
















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Possessor Bonus Class 1.7.4Donators/Buyers bonus! Elkan's Infinite Dungeon Tweaks 1.7.4Infinite Dungeon challenges occur on every level after the first. Rewards are tweaked to be a little more generous, and character advancement after level 50 does not slow down until after level 1000 instead Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Arcanum Class Pack 1.7.3Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Free Respec 1.7.2Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Based on Full Respecialization. Fix the Error for prodigies learning introduced v1.7. Warning: Weight: 100 Superload: Tinker Cave for Everyone 1.7.0Places the entrance to the tinker cave from the Embers of Rage DLC (required) on the world map for all characters in the Age of Ascendancy campaign, without requiring that the character be playing a Tinker class or rescue a tinker escort. Items Vault 1.7.0Donators/Buyers bonus! Doctornull's Classes Reloaded 1.7.4Contains some new hybrid classes: Ascetic, Blood Mage, Creep, Flenser, Striker, Gravitic Infantry, Storm Warden, Transcendent Fist, Vector, and a few others. Details & discussion here:http://forums.te4.org/viewtopic.php?f=50&t=38670 Yakri: I'm making a couple changes suggested in the mod thread, and testing for errors/incompatibilities in current version of TOME. All credit goes to Null, and FailPail for creating the creepfix. Changes: Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Long Range Slings 1.7.6Makes all sling ranges longer. Tinker Cave Blacksmith 1.7.0Modifies the Ancient Automatated Teacher from the Embers of Rage DLC (required), adding options for the player to purchase the Steamtech/Blacksmith and Steamtech/Engineering talent trees. A companion piece to Tinker Cave for Everyone; they can be used together or separately. Long Range Steamguns 1.7.6Makes all steamgun ranges longer. Improved Combat Text v2 Custom Edit 1.7.5This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Infinite |
| Mode | Insane Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Psyshot |
| Level / Exp | 19 / 47% |
| Size | medium |
| Lifes / Deaths | Killed by wretchling at level 3 on the 75th Pyre 122nd year of Ascendancy at 09:46 / 60Killed by black jelly at level 3 on the 75th Pyre 122nd year of Ascendancy at 13:59 Killed by degenerated skeleton warrior at level 3 on the 75th Pyre 122nd year of Ascendancy at 14:27 Killed by apprentice mage at level 4 on the 75th Pyre 122nd year of Ascendancy at 16:42 Killed by cave bear at level 5 on the 75th Pyre 122nd year of Ascendancy at 18:47 Killed by blade horror at level 6 on the 76th Pyre 122nd year of Ascendancy at 00:28 Killed by icy orc wyrmic at level 6 on the 76th Pyre 122nd year of Ascendancy at 01:04 Killed by orc berserker at level 7 on the 76th Pyre 122nd year of Ascendancy at 05:48 Killed by orc berserker at level 7 on the 76th Pyre 122nd year of Ascendancy at 06:44 Killed by orc berserker at level 7 on the 76th Pyre 122nd year of Ascendancy at 07:49 Killed by orc berserker at level 7 on the 76th Pyre 122nd year of Ascendancy at 08:23 Killed by Poltergeist Signal at level 8 on the 77th Pyre 122nd year of Ascendancy at 03:49 Killed by Poltergeist Signal at level 8 on the 77th Pyre 122nd year of Ascendancy at 05:06 Killed by multi-hued drake at level 10 on the 4th Mirth 122nd year of Ascendancy at 01:11 Killed by multi-hued drake at level 10 on the 4th Mirth 122nd year of Ascendancy at 01:47 Killed by multi-hued drake at level 10 on the 4th Mirth 122nd year of Ascendancy at 02:35 Killed by ancient elven mummy at level 11 on the 4th Mirth 122nd year of Ascendancy at 05:21 Killed by elven tempest at level 11 on the 4th Mirth 122nd year of Ascendancy at 06:03 Killed by The Shade at level 11 on the 6th Mirth 122nd year of Ascendancy at 13:20 Killed by Yvenor the giant green ant at level 13 on the 2nd Summertide 122nd year of Ascendancy at 15:43 Killed by orc master wyrmic at level 14 on the 1st Flare 122nd year of Ascendancy at 12:05 Killed by grave wight at level 15 on the 1st Flare 122nd year of Ascendancy at 14:29 Killed by faerlhing at level 15 on the 1st Flare 122nd year of Ascendancy at 15:25 Killed by faerlhing at level 15 on the 1st Flare 