









Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.5 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Experience Controller 1.5.5
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon White Monk 1.6.0Adds the White Monk, a warrior subclass. The White Monk wields no arms, instead using intense focus and training to turn their body into a weapon. They fend off enemy blows with their immense willpower and can preform healing and regenerative rites. Primary stats are Dexterity and Willpower. White Monks have the unique ability to project unarmed melee attacks at a distance, with talents that allow them to strike many targets in a area, as well. White Monks have a base damage modifier for hand gear of 60% Dex and 60% Wil, and gain some of the same benefits to unarmed attacks as Brawlers. Includes seven new talent trees and incorporates a few existing trees from Warrior and Rogue classes. Rending - Attack your foes from afar and sap their energy. Mending - Heal and cleanse yourself and even prepare a rite that can ward off death itself. Fending (generic) - Ward off enemy assaults, directing some damage to your stamina pool. Agile Combatant - Move across the battlefield with unmatched agility. Martial Arts - Master the art of unarmed fighting and gain bonus strikes from your attacks. Black Belt (locked) - Learn advanced fighting techniques to cripple your foes and react with finely honed reflexes. Transcending(locked) - Directly manipulate your foes' spirits to sap their energy and learn to project your spirit to assail all nearby foes. Follow one of the Six Ways with a set of class evolutions for the White Monk: Way of the Rushing Bull Way of the Flying Arrow Way of the Open Palm Way of the Arcane Flow Way of the Transcendent Spirit Way of the Hidden Viper Full details in the forum thread. New Gem Types 1.5.10Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Utility Supplies 1.3.0Adds useful items to the game. Currently supported:
[NOTE: Due to a game bug involving the transmogrification chest and activatable objects, we recommend that users of this addon also use the Activatable Object Cleanup addon.] EquipDoll - Clean Item Names 1.6.0Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Items Vault 1.6.0Donators/Buyers bonus! Enhanced Object Compare 1.6.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Cornac Rectification 1.5.10The Cornac talent category point isn't something they gain over the other races. They just don't auto-spend it on a racial talent category because they don't have one. Now Cornac's can actually have more talent categories than anyone else. Adventure Cool 1.5.5Makes adventurer a little more balanced with 1.3 talent trees No more ambient 1.0.0Removes all ambient sound effects excluding monster/enemy sound effects. TK Mindstars Are Weapons 1.5.0Modifies Beyond the Flesh and related talents so that telekinetically wielded mindstars are treated as weapons, attacking adjacent foes rather then pulling them in from afar. (One minor exception: the Kinetic Aura, Thermal Aura and Charged Aura talents still follow their original behaviour with mindstars, doing damage to adjacent enemies once per turn rather than extra damage per weapon hit; modifying this behavior was deemed too difficult. We Apologize for the Inconvenience.™) Select your Escorts 1.6.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. True Respec 1.5.10Allow respec stats, categories and prodigies. Also remove location and last learnt restrictions. Curse Levels 1.3.0Adds game options related to equipment curses and cursed auras from the Defiling Touch talent:
Also adds a tooltip to Defiling Touch's Cursed Aura Selection dialog, showing the effect of each curse if you select it. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Merchant on the Map 1.6.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Adventurer Buff Addon 1.6.0Gives Adventurers 3 more Category Points at creation, from 7 to 10. Credit for the original code goes to SirSlush. Better Item Description 1.6.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Effects Under Actors 1.6.0An experimental addon that modifies the rendering of various lasting spell/talent effects so that they are displayed below the player and NPCs, in an attempt to prevent multiple overlapping effects from effectively obscuring actors in their area of effect. Also can optionally "flatten" display of overlapping effects by displaying only one effect animation in the overlapping area (hopefully also reducing slowdown on older computers). Functionality is controlled by game options "UI | Display effects under actors" and "UI | "Flatten" overlapping effects". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Low Health Popup 1.1.0Pops up a warning dialog if your life falls below a configurable percent of your maximum life. The warning threshold can be configured via the "Low-health warning popup threshold" setting in the UI tab of the Game Options dialog. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: |
Campaign | Maj'Eyal |
Mode | Madness Adventure |
Sex | Female |
Race | Cornac |
Class | Adventurer |
Level / Exp | 14 / 84% |
Size | medium |
