












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.6.0Donators/Buyers bonus! Embers Races for Maj'Eyal Campaign 1.4.4Adds Embers of Rage races for use in the Maj'Eyal Campaign. Currently they all start in the Trollmire, Allied faction, with the default Human quest. Suggestions for that stuff is welcome. DarkGod pretty much showed me how to do this, so thank you! Yeti/Whitehoof will be locked unless you've unlocked them in the Embers of Rage DLC. I'm still new at this, so let me know if there are any issues and I'll try to sort them out. V1.0.1 is up, I wasn't paying attention when I did it through TOME so I just got rid of the old version. This version should hopefully add in the random escort quests for the three races, since they weren't defined before. Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Possessor Bonus Class 1.6.6Donators/Buyers bonus! Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Embers With All Races 1.5.10Adds all races available in the Arena campaign to the Orcs campaign. You will still need to have a race unlocked in order to play it in the Orcs campaign. This should work for all DLC races and most addon races, assuming they are not implemented in an unusual way and their addon weight is lower than that of this addon (200000). Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Plenum Tooltip Custom Edit 1.6.0Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
| Campaign | Orcs |
| Mode | Normal Adventure |
| Sex | Male |
| Race | KrukDwarf |
| Class | Stone Warden |
| Level / Exp | 36 / 75% |
| Size | big |
| Lifes / Deaths | Killed by Gelema the ritch larva at level 23 on the 30th Stralite 124th year of Ascendancy at 06:30 2 / 5Killed by Xalle the treant at level 36 on the 17th Dearth 124th year of Ascendancy at 21:12 Killed by Xalle the treant at level 36 on the 17th Dearth 124th year of Ascendancy at 23:25 Killed by Eilinutta the crystalbark at level 36 on the 19th Dearth 124th year of Ascendancy at 06:57 Killed by Velowen the crystalbark at level 36 on the 19th Dearth 124th year of Ascendancy at 21:42 |
Primary Stats
| Strength | 91 (base 60) |
| Dexterity | 8 (base 10) |
| Constitution | 23 (base 10) |
| Magic | 80 (base 60) |
| Willpower | 44 (base 27) |
| Cunning | 26 (base 10) |
Resources
| Mana | 480/480 |
| Equilibrium | 0 |
| Life | 1044/1044 |
| Paradox | 300 |
| Steam | 100/100 |
| Healing Factor | 1.3010362694301 |
| Regeneration | 4.2283678756478 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 5 |
| See Stealth | 24.602579952692 |
| See Invisible | 24.602579952692 |
Offense: Mainhand
| Damage | 137 |
| Accuracy | 50 |
| Crit Chance | 10% |
| APR | 0 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 67 |
| Accuracy | 50 |
| Crit Chance | 10% |
| APR | 0 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 50 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 44 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +12% |
| Light | +45% |
| Darkness | +44% |
| Nature | +14% |
| Physical | +14% |
| Mind | +21% |
| All | +6% |
Offense: Damage Penetration
| Blight | +10% |
| Acid | +15% |
| Darkness | +10% |
| Nature | +20% |
Defense: Base
| Armour (hardiness) | 65.000000000001 (87.462686567164%) |
| Defense | 21 |
| Ranged Defense | 21 |
| Fatigue | 35 |
| Physical Save | 56 |
| Spell Save | 49 |
| Mental Save | 48 |
Defense: Resistances
| Acid | + 16%( 70%) |
| Physical | + 5%( 70%) |
| Cold | + 20%( 70%) |
| All | + 4%( 70%) |
| Darkness | + 48%( 70%) |
| Light | + 37%( 70%) |
| Temporal | + 21%( 70%) |
| Mind | + 18%( 70%) |
| Lightning | + 13%( 70%) |
| Fire | + 22%( 70%) |
| Nature | + 14%( 70%) |
Defense: Immunities
| Pinning Resistance | 42% |
| Disarm Resistance | 22% |
| Confusion Resistance | 20% |
| Silence Resistance | 20% |
| Stun Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 20% |
Inscriptions (4/5)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 549% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 32% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 222 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 649% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Class Talents
