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| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Items Vault 1.7.6Donators/Buyers bonus! Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Tougher Escorts 1.7.4Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Godmode Merchant 1.5.10Adds a NPC that will grant you invulnerability/max dmg, 249 spells available, stat/generic/prodigy points, money, raise sub stats, set level, and can imbue ANYTHING (as long as you have the gems and item)! He spawns near the portal to Angolwen. 1.0.5 - 50 Talent trees from Orcs/Cults DLC added (these will be marked with *orcs/cults dlc* next to the talents, these dlcs are NOT required to play this addon) 14 talents added that were missing. For a non-cheaty version check out my other addon that adds spell merchants you can purchase spells from: https://te4.org/games/addons/tome/master-spell-merchants vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv Inferno Race Pack 1.7.0Adds a collection of my races. Automatic Talent Gambits 1.7.4Allows customization of automatic talent usage in the style of FF XII gambits. Version 1.4.0 includes the following fixes and improvements: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Discordant class (and friends) 1.6.71) Add Discordant as playable psionic subclass. A psionic tank with death radius around them (think of Mindrot, but less sucky). Wins battle through attrition, melts trash mobs just by standing. Can also spam tele-frags if you feel like it. 2) Add Kudzu as playable wilder subclass. Invasive, annoying, and hard to get rid of. Master of crowd controls and area denials. Cover the world with fungus, lichens, moss, and kudzus. 3) Add Scorpion as playable rogue subclass. Stealthy brawler with poison fist. Pull in your enemy and dethrone them with chain of combos. 4) Add Critic as playable afflicted subclass. High-risk, high-reward, critical-centric class that use feedback pool as life. Overpower your enemy with overwhelming amount of Gestures, or die from receiving too much criticism. 5) Add Colossus as playable race. Artificial giant constructed by dwarves to guard their gold, has some non-living characteristics. Starts on Reknor (dwarf start). A durable race with some drawbacks. Also like gold. - This is a practice addon intended for personal use, but thank you if you decided to check it out anyway. Creditshttp://game-icons.net/ Changelog1.0.0: - Initial release Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Infinite Mastery 1.7.4Increases the mastery value increase to 0.4, and removes the 1 increase limit. Originally made by jojolagger, I only bumped up addon weight so it can work with my addon collection with online profile on. |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Ogre |
| Class | Annihilator |
| Level / Exp | 35 / 31% |
| Size | gargantuan |
| Lifes / Deaths | Killed by elven warrior at level 2 on the 4th Mirth 122nd year of Ascendancy at 11:39 4 / 3Killed by Nihilis at level 29 on the 71st Dusk 122nd year of Ascendancy at 14:56 Killed by Nihilis's shadow simulacrum at level 34 on the 15th Haze 122nd year of Ascendancy at 01:02 |
Primary Stats
| Strength | 79 (base 11) |
| Dexterity | 89 (base 60) |
| Constitution | 103 (base 43) |
| Magic | 19 (base 10) |
| Willpower | 34 (base 10) |
| Cunning | 106 (base 60) |
Resources
| Life | 1210/1210 |
| Steam | 165/165 |
| Healing Factor | 1.8355366745584 |
| Regeneration | 36.835918728928 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 15 |
| See Stealth | 57 |
| See Invisible | 49 |
Offense: Mainhand
| Damage | 101 |
| Accuracy | 81 |
| Crit Chance | 74% |
| APR | 38 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 22 |
| Crit Chance | 34% |
| Speed | 1 |
Offense: Mind
| Mindpower | 44 |
| Crit Chance | 32% |
| Speed | 1 |
Offense: Damage Bonus
| Light | +16% |
| Temporal | +12% |
| Physical | +27% |
| Arcane | +9% |
| Fire | +12% |
| All | 0% |
Offense: Damage Penetration
| Light | +10% |
| Physical | +25% |
| Fire | +25% |
| Arcane | +20% |
| Mind | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 88 (53.292302510663%) |
| Defense | 81 |
| Ranged Defense | 81 |
| Fatigue | 2.4776192016099 |
| Physical Save | 83 |
| Spell Save | 47 |
| Mental Save | 60 |
Defense: Resistances
| Acid | + 20%( 70%) |
| Blight | + 28%( 70%) |
| Arcane | + 19%( 70%) |
| Cold | + 32%( 70%) |
| All | + 15%( 70%) |
| Lightning | + 35%( 70%) |
| Light | + 18%( 70%) |
| Temporal | + 25%( 70%) |
| Physical | + 32%( 70%) |
| Darkness | + 20%( 70%) |
| Fire | + 40%( 70%) |
| Mind | + 39%( 70%) |
Defense: Immunities
| Stun Resistance | 30% |
| Teleport Resistance | 100% |
| Confusion Resistance | 12% |
| Pinning Resistance | 59% |
| Disarm Resistance | 58% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 25% |
Inscriptions (5/5)
| Implants | Effective talent level: 2.5 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 8.7 steam per turn. Can be activated for an instant burst of 44 steam. |
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 616 life over 5 turns. Its effects scale with your Cunning stat. |
