










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Possessor Bonus Class 1.7.4Donators/Buyers bonus! Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
  | 
| Campaign | Maj'Eyal | 
| Mode | Insane Roguelike | 
| Sex | Female | 
| Race | Cornac | 
| Class | Doombringer | 
| Level / Exp | 50 / 2144% | 
| Size | medium | 
| Lifes / Deaths | no deaths recorded  / 0 | 
Primary Stats
| Strength | 128 (base 60) | 
| Dexterity | 87 (base 60) | 
| Constitution | 91 (base 36) | 
| Magic | 94 (base 66) | 
| Willpower | 24 (base 12) | 
| Cunning | 28 (base 16) | 
Resources
| Life | 2242/2242 | 
| Stamina | 262/262 | 
| Vim | 208/208 | 
| Healing Factor | 2.2657453763919 | 
| Regeneration | 99.922216721542 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | 0% | 
| Spell | 0% | 
| Global | +119.41616685128% | 
Vision
| Sight | 10 | 
| Lite | 5 | 
| Infravision | 6 | 
| See Stealth | 25.549391208114 | 
| See Invisible | 48.549391208114 | 
| ESP Range | 10 | 
| ESP Kinds | demon/major, demon/minor, animal/canine | 
Offense: Mainhand
| Damage | 331 | 
| Accuracy | 84 | 
| Crit Chance | 101% | 
| APR | 46 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 71 | 
| Crit Chance | 36% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 31 | 
| Crit Chance | 30% | 
| Speed | 1 | 
Offense: Damage Bonus
| Physical | +66% | 
| All | +9% | 
| Arcane | +18% | 
| Mind | +42% | 
| Nature | +36% | 
Offense: Damage Penetration
| Physical | +48% | 
| Lightning | +15% | 
| Light | +15% | 
| Nature | +26% | 
| Darkness | +20% | 
| Arcane | +38% | 
| Fire | +15% | 
| All | 0% | 
Defense: Base
| Armour (hardiness) | 119.39543869054 (100%) | 
| Defense | 57 | 
| Ranged Defense | 57 | 
| Fatigue | 39 | 
| Physical Save | 49 | 
| Spell Save | 34 | 
| Mental Save | 44 | 
Defense: Resistances
| Acid | + 42%( 70%) | 
| Arcane | + 34%( 70%) | 
| Cold | + 36%( 70%) | 
| All | + 26%( 70%) | 
| Lightning | + 46%( 70%) | 
| Light | + 33%( 70%) | 
| Physical | + 37%( 70%) | 
| Darkness | + 63%( 70%) | 
| Fire | + 48%( 70%) | 
| Nature | + 60%( 70%) | 
Defense: Immunities
| Stun Resistance | 60% | 
| Confusion Resistance | 10% | 
| Disarm Resistance | 21% | 
| Silence Resistance | 20% | 
| Instadeath Resistance | 100% | 
| Knockback Resistance | 100% | 
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness.  | 
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 25% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat.  | 
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 806 life over 5 turns. Its effects scale with your Strength stat.  | 
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1080% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat.  | 
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 570 damage for 5 turns. Its effects scale with your Magic stat.  | 
Class Talents
| Technique / Combat techniques | 1.60 | 
  | 2/5 | 
  | 1/5 | 
  | 2/5 | 
  | 5/5 | 
| Corruption / Wrath | 1.30 | 
  | 1/5 | 
  | 2/5 | 
  | 1/5 | 
  | 5/5 | 
| Corruption / Shadowflame | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 5/5 | 
  | 0/5 | 
| Corruption / Torture | 1.30 | 
  | 5/5 | 
  | 5/5 | 
  | 1/5 | 
  | 5/5 | 
| Technique / Combat veteran | 1.60 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
| Corruption / Heart of Fire | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 4/5 | 
| Corruption / Fearfire | 1.30 | 
  | 4/5 | 
  | 4/5 | 
  | 0/5 | 
  | 0/5 | 
| Corruption / Brutality | 1.30 | 
  | 5/5 | 
  | 4/5 | 
  | 1/5 | 
  | 5/5 | 
Generic Talents
| Corruption / Demonic strength | 1.30 | 
  | 5/5 | 
  | 1/5 | 
  | 5/5 | 
  | 5/5 | 
| Technique / Combat training | 2.00 | 
  | 5/5 | 
  | 5/5 | 
  | 0/5 | 
  | 5/5 | 
  | 5/5 | 
  | 0/5 | 
| Corruption / Oppression | 1.30 | 
  | 5/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Conditioning | 1.30 | 
  | 1/5 | 
  | 4/5 | 
  | 5/5 | 
  | 0/5 | 
| Cunning / Survival | 1.00 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
| Corruption / Hexes | 1.10 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
Prodigies
  | 1/1 | 
  | 1/1 | 
Effects
| talent | Flame of Urh'Rok | 
| talent | Eternal Suffering | 
| talent | Chant of Fortitude | 
| talent | Horrifying Blows | 
| talent | Share the Pain | 
| talent | Abyssal Shield | 
| talent | Daunting Presence | 
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff.  | done | 
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item.  | done | 
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments.  | done | 
You do not remember much of your life before you were on this burning continent, floating in the void between worlds.  You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now!  | done | 
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower.  | done | 
You successfully escorted the lost defiler to the recall portal on level 2 of Norgos Lair. Escort: lost defiler (level 2 of Norgos Lair)As a reward you improved Magic by +5.  | done | 
You failed to protect the lost defiler from death by Eletha the vampire. Escort: lost defiler (level 8 of Dreadfell) | failed | 
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)).  | done | 
You failed to protect the lost sun paladin from death by Ivirabeth the ghast. Escort: lost sun paladin (level 2 of Dreadfell) | failed | 
