
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Experience Controller 1.7.4
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Loot Expansion 1.7.4Aadd-on that expands on the available Egos and Semi-Random Artifacts available. Introduces all sorts of new Effects and Talents used with both! For example: Spellslinger - A Passive that increases Spellpower per visible enemy in a range of 2 - Rolls on Hats Nether Resonance - A Passive found on the Semi-Random Artifact 'Netheric Diadem' that increases Light resist by half of Magic stat and Nature resist by half of Willpower stat. Combust - Found on 'Pyrophage' items, if you hit a burning enemy, cause an aoe of fire damage and gain a temporary life-regen buff. Mystical Recovery - Found on shields, when blocking, 20% chance to lower the cooldown of a random spell-type talent based on item level. All That Glitters - Activated talent found on Rings, gives you a temporary buff to Spellpower based on how much money you have. This is only a small sampling of new additions among the 10 semi-random Artifacts and 100+ Egos. There are still many more of both to come and I will be posting a full breakdown of all the new components soon. At this time, many of the added Egos are Greater, so they will only appear on blue or purple items. Designed to be compatible with other addons, please report any possible collision issues. In the meantime, please check it out and post any questions, concerns, or tuning feedback. Google Doc Summary at - https://docs.google.com/spreadsheets/d/1VBu4F1tmKSRLjLqZl2Eu2lvp4wFZfdILJc-jAW5lttI/edit?usp=sharing ----Icons are edited versions from the existing game or from https://game-icons.net/--- Alchemist Notifications 1.7.0Pops up a notification when you collect all the ingredients for an elixir in the Brotherhood of Alchemists quest. Also available as part of the ZOmnibus Addon Pack. Low Health Popup 1.7.0Pops up a warning dialog if your life falls below a configurable percent of your maximum life. The warning threshold can be configured via the "Low-health warning popup threshold" setting in the UI tab of the Game Options dialog. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Lumberjack on the Map 1.7.0Places the Cursed Village event on the map as a lumberjack NPC rather than an undetectable encounter. A companion piece to Melinda on the Map and Merchant on the Map; they can be used together or separately. Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Starting Prodigy Remixed 1.0.4Prodigies have no level requirements and lessened stat requirements - and all characters start with one. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Allow Respec Anywhere 1.2.3Items Vault 1.7.0Donators/Buyers bonus! Amazingly Generous Levels 1.7.4Is amazingly generous with talents, types and stat points for each level gained. + 5 to MaxHP per level. (Double at level 2) 4 stat points per level. (5 at level 2) Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Inventory Sort Order 1.7.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Female |
| Race | Skeleton |
| Class | Doombringer |
| Level / Exp | 50 / 83259% |
| Size | huge |
| Lifes / Deaths | Killed by armoured skeleton warrior at level 50 on the 40th Dusk 122nd year of Ascendancy at 11:21 4 / 3Killed by Celia at level 50 on the 40th Dusk 122nd year of Ascendancy at 13:26 Killed by armoured skeleton warrior at level 50 on the 40th Dusk 122nd year of Ascendancy at 13:34 |
Primary Stats
| Strength | 145 (base 60) |
| Dexterity | 96 (base 60) |
| Constitution | 66 (base 60) |
| Magic | 66 (base 60) |
| Willpower | 71 (base 60) |
| Cunning | 71 (base 60) |
Resources
| Life | 1880/1880 |
| Positive | 197/197 |
| Stamina | 399/399 |
| Vim | 341/341 |
| Healing Factor | 1.3588369623248 |
| Regeneration | 13.631446668737 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 10 |
| See Stealth | 82.743846773285 |
| See Invisible | 94.743846773285 |
Offense: Mainhand
| Damage | 237 |
| Accuracy | 76 |