| Implants | Effective talent level: 2.5 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 13.2 steam per turn. Can be activated for an instant burst of 66 steam. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 580 damage for 7 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 2.5 Rune: BlinkUse mode: Activated Range: 7 Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 24%, your defense is increased by 24 and all your resistances by 24%. Its effects scale with your Dexterity stat. |
Class Talents
| Steamtech / Gadgets | 2.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Steamtech / Magnetism | 2.10 |
| 5/5 |
| 5/5 |
| 1/5 |
| 3/5 |
| Steamtech / Demolition | 2.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| Steamtech / Artillery | 1.70 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Steamtech / Furnace | 1.40 |
| 3/5 |
| 5/5 |
| 2/5 |
| 2/5 |
| Steamtech / Heavy weapons | 1.70 |
| 5/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Steamtech / Turrets | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 2.00 |
| 2/5 |
| 3/5 |
| 3/5 |
| 5/5 |
| Steamtech / Chemistry | 2.00 |
| 2/5 |
| 3/5 |
| 3/5 |
| 5/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 3/5 |
| 5/5 |
| Steamtech / Blacksmith | 1.50 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Steamtech / Engineering | 1.20 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
| talent | Furnace |
| talent | Exoskeleton |
| talent | Melting Point |
| talent | Rocket Pod |
| talent | Incendiary Grenade |
| beneficial effect | Has 5 heavy ammunition loaded. Current heavy weapon will be unequiped when no ammunitions are left. 5 Ammo |
| beneficial effect | Next melee or ranged attack that deals more than 8% of maximum life is reduced by 54% and triggers a radius 11 conal explosion dealing 56% steamgun damage. 3 stacks remaining. Reactive Armor |
| beneficial effect | You have 1 charges. Molten Point |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the injured seer to the recall portal on level 5 of Dreadfell. Escort: injured seer (level 5 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Norgos Lair. Escort: lone alchemist (level 2 of Norgos Lair)As a reward you improved Dexterity by +5. | done |
You failed to protect the lone alchemist from death by Aeremira the grave wight. Escort: lone alchemist (level 3 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Scintillating Caves. Escort: lost sun paladin (level 2 of Scintillating Caves)As a reward you improved Strength by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Dreadfell. Escort: lost sun paladin (level 4 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Scintillating Caves. Escort: lost warrior (level 3 of Scintillating Caves)As a reward you improved Constitution by +5. | done |
You successfully escorted the repented thief to the recall portal on level 6 of Dreadfell. Escort: repented thief (level 6 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 8 of Dreadfell. Escort: worried loremaster (level 8 of Dreadfell)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * You've found the needed ice ant stinger. * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed wretchling eyeball. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | Getigen the pair of iron boots (0 def, 8 armour) 3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Str dps ---------- Crit.mult +5.00% Phys.pwr +5 (+1 eff.) Acc +25 (+5 eff.) ----- def ----- Armour +8 Fatigue +2% Resists +6% acid +7% cold +7% fire +9% mind +6% lightning Phys.save +18 (+3 eff.) Pinning- +25% Knockbk- +25% Teleport- +100% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | barbed pouch of voratun shots of annihilation (22/22, 63-76 power, 15 apr) 3.0 T5 shot ammo [Ego++] Master Power 63.0 - 75.6 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +15 Crit +23.0% Capacity 22 Proj.spd +200% On Crit: * Wound the target dealing 272 physical damage across 5 turns and reducing healing by 50% While equipped: ---------- misc Talents +3 Saw Shell Shots are used with slings to pummel your foes to death. |
| Light source | alchemist's lamp 'Strikesaw' 1.0 T3 lite [Random Unique] Nature/Psionic While equipped: Stats +4 Con +5 Wil dps ---------- Phys.crit +4.0% Crit.mult +12.00% Phys.pwr +6 (+2 eff.) Spell.pwr +5 (+2 eff.) S.pwr/crit +4 Dmg.mod +9% arcane +16% light Melee Ret 4 lightning ----- def ----- Defense +8 (+2 eff.) Resists +9% blight Phys.save +13 (+2 eff.) Spell.save +13 (+4 eff.) Mind.save +12 (+3 eff.) HP.reg +1.00 ---------- misc Mana/s.crit +1.00 Light +8 See.Stealth +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Scaldwyrd the rough leather hat (29 def, 2 armour) 2.0 T1 head armor [Rare] Master While equipped: Stats +3 Str +10 Cun +4 Con dps ---------- Phys.pwr +19 (+5 eff.) ----- def ----- Armour +2 Defense +29 (+6 eff.) Fatigue +1% Resists +2% physical +6% fire Mind.save +14 (+4 eff.) Die.at -20.00 life ---------- misc Light +3 A hat made of leather. Very stylish. |
