









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Female |
| Race | Yeek |
| Class | Rogue |
| Level / Exp | 11 / 9% |
| Size | small |
| Lifes / Deaths | Killed by Bill the Stone Troll at level 11 on the 1st Flare 122nd year of Ascendancy at 19:54 / 1 |
Primary Stats
| Strength | 17 (base 13) |
| Dexterity | 25 (base 23) |
| Constitution | 13 (base 12) |
| Magic | 12 (base 10) |
| Willpower | 16 (base 10) |
| Cunning | 32 (base 25) |
Resources
| Life | -36/241 |
| Stamina | 135/145 |
| Healing Factor | 1.0283363011315 |
| Regeneration | 2.3137566775459 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +25% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 5 |
| See Stealth | 30.915571422826 |
| See Invisible | 30.915571422826 |
Offense: Mainhand
| Damage | 31 |
| Accuracy | 41 |
| Crit Chance | 17% |
| APR | 5 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 10 |
| Accuracy | 38 |
| Crit Chance | 20% |
| APR | 15 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 24 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Damage Bonus
| Light | +11% |
| Arcane | +3% |
| Fire | +3% |
| Nature | +16% |
Defense: Base
| Armour (hardiness) | 7 (38.594633868923%) |
| Defense | 34 |
| Ranged Defense | 34 |
| Fatigue | 0 |
| Physical Save | 10 |
| Spell Save | 9 |
| Mental Save | 16 |
Defense: Resistances
| Lightning | + 15%( 70%) |
| Light | + 16%( 70%) |
| Nature | + 20%( 70%) |
| Cold | + 22%( 70%) |
| Fire | + 18%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Pinning Resistance | 50% |
| Poison Resistance | 100% |
| Confusion Resistance | 35% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 5 Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 90 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Duelist | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Stealth | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Poisons | 1.30 |
| 4/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Throwing knives | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| 2/5 |
Effects
Quests
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved Constitution by +5. | done |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
Equipment
| On feet | [vs. insulating pair of rough leather boots of speed (0 def, 1 armour) (On feet)]insulating pair of rough leather boots of speed (0 def, 1 armour) 2.0 T1 feet armor [Ego] Arcane/Master While equipped: dps ---------- Mov.spd +25% (-) ----- def ----- Armour +1 (-) Resists +6%(-) fire +6%(-) cold A pair of boots made of leather. |
| Light source | [vs. brass lantern of health (Light source)]brass lantern of health 2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Max.HP +41.00 (-) ---------- misc Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. linen wizard hat of light (+16%) (1 def, 0 armour) (On head)]linen wizard hat of light (+16%) (1 def, 0 armour) 2.0 T1 head armor [Ego] Arcane While equipped: dps ---------- Dmg.mod +11%(-) light ----- def ----- Defense +1 (+1 eff.) (-) Resists +16%(-) light A pointy cloth hat, very wizardly... |
| Tool | [vs. woodsman's iron pickaxe (dig speed 38 turns) (Tool)]woodsman's iron pickaxe (dig speed 38 turns) 3.0 T1 digger tool [Ego] Nature While equipped: Stats +1(-) Str dps ---------- Dmg.mod +6%(-) nature ----- def ----- Resists +10%(-) nature While carried: ---------- misc Talents +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
| On hands | [vs. cinder rough leather gloves of magic (+2) (0 def, 1 armour) (On hands)]cinder rough leather gloves of magic (+2) (0 def, 1 armour) 1.0 T1 hands armor [Ego] Arcane/Nature While equipped: Stats +2(-) Mag dps ---------- Melee+ 5(-) fire Dmg.mod +3%(-) arcane +3%(-) fire ----- def ----- Armour +1 (-) Resists +5%(-) fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Around waist | [vs. insulating rough leather belt (Around waist)]insulating rough leather belt 1.0 T1 belt armor [Ego] Master While equipped: ----- def ----- Resists +7%(-) fire +5%(-) cold A belt that goes around your waist. |
