Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Items Vault 1.7.0Donators/Buyers bonus! ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Inventory Filter 1.3.0This addon allows to filter inventory by some text from the description of items. Right click on a tab in the inventory and type a text in the popup dialog. For example, filter "Rings and Amulets" with "lightning" to find any jewelry Possessor Bonus Class 1.7.4Donators/Buyers bonus! True Full Respec Mastery Boost 1.7.2Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Based on Full Respecialization. Fix the bug for prodigies learning introduced v1.7. Yakri: I wasn't stoked about the inability to respec starting categories, as I'm a huge weirdo who likes to unspec things I don't like and mastery boost other categories. This version buffs the mastery increase from 0.2 to 0.4 as well. This is rolled in because mastery boosting is incompatible with category respec mods. I am not the original mod creator, I just updated the update youhei created based on Full Respecialization by Time to Die Weight: 100 Superload: Improved Combat Text v2 Custom Edit 1.6.0This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Expanded Shop Inventory 1.7.4Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Godmode Merchant 1.5.10Adds a NPC that will grant you invulnerability/max dmg, 249 spells available, stat/generic/prodigy points, money, raise sub stats, set level, and can imbue ANYTHING (as long as you have the gems and item)! He spawns near the portal to Angolwen. 1.0.5 - 50 Talent trees from Orcs/Cults DLC added (these will be marked with *orcs/cults dlc* next to the talents, these dlcs are NOT required to play this addon) 14 talents added that were missing. For a non-cheaty version check out my other addon that adds spell merchants you can purchase spells from: https://te4.org/games/addons/tome/master-spell-merchants vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Alternate Merchants 1.7.0Adds the forge-giant item crafting system from Hammer of Urh'Rok to Age of Ascendancy. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Insane Semi-Roguelike (spicy) |
Sex | Male |
Race | Doomelf |
Class | Necromancer |
Level / Exp | 37 / 14% |
Size | big |
Lifes / Deaths | Killed by Silitha the large brown snake at level 37 on the 6th Flare 122nd year of Ascendancy at 13:55 / 1 |
Primary Stats
Strength | 19 (base 10) |
Dexterity | 22 (base 10) |
Constitution | 56 (base 44) |
Magic | 81 (base 60) |
Willpower | 22 (base 16) |
Cunning | 73 (base 60) |
Resources
Life | -613/512 |
Mana | 253/412 |
Soul | 17/22 |
Healing Factor | 1.3100460901467 |
Regeneration | 6.8777419732702 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +20% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 5 |
See Stealth | 39.511629553598 |
See Invisible | 51.511629553598 |
ESP Range | 10 |
ESP Kinds | undead |
Offense: Mainhand
Damage | 43 |
Accuracy | 16 |
Crit Chance | 31% |
APR | 5 |
Speed | 1.00 |
Offense: Spell
Spellpower | 73 |
Crit Chance | 45% |
Speed | 1 |
Offense: Mind
Mindpower | 39 |
Crit Chance | 23% |
Speed | 1 |
Offense: Damage Bonus
Blight | +17% |
Arcane | +30% |
Cold | +25% |
All | 0% |
Darkness | +14% |
Light | +6% |
Temporal | +5% |
Physical | +12% |
Lightning | +9% |
Offense: Damage Penetration
Lightning | +25% |
Temporal | +26% |
Blight | +25% |
Arcane | +10% |
Darkness | +13% |
Nature | +5% |
Defense: Base
Armour (hardiness) | 17 (30%) |
Defense | 18 |
Ranged Defense | 18 |
Fatigue | 0 |
Physical Save | 35 |
Spell Save | 28 |
Mental Save | 29 |
Defense: Resistances
Darkness | + 61%( 70%) |
Light | + 30%( 70%) |
Temporal | + 48%( 70%) |
Blight | + 35%( 70%) |
Arcane | + 24%( 70%) |
All | + 20%( 70%) |
Defense: Immunities
Stun Resistance | 31% |
Confusion Resistance | 20% |
Pinning Resistance | 26% |
Disarm Resistance | 25% |
Instadeath Resistance | 100% |
Knockback Resistance | 28% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (451 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Spell / Glacial waste | 2.10 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Spell / Master of bones | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Spell / Dreadmaster | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Age of dusk | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Grave | 2.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Death | 2.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Animus | 2.10 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Spell / Master necromancer | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 2/5 |
Spell / Rime wraith | 2.10 |
| 4/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Generic Talents
Spell / Spectre | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Necrosis | 2.10 |