122nd year of Ascendancy at 16:01 Killed by faerlhing at level 15 on the 1st Flare 122nd year of Ascendancy at 16:41 Killed by Bill the Stone Troll at level 15 on the 1st Flare 122nd year of Ascendancy at 17:35 Killed by Bill the Stone Troll at level 15 on the 1st Flare 122nd year of Ascendancy at 18:18 Killed by Bill the Stone Troll at level 15 on the 1st Flare 122nd year of Ascendancy at 18:55 Killed by Bill the Stone Troll at level 15 on the 1st Flare 122nd year of Ascendancy at 19:41 Killed by Bill the Stone Troll at level 15 on the 1st Flare 122nd year of Ascendancy at 20:31 Killed by Bill the Stone Troll at level 15 on the 1st Flare 122nd year of Ascendancy at 21:03 Killed by Bill the Stone Troll at level 15 on the 1st Flare 122nd year of Ascendancy at 21:12 Killed by Bill the Stone Troll at level 15 on the 1st Flare 122nd year of Ascendancy at 21:44 Killed by Bill the Stone Troll at level 15 on the 1st Flare 122nd year of Ascendancy at 21:55 Killed by Bill the Stone Troll at level 15 on the 1st Flare 122nd year of Ascendancy at 22:16 Killed by Bill the Stone Troll at level 15 on the 1st Flare 122nd year of Ascendancy at 22:44 Killed by Bill the Stone Troll at level 15 on the 1st Flare 122nd year of Ascendancy at 23:18 Killed by Bill the Stone Troll at level 15 on the 1st Flare 122nd year of Ascendancy at 23:27 Killed by Bill the Stone Troll at level 15 on the 1st Flare 122nd year of Ascendancy at 23:36 Killed by Bill the Stone Troll at level 15 on the 1st Flare 122nd year of Ascendancy at 23:45 Killed by Bill the Stone Troll at level 15 on the 1st Flare 122nd year of Ascendancy at 23:54 Killed by Bill the Stone Troll at level 15 on the 2nd Flare 122nd year of Ascendancy at 00:01 Killed by Bill the Stone Troll at level 15 on the 2nd Flare 122nd year of Ascendancy at 00:08 Killed by Bill the Stone Troll at level 15 on the 2nd Flare 122nd year of Ascendancy at 00:17 Killed by Bill the Stone Troll at level 15 on the 2nd Flare 122nd year of Ascendancy at 00:29 Killed by Bill the Stone Troll at level 15 on the 2nd Flare 122nd year of Ascendancy at 01:04 Killed by Bill the Stone Troll at level 15 on the 2nd Flare 122nd year of Ascendancy at 01:12 Killed by Bill the Stone Troll at level 15 on the 2nd Flare 122nd year of Ascendancy at 01:21 Killed by wretchling at level 15 on the 2nd Flare 122nd year of Ascendancy at 02:40 Killed by ancient elven mummy at level 15 on the 2nd Flare 122nd year of Ascendancy at 05:50 Killed by elven blood mage at level 15 on the 2nd Flare 122nd year of Ascendancy at 06:37 Killed by orc corruptor at level 16 on the 2nd Flare 122nd year of Ascendancy at 08:32 Killed by orc corruptor at level 16 on the 2nd Flare 122nd year of Ascendancy at 09:18 Killed by Bill the Stone Troll at level 16 on the 2nd Flare 122nd year of Ascendancy at 11:00 Killed by Bill the Stone Troll at level 16 on the 2nd Flare 122nd year of Ascendancy at 11:09 Killed by Bill the Stone Troll at level 16 on the 2nd Flare 122nd year of Ascendancy at 11:18 Killed by Bill the Stone Troll at level 16 on the 2nd Flare 122nd year of Ascendancy at 11:39 Killed by ritch flamespitter at level 16 on the 3rd Flare 122nd year of Ascendancy at 10:31 Killed by The Shade at level 18 on the 4th Flare 122nd year of Ascendancy at 09:18 Killed by poop at level 18 on the 4th Flare 122nd year of Ascendancy at 11:14 |
Primary Stats
| Strength | 16 (base 10) |
| Dexterity | 44 (base 35) |
| Constitution | 17 (base 10) |
| Magic | 18 (base 10) |
| Willpower | 38 (base 31) |
| Cunning | 42 (base 36) |
Resources
| Life | 339/339 |
| Psi | 118/118 |
| Steam | 100/100 |
| Healing Factor | 1.212941519274 |
| Regeneration | 3.9420599376403 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| See Stealth | 6 |
| See Invisible | 7 |
Offense: Mainhand
| Damage | 36 |
| Accuracy | 63 |
| Crit Chance | 19% |
| APR | 6 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 14 |
| Accuracy | 61 |
| Crit Chance | 21% |
| APR | 16 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 9 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Mind
| Mindpower | 40 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +21% |
| Arcane | +15% |
| Cold | +18% |
| All | 0% |
| Lightning | +10% |
| Light | +3% |
| Physical | +3% |
| Darkness | +20% |