| Crit Chance | 60% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 27.5 |
| Crit Chance | 23% |
| Speed | 1 |
Offense: Mind
| Mindpower | 72 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +6% |
| Light | +6% |
| Temporal | +6% |
| Fire | +9% |
| Physical | +27% |
| Cold | +4% |
| All | 0% |
Offense: Damage Penetration
| Mind | +25% |
| Acid | +25% |
Defense: Base
| Armour (hardiness) | 66.130801737036 (100%) |
| Defense | 45 |
| Ranged Defense | 45 |
| Fatigue | 0 |
| Physical Save | 49 |
| Spell Save | 58 |
| Mental Save | 43 |
Defense: Resistances
| Acid | + 39%( 70%) |
| Fire | + 31%( 70%) |
| Darkness | + 31%( 70%) |
| Physical | + 21%( 70%) |
| Cold | + 21%( 70%) |
| All | + 16%( 70%) |
Defense: Immunities
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Bleed Resistance | 100% |
Inscriptions (3/5)
| Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 2.5 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
Class Talents
| Corruption / Shadowflame | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Torture | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat veteran | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Heart of Fire | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Fearfire | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Corruption / Wrath | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Corruption / Brutality | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat techniques | 1.50 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Undead / Skeleton | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Demonic strength | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Corruption / Oppression | 1.50 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Chants | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Survival | 1.20 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Corruption / Hexes | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' * You've found the needed chunk of ghoul flesh. * 'Needed: one snow giant kidney. I suggest not killing the snow giant by impaling it through the kidneys. You'll just have to find another.' Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * 'Needed: one minotaur nose. You'll need to find one with a ring, preferably an expensive one.' * 'Needed: one sandworm tooth. Yes, sandworms have teeth. They're just very small and well back from where you're ever likely to see them and live.' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
| On feet | pair of drakeskin leather boots 'Loryran' (15 def, 24 armour)2.0 Encumbrance T5 feet armor [Rare] Master While equipped: offense ------ Damage +21% physical defense ------ Armor +24 Defense +15 (+5 eff.) Resistance +27% acid Crit Resistance 15.00% other ------- Infravision +3 See Invis +12 A pair of boots made of leather. |
| On hands | polar iron gauntlets of dexterity (+2) (0 def, 1 armour)1.5 Encumbrance T1 hands armor [Ego] Nature/Master While equipped: Stats +2 Dex offense ------ On-Hit 6 cold Damage +4% cold Accuracy +10 (+2 eff.) defense ------ Armor +1 Fatigue +1% Resistance +6% cold Unarmed combat: Weapon Damage 101% Range: 1.0x-1.4x Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Accuracy +5 Ignore Armor +3 Critical Rate +6.0% Attack Speed 83% On-crit, radius 2 +5 ice On Hit: 10% Ice Breath 1 Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | shielding linen wizard hat (1 def, 0 armour)2.0 Encumbrance T1 head armor [Ego] Arcane While equipped: Stats +2 Mag defense ------ Defense +1 (+0 eff.) Spell save +6 (+2 eff.) A pointy cloth hat, very wizardly... |
| Tool | The Cog The Cog0.0 Encumbrance T3 mechanical cog [Legendary] Unknown While equipped: Stats +5 Cun +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
| Around waist | Harulen the Scaldnoon1.0 Encumbrance T5 belt armor [Rare] Nature While equipped: Stats +6 Str +6 Con offense ------ Physical Power +10 (+0 eff.) Damage +9% fire Ignore resists +25% mind +25% acid When Hit 10 mind 6 acid defense ------ Resistance +18% fire Physical save +15 (+5 eff.) other ------- Size +1 A belt that goes around your waist. |