| 2/5 |
| 4/5 |
| 3/5 |
| 3/5 |
Race / Doomelf | 1.40 |
| 2/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You must explore the renegade Shaloren camp. | active |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you gained talent category Spell / Stone alchemy (at mastery 1.00). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Scintillating Caves. Escort: repented thief (level 2 of Scintillating Caves)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Scintillating Caves. Escort: repented thief (level 3 of Scintillating Caves)As a reward you improved talent Track (+1 level(s)). | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * The ceremony will require that you are worthy, experienced, and possessed of a certain amount of power (level 25, Magic over 50, Willpower over 25 and one prodigy point available). * The beating heart of a powerful necromancer. * The ceremony will require a suitable location, secluded and given to the channelling of energy | active |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed warg claw. | active |
Equipment
On feet | invigorating pair of hardened leather boots of void walking (0 def, 3 armour) invigorating pair of hardened leather boots of void walking (0 def, 3 armour)2.0 T3 feet armor [Ego++] Arcane/Nature While equipped: dps ---------- Mov.spd +10% Res.pen +13% darkness +11% temporal ----- def ----- Armour +3 Fatigue -7% Resists +12% darkness +18% temporal Max.HP +37.00 Def/telep +13 Res/telep +14% Dur/telep +15% ---------- misc Stam/turn +0.20 A pair of boots made of leather. |
On hands | Siletta the hardened leather gloves (0 def, 4 armour) Siletta the hardened leather gloves (0 def, 4 armour)1.0 T2 hands armor [Random Unique] Arcane While equipped: Stats +2 Cun +3 Mag dps ---------- Melee+ 5 blight 5 temporal Ranged+ 7 temporal Dmg.mod +5% blight +5% temporal +12% physical ----- def ----- Armour +4 Resists +7% blight +5% temporal +6% light +6% darkness ---------- misc Stam/turn +1.00 Infravis +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Starfall: Puts all charms on 17 cooldown Level 1.0 Pwr.cost 17 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 91.00 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
On head | Arcquarry (2 def, 0 armour) Arcquarry (2 def, 0 armour)2.0 T3 head armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +9% lightning +14% darkness +6% light Res.pen +25% blight +25% lightning On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 32 ----- def ----- Defense +2 (+2 eff.) Resists +21% darkness +6% light A pointy cloth hat, very wizardly... |
Tool | Tulen [power 180] (13 cooldown) Tulen [power 180] (13 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +6 Str +4 Wil dps ---------- Dmg.mod +12% arcane Res.pen +10% arcane ---------- misc Infravis +3 Blast the opponent's mind dealing 180 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown 100% to increase all damage penetration by 14% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | Aditha the Shadowwaker Aditha the Shadowwaker0.1 T2 ring jewelry [Rare] Master While equipped: Stats +3 Dex +2 Mag +2 Cun ----- def ----- Resists +12% darkness Crit.chn- 15.00% Max.HP +29.00 Disarm- +25% Pinning- +26% Knockbk- +28% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc See.Invis +12 Rings make your fingers look great! |
On fingers | gold ring 'Yarylakalthohad' gold ring 'Yarylakalthohad'0.1 T3 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +15 (+5 eff.) Dmg.mod +12% blight ----- def ----- Resists +12% blight Mind.save +5 (+2 eff.) HP.reg +3.00 Confus- +20% Stun/Frz- +31% ---------- misc Max.hate +6.00 Rings make your fingers look great! |
Around neck | Zerigrim Zerigrim0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +4 Dex +5 Cun +4 Con dps ---------- Phys.crit +4.0% Crit.mult +10.00% Phys.pwr +20 (+7 eff.) Mov.spd +10% ----- def ----- Armour +2 Fatigue -6% Die.at -80.00 life HP.reg +2.00 ---------- misc Stam/turn +0.60 Max.stam +30.00 Amulets make your neck look great! |
In main hand | bloodlich's elven-wood magestaff (25-30 power, 5 apr, cold element) bloodlich's elven-wood magestaff (25-30 power, 5 apr, cold element)5.0 T4 staff 2H weapon [Ego+] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +7 Mag +4 Cun +3 Con dps ---------- Spell.crit +4% Crit.mult +21.00% Spell.pwr +12 (+3 eff.) Dmg.mod +25% cold ---------- misc N.En/turn +0.20 Vim/s.crit +3.00 Max.vim +31.00 Max.N.En +21.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Main armor | Vestments of the Conclave (0 def, 0 armour) Vestments of the Conclave (0 def, 0 armour)2.0 T2 cloth armor [Unique] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +15% Spell.pwr +15 (+3 eff.) Dmg.mod +15% arcane ----- def ----- Resists +9% all An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