You failed to protect the lost tinker from death by carrion worm mass. Escort: lost tinker (level 7 of Dreadfell) | failed | 
You failed to protect the lost warrior from death by Emigamira the orc master assassin. Escort: lost warrior (level 2 of Lost Dwarven Kingdom of Reknor) | failed | 
You successfully escorted the lost warrior to the recall portal on level 5 of Dreadfell. Escort: lost warrior (level 5 of Dreadfell)As a reward you gained talent category Technique / Conditioning (at mastery 1.00).  | done | 
You failed to protect the temporal explorer from death by fire drake. Escort: temporal explorer (level 2 of Daikara) | failed | 
You successfully escorted the temporal explorer to the recall portal on level 3 of Old Forest. Escort: temporal explorer (level 3 of Old Forest)As a reward you improved Magic by +5.  | done | 
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking.  | done | 
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee!  | done | 
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there.  | done | 
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there.  | done | 
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years.  | done | 
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains.  | done | 
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed.  | done | 
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward.  | done | 
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn.  | done | 
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. You have aided Ungrol of Last Hope in creating an elixir of brawn.  | done | 
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost.  | done | 
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself!  | done | 
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be.  | done | 
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done | 
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died.  | done | 
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news!  | completed | 
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done | 
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond.  | done | 
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them!  | done | 
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex.  | done | 
Equipment
| On feet |  Unbreakable Greaves (8 def, 20 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +20 Armour Hardiness: +20% Defense: +8 (+3 eff.) Fatigue: +12% Changes stats: +20 Str / -6 Dex / +10 Con Changes resistances: +15% acid / +15% physical Changes damage: +15% physical Knockback immunity: +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows.  | 
| Light source |  Undeathwind the dwarven lanternInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Armour: +10 Changes resistances: +18% lightning / +21% nature Changes damage: +27% nature Disease immunity: +21% Disarm immunity: +21% Maximum life: +73.00 Light radius: +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth.  | 
| On head |  Glinne the drakeskin leather cap (37 def, 25 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +25 Defense: +37 (+10 eff.) Fatigue: +5% Changes resistances: +5% arcane / +5% all Changes damage: +21% physical Reduces incoming crit damage: 15.15% Physical save: +13 (+5 eff.) Silence immunity: +20% Life regen: +4.04 A cap made of leather.  | 
| Tool |  voratun pickaxe 'Purespar' (dig speed 22 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Damage when hit (Melee): 10 nature Changes stats: +3 Str Changes resistances penetration: +23% physical / +26% arcane / +26% nature Changes damage: +18% mind Spellpower on spell critical (stacks up to 3 times): +4 Maximum vim: +52.20 Spellpower: +15 (+3 eff.) Spell crit. chance: +7% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways.  | 
| On fingers |  Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +20 (+4 eff.) Damage when hit (Melee): 2 light Changes stats: +10 Dex / +1 Cun / +1 Con Changes resistances penetration: +15% light Reduces incoming crit damage: 10.00% Life regen: +36.00 Maximum life: +200.00 Light radius: +2 See invisible: +9 Healing mod.: +30% Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you?  | 
| On fingers |  Ring of the War MasterCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 (+2 eff.) Changes stats: +3 Str / +3 Dex / +3 Con Talent category bonus: +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind.  | 
| Around waist |  Snowstriker the hardened leather beltInfused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Physical power: +5 (+1 eff.) Changes stats: +4 Mag / +3 Wil / +2 Cun Changes resistances: +3% cold Critical mult.: +11.00% Reduces incoming crit damage: 10.00% Mental save: +6 (+2 eff.) Maximum life: +113.00 A belt that goes around your waist.  | 
| In main hand |  voratun greatmaul 'Ce'Nelegana' (178% power, 4 apr)Requires: - Strength 48 Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Power: 179% Range: 1.5x Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 20 arcane resource burn On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Melee): +20 mind When wielded/worn: Accuracy: +24 (+5 eff.) Armour penetration: +20 Physical crit. chance: +39.0% Changes stats: +14 Str Changes resistances: +6% acid / +6% arcane / +9% light / +6% darkness Changes damage: +21% physical Critical mult.: +49.00% Mindpower: +10 (+5 eff.) Massive two-handed mauls.  | 
