













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Fix water flood rendering error 1.5.10Temporarily fix the water rendering error on some GPU, that will caused map with water being flooded. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Cloak Reminder 1.7.0Pops up a reminder if your undead character changes zones or uses the Rod of Recall while not wearing the Cloak of Deception. Frequently Asked Questions: ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Items Vault 1.7.0Donators/Buyers bonus! Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Infinite |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Ogre |
| Class | Adventurer |
| Level / Exp | 18 / 36% |
| Size | big |
| Lifes / Deaths | Killed by fire drake hatchling at level 4 on the 1st Mirth 122nd year of Ascendancy at 18:08 / 92Killed by fire drake hatchling at level 4 on the 1st Mirth 122nd year of Ascendancy at 18:37 Killed by cutpurse at level 6 on the 3rd Mirth 122nd year of Ascendancy at 03:55 Killed by animated mummy wrappings at level 6 on the 3rd Mirth 122nd year of Ascendancy at 07:39 Killed by skeletal rat at level 6 on the 3rd Mirth 122nd year of Ascendancy at 08:10 Killed by onilug at level 6 on the 3rd Mirth 122nd year of Ascendancy at 08:49 Killed by orc master assassin at level 7 on the 3rd Mirth 122nd year of Ascendancy at 14:43 Killed by elven tempest at level 7 on the 3rd Mirth 122nd year of Ascendancy at 15:33 Killed by elven tempest at level 7 on the 3rd Mirth 122nd year of Ascendancy at 16:12 Killed by Horned Horror at level 8 on the 3rd Mirth 122nd year of Ascendancy at 19:09 Killed by Horned Horror at level 8 on the 3rd Mirth 122nd year of Ascendancy at 20:21 Killed by Horned Horror at level 8 on the 3rd Mirth 122nd year of Ascendancy at 21:11 Killed by Horned Horror at level 8 on the 3rd Mirth 122nd year of Ascendancy at 21:58 Killed by Horned Horror at level 8 on the 3rd Mirth 122nd year of Ascendancy at 22:30 Killed by Horned Horror at level 8 on the 3rd Mirth 122nd year of Ascendancy at 23:20 Killed by Horned Horror at level 8 on the 4th Mirth 122nd year of Ascendancy at 00:13 Killed by Horned Horror at level 8 on the 4th Mirth 122nd year of Ascendancy at 01:02 Killed by Horned Horror at level 8 on the 4th Mirth 122nd year of Ascendancy at 01:59 Killed by Horned Horror at level 8 on the 4th Mirth 122nd year of Ascendancy at 02:37 Killed by Horned Horror at level 8 on the 4th Mirth 122nd year of Ascendancy at 03:24 Killed by Horned Horror at level 8 on the 4th Mirth 122nd year of Ascendancy at 04:09 Killed by Horned Horror at level 8 on the 4th Mirth 122nd year of Ascendancy at 04:58 Killed by Horned Horror at level 8 on the 4th Mirth 122nd year of Ascendancy at 05:36 Killed by Horned Horror at level 8 on the 4th Mirth 122nd year of Ascendancy at 06:15 Killed by Horned Horror at level 8 on the 4th Mirth 122nd year of Ascendancy at 07:08 Killed by Horned Horror at level 8 on the 4th Mirth 122nd year of Ascendancy at 07:50 Killed by Horned Horror at level 8 on the 4th Mirth 122nd year of Ascendancy at 08:35 Killed by Horned Horror at level 8 on the 4th Mirth 122nd year of Ascendancy at 09:24 Killed by Horned Horror at level 8 on the 4th Mirth 122nd year of Ascendancy at 10:09 Killed by Horned Horror at level 8 on the 4th Mirth 122nd year of Ascendancy at 10:59 Killed by Horned Horror at level 8 on the 4th Mirth 122nd year of Ascendancy at 11:43 Killed by Horned Horror at level 8 on the 4th Mirth 122nd year of Ascendancy at 12:29 Killed by Horned Horror at level 8 on the 4th Mirth 122nd year of Ascendancy at 13:13 Killed by Horned Horror at level 8 on the 4th Mirth 122nd year of Ascendancy at 14:01 Killed by Horned Horror at level 8 on the 4th Mirth 122nd year of Ascendancy at 14:50 Killed by Horned Horror at level 8 on the 4th Mirth 122nd year of Ascendancy at 15:30 Killed