












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Select First Escort 1.7.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it CN Showing Items Tier in Inventory 1.7.4This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Doomed |
| Level / Exp | 50 / 810% |
| Size | medium |
| Lifes / Deaths | Killed by Vor, Grand Geomancer of the Pride at level 50 on the 37th Regrowth 124th year of Ascendancy at 03:24 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 28 (base 11) |
| Dexterity | 69 (base 60) |
| Constitution | 40 (base 27) |
| Magic | 15 (base 10) |
| Willpower | 129 (base 60) |
| Cunning | 142 (base 66) |
Resources
| Life | -227/1567 |
| Hate | 104/104 |
| Equilibrium | 134 |
| Steam | 100/100 |
| Healing Factor | 1.2560918793896 |
| Regeneration | 64.734279052543 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 12 |
| See Stealth | 10 |
Offense: Mainhand
| Damage | 105 |
| Accuracy | 60 |
| Crit Chance | 64% |
| APR | 52 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 105 |
| Accuracy | 60 |
| Crit Chance | 44% |
| APR | 32 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 30 |
| Crit Chance | 41% |
| Speed | 1 |
Offense: Mind
| Mindpower | 108 |
| Crit Chance | 80% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +5% |
| Cold | +8% |
| All | +2% |
| Lightning | +10% |
| Light | +31% |
| Temporal | +20% |
| Mind | +34% |
| Fire | +17% |
| Nature | +22% |
Offense: Damage Penetration
| Lightning | +28% |
| Temporal | +55% |
| All | +20% |
| Physical | +24% |
| Mind | +25% |
| Nature | +25% |
Defense: Base
| Armour (hardiness) | 14 (54.823135475018%) |
| Defense | 67 |
| Ranged Defense | 67 |
| Fatigue | 0 |
| Physical Save | 56 |
| Spell Save | 46 |
| Mental Save | 74 |
Defense: Resistances
| Acid | + 30%( 70%) |
| Blight | + 60%( 70%) |
| Arcane | + 34%( 70%) |
| Cold | + 58%( 70%) |
| All | + 30%( 70%) |
| Physical | + 34%( 70%) |
| Lightning | + 59%( 70%) |
| Light | + 41%( 70%) |
| Temporal | + 60%( 70%) |
| Mind | + 64%( 70%) |
| Darkness | + 34%( 70%) |
| Fire | + 62%( 70%) |
| Nature | + 65%( 70%) |
Defense: Immunities
| Pinning Resistance | 30% |
| Confusion Resistance | 45% |
| Fear Resistance | 45% |
| Poison Resistance | 100% |
| Disarm Resistance | 100% |
| Bleed Resistance | 60% |
| Teleport Resistance | 100% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 65% |
Inscriptions (5/5)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 654 life over 5 turns. Its effects scale with your Cunning stat. |
| Implants | Effective talent level: 2.5 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 147% efficiency and cooldown mod of 51%. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 326 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1015% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
| Implants | Effective talent level: 2.5 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 205% efficiency and cooldown mod of 78%. Its effects scale with your Cunning stat. |
Class Talents
| Cursed / Darkness | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Shadows | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cursed / Punishments | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cursed / One with shadows | 1.30 |
| 1/5 |
| 5/5 |
| 4/5 |
| 3/5 |
| Cursed / Force of will | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 5/5 |
| 2/5 |
| 1/5 |
| 2/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Mindstar mastery | 1.00 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Steamtech / Physics | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Gestures | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| Steamtech / Chemistry | 1.00 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Dark sustenance | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Antimagic | 1.00 |
| 2/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You failed to protect the injured seer from death by Aeridheba the giant ice ant. Escort: injured seer (level 3 of Old Forest) | failed |
You successfully escorted the lost tinker to the recall portal on level 3 of Trollmire. Escort: lost tinker (level 3 of Trollmire)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Constitution by +5. | done |
You failed to protect the lost warrior from death by Lisora the rattlesnake. Escort: lost warrior (level 4 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 8 of Dreadfell. Escort: lost warrior (level 8 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Dreadfell. Escort: repented thief (level 1 of Dreadfell)As a reward you improved talent Misdirection (+1 level(s)). | done |
