Astatine the level 5 Ogre Cursed by IsotopeX

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceOgre
ClassCursed
Level / Exp5 / 26%
Sizehuge
Lifes / Deaths

Primary Stats

Strength20 (base 17)
Dexterity9 (base 10)
Constitution10 (base 10)
Magic12 (base 10)
Willpower16 (base 15)
Cunning12 (base 10)

Resources

Life181/181
Hate35/100
Healing Factor0.67475433080468
Regeneration0.16868858270117

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage25
Accuracy20
Crit Chance3%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower12
Crit Chance2%
Speed1

Offense: Mind

Mindpower18
Crit Chance2%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)17.522593642275 (62.32946707186%)
Defense9
Ranged Defense9
Fatigue24
Physical Save10
Spell Save15
Mental Save14

Defense: Resistances

Darkness+ 6%( 70%)
Light+ 5%( 70%)
Fire+ 10%( 70%)
Cold+ 15%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance21%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Cursed / Gloom1.30
1/5
0/5
0/5
0/5
Cursed / Predator1.30
0/5
0/5
0/5
0/5
Cursed / Strife1.30
1/5
0/5
0/5
0/5
Cursed / Slaughter1.30
1/5
0/5
0/5
0/5
Cursed / Endless hunt1.30
1/5
0/5
0/5
0/5

Generic Talents

Cursed / Cursed aura1.00
1/5
0/5
0/5
0/5
Cursed / Cursed form1.00
1/5
0/5
0/5
0/5
Race / Ogre1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
2/5
0/5
1/5
1/5
0/5

Effects

talent
talent
beneficial effect

Quests

active
done

Equipment

On fingers
Around waist
In main hand
Light source
Main armor
In off hand

Inventory

Achievements

Log

Astatine deactivates Gloom.
Astatine activates
Gloom.
Astatine switches his weapons to:
arcing iron longsword (Nightmares).

Astatine wears:
Coral Spray (8 def, 8 armour, 117% power, 48 block).

Space around you starts to dissolve...


Resting starts...

Talent Block is ready to use.
Rested for 5 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 35 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

You gain 0.25 gold from the transmogrification of
iron gauntlets (0 def, 1 armour).
You gain 0.25 gold from the transmogrification of
iron shield (0 def, 2 armour, 97% power, 20.5 block).
You gain 1.75 gold from the transmogrification of
iron dagger of phasing (Corpses) (100% power, 11 apr).
You gain 3.26 gold from the transmogrification of
balanced iron dagger of erosion (Nightmares) (100% power, 5 apr).
You gain 1.21 gold from the transmogrification of
grounding copper amulet.
You gain 1.03 gold from the transmogrification of
teleportation rune of the wizard (range 34; cd 11).
You gain 1.50 gold from the transmogrification of
wild infusion of the duelist (res 17%; magical; dur 4; cd 15).
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.

There is a Elvala (Town) here (press '' or right click to use).
Ran for 3 turns (stop reason: interesting terrain).