










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Improved Combat Text v2 1.5.10Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Possessor Bonus Class 1.5.4Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Auto Use Tweaks 1.5.5Tweaks the auto use options for talents.
It has 106 options currently, to cover most situations. Bind multiple to left click [don't forget alt+shift+o for this] Talents requiring an enemy will not auto-use if under 50%mana or 25%vim or 25%stam. Changelog (cause comment system's busted): 2/5/2018 Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Items Vault 1.5.0Donators/Buyers bonus! Streamlined Early Game 1.5.3Removes the tedium of early-game world map navigation. Choose your Alchemist Elixir quest rewards at character creation, and configure your Rod of Recall to take you directly between pre-Dreadfell points of interest. This add-on does not affect game balance or difficulty. All races and classes with required starting zones must still complete those before they can take advantage of the new Rod of Recall functionality. Turn Separators v2 1.5.10Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Select your Escorts 1.5.10Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Showing Items Tier in Inventory 1.5.10This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Skeleton |
| Class | Temporal Warden |
| Level / Exp | 37 / 42% |
| Size | medium |
| Lifes / Deaths | Killed by Voretira the giant lightning ant at level 30 on the 6th Flare 123rd year of Ascendancy at 03:58 0 / 8Killed by Porinn the vampire at level 33 on the 19th Dusk 123rd year of Ascendancy at 10:42 Killed by Glatira the stone troll at level 34 on the 39th Dusk 123rd year of Ascendancy at 13:52 Killed by Velevea the skeleton warrior at level 37 on the 48th Dusk 123rd year of Ascendancy at 04:50 Killed by Layyvea the skeleton warrior at level 37 on the 48th Dusk 123rd year of Ascendancy at 06:36 Killed by Lisotta the chitinous spider at level 37 on the 58th Dusk 123rd year of Ascendancy at 06:51 Killed by Vorethra the xhaiak arachnomancer at level 37 on the 59th Dusk 123rd year of Ascendancy at 03:59 Killed by Borion at level 37 on the 59th Dusk 123rd year of Ascendancy at 05:38 |
Primary Stats
| Strength | 50 (base 23) |
| Dexterity | 81 (base 60) |
| Constitution | 17 (base 10) |
| Magic | 77 (base 60) |
| Willpower | 26 (base 12) |
| Cunning | 16 (base 10) |
Resources
| Life | 1063/1063 |
| Positive | 146/158 |
| Equilibrium | 0 |
| Paradox | 300 |
| Healing Factor | 1.3561497326203 |
| Regeneration | 0.33903743315509 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| See Stealth | 16.914501576386 |
| See Invisible | 26.914501576386 |
Offense: Mainhand
| Damage | 208 |
| Accuracy | 46 |
| Crit Chance | 5% |
| APR | 18 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 49 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 24 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +15% |
| Lightning | +12% |
| Acid | +13% |
| Cold | +12% |
| Blight | +8% |
| Arcane | +12% |
| Fire | +12% |
| All | 0% |
Offense: Damage Penetration
| Blight | +25% |
| Acid | +25% |
| Physical | +64% |
Defense: Base
| Armour (hardiness) | 59.723073231957 (93.924050632911%) |
| Defense | 25 |
| Ranged Defense | 25 |
| Fatigue | 10 |
| Physical Save | 46 |
| Spell Save | 28 |
| Mental Save | 21 |
Defense: Resistances
| Acid | + 21%( 70%) |
| Nature | + 20%( 70%) |
| Darkness | + 21%( 70%) |
| Blight | + 20%( 70%) |
| Physical | + 6%( 70%) |
| Cold | + 20%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 30% |
| Confusion Resistance | 10% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
| Disarm Resistance | 40% |
| Bleed Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 30% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 7 Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 246.18 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 303 damage for 4 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Hounds | 1.30 |