| On hands |  Obsidiandream (0 def, 9 armour)Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +14 (+3 eff.) Physical crit. chance: +16.0% Armour: +9 Changes stats: +6 Dex Changes resistances penetration: +20% darkness Changes damage: +9% mind Critical mult.: +29.00% Mental save: +11 (+4 eff.) Equilibrium when hit: +0.08 Maximum life: +80.00 Spell crit. chance: +19% Mental crit. chance: +24% When used to modify unarmed attacks: Power: 155% Range: 1.1x Uses stats: 40% Cun, 40% Str, 50% Mag, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +22 Armour Penetration: +5 Crit. chance: +29.0% Attack speed: 100% When this weapon hits: Battle Shout (10% chance level 5). When this weapon crits: Cripple (20% chance level 5). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.  | 
| Main armor |  Flashtyphoon the dwarven-steel plate armour (10 def, 11 armour)Requires: - Massive armour training - Strength 35 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Armour: +11 Defense: +10 (+3 eff.) Fatigue: +22% Changes stats: +12 Str / +6 Wil / +5 Con Changes resistances: +9% lightning Changes resistances penetration: +15% lightning / +25% physical Maximum life: +42.00 Infravision radius: +3 A suit of armour made of metal plates.  | 
| Cloak |  Helllace (3 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +7 Str / +5 Dex / +8 Con Changes resistances penetration: +12% arcane / +15% fire Changes damage: +9% arcane / +6% mind Talent mastery: +0.40 Technique / Combat training Critical mult.: +23.00% Spell save: +7 (+3 eff.) Stamina each turn: +1.30 Psi when hit: +0.08 Hate when firing a critical mind attack: +4.00 Maximum mana: +46.00 Spellpower: +7 (+1 eff.) Spell crit. chance: +4% Mindpower: +5 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
| Around neck |  Limmir's Amulet of the Moon0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +12 (+2 eff.) Damage when hit (Melee): 34 darkness Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Changes damage: +9% all Grants telepathy: Demon/Major Demon/Minor Reduces incoming crit damage: 23.00% Stun/Freeze immunity: +60% Spellpower: +16 (+4 eff.) Infravision radius: +3 See invisible: +14 Healing mod.: +50% Amulets make your neck look great!  | 
Inventory
 healing infusion of the wizard (heal 263; cd 10)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 263 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent.  | 
 wild infusion (res 20%; mental, physical; dur 2; cd 11)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 20% for 2 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent.  | 
 Rune of Dissipation ( )Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects!  | 
 BelaraCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +3 Physical power: +32 (+6 eff.) Armour: +14 Changes resistances: +3% physical Changes resistances penetration: +10% physical Changes damage: +7% physical Stamina each turn: +3.00 Only die when reaching: -40.00 life Combat speed: +10% Amulets make your neck look great!  | 
 Hathedin the GlowsparCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +20 (+4 eff.) Physical crit. chance: +6.0% Physical power: +9 (+2 eff.) Defense: +25 (+7 eff.) Changes resistances: +5% physical Changes damage: +9% light / +9% physical Critical mult.: +15.00% Physical save: +12 (+4 eff.) Combat speed: +10% Amulets make your neck look great!  | 
 The Black CorePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +15% darkness Talent mastery: +0.20 Corruption / Black-magic Blindness immunity: +100% Only die when reaching: -100.00 life Infravision radius: +6 Shadow Power: +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you."  | 
 Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+3 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see...  | 
 Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal Activation costs 9 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it.  | 
 DaimostirPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +31 (+6 eff.) Damage when hit (Melee): 6 physical Changes resistances: +18% acid Changes resistances penetration: +25% acid / +20% physical Only die when reaching: -80.00 life Spellpower: +10 (+2 eff.) Mindpower: +11 (+6 eff.) Rings make your fingers look great!  | 
 Emirama the BoltqueenPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +8 (+2 eff.) Effects on melee hit: * 10% chance to reduce damage dealt by 17% Damage when hit (Melee): 2 lightning Changes stats: +6 Str / +3 Mag / +6 Cun / +9 Con Changes resistances: +32% darkness / +15% temporal Changes resistances penetration: +5% lightning Changes damage: +16% darkness Spellpower: +14 (+3 eff.) Rings make your fingers look great!  | 
 Relgarach the steel ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +6% acid Changes damage: +9% arcane Critical mult.: +20.00% Blindness immunity: +30% Mana each turn: +0.08 Vim when firing critical spell: +2.00 Maximum vim: +20.00 Spellpower: +10 (+2 eff.) Spell crit. chance: +2% Infravision radius: +4 See stealth: +12 See invisible: +11 Rings make your fingers look great!  | 
 Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+4 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+4 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim.  | 
 The Black RingPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Talent mastery: +0.20 Corruption / Fearfire Spell save: +7 (+3 eff.) Shadow Power: +5 Grants spell-crit equal to half of your Shadow Power. Talent on hit(spell): Darkfire (10% chance level 3). "An innocuous bauble. Until you look through the hole."  | 
 Writhing Ring of the HunterPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it.  | 
 gold ring 'Emulralle'Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +4 Physical power: +9 (+2 eff.) Armour: +6 Changes stats: +6 Dex / +1 Con Changes resistances penetration: +20% physical Life regen: +11.00 Maximum life: +51.00 Spellpower: +10 (+2 eff.) Mindpower: +10 (+5 eff.) Healing mod.: +15% Rings make your fingers look great!  | 
 stralite ring 'Arthirim'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +20 (+4 eff.) Physical crit. chance: +4.0% Damage when hit (Melee): 8 arcane Changes stats: +2 Str Changes resistances: +21% light Critical mult.: +15.00% Physical save: +12 (+4 eff.) Blindness immunity: +20% Confusion immunity: +21% Stun/Freeze immunity: +44% Life regen: +8.00 Rings make your fingers look great!  | 
 voratun ring 'Ivinn'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+3 eff.) Physical power: +13 (+3 eff.) Changes stats: +9 Str / +3 Dex / +8 Mag / +7 Cun / +10 Con Changes resistances penetration: +5% arcane Changes damage: +18% arcane Critical mult.: +5.00% Spell save: +3 (+1 eff.) Silence immunity: +44% Mana each turn: +0.21 Spellpower: +14 (+3 eff.) Rings make your fingers look great!  | 
 The Black Maul (182% power, 15 apr)Requires: - Strength 40 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Power: 182% Range: 1.5x Uses stats: 50% Mag, 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +2.0% Attack speed: 100% When this weapon hits: Obliterating Smash (10% chance level 3). When wielded/worn: Accuracy: +20 (+4 eff.) Physical power: +12 (+2 eff.) Talent masteries: +0.20 Corruption / Brutality +0.20 Technique / Two-handed assault Shadow Power: +10 Increases all damage by 1% for each point of your Shadow Power. It can be used to activate talent Reckless Strike (costing 22 power out of 25/25) : Effective talent level: 3.9 Power cost: 22 out of 25/25. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Hits the target doing 277% weapon damage. This attack cannot miss, and ignores all armor and resistances on the target. However, you take damage equal to 25% of the damage dealt, or 30% of your current HP, whichever is lower. "A fitting weapon for the Champion."  | 
 Dethblyd (182% power, 18 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 182% Range: 1.6x Uses stats: 60% Mag, 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +18 Crit. chance: +20.0% Attack speed: 100% On weapon hit: * Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. Lifesteal (this weapon only): +5% When wielded/worn: Changes stats: +10 Str / +8 Mag / +5 Con Talent masteries: +0.10 Corruption / Torture +0.20 Corruption / Brutality +0.20 Corruption / Wrath Talents cooldown: Draining Assault (-1 turn) Abduction (-1 turn) Detonating Charge (-1 turn) Grushgore the Destroyer was as famous for his incredible brutality as he was for his childlike intelligence. He wasn't known for his subtlety of naming, but there's no denying the power of his massive sword.  | 
 drakeskin leather belt 'Xerenor'Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical power: +12 (+2 eff.) Defense: +15 (+4 eff.) Damage when hit (Melee): 6 physical Changes stats: +5 Dex / +3 Con Changes resistances: +5% physical Critical mult.: +30.88% Spell save: +9 (+4 eff.) Maximum psi: +50.00 Size category: +1 A belt that goes around your waist.  | 
 hardened leather belt 'Ivyrin'Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +2.0% Physical power: +23 (+4 eff.) Armour: +4 Changes stats: +4 Str Changes resistances: +9% lightning Spell save: +7 (+3 eff.) Maximum hate: +8.00 Size category: +1 A belt that goes around your waist.  | 
 insulating hardened leather belt of unlifePowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +8% blight / +7% cold / +8% fire The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist.  | 
 Dazzlequeller the cashmere cloak (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +4 Str / +4 Con Changes resistances: +4% physical / +12% fire Changes resistances penetration: +25% light Physical save: +11 (+4 eff.) Spell save: +12 (+6 eff.) Disarm immunity: +20% Maximum life: +142.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
 Isluna the cashmere cloak (2 def, 9 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +9 Defense: +2 (+1 eff.) Changes resistances: +12% mind / +21% cold Changes damage: +21% arcane Reduces incoming crit damage: 15.00% Mental save: +12 (+4 eff.) Maximum life: +80.00 Healing mod.: +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
 Windrazor the cashmere cloak (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +23 (+4 eff.) Defense: +2 (+1 eff.) Fatigue: -6% Effects on melee hit: * 20% chance to slow global speed by 47% * 20% chance to reduce armor by 42% Damage when hit (Melee): 4 fire Changes resistances penetration: +5% nature Changes damage: +15% fire Maximum life: +67.00 Maximum stamina: +18.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
