











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.6.0Donators/Buyers bonus! Possessor Bonus Class 1.6.6Donators/Buyers bonus! Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.6.0This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Halfling |
| Class | Rogue |
| Level / Exp | 20 / 81% |
| Size | small |
| Lifes / Deaths | Killed by Rissumia the giant at level 8 on the 4th Dusk 122nd year of Ascendancy at 18:13 0 / 7Killed by thought-forged bowman at level 12 on the 21st Dusk 122nd year of Ascendancy at 00:11 Killed by Aeritira the bandit at level 14 on the 59th Dusk 122nd year of Ascendancy at 12:41 Killed by Gutterslut at level 15 on the 64th Dusk 122nd year of Ascendancy at 11:32 Killed by Chronolith Twin at level 20 on the 58th Haze 122nd year of Ascendancy at 02:23 Killed by Chronolith Clone at level 20 on the 58th Haze 122nd year of Ascendancy at 03:07 Killed by Chronolith Twin at level 20 on the 58th Haze 122nd year of Ascendancy at 03:39 |
Primary Stats
| Strength | 14 (base 17) |
| Dexterity | 40 (base 32) |
| Constitution | 27 (base 21) |
| Magic | 19 (base 14) |
| Willpower | 28 (base 13) |
| Cunning | 47 (base 32) |
Resources
| Life | -78/552 |
| Stamina | 200/202 |
| Healing Factor | 1.2294416243655 |
| Regeneration | 58.041939086295 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +81.081081081081% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 5 |
| See Stealth | 36.659795546394 |
| See Invisible | 36.659795546394 |
Offense: Mainhand
| Damage | 57 |
| Accuracy | 55 |
| Crit Chance | 30% |
| APR | 18 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 25 |
| Accuracy | 55 |
| Crit Chance | 28% |
| APR | 16 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 29 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Mind
| Mindpower | 37 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +15% |
| Lightning | +15% |
| Light | +10% |
| Mind | +24% |
| Blight | +6% |
| Arcane | +3% |
| Fire | +5% |
| Nature | +15% |
Offense: Damage Penetration
| Nature | +15% |
| Acid | +20% |
Defense: Base
| Armour (hardiness) | 22 (87.811550151976%) |
| Defense | 52 |
| Ranged Defense | 52 |
| Fatigue | 0 |
| Physical Save | 18 |
| Spell Save | 22 |
| Mental Save | 34 |
Defense: Resistances
| Nature | + 43%( 70%) |
| Lightning | + 19%( 70%) |
| Light | + 40%( 70%) |
| Temporal | + 19%( 70%) |
| Darkness | + 20%( 70%) |
| Cold | + 27%( 70%) |
| Fire | + 28%( 70%) |
| All | + 15%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 21% |
| Bleed Resistance | 20% |
| Stun Resistance | 25% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 220 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 24% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 544% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
Class Talents
| Technique / Duelist | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Stealth | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Trapping | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Poisons | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Throwing knives | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 0/5 |
| 3/5 |
| 4/5 |
| 0/5 |
| 5/5 |
Effects
| talent | Chant of Fortitude |
| detrimental effect | Reduces global action speed by 23%. Slow |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | Increases physical power, physical save, spellpower, spell save, mindpower, and mental save by 4. Militant Mind |