by Horned Horror at level 8 on the 4th Mirth 122nd year of Ascendancy at 16:14 Killed by Horned Horror at level 8 on the 4th Mirth 122nd year of Ascendancy at 17:04 Killed by Horned Horror at level 8 on the 4th Mirth 122nd year of Ascendancy at 17:52 Killed by Horned Horror at level 8 on the 4th Mirth 122nd year of Ascendancy at 18:34 Killed by Loazot the Bringer of Doom at level 10 on the 1st Flare 122nd year of Ascendancy at 23:28 Killed by Loazot the Bringer of Doom at level 10 on the 2nd Flare 122nd year of Ascendancy at 00:50 Killed by Loazot the Bringer of Doom at level 10 on the 2nd Flare 122nd year of Ascendancy at 02:09 Killed by Loazot the Bringer of Doom at level 10 on the 2nd Flare 122nd year of Ascendancy at 02:36 Killed by Loazot the Bringer of Doom at level 10 on the 2nd Flare 122nd year of Ascendancy at 03:02 Killed by Loazot the Bringer of Doom at level 10 on the 2nd Flare 122nd year of Ascendancy at 03:34 Killed by Loazot the Bringer of Doom at level 10 on the 2nd Flare 122nd year of Ascendancy at 04:37 Killed by Loazot the Bringer of Doom at level 10 on the 2nd Flare 122nd year of Ascendancy at 05:13 Killed by Loazot the Bringer of Doom at level 10 on the 2nd Flare 122nd year of Ascendancy at 05:41 Killed by Loazot the Bringer of Doom at level 10 on the 2nd Flare 122nd year of Ascendancy at 07:01 Killed by Loazot the Bringer of Doom at level 10 on the 2nd Flare 122nd year of Ascendancy at 08:22 Killed by Loazot the Bringer of Doom at level 10 on the 2nd Flare 122nd year of Ascendancy at 09:46 Killed by Loazot the Bringer of Doom at level 10 on the 2nd Flare 122nd year of Ascendancy at 10:58 Killed by Loazot the Bringer of Doom at level 10 on the 2nd Flare 122nd year of Ascendancy at 12:17 Killed by Loazot the Bringer of Doom at level 10 on the 2nd Flare 122nd year of Ascendancy at 13:40 Killed by Loazot the Bringer of Doom at level 10 on the 2nd Flare 122nd year of Ascendancy at 15:00 Killed by Loazot the Bringer of Doom at level 10 on the 2nd Flare 122nd year of Ascendancy at 16:21 Killed by Loazot the Bringer of Doom at level 10 on the 2nd Flare 122nd year of Ascendancy at 17:42 Killed by Loazot the Bringer of Doom at level 10 on the 2nd Flare 122nd year of Ascendancy at 19:00 Killed by Loazot the Bringer of Doom at level 10 on the 2nd Flare 122nd year of Ascendancy at 20:25 Killed by Loazot the Bringer of Doom at level 10 on the 2nd Flare 122nd year of Ascendancy at 21:45 Killed by Loazot the Bringer of Doom at level 10 on the 2nd Flare 122nd year of Ascendancy at 23:09 Killed by Loazot the Bringer of Doom at level 10 on the 3rd Flare 122nd year of Ascendancy at 00:26 Killed by Loazot the Bringer of Doom at level 10 on the 3rd Flare 122nd year of Ascendancy at 01:44 Killed by venom drake hatchling at level 12 on the 7th Flare 122nd year of Ascendancy at 07:12 Killed by storm drake hatchling at level 12 on the 7th Flare 122nd year of Ascendancy at 10:04 Killed by gwelgoroth at level 12 on the 7th Flare 122nd year of Ascendancy at 10:50 Killed by storm drake hatchling at level 12 on the 7th Flare 122nd year of Ascendancy at 12:10 Killed by wretchling at level 12 on the 7th Flare 122nd year of Ascendancy at 19:23 Killed by cold drake at level 12 on the 7th Flare 122nd year of Ascendancy at 23:23 Killed by onilug at level 13 on the 8th Flare 122nd year of Ascendancy at 00:54 Killed by ghoul at level 13 on the 8th Flare 122nd year of Ascendancy at 01:56 Killed by onilug at level 13 on the 8th Flare 122nd year of Ascendancy at 03:12 Killed by Borfast the Broken at level 13 on the 8th Flare 122nd year of Ascendancy at 04:34 Killed by Borfast the Broken at level 13 on the 8th Flare 122nd year of Ascendancy at 06:02 Killed by Borfast the Broken at level 13 on the 8th Flare 122nd year of Ascendancy at 07:23 Killed by Borfast the Broken at level 13 on the 8th Flare 122nd