| Main armor | enlightening voratun plate armour of delving (0 def, 16 armour)17.0 Encumbrance T5 massive armor [Ego++] Master/Psionic While equipped: Stats +6 Str +6 Cun +8 Wil defense ------ Armor +16 Fatigue +22% Resistance +18% darkness +6% physical Mind save +20 (+6 eff.) other ------- Light +2 Track: Puts all charms on 17 turn cooldown Effective talent level: 4.2 Power cost 17 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 27 for 7 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
| In main hand | inquisitor's voratun battleaxe of evisceration (170% power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon [Ego++] Disrupt/Master Weapon Damage 170% Range: 1.0x-1.5x Uses 40% Wil, 50% Mag, 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On Crit: * Deals 116 Manaburn damage and puts 1 random spell talent on cooldown for 5 turns (checks Confusion immunity) * Wound the target dealing 202 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +17.0% Physical Power +12 (+1 eff.) Massive two-handed battleaxes. |
| Light source | Wintertide Phial2.0 Encumbrance T2 lite [Unique] Arcane While equipped: other ------- Light +2 Infravision +7 Cleanse your mind of up to 5 (based on Magic) detrimental mental effects. Uses 23 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
| Cloak | Cloak of Deception1.0 Encumbrance cloak armor [Plot Item] Arcane While equipped: offense ------ Physical Power +5 (+0 eff.) Spellpower +5 (+0 eff.) Mindpower +5 (+1 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
| Around neck | starseer's voratun amulet of dexterity (+10)0.1 Encumbrance T5 amulet jewelry [Ego+] Arcane/Nature While equipped: Stats +10 Dex +4 Mag offense ------ Spell Crit +4% Spellpower +6 (+1 eff.) Damage +6% darkness +6% temporal +6% light +6% physical Amulets make your neck look great! |
Inventory
thaumetic copper amulet0.1 Encumbrance T1 amulet jewelry [Ego] Arcane While equipped: Stats +1 Mag +1 Wil defense ------ Resistance +6% arcane Amulets make your neck look great! |
protective voratun amulet of willpower (+7)0.1 Encumbrance T5 amulet jewelry [Ego+] Nature/Master While equipped: Stats +7 Wil defense ------ Armor +7 Defense +8 (+3 eff.) Max Resistance +4% all Physical save +19 (+6 eff.) Amulets make your neck look great! |
infernal elven-wood starstaff of wizardry (129% power, 5 apr, light element)5.0 Encumbrance T4 staff 2H weapon [Ego++] Arcane Weapon Damage 129% Range: 1.0x-1.2x Uses 130% Mag, 40% Wil Damage Physical Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +1 Mag +2 Wil offense ------ Spell Crit +4% Critical power +15.00% Spellpower +24 (+3 eff.) On-Hit 16 fire Damage +25% light other ------- Max mana +34.00 See Invis +5 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Earthwend (136% power, 6 apr, arcane element)5.0 Encumbrance T5 staff 2H weapon [Rare] Nature Weapon Damage 136% Range: 1.0x-1.2x Uses 130% Mag, 40% Wil Damage Physical Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +5% Spellpower +15 (+2 eff.) Damage +30% arcane +18% mind Ignore resists +25% mind +10% nature defense ------ Defense +15 (+5 eff.) Resistance +15% cold +12% darkness +9% light Life +40.00 other ------- Light +5 Talents +1 Command Staff Illuminate: Puts all charms on 4 turn cooldown Effective talent level: 2.5 Power cost 4 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 84.12 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Lightnull (136% power, 6 apr, arcane element)5.0 Encumbrance T5 staff 2H weapon [Rare] Nature Weapon Damage 136% Range: 1.0x-1.2x Uses 130% Mag, 40% Wil Damage Physical Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +5% Spellpower +15 (+2 eff.) Damage +12% lightning +9% acid +15% light +30% arcane Ignore resists +25% acid When Hit 6 cold On-Hit (Melee): * 20% chance to reduce armor by 25% defense ------ Defense +13 (+4 eff.) Resistance +18% light other ------- Light +5 Talents +1 Command Staff Illuminate: Puts all charms on 4 turn cooldown Effective talent level: 2.5 Power cost 4 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 84.12 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