| On hands | dwarven-steel gauntlets 'Beradur' (0 def, 3 armour) 1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Master While equipped: Stats +3 Str +3 Dex +6 Con dps ---------- Phys.crit +1.0% Phys.pwr +5 (+1 eff.) Apr +5 ----- def ----- Armour +3 Fatigue +3% Phys.save +38 (+7 eff.) Spell.save +11 (+4 eff.) Mind.save +11 (+3 eff.) Disarm- +48% ---------- misc Talents +5 Flash Powder Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 30 cooldown Level 3.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 29% and provides a 16% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Shinewarden the iron pickaxe (dig speed 36 turns)3.0 T1 digger tool [Rare] Arcane While equipped: Stats +1 Str +1 Dex +3 Mag dps ---------- Spell.crit +4% Res.pen +10% light ----- def ----- Resists +3% light ---------- misc Max.mana +23.00 Light +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | warrior's stralite ring of life0.1 T4 ring jewelry [Ego+] Nature/Master While equipped: Stats +7 Str ----- def ----- Armour +14 Max.HP +62.00 HP.reg +11.00 Heal.mod +12% Rings make your fingers look great! |
| On fingers | Duraharandur0.1 T2 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +12% physical Res.pen +20% arcane ----- def ----- Defense +15 (+3 eff.) Resists +6% blight +13% physical +6% darkness Rings make your fingers look great! |
| Around neck | Layumira0.1 T3 amulet jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Con +3 Wil dps ---------- Mind.crit +2% Crit.mult +5.00% Mind.pwr +8 (+3 eff.) Dmg.mod +3% physical ----- def ----- Phys.save +24 (+4 eff.) Spell.save +15 (+5 eff.) Mind.save +22 (+6 eff.) Confus- +12% ---------- misc Equi/ret +0.08 Amulets make your neck look great! |
| In main hand | enhanced stralite steamgun 4.0 T4 steamgun 1H weapon [Ego+] Nature/Steamtech Mastery Autoloader Acc+ +0.2% base dam (max 20%) Apr +12 Atk.spd 100% Range +9 Proj.spd +600% On Hit: * splashes acid on your target dealing 63 damage and reducing their armor Uses 2.0 Steam While equipped: Stats +7 Str +8 Dex +4 Mag +8 Wil +6 Cun +7 Con Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Around waist | Glorywen the hardened leather belt 1.0 T3 belt armor [Rare] Nature While equipped: Stats +5 Str +9 Dex +4 Con dps ---------- Phys.pwr +11 (+3 eff.) Acc +20 (+4 eff.) Melee Ret 8 physical ----- def ----- Armour +6 Defense +10 (+2 eff.) Resists +5% arcane Phys.save +23 (+4 eff.) Proj.slow +25% ---------- misc Size +1 A belt that goes around your waist. |
| In off hand | Yvilaith the voratun shield (0 def, 12 armour, 85-102 power, 209 block)7.0 T5 shield armor Reqs Shield usage training [Random Unique] Arcane/Master When used to Attack: Power 85.0 - 102.0 Physical Uses 100% Cun Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +209 On Hit: * reduce the cooldown of your ward talent by 1 On Crit: * Smash the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +17.0% Phys.pwr +15 (+4 eff.) Dmg.mod +12% temporal Res.pen +10% mind On shield block: * Cause enemies within radius 6 to bleed for 272 physical damage over 5 turns (1/turn) ----- def ----- Armour +12 Fatigue +8% Resists +3% mind +9% temporal ---------- misc Wards +8 lightning +8 temporal +8 darkness +8 fire +8 nature +7 blight +6 cold +7 arcane +8 light Talents +1 Ward +1 Block Handheld deflection devices. |
| Cloak | linen cloak 'Lisegathra' (36 def, 12 armour) 2.0 T1 cloak armor [Rare] Master While equipped: ----- def ----- Armour +12 Defense +36 (+8 eff.) Resists +18% lightning +13% cold +9% mind Phys.save +7 (+1 eff.) Disease- +20% Disarm- +10% Pinning- +10% Stun/Frz- +30% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | hardened leather armour 'Abysswinter' (15 def, 31 armour) 9.0 T3 light armor [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Cun +4 Dex dps ---------- Melee Ret 6 fire 40 physical On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +31 Defense +15 (+3 eff.) Fatigue +9% Resists +9% fire +7% mind +3% temporal Mind.save +14 (+4 eff.) Max.HP +48.00 HP.reg +4.00 Heal.mod +14% Def/telep +5 Res/telep +5% Dur/telep +5% A suit of armour made of leather. |
Inventory
medical injector implant of the duelist (efficiency 165% / cooldown 65%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 165% efficiency and cooldown mod of 65%. Its effects scale with your Dexterity stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the titan (efficiency 176% / cooldown 54%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 176% efficiency and cooldown mod of 54%. Its effects scale with your Constitution stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the warrior (efficiency 154% / cooldown 61%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 154% efficiency and cooldown mod of 61%. Its effects scale with your Strength stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
movement infusion (speed 665%; cd 18)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 665% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the sneak (heal 654; 16 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 654 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune of the titan (range 9; phase 34; cd 13)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 9 Cooldown 13 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 9 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 34%, your defense is increased by 34 and all your resistances by 34%. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the sneak (absorb 491; dur 4; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 491 damage for 4 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the sneak (absorb 633; dur 5; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 633 damage for 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the titan (absorb 532; dur 4; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 532 damage for 4 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the psychic (range 67; cd 13)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 67 with a minimum range of 15. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