| Fire | +5% |
| Nature | +13% |
Offense: Damage Penetration
| Acid | +10% |
Defense: Base
| Armour (hardiness) | 16 (63.914983985962%) |
| Defense | 50 |
| Ranged Defense | 50 |
| Fatigue | 0 |
| Physical Save | 15 |
| Spell Save | 21 |
| Mental Save | 31 |
Defense: Resistances
| Darkness | + 40%( 70%) |
| Light | + 6%( 70%) |
| Nature | + 51%( 70%) |
| Blight | + 67%( 70%) |
| Cold | + 37%( 70%) |
| Fire | + 17%( 70%) |
| All | + 15%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Stun Resistance | 15% |
| Poison Resistance | 100% |
| Confusion Resistance | 22% |
Inscriptions (4/4)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 5.9 steam per turn. Can be activated for an instant burst of 30 steam. Its effects scale with your Constitution stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 5.3 steam per turn. Can be activated for an instant burst of 26 steam. Its effects scale with your Strength stat. |
Class Talents
| Steamtech / Psytech gunnery | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Psionic fog | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Steamtech / Avoidance | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Mechstar | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Action at a distance | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Psionic / Gestalt | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Steamtech / Thoughts of iron | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Steamtech / Chemistry | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Steamtech / Engineering | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Molten Iron Blood |
| talent | Gestalt |
| talent | Automated Cloak Tessellation |
| detrimental effect | Zone-wide effect: A huge thunderstorm rages above you. +10 lightning damage, -10% stun resistance. Thunderstorm |
| beneficial effect | Steampower increased by 8. Gestalt |
Quests
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 10): Exterminator | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 11): Exterminator | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 12): Exterminator | active |
Proceed directly to the next Infinite Dungeon level in less than 68 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 13): Rush Hour (68)Turns left: -1 | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 14): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 2): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 3): Exterminator | active |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 4): Near SightedYou completed the challenge and received: +6 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 5): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 6): Exterminator | active |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 7): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 8): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 9): Exterminator | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | Koristir the pair of rough leather boots (0 def, 1 armour) 2.0 T1 feet armor [Rare] Master While equipped: Stats +3 Str +1 Dex +1 Wil ----- def ----- Armour +1 Resists +6% fire +6% cold ---------- misc Talents +1 Rocket Boots A pair of boots made of leather. |
| Quiver | storming pouch of stralite shots of paradox (22/24, 46-55 power, 5 apr)3.0 T4 shot ammo [Ego] Arcane/Nature Power 46.0 - 55.2 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +5 Crit +5.5% Capacity 24 Ranged+ +8 lightning +9 temporal On Crit.r2 +5 lightning On Hit: * 8% chance to gain 10% of a turn (3/turn limit) Shots are used with slings to pummel your foes to death. |
| Light source | brass lantern 'Wildreeve'2.0 T1 lite [Rare] Psionic While equipped: Stats +4 Con dps ---------- Dmg.mod +3% nature Acc +10 (+2 eff.) Apr +1 ----- def ----- Defense +5 (+2 eff.) Mind.save +6 (+3 eff.) ---------- misc Light +4 See.Stealth +6 See.Invis +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | rough leather cap of dexterity (+2) (0 def, 1 armour) 2.0 T1 head armor [Ego] Master While equipped: Stats +2 Dex dps ---------- Acc +9 (+2 eff.) ----- def ----- Armour +1 Fatigue +1% ---------- misc Light +5 A cap made of leather. |