| 5/5 |
| 4/5 |
| 4/5 |
| 4/5 |
| Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Undead / Skeleton | 1.10 |
| 4/5 |
| 5/5 |
| 3/5 |
| 5/5 |
| Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Fate Weaving | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
| talent | Temporal Hounds |
| talent | Weapon Folding |
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You failed to protect the injured seer from death by temporal hound. Escort: injured seer (level 2 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved Magic by +2. | done |
You failed to protect the lost anorithil from death by snow giant. Escort: lost anorithil (level 1 of Daikara) | failed |
You successfully escorted the lost anorithil to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost anorithil (level 1 of Ruins of Kor'Pul)As a reward you improved talent Healing Light (+1 level(s)). | done |
You failed to protect the lost anorithil from death by Eilinedabrewen the barrow wight. Escort: lost anorithil (level 8 of Dreadfell) | failed |
You failed to protect the lost tinker from death by Gletha the midge swarm. Escort: lost tinker (level 1 of Old Forest) | failed |
You failed to protect the lost warrior from death by cold drake. Escort: lost warrior (level 2 of Daikara) | failed |
You successfully escorted the worried loremaster to the recall portal on level 1 of Dreadfell. Escort: worried loremaster (level 1 of Dreadfell)As a reward you improved Magic by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 654. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed ice wyrm tooth. * You've found the needed giant spider spinneret. * You've found the needed vial of wight ectoplasm. Stire of Derth has completed an elixir of avoidance without your aid. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * You've found the needed vial of elder vampire blood. * You've found the needed vial of greater demon bile. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed vial of squid ink. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Erurath the pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor [Random Unique] Arcane/Master While equipped: Stats +4 Str +3 Dex +5 Mag +3 Wil dps ---------- Spell.pwr +6 (+2 eff.) Dmg.mod +7% acid +8% blight ----- def ----- Armour +4 Fatigue -3% Phys.save +6 (+2 eff.) Disease- +22% ---------- misc Max.enc +22 Stam/turn +0.60 Max.stam +19.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | Bethille (23/23, 165% power, 18 apr)3.0 T5 arrow ammo [Random Unique] Arcane/Psionic Power 165% Range: 1.4x Uses 70% Dex, 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +18 Crit +3.0% Capacity 23 Ranged+ +37 blight +41 darkness +8 arcane Against +21% Living On Hit.r1 +4 blight On Hit: 10% Epidemic 5 On Hit: * 61% chance to disease * 25% chance to put talents on cooldown Arrows are used with bows to pierce your foes to death. |
| Light source | Radiancequarry the brass lantern2.0 T1 lite [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 15% chance to blind ----- def ----- Resists +12% darkness Max.HP +45.00 ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Xerethra (0 def, 1 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +6 Str +3 Wil +3 Cun dps ---------- Mind.pwr +4 (+2 eff.) ----- def ----- Armour +1 Fatigue +1% Die.at -40.00 life Max.HP +90.00 A cap made of leather. |
| Tool | dwarven-steel torque of thermal psionic shield 'Adera' [power 93] (20 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: Stats +3 Con dps ---------- Phys.pwr +8 (+1 eff.) Dmg.mod +6% acid +9% physical Res.pen +25% acid +20% physical On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Phys.save +30 (+10 eff.) ---------- misc Talents +2 Telekinetic Blast Setup a psionic shield, reducing all fire, cold, light, and arcane damage by 93 for 7 turns Puts all charms on 20 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-6 eff.) HP.leech%% +15% HP.leech +30% You won the Ring of Blood trial, and this is your reward. |