| beneficial effect | Has 4 throwing knives prepared: 4 KnivesRange: 7 Net Damage: 87 - 122 Accuracy: 70 (knife) APR: 23 Crit Chance: +34% Crit mult: 190% Uses Stats: 50% Cun, 70% Dex |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| beneficial effect | A flow of life spins around the target, regenerating 43.96 life per turn. Regeneration |
| beneficial effect | The target has 50% chance to evade melee and ranged attacks and gains 20 defense. Evasion |
Quests
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | active |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | [vs. Gloomcrypt (0 def, 1 armour) (On feet)]Gloomcrypt (0 def, 1 armour) 2.0 T1 feet armor [Rare] Nature While equipped: dps ---------- Melee+ 0(-10) item darkness numbing Res.pen +15%(-) nature On Hit (Melee): * 10% chance to reduce damage dealt by 20% ----- def ----- Armour +1 (-) Resists +5%(-) lightning +5%(-) temporal +6%(-) darkness A pair of boots made of leather. |
| Light source | [vs. Summertide Phial (Light source)]Summertide Phial 1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15(-) Lite Light Burst (radius 1) Dmg.mod +10%(-) light ----- def ----- Resists +30%(-) light Heal.mod +10% (-) ---------- misc Light +5 (-) When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(81 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | [vs. Arcvault the cashmere wizard hat (2 def, 0 armour) (On head)]Arcvault the cashmere wizard hat (2 def, 0 armour) 2.0 T3 head armor [Rare] Psionic While equipped: Stats +7(-) Cun dps ---------- Spell.pwr +10 (+5 eff.) (-) S.pwr/crit +6 (-) Dmg.mod +6%(-) blight +9%(-) mind +15%(-) lightning ----- def ----- Defense +2 (+0 eff.) (-) Mind.save +9 (+5 eff.) (-) ---------- misc Max.vim +20.00 (-) A pointy cloth hat, very wizardly... |
| On hands | [vs. Flamewrought (0 def, 2 armour) (On hands)]Flamewrought (0 def, 2 armour) 1.0 T1 hands armor [Unique] Nature While equipped: Stats +2(-) Cun +3(-) Wil dps ---------- Mind.pwr +2 (+1 eff.) (-) Dmg.mod +5%(-) fire ----- def ----- Armour +2 (-) Resists +10%(-) fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Flamespit: Level 3.0 Pwr.cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 41.23 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
| Tool | [vs. Prox's Lucky Halfling Foot (Tool)]Prox's Lucky Halfling Foot 2.0 T1 misc tool [Unique] Nature While equipped: Stats -5(-) Lck ----- def ----- Defense +5 (+1 eff.) (-) Phys.save -10 (-6 eff.) (-) Spell.save -10 (-5 eff.) (-) Mind.save -10 (-5 eff.) (-) ---------- misc T.Disarm +5 (-) Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | [vs. psionicist's copper ring (On fingers, 1 of 2)]psionicist's copper ring 0.1 T1 ring jewelry [Ego] Psionic While equipped: Stats +3(-) Wil ----- def ----- Mind.save +6 (+3 eff.) (-) Rings can have magical properties. Tap to cycle through comparison choices |
| On fingers | [vs. psionicist's copper ring (On fingers, 1 of 2)]pixie's gold ring of perseverance 0.1 T3 ring jewelry [Ego+] Arcane/Master While equipped: Stats +3 Mag +0(-3) Wil +3 Cun dps ---------- Spell.pwr +6 (+3 eff.) ----- def ----- Mind.save +0 (+0 eff.) (-6 (-3 eff.)) HP.reg +3.00 Stun/Frz- +25% Rings can have magical properties. Tap to cycle through comparison choices |
| Around neck | [vs. steel amulet of murder (Around neck)]steel amulet of murder 0.1 T2 amulet jewelry [Ego+] Master While equipped: dps ---------- Crit.mult +12.00% (-) Acc +6 (+2 eff.) (-) Apr +11 (-) Amulets can have magical properties. |