schematic: Acid Groove0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Air Recycler0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Alchemist's Helper0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Antimagic Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Armour Reinforcement0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
5 schematic: Corrosive Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Deflection Field0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Fireproof Coating0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Flash Powder0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Focus Lens0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Frost Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Grounding Strap0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Headlamp0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Iron Grip0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Magnetic Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Mental Stimulator0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Moss Tread0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Pain Suppressor Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Power Distributor0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Razor Edge0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Rocket Boots0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Saw Projector0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Saw Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Second Skin0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Shocking Edge0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Solid Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Spike Attachment0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Spring Grapple0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Steamgun0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
5 schematic: Steamsaw0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Thunderclap Coating0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Toxic Cannister Launcher0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Unstoppable Force Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Water Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Waterproof Coating0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Winterchill Edge0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+3 eff.) Spell.save +15 (+5 eff.) Mind.save -7 (-2 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Guleta0.1 T2 amulet jewelry [Rare] Psionic While equipped: Stats +1 Mag +2 Wil +2 Con dps ---------- Mind.pwr +8 (+3 eff.) Dmg.mod +12% acid +9% mind Res.pen +15% acid ----- def ----- Mind.save +7 (+2 eff.) Confus- +11% Amulets make your neck look great! |
Zubyssra the steel amulet0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +3 Str +4 Dex dps ---------- Crit.mult +5.00% ----- def ----- Defense +15 (+3 eff.) Resists +12% mind +3% nature Confus- +23% Amulets make your neck look great! |
Poloth the Wildstalker0.1 T2 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +1 Cun dps ---------- Melee+ 10 physical Ranged+ 8 physical Dmg.mod +12% darkness +10% blight On Hit (Melee): * 20% chance to slow global speed by 55% * 11% chance to reduce all saves and defense by 28 On Hit (Ranged): * 12% chance to reduce all saves and defense by 28 ----- def ----- Resists +10% blight +9% nature +24% darkness +3% lightning ---------- misc Hate/m.crit +1.00 Max.hate +7.00 Bleeding Edge: Puts all charms on 20 cooldown Level 4.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 166% weapon damage. If the attack hits, the target will bleed for 314% weapon damage over 7 turns, and all healing will be reduced by 66%. Rings make your fingers look great! |
steel ring of luminosity0.1 T2 ring jewelry [Ego+] Arcane While equipped: Stats +2 Mag dps ---------- Melee+ 16 light Ranged+ 16 light Dmg.mod +11% light Rings make your fingers look great! |
Gotta the dwarven-steel battleaxe (40-59 power, 5 apr)3.0 T3 battleaxe 2H weapon [Rare] Arcane Power 39.5 - 59.2 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +12.5% Atk.spd 100% Melee+ +17 temporal While equipped: dps ---------- Phys.crit +3.0% Acc +25 (+5 eff.) Melee Ret 8 physical ----- def ----- Armour +8 Resists +19% temporal ---------- misc Stam/turn +3.00 Massive two-handed battleaxes. |
Moon (10-13 power, 0 apr)1.0 T3 dagger 1H weapon [Unique] Arcane The moon shines alone in a starless sky. Power 10.0 - 13.0 Darkness Uses 20% Str, 20% Dex Acc+ +0.2% crit chance (max 25%) Atk.spd 125% On Hit: * Deal 70 Darkness damage. While equipped: ---------- misc Light -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. |