| On fingers | Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +3 Cun +3 Mag dps ---------- Dmg.mod +12% lightning +12% fire +12% arcane +12% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
| Around waist | Girdle of the Calm Waters1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
| In main hand | penetrating dragonbone longbow of recursion4.0 T5 longbow 2H weapon [Ego++] Arcane Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit / acc Atk.spd 125% Range +10 On Hit: 10% Shoot 1 While equipped: dps ---------- Res.pen +24% physical Phasing +50% Longbows are used to shoot arrows at your foes. |
| On hands | Gloves of the Firm Hand (0 def, 8 armour)1.0 T3 hands armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +8 Disarm- +40% Stun/Frz- +30% Knockbk- +30% ---------- misc Cooldown Clinch -2 These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
| Main armor | steel plate armour 'Bleaksaw' (4 def, 15 armour)17.0 T2 massive armor [Random Unique] Master While equipped: dps ---------- Melee Ret 4 fire On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Armour +15 Defense +4 (+2 eff.) Fatigue +17% Resists +21% acid +6% physical +9% darkness Phys.save +19 (+6 eff.) A suit of armour made of metal plates. |
| Cloak | Fulyhad the cashmere cloak (2 def, 14 armour)2.0 T3 cloak armor [Rare] Arcane While equipped: Stats +5 Wil +3 Mag dps ---------- Phys.pwr +4 (+0 eff.) Dmg.mod +6% physical Res.pen +25% blight +20% physical Acc +4 (+2 eff.) ----- def ----- Armour +14 Defense +2 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Choker of Dread0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+2 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire to your side for 15 turns. Uses 60 power out of 60/60 The evilness of undeath radiates from this amulet. |
Inventory
shielding rune of the warrior (absorb 200 for 7 turns)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 200 damage for 7 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
steel amulet 'Gilaith'0.1 T2 amulet jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +3 Mag +2 Wil dps ---------- Res.pen +10% mind ----- def ----- Fatigue -5% Resists +5% physical HP.reg +1.20 ---------- misc Stam/turn +0.40 Max.psi +10.00 Amulets can have magical properties. |
Isluwyn0.1 T2 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +3 Wil +5 Cun +1 Con dps ---------- Melee+ 8 bleed Ranged+ 10 bleed Dmg.mod +12% blight +11% darkness On Hit (Melee): * 12% chance to cause random gloom On Hit (Ranged): * 12% chance to cause random gloom ----- def ----- Resists +12% blight +22% darkness ---------- misc Hate/m.crit +2.00 Max.hate +8.00 Light +3 Telepathy Dragon Bleeding Edge: Puts all charms on 20 cooldown Level 4.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. Rings can have magical properties. |
mule's steel ring0.1 T2 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -4% ---------- misc Max.enc +20 Rings can have magical properties. |
wizard's steel ring0.1 T2 ring jewelry [Ego] Arcane While equipped: Stats +3 Mag ----- def ----- Spell.save +6 (+3 eff.) Rings can have magical properties. |
gold ring 'Xerimira'0.1 T3 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +30% acid +12% temporal Res.pen +20% acid On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) * 30% chance to corrode armour by 30% ----- def ----- Max.HP +31.00 Disarm- +32% Pinning- +29% Knockbk- +38% Rings can have magical properties. |
savior's stralite ring0.1 T4 ring jewelry [Ego] Master While equipped: ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+5 eff.) Mind.save +11 (+5 eff.) Rings can have magical properties. |
Nerugarassra the voratun ring0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +10 Str +2 Wil +3 Cun +8 Con dps ---------- Phys.crit +2.0% Phys.pwr +12 (+2 eff.) Melee+ 16 bleed Ranged+ 19 bleed Dmg.mod +3% physical On Hit (Melee): * 19% chance to cause random gloom On Hit (Ranged): * 16% chance to cause random gloom ----- def ----- Resists +8% nature +14% blight Die.at -40.00 life Poison- +15% Disease- +16% ---------- misc Hate/m.crit +2.00 Max.hate +10.00 Light +1 Bleeding Edge: Puts all charms on 20 cooldown Level 4.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. Rings can have magical properties. |