Lifes / Deaths | Killed by Forest Troll Hedge-Wizard at level 9 on the 3rd Dusk 122nd year of Ascendancy at 22:18 0 / 6Killed by Polywyn the giant spider at level 13 on the 12nd Dusk 122nd year of Ascendancy at 00:29 Killed by Isayatta the deformed dire wolf at level 14 on the 38th Dusk 122nd year of Ascendancy at 22:30 Killed by Isayatta the deformed dire wolf at level 14 on the 38th Dusk 122nd year of Ascendancy at 23:41 Killed by Isayatta the deformed dire wolf at level 14 on the 39th Dusk 122nd year of Ascendancy at 00:44 Killed by Mina at level 14 on the 39th Dusk 122nd year of Ascendancy at 00:49 |
Primary Stats
Strength | 17 (base 14) |
Dexterity | 36 (base 31) |
Constitution | 23 (base 15) |
Magic | 10 (base 10) |
Willpower | 44 (base 40) |
Cunning | 28 (base 20) |
Resources
Life | 361/361 |
Psi | 134/134 |
Stamina | 224/224 |
Equilibrium | 0 |
Healing Factor | 1.1010362694301 |
Regeneration | 0.27525906735752 |
Speed
Mental | +3.45457936284% |
Attack | +3.45457936284% |
Movement | -63.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 8.286335345031 |
Offense: Barehand
Damage | 77 |
Accuracy | 48 |
Crit Chance | 19% |
APR | 5 |
Speed | 0.77 |
Offense: Spell
Spellpower | 5 |
Crit Chance | 8% |
Speed | 1 |
Offense: Mind
Mindpower | 34 |
Crit Chance | 11% |
Speed | 0.96660776754286 |
Offense: Damage Bonus
Darkness | +6% |
Light | +12% |
Mind | +9% |
Physical | +15% |
Cold | +3% |
All | 0% |
Offense: Damage Penetration
Fire | +5% |
Defense: Base
Armour (hardiness) | 28 (38.536585365854%) |
Defense | 47 |
Ranged Defense | 47 |
Fatigue | 0 |
Physical Save | 20 |
Spell Save | 19 |
Mental Save | 22 |
Defense: Resistances
Acid | + 25%( 70%) |
Light | + 14%( 70%) |
Lightning | + 10%( 70%) |
Cold | + 16%( 70%) |
Physical | + 16%( 70%) |
Fire | + 25%( 70%) |
All | + 4%( 70%) |
Defense: Immunities
Disarm Resistance | 40% |
Stun Resistance | 54% |
Pinning Resistance | 24% |
Instadeath Resistance | 100% |
Knockback Resistance | 94% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 155 life over 5 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 18% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Technique / Rending | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Black Belt | 1.50 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Absorption | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Mending | 1.50 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Martial Arts | 1.50 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Agile Combatant | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Psionic / Projection | 1.50 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Higher draconic abilities | 1.50 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Psi-fighting | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Psionic / Feedback | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 1/5 |
Technique / Fending | 1.50 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Psionic / Finer energy manipulations | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
talent | Beyond the Flesh |
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost defiler to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost defiler (level 2 of Ruins of Kor'Pul)As a reward you improved talent Conversion (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved talent Resonance Field (+1 level(s)). | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You have explored the ruins of Kor'Pul and vanquished the Possessed. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed warg claw. * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * 'Needed: one chunk of ghoul flesh. Unfortunately for you, the chunks that regularly fall off ghouls won't do. I need one freshly carved off.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * 'Needed: one skeleton mage skull. If the eyes are still glowing, please bash it around a bit until they fade. I'll not have another one of those coming alive and wreaking havoc in my lab.' * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
Psionic focus | ![]() 3.0 T3 mindstar 1H weapon [Random Unique] Nature/Disrupt/Psionic Power 8.5 - 9.4 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% Melee+ +8 light +8 mind Against +19% Unnatural On Hit.r1 +8 light On Crit.r2 +12 light On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: Stats +6 Cun dps ---------- Mind.crit +3% Crit.mult +17.00% Mind.pwr +6 (+3 eff.) Melee+ 7 lightning 5 physical 7 fire 7 cold 7 acid Dmg.mod +12% light ----- def ----- Resists +6% lightning +6% physical +6% fire +7% acid +7% cold ---------- misc Light +3 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Light source | ![]() 2.0 T1 lite [Rare] Master While equipped: Stats +5 Dex +1 Con dps ---------- Phys.crit +1.0% Dmg.mod +3% cold +3% physical ----- def ----- Phys.save +3 (+2 eff.) ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() 2.0 T1 head armor [Rare] Master While equipped: dps ---------- Phys.crit +1.0% Dmg.mod +6% physical Res.pen +5% fire ----- def ----- Armour +1 Fatigue +1% Resists +5% cold +5% fire ---------- misc Stam/turn +1.00 A cap made of leather. |
Tool | ![]() 2.0 T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 110 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