You failed to protect the repented thief from death by stone troll. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Dreadfell. Escort: repented thief (level 3 of Dreadfell)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed mummified bone. * You've found the needed giant spider spinneret. * You've found the needed multi-hued wyrm scale. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Xerodatta the pair of drakeskin leather boots (0 def, 5 armour) 2.0 Encumbrance T5 feet armor [Random Unique] Nature/Psionic While equipped: Stats +3 Cun +3 Wil offense ------ On-Hit (Melee): * 20 arcane resource burn defense ------ Armor +5 Resistance +6% blight +12% cold +9% temporal Physical save +20 (+6 eff.) Spell save +11 (+4 eff.) Mind save +11 (+3 eff.) Life Regen +14.00 Healmod +35% Pinning Resist +20% Knockbk Resist +20% Teleport Resist +100% A pair of boots made of leather. |
| Light source | Layurathra the Blindsage 2.0 Encumbrance T1 lite [Rare] Nature While equipped: offense ------ Mind Crit +3% Mindpower +15 (+2 eff.) Damage +20% light defense ------ Resistance +6% darkness Life +40.00 other ------- Hate-on-crit +2.00 Light +11 See Stealth +10 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Moldqueller (3 def, 0 armour) 2.0 Encumbrance T5 head armor [Random Unique] Master/Psionic While equipped: Stats +19 Cun +19 Wil offense ------ Mind Crit +11% Mindpower +9 (+1 eff.) Damage +9% temporal +18% mind +9% nature Ignore resists +25% temporal defense ------ Defense +3 (+1 eff.) Resistance +20% mind +9% nature Physical save +30 (+8 eff.) Mind save +62 (+13 eff.) other ------- Max psi +40.00 Hateful Whisper: Puts all charms on 15 turn cooldown Effective talent level: 5.2 Power cost 15 out of 15/15. Range 5 Cooldown: 10 Travel.spd instantaneous Is: a mind power Description: Infect a target's mind with a virulent whisper that deals 560 Mind damage and spreads amongst your foes, dealing damage and feeding you 5.2 Hate for each new victim. Each turn for 2 turns, the initial victim will spread the whisper to a new target within 4 tiles if one is available; beyond this, all affected targets have a 34% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
| On hands | Sludgegrip (0 def, 0 armour) 1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil offense ------ Mindpower +2 (+0 eff.) Damage +5% nature defense ------ Resistance +10% nature Poison Resist +20% Disarm Resist +100% other ------- Talents +5 Iron Grip Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
| Tool | dwarven-steel torque of mindblast 'Isamira' [power 215] (13/15 cooldown)2.0 Encumbrance T3 torque charm [Rare] Psionic While equipped: Stats +8 Str +7 Wil +3 Cun defense ------ Resistance +15% mind other ------- Max stamina +20.00 Blast the opponent's mind dealing 288 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown 100% to increase all damage by 18% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Elenoldil the Freezequick0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: Stats +3 Cun offense ------ Damage +6% cold +9% temporal Ignore resists +10% temporal defense ------ Resistance +12% temporal Life Regen +6.00 Stun Resist +27% Rings make your fingers look great! |
| On fingers | Taintveil the stralite ring0.1 Encumbrance T4 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +3 Con +6 Wil offense ------ Damage +15% fire +9% light +6% nature Ignore resists +5% nature On-Hit (Melee): * 10% chance to slow global speed by 82% defense ------ Resistance +6% nature +30% fire Physical save +6 (+2 eff.) Mind save +12 (+3 eff.) Rings make your fingers look great! |
| Around neck | voratun amulet 'Natureworth'0.1 Encumbrance T5 amulet jewelry [Rare] Disrupt While equipped: Stats +3 Cun +3 Wil offense ------ Mindpower +20 (+3 eff.) When Hit 6 nature defense ------ Resistance +16% temporal +15% light +28% blight +9% cold +25% nature +15% fire Poison Resist +50% Disease Resist +43% other ------- EQ when Hit +0.12 Amulets make your neck look great! |
| In main hand | resonating pulsing mindstar of storms (107% power, 52 apr, mind damage) 3.0 Encumbrance T4 mindstar 1H weapon [Ego++] Nature/Psionic Weapon Damage 107% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +52 Critical Rate +24.5% Attack Speed 100% While equipped: Stats +3 Str +3 Dex +5 Mag +3 Wil +5 Cun +5 Con offense ------ Mind Crit +4% Mindpower +8 (+1 eff.) Resonance +10% On-Hit 9 lightning Damage +8% lightning +2% mind Ignore resists +8% lightning +5% mind defense ------ Resistance +12% lightning +2% mind other ------- Psi when Hit +0.90 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Negar 1.0 Encumbrance T5 belt armor [Random Unique] Nature/Psionic While equipped: Stats +6 Str +6 Dex +6 Wil +6 Cun offense ------ Mindpower +7 (+1 eff.) defense ------ Defense +10 (+2 eff.) Resistance +9% blight +6% temporal +5% arcane Physical save +29 (+8 eff.) Spell save +18 (+6 eff.) Mind save +16 (+4 eff.) Slow Projectiles +25% Life Regen +3.60 Healmod +33% Poison Resist +20% Pinning Resist +10% A belt that goes around your waist. |