year of Ascendancy at 08:41 Killed by Borfast the Broken at level 13 on the 8th Flare 122nd year of Ascendancy at 10:13 Killed by Borfast the Broken at level 13 on the 8th Flare 122nd year of Ascendancy at 11:07 Killed by Vaian the onilug at level 14 on the 2nd Dusk 122nd year of Ascendancy at 03:48 Killed by Xerana the treant at level 14 on the 2nd Dusk 122nd year of Ascendancy at 16:54 Killed by war hound at level 14 on the 2nd Dusk 122nd year of Ascendancy at 18:38 Killed by war hound at level 15 on the 3rd Dusk 122nd year of Ascendancy at 02:44 Killed by netherworm mass at level 15 on the 3rd Dusk 122nd year of Ascendancy at 09:13 Killed by faeros at level 15 on the 3rd Dusk 122nd year of Ascendancy at 21:45 Killed by bone giant at level 16 on the 4th Dusk 122nd year of Ascendancy at 03:22 Killed by gwelgoroth at level 16 on the 4th Dusk 122nd year of Ascendancy at 05:10 Killed by faerlhing at level 16 on the 4th Dusk 122nd year of Ascendancy at 06:07 Killed by faerlhing at level 16 on the 4th Dusk 122nd year of Ascendancy at 07:16 Killed by faerlhing at level 16 on the 4th Dusk 122nd year of Ascendancy at 08:21 Killed by cryomancer at level 16 on the 4th Dusk 122nd year of Ascendancy at 22:16 Killed by minotaur at level 17 on the 6th Dusk 122nd year of Ascendancy at 00:36 |
Primary Stats
| Strength | 41 (base 22) |
| Dexterity | 27 (base 26) |
| Constitution | 27 (base 12) |
| Magic | 36 (base 29) |
| Willpower | 28 (base 12) |
| Cunning | 41 (base 31) |
Resources
| Mana | 355/355 |
| Life | 539/539 |
| Steam | 100/100 |
| Stamina | 216/216 |
| Paradox | 300 |
| Healing Factor | 1.2486945338482 |
| Regeneration | 0.31217363346205 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +25% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 4 |
| See Stealth | 6 |
| See Invisible | 6 |
Offense: Mainhand
| Damage | 39 |
| Accuracy | 30 |
| Crit Chance | 11% |
| APR | 15 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 28 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Mind
| Mindpower | 29 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +16% |
| Lightning | +10% |
| Cold | +29% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 29.5 (63.579428603723%) |
| Defense | 23 |
| Ranged Defense | 23 |
| Fatigue | 14 |
| Physical Save | 43 |
| Spell Save | 39 |
| Mental Save | 28 |
Defense: Resistances
| Acid | + 21%( 70%) |
| Lightning | -10%( 70%) |
| Nature | + 30%( 70%) |
| Cold | + 67%( 70%) |
| Physical | + 5%( 70%) |
| Fire | + 7%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 0% |
| Poison Resistance | 20% |
| Blind Resistance | 23% |
| Disarm Resistance | 80% |
| Teleport Resistance | 100% |
| Silence Resistance | 20% |
| Pinning Resistance | 10% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 10% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 7.2 steam per turn. Can be activated for an instant burst of 36 steam. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 609% for 10 turns (15 total) and instantly restoring 30 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Chronomancy / Bow Threading | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Technique / Dual techniques | 1.00 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Archery training | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Blade Threading | 1.00 |
| 4/5 |
| 1/5 |
| 2/5 |
| 2/5 |
Generic Talents
| Steamtech / Chemistry | 1.00 |
| 3/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Spell / Divination | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Weapon Folding |
| detrimental effect | Zone-wide effect: +10% lightning damage, -10% lightning resistance, -10% physical power, -20% stun immunity. Static discharge |
Quests
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 10): Mirror MatchYou completed the challenge and received: Random Artifact: Sunnigh (5-6 power, 6 apr) | done |