 Boots of the Hunter (2 def, 12 armour)Requires: - Heavy armour training Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour penetration: +15 Physical power: +12 (+2 eff.) Armour: +12 Defense: +2 (+1 eff.) Fatigue: +8% Talent masteries: +0.20 Cunning / Trapping +0.20 Cursed / Endless hunt +0.20 Cursed / Predator Spell save: +10 (+5 eff.) Mental save: +10 (+4 eff.) Stun/Freeze immunity: +40% Maximum life: +80.00 Activating this item is instant. It can be used to boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action) Activation costs 28 power out of 32/32. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use.  | 
 The Black Boots (2 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+1 eff.) Fatigue: +2% Changes stats: +4 Cun Stealth bonus: +10 Shadow Power: +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world."  | 
 Xanalranor the pair of drakeskin leather boots (0 def, 5 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Changes stats: +7 Dex / +4 Wil / +5 Con / +15 Lck Changes resistances penetration: +7% physical Changes damage: +12% mind Critical mult.: +15.00% Stealth bonus: +12 Mental save: +12 (+4 eff.) Silence immunity: +46% Confusion immunity: +43% Stun/Freeze immunity: +42% Hate when firing a critical mind attack: +2.00 Mindpower: +7 (+4 eff.) Mental crit. chance: +2% It can be used to activate talent Blindside, placing all other charms into a 22 cooldown : Effective talent level: 3.0 Power cost: 22 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 35 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather.  | 
 Crackleshear (13 def, 8 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +5 (+1 eff.) Armour: +8 Defense: +13 (+4 eff.) Changes stats: +3 Dex Changes resistances: +14% darkness / +14% physical Changes damage: +12% acid / +22% physical / +17% darkness / +24% lightning / +9% cold / +28% arcane / +13% fire Maximum mana: +78.00 Maximum stamina: +20.00 Maximum hate: +13.00 Mindpower: +8 (+4 eff.) Mental crit. chance: +2% A pointy cloth hat, very wizardly...  | 
 Emelunor the Muckknight (0 def, 5 armour)Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +15 Str / +7 Dex / +8 Cun / +7 Con Changes resistances: +23% nature / +6% acid Spell save: +9 (+4 eff.) Psi when hit: +0.04 Maximum life: +170.00 Healing mod.: +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.  | 
 Omniscience (7 def, 0 armour)Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +7 (+2 eff.) Changes resistances: +15% mind Changes resistances cap: +10% mind Changes resistances penetration: +10% mind Mental save: +25 (+9 eff.) Confusion immunity: +40% Psi when firing a critical mind attack: +6.00 Maximum psi: +50.00 Mindpower: +20 (+10 eff.) Mental crit. chance: +9% Infravision radius: +5 It can be used to reveal the surrounding area (range 20) Activation costs 26 power out of 30/30. This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen."  | 
 Radhorodas the linen wizard hat (1 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Damage when hit (Melee): 2 arcane Changes damage: +3% blight Critical mult.: +5.00% Psi each turn: +0.10 Mana when firing critical spell: +2.00 Maximum vim: +50.00 Mindpower: +3 (+2 eff.) Mental crit. chance: +3% A pointy cloth hat, very wizardly...  | 
 The Black Crown (0 def, 15 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Armour: +15 Fatigue: +5% Changes stats: +10 Wil / +10 Con Changes resistances: +20% darkness / +20% blight Talent masteries: +0.20 Corruption / Demonic pact +0.20 Corruption / Demon seeds Shadow Power: +5 Increases all saves by your Shadow Power. "For the demon who has everything."  | 
 drakeskin leather cap 'Windmalice' (0 def, 22 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +22 Fatigue: +5% Damage when hit (Melee): 6 temporal Changes resistances: +6% temporal Changes resistances penetration: +26% physical Changes damage: +15% nature / +9% physical Physical save: +24 (+8 eff.) Maximum stamina: +31.32 Defense after a teleport: +16 Resist all after a teleport: +16% New effects duration reduction after a teleport: +16% A cap made of leather.  | 
 elven-silk wizard hat 'Murkwish' (35 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical crit. chance: +3.0% Physical power: +20 (+4 eff.) Defense: +35 (+9 eff.) Effects on melee hit: * 21% chance to slow global speed by 47% Changes stats: +3 Str / +3 Dex / +9 Cun Changes resistances penetration: +26% physical Changes damage: +32% darkness Mental save: +13 (+5 eff.) Mental crit. chance: +4% A pointy cloth hat, very wizardly...  | 
 Emawyn (0 def, 52 armour)Requires: - Massive armour training - Strength 60 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +52 Fatigue: +22% Effects on melee hit: * 23% chance to reduce strength, dexterity, and constitution by 32 Changes stats: +5 Con / +3 Wil Critical mult.: +30.00% Physical save: +12 (+4 eff.) Only die when reaching: -80.00 life A suit of armour made of metal plates.  | 