| On hands | cinder hardened leather gloves of dexterity (+3) (0 def, 2 armour)1.0 T2 hands armor [Ego] Nature/Master While equipped: Stats +3 Dex dps ---------- Melee+ 5 fire Dmg.mod +5% fire Acc +10 (+2 eff.) ----- def ----- Armour +2 Resists +6% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | It Which Writhes0.0 T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 10 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
| On fingers | Freezedash the steel ring0.1 T2 ring jewelry [Rare] Master While equipped: Stats +1 Wil dps ---------- Dmg.mod +3% cold Melee Ret 2 acid ----- def ----- Crit.chn- 5.00% HP.reg +2.00 Stun/Frz- +25% Rings make your fingers look great! |
| On fingers | Emysetta0.1 T1 ring jewelry [Rare] Psionic While equipped: dps ---------- Phys.crit +4.0% Dmg.mod +3% physical ----- def ----- Mind.save +5 (+3 eff.) Confus- +22% ---------- misc Max.stam +20.00 Rings make your fingers look great! |
| Around neck | Nereta the Shinegash0.1 T1 amulet jewelry [Rare] Disrupt While equipped: dps ---------- Dmg.mod +3% light +6% acid Melee Ret 2 mind ----- def ----- Resists +12% nature +11% blight Poison- +21% Disease- +20% Amulets make your neck look great! |
| In main hand | Poltergeist's Signal4.0 T2 steamgun 1H weapon [Unique] Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +4 Atk.spd 100% Dmg.mult 125% Range +11 Proj.spd +300% Dmg.conv 80% fire burn Uses 2.0 Steam While equipped: ----- def ----- Defense +4 (+2 eff.) Phys.save +4 (+4 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Flare: Level 3.0 Pwr.cost 20 out of 20/20. Range 11 Travel.spd instantaneous Description: Fire a shot at the target tile that blinds enemies for 3 turns, marks them for 2 turns and illuminates the area within radius 2 for 5 turns. Enemies within the illuminated area lose 17 defence and stealth power and cannot benefit from concealment. The status chance increases with your Accuracy, and the defense reduction with your Dexterity. An odd, stubby gun with a large, red barrel. |
| Around waist | Girdle of the Calm Waters1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers. |
| In off hand | Serpent's Glare (7-8 power, 15 apr, nature damage)3.0 T1 mindstar 1H weapon [Unique] Nature Power 7.0 - 7.7 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +15 Crit +7.0% Atk.spd 100% Dmg.conv 30% poison While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Dmg.mod +10% nature ----- def ----- Resists +10% nature Poison- +50% Spit Poison: Level 2.0 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a nature gift Description: Spit poison at your target, doing 187.81 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
| Cloak | Destala's Scales (10 def, 0 armour)2.0 T3 cloak armor [Unique] Nature While equipped: Stats +6 Cun dps ---------- Mind.pwr +6 (+2 eff.) Dmg.mod +15% acid Res.pen +10% acid ----- def ----- Defense +10 (+4 eff.) ---------- misc Masteries +0.20 Wild-gift/Venom drake aspect On Nature Hit: 10% Acidic Spray 2 Dissolve: Level 2.4 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 45% damage. Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits. Each point in acid drake talents also increases your acid resistance by 1%. This talent will also attack with your shield, if you have one equipped. This cloak is made from the scales of an infamous Venom Drake that terrorized the country side towards the end of the Age of Dusk. It was slain by a party led by Kestin Highfin, who had this cloak fashioned personally. |
| Main armor | Bindings of Eternal Night (12 def, 12 armour)6.0 T4 mummy armor [Unique] Arcane A complementing item would be your crowning glory. While equipped: Stats +5 Wil +5 Mag dps ---------- Dmg.mod +15% cold +15% arcane +20% darkness Melee Ret 10 darkness ----- def ----- Armour +12 Defense +12 (+4 eff.) Resists +30% blight -10% fire +30% darkness -10% light HP.reg +1.00 Poison- +100% Disease- +100% ---------- misc Light -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
Inventory
Blood of Undeath0.4 potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
medical injector implant of the psychic (efficiency 112% / cooldown 62%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 112% efficiency and cooldown mod of 62%. Its effects scale with your Willpower stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