dragonbone vilestaff 'Blazecrack' (136% power, 6 apr, darkness element)5.0 Encumbrance T5 staff 2H weapon [Rare] Nature Weapon Damage 136% Range: 1.0x-1.2x Uses 130% Mag, 40% Wil Damage Physical Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +5% Spellpower +30 (+4 eff.) Damage +30% darkness +27% blight Ignore resists +10% blight +10% light defense ------ Defense +15 (+5 eff.) other ------- Max positive +20.00 Max negative +20.00 Light +5 Talents +1 Command Staff Illuminate: Puts all charms on 4 turn cooldown Effective talent level: 3.5 Power cost 4 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 8 that illuminates the area and deals 98.00 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
flaming iron battleaxe of massacre (126% power, 1 apr)3.0 Encumbrance T1 battleaxe 2H weapon [Ego] Arcane/Master Weapon Damage 126% Range: 1.0x-1.5x Uses 40% Wil, 50% Mag, 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +4.5% Attack Speed 100% On-Hit, radius 1 +7 fire Massive two-handed battleaxes. |
iron greatsword (110% power, 1 apr)3.0 Encumbrance T1 greatsword 2H weapon [Normal] Weapon Damage 110% Range: 1.0x-1.6x Uses 40% Wil, 50% Mag, 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +1 Critical Rate +2.5% Attack Speed 100% Massive two-handed swords. |
flaming stralite greatsword of daylight (163% power, 3 apr)3.0 Encumbrance T4 greatsword 2H weapon [Ego] Arcane Weapon Damage 163% Range: 1.0x-1.6x Uses 40% Wil, 50% Mag, 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +4.5% Attack Speed 100% On-hit +13 light Damage Against +14% Undead On-Hit, radius 1 +13 fire Massive two-handed swords. |
Skullcleaver (120% power, 4 apr)3.0 Encumbrance T1 waraxe 1H weapon [Unique] Arcane Weapon Damage 120% Range: 1.0x-1.4x Uses 40% Wil, 50% Mag, 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +12.0% Attack Speed 100% Lifesteal +10% Damage Conversion 25% blight While equipped: offense ------ Damage +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
blazebringer's stralite waraxe (140% power, 5 apr)3.0 Encumbrance T4 waraxe 1H weapon [Ego+] Nature Weapon Damage 140% Range: 1.0x-1.4x Uses 40% Wil, 50% Mag, 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +6.5% Attack Speed 100% On-crit, radius 2 +23 fire While equipped: offense ------ Global Speed +4% Ignore resists +11% fire One-handed war axes. |
stralite waraxe 'Singevault' (153% power, 5 apr)3.0 Encumbrance T4 waraxe 1H weapon [Rare] Master Weapon Damage 153% Range: 1.0x-1.4x Uses 40% Wil, 50% Mag, 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +6.5% Attack Speed 100% On-hit +12 fire While equipped: Stats +4 Wil offense ------ Damage +21% mind +9% fire When Hit 10 mind 10 fire defense ------ Crit Resistance 15.00% One-handed war axes. |
blazebringer's stralite dagger of sundering (138% power, 15 apr)1.0 Encumbrance T4 dagger 1H weapon [Ego++] Nature/Master Weapon Damage 138% Range: 1.0x-1.3x Uses 40% Wil, 50% Dex, 50% Mag 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +15 Critical Rate +8.0% Attack Speed 100% On-crit, radius 2 +15 fire On Crit: * Sunders the enemy's armor for 5 turns. While equipped: offense ------ Global Speed +5% Ignore resists +10% fire Sharp, short and deadly. |
flaming stralite dagger of erosion (133% power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon [Ego] Arcane/Nature Weapon Damage 133% Range: 1.0x-1.3x Uses 40% Wil, 50% Dex, 50% Mag 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On-hit +13 nature On-Hit, radius 1 +10 fire Sharp, short and deadly. |
flaming stralite dagger of vileness (132% power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon [Ego] Arcane Weapon Damage 132% Range: 1.0x-1.3x Uses 40% Wil, 50% Dex, 50% Mag 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On-hit +5 blight On-Hit, radius 1 +12 fire On Hit: * 17% chance to reduce strength, dexterity, and constitution by 16 Sharp, short and deadly. |