| In main hand | [vs. Frozenarc the dwarven-steel dagger (15.5-20.15 power, 7 apr) (In main hand, 1 of 2)]Frozenarc the dwarven-steel dagger (15.5-20.15 power, 7 apr) 1.0 T3 dagger 1H weapon Reqs Dex 24 [Rare] Master Power 15.5 - 20.2 Physical Uses 45% Cun, 45% Dex Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +7 (-) Crit +6.0% (-) Atk.spd 100% (-) While equipped: dps ---------- Phys.crit +3.0% (-) Crit.mult +10.00% (-) Phys.pwr +20 (+7 eff.) (-) Acc +10 (+3 eff.) (-) Melee Ret 8(-) cold ----- def ----- Defense +7 (+2 eff.) (-) Disarm- +21% (-) Sharp, short and deadly. Tap to cycle through comparison choices |
| Around waist | [vs. insulating rough leather belt (Around waist)]insulating rough leather belt 1.0 T1 belt armor [Ego] Master While equipped: ----- def ----- Resists +5%(-) fire +5%(-) cold A belt that goes around your waist. |
| In off hand | [vs. Frozenarc the dwarven-steel dagger (15.5-20.15 power, 7 apr) (In main hand, 1 of 2)]iron dagger 'Isludhewe' (9.5-12.35 power, 5 apr) 1.0 T1 dagger 1H weapon Reqs Dex 11 [Rare] Master Power 9.5 - 12.4(-6.0 - -7.8) Physical Uses 45% Cun, 45% Dex Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +5 (-2) Crit +4.0% (-2.0%) Atk.spd 100% (-) On Crit: + Wound the target dealing 178 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +6.0% (+3.0%) Crit.mult +0.00% (-10.00%) Phys.pwr +6 (+3 eff.) (-14 (-4 eff.)) Res.pen +20% acid Acc +0 (+0 eff.) (-10 (-3 eff.)) Melee Ret 0(-8) cold ----- def ----- Armour +4 Defense +0 (+0 eff.) (-7 (-2 eff.)) Resists +3% nature +9% cold Mind.save +3 (+1 eff.) Max.HP +20.00 Cut- +20% Disarm- +0% (-21%) Sharp, short and deadly. Tap to cycle through comparison choices |
| Cloak | [vs. Bokazor the linen cloak (1 def, 0 armour) (Cloak)]Bokazor the linen cloak (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +5(-) Dex +2(-) Mag +5(-) Wil dps ---------- Dmg.mod +3%(-) arcane ----- def ----- Defense +1 (+0 eff.) (-) Spell.save +5 (+2 eff.) (-) ---------- misc Max.mana +43.00 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. Spider-Silk Robe of Spydrë (10 def, 15 armour) (Main armor)]Spider-Silk Robe of Spydrë (10 def, 15 armour) 2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5(-) Con +4(-) Wil dps ---------- Mind.crit +5% (-) Mind.pwr +10 (+5 eff.) (-) Dmg.mod +15%(-) acid +15%(-) nature +15%(-) mind Melee Ret 20(-) nature slow 20(-) poison ----- def ----- Armour +15 (-) Hardiness +30% (-) Defense +10 (+3 eff.) (-) Resists +30%(-) nature +11%(-) all Phys.save +10 (+10 eff.) (-) Spell.save +10 (+7 eff.) (-) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Inventory
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Won't Break Stealth 100% Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Frozenarc the dwarven-steel dagger (15.5-20.15 power, 7 apr) (In main hand, 1 of 2)]Unerring Scalpel (15-19.5 power, 25 apr) 1.0 T1 dagger 1H weapon Reqs Cun 16 [Unique] Arcane Power 15.0 - 19.5(-0.5 - -0.7) Physical Uses 45% Cun, 55% Dex Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +25 (+18) Crit +0.0% (-6.0%) Atk.spd 100% (-) Phasing +50% While equipped: dps ---------- Phys.crit +0.0% (-3.0%) Crit.mult +0.00% (-10.00%) Phys.pwr +0 (+0 eff.) (-20 (-7 eff.)) Acc +20 (+7 eff.) (+10 (+4 eff.)) Melee Ret 0(-8) cold ----- def ----- Defense +0 (+0 eff.) (-7 (-2 eff.)) Disarm- +0% (-21%) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. Tap to cycle through comparison choices |