| Wild-gift / Earthen vines | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Dwarven nature | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Eldritch shield | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Earth | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Earthen power | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Stone | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 5/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 3/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Chronomancy | 0.80 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Steamtech / Chemistry | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the Erúan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. * You have tunnelled close enough to the Gates of Morning. * You have placed the little surprise. | done |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You have destroyed Mindwall body but he managed to split his mind into many pieces and taken direct control of the subdued orcs. Destroy the pillars in each level four other levels. * You have freed all the Vor Pride orcs. * You have freed all the Rak'Shor Pride orcs. * You have freed all the Gorbat Pride orcs. * You have freed all the Grushnak Pride orcs. * The Pride is once again free and united. | done |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. * You have stopped the pitiful Nektosh, ensuring one less threat for the Pride and a future for the Whitehooves. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. | active |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. * You have destroyed the Observatory, the Gates of Morning defenses will be weakened. | done |
The people of the sunwall have lingered on this land for too long and now they are spreading their control to all the mainland. This must not be allowed! The Deconstruction of Falling StarsWith the help of their newfound allies in the west they keep a permanent guard over the farportal. The portal must be permanently destroyed to prevent reinforcements. The leader of the Sunwall, High Sun Paladin Aeryn must be punished for her crimes against the Prides. | active |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. | active |
A group of trolls from the Kar'Haïb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
| On feet | pair of dwarven-steel boots 'Runyrath' (0 def, 4 armour)3.0 T3 feet armor [Rare] Arcane While equipped: Stats +6 Str +3 Mag +6 Wil dps ---------- Phys.crit +2.0% Phys.pwr +20 (+4 eff.) On Hit (Melee): * 20% chance to reduce all saves and defense by 28 ----- def ----- Armour +4 Fatigue +3% Blink to a nearby random location (rad 10) Puts all charms on 25 cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Umbraphage0.0 T3 lite [Unique] Psionic While equipped: dps ---------- Mind.pwr +10 (+3 eff.) Dmg.mod +15% light +15% darkness Res.pen +10% darkness ----- def ----- Resists +20% darkness Affinity +20% darkness Mind.save +10 (+4 eff.) ---------- misc Light +6 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 93, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 24). Release absorbed darkness in a 6 radius cone with a 60% chance to blind (based on lite radius), dealing 220.32 darkness damage (based on Mindpower and charge). Uses 10 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
| On head | Xidatta the Loamsage (0 def, 4 armour)3.0 T3 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% acid +9% mind Res.pen +20% nature +15% acid On Hit (Melee): * 10% chance to slow global speed by 55% ----- def ----- Armour +4 Fatigue +4% Resists +9% lightning +7% temporal +15% mind +12% acid A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | steady hardened leather gloves (0 def, 2 armour) 1.0 T2 hands armor [Ego] Psionic While equipped: dps ---------- Acc +6 (+2 eff.) ----- def ----- Armour +2 Phys.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Disarm- +22% ---------- misc Talents +1 Sand Shredder Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Isliba the dwarven-steel torque of gale force [power 245] (15 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: Stats +6 Str +2 Mag +7 Cun dps ---------- Res.pen +10% blight ---------- misc Infravis +3 Project a gust of wind in a cone knocking enemies back 9 spaces and dealing 279 physical damage Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | Cyryma the Lustregrinder0.1 T3 ring jewelry [Rare] Master While equipped: Stats +4 Str +5 Mag +2 Cun dps ---------- Phys.pwr +12 (+3 eff.) Spell.pwr +10 (+3 eff.) Mind.pwr +11 (+3 eff.) Dmg.mod +6% all ----- def ----- Resists +9% light ---------- misc Max.psi +20.00 Infravis +2 Rings can have magical properties. |