 Floequencher (0 def, 13 armour)Requires: - Massive armour training - Strength 48 Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Fatigue: +22% Changes resistances: +9% acid / +5% arcane / +15% nature Changes damage: +18% cold Reduces incoming crit damage: 15.30% Mental save: +18 (+6 eff.) Stun/Freeze immunity: +20% Life regen: +9.00 Maximum life: +128.00 Healing mod.: +38% A suit of armour made of metal plates.  | 
 The Black Plate (25 def, 35 armour)Requires: - Massive armour training - Strength 48 Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +35 Defense: +25 (+7 eff.) Fatigue: +15% Changes stats: +6 Wil / +4 Cun / +3 Con Changes resistances: +15% acid / +20% darkness / +15% blight / +25% fire / +20% cold Talent masteries: +0.20 Corruption / Doom covenant +0.20 Corruption / Oppression +0.20 Corruption / Wrath +0.20 Corruption / Infernal combat Physical save: +15 (+5 eff.) Spell save: +25 (+10 eff.) Confusion immunity: +100% Fear immunity: +100% Light radius: -2 Infravision radius: +3 Shadow Power: +10 Grants physical power equal to your Shadow Power. "Wreckage all about you. Is there anything left inside?"  | 
 voratun plate armour 'Zubuna' (0 def, 32 armour)Requires: - Massive armour training - Strength 60 Infused by nature Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +32 Fatigue: +22% Effects on melee hit: * 20% chance to reduce armor by 42% Damage when hit (Melee): 2 acid Changes stats: +5 Str / +5 Con Changes resistances: +3% acid Changes resistances penetration: +15% acid Changes damage: +6% acid Life regen: +1.00 Maximum life: +148.00 Healing mod.: +17% A suit of armour made of metal plates.  | 
 Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel.  | 
 Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow.  | 
 Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders Activation costs 68 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life.  | 
 Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood.  | 
 Forbidden Tome: "Of Knowledge And Horrors"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 4 It can be used to read the book. A gross tome of lost knowledge. Even touching it makes you feel sick.  | 
 Forbidden Tome: "The Illusory Castle"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic.  | 
 Lifebinding EmeraldInfused by nature 0.00 Encumbrance. [Plot Item] Type: gem / green ; tier 5 When wielded/worn: Changes stats: +15 Con Changes resistances: +10% blight Damage affinity(heal): +15% nature Life regen: +2.00 Healing mod.: +30% When used to imbue an object: Changes stats: +15 Con Changes resistances: +10% blight Damage affinity(heal): +15% nature Stun/Freeze immunity: +30% Life regen: +2.00 Healing mod.: +30% Latent Damage Type: Nature A lopsided, heavy emerald with murky green clouds shifting sluggishly under the surface.  | 
 Layuyathra the brass lanternInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +9% nature / +5% arcane Life regen: +4.00 Maximum life: +122.00 Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 22 power out of 25/25) : Effective talent level: 2.6 Power cost: 22 out of 25/25. Range: 6 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 173.07 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 173.07 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light.  | 
 SaloveaCrafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Accuracy: +25 (+5 eff.) Physical crit. chance: +6.0% Physical power: +30 (+5 eff.) Damage when hit (Melee): 6 blight / 6 physical Changes resistances: +18% light / +9% cold Disease immunity: +21% Pinning immunity: +21% Light radius: +10 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth.  | 
 Fortune's EyeCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 (+2 eff.) Armour penetration: +12 Defense: +12 (+4 eff.) Changes stats: +10 Lck / +5 Cun Physical save: +10 (+4 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+4 eff.) See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 16 power out of 35/35) : Effective talent level: 2.0 Power cost: 16 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 14 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find."  | 
 Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch.  | 
 Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb.  | 
 Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb.  | 
 Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch.  | 
 Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find.  | 
 Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer.  | 
 Runed SkullPowered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 (+1 eff.) Latent Damage Type: Fire Dull red runes are etched all over this blackened skull.  | 
 Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5) Activation costs 26 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected.  | 
 Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 172 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel.  | 
 Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you.  | 
 Unlighttouch the elven-wood totem of healing [power 434]  (13 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Effects on melee hit: * 21% chance to reduce all saves and defense by 21 Changes resistances: +16% mind / +5% arcane / +9% light Changes damage: +24% darkness Spell save: +19 (+8 eff.) Disarm immunity: +21% It can be used to heal yourself and all friendly characters within 10 spaces for 434 Activation puts all charms on cooldown for 13 turns. When used: * Heal for 94. Natural totems are made by powerful wilders to store nature power.  | 