On fingers | ![]() 0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +2 Con ----- def ----- Phys.save +4 (+2 eff.) Rings can have magical properties. |
On fingers | ![]() 0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Str +3 Wil dps ---------- Dmg.mod +9% mind Melee Ret 4 temporal ----- def ----- Armour +6 ---------- misc Equi/ret +0.04 Max.hate +8.00 Rings can have magical properties. |
Around waist | ![]() 1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Main armor | ![]() 9.0 T1 light armor [Rare] Master While equipped: Stats +2 Cun dps ---------- Phys.pwr +5 (+2 eff.) Acc +15 (+5 eff.) ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Resists +15% acid A suit of armour made of leather. |
On feet | ![]() 2.0 T1 feet armor [Rare] Master While equipped: Stats +1 Wil dps ---------- Phys.crit +3.0% Crit.mult +5.00% Phys.pwr +3 (+1 eff.) Dmg.mod +6% physical Apr +4 ----- def ----- Armour +1 ---------- misc Stam/turn +3.00 A pair of boots made of leather. |
On hands | ![]() 1.0 T3 hands armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +8 Disarm- +40% Stun/Frz- +30% Knockbk- +30% ---------- misc Cooldown Clinch -2 Unarmed combat: Power 19.0 - 20.9 Physical Uses 84% Wil, 24% Cun, 60% Dex Acc+ +0.3% crit chance (max 25%) Apr +1 Crit +7.0% Atk.spd 125% On Hit: 20% Clinch 3 On Hit: 10% Maim 3 On Hit: 10% Take Down 3 These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
Cloak | ![]() 2.0 T1 cloak armor [Rare] Nature While equipped: Stats +1 Con dps ---------- Dmg.mod +6% darkness ----- def ----- Armour +2 Defense +37 (+12 eff.) Resists +10% light +11% fire Stealth +5 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() 0.1 T1 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Resists +6% physical ---------- misc Stam/turn +0.40 Masteries +0.11 Spell/Eldritch shield Amulets can have magical properties. |
Inventory
![]() 0.1 T1 infusion-patch scroll [Normal] Nature Cure yourself of detrimental effects. Infusion patches are like single-use infusions, applying a dose of the formula and then falling off. |
![]() 0.1 T1 scroll [Normal] Arcane Teleport randomly in a range of 15, with a minimum range of 3. Magical scrolls can have wildly different effects! |
![]() 0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +10% cold ----- def ----- Resists +20% cold Rings can have magical properties. |
![]() 3.0 T2 waraxe 1H weapon [Random Unique] Arcane/Nature/Master Power 12.5 - 17.5 Physical Uses 60% Wil Acc+ +0.3% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +7 nature On Hit.r1 +6 fire While equipped: dps ---------- Dmg.mod +3% cold Acc +6 (+2 eff.) ----- def ----- Defense +5 (+1 eff.) Resists +15% cold Disarm- +26% One-handed war axes. |
![]() 9.0 T1 light armor [Ego+] Nature While equipped: ----- def ----- Armour +3 Defense +3 (+1 eff.) Fatigue +6% Resists +5% acid +5% cold ---------- misc Breathe water A suit of armour made of leather. |
![]() 7.0 T1 shield armor [Rare] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +1 Cun +3 Dex dps ---------- Melee+ 5 acid Dmg.mod +15% darkness Melee Ret 2 acid ----- def ----- Armour +2 Fatigue +8% ---------- misc See.Invis +6 Talents +1 Block Handheld deflection devices. |
![]() 3.0 T1 digger tool [Rare] Nature While equipped: Stats +2 Cun +1 Str dps ---------- Mind.crit +1% Dmg.mod +6% nature +3% lightning Melee Ret 2 lightning ----- def ----- Resists +11% nature +9% lightning While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 rod charm [Normal] Unknown Detect monster in a radius of 25. Uses 10 power out of 10/10 A curved rod of an unknown metal. The markings on it suggest an animal of some sort surrounded by eyes. |
![]() 2.0 rod charm [Normal] Unknown Detect traps in a radius of 25. Uses 10 power out of 10/10 A short rod of an unknown metal. The markings on it suggest a trap surrounded by eyes. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
By Mina the Cornac Adventurer level 10
7th Dusk 122nd year of Ascendancy at 12:11 see stats
By Mina the Cornac Adventurer level 9
3rd Summertide 122nd year of Ascendancy at 06:25 see stats
Log
Mina receives 11 healing.
Melee retaliation hits Isayatta the deformed dire wolf for 3 temporal, 3 temporal (6 total damage).
Grappling hits Isayatta the deformed dire wolf for 12 physical damage.
Isayatta the deformed dire wolf hits Mina for (30 to psi shield), (11 resist armour), 64 nature (64 total damage).
Mina the level 14 cornac adventurer was treehugged to death by Isayatta the deformed dire wolf on level 2 of Heart of the Gloom.
You have no more lives left.
Mina deactivates Measured Blows.
Mina has released the hold.
Mina deactivates Beyond the Flesh.
Mina is no longer writhing in agony.
Mina deactivates Kinetic Aura.
Mina deactivates Aura of Protection.
Mina deactivates Thermal Aura.
Mina deactivates Kinetic Shield.
Mina deactivates Thermal Shield.
Mina speeds up.
Mina deactivates Augmentation.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Isayatta the deformed dire wolf killed Mina!
Mina receives 11 healing.
Talent Secret Fist is ready to use.
Mina receives 5 healing.
Talent Infusion: Wild is ready to use.
Mina receives 4 healing.
Mina activates Beyond the Flesh.
Saving done.
Saving game...