Veligawen the elven-wood vilestaff (139% power, 5 apr, acid element)5.0 T4 staff 2H weapon [Random Unique] Arcane Power 139% Range: 1.2x Uses 130% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +14% Spell.pwr +16 (+5 eff.) S.pwr/crit +5 Dmg.mod +32% acid Res.pen +15% acid ----- def ----- Armour +4 Phys.save +9 (+3 eff.) Confus- +20% Stun/Frz- +10% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
potent elven-wood vilestaff of fate (138% power, 5 apr, acid element)5.0 T4 staff 2H weapon [Ego] Arcane Power 138% Range: 1.2x Uses 130% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +9% Spell.pwr +16 (+5 eff.) Dmg.mod +31% acid ----- def ----- Phys.save +8 (+2 eff.) Spell.save +9 (+4 eff.) Mind.save +7 (+3 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
surging elven-wood magestaff of fate (129% power, 5 apr, cold element)5.0 T4 staff 2H weapon [Ego] Arcane Power 129% Range: 1.2x Uses 130% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +12 (+4 eff.) S.pwr/crit +8 Dmg.mod +25% cold ----- def ----- Phys.save +13 (+4 eff.) Spell.save +12 (+6 eff.) Mind.save +9 (+4 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
dwarven-steel battleaxe 'Murkbearer' (141% power, 2 apr)3.0 T3 battleaxe 2H weapon [Rare] Arcane Power 142% Range: 1.5x Uses 170% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +2 Crit +6.5% Atk.spd 100% Melee+ +20 light Against +28% Undead On Hit.r1 +8 physical On Hit: * 40% chance to inflict 15% damage reduction While equipped: Stats +3 Wil dps ---------- Phys.crit +4.0% ----- def ----- Armour +6 Die.at -80.00 life ---------- misc Stam/turn +1.00 Massive two-handed battleaxes. |
Oleruifang the dwarven-steel greatsword (157% power, 2 apr)3.0 T3 greatsword 2H weapon [Rare] Master Power 158% Range: 1.6x Uses 170% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.5% Atk.spd 100% On Hit.r1 +12 temporal On Hit: * 40% chance to disease While equipped: dps ---------- Dmg.mod +9% blight ----- def ----- Resists +9% blight +6% temporal Def/telep +10 Res/telep +10% Dur/telep +10% Massive two-handed swords. |
balanced stralite longsword (144% power, 5 apr)3.0 T4 longsword 1H weapon [Ego] Master Power 144% Range: 1.4x Uses 150% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit.pwr / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Acc +7 (+3 eff.) ----- def ----- Defense +8 (+4 eff.) Disarm- +31% Sharp, long, and deadly. |
Shinespiker the dwarven-steel mace (129% power, 4 apr)3.0 T3 mace 1H weapon [Rare] Master Power 130% Range: 1.4x Uses 150% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.1% dam / acc Apr +4 Crit +1.5% Atk.spd 100% While equipped: Stats +4 Str dps ---------- Dmg.mod +6% nature +10% physical Acc +11 (+4 eff.) On Hit (Melee): * 30% chance to blind ----- def ----- Resists +6% light +12% darkness ---------- misc Stam/ret +1.60 Light +3 Blunt and deadly. |
voratun mace 'Nimbuswish' (158% power, 6 apr)3.0 T5 mace 1H weapon [Random Unique] Nature/Master/Psionic Power 158% Range: 1.4x Uses 150% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.1% dam / acc Apr +6 Crit +3.0% Atk.spd 100% Melee+ +11 darkness Against +11% Living On Crit: * cripple the target While equipped: dps ---------- Phys.crit +13.0% Res.pen +11% nature +5% lightning On Hit (Melee): * 10 arcane resource burn ----- def ----- Resists +6% acid +5% arcane +12% light +8% all Blunt and deadly. |
Yvolaith (117% power, 3 apr)3.0 T2 waraxe 1H weapon [Random Unique] Arcane/Master Power 117% Range: 1.4x Uses 150% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +3 Crit +4.0% Atk.spd 100% Melee+ +5 lightning On Hit: * 25% chance for lightning to arc to a second target On Crit: * cripple the target While equipped: dps ---------- Phys.crit +5.0% Dmg.mod +15% mind One-handed war axes. |