 Belutta the Heatwasp [power 482]  (17 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Damage when hit (Melee): 6 blight Changes resistances: +18% cold / +6% mind / +6% fire Maximum wards: +6 temporal / +6 fire / +6 nature / +6 arcane Changes damage: +6% arcane / +21% blight Talent granted: +1 Ward Critical mult.: +20.00% Spell save: +6 (+3 eff.) Spellpower on spell critical (stacks up to 3 times): +11 Maximum vim: +30.00 It can be used to create a shield absorbing up to 482 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 17 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.  | 
 Fireenvy the elven-wood wand of shielding [power 434]  (17 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Armour: +18 Changes resistances: +15% fire Reduces incoming crit damage: 17.30% Stamina each turn: +3.46 Infravision radius: +3 See invisible: +15 It can be used to create a shield absorbing up to 434 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 17 turns. When used: * Increase all damage penetration by 26% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.  | 
Achievements
			A dangerous secret (Insane (Roguelike) difficulty)
			Found the mysterious staff and told Last Hope about it.By Keallen the Cornac Doombringer level 40
3rd Pyre 123rd year of Ascendancy at 13:03 see stats
			A different point of view (Insane (Roguelike) difficulty)
			Learned the five chapters of Orc history through loremaster Hadak's tales.By Keallen the Cornac Doombringer level 50
51st Dusk 123rd year of Ascendancy at 17:30 see stats
			Against all odds (Insane (Roguelike) difficulty)
			Killed Ukruk in the ambush.By Keallen the Cornac Doombringer level 40
1st Pyre 123rd year of Ascendancy at 18:39 see stats
			Are you out of your mind?! (Insane (Roguelike) difficulty)
			Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Keallen the Cornac Doombringer level 50
46th Dusk 123rd year of Ascendancy at 09:13 see stats
			Back and there again (Insane (Roguelike) difficulty)
			Opened a portal to the Far East from Maj'Eyal.By Keallen the Cornac Doombringer level 50
4th Dusk 123rd year of Ascendancy at 14:34 see stats
			Brave new world (Insane (Roguelike) difficulty)
			Went to the Far East and took part in the war.By Keallen the Cornac Doombringer level 44
15th Pyre 123rd year of Ascendancy at 20:56 see stats
			Bringer of Doom (Insane (Roguelike) difficulty)
			Killed a Bringer of Doom.By Keallen the Cornac Doombringer level 33
60th Regrowth 123rd year of Ascendancy at 19:09 see stats
			Curse Lifter (Insane (Roguelike) difficulty)
			Killed Ben Cruthdar the Cursed.By Keallen the Cornac Doombringer level 20
50th Dusk 122nd year of Ascendancy at 07:31 see stats
			Destroyer's bane (Insane (Roguelike) difficulty)
			Killed Golbug the Destroyer.By Keallen the Cornac Doombringer level 42
11st Pyre 123rd year of Ascendancy at 01:13 see stats
			Dragon's Greed (Insane (Roguelike) difficulty)
			Amassed 8000 gold pieces.By Keallen the Cornac Doombringer level 34
61st Regrowth 123rd year of Ascendancy at 07:54 see stats
			Earth Master (Insane (Roguelike) difficulty)
			Killed Harkor'Zun.By Keallen the Cornac Doombringer level 30
48th Regrowth 123rd year of Ascendancy at 04:03 see stats
			Exterminator (Insane (Roguelike) difficulty)
			Killed 1000 creatures.By Keallen the Cornac Doombringer level 24
31st Haze 122nd year of Ascendancy at 18:12 see stats
			Eye of the storm (Insane (Roguelike) difficulty)
			Freed Derth from the onslaught of the mad Tempest, Urkis.By Keallen the Cornac Doombringer level 30
17th Regrowth 123rd year of Ascendancy at 13:48 see stats
			Fear me not! (Insane (Roguelike) difficulty)
			Survived the Fearscape!By Keallen the Cornac Doombringer level 50
63rd Haze 123rd year of Ascendancy at 07:53 see stats
			Fear of Fours (Insane (Roguelike) difficulty)
			Killed all four bosses of the Slime Tunnels.By Keallen the Cornac Doombringer level 50
63rd Haze 123rd year of Ascendancy at 19:29 see stats
			Gem of the Moon (Insane (Roguelike) difficulty)
			Completed the Master Jeweler quest with Limmir.By Keallen the Cornac Doombringer level 50
42nd Haze 123rd year of Ascendancy at 09:07 see stats
			Hell has no fury like a demon scorned! (Insane (Roguelike) difficulty)
			Escaped the Searing Halls.By Keallen the Cornac Doombringer level 6
78th Pyre 122nd year of Ascendancy at 06:11 see stats
			I cleared the room of death and all I got was this lousy achievement! (Insane (Roguelike) difficulty)
			Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Keallen the Cornac Doombringer level 50
46th Dusk 123rd year of Ascendancy at 18:39 see stats
			Invasion from the Depths (Insane (Roguelike) difficulty)
			Stopped a naga invasion by closing their portal.By Keallen the Cornac Doombringer level 50
39th Haze 123rd year of Ascendancy at 22:13 see stats
			Level 10 (Insane (Roguelike) difficulty)
			Got a character to level 10.By Keallen the Cornac Doombringer level 10
5th Mirth 122nd year of Ascendancy at 18:38 see stats
			Level 20 (Insane (Roguelike) difficulty)
			Got a character to level 20.By Keallen the Cornac Doombringer level 20
