











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.6 |
| Addons | Select your Escorts 1.6.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Better Item Description 1.6.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.6.6Donators/Buyers bonus! ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Exploration |
| Sex | Female |
| Race | Shalore |
| Class | Temporal Warden |
| Level / Exp | 14 / 18% |
| Size | medium |
| Lifes / Deaths | Killed by Zemekkys, Grand Keeper of Reality at level 5 on the 77th Pyre 122nd year of Ascendancy at 18:58 / 5Killed by Zemekkys, Grand Keeper of Reality at level 5 on the 77th Pyre 122nd year of Ascendancy at 19:51 Killed by guardian of reality at level 5 on the 78th Pyre 122nd year of Ascendancy at 08:40 Killed by guardian of reality at level 5 on the 78th Pyre 122nd year of Ascendancy at 17:07 Killed by Zemekkys, Grand Keeper of Reality at level 5 on the 78th Pyre 122nd year of Ascendancy at 21:15 |
Primary Stats
| Strength | 18 (base 12) |
| Dexterity | 31 (base 27) |
| Constitution | 15 (base 10) |
| Magic | 51 (base 40) |
| Willpower | 20 (base 12) |
| Cunning | 11 (base 10) |
Resources
| Life | 327/327 |
| Paradox | 300 |
| Healing Factor | 1.0405405405405 |
| Regeneration | 0.26013513513514 |
Speed
| Mental | -1.676436767184E-12% |
| Attack | -1.676436767184E-12% |
| Movement | +59.729022714359% |
| Spell | -1.676436767184E-12% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| See Invisible | 18 |
Offense: Mainhand
| Damage | 46 |
| Accuracy | 44 |
| Crit Chance | 4% |
| APR | 3 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 19 |
| Accuracy | 44 |
| Crit Chance | 4% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 40 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 20 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +10% |
| Physical | +29% |
| Lightning | +6% |
| Arcane | +3% |
| Mind | +9% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +5% |
| Mind | +5% |
| Physical | +20% |
Defense: Base
| Armour (hardiness) | 14 (49.309173272933%) |
| Defense | 42 |
| Ranged Defense | 42 |
| Fatigue | 0 |
| Physical Save | 24 |
| Spell Save | 23 |
| Mental Save | 19 |
Defense: Resistances
| Acid | + 31%( 70%) |
| Arcane | + 12%( 70%) |
| Cold | + 24%( 70%) |
| All | + 7%( 70%) |
| Lightning | + 21%( 70%) |
| Physical | + 17%( 70%) |
| Darkness | + 15%( 70%) |
| Fire | + 10%( 70%) |
| Nature | + 10%( 70%) |
Defense: Immunities
| Disarm Resistance | 25% |
| Confusion Resistance | 43% |
| Silence Resistance | 20% |
| Stun Resistance | 43% |
| Instadeath Resistance | 100% |
| Blind Resistance | 10% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 157 damage for 4 turns. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 81.00 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Willpower stat. |
Class Talents
| Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Stasis | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 2/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Weapon Folding |
| beneficial effect | The target is moving is 60% faster. 3 Celerity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
You successfully escorted the injured seer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: injured seer (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the lost tinker to the recall portal on level 3 of Trollmire. Escort: lost tinker (level 3 of Trollmire) | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | Baregar (0 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +3% arcane ----- def ----- Armour +1 Resists +3% lightning +6% darkness Blind- +10% Silence- +20% Confus- +20% Stun/Frz- +43% A pair of boots made of leather. |
| Light source | brass lantern 'Zanisablek'2.0 T1 lite [Rare] Master While equipped: Stats +3 Str +1 Dex dps ---------- On Hit (Melee): * 20% chance to reduce armor by 31% ----- def ----- Crit.dmg- 5.00% ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Hedrador the linen wizard hat (1 def, 2 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Wil dps ---------- Melee Ret 2 acid ----- def ----- Armour +2 Defense +1 (+0 eff.) Resists +3% fire +3% darkness +9% cold Phys.save +6 (+3 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% A pointy cloth hat, very wizardly... |