Xisevena the steel dagger (105% power, 6 apr)1.0 T2 dagger 1H weapon [Random Unique] Arcane Power 106% Range: 1.3x Uses 45% Dex, 95% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.5% APR / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +12 acid On Hit.r1 +7 fire On Crit: * splashes the target with acid While equipped: Stats +1 Wil ----- def ----- Resists +3% darkness Confus- +10% Sharp, short and deadly. |
quick dwarven-steel dagger of amnesia (118% power, 7 apr)1.0 T3 dagger 1H weapon [Ego++] Master/Psionic Power 119% Range: 1.3x Uses 95% Mag, 45% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.5% APR / acc Apr +7 Crit +6.0% Atk.spd 111% On Hit: * 25% chance to put talents on cooldown While equipped: Stats +3 Dex dps ---------- Acc +7 (+3 eff.) Sharp, short and deadly. |
Belowe the thorny mindstar (93% power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Rare] Nature This natural mindstar calls for a summoner. Power 93% Range: 1.1x Uses 40% Wil, 50% Mag, 20% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% On Hit: * 40% chance to corrode armour by 30% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+3 eff.) Dmg.mod +10% acid +10% fire +10% physical +10% cold Res.pen +6% acid +6% fire +5% physical +6% cold ----- def ----- Armour +4 Resists +12% acid +9% mind +15% light Phys.save +9 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +9 (+4 eff.) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
fungal stralite steamgun of power4.0 T4 steamgun 1H weapon Reqs Steam Pool [Ego] Nature/Master/Steamtech Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Acc+ +0.1% dam / acc Apr +20 Atk.spd 100% Range +9 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +2 Con dps ---------- Dmg.mod +11% physical Res.pen +9% physical ---------- misc Masteries +0.10 Wild-gift/Fungus Regenerate 96 life over 5 turns Puts all charms on 20 cooldown Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
ranger's stralite steamgun of power4.0 T4 steamgun 1H weapon Reqs Steam Pool [Ego] Master/Steamtech Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Acc+ +0.1% dam / acc Apr +20 Atk.spd 100% Range +10 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +3 Dex dps ---------- Dmg.mod +13% physical Res.pen +16% physical Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Isiraba the Noonpiercer (20/20, 167% power, 10 apr)3.0 T3 arrow ammo [Rare] Master Power 168% Range: 1.4x Uses 70% Dex, 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +10 Crit +2.0% Capacity 20 Proj.spd +200% Ranged+ +8 light On Crit.r2 +4 light +4 physical While equipped: ---------- misc Reload +3 Arrows are used with bows to pierce your foes to death. |
quiver of elven-wood arrows 'Lightpassion' (22/22, 158% power, 21 apr)3.0 T4 arrow ammo [Random Unique] Nature/Master Power 158% Range: 1.4x Uses 70% Dex, 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +21 Crit +12.5% Capacity 22 Proj.spd +200% Ranged+ +51 cold On Crit.r2 +4 light +28 cold On Hit: * 40% chance to blind While equipped: ---------- misc Reload +2 Arrows are used with bows to pierce your foes to death. |
insidious pouch of stralite shots (19/19, 158% power, 5 apr)3.0 T4 shot ammo [Ego] Nature Power 158% Range: 1.2x Uses 50% Cun, 50% Mag, 70% Dex Dmg Physical Acc+ +0.1% dam / acc Apr +5 Crit +5.5% Capacity 19 Ranged+ +34 insidious poison Shots are used with slings to pummel your foes to death. |
self-loading pouch of stralite shots of paradox (20/20, 156% power, 5 apr)3.0 T4 shot ammo [Ego] Arcane Power 156% Range: 1.2x Uses 50% Cun, 50% Mag, 70% Dex Dmg Physical Acc+ +0.1% dam / acc Apr +5 Crit +5.5% Capacity 20 Rld cld 3 Ranged+ +10 temporal On Hit: * 8% chance to gain 10% of a turn (3/turn limit) Shots are used with slings to pummel your foes to death. |