| On fingers | Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+2 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| Around neck | stabilizing steel amulet0.1 T2 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +11% temporal Pinning- +22% Knockbk- +20% Amulets can have magical properties. |
| In main hand | coruscating dwarven-steel shield of the stars (0 def, 6 armour, 100% power, 77.5 block)7.0 T3 shield armor [Ego++] Arcane When used to Attack: Power 141% Range: 1.2x Uses 50% Mag, 100% Str Dmg Physical Mastery Stoneshield Acc+ +2.5% proc dam (max 250%) Crit +3.5% Block +78 Melee+ +13 fire +13 light +10 darkness While equipped: Stats +2 Str +4 Mag +4 Cun dps ---------- Dmg.mod +12% light +13% darkness Melee Ret 1 fire ----- def ----- Armour +6 Fatigue +8% Resists +13% fire +13% light +13% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
| Around waist | Burnveil1.0 T3 belt armor [Rare] Nature While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Mind.crit +4% Crit.mult +10.00% Phys.pwr +10 (+2 eff.) Mind.pwr +10 (+3 eff.) Dmg.mod +6% mind ----- def ----- Resists +6% fire Phys.save +9 (+3 eff.) ---------- misc Equi/ret +0.24 Hate/m.crit +3.00 Size +1 A belt that goes around your waist. |
| In off hand | exposing dwarven-steel shield of the stars (0 def, 6 armour, 100% power, 89 block)7.0 T3 shield armor [Ego+] Arcane/Psionic When used to Attack: Power 137% Range: 1.2x Uses 50% Mag, 100% Str Dmg Physical Mastery Stoneshield Acc+ +2.5% proc dam (max 250%) Crit +3.5% Block +89 Melee+ +14 light +10 darkness While equipped: Stats +3 Cun +3 Mag dps ---------- Dmg.mod +12% light +10% darkness On Hit (Melee): * 5% chance to reduce all saves and defense by 28 On Melee Ret: * 14% chance to reduce all saves and defense by 28 ----- def ----- Armour +6 Fatigue +8% Resists +12% light +13% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | Tulisanik the Wildwasp (2 def, 9 armour)2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Crit.mult +5.00% Phys.pwr +25 (+5 eff.) Acc +30 (+9 eff.) On Hit (Melee): * 20% chance to slow global speed by 55% ----- def ----- Armour +9 Defense +2 (+1 eff.) Resists +1% physical +17% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Revenant (8 def, 20 armour)17.0 T3 massive armor [Unique] Arcane/Master While equipped: Stats +5 Mag +5 Con ----- def ----- Armour +20 Defense +8 (+4 eff.) Fatigue +12% Phys.save +12 (+4 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+4 eff.) Silence- +20% Confus- +20% Pinning- +20% Stun/Frz- +20% Status resistances shift over time to match the statuses you are being hit by. The joints of this armor creak ominously, the frame bends and heaves, almost as if breathing. The scratch and crack of metal mutters of suffering, of loss, perseverance and revenge. |
Inventory
medical injector implant of the psychic (efficiency 112% / cooldown 87%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 112% efficiency and cooldown mod of 87%. Its effects scale with your Willpower stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
healing infusion of the psychic (heal 128; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 128 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
ethereal rune of the sneak (power 15; resist 30%; move 51%; dur 5; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 30% all resistance, you move 51% faster, and you are invisible (power 15). Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
schematic: Spike Attachment0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Cyryth the gold ring0.1 T3 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +11% fire ----- def ----- Defense +10 (+5 eff.) Resists +6% cold +31% fire +12% mind +15% temporal Mind.save +6 (+2 eff.) Die.at -60.00 life Max.HP +60.00 Rings can have magical properties. |