Light source | brass lantern 'Windnigh' brass lantern 'Windnigh'2.0 T1 lite [Rare] Master While equipped: Stats +4 Dex dps ---------- Res.pen +5% nature On Hit (Melee): * 10% chance to slow global speed by 52% * 20% chance to reduce all saves and defense by 25 ----- def ----- Die.at -20.00 life ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Around waist | Bokozilazilamnir Bokozilazilamnir1.0 T3 belt armor [Random Unique] Nature/Master While equipped: Stats +5 Str +4 Con dps ---------- Phys.crit +4.0% Crit.mult +7.00% Phys.pwr +15 (+6 eff.) Dmg.mod +3% arcane Res.pen +15% temporal ----- def ----- Armour +8 Defense +8 (+5 eff.) Resists +5% arcane +12% temporal Phys.save +25 (+10 eff.) ---------- misc Size +1 A belt that goes around your waist. |
Inventory
copper amulet copper amulet0.1 T1 amulet jewelry [Normal] Amulets make your neck look great! |
Belita the Blazeumbra Belita the Blazeumbra0.1 T2 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +12% arcane +9% light Res.pen +25% lightning Melee Ret 6 lightning ----- def ----- Resists +12% lightning +12% light +12% darkness Blind- +29% ---------- misc Light +3 Amulets make your neck look great! |
copper amber ring copper amber ring0.1 T1 ring jewelry [Ego+] Arcane While equipped: dps ---------- Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all ----- def ----- Resists +13% acid +10% fire +11% lightning +14% cold Rings make your fingers look great! |
Vargh Redemption Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 12.87 cold and 11.53 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 51 power out of 60/60 This azure ring seems to be always moist to the touch. |
elm magestaff (10-12 power, 2 apr, arcane element) elm magestaff (10-12 power, 2 apr, arcane element)5.0 T1 staff 2H weapon [Normal] Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+0 eff.) Dmg.mod +10% arcane ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Falulach (15-18 power, 3 apr, darkness element) Falulach (15-18 power, 3 apr, darkness element)5.0 T2 staff 1H weapon [Random Unique] Nature/Master Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +4 Mag +1 Cun +3 Con dps ---------- Spell.crit +7% Crit.mult +11.00% Spell.pwr +6 (+1 eff.) Dmg.mod +15% darkness ----- def ----- Defense +5 (+3 eff.) ---------- misc Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 105.41 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Wintersin (20-24 power, 4 apr, blight element) Wintersin (20-24 power, 4 apr, blight element)5.0 T3 staff 1H weapon [Random Unique] Arcane/Master Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +7.0% Spell.crit +17% Crit.mult +15.00% Phys.pwr +8 (+3 eff.) Spell.pwr +23 (+5 eff.) S.pwr/crit +7 Dmg.mod +20% blight +6% cold Acc +5 (+4 eff.) Melee Ret 4 light ----- def ----- Resists +12% cold ---------- misc Max.P.En +5.00 Max.N.En +5.00 Talents +1 Command Staff Conjure elemental energy in a radius 6 cone, dealing 40.07 to 48.08 blight damage Puts all charms on 7 cooldown Staves designed for wielders of magic, by the greats of the art. |
vined mindstar 'Searhue' (4-5 power, 18 apr, mind damage) vined mindstar 'Searhue' (4-5 power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Rare] Nature/Psionic Power 4.5 - 5.0 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% Melee+ +12 fire On Hit.r1 +12 nature +8 cold While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Dmg.mod +9% fire Res.pen +15% nature Melee Ret 4 fire ----- def ----- Resists +12% fire Mind.save +5 (+2 eff.) ---------- misc Max.psi +19.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
linen robe (0 def, 0 armour) linen robe (0 def, 0 armour)2.0 T1 cloth armor [Normal] While equipped: ----- def ----- Resists +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven woollen robe of lightning (+16%) (0 def, 0 armour) mindwoven woollen robe of lightning (+16%) (0 def, 0 armour)2.0 T2 cloth armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +3 (+1 eff.) Dmg.mod +11% lightning ----- def ----- Resists +16% lightning +9% all Mind.save +17 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant cashmere robe of life (0 def, 0 armour) verdant cashmere robe of life (0 def, 0 armour)2.0 T3 cloth armor [Ego++] Nature While equipped: Stats +4 Con dps ---------- Dmg.mod +14% nature ----- def ----- Resists +8% blight +11% all Max.HP +51.00 HP.reg +2.10 Heal.mod +15% Poison- +28% Disease- +27% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Greenmight the dwarven-steel mail armour (11 def, 14 armour) Greenmight the dwarven-steel mail armour (11 def, 14 armour)14.0 T3 heavy armor Reqs Heavy armour training Str 28 [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Cun dps ---------- Phys.pwr +15 (+6 eff.) Dmg.mod +12% nature ----- def ----- Armour +14 Defense +11 (+6 eff.) Fatigue +12% Resists +20% fire +3% nature +1% physical Mind.save +13 (+6 eff.) Max.HP +28.00 A suit of armour made of mail. |