Yvyriatha the dwarven-steel shield (8 def, 11 armour, 135.5 block)7.0 T3 shield armor [Rare] Master While equipped: Stats +2 Mag dps ---------- Spell.pwr +8 (+3 eff.) Phasing +40% ----- def ----- Armour +11 Defense +8 (+4 eff.) Rng.Def +8 (+4 eff.) Fatigue +12% Spell.save +6 (+3 eff.) ---------- misc Max.vim +50.00 Talents +3 Block Handheld deflection devices. |
reinforced leather armour of spell shielding (4 def, 7 armour)9.0 T4 light armor [Ego] Arcane While equipped: ----- def ----- Armour +7 Defense +4 (+2 eff.) Fatigue +8% Resists +8% arcane Spell.save +16 (+8 eff.) A suit of armour made of leather. |
Serpentine Cloak (10 def, 0 armour)2.0 T3 cloak armor [Unique] Nature While equipped: Stats +6 Cun +5 Con dps ---------- Res.pen +15% nature ----- def ----- Defense +10 (+5 eff.) ---------- misc Masteries +0.10 Cunning/Stealth Phase Door: Level 2.0 Pwr.cost 30 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Teleports you randomly within a small range of up to 10 grids. At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 4). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. The range will increase with your Spellpower. Cunning and malice seem to emanate from this cloak. |
enveloping cashmere cloak of the Shaloren (9 def, 0 armour)2.0 T3 cloak armor [Ego] Arcane/Master While equipped: Stats +2 Wil +2 Mag ----- def ----- Defense +9 (+4 eff.) Phys.save +8 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
hardened leather gloves (0 def, 2 armour)1.0 T3 hands armor [Normal] While equipped: ----- def ----- Armour +2 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Gludhenne the cashmere wizard hat (2 def, 6 armour)2.0 T3 head armor [Rare] Psionic While equipped: Stats +3 Mag dps ---------- Mind.crit +3% Mind.pwr +7 (+3 eff.) Dmg.mod +13% physical +13% darkness +15% mind ----- def ----- Armour +6 Defense +2 (+1 eff.) Resists +6% lightning +14% physical +12% darkness Spell.save +9 (+4 eff.) Mind.save +9 (+4 eff.) Poison- +25% Pinning- +10% ---------- misc Max.hate +11.00 A pointy cloth hat, very wizardly... |
cashmere wizard hat 'Malahek' (2 def, 0 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +7 Wil dps ---------- Dmg.mod +18% acid +6% mind Res.pen +15% acid +15% mind ----- def ----- Defense +2 (+1 eff.) Resists +12% mind +24% acid Phys.save +11 (+3 eff.) A pointy cloth hat, very wizardly... |
mindwoven cashmere wizard hat of corrosion (+19%) (2 def, 0 armour)2.0 T3 head armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +4 (+2 eff.) Dmg.mod +13% acid ----- def ----- Defense +2 (+1 eff.) Resists +19% acid ---------- misc Psi/turn +0.27 A pointy cloth hat, very wizardly... |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Branogen2.0 T1 lite [Rare] Nature While equipped: dps ---------- Phys.crit +3.0% Res.pen +15% physical ----- def ----- Resists +3% blight +3% physical +3% light +3% darkness Max.HP +44.00 ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Duvisin the iron pickaxe (dig speed 19 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str dps ---------- Res.pen +10% arcane ----- def ----- Armour +6 Resists +3% mind +3% blight Max.HP +20.00 Blind- +15% Stun/Frz- +10% ---------- misc Max.stam +17.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Daimublek (dig speed 15 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str dps ---------- Res.pen +16% physical On Hit (Melee): * 20 arcane resource burn * Slows global speed by 30% ----- def ----- Resists +3% temporal +12% darkness +12% blight +12% cold +9% fire While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Arcane While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Asphyxiation (24/24)0.0 rod charm [Unique] Unknown Asphyxiate an unsuspecting target. Uses 1 power out of 24/24 Activation is instant. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Hurular the dwarven-steel torque of kinetic psionic shield [power 85] (20 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: Stats +2 Str dps ---------- Crit.mult +10.00% ----- def ----- Phys.save +18 (+6 eff.) Max.HP +60.00 ---------- misc Hate/m.crit +2.00 Setup a psionic shield, reducing all physical, nature, temporal and acid damage by 85 for 7 turns Puts all charms on 20 cooldown 100% to regenerate 6 psi. Torques are made by powerful psionics to store psionic powers. |