Daymoon the yew vilestaff (129% power, 4 apr, fire element)5.0 T3 staff 2H weapon [Rare] Arcane Power 129% Range: 1.2x Uses 130% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +5 Cun dps ---------- Spell.crit +3% Spell.pwr +13 (+4 eff.) Dmg.mod +9% blight +25% fire Res.pen +20% blight +25% mind Melee Ret 10 light ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Lelimadig (142% power, 2 apr)3.0 T3 greatsword 2H weapon [Rare] Psionic Power 142% Range: 1.6x Uses 50% Mag, 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +16 darkness Against +20% Living While equipped: dps ---------- Dmg.mod +6% mind ----- def ----- Resists +21% lightning +15% temporal Blind- +20% Pinning- +20% Massive two-handed swords. |
Eclipseransom (126% power, 4 apr)3.0 T3 longsword 1H weapon [Rare] Nature Power 127% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% Melee+ +16 acid +11 nature On Crit.r2 +8 acid On Hit: * 20% chance to reduce damage dealt by 23% * 20% chance to reduce armor by 35% While equipped: dps ---------- Res.pen +25% light Melee Ret 8 darkness ----- def ----- Resists +6% acid ---------- misc Light +2 Sharp, long, and deadly. |
dwarven-steel dagger 'Frozensquall' (114% power, 7 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Rare] Arcane Power 114% Range: 1.3x Uses 45% Str, 50% Mag, 45% Dex Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Hit.r1 +20 cold On Crit.r2 +8 cold On Crit: * Splash the target with acid dealing 143 damage over 5 turns and reducing armor and accuracy by 18 While equipped: Stats +5 Cun +6 Mag dps ---------- Res.pen +15% acid +15% cold Sharp, short and deadly. |
creative pulsing mindstar of frost (108% power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego+] Nature/Psionic Power 108% Range: 1.1x Uses 50% Wil, 50% Mag, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +6 Cun dps ---------- Mind.crit +4% Crit.mult +18.00% Mind.pwr +8 (+2 eff.) Melee+ 9 cold Dmg.mod +6% cold Res.pen +9% cold ----- def ----- Armour +10 Resists +10% cold ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
gifted living mindstar of venom (115% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego+] Nature Power 115% Range: 1.1x Uses 50% Wil, 50% Mag, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +15 (+5 eff.) Melee+ 7 acid Dmg.mod +5% acid Res.pen +8% acid ----- def ----- Resists +11% acid HP.reg +1.00 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Nimbusreaper (125% power, 0 apr)3.0 T3 steamsaw 1H weapon [Rare] Nature/Steamtech Power 126% Range: 1.5x Uses 50% Mag, 100% Str Dmg Phys.bleed Acc+ +0.3% crit chance (max 25%) Crit +3.0% Atk.spd 100% Block +46 Uses 1.0 Steam When used to Attack: Power 66% Range: 1.1x Uses 50% Mag Dmg Physical On Hit: * Deal physical damage equal to your armor (65) While equipped: Stats +3 Str +3 Dex +2 Wil +3 Cun dps ---------- Mind.crit +5% Mind.pwr +30 (+10 eff.) Dmg.mod +6% lightning ----- def ----- Armour +10 Defense +6 (+3 eff.) Fatigue +8% ---------- misc Max.hate +4.00 Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
yew longbow 'Scorch's kiss'4.0 T3 longbow 2H weapon Reqs Dex 24 [Rare] Arcane Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Acc+ +0.3% crit chance (max 25%) Atk.spd 100% Range +8 Ranged+ +41 fire On Hit.r1 +8 cold While equipped: dps ---------- Dmg.mod +15% blight +20% fire Res.pen +15% blight ----- def ----- Spell.save +9 (+3 eff.) ---------- misc Mana/turn +0.08 Longbows are used to shoot arrows at your foes. |
Isotira the dwarven-steel steamgun4.0 T3 steamgun 1H weapon Reqs Dex 24 [Rare] Nature/Steamtech Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +9 Atk.spd 100% Range +8 Proj.spd +600% On Hit: 10% Overgrowth 3 Uses 2.0 Steam While equipped: ----- def ----- Max.HP +100.00 HP.reg +5.10 Heal.mod +20% Disease- +20% Disarm- +20% Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