| On hands | Vorybeth (5 def, 11 armour)1.5 T1 hands armor [Rare] Nature While equipped: Stats +1 Con dps ---------- Phys.pwr +5 (+3 eff.) Melee+ 6 physical Dmg.mod +4% physical Res.pen +20% physical ----- def ----- Armour +11 Defense +5 (+1 eff.) Fatigue +1% Phys.save +6 (+3 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | iron pickaxe 'Flashlash' (dig speed 18 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str dps ---------- Spell.crit +1% Spell.pwr +10 (+3 eff.) Res.pen +5% lightning Melee Ret 6 mind ----- def ----- Spell.save +3 (+2 eff.) Max.HP +21.00 ---------- misc Max.stam +15.00 Max.vim +20.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Blastkiss0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +10% acid +6% lightning Melee Ret 4 lightning 2 mind ----- def ----- Resists +20% acid +9% lightning Rings can have magical properties. |
| On fingers | copper ring 'Gorostir'0.1 T1 ring jewelry [Rare] Psionic While equipped: ----- def ----- Resists +9% cold +3% nature +5% arcane Mind.save +9 (+5 eff.) Confus- +23% Rings can have magical properties. |
| Around neck | copper amulet of constitution (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Con Amulets can have magical properties. |
| In main hand | Relgoroddadir (12-16.8 power, 3 apr)3.0 T2 waraxe 1H weapon [Random Unique] Master/Psionic Power 12.0 - 16.8 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.3% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +7 darkness Against +8% Living While equipped: Stats +3 Str dps ---------- Dmg.mod +6% mind +8% physical Res.pen +5% mind Acc +13 (+4 eff.) ----- def ----- Defense +6 (+2 eff.) Resists +6% acid Disarm- +25% One-handed war axes. |
| Around waist | Ulontir the rough leather belt1.0 T1 belt armor [Rare] Psionic While equipped: Stats +2 Dex +2 Mag +1 Con dps ---------- Mind.pwr +3 (+2 eff.) ----- def ----- Phys.save +6 (+3 eff.) ---------- misc See.Invis +18 A belt that goes around your waist. |
| In off hand | iron dagger (10.5-13.65 power, 5 apr)1.0 T1 dagger 1H weapon [Normal] Power 10.5 - 13.7 Physical Uses 45% Dex, 45% Mag Mastery Strength of Purpose Acc+ +0.3% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Sharp, short and deadly. |
| Cloak | linen cloak 'Growthwoe' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +2 Mag +2 Wil dps ---------- Mind.crit +4% Crit.mult +10.00% Dmg.mod +3% mind Melee Ret 4 mind On Hit (Melee): * 10% chance to slow global speed by 39% ----- def ----- Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Flashhack the linen robe (0 def, 0 armour)2.0 T1 cloth armor [Rare] Nature While equipped: Stats +1 Str dps ---------- Crit.mult +10.00% Dmg.mod +17% physical ----- def ----- Resists +3% lightning +11% physical +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
wild infusion (res 15%; mental; dur 4; cd 10)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 15% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the wizard (res 27%; physical; dur 2; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 27% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
biting gale rune of the duelist (damage 151; dur 4; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 151.20 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
iron mace 'Venomfist' (18-25.2 power, 2 apr)3.0 T1 mace 1H weapon [Rare] Master Power 18.0 - 25.2 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% While equipped: dps ---------- Dmg.mod +3% light +3% nature ----- def ----- Resists +3% lightning +9% nature Blunt and deadly. |
iron waraxe 'Magmavault' (21-29.4 power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Master Power 21.0 - 29.4 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.3% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% Phasing +30% While equipped: dps ---------- Phys.crit +2.0% Phys.pwr +15 (+6 eff.) Dmg.mod +6% fire ---------- misc Max.stam +10.00 One-handed war axes. |
Xowe the steel waraxe (19.5-27.3 power, 3 apr)3.0 T2 waraxe 1H weapon [Random Unique] Arcane/Nature/Master Power 19.5 - 27.3 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.3% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +9 nature +8 cold While equipped: Stats +1 Dex dps ---------- Acc +15 (+5 eff.) ----- def ----- Armour +4 One-handed war axes. |