Forbidden Tome: "The Day It Came"2.0 T3 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Borion the Skeleton Temporal Warden level 33
18th Dusk 123rd year of Ascendancy at 10:25 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Borion the Skeleton Temporal Warden level 33
16th Dusk 123rd year of Ascendancy at 15:21 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By Borion the Skeleton Temporal Warden level 37
52nd Dusk 123rd year of Ascendancy at 22:44 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By Borion the Skeleton Temporal Warden level 31
8th Dusk 123rd year of Ascendancy at 00:08 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Borion the Skeleton Temporal Warden level 10
14th Dusk 122nd year of Ascendancy at 14:01 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By Borion the Skeleton Temporal Warden level 35
46th Dusk 123rd year of Ascendancy at 11:59 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Borion the Skeleton Temporal Warden level 30
4th Dusk 123rd year of Ascendancy at 00:07 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Borion the Skeleton Temporal Warden level 19
4th Haze 122nd year of Ascendancy at 03:39 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Borion the Skeleton Temporal Warden level 28
58th Regrowth 123rd year of Ascendancy at 14:00 see stats
Impossible Death (Insane (Adventure) difficulty)
Got killed by your future self.By Borion the Skeleton Temporal Warden level 23
48th Haze 122nd year of Ascendancy at 02:00 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Borion the Skeleton Temporal Warden level 10
6th Dusk 122nd year of Ascendancy at 16:29 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Borion the Skeleton Temporal Warden level 20
5th Haze 122nd year of Ascendancy at 14:29 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Borion the Skeleton Temporal Warden level 30
5th Flare 123rd year of Ascendancy at 03:32 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Borion the Skeleton Temporal Warden level 25
61st Haze 122nd year of Ascendancy at 17:16 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Borion the Skeleton Temporal Warden level 36
46th Dusk 123rd year of Ascendancy at 15:06 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Borion the Skeleton Temporal Warden level 37
58th Dusk 123rd year of Ascendancy at 06:51 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Borion the Skeleton Temporal Warden level 10
21st Dusk 122nd year of Ascendancy at 07:16 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Borion the Skeleton Temporal Warden level 19
4th Haze 122nd year of Ascendancy at 13:00 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Borion the Skeleton Temporal Warden level 13
47th Dusk 122nd year of Ascendancy at 04:41 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Borion the Skeleton Temporal Warden level 32
14th Dusk 123rd year of Ascendancy at 22:30 see stats
Log
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Burning from Vorethra the xhaiak arachnomancer killed Borion!
Resting starts...
Talent Fold Gravity is ready to use.
Talent Webs of Fate is ready to use.
Talent Fold Warp is ready to use.
Talent Fold Fate is ready to use.
Talent Weapon Folding is ready to use.
Borion activates Weapon Folding.
Talent Temporal Hounds is ready to use.
Borion activates Temporal Hounds.
Rested for 14 turns (stop reason: all resources and life at maximum).
--------------------------------
Resting starts...
Rested for 42 turns (stop reason: all resources and life at maximum).
--------------------------------
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Saving done.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
--------------------------------
Saving game...










































































