blazebringer's stralite steamgun4.0 T4 steamgun 1H weapon Reqs Dex 35 [Ego+] Nature/Steamtech Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +12 Atk.spd 100% Range +9 Proj.spd +600% On Crit.r2 +35 fire Uses 2.0 Steam While equipped: dps ---------- All.spd +5% Res.pen +7% fire Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Flashvagrant the pouch of dwarven-steel shots (21/21, 138% power, 3 apr)3.0 T3 shot ammo Reqs Dex 24 [Rare] Nature Power 138% Range: 1.2x Uses 50% Cun, 50% Mag, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 21 Ranged+ +20 lightning +23 fire +20 nature On Crit.r2 +20 lightning +8 fire On Hit: * 20% chance to slow global speed by 55% Shots are used with slings to pummel your foes to death. |
psychokinetic pouch of dwarven-steel shots of wind (22/22, 138% power, 3 apr)3.0 T3 shot ammo Reqs Dex 24 [Ego+] Nature/Psionic Power 138% Range: 1.2x Uses 70% Dex, 50% Mag, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 22 Proj.spd +200% Ranged+ +15 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 178 physical damage * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 240 physical damage Shots are used with slings to pummel your foes to death. |
Frostweeper the pouch of stralite shots (19/19, 160% power, 5 apr)3.0 T4 shot ammo Reqs Dex 35 [Random Unique] Nature/Master/Psionic Power 160% Range: 1.2x Uses 50% Cun, 50% Mag, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +5 Crit +14.5% Capacity 19 Ranged+ +12 lightning +9 physical +8 cold On Hit.r1 +20 temporal On Crit.r2 +12 lightning +8 temporal On Hit: * 20% chance to knock the target back 3 spaces and deal 178 physical damage On Crit: * Wound the target dealing 337 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
Camurion the Icetrail (0 def, 6 armour, 100% power, 125 block)7.0 T3 shield armor [Rare] Nature When used to Attack: Power 138% Range: 1.2x Uses 50% Mag, 100% Str Dmg Physical Mastery Stoneshield Acc+ +2.5% proc dam (max 250%) Crit +3.5% Block +125 Melee+ +12 physical On Hit.r1 +13 fire While equipped: dps ---------- Melee+ 7 fire Dmg.mod +9% cold Melee Ret 13 fire 2 cold ----- def ----- Armour +6 Fatigue +8% Resists +6% temporal +3% fire +6% light +15% nature ---------- misc Talents +1 Block Handheld deflection devices. |
windwalling stralite shield of resistance (0 def, 8 armour, 100% power, 146 block)7.0 T4 shield armor [Ego++] Nature/Psionic When used to Attack: Power 161% Range: 1.2x Uses 50% Mag, 100% Str Dmg Physical Mastery Stoneshield Acc+ +2.5% proc dam (max 250%) Crit +4.5% Block +146 Melee+ +21 physical While equipped: Stats +3 Wil ----- def ----- Armour +8 Fatigue +8% Resists +8% acid +12% physical +7% fire +8% lightning +5% cold Shield.near.proj +49 Proj.slow +27% ---------- misc Talents +1 Block Handheld deflection devices. |
Magmawind the cashmere robe (0 def, 0 armour)2.0 T3 cloth armor [Rare] Psionic While equipped: Stats +4 Cun dps ---------- Mind.crit +2% Crit.mult +15.00% Dmg.mod +22% mind Melee Ret 6 mind ----- def ----- Resists +12% fire +22% mind +11% all ---------- misc Psi/ret +0.16 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven cashmere robe of the mountain (+10%) (0 def, 0 armour)2.0 T3 cloth armor [Ego+] Nature While equipped: Stats +6 Str +6 Mag +6 Wil dps ---------- Dmg.mod +13% lightning +27% physical +8% cold ----- def ----- Resists +10% lightning +5% cold +16% physical +11% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stralite mail armour of Eyal (4 def, 8 armour)14.0 T4 heavy armor [Ego+] Nature While equipped: ----- def ----- Armour +8 Defense +4 (+2 eff.) Fatigue +12% Max.HP +26.00 HP.reg +5.00 Heal.mod +13% A suit of armour made of mail. |
Demonstriker the dwarven-steel plate armour (0 def, 11 armour)17.0 T3 massive armor [Rare] Nature While equipped: Stats +2 Con +4 Wil ----- def ----- Armour +11 Fatigue +22% Resists +30% darkness +18% blight +6% cold +15% nature +5% arcane ---------- misc Light +5 A suit of armour made of metal plates. |
enlightening dwarven-steel plate armour of Eyal (0 def, 11 armour)17.0 T3 massive armor [Ego++] Nature/Psionic While equipped: Stats +5 Cun +3 Wil ----- def ----- Armour +11 Fatigue +22% Mind.save +10 (+4 eff.) Max.HP +29.00 HP.reg +3.00 Heal.mod +12% A suit of armour made of metal plates. |