[vs. Frozenarc the dwarven-steel dagger (15.5-20.15 power, 7 apr) (In main hand, 1 of 2)]Serpent's Glare (7-7.7 power, 15 apr, nature damage) 3.0 T1 mindstar 1H weapon Reqs Wil 12 [Unique] Nature Power 7.0 - 7.7(-8.5 - -12.5) Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +15 (+8) Crit +7.0% (+1.0%) Atk.spd 100% (-) Dmg.conv 30% poison While equipped: dps ---------- Phys.crit +0.0% (-3.0%) Mind.crit +2% Crit.mult +0.00% (-10.00%) Phys.pwr +0 (+0 eff.) (-20 (-7 eff.)) Mind.pwr +4 (+2 eff.) Dmg.mod +10% nature Acc +0 (+0 eff.) (-10 (-3 eff.)) Melee Ret 0(-8) cold ----- def ----- Defense +0 (+0 eff.) (-7 (-2 eff.)) Resists +10% nature Poison- +50% Disarm- +0% (-21%) Spit Poison: Level 2.0 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a nature gift Description: Spit poison at your target, doing 153.00 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. Tap to cycle through comparison choices |
[vs. Frozenarc the dwarven-steel dagger (15.5-20.15 power, 7 apr) (In main hand, 1 of 2)]Bloomsoul (8-8.8 power, 13 apr, nature damage) 3.0 T2 mindstar 1H weapon Reqs Wil 18 [Unique] Nature Power 8.0 - 8.8(-7.5 - -11.4) Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +13 (+6) Crit +7.0% (+1.0%) Atk.spd 100% (-) While equipped: dps ---------- Phys.crit +0.0% (-3.0%) Mind.crit +4% Crit.mult +0.00% (-10.00%) Phys.pwr +0 (+0 eff.) (-20 (-7 eff.)) Mind.pwr +8 (+3 eff.) Acc +0 (+0 eff.) (-10 (-3 eff.)) Melee Ret 0(-8) cold ----- def ----- Defense +0 (+0 eff.) (-7 (-2 eff.)) HP.reg +2.00 Heal.mod +20% Disarm- +0% (-21%) ---------- misc Masteries +0.30 Wild-gift/Fungus Bloom Heal: (Instant) Level 1.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Call upon the power of nature to regenerate your body for 21 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. Tap to cycle through comparison choices |
[vs. Spider-Silk Robe of Spydrë (10 def, 15 armour) (Main armor)]rejuvenating rough leather armour (3 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Ego] Nature While equipped: Stats +0(-5) Con +0(-4) Wil dps ---------- Mind.crit +0% (-5%) Mind.pwr +0 (+0 eff.) (-10 (-5 eff.)) Dmg.mod +0%(-15%) acid +0%(-15%) nature +0%(-15%) mind Melee Ret 0(-20) poison 0(-20) nature slow ----- def ----- Armour +2 (-13) Hardiness +0% (-30%) Defense +3 (+1 eff.) (-7 (-2 eff.)) Fatigue +6% Resists +0%(-30%) nature +0%(-11%) all Phys.save +0 (+0 eff.) (-10 (-10 eff.)) Spell.save +0 (+0 eff.) (-10 (-7 eff.)) HP.reg +2.00 ---------- misc Stam/turn +0.50 A suit of armour made of leather. |
[vs. Spider-Silk Robe of Spydrë (10 def, 15 armour) (Main armor)]troll-hide cured leather armour of command (12 def, 10 armour) 9.0 T2 light armor Reqs Str 14 [Ego++] Nature/Psionic While equipped: Stats +0(-4) Wil +2 Cun +0(-5) Con dps ---------- Mind.crit +0% (-5%) Mind.pwr +0 (+0 eff.) (-10 (-5 eff.)) Dmg.mod +0%(-15%) acid +0%(-15%) nature +0%(-15%) mind Melee Ret 0(-20) poison 0(-20) nature slow ----- def ----- Armour +10 (-5) Hardiness +0% (-30%) Defense +12 (+4 eff.) (+2 (+1 eff.)) Fatigue +7% Resists +0%(-30%) nature +0%(-11%) all Phys.save +0 (+0 eff.) (-10 (-10 eff.)) Spell.save +0 (+0 eff.) (-10 (-7 eff.)) Mind.save +10 (+5 eff.) Max.HP +41.00 HP.reg +3.00 Heal.mod +11% A suit of armour made of leather. |
[vs. Arcvault the cashmere wizard hat (2 def, 0 armour) (On head)]Cloud Caller (0 def, 0 armour) 2.0 T1 head armor [Unique] Nature While equipped: Stats +0(-7) Cun dps ---------- Spell.pwr +0 (+0 eff.) (-10 (-5 eff.)) S.pwr/crit +0 (-6) Dmg.mod +10%(-5%) lightning +10% cold +0%(-9%) mind +0%(-6%) blight ----- def ----- Defense +0 (+0 eff.) (-2 (+0 eff.)) Resists +10% lightning +10% cold Mind.save +0 (+0 eff.) (-9 (-5 eff.)) ---------- misc Max.vim +0.00 (-20.00) A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 1.0 Pwr.cost 15 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 32.51 to 97.54 lightning damage (65.02 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