truestriking stralite dagger of rage (132% power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon [Ego++] Master Weapon Damage 132% Range: 1.0x-1.3x Uses 40% Wil, 50% Dex, 50% Mag 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% While equipped: Stats +4 Str offense ------ Damage +8% physical Ignore resists +9% physical Accuracy +21 (+5 eff.) Ignore Armor +9 Sharp, short and deadly. |
plaguebringer's voratun dagger of sundering (146% power, 18 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego++] Arcane/Master Weapon Damage 146% Range: 1.0x-1.3x Uses 40% Wil, 50% Dex, 50% Mag 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +18 Critical Rate +10.0% Attack Speed 100% On-hit +15 blight On Hit: 20% Epidemic 5 On Hit: * 13% chance to reduce strength, dexterity, and constitution by 16 On Crit: * Sunder's the enemy's weapon for 5 turns. While equipped: defense ------ Disease Resist +18% Sharp, short and deadly. |
mitotic living mindstar of storms (117% power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego++] Nature Weapon Damage 117% Range: 1.0x-1.1x Uses 90% Wil, 50% Mag, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +13.0% Attack Speed 100% On Hit: * 10% chance to slow global speed by 68% * 12% chance to reduce armor by 25% While equipped: Stats +6 Str +4 Dex +4 Mag +5 Wil +5 Cun +4 Con offense ------ Mind Crit +5% Mindpower +10 (+3 eff.) On-Hit 14 lightning Damage +14% lightning Ignore resists +15% lightning defense ------ Resistance +19% lightning other ------- Talents +1 Attune Mindstar Divide the mindstar in two Puts all charms on 1 turn cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
nature's living mindstar of flames (116% power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego+] Nature Weapon Damage 116% Range: 1.0x-1.1x Uses 90% Wil, 50% Mag, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +5% Mindpower +10 (+3 eff.) Global Speed +2% On-Hit 12 fire Damage +2% nature +12% fire Ignore resists +10% fire defense ------ Resistance +5% blight +7% fire Disease Resist +17% other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Thaloren-Tree Longbow4.0 Encumbrance T5 longbow 2H weapon Reqs Shoot [Unique] Nature Weapon Damage 65% Range: 1.0x-1.1x Uses 40% Wil, 50% Mag Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +12 Attack Speed 118% Range +10 While equipped: Stats +10 Dex +20 Wil offense ------ Physical Crit +15.0% Mind Crit +15% Damage +30% nature +30% physical Ignore resists +20% nature +20% physical In the aftermath of the Spellblaze, the Thaloren had to defend their forests against foes and fires alike. Many of the trees died despite the efforts of the Elves to save them. Their wood was fashioned into a bow to be wielded against the darkness. |
drakeskin leather sling 'Chillfist'4.0 Encumbrance T5 sling 1H weapon Reqs Shoot [Rare] Master Weapon Damage 65% Range: 1.0x-1.1x Uses 40% Wil, 50% Mag Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +10 While equipped: Stats +7 Str offense ------ Physical Power +14 (+1 eff.) Damage +30% cold defense ------ Resistance +20% blight +12% acid Crit Resistance 15.00% Physical save +15 (+5 eff.) Life +100.00 Slings are used to hurl stones or metal shots at your foes. |
sundering dwarven-steel steamgun of recursion4.0 Encumbrance T3 steamgun 1H weapon Reqs Shoot Steam Pool [Ego++] Arcane/Master/Steamtech Weapon Damage 65% Range: 1.0x-1.1x Uses 40% Wil, 50% Mag Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +16 Attack Speed 100% Range +8 Projectile Speed +600% On Hit: 10% Shoot 1 On Crit: * Sunders the enemy's armor for 5 turns. Uses 2.0 Steam Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
tainted dwarven-steel steamgun of piercing4.0 Encumbrance T3 steamgun 1H weapon Reqs Shoot Steam Pool [Ego+] Arcane/Master/Steamtech Weapon Damage 65% Range: 1.0x-1.1x Uses 40% Wil, 50% Mag Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Attack Speed 100% Range +8 Projectile Speed +600% On-ranged-hit +8 blight Uses 2.0 Steam While equipped: offense ------ Ignore resists +5% all Accuracy +13 (+3 eff.) Ignore Armor +7 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
