Jdaalhip the level 7 Shadow Cultist of Entropy by bodyofwater24

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceShadow
ClassCultist of Entropy
Level / Exp7 / 11%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity14 (base 10)
Constitution10 (base 10)
Magic37 (base 30)
Willpower17 (base 10)
Cunning31 (base 20)

Resources

Life154/154
Insanity0/100
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite-997
Infravision2
See Stealth9
See Invisible12

Offense: Mainhand

Damage13
Accuracy8
Crit Chance9%
APR2
Speed1.00

Offense: Spell

Spellpower31
Crit Chance8%
Speed1

Offense: Mind

Mindpower24
Crit Chance7%
Speed1

Offense: Damage Bonus

Lightning+10%
Light+3%
Cold+10%
Arcane+22%
Fire+6%
All0%

Defense: Base

Armour (hardiness)17.82246184933 (32%)
Defense11
Ranged Defense11
Fatigue0
Physical Save23
Spell Save18
Mental Save26

Defense: Resistances

Lightning+ 16%( 70%)
Light-12%( 70%)
Darkness+ 26%( 70%)
Blight+ 13%( 70%)
Cold+ 27%( 70%)
Fire+ 19%( 70%)
All+ 7%( 70%)

Defense: Immunities

Fear Resistance100%
Poison Resistance100%
Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Demented / Madness1.30
0/5
0/5
0/5
0/5
Demented / Entropy1.30
2/5
3/5
0/5
0/5
Demented / Nether1.30
2/5
1/5
0/5
0/5
Demented / Timethief1.30
0/5
0/5
0/5
0/5
Demented / Void1.30
2/5
2/5
0/5
0/5
Cunning / Stealth1.10
0/5
0/5
0/5
0/5

Generic Talents

Demented / Calamity1.30
1/5
1/5
0/5
0/5
Undead / Shadow1.10
1/5
0/5
0/5
0/5
Demented / Beyond sanity1.30
2/5
1/5
0/5
0/5
Demented / Doom1.30
1/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

talent
talent
talent
talent

Quests

active
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around neck
In main hand
Cloak
Main armor

Inventory

Achievements

Log


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


You gain 5.25 gold from the transmogrification of
piercing elm wand of lightning storm [power 110] (15 cooldown).
You gain 17.50 gold from the transmogrification of
Imp Claw.
You gain 4.00 gold from the transmogrification of
agate.
You gain 2.54 gold from the transmogrification of
stabilizing iron helm of the depths (0 def, 3 armour).
You gain 0.10 gold from the transmogrification of
rough leather cap (0 def, 1 armour).
You gain 0.63 gold from the transmogrification of
cleansing rough leather cap (0 def, 1 armour).
You gain 0.67 gold from the transmogrification of
iron plate armour of stability (0 def, 7 armour).
You gain 0.26 gold from the transmogrification of
iron shield of cold resistance (+15%) (0 def, 2 armour, 19 block).
You gain 5.14 gold from the transmogrification of
iron waraxe 'Zanugund' (12-16 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron waraxe (11-15 power, 2 apr).
You gain 2.21 gold from the transmogrification of
cruel elm vilestaff (10-12 power, 2 apr, darkness element).
You gain 0.05 gold from the transmogrification of
copper amulet.
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.