autobonk hits Zubosebeth the skeleton mage for 9 physical, 10 temporal, 17 darkness, 8 lightning, 13 fire, 15 light, 32 darkness, 12 darkness, 8 temporal, 15 darkness, 7 lightning, 12 fire, 13 light, 28 darkness, 190 lightning, 10 physical, 10 temporal, 17 darkness, 8 lightning, 13 fire, 15 light, 32 darkness, 12 darkness, 8 temporal, 15 darkness, 7 lightning, 12 fire, 13 light, 28 darkness, 12 physical, 10 temporal, 17 darkness (629 total damage).
Raze hits Zubosebeth the skeleton mage for 7 darkness, 6 darkness, 6 darkness, 6 darkness, 6 darkness, 6 darkness, 6 darkness, 6 darkness, 6 darkness, 6 darkness, 6 darkness, 6 darkness, 6 darkness, 6 darkness, 6 darkness, 6 darkness, 8 darkness, 6 darkness, 6 darkness, 6 darkness, 6 darkness, 6 darkness, 6 darkness, 6 darkness, 6 darkness (154 total damage).
Raze killed Zubosebeth the skeleton mage!
Autobonk HEALS from physical damage!
Autobonk HEALS from lightning damage!
Zubosebeth the skeleton mage's Strafe hits Autobonk for (36 to psi shield), (16 dissipated), 38 physical, 14 healing, (2 dissipated), 6 lightning, 1 healing (43 total damage) [15 healing].
Zubosebeth the skeleton mage's Strafe hits Autobonk for (32 to psi shield), (14 dissipated), 33 physical, 12 healing (33 total damage) [12 healing].
Autobonk HEALS from fire damage!
Autobonk HEALS from physical damage!
Autobonk HEALS from blight damage!
Burning from Zubosebeth the skeleton mage hits Autobonk for (9 to psi shield), (4 dissipated), 10 fire, 3 healing (10 total damage) [3 healing].
Imploding (slow) from Saw horror hits Autobonk for (28 to psi shield), (13 dissipated), 30 physical, 11 healing (30 total damage) [11 healing].
Bleeding from Saw horror hits Autobonk for (8 to psi shield), (4 dissipated), 9 physical, 3 healing (9 total damage) [3 healing].
Weakness Disease from Gyra the skeleton archer hits Autobonk for (11 dissipated), 26 blight, 5 healing (26 total damage) [5 healing].
Epidemic from Gyra the skeleton archer hits Autobonk for (17 dissipated), 39 blight, 8 healing (39 total damage) [8 healing].
Thunderstorm hits Saw horror for 16 lightning damage.
Saw horror uses Saw Storm.
Gyra the skeleton archer casts Catalepsy.
Diseases BURN THROUGH Autobonk!
Autobonk is free from the epidemic.
Autobonk is free from the weakness disease.
Autobonk shrugs off the effect 'Stunned'!
Autobonk HEALS from blight damage!
Gyra the skeleton archer hits Autobonk for (36 dissipated), 243 blight, 76 healing, (36 dissipated), 198 blight (441 total damage) [76 healing].
Autobonk the level 20 cornac adventurer was diseased to death by Gyra the skeleton archer on level 1 of Blackened Ruins.
--------------------------------
The furious lightning storm around Autobonk calms down and disappears.





































































