flaming iron dagger of massacre (16-20.8 power, 5 apr)1.0 T1 dagger 1H weapon [Ego] Arcane/Master Power 16.0 - 20.8 Physical Uses 45% Dex, 45% Mag Mastery Strength of Purpose Acc+ +0.3% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% On Hit.r1 +5 fire Sharp, short and deadly. |
iron dagger of amnesia (10-13 power, 5 apr)1.0 T1 dagger 1H weapon [Ego+] Psionic Power 10.0 - 13.0 Physical Uses 45% Dex, 45% Mag Mastery Strength of Purpose Acc+ +0.3% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 2 turns (checks Confusion immunity) Sharp, short and deadly. |
Silent Blade (25-32.5 power, 10 apr)1.0 T2 dagger 1H weapon Reqs Cun 25 [Unique] Master Power 25.0 - 32.5 Physical Uses 55% Dex, 35% Mag Mastery Strength of Purpose Acc+ +0.3% crit chance (max 25%) Apr +10 Crit +8.0% Atk.spd 100% Melee+ +10 silence On Kill: * Enter stealth for 3 turns. When used from stealth a simple attack with it will not break stealth. While equipped: dps ---------- Acc +10 (+3 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. |
hateful steel dagger (11.5-14.95 power, 6 apr)1.0 T2 dagger 1H weapon [Ego] Psionic Power 11.5 - 15.0 Physical Uses 45% Dex, 45% Mag Mastery Strength of Purpose Acc+ +0.3% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +6 darkness Against +5% Living Sharp, short and deadly. |
barbed quiver of elm arrows (17/17, 24.5-34.3 power, 5 apr)3.0 T1 arrow ammo [Ego+] Master Power 24.5 - 34.3 Physical Uses 70% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.3% crit chance (max 25%) Apr +5 Crit +9.0% Capacity 17 On Crit: * Wound the target dealing 145 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
flaming quiver of elm arrows of daylight (19/19, 15.5-21.7 power, 5 apr)3.0 T1 arrow ammo [Ego] Arcane Power 15.5 - 21.7 Physical Uses 70% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.3% crit chance (max 25%) Apr +5 Crit +1.0% Capacity 19 Ranged+ +8 light Against +8% Undead On Hit.r1 +8 fire Arrows are used with bows to pierce your foes to death. |
Glesetta (0 def, 0 armour)2.0 T1 cloth armor [Rare] Psionic While equipped: Stats +2 Dex +3 Mag +2 Cun dps ---------- Dmg.mod +11% mind ----- def ----- Resists +11% mind +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe of the mountain (+10%) (0 def, 0 armour)2.0 T2 cloth armor [Ego] Nature While equipped: dps ---------- Dmg.mod +10% physical ----- def ----- Resists +9% all +10% physical A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cured leather armour of the hero (6 def, 4 armour)9.0 T2 light armor [Ego+] Arcane/Nature/Master While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +7% Max.HP +30.00 A suit of armour made of leather. |
Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Sleetimmortal the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% physical Melee Ret 2 cold On Hit (Melee): * 20% chance to slow global speed by 39% ----- def ----- Resists +6% lightning +6% temporal +2% physical ---------- misc Stam/turn +2.00 A belt that goes around your waist. |
Duathelhunger the rough leather gloves (0 def, 7 armour)1.0 T1 hands armor [Rare] Nature While equipped: Stats +5 Cun dps ---------- Melee+ 7 physical Dmg.mod +4% physical Res.pen +15% darkness ----- def ----- Armour +7 Die.at -80.00 life ---------- misc See.Invis +9 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
sand iron gauntlets of dexterity (+3) (0 def, 7 armour)1.5 T1 hands armor [Ego] Nature/Master While equipped: Stats +3 Dex dps ---------- Melee+ 5 physical Dmg.mod +4% physical Acc +11 (+4 eff.) ----- def ----- Armour +7 Fatigue +1% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Cloud Caller (0 def, 0 armour)2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% lightning +10% cold ----- def ----- Resists +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 1.0 Pwr.cost 15 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 24.39 to 73.18 lightning damage (48.79 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
iron helm 'Velymira' (0 def, 3 armour)3.0 T1 head armor [Rare] Master While equipped: Stats +6 Str +3 Cun +5 Mag ----- def ----- Armour +3 Fatigue +5% Resists +6% fire A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