acidic pouch of stralite shots of daylight (20/21, 151% power, 5 apr)3.0 Encumbrance T4 shot ammo [Ego] Arcane Weapon Damage 151% Range: 1.0x-1.2x Uses 40% Wil, 70% Dex, 50% Mag 50% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +5.5% Capacity 21 On-ranged-hit +11 light Damage Against +6% Undead On Crit: * Splash the target with acid dealing 76 damage over 5 turns and reducing armor and accuracy by 10 Shots are used with slings to pummel your foes to death. |
barbed pouch of stralite shots of grasping (18/19, 159% power, 5 apr)3.0 Encumbrance T4 shot ammo [Ego++] Nature/Master Weapon Damage 159% Range: 1.0x-1.2x Uses 40% Wil, 70% Dex, 50% Mag 50% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +15.5% Capacity 19 On Hit: * 20% chance to create vines that bind the target to the ground dealing 272 nature damage and pinning them for 3 turns On Crit: * Wound the target dealing 202 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
flaming steel shield of the stars (0 def, 4 armour, 105% power, 44 block)7.0 Encumbrance T2 shield armor [Ego+] Arcane/Nature When used to Attack: Weapon Damage 105% Range: 1.0x-1.2x Uses 40% Wil, 50% Mag, 100% Str Damage Physical Accuracy Bonus +2.5% proc damage (max 250%) Critical Rate +3.0% Block +44 On-hit +12 light +12 darkness On-Hit, radius 1 +11 fire While equipped: Stats +3 Cun +3 Mag offense ------ On-Hit 5 fire Damage +12% light +12% darkness When Hit 2 fire defense ------ Armor +4 Fatigue +8% Resistance +11% light +11% darkness other ------- Talents +1 Block Handheld deflection devices. |
destroyer's silk robe of power (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego++] Arcane While equipped: offense ------ Critical power +20.00% Spellpower +20 (+3 eff.) Damage +8% all Ignore resists +5% all defense ------ Resistance +13% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven silk robe of light (+30%) (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego] Arcane/Psionic While equipped: offense ------ Mind Crit +4% Mindpower +4 (+1 eff.) Damage +20% light defense ------ Resistance +30% light +13% all Mind save +20 (+6 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
ornate hardened leather armour of spell shielding (9 def, 6 armour)9.0 Encumbrance T3 light armor [Ego+] Arcane/Master While equipped: Stats +5 Cun +4 Con defense ------ Armor +6 Defense +9 (+3 eff.) Fatigue +8% Resistance +7% arcane Physical save +5 (+2 eff.) Spell save +17 (+5 eff.) Mind save +4 (+1 eff.) A suit of armour made of leather. |
prismatic reinforced leather armour of stability (12 def, 7 armour)9.0 Encumbrance T4 light armor [Ego] Arcane/Master While equipped: defense ------ Armor +7 Defense +12 (+4 eff.) Fatigue +8% Resistance +7% physical +12% light +10% darkness Physical save +16 (+5 eff.) A suit of armour made of leather. |
multi-hued drakeskin leather armour of Eyal (20 def, 8 armour)9.0 Encumbrance T5 light armor [Ego++] Nature While equipped: offense ------ Mindpower +9 (+2 eff.) defense ------ Armor +8 Defense +20 (+7 eff.) Fatigue +8% Resistance +7% acid +11% physical +8% cold +11% lightning +6% fire Life +39.00 Life Regen +7.00 Healmod +13% A suit of armour made of leather. |
radiant drakeskin leather armour of command (31 def, 14 armour)9.0 Encumbrance T5 light armor [Ego++] Nature/Psionic While equipped: Stats +1 Cun +3 Wil defense ------ Armor +14 Defense +31 (+10 eff.) Fatigue +8% Resistance +24% blight +13% darkness Mind save +22 (+7 eff.) other ------- Light +1 A suit of armour made of leather. |
iron mail armour (2 def, 4 armour)14.0 Encumbrance T1 heavy armor [Normal] While equipped: defense ------ Armor +4 Defense +2 (+1 eff.) Fatigue +12% A suit of armour made of mail. |
rejuvenating iron mail armour of resilience (2 def, 4 armour)14.0 Encumbrance T1 heavy armor [Ego] Nature While equipped: defense ------ Armor +4 Defense +2 (+1 eff.) Fatigue +12% Life +22.00 Life Regen +2.70 other ------- Stamina/turn +0.50 A suit of armour made of mail. |