Thunderbreaker1.0 T3 belt armor [Rare] Nature While equipped: Stats +2 Wil dps ---------- Mind.crit +5% Crit.mult +15.00% Dmg.mod +12% lightning Res.pen +25% mind ----- def ----- Max.HP +48.00 ---------- misc Max.psi +50.00 A belt that goes around your waist. |
hardened leather belt 'Breezehunger'1.0 T3 belt armor [Rare] Nature While equipped: Stats +6 Con dps ---------- Mind.crit +2% Dmg.mod +9% mind On Hit (Melee): * 20% chance to slow global speed by 55% ----- def ----- Armour +2 Resists +8% lightning +7% temporal +3% nature A belt that goes around your waist. |
drakeskin leather gloves of regeneration (0 def, 3 armour)1.0 T4 hands armor [Ego+] Nature While equipped: ----- def ----- Armour +3 HP.reg +2.10 ---------- misc Stam/turn +0.30 Psi/turn +0.27 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
scouring dwarven-steel gauntlets of the nighthunter (0 def, 2 armour)1.5 T2 hands armor [Ego++] Disrupt/Psionic While equipped: Stats +2 Cun dps ---------- Acc +7 (+2 eff.) On Melee Ret: * 19 arcane resource burn ----- def ----- Armour +2 Fatigue +3% Resists +8% darkness Spell.save +12 (+4 eff.) ---------- misc Infravis +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Track: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 21 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
cashmere wizard hat 'Hellbolt' (2 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +3 Cun dps ---------- Mind.pwr +20 (+6 eff.) Res.pen +10% temporal ----- def ----- Defense +2 (+1 eff.) Resists +12% temporal +8% cold +40% fire ---------- misc Equi/ret +0.08 A pointy cloth hat, very wizardly... |
Cap of the Undisturbed Mind (-10 def, 0 armour)2.0 T3 head armor [Plot Item] Arcane/Psionic While equipped: Stats +4 Wil dps ---------- Phys.pwr -10 (-2 eff.) Spell.pwr -10 (-4 eff.) Mind.pwr -10 (-4 eff.) ----- def ----- Defense -10 (-8 eff.) Resists +10% cold +10% darkness +10% arcane Confus- +100% Allows you to resist the most terrible assaults on your mind. To prevent losing your mental health when gazing at the horrors of the Void there are still living brain tissues embedded into this cap. With it you can spend your time stargazing without fear. |
Tiderain (2 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +2 Str +7 Dex +3 Mag dps ---------- Dmg.mod +15% lightning Res.pen +10% cold ----- def ----- Defense +2 (+1 eff.) Resists +22% lightning ---------- misc Light +3 See.Invis +24 A pointy cloth hat, very wizardly... |
hardened leather cap of blood magic (0 def, 3 armour)2.0 T3 head armor [Ego+] Arcane While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.crit +3% Dmg.mod +10% blight +9% arcane ----- def ----- Armour +3 Fatigue +3% A cap made of leather. |
dwarven-steel helm of the bounder (0 def, 4 armour)3.0 T3 head armor [Ego+] Master While equipped: Stats +6 Str +7 Dex ----- def ----- Armour +4 Fatigue +4% Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 446.9 Physical damage. If the attack hits, the target is confused (23% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
14 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
12 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
19 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
15 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
14 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
13 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
133 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
soldier's iron pickaxe (dig speed 20 turns)3.0 T1 digger tool [Ego+] Master While equipped: Stats +1 Str ----- def ----- Armour +2 Defense +5 (+3 eff.) Resists +5% physical While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's dwarven-steel pickaxe (dig speed 22 turns)3.0 T3 digger tool [Ego] Master While equipped: Stats +2 Str ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
A Fistful of Gold
Buy an item from an AAA.By Asiv the KrukDwarf Stone Warden level 14
29th Gold 124th year of Ascendancy at 09:36 see stats
Across the Narrow Sea
Destroyed the Sunwall Outpost to secure a way to the mainland.By Asiv the KrukDwarf Stone Warden level 12
13rd Gold 124th year of Ascendancy at 14:37 see stats
Exterminator
Killed 1000 creatures.By Asiv the KrukDwarf Stone Warden level 30
10th Voratun 124th year of Ascendancy at 18:01 see stats
I did not want that!