173 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Emelowe the Murkradiance2.0 T1 lite [Rare] Master While equipped: dps ---------- Dmg.mod +12% physical Acc +10 (+3 eff.) Melee Ret 8 physical On Hit (Melee): * 10% chance to slow global speed by 39% ---------- misc Max.stam +10.00 Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 25 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 91.59 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 91.59 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(69 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
sapper's iron pickaxe (dig speed 30 turns)3.0 T1 digger tool [Ego+] Master While equipped: Stats +1 Str +1 Cun dps ---------- Acc +4 (+1 eff.) ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Imp Claw2.0 T1 misc tool [Unique] Arcane While equipped: ---------- misc Light +1 See.Stealth +10 Flame: Level 2.0 Pwr.cost 9 out of 9/9. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 121.41 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
Shard of Crystalized Time2.0 T1 misc tool [Unique] Arcane While equipped: Stats +4 Wil +2 Con dps ---------- Dmg.mod +7% temporal ----- def ----- Defense +5 (+1 eff.) Anom.red +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Level 10 (Exploration mode)
Got a character to level 10.By aaaa the Shalore Temporal Warden level 10
3rd Flare 122nd year of Ascendancy at 13:13 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By aaaa the Shalore Temporal Warden level 11
6th Flare 122nd year of Ascendancy at 01:33 see stats
Wibbly Wobbly Timey Wimey Stuff (Exploration mode)
Killed the weaver queen and the temporal defiler.By aaaa the Shalore Temporal Warden level 5
77th Pyre 122nd year of Ascendancy at 14:35 see stats
Log
You gain 1.64 gold from the transmogrification of blurring rough leather belt of transcendence.
You gain 1.26 gold from the transmogrification of prismatic cured leather armour (6 def, 4 armour).
You gain 1.17 gold from the transmogrification of cured leather armour of lightning resistance (6 def, 4 armour).
You gain 10.00 gold from the transmogrification of Skin of Many (12 def, 6 armour).
You gain 25.00 gold from the transmogrification of Eel-skin armour (16 def, 0 armour).
You gain 0.02 gold from the transmogrification of linen robe (0 def, 0 armour).
You gain 1.53 gold from the transmogrification of shocking steel shield of lightning resistance (+16%) (0 def, 4 armour, 38.5 block).
You gain 0.85 gold from the transmogrification of pouch of iron shots of amnesia (13/14, 14.5-17.4 power, 1 apr).
You gain 0.10 gold from the transmogrification of quiver of elm arrows (17/17, 11.5-16.1 power, 5 apr).
You gain 8.27 gold from the transmogrification of Xerariama the cured leather sling.
You gain 2.30 gold from the transmogrification of steady rough leather sling of cold.
You gain 1.21 gold from the transmogrification of vined mindstar of life (4.5-4.95 power, 18 apr, nature damage).
You gain 1.77 gold from the transmogrification of gifted vined mindstar of resolve (6-6.6 power, 18 apr, mind damage).
You gain 4.49 gold from the transmogrification of dreamer's vined mindstar of clarity (4.5-4.95 power, 18 apr, nature damage).
You gain 2.42 gold from the transmogrification of blooming vined mindstar of clarity (5.5-6.05 power, 18 apr, mind damage).
You gain 1.73 gold from the transmogrification of hateful iron waraxe (12.5-17.5 power, 2 apr).
You gain 0.75 gold from the transmogrification of acidic iron battleaxe (13-19.5 power, 1 apr).
You gain 9.02 gold from the transmogrification of Flamewreath (10-12 power, 2 apr, darkness element).
You gain 1.09 gold from the transmogrification of shatter afflictions rune of the warrior (absorb 48; cd 20).
There is a way to the next level here (press '' or right click to use).
Aaaa deactivates Weapon Folding.
Aaaa activates Weapon Folding.
Resting starts...
Talent Time Stop is ready to use.
Rested for 42 turns (stop reason: all resources and life at maximum).
There is a way to the previous level here (press '' or right click to use).
Ran for 85 turns (stop reason: at exit).
Aaaa deactivates Weapon Folding.






















































