Glytira the rough leather belt Glytira the rough leather belt1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +3% acid +15% mind Melee Ret 6 mind On Hit (Melee): * 10% chance to reduce armor by 43% * 10% chance to reduce all saves and defense by 25 ----- def ----- Phys.save +5 (+3 eff.) A belt that goes around your waist. |
spiritwalker's hardened leather belt spiritwalker's hardened leather belt1.0 T3 belt armor [Ego+] Arcane While equipped: Stats +5 Mag ---------- misc Mana/turn +0.25 Max.mana +26.00 A belt that goes around your waist. |
Glerille (0 def, 1 armour) Glerille (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: ----- def ----- Armour +1 Resists +6% mind +6% cold Crit.chn- 10.00% Heal.mod +20% Disease- +10% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Stam/turn +0.40 Max.stam +13.00 A pair of boots made of leather. |
scholar's pair of rough leather boots of tirelessness (0 def, 1 armour) scholar's pair of rough leather boots of tirelessness (0 def, 1 armour)2.0 T1 feet armor [Ego] Arcane/Master While equipped: dps ---------- Spell.pwr +3 (+0 eff.) ----- def ----- Armour +1 ---------- misc Stam/turn +0.40 Max.stam +11.00 A pair of boots made of leather. |
rough leather gloves (0 def, 1 armour) rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Normal] While equipped: ----- def ----- Armour +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
linen wizard hat 'Coalfurnace' (1 def, 0 armour) linen wizard hat 'Coalfurnace' (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +4 Cun dps ---------- Res.pen +5% mind Melee Ret 8 mind ----- def ----- Defense +1 (+1 eff.) Resists +7% fire +3% darkness +6% cold ---------- misc Max.hate +4.00 A pointy cloth hat, very wizardly... |
aegis cashmere wizard hat of the Brotherhood (2 def, 0 armour) aegis cashmere wizard hat of the Brotherhood (2 def, 0 armour)2.0 T3 head armor [Ego++] Arcane While equipped: Stats +3 Mag +4 Con dps ---------- Dmg.mod +7% arcane ----- def ----- Defense +2 (+2 eff.) Shield.pwr +7% HP.reg +1.70 Arcane Eye: (Instant) Puts all charms on 9 cooldown Level 5.0 Pwr.cost 9 out of 10/10. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
Singebait (0 def, 1 armour) Singebait (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +1 Dex +1 Mag +1 Wil +2 Con dps ---------- Res.pen +20% fire ----- def ----- Armour +1 Fatigue +1% Resists +5% fire +5% cold ---------- misc Light +1 A cap made of leather. |
Zubabreta (0 def, 1 armour) Zubabreta (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: ----- def ----- Armour +1 Fatigue +1% Resists +6% lightning +10% temporal +3% cold +3% blight Max.HP +60.00 Poison- +20% Disease- +20% A cap made of leather. |
onyx onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 garnet 5 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 quartz 7 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 sapphire 6 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+5 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+4 eff.) Item imbue powers: Defense +8 (+5 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 jade 11 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 turquoise 4 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+6 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+6 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ruby 3 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 amber 8 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Xansad the Doomelf Necromancer level 36
2nd Summertide 122nd year of Ascendancy at 00:39 see stats
By Xansad the Doomelf Necromancer level 12
76th Pyre 122nd year of Ascendancy at 00:13 see stats
By Xansad the Doomelf Necromancer level 10
75th Pyre 122nd year of Ascendancy at 23:59 see stats
By Xansad the Doomelf Necromancer level 20
77th Pyre 122nd year of Ascendancy at 06:38 see stats
By Xansad the Doomelf Necromancer level 30
78th Pyre 122nd year of Ascendancy at 10:37 see stats
By Xansad the Doomelf Necromancer level 36
79th Pyre 122nd year of Ascendancy at 15:05 see stats
By Xansad the Doomelf Necromancer level 1
74th Pyre 122nd year of Ascendancy at 14:33 see stats
By Xansad the Doomelf Necromancer level 36
3rd Flare 122nd year of Ascendancy at 01:31 see stats
By Xansad the Doomelf Necromancer level 36
2nd Summertide 122nd year of Ascendancy at 00:39 see stats
By Xansad the Doomelf Necromancer level 36
79th Pyre 122nd year of Ascendancy at 15:05 see stats
Log
Xansad hits Ivildata the giant lightning ant for 300 cold damage.