Proceed directly to the next Infinite Dungeon level in less than 74 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 11): Rush Hour (74)Turns left: 64 You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 4): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 5): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 7): Exterminator | active |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 9): Near SightedYou completed the challenge and received: Random Artifact: Furnaceroar (0 def, 1 armour) | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | insulating pair of dwarven-steel boots of speed (0 def, 4 armour) 3.0 T3 feet armor Reqs Heavy armour training [Ego] Arcane/Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +4 Fatigue +3% Resists +7% fire +7% cold Phys.save +6 (+2 eff.) Pinning- +10% Knockbk- +10% Teleport- +100% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | Quiver of the Sun (25/25, 34-48 power, 15 apr)3.0 T4 arrow ammo [Unique] Arcane Power 34.0 - 47.6 Bright light Uses 60% Dex, 20% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +15 Crit +2.0% Capacity 25 Proj.spd +300% On Hit: * 25% chance to blind Shots beam through all targets. This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state. |
| Light source | survivor's alchemist's lamp of health1.0 T3 lite [Ego] Nature While equipped: ----- def ----- Phys.save +6 (+2 eff.) Max.HP +40.00 Heal.mod +11% ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Steel Helm of Garkul (0 def, 6 armour) 3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+4 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+6 eff.) Silence- +20% ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| Tool | Telekinetic Core2.0 T2 torque charm [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Phys.pwr +3 (+1 eff.) Mind.pwr +3 (+2 eff.) Dmg.mod +6% physical ----- def ----- Resists +5% physical Phys.save +12 (+4 eff.) Psionic Pull: Level 3.0 Pwr.cost 18 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Pull all foes toward you in radius 5 while dealing 52 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
| On fingers | Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 14.70 cold and 13.22 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
| On fingers | rogue's copper ring of sensing0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Cun ----- def ----- Defense +6 (+3 eff.) Blind- +23% ---------- misc Infravis +4 See.Stealth +6 See.Invis +6 Rings make your fingers look great! |
| Around waist | reinforced rough leather belt of magery 1.0 T1 belt armor [Ego++] Arcane/Master While equipped: Stats +4 Mag +3 Wil dps ---------- Spell.crit +4% ----- def ----- Armour +5 Defense +6 (+3 eff.) Fatigue -12% Phys.save +11 (+4 eff.) ---------- misc Max.enc +30 A belt that goes around your waist. |
| In main hand | mighty yew longbow of cold 4.0 T3 longbow 2H weapon [Ego] Arcane/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 Ranged+ +9 cold On Hit: * splashes acid on your target dealing 33 damage and reducing their armor While equipped: Stats +3 Str dps ---------- Phys.pwr +12 (+5 eff.) Dmg.mod +14% cold Longbows are used to shoot arrows at your foes. |
| On hands | Assassin's Surprise (0 def, 4 armour) 1.5 T2 hands armor Reqs Heavy armour training [Unique] Steamtech While equipped: Stats +5 Cun dps ---------- Melee+ 10 poison ----- def ----- Armour +4 Poison- +20% Disarm- +80% ---------- misc Talents +3 Iron Grip Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fire a poisonous bolt out to range 6 that deals 12 nature damage and afflicts the target with crippling poison (15% fail chance) that deals 35 addition nature damage over 3 turns (damage based on Cunning). Uses 12 power out of 24/24 Activation is instant. These steel gauntlets feature a hidden contraption embedded in the left index finger that fires poisonous bolts. |