Star (10-13 power, 0 apr)1.0 T3 dagger 1H weapon [Unique] Arcane The star shines alone in a moonless sky. Power 10.0 - 13.0 Light Uses 20% Str, 20% Dex Acc+ +0.2% crit chance (max 25%) Atk.spd 125% On Hit: * Deal 70 Light damage. While equipped: ---------- misc Light +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
stralite dagger of crippling (28-36 power, 9 apr)1.0 T4 dagger 1H weapon [Ego+] Master Power 28.0 - 36.4 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +12.0% Sharp, short and deadly. |
mighty dragonbone longbow of acid4.0 T5 longbow 2H weapon [Ego] Arcane/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 Ranged+ +18 acid While equipped: Stats +6 Str dps ---------- Phys.pwr +12 (+3 eff.) Dmg.mod +30% acid Longbows are used to shoot arrows at your foes. |
steady elven-wood longbow of piercing4.0 T4 longbow 2H weapon [Ego+] Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 While equipped: dps ---------- Phys.crit +6.0% Res.pen +14% all Acc +31 (+6 eff.) Apr +15 Longbows are used to shoot arrows at your foes. |
Amethyst of Sanctuary (15-16 power, 26 apr, mind damage)3.0 T4 mindstar 1H weapon [Unique] Nature/Psionic Power 15.0 - 16.5 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +26 Crit +6.0% Atk.spd 100% While equipped: Stats +8 Wil dps ---------- Mind.crit +7% Mind.pwr +14 (+5 eff.) ----- def ----- Resists +15% mind Mind.save +25 (+6 eff.) ---------- misc Max.psi +20.00 Masteries +0.30 Psionic/Focus +0.30 Psionic/Absorption Reduce damage from attackers more than 3 tiles away by 25% This bright violet gem exudes a calming, focusing force. Holding it, you feel protected against outside forces. |
epiphanous living mindstar (17-19 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego+] Nature/Psionic Power 17.0 - 18.7 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +8% Mind.pwr +14 (+5 eff.) Dmg.mod +15% mind ---------- misc Psi/m.crit +2.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Urthurostir the Winterqueen4.0 T3 sling 1H weapon [Rare] Arcane Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 Ranged+ +13 fire On Hit.r1 +20 cold While equipped: dps ---------- Dmg.mod +24% cold +14% fire Res.pen +20% cold Melee Ret 10 cold ----- def ----- Resists +12% mind +6% fire Slings are used to hurl stones or metal shots at your foes. |
bloodlich's elven-wood magestaff of might (25-30 power, 5 apr, fire element)5.0 T4 staff 2H weapon Reqs Mag 35 [Ego+] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +5 Mag +5 Cun +4 Con dps ---------- Spell.crit +13% Crit.mult +11.00% Spell.pwr +12 (+6 eff.) Dmg.mod +25% fire ---------- misc N.En/turn +0.20 Vim/s.crit +4.00 Max.vim +35.00 Max.N.En +31.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Hailcrypt4.0 T3 steamgun 1H weapon [Rare] Nature/Steamtech Mastery Autoloader Acc+ +0.2% base dam (max 20%) Apr +9 Atk.spd 100% Range +8 Proj.spd +600% Ranged+ +20 cold On Hit.r1 +20 acid Uses 2.0 Steam While equipped: Stats +7 Con +8 Wil dps ---------- Dmg.mod +12% lightning +15% acid Res.pen +20% acid +10% cold ----- def ----- Resists +6% cold Max.HP +10.00 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Nacrush's Decimator4.0 T3 steamgun 1H weapon [Unique] Steamtech Mastery Autoloader Acc+ +0.2% base dam (max 20%) Apr +25 Atk.spd 100% Dmg.mult 120% Range +5 Proj.spd +600% Uses 2.0 Steam Knocks you back when fired. Nacrush was known for a tendency towards overkill. |
Voryriawen the Lightward4.0 T4 steamgun 1H weapon [Rare] Master/Steamtech Mastery Autoloader Acc+ +0.2% base dam (max 20%) Apr +12 Atk.spd 100% Range +9 Proj.spd +600% Ranged+ +8 arcane On Hit.r1 +16 arcane Uses 2.0 Steam While equipped: Stats +5 Cun dps ---------- Res.pen +6% physical +5% light +20% arcane ----- def ----- Resists +9% nature +9% acid Mind.save +9 (+2 eff.) Max.HP +60.00 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
steel steamgun of enduring4.0 T2 steamgun 1H weapon [Ego+] Nature/Steamtech Mastery Autoloader Acc+ +0.2% base dam (max 20%) Apr +6 Atk.spd 100% Range +7 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +5 Con +7 Wil ----- def ----- Max.HP +29.00 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
swiftstrike dwarven-steel steamgun of enduring4.0 T3 steamgun 1H weapon [Ego++] Nature/Master/Steamtech Mastery Autoloader Acc+ +0.2% base dam (max 20%) Apr +9 Atk.spd 100% Range +8 Proj.spd +800% Uses 2.0 Steam While equipped: Stats +8 Wil +2 Cun +8 Con dps ---------- Phys.spd +10% ----- def ----- Max.HP +19.00 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Zarig the Tundrabliss (34-47 power, 5 apr)3.0 T4 waraxe 1H weapon [Rare] Master Power 33.5 - 46.9 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% On Crit.r2 +8 cold On Crit: * Wound the target dealing 272 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +8 Wil dps ---------- Phys.crit +12.0% Phys.pwr +11 (+3 eff.) Mind.pwr +10 (+4 eff.) Res.pen +15% temporal Melee Ret 8 cold 4 temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ---------- misc Psi/ret +0.08 One-handed war axes. |