[vs. Arcvault the cashmere wizard hat (2 def, 0 armour) (On head)]Steel Helm of Garkul (0 def, 6 armour) 3.0 T2 head armor Reqs - Heavy armour training Str 16 [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +0(-7) Cun +5 Con dps ---------- Spell.pwr +0 (+0 eff.) (-10 (-5 eff.)) S.pwr/crit +0 (-6) Dmg.mod +0%(-6%) blight +10% physical +0%(-9%) mind +0%(-15%) lightning ----- def ----- Armour +6 Defense +0 (+0 eff.) (-2 (+0 eff.)) Fatigue +8% Phys.save +12 (+7 eff.) Spell.save +12 (+6 eff.) Mind.save +12 (+6 eff.) (+3 (+1 eff.)) ---------- misc Max.vim +0.00 (-20.00) Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
10 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
12 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+3 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+3 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+4 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+4 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
153 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
[vs. Summertide Phial (Light source)]brass lantern 2.0 T1 lite [Normal] While equipped: dps ---------- Melee+ 0(-15) Lite Light Burst (radius 1) Dmg.mod +0%(-10%) light ----- def ----- Resists +0%(-30%) light Heal.mod +0% (-10%) ---------- misc Light +3 (-2) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Planar Beacon 1.0 lite [Unique] Arcane While equipped: dps ---------- Melee+ 0(-15) Lite Light Burst (radius 1) Dmg.mod +0%(-10%) light ----- def ----- Resists +0%(-30%) light Heal.mod +0% (-10%) ---------- misc Light +3 (-2) Fearscape Shift: Level 2.0 Pwr.cost 25 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 66.22 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 66.22 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
[vs. Prox's Lucky Halfling Foot (Tool)]iron pickaxe of endurance (dig speed 38 turns) 3.0 T1 digger tool [Ego] Master While equipped: Stats +2 Str +0(+5) Lck ----- def ----- Defense +0 (+0 eff.) (-5 (-1 eff.)) Fatigue -5% Phys.save +0 (+0 eff.) (+10 (+6 eff.)) Spell.save +0 (+0 eff.) (+10 (+5 eff.)) Mind.save +0 (+0 eff.) (+10 (+5 eff.)) ---------- misc T.Disarm +0 (-5) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. Prox's Lucky Halfling Foot (Tool)]miner's iron pickaxe (dig speed 30 turns) 3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str +0(+5) Lck ----- def ----- Defense +0 (+0 eff.) (-5 (-1 eff.)) Phys.save +0 (+0 eff.) (+10 (+6 eff.)) Spell.save +0 (+0 eff.) (+10 (+5 eff.)) Mind.save +0 (+0 eff.) (+10 (+5 eff.)) ---------- misc T.Disarm +0 (-5) Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. Prox's Lucky Halfling Foot (Tool)]Imp Claw 2.0 T1 misc tool [Unique] Arcane While equipped: Stats +0(+5) Lck ----- def ----- Defense +0 (+0 eff.) (-5 (-1 eff.)) Phys.save +0 (+0 eff.) (+10 (+6 eff.)) Spell.save +0 (+0 eff.) (+10 (+5 eff.)) Mind.save +0 (+0 eff.) (+10 (+5 eff.)) ---------- misc T.Disarm +0 (-5) Light +1 See.Stealth +10 Flame: Level 2.0 Pwr.cost 9 out of 9/9. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 89.36 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Achievements
Curse Lifter
Killed Ben Cruthdar the Cursed.By Gutterslut the Halfling Rogue level 16
7th Haze 122nd year of Ascendancy at 02:14 see stats
Exterminator
Killed 1000 creatures.By Gutterslut the Halfling Rogue level 18
54th Haze 122nd year of Ascendancy at 09:44 see stats
Fool of a Took!