Silitha the large brown snake uses Dominate.
Xansad has been dominated!
Silitha the large brown snake performs a melee critical strike against Xansad!
Xansad killed Ivildata the giant lightning ant!
Silitha the large brown snake hits Heavy bone giant for 13 mind, 13 physical, 12 fire (38 total damage).
Silitha the large brown snake hits Skeleton master archer for 51 mind, 20 physical, 30 fire (101 total damage).
Silitha the large brown snake hits Xansad for (40 to minion: heavy bone giant), 128 physical, (7 to minion: heavy bone giant), 24 physical, (6 to minion: heavy bone giant), 20 fire (172 total damage).
Melee retaliation hits Silitha the large brown snake for 17 blight damage.
Skeleton master archer uses Crippling Shot.
Silitha the large brown snake slows down.
Burning from Ivildata the giant lightning ant hits Skeleton master archer for 58 fire damage.
Burning from Ivildata the giant lightning ant hits Xansad for (12 to minion: heavy bone giant), 40 fire (40 total damage).
Skeleton master archer's Crippling Shot hits Silitha the large brown snake for (78 to psi shield), 414 cold, (0 to psi shield), 0 physical, (15 to psi shield), 23 cold, (11 to psi shield), 17 cold (454 total damage).
Heavy bone giant receives 31 healing from Rime Wraith from Xansad.
Spikes of Decrepitude hits Silitha the large brown snake for (26 to psi shield), 39 cold, (26 to psi shield), 39 cold (78 total damage).
Heavy bone giant receives 31 healing from Rime Wraith (Gelid Host) from Xansad.
Silitha the large brown snake uses Telekinetic Smash.
Silitha the large brown snake performs a melee critical strike against Xansad!
Silitha the large brown snake performs a melee critical strike against Skeleton master archer!
Heavy bone giant picks up the remains of its fallen comrade.
Heavy bone giant shatters!
Burning from Ivildata the giant lightning ant hits Silitha the large brown snake for (25 to psi shield), 38 fire (38 total damage).
Silitha the large brown snake's Beyond the Flesh hits Xansad for (22 to minion: skeleton master archer), 70 physical, (2 to minion: heavy bone giant), 6 nature, (1 to minion: skeleton master archer), 4 mind, (5 to minion: heavy bone giant), 15 physical, (4 to minion: heavy bone giant), 13 fire (109 total damage).
Silitha the large brown snake hits Heavy bone giant for 9 mind, 8 physical, 8 fire (25 total damage).
Silitha the large brown snake hits Skeleton master archer for 47 mind, 12 physical, 17 fire (76 total damage).
Silitha the large brown snake hits Xansad for (58 to minion: heavy bone giant), 188 physical, (5 to minion: heavy bone giant), 15 physical, (4 to minion: skeleton master archer), 13 fire, (41 to minion: skeleton master archer), 131 physical (348 total damage).
Bleeding from Heavy bone giant hits Silitha the large brown snake for (22 to psi shield), 32 physical (32 total damage).
Melee retaliation hits Silitha the large brown snake for 17 blight damage.
Xansad the level 37 doomelf necromancer was torn limb from limb to death by Silitha the large brown snake on level 3 of Old Forest.