| In off hand | honing pulsing mindstar (107% power, 32 apr, nature damage) 3.0 Encumbrance T4 mindstar 1H weapon [Ego+] Nature/Psionic Weapon Damage 107% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% On Hit: * injects a simple virus dealing 121 blight damage on hit and lowering the victims highest stat While equipped: Stats +2 Cun +3 Wil offense ------ Mind Crit +4% Mindpower +8 (+1 eff.) Damage +3% physical Ignore resists +4% physical defense ------ Resistance +6% physical other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Mokan (2 def, 9 armour) 2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +8 Cun offense ------ Mind Crit +3% Damage +12% mind defense ------ Armor +9 Defense +2 (+0 eff.) Resistance +30% lightning +19% cold +12% mind Stun Resist +50% other ------- Max hate +4.00 Max psi +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Crimson Robe (12 def, 0 armour) 2.0 Encumbrance T5 cloth armor [Unique] Psionic While equipped: Stats +10 Cun +10 Wil offense ------ Mind Crit +9% Mindpower +20 (+3 eff.) On-Hit 35 mind 10% gloom effects Ignore resists +20% all When Hit 35 mind 10% gloom effects defense ------ Defense +12 (+3 eff.) Resistance +15% all Life Regen +8.00 Poison Resist +60% Disease Resist +60% Cut Resist +60% other ------- Psi/turn +0.20 Hate-on-crit +4.00 Psi-on-crit +4.00 Hate/kill +2.00 Masteries +0.20 Psionic/Focus +0.10 Psionic/Solipsism +0.20 Cursed/Slaughter +0.20 Cursed/Punishments On Mind Hit: 8% Cursed Bolt level 2 On Mind Hit: 8% Waking Nightmare level 2 Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
Inventory
medical injector implant (efficiency 121% / cooldown 60%)0.1 Encumbrance T1 implant scroll [Normal] Steamtech When inscribed on your body: Cooldown: 1 Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 121% efficiency and cooldown mod of 60%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
medical injector implant (efficiency 115% / cooldown 50%)0.1 Encumbrance T1 implant scroll [Normal] Steamtech When inscribed on your body: Cooldown: 1 Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 115% efficiency and cooldown mod of 50%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
medical injector implant of the sneak (efficiency 179% / cooldown 70%)0.1 Encumbrance T1 implant scroll [Ego] Steamtech When inscribed on your body: Cooldown: 1 Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 179% efficiency and cooldown mod of 70%. Its effects scale with your Cunning stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
acid wave rune of the wizard (damage 140; dur 4; cd 21)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 21 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 139.74 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
2 schematic: Air Recycler0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Alchemist's Helper0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Antimagic Shell0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Back Support0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Crystal Plating0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Deflection Field0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Explosive Shell0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Fiery Salve0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Flare Shell0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Flash Powder0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
5 schematic: Focus Lens0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Fungal Web0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Grounding Strap0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Healing Salve0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Hook Shell0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Incendiary Groove0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Itching Powder0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Kinetic Stabiliser0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Magnetic Shell0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Mana Coil0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Moss Tread0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Pain Suppressor Salve0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Poison Groove0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Razor