schematic: Back Support0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
mossy mindstar (2-3 power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Normal] Nature Power 2.5 - 2.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar 'Voidshear' (2-2 power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Rare] Nature/Psionic Power 2.0 - 2.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% On Hit: * 10% chance to reduce damage dealt by 21% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) Melee+ 3 mind 4 darkness Dmg.mod +2% mind +2% darkness ----- def ----- Resists +6% acid ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
creative vined mindstar of life (4-4 power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Ego] Nature/Psionic Power 4.0 - 4.4 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: Stats +2 Cun dps ---------- Mind.crit +2% Crit.mult +7.00% Mind.pwr +4 (+2 eff.) ----- def ----- Max.HP +12.00 HP.reg +0.60 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Arydin4.0 T1 sling 1H weapon [Rare] Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +11 Proj.spd +100% While equipped: Stats +2 Str dps ---------- Phys.pwr +5 (+2 eff.) ----- def ----- Resists +2% physical Slings are used to hurl stones or metal shots at your foes. |
rough leather sling 'Cleansebile'4.0 T1 sling 1H weapon [Rare] Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 While equipped: Stats +1 Dex dps ---------- Phys.crit +2.0% ---------- misc Reload +1 Slings are used to hurl stones or metal shots at your foes. |
rough leather sling 'Lustrekin'4.0 T1 sling 1H weapon [Rare] Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 While equipped: Stats +2 Dex dps ---------- On Hit (Ranged): * 10% chance to slow global speed by 53% ----- def ----- Resists +6% lightning Slings are used to hurl stones or metal shots at your foes. |
rough leather sling of acid4.0 T1 sling 1H weapon [Ego] Arcane Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +11 Ranged+ +7 acid While equipped: dps ---------- Dmg.mod +9% acid Slings are used to hurl stones or metal shots at your foes. |
fungal reinforced leather sling of acid4.0 T4 sling 1H weapon [Ego] Arcane/Nature Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +11 Ranged+ +9 acid While equipped: Stats +4 Con dps ---------- Dmg.mod +12% acid ---------- misc Masteries +0.10 Wild-gift/Fungus Regenerate 100 life over 5 turns Puts all charms on 20 cooldown Slings are used to hurl stones or metal shots at your foes. |
Tinkerer's Twinblaster4.0 T1 steamgun 1H weapon [Unique] Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +4 Atk.spd 100% Dmg.mult 50% Range +11 Proj.spd +600% Ranged+ +5 physical Recurse +2 Uses 3.0 Steam This gun seems to be some experiment in firing multiple shots simultaneously. The design is somewhat rudimentary, but it seems to work. |
iron steamgun4.0 T1 steamgun 1H weapon [Normal] Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +3 Atk.spd 100% Range +11 Proj.spd +600% Uses 2.0 Steam Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
linen robe (0 def, 0 armour)2.0 T1 cloth armor [Normal] While equipped: ----- def ----- Resists +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Eclipsebreacher the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +1 Str +5 Cun +1 Con dps ---------- Dmg.mod +12% darkness ----- def ----- Defense +1 (+1 eff.) Spell.save +5 (+3 eff.) Mind.save +6 (+3 eff.) ---------- misc Infravis +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Hettestir (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Cun +1 Dex ----- def ----- Defense +1 (+1 eff.) Crit.chn- 5.00% Heal.mod +5% Disease- +20% ---------- misc Psi/ret +0.04 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Searwoe the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Melee Ret 2 light 2 fire ----- def ----- Armour +1 Resists +5% fire +3% light +6% cold A pair of boots made of leather. |
pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Normal] While equipped: ----- def ----- Armour +1 A pair of boots made of leather. |
linen wizard hat 'Raintooth' (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +20% nature +6% mind Res.pen +10% mind +15% fire Melee Ret 6 mind ----- def ----- Defense +1 (+1 eff.) Resists +16% nature +6% mind A pointy cloth hat, very wizardly... |