46th Dusk 122nd year of Ascendancy at 03:52 see stats
			Level 30 (Insane (Roguelike) difficulty)
			Got a character to level 30.By Keallen the Cornac Doombringer level 30
17th Regrowth 123rd year of Ascendancy at 06:17 see stats
			Level 40 (Insane (Roguelike) difficulty)
			Got a character to level 40.By Keallen the Cornac Doombringer level 40
1st Time of Balance 123rd year of Ascendancy at 17:03 see stats
			Level 50 (Insane (Roguelike) difficulty)
			Got a character to level 50.By Keallen the Cornac Doombringer level 50
1st Dusk 123rd year of Ascendancy at 03:32 see stats
			Once bitten, twice shy (Insane (Roguelike) difficulty)
			Escaped the Anteroom of Agony.By Keallen the Cornac Doombringer level 24
26th Haze 122nd year of Ascendancy at 15:55 see stats
			Orcrist (Insane (Roguelike) difficulty)
			Killed the leaders of the Orc Pride.By Keallen the Cornac Doombringer level 50
61st Haze 123rd year of Ascendancy at 13:51 see stats
			Poisonous (Insane (Roguelike) difficulty)
			Sided with the assassin lord.By Keallen the Cornac Doombringer level 20
14th Haze 122nd year of Ascendancy at 00:24 see stats
			Race through fire (Insane (Roguelike) difficulty)
			Raced through the fires of the Charred Scar to stop the Sorcerers.By Keallen the Cornac Doombringer level 50
2nd Haze 123rd year of Ascendancy at 07:48 see stats
			Size is everything (Insane (Roguelike) difficulty)
			Did over 1500 damage in one attack.By Keallen the Cornac Doombringer level 45
42nd Pyre 123rd year of Ascendancy at 15:18 see stats
			Size matters (Insane (Roguelike) difficulty)
			Did over 600 damage in one attack.By Keallen the Cornac Doombringer level 33
59th Regrowth 123rd year of Ascendancy at 23:19 see stats
			Sliders (Insane (Roguelike) difficulty)
			Activated a portal using the Orb of Many Ways.By Keallen the Cornac Doombringer level 43
11st Pyre 123rd year of Ascendancy at 05:06 see stats
			The Arena (Insane (Roguelike) difficulty)
			Unlocked Arena mode.By Keallen the Cornac Doombringer level 9
4th Mirth 122nd year of Ascendancy at 21:25 see stats
			The Legend of Garkul (Insane (Roguelike) difficulty)
			Learned the five chapters of the Legend of Garkul.By Keallen the Cornac Doombringer level 50
61st Haze 123rd year of Ascendancy at 12:35 see stats
			The Right thing to do (Insane (Roguelike) difficulty)
			Did the righteous thing in the ring of blood and disposed of the Blood Master.By Keallen the Cornac Doombringer level 29
5th Allure 123rd year of Ascendancy at 01:15 see stats
			The bigger the better! (Insane (Roguelike) difficulty)
			Did over 3000 damage in one attack.By Keallen the Cornac Doombringer level 50
51st Dusk 123rd year of Ascendancy at 05:47 see stats
			The secret city (Insane (Roguelike) difficulty)
			Discovered the truth about mages.By Keallen the Cornac Doombringer level 13
18th Dusk 122nd year of Ascendancy at 14:04 see stats
			The sky is falling! (Insane (Roguelike) difficulty)
			Saw a huge meteor falling from the sky.By Keallen the Cornac Doombringer level 28
80th Haze 122nd year of Ascendancy at 14:35 see stats
			There and back again (Insane (Roguelike) difficulty)
			Opened a portal to Maj'Eyal from the Far East.By Keallen the Cornac Doombringer level 45
49th Pyre 123rd year of Ascendancy at 23:01 see stats
			Thralless (Insane (Roguelike) difficulty)
			Freed at least 30 enthralled slaves in the slavers' compound.By Keallen the Cornac Doombringer level 29
4th Allure 123rd year of Ascendancy at 09:16 see stats
			Treasure Hoarder (Insane (Roguelike) difficulty)
			Amassed 3000 gold pieces.By Keallen the Cornac Doombringer level 24
32nd Haze 122nd year of Ascendancy at 19:15 see stats
			Treasure Hunter (Insane (Roguelike) difficulty)
			Amassed 1000 gold pieces.By Keallen the Cornac Doombringer level 18
34th Dusk 122nd year of Ascendancy at 03:29 see stats
			Vampire crusher (Insane (Roguelike) difficulty)
			Destroyed the Master in its lair of the Dreadfell.By Keallen the Cornac Doombringer level 39
1st Time of Balance 123rd year of Ascendancy at 14:32 see stats
Log
Talent Burning Sacrifice is ready to use.
Talent Draining Assault is ready to use.
Your summoned gaeramarth disappears.
Keallen is no longer surging arcane power.
Rested for 79 turns (stop reason: all resources and life at maximum).
Keallen uses Infusion: Regeneration.
Keallen starts regenerating health quickly.
Resting starts...
Keallen stops regenerating health quickly.
Talent Infusion: Regeneration is ready to use.
Rested for 14 turns (stop reason: all resources and life at maximum).
Keallen deactivates Flame of Urh'Rok.
Keallen activates Flame of Urh'Rok.
Keallen deactivates Eternal Suffering.
Keallen activates Eternal Suffering.
Keallen deactivates Chant of Fortitude.
Keallen activates Chant of Fortitude.
Keallen deactivates Horrifying Blows.
Keallen activates Horrifying Blows.
Keallen deactivates Share the Pain.
Keallen activates Share the Pain.
Keallen deactivates Daunting Presence.
Keallen activates Daunting Presence.
Keallen deactivates Abyssal Shield.
Keallen activates Abyssal Shield.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).

































































































