Edge0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Rocket Boots0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Rustproof Coating0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Saw Shell0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Second Skin0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Shocking Edge0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Shocking Touch0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Solid Shell0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Spike Attachment0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Spring Grapple0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Steamgun0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Steamsaw0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Thunderclap Coating0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: White Light Emitter0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Winterchill Edge0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
savior's voratun amulet of soulsearing0.1 Encumbrance T5 amulet jewelry [Ego++] Arcane/Master While equipped: offense ------ Critical power +15.00% Spellpower +10 (+1 eff.) Damage +12% blight +15% fire defense ------ Physical save +19 (+5 eff.) Spell save +19 (+6 eff.) Mind save +15 (+4 eff.) Amulets make your neck look great! |
Orb of Many Ways1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Loruromildir0.1 Encumbrance T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +18 Dex +6 Mag +17 Cun +9 Con offense ------ Accuracy +28 (+9 eff.) When Hit 4 mind 2 arcane defense ------ Physical save +18 (+5 eff.) Spell save +15 (+5 eff.) other ------- Mana/turn +0.08 Vim-on-crit +2.07 Rings make your fingers look great! |
voratun ring0.1 Encumbrance T5 ring jewelry [Normal] Rings make your fingers look great! |
voratun ring 'Ebonyquencher'0.1 Encumbrance T5 ring jewelry [Random Unique] Master While equipped: offense ------ Physical Power +19 (+5 eff.) Spellpower +20 (+2 eff.) Mindpower +20 (+3 eff.) Damage +9% acid +8% all Ignore resists +5% darkness +10% acid When Hit 12 darkness On-Hit (Melee): * 10% chance to reduce armor by 27% defense ------ Fatigue -20% Resistance +15% acid other ------- Encumbrance +67 Rings make your fingers look great! |
voratun ring 'Kindlesnake'0.1 Encumbrance T5 ring jewelry [Rare] Master While equipped: Stats +8 Cun offense ------ Critical power +15.00% Damage +15% fire +12% mind +6% darkness defense ------ Fatigue -6% other ------- Encumbrance +33 Rings make your fingers look great! |
elven-wood magestaff 'Gloombraze' (129% power, 5 apr, cold element)5.0 Encumbrance T4 staff 2H weapon Reqs Mag 35 [Rare] Arcane Weapon Damage 129% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Spell Crit +4% Spellpower +19 (+2 eff.) Damage +15% darkness +9% blight +25% cold +21% arcane +30% mind Ignore resists +15% blight Ignore Shields +26% When Hit 11 mind defense ------ Defense +22 (+5 eff.) Shield Power +17% Out-of-Phase Defense +16 Out-of-Phase Resistance +16% Out-of-Phase Resilience +16% other ------- Max mana +60.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
elven-wood magestaff of channeling (129% power, 5 apr, lightning element)5.0 Encumbrance T4 staff 2H weapon Reqs Mag 35 [Ego+] Arcane Weapon Damage 129% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Spell Crit +4% Spellpower +25 (+3 eff.) Damage +25% lightning other ------- Mana/turn +0.30 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 turn cooldown Staves designed for wielders of magic, by the greats of the art. |
elven-wood starstaff 'Silerin' (143% power, 5 apr, light element)5.0 Encumbrance T4 staff 2H weapon Reqs Mag 35 [Random Unique] Arcane Weapon Damage 144% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +2 Mag offense ------ Spell Crit +13% Spellpower +26 (+3 eff.) Damage +35% light +6% arcane When Hit 6 arcane defense ------ Resistance +12% darkness +13% temporal Out-of-Phase Defense +15 Out-of-Phase Resistance +21% Out-of-Phase Resilience +20% other ------- Mana/turn +0.12 Mana-on-crit +2.11 Vim-on-crit +5.00 Max vim +30.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
imbued elven-wood vilestaff of wizardry (129% power, 5 apr, acid element)5.0 Encumbrance T4 staff 2H weapon Reqs Mag 35 [Ego++] Arcane Weapon Damage 129% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +3 Mag +3 Wil offense ------ Spell Crit +4% Spellpower +21 (+2 eff.) Damage +25% acid other ------- Max mana +56.00 Talents +1 Command Staff On Spell Hit: 10% Arcane Vortex level 4 Staves designed for wielders of magic, by the greats of the art. |
Aerurassra the Balancerend (136% power, 6 apr, fire element)5.0 Encumbrance T5 staff 2H weapon Reqs