| In main hand | [vs. iron dagger of daylight (100% power, 5 apr) (In main hand, 1 of 2)]iron dagger of daylight (100% power, 5 apr) 1.0 T1 dagger 1H weapon Reqs Dex 11 [Ego] Arcane Power 100% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 (-) Crit +4.0% (-) Atk.spd 100% (-) Melee+ +6(-) light Against +7% (-)Undead Sharp, short and deadly. Tap to cycle through comparison choices |
| Main armor | [vs. Eel-skin armour (16 def, 0 armour) (Main armor)]Eel-skin armour (16 def, 0 armour) 9.0 T2 light armor [Unique] Nature While equipped: Stats +3(-) Cun +2(-) Dex ----- def ----- Defense +16 (+8 eff.) (-) Fatigue +2% (-) Resists +15%(-) lightning Poison- +50% (-) Pinning- +50% (-) On Nature Hit: 10% Call Lightning 2 Call Lightning: Level 2.0 Pwr.cost 25 out of 50/50. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 34.22 to 102.66 lightning damage (68.44 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
| In off hand | [vs. iron dagger of daylight (100% power, 5 apr) (In main hand, 1 of 2)]Serpent's Glare (91% power, 15 apr, nature damage) 3.0 T1 mindstar 1H weapon Reqs Wil 12 [Unique] Nature Power 92% (-8%) Range: 1.1x (-0.2x) Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +15 (+10) Crit +7.0% (+3.0%) Atk.spd 100% (-) Melee+ +0(-6) light Dmg.conv 30% poison Against +0% (-7% )Undead While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Dmg.mod +10% nature ----- def ----- Resists +10% nature Poison- +50% Spit Poison: Level 2.0 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a nature gift Description: Spit poison at your target, doing 146.49 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. Tap to cycle through comparison choices |
| Cloak | [vs. thick linen cloak of Iron Throne (1 def, 5 armour) (Cloak)]thick linen cloak of Iron Throne (1 def, 5 armour) 2.0 T1 cloak armor [Ego] Master While equipped: Stats +1(-) Str +1(-) Con ----- def ----- Armour +5 (-) Defense +1 (+1 eff.) (-) Resists +11%(-) cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | [vs. restful copper amulet of dexterity (+2) (Around neck)]restful copper amulet of dexterity (+2) 0.1 T1 amulet jewelry [Ego] Nature/Master While equipped: Stats +2(-) Dex ----- def ----- Fatigue -5% (-) HP.reg +2.00 (-) Amulets make your neck look great! |
Inventory
[vs. iron dagger of daylight (100% power, 5 apr) (In main hand)]Bill's Tree Trunk (136% power, 7 apr) 5.0 T1 greatmaul 2H weapon Reqs Str 25 [Unique] Master Power 137% (+37%) Range: 1.7x (+0.4x) Uses 130% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +7 (+2) Crit +1.5% (-2.5%) Atk.spd 100% (-) Melee+ +0(-6) light Against +0% (-7% )Undead While equipped: Shattering Blow: Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by a temporary damage shield there is 36% chance to shatter it. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
[vs. iron dagger of daylight (100% power, 5 apr) (In main hand, 1 of 2)]iron dagger (101% power, 5 apr) 1.0 T1 dagger 1H weapon Reqs Dex 11 [Normal] Power 101% (+1%) Range: 1.3x (+0.0x) Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 (-) Crit +4.0% (-) Atk.spd 100% (-) Melee+ +0(-6) light Against +0% (-7% )Undead Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. iron dagger of daylight (100% power, 5 apr) (In main hand, 1 of 2)]iron dagger (100% power, 5 apr) 1.0 T1 dagger 1H weapon Reqs Dex 11 [Normal] Power 100% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 (-) Crit +4.0% (-) Atk.spd 100% (-) Melee+ +0(-6) light Against +0% (-7% )Undead Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. Eel-skin armour (16 def, 0 armour) (Main armor)]rough leather armour (3 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Normal] While equipped: Stats +0(-3) Cun +0(-2) Dex ----- def ----- Armour +2 Defense +3 (+1 eff.) (-13 (-7 eff.)) Fatigue +6% (+4%) Resists +0%(-15%) lightning Poison- +0% (-50%) Pinning- +0% (-50%) A suit of armour made of leather. |