enhanced stralite waraxe of amnesia (34-48 power, 5 apr)3.0 T4 waraxe 1H weapon [Ego++] Nature/Psionic Power 34.0 - 47.6 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) While equipped: Stats +8 Str +7 Dex +7 Mag +7 Wil +7 Cun +7 Con One-handed war axes. |
Alohor1.0 T1 belt armor [Rare] Psionic While equipped: Stats +3 Cun +1 Wil dps ---------- Mind.pwr +3 (+1 eff.) Dmg.mod +9% arcane Res.pen +10% physical ----- def ----- Phys.save +7 (+1 eff.) ---------- misc Max.mana +100.00 Light +3 A belt that goes around your waist. |
grounding rough leather belt of transcendence1.0 T1 belt armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.pwr +2 (+1 eff.) ----- def ----- Resists +6% lightning +5% temporal Phys.save +6 (+1 eff.) A belt that goes around your waist. |
Korelabar the Sootmire (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Dex +1 Cun +1 Con dps ---------- On Hit (Melee): * 10% chance to reduce damage dealt by 23% ----- def ----- Defense +1 (+1 eff.) Crit.dmg- 10.00% ---------- misc See.Invis +9 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Turikan (1 def, 6 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Con dps ---------- Phys.pwr +5 (+1 eff.) Apr +1 ----- def ----- Armour +6 Defense +1 (+1 eff.) Resists +11% cold Phys.save +9 (+1 eff.) ---------- misc Max.stam +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
shadow cashmere cloak of backstabbing (2 def, 0 armour)2.0 T3 cloak armor [Ego++] Master While equipped: dps ---------- Crit.mult +13.00% Dmg.mod +5% darkness Res.pen +10% darkness Acc +7 (+1 eff.) Apr +7 ----- def ----- Defense +2 (+1 eff.) Resists +12% darkness +0% lightning Stealth +12 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Singeripper (2 def, 2 armour)2.0 T1 cloth armor [Rare] Master While equipped: dps ---------- Melee Ret 2 mind ----- def ----- Armour +2 Defense +2 (+1 eff.) Resists +6% fire +7% all Phys.save +16 (+3 eff.) ---------- misc Equi/ret +0.20 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+4 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+2 eff.) Resists +30% nature +11% all Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Belilathafang the Pitchpiercer (0 def, 12 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: dps ---------- Spell.pwr +9 (+4 eff.) Res.pen +10% arcane ----- def ----- Armour +12 Fatigue +3% Resists +9% light +15% temporal +6% darkness +5% arcane Die.at -80.00 life Max.HP +100.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
reinforced pair of hardened leather boots (0 def, 7 armour)2.0 T3 feet armor [Ego+] Master While equipped: ----- def ----- Armour +7 Resists +8% acid +8% fire +8% lightning +7% cold A pair of boots made of leather. |
Porulaith (0 def, 7 armour)1.0 T1 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 5 physical Dmg.mod +3% mind +4% physical ----- def ----- Armour +7 Resists +3% light +12% fire ---------- misc Light +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
spellstreaming drakeskin leather gloves of spellstriking (0 def, 3 armour)1.0 T4 hands armor [Ego++] Arcane While equipped: Stats +7 Mag +6 Wil dps ---------- Spell.crit +6% Spell.pwr +19 (+9 eff.) Melee+ 4 arcane Dmg.mod +7% arcane ----- def ----- Armour +3 Resists +6% arcane ---------- misc Mana/turn +0.32 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Bolevor (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +3 Str +6 Mag +14 Wil dps ---------- Melee Ret 8 temporal ----- def ----- Armour +3 Fatigue +3% Resists +10% blight +12% temporal Mind.save +10 (+3 eff.) ---------- misc See.Invis +6 A cap made of leather. |
Daypall the iron helm (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Dmg.mod +9% lightning +3% light Res.pen +25% light ----- def ----- Armour +3 Fatigue +5% Resists +3% lightning +5% cold +3% temporal ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Nerulratha the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +4 Cun +4 Wil dps ---------- Crit.mult +10.00% Dmg.mod +3% mind ----- def ----- Defense +1 (+1 eff.) Crit.dmg- 5.00% Phys.save +7 (+1 eff.) ---------- misc Light +1 Infravis +3 A pointy cloth hat, very wizardly... |
bladed hardened leather cap of strength (+12) (0 def, 3 armour)2.0 T3 head armor [Ego+] Master While equipped: Stats +12 Str ----- def ----- Armour +3 Fatigue +3% Skullcracker: Puts all charms on 20 cooldown Level 4.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 439.1 Physical damage. If the attack hits, the target is confused (44% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
thaloren rough leather hat of the depths (0 def, 1 armour)2.0 T1 head armor [Ego+] Nature/Master While equipped: Stats +0 Cun +3 Wil ----- def ----- Armour +1 Fatigue +1% Resists +6% blight +6% cold Mind.save +6 (+2 eff.) ---------- misc Breathe water A hat made of leather. Very stylish. |
dwarven-steel mail armour 'Voryyavea' (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training [Rare] Psionic While equipped: dps ---------- Spell.crit +5% ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% Resists +6% lightning +14% mind +12% darkness Mind.save +16 (+4 eff.) Max.HP +80.00 HP.reg +4.00 Silence- +20% Def/telep +15 Res/telep +15% Dur/telep +15% A suit of armour made of mail. |