| Main armor | Emelynn the steel mail armour (2 def, 9 armour) 14.0 T2 heavy armor Reqs Heavy armour training [Random Unique] Master While equipped: Stats +3 Str +2 Dex +3 Con dps ---------- Acc +5 (+3 eff.) On Hit (Melee): * 10% chance to reduce armor by 26% ----- def ----- Armour +9 Hardiness +20% Defense +2 (+1 eff.) Fatigue +15% Resists +21% acid +15% cold Die.at -40.00 life Max.HP +33.00 A suit of armour made of mail. |
| Cloak | spellcowled linen cloak of Iron Throne (1 def, 0 armour) 2.0 T1 cloak armor [Ego+] Arcane/Master While equipped: Stats +2 Str +1 Mag +2 Wil +1 Con ----- def ----- Defense +1 (+0 eff.) Resists +20% nature +20% cold Spell.save +5 (+2 eff.) ---------- misc Max.mana +43.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | copper amulet of strength (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Str Amulets make your neck look great! |
Inventory
medical injector implant of the warrior (efficiency 117% / cooldown 58%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 117% efficiency and cooldown mod of 58%. Its effects scale with your Strength stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
schematic: Air Recycler0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Explosive Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Itching Powder0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Saw Projector0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+3 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
serendipitous copper amulet of vision0.1 T1 amulet jewelry [Ego++] Nature While equipped: Stats +7 Lck dps ---------- Acc +6 (+3 eff.) ----- def ----- Defense +6 (+3 eff.) Unseen.red 11% Blind- +12% ---------- misc Infravis +3 Sight +2 See.Invis +6 Amulets make your neck look great! |
warrior's copper amulet of constitution (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Resists +5% physical ---------- misc Stam/turn +0.30 Amulets make your neck look great! |
insulating stralite amulet of willpower (+4)0.1 T4 amulet jewelry [Ego] Nature While equipped: Stats +4 Wil ----- def ----- Resists +12% fire +14% cold Amulets make your neck look great! |
savior's steel ring of the mountain (+10%)0.1 T2 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +10% physical ----- def ----- Resists +10% physical Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +7 (+3 eff.) Rings make your fingers look great! |
warrior's steel ring of clarity0.1 T2 ring jewelry [Ego] Master/Psionic While equipped: Stats +4 Str ----- def ----- Armour +8 Mind.save +5 (+2 eff.) Confus- +23% Rings make your fingers look great! |
chilling steel mace (14-20 power, 3 apr)3.0 T2 mace 1H weapon [Ego] Arcane Power 14.0 - 19.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% Melee+ +8 cold Blunt and deadly. |
Bindings of Eternal Night (12 def, 12 armour)6.0 T4 mummy armor [Unique] Arcane A complementing item would be your crowning glory. While equipped: Stats +5 Wil +5 Mag dps ---------- Dmg.mod +15% cold +15% arcane +20% darkness Melee Ret 10 darkness ----- def ----- Armour +12 Defense +12 (+6 eff.) Resists +30% blight -10% fire +30% darkness -10% light HP.reg +1.00 Poison- +100% Disease- +100% ---------- misc Light -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
troll-hide cured leather armour of clarity (6 def, 4 armour)9.0 T2 light armor [Ego+] Nature/Psionic While equipped: ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +7% Resists +5% mind Mind.save +14 (+7 eff.) Max.HP +30.00 HP.reg +5.00 Heal.mod +11% A suit of armour made of leather. |
grounding pair of rough leather boots of evasion (2 def, 1 armour)2.0 T1 feet armor [Ego+] Nature/Master While equipped: ----- def ----- Armour +1 Defense +2 (+1 eff.) Resists +6% lightning +6% temporal Evasion: (Instant) Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 20% chance to evade melee and ranged attacks and 10 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