[vs. thick linen cloak of Iron Throne (1 def, 5 armour) (Cloak)]linen cloak of protection (1 def, 0 armour) 2.0 T1 cloak armor [Ego] Arcane While equipped: Stats +0(-1) Str +0(-1) Con ----- def ----- Armour +0 (-5) Defense +1 (+1 eff.) (-) Resists +0%(-11%) cold Spell.save +5 (+5 eff.) Mind.save +6 (+5 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. insulating pair of rough leather boots of speed (0 def, 1 armour) (On feet)]scholar's pair of iron boots of speed (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Ego] Arcane While equipped: dps ---------- Spell.pwr +4 (+4 eff.) Mov.spd +25% (-) ----- def ----- Armour +3 (+2) Fatigue +2% Resists +0%(-6%) fire +0%(-6%) cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
[vs. brass lantern of health (Light source)]Infernoviper 2.0 T1 lite [Rare] Master While equipped: Stats +4 Cun +1 Mag dps ---------- Phys.crit +5.0% Dmg.mod +3% fire ----- def ----- Max.HP +0.00 (-41.00) ---------- misc Light +6 (+3) See.Invis +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. brass lantern of health (Light source)]Summertide Phial 1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Max.HP +0.00 (-41.00) Heal.mod +10% ---------- misc Light +5 (+2) When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(62 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
[vs. brass lantern of health (Light source)]brass lantern 2.0 T1 lite [Normal] While equipped: ----- def ----- Max.HP +0.00 (-41.00) ---------- misc Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. brass lantern of health (Light source)]bright brass lantern of health 2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +40.00 (-1.00) ---------- misc Light +5 (+2) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. woodsman's iron pickaxe (dig speed 38 turns) (Tool)]Imp Claw 2.0 T1 misc tool [Unique] Arcane While equipped: Stats +0(-1) Str dps ---------- Dmg.mod +0%(-6%) nature ----- def ----- Resists +0%(-10%) nature ---------- misc Light +1 See.Stealth +10 While carried: ---------- misc Talents +0(+-1) Dig Flame: Level 2.0 Pwr.cost 9 out of 9/9. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 69.60 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Poorina the Yeek Rogue level 10
1st Flare 122nd year of Ascendancy at 04:45 see stats
Log
Poorina's Throwing Knife hits Belyriath the copperhead snake for 47 physical, 5 fire (52 total damage).
Deadly Poison from Poorina hits Belyriath the copperhead snake for 22 nature damage.
Poorina uses Throwing Knives.
Poorina's Throwing Knife hits Belyriath the copperhead snake for 53 physical, 5 fire (58 total damage).
Deadly Poison from Poorina hits Belyriath the copperhead snake for 22 nature damage.
Belyriath the copperhead snake uses Dual Strike.
Belyriath the copperhead snake misses Poorina.
Poorina uses Throwing Knives.
Poison bursts out of Belyriath the copperhead snake's corpse!
Poorina's Throwing Knife hits Belyriath the copperhead snake for 60 physical damage.
Poorina's Throwing Knife killed Belyriath the copperhead snake!
Poorina picks up (i.): Infernoviper.
You sense that Something has taken notice of you ...
Poorina has regained its confidence.
You sense that Something has taken notice of you ...
Poorina is dazed!
Stone troll briefly catches sight of you!
Bill the Stone Troll hits Poorina for 165 physical damage.
Poorina uses Throwing Knives.
Poorina uses Infusion: Regeneration.
Poorina starts regenerating health quickly.
Poorina is not dazed anymore.
Bill the Stone Troll hits Poorina for 135 physical damage.
Poorina the level 11 yeek rogue was mauled to death by Bill the Stone Troll and clobbered into soup on level 4 of Trollmire.











































