rejuvenating stralite mail armour of command (9 def, 14 armour)14.0 Encumbrance T4 heavy armor [Ego+] Nature/Psionic While equipped: Stats +3 Cun defense ------ Armor +14 Defense +9 (+3 eff.) Fatigue +12% Mind save +15 (+5 eff.) Life Regen +4.80 other ------- Stamina/turn +0.50 A suit of armour made of mail. |
reviled stralite mail armour (4 def, 8 armour)14.0 Encumbrance T4 heavy armor [Ego+] Arcane While equipped: offense ------ On-Hit 13 lightning 15 blight When Hit 12 lightning 12 blight defense ------ Armor +8 Defense +4 (+1 eff.) Fatigue +12% Resistance +16% lightning +14% blight A suit of armour made of mail. |
searing stralite mail armour of the deep (4 def, 13 armour)14.0 Encumbrance T4 heavy armor [Ego++] Arcane/Nature While equipped: offense ------ On-Hit 14 acid 12 fire When Hit 8 acid 13 fire defense ------ Armor +13 Defense +4 (+1 eff.) Fatigue +12% Resistance +27% acid +10% cold +10% fire other ------- Breathe water A suit of armour made of mail. |
polar voratun mail armour of thunder (5 def, 10 armour)14.0 Encumbrance T5 heavy armor [Ego++] Arcane While equipped: Stats +3 Str +3 Mag +10 Wil offense ------ Physical Crit +6.0% Spell Crit +7% Mind Crit +6% Physical Power +19 (+1 eff.) Spellpower +18 (+2 eff.) Mindpower +22 (+6 eff.) On-Hit 17 nature 10 cold When Hit 10 nature 11 cold defense ------ Armor +10 Defense +5 (+2 eff.) Fatigue +12% Resistance +15% lightning +24% cold +22% nature A suit of armour made of mail. |
traveler's pair of hardened leather boots of tirelessness (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Ego] Master While equipped: defense ------ Armor +3 Fatigue -6% Physical save +8 (+3 eff.) other ------- Encumbrance +28 Stamina/turn +0.30 Max stamina +12.00 A pair of boots made of leather. |
pair of iron boots (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Normal] While equipped: defense ------ Armor +3 Fatigue +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
brawler's hardened leather gloves of dexterity (+2) (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Ego+] Master While equipped: Stats +2 Str +7 Dex +3 Cun offense ------ Accuracy +15 (+3 eff.) defense ------ Armor +2 Physical save +8 (+3 eff.) other ------- Cooldown Double Strike -1 Unarmed combat: Weapon Damage 111% Range: 1.0x-1.1x Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +11 Ignore Armor +3 Critical Rate +15.0% Attack Speed 100% On Hit: 10% Set Up 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
spellstreaming drakeskin leather gloves (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Ego+] Arcane While equipped: offense ------ Spell Crit +6% Spellpower +9 (+1 eff.) defense ------ Armor +3 other ------- Mana/turn +0.14 Unarmed combat: Weapon Damage 128% Range: 1.0x-1.1x Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +5.0% Attack Speed 100% On-hit +4 arcane On Hit: 10% Elemental Bolt 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
werebeast's dwarven-steel helm (0 def, 4 armour)3.0 Encumbrance T3 head armor [Ego+] Nature While equipped: Stats +3 Str +3 Dex +4 Cun +3 Con defense ------ Armor +4 Fatigue +4% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Physical save +8 (+3 eff.) Spell save +8 (+2 eff.) Mind save +8 (+2 eff.) Item imbue powers: Defense +8 (+3 eff.) Physical save +8 (+3 eff.) Spell save +8 (+2 eff.) Mind save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+2 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) Item imbue powers: Defense +10 (+3 eff.) Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
brass lantern2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