enlightening drakeskin leather armour of the hero (20 def, 8 armour)9.0 T5 light armor [Ego++] Arcane/Nature/Master/Psionic While equipped: Stats +6 Str +4 Dex +5 Mag +11 Wil +9 Cun ----- def ----- Armour +8 Defense +20 (+4 eff.) Fatigue +8% Mind.save +11 (+3 eff.) Max.HP +56.00 A suit of armour made of leather. |
Darkvein (0 def, 30 armour)17.0 T4 massive armor Reqs Massive armour training [Random Unique] Master While equipped: Stats +6 Str +6 Con dps ---------- Dmg.mod +6% darkness Res.pen +5% darkness ----- def ----- Armour +30 Fatigue +22% Resists +22% lightning +15% darkness Max.HP +76.00 ---------- misc Light +1 A suit of armour made of metal plates. |
Grinoregochak the stralite shield (0 def, 18 armour, 48-57 power, 245.5 block)7.0 T4 shield armor Reqs Shield usage training [Rare] Master When used to Attack: Power 47.5 - 57.0 Physical Uses 100% Cun Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +246 While equipped: Stats +2 Dex +2 Wil +4 Cun +6 Con dps ---------- Dmg.mod +9% physical Apr +3 ----- def ----- Armour +18 Fatigue +8% Resists +6% physical Phys.save +13 (+2 eff.) ---------- misc Talents +1 Block Handheld deflection devices. |
Sanguine Shield (0 def, 15 armour, 40-48 power, 220 block)7.0 T4 shield armor Reqs Shield usage training [Unique] Master When used to Attack: Power 40.0 - 48.0 Physical Uses 120% Cun Acc+ +2.0% proc dam (max 200%) Crit +9.0% Block +220 HP.leech +8% While equipped: Stats +10 Con dps ---------- Melee Ret 15 draining blight ----- def ----- Armour +15 Fatigue +19% Resists +25% blight +10% light HP.reg +5.00 ---------- misc Talents +1 Block Masteries +0.30 Cursed/Bloodstained Though tarnished and spattered with blood, the emblem of the Sun still manages to shine through on this shield. |
exposing voratun shield of earthen fury (0 def, 13 armour, 64-76 power, 202 block)7.0 T5 shield armor Reqs Shield usage training [Ego+] Nature/Psionic When used to Attack: Power 63.5 - 76.2 Physical Uses 100% Cun Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +202 On Hit: * Deal physical damage equal to your armor (88) While equipped: dps ---------- On Hit (Melee): * 10% chance to reduce all saves and defense by 28 On Melee Ret: * 17% chance to reduce all saves and defense by 28 ----- def ----- Armour +13 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
elemental quiver of dragonbone arrows of accuracy (22/22, 52-74 power, 18 apr)3.0 T5 arrow ammo [Ego+] Arcane/Master Power 52.5 - 73.5 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Acc +8 Apr +18 Crit +3.0% Capacity 22 On Hit: * Create an explosion dealing 47 lightning damage (1/turn) Arrows are used with bows to pierce your foes to death. |
4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
716 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+0 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+0 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
6 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Layagarin2.0 T1 lite [Rare] Nature While equipped: dps ---------- Apr +2 ----- def ----- Defense +20 (+4 eff.) Resists +3% acid +3% physical Die.at -20.00 life Max.HP +44.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Lisykira the Boltstinger0.0 T3 lite [Random Unique] Arcane/Psionic While equipped: Stats +5 Mag dps ---------- Spell.crit +4% Spell.pwr +11 (+5 eff.) Dmg.mod +6% fire Melee Ret 2 lightning 10 fire ----- def ----- Resists +8% blight +9% darkness +3% lightning Mind.save +8 (+2 eff.) ---------- misc Light +6 Infravis +4 See.Stealth +10 See.Invis +16 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 cooldown Level 3.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 47 blight damage or heals 71 life. Creatures standing in the retch also have 25% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
brass lantern 'Falufang'2.0 T1 lite [Rare] Nature While equipped: Stats +3 Cun dps ---------- Dmg.mod +12% arcane Res.pen +15% mind ----- def ----- Resists +5% arcane Max.HP +40.00 ---------- misc Equi/ret +0.04 Max.psi +10.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
survivor's brass lantern of health2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Phys.save +7 (+1 eff.) Max.HP +40.00 Heal.mod +10% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
simple frost salve [power 12] simple frost salve [power 12]1.0 T1 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Remove 1 physical effects and grants a frost aura (12% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
simple healing salve [power 153] simple healing salve [power 153]1.0 T1 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Heal 153 Puts Talent Medical Injector on 15 cooldown Medical salve. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Nygarath the Thunderquencher (15/15, 16-19 power, 1 apr)3.0 T1 shot ammo [Rare] Nature Power 15.5 - 18.6 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 15 Ranged+ +4 darkness +8 cold On Hit.r1 +12 darkness +12 lightning On Crit.r2 +8 lightning +6 cold +4 darkness Shots are used with slings to pummel your foes to death. |
barbed pouch of dwarven-steel shots of annihilation (23/23, 45-54 power, 5 apr)3.0 T3 shot ammo [Ego++] Master Power 45.0 - 54.0 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +5 Crit +16.0% Capacity 23 Proj.spd +200% On Crit: * Wound the target dealing 272 physical damage across 5 turns and reducing healing by 50% While equipped: Shots are used with slings to pummel your foes to death. |