Killed oneself as a halfling.By Gutterslut the Halfling Rogue level 15
64th Dusk 122nd year of Ascendancy at 11:32 see stats
Level 10
Got a character to level 10.By Gutterslut the Halfling Rogue level 10
8th Dusk 122nd year of Ascendancy at 19:36 see stats
Level 20
Got a character to level 20.By Gutterslut the Halfling Rogue level 20
55th Haze 122nd year of Ascendancy at 17:19 see stats
Poisonous
Sided with the assassin lord.By Gutterslut the Halfling Rogue level 13
33rd Dusk 122nd year of Ascendancy at 08:15 see stats
The Arena
Unlocked Arena mode.By Gutterslut the Halfling Rogue level 12
24th Dusk 122nd year of Ascendancy at 01:02 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Gutterslut the Halfling Rogue level 17
44th Haze 122nd year of Ascendancy at 22:05 see stats
Unstoppable
Returned from the dead.By Gutterslut the Halfling Rogue level 20
58th Haze 122nd year of Ascendancy at 03:07 see stats
Log
Chronolith Twin's gravity area effect hits Gutterslut for 52 physical damage.
Chronolith Twin casts Gravity Spike.
Gutterslut is drawn in by the singularity!
Chronolith Clone retunes the fabric of spacetime.
Gutterslut deactivates Numbing Poison.
Chronolith Twin hits Gutterslut for 147 physical damage.
The shield around Chronolith Twin crumbles.
Chronolith Clone regains their energy.
Deadly Poison from Gutterslut hits Chronolith Clone for 9 nature damage.
Gutterslut uses Throwing Knives.
Gutterslut's Throwing Knife performs a melee critical strike against Chronolith Twin!
Gutterslut's Throwing Knife hits Chronolith Twin for 18 physical, 6 light (23 total damage).
Chronolith Twin's gravity area effect hits Gutterslut for 52 physical damage.
Gutterslut is free from the entropy.
Gutterslut speeds up.
Gutterslut's Throwing Knife hits Chronolith Twin for 11 physical, 6 light (17 total damage).
Deadly Poison from Gutterslut hits Chronolith Clone for 9 nature damage.
Gutterslut slows down.
Chronolith Twin's gravity area effect hits Gutterslut for 52 physical damage.
Gutterslut uses Infusion: Regeneration.
Gutterslut starts regenerating health quickly.
Chronolith Twin casts Repulsion Blast.
Chronolith Twin hits Gutterslut for 132 physical damage.
Gutterslut the level 20 halfling rogue was mauled to death by Chronolith Twin on level 4 of Temporal Rift.
Gutterslut is no longer evading attacks.
Gutterslut deactivates Chant of Fortitude.
Gutterslut speeds up.
Gutterslut stops regenerating health quickly.

































































