miner's dwarven-steel pickaxe (dig speed 24 turns)3.0 Encumbrance T3 digger tool [Ego] Master While equipped: Stats +2 Str other ------- Infravision +2 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's voratun pickaxe (dig speed 18 turns)3.0 Encumbrance T5 digger tool [Ego] Master While equipped: Stats +3 Str other ------- Infravision +2 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (3/3)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 115 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Dragon's Greed (Nightmare (Adventure) difficulty)
Amassed 8000 gold pieces.By Adith the Skeleton Doombringer level 50
25th Dusk 122nd year of Ascendancy at 10:22 see stats
Is that how it feels to be an escort quest?! (Nightmare (Adventure) difficulty)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Adith the Skeleton Doombringer level 50
5th Mirth 122nd year of Ascendancy at 13:30 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Adith the Skeleton Doombringer level 10
74th Pyre 122nd year of Ascendancy at 16:21 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By Adith the Skeleton Doombringer level 20
74th Pyre 122nd year of Ascendancy at 16:21 see stats
Level 30 (Nightmare (Adventure) difficulty)
Got a character to level 30.By Adith the Skeleton Doombringer level 30
74th Pyre 122nd year of Ascendancy at 16:21 see stats
Level 40 (Nightmare (Adventure) difficulty)
Got a character to level 40.By Adith the Skeleton Doombringer level 40
74th Pyre 122nd year of Ascendancy at 16:21 see stats
Level 50 (Nightmare (Adventure) difficulty)
Got a character to level 50.By Adith the Skeleton Doombringer level 50
74th Pyre 122nd year of Ascendancy at 16:21 see stats
Size is everything (Nightmare (Adventure) difficulty)
Did over 1500 damage in one attack.By Adith the Skeleton Doombringer level 50
4th Mirth 122nd year of Ascendancy at 08:37 see stats
Size matters (Nightmare (Adventure) difficulty)
Did over 600 damage in one attack.By Adith the Skeleton Doombringer level 50
75th Pyre 122nd year of Ascendancy at 13:25 see stats
The secret city (Nightmare (Adventure) difficulty)
Discovered the truth about mages.By Adith the Skeleton Doombringer level 50
22nd Dusk 122nd year of Ascendancy at 13:44 see stats
Treasure Hoarder (Nightmare (Adventure) difficulty)
Amassed 3000 gold pieces.By Adith the Skeleton Doombringer level 50
25th Dusk 122nd year of Ascendancy at 10:22 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By Adith the Skeleton Doombringer level 50
25th Dusk 122nd year of Ascendancy at 10:22 see stats
Log
Celia casts Ghost Walk.
Celia's form becomes intangible!
LOW HEALTH WARNING!
Adith resists the knockback!
Skeleton master archer's Shoot hits Adith for 89 physical, 12 physical, 210 physical (313 total damage).
Celia's River of Souls hits Adith for 331 darkness damage.
Armoured skeleton warrior uses Bone Armour.
A shield forms around armoured skeleton warrior.
Adith receives 2 healing from Devouring flames from Adith.
Burning from Adith hits Armoured skeleton warrior for 5 fire damage.
Burning from Adith hits Armoured skeleton warrior for (2 blocked), 0 fire (0 total damage).
Adith receives 2 healing from Devouring flames from Adith.
Adith receives 2 healing from Devouring flames from Adith.
Burning from Adith hits Skeleton master archer for (5 absorbed), 0 fire (0 total damage).
Adith's Flame of Urh'Rok has been disrupted by anti-magic forces!
Celia stops burning.
Armoured skeleton warrior uses Overpower.
Armoured skeleton warrior performs a melee critical strike against Adith!
Adith resists the knockback!
Armoured skeleton warrior hits Adith for 371 physical damage.
Melee retaliation hits Armoured skeleton warrior for (4 absorbed), 0 acid, (8 absorbed), 0 mind, (4 absorbed), 0 acid, (8 absorbed), 0 mind, (4 absorbed), 0 acid, (8 absorbed), 0 mind (0 total damage).
Adith receives 2 healing from Devouring flames from Adith.
Adith the level 50 skeleton doombringer was raked to death by an armoured skeleton warrior on level 2 of Last Hope Graveyard.
You have 4 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Devouring flames from Adith killed Adith!
Saving game...
Saving done.





































































































