self-loading pouch of steel shots of wind (19/19, 20-24 power, 2 apr)3.0 T2 shot ammo [Ego] Arcane/Nature Power 20.0 - 24.0 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 19 Rld cld 5 Proj.spd +200% On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 194 physical damage Shots are used with slings to pummel your foes to death. |
storming pouch of voratun shots of crippling (24/24, 54-65 power, 6 apr)3.0 T5 shot ammo [Ego+] Nature/Master Power 54.5 - 65.4 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +6 Crit +12.0% Capacity 24 Ranged+ +19 lightning On Crit.r2 +6 lightning On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Shots are used with slings to pummel your foes to death. |
powerful air recycler0.0 T3 steamtech tinker [Normal] Steamtech Attachable to head When attached: ----- def ----- Silence- +30% Returns 3 air each turn. Tinkers can be attached to normal items to improve them with steam power! |
voratun rocket boots0.0 T5 steamtech tinker [Normal] Steamtech Attachable to feet When attached: ---------- misc Talents +5 Rocket Boots Tinkers can be attached to normal items to improve them with steam power! |
Xerolrann the Searwing [power 105] (15 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +3% physical ----- def ----- Resists +3% fire +4% physical ---------- misc Max.stam +10.00 Blast the opponent's mind dealing 105 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to heal for 37. Torques are made by powerful psionics to store psionic powers. |
8 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Nihilis the Ogre Annihilator level 34
11st Haze 122nd year of Ascendancy at 17:58 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Nihilis the Ogre Annihilator level 33
9th Haze 122nd year of Ascendancy at 22:37 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By Nihilis the Ogre Annihilator level 29
69th Dusk 122nd year of Ascendancy at 03:14 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Nihilis the Ogre Annihilator level 30
72nd Dusk 122nd year of Ascendancy at 14:42 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Nihilis the Ogre Annihilator level 23
49th Dusk 122nd year of Ascendancy at 05:57 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Nihilis the Ogre Annihilator level 31
4th Haze 122nd year of Ascendancy at 15:43 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Nihilis the Ogre Annihilator level 28
62nd Dusk 122nd year of Ascendancy at 15:04 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Nihilis the Ogre Annihilator level 10
13rd Dusk 122nd year of Ascendancy at 17:10 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Nihilis the Ogre Annihilator level 20
46th Dusk 122nd year of Ascendancy at 13:34 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Nihilis the Ogre Annihilator level 30
72nd Dusk 122nd year of Ascendancy at 10:04 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Nihilis the Ogre Annihilator level 25
59th Dusk 122nd year of Ascendancy at 01:39 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Nihilis the Ogre Annihilator level 20
46th Dusk 122nd year of Ascendancy at 13:38 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Nihilis the Ogre Annihilator level 9
7th Dusk 122nd year of Ascendancy at 01:02 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Nihilis the Ogre Annihilator level 8
5th Dusk 122nd year of Ascendancy at 13:09 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Nihilis the Ogre Annihilator level 19
34th Dusk 122nd year of Ascendancy at 13:06 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Nihilis the Ogre Annihilator level 5
10th Mirth 122nd year of Ascendancy at 12:38 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Nihilis the Ogre Annihilator level 33
9th Haze 122nd year of Ascendancy at 10:19 see stats
Log
Nihilis deactivates Furnace.
Nihilis activates Furnace.
Nihilis deactivates Melting Point.
Nihilis activates Melting Point.
Nihilis deactivates Rocket Pod.
Nihilis activates Rocket Pod.
Nihilis deactivates Incendiary Grenade.
Nihilis activates Incendiary Grenade.
Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Exoskeleton
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Nihilis uses Create Tinker.
Created tinker: stralite white light emitter
You attach stralite white light emitter to your alchemist's lamp 'Strikesaw' .
Nihilis deactivates Furnace.
Nihilis activates Furnace.
Nihilis deactivates Melting Point.
Nihilis activates Melting Point.
Nihilis deactivates Rocket Pod.
Nihilis activates Rocket Pod.
Nihilis deactivates Incendiary Grenade.
Nihilis activates Incendiary Grenade.
Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Exoskeleton
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.
Nihilis shrugs off Something's 'Lightblight'!
Betytha the mean looking elven guard's Judgement hits Nihilis for (112 exoskeleton), 112 light (112 total damage).














































































































