5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+4 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+4 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
178 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
good focus lens0.0 T2 steamtech tinker [Normal] Steamtech Attachable to head When attached: ---------- misc Infravis +6 Sight +1 See.Stealth +10 See.Invis +10 Tinkers can be attached to normal items to improve them with steam power! |
simple frost salve [power 10] simple frost salve [power 10]1.0 T1 salve misc [Normal] Nature/Steamtech Using medical injector with 100% efficiency and 100% cooldown modifier. Remove 1 physical effects and grants a frost aura (10% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
simple healing salve [power 127] simple healing salve [power 127]1.0 T1 salve misc [Normal] Nature/Steamtech Using medical injector with 100% efficiency and 100% cooldown modifier. Heal 127 Puts Talent Medical Injector on 15 cooldown Medical salve. |
iron pickaxe (dig speed 36 turns)3.0 T1 digger tool [Normal] While equipped: Stats +1 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 68% of the healing done. This effect scales with your Magic stat.. Uses 75 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Tarreziladur the steel torque of mindblast [power 160] (15 cooldown)2.0 T2 torque charm [Random Unique] Psionic While equipped: ----- def ----- Resists +3% lightning +6% nature Blast the opponent's mind dealing 160 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to reduce fatigue by 25% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
The Jolt2.0 T2 torque charm [Unique] Psionic While equipped: Stats +4 Cun dps ---------- Dmg.mod +10% mind +10% lightning Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target. Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target. Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower). This item can have up to 2 charges, with each charge having 4 turn cooldown. This torque feels tingly to the touch, but seems to enhance your thinking. |
Blindhunt [power 10] (15 cooldown)2.0 T2 wand charm [Rare] Arcane While equipped: Stats +3 Str +2 Dex +1 Wil dps ---------- Dmg.mod +6% darkness ----- def ----- Resists +6% blight Crit.chn- 5.00% ---------- misc Infravis +3 Reveal the area around you, dispelling darkness (radius 10, power 43 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 15 cooldown 100% to reduce fatigue by 20% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By poop the Cornac Psyshot level 13
10th Mirth 122nd year of Ascendancy at 04:42 see stats
Infinite x10 (Exploration mode)
Got to level 10 of the infinite dungeon.By poop the Cornac Psyshot level 14
1st Flare 122nd year of Ascendancy at 05:53 see stats
Level 10 (Exploration mode)
Got a character to level 10.By poop the Cornac Psyshot level 10
3rd Mirth 122nd year of Ascendancy at 19:36 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By poop the Cornac Psyshot level 16
2nd Flare 122nd year of Ascendancy at 13:00 see stats
Log
Resting starts...
Talent Condensate is ready to use.
Rested for 16 turns (stop reason: all resources and life at maximum).
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Ran for 5 turns (stop reason: hostile spotted to the southeast (red ooze)).
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Poop shoots!
Red ooze splits in two!
Red ooze is on fire!
Red ooze is poisoned!
poop hits Red ooze for 2 nature, 30 nature, 5 fire (38 total damage).
Poop's Shoot hits Red ooze for 28 fire, 28 physical, 9 lightning, 9 temporal (73 total damage).
Burning from Poop hits Red ooze for 19 fire damage.
Poison from Poop hits Red ooze for 2 nature damage.
Poison from Poop killed Red ooze!
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Poop shoots!
Red ooze is on fire!
poop performs a melee critical strike against Red ooze!
poop hits Red ooze for 3 nature damage.
Poop's Shoot hits Red ooze for 56 fire, 27 physical, 9 lightning, 9 temporal (101 total damage).
Poop's Shoot killed Red ooze!
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Saving game...
Saving done.
A psionic shield forms around poop.

































































