iron gauntlets of magic (+3) (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego] Arcane While equipped: Stats +3 Mag dps ---------- Dmg.mod +4% arcane ----- def ----- Armour +1 Fatigue +1% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
restful iron gauntlets of strength (+2) (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego] Master/Psionic While equipped: Stats +2 Str dps ---------- Phys.pwr +5 (+2 eff.) ----- def ----- Armour +1 Fatigue +1% HP.reg +2.00 ---------- misc Stam/turn +0.60 Max.stam +10.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
steady iron gauntlets of dexterity (+2) (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego] Master/Psionic While equipped: Stats +2 Dex dps ---------- Acc +16 (+8 eff.) ----- def ----- Armour +1 Fatigue +1% Phys.save +5 (+2 eff.) Mind.save +5 (+2 eff.) Disarm- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
insulating hardened leather cap of dexterity (+3) (0 def, 3 armour)2.0 T3 head armor [Ego] Master While equipped: Stats +3 Dex ----- def ----- Armour +3 Fatigue +3% Resists +5% fire +5% cold A cap made of leather. |
3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 Telos's Staff Crystal0.0 T5 multi-hued gem Reqs Level 35 [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. This item has been sent to the Item's Vault. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. This item has been sent to the Item's Vault. |
Wintertide Phial2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +2 Infravis +7 Cleanse your mind of up to 4 (based on Magic) detrimental mental effects. Uses 40 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
miner's dwarven-steel pickaxe (dig speed 24 turns)3.0 T3 digger tool [Ego] Master While equipped: Stats +2 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
A Fistful of Gold (Exploration mode)
Buy an item from an AAA.By Let's go DOWN! the Ogre Adventurer level 8
5th Mirth 122nd year of Ascendancy at 04:21 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Let's go DOWN! the Ogre Adventurer level 10
3rd Flare 122nd year of Ascendancy at 01:40 see stats
Infinite x10 (Exploration mode)
Got to level 10 of the infinite dungeon.By Let's go DOWN! the Ogre Adventurer level 13
10th Flare 122nd year of Ascendancy at 11:45 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Let's go DOWN! the Ogre Adventurer level 10
2nd Summertide 122nd year of Ascendancy at 04:22 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Let's go DOWN! the Ogre Adventurer level 13
8th Flare 122nd year of Ascendancy at 03:11 see stats
Log
You gain 0.05 gold from the melting of crude thunderclap coating.
You collect a new ingredient: lump of iron (1).
You gain 0.05 gold from the melting of crude thunderclap coating.
You collect a new ingredient: lump of steel (1).
You gain 0.05 gold from the melting of good thunderclap coating.
Let's go DOWN! uses Create Tinker.
Created tinker: dwarven steel armour reinforcement
Let's go DOWN! uses Create Tinker.
You detach iron armour reinforcement from your Emelynn the steel mail armour (2 def, 6 armour).
You attach dwarven steel armour reinforcement to your Emelynn the steel mail armour (2 def, 9 armour) .
You collect a new ingredient: lump of iron (1).
You gain 0.05 gold from the melting of iron armour reinforcement.
Resting starts...
Rested for 15 turns (stop reason: all resources and life at maximum).
Ran for 4 turns (stop reason: at door).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Let's go DOWN! picks up (l.): chilling steel mace (14-20 power, 3 apr).
Ran for 7 turns (stop reason: hostile spotted to the west (Islariamita the elven archer)).
























































