Tricked Nektosh into killing one of his own people.By Asiv the KrukDwarf Stone Warden level 27
44th Stralite 124th year of Ascendancy at 03:13 see stats
Level 10
Got a character to level 10.By Asiv the KrukDwarf Stone Warden level 10
1st Gold 124th year of Ascendancy at 06:39 see stats
Level 20
Got a character to level 20.By Asiv the KrukDwarf Stone Warden level 20
28th Stralite 124th year of Ascendancy at 05:53 see stats
Level 30
Got a character to level 30.By Asiv the KrukDwarf Stone Warden level 30
8th Voratun 124th year of Ascendancy at 20:07 see stats
Reclaiming Garkul's Heritage
Freed the remnants of the Prides from the Internment Camp.By Asiv the KrukDwarf Stone Warden level 34
45th Profit 124th year of Ascendancy at 11:53 see stats
Size matters
Did over 600 damage in one attack.By Asiv the KrukDwarf Stone Warden level 30
10th Voratun 124th year of Ascendancy at 17:41 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Asiv the KrukDwarf Stone Warden level 17
11st Stralite 124th year of Ascendancy at 14:06 see stats
Log
Thought-forged bowman's is vulnerable to attacks and effects!
Asiv performs a melee critical strike against Thought-forged bowman!
Velowen the crystalbark deactivates Thought-Form: Bowman.
Asiv hits Thought-forged bowman for 165 physical, 16 fire, 24 light, 18 darkness, 19 arcane, 239 physical (480 total damage).
Velowen the crystalbark uses Nightmare.
Velowen the crystalbark's mind surges with critical power!
Asiv shrugs off Velowen the crystalbark's 'Nightmare'!
Asiv killed Thought-forged bowman!
Velowen the crystalbark's Mind Storm hits Asiv for 69 mind damage.
Velowen the crystalbark's mind surges with critical power!
Velowen the crystalbark uses Mind Sear.
Velowen the crystalbark's mind surges with critical power!
Velowen the crystalbark hits Asiv for 356 mind damage.
Velowen the crystalbark's Mind Storm hits Asiv for 105 mind damage.
Asiv the level 36 krukdwarf stone warden was mindraped to death by Velowen the crystalbark on level 1 of Primal Forest.
You have 2 life(s) left.
Asiv speeds up.
Asiv deactivates Chant of Fortitude.
Asiv deactivates Crystalline Focus.
Asiv deactivates Shards.
Asiv deactivates Premonition.
The protective shield of Asiv disappears.
Asiv deactivates Stone Skin.
Asiv deactivates Stone Vines.
Asiv deactivates Eldritch Infusion.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Velowen the crystalbark's Mind Storm killed Asiv!
Saving game...
Saving done.





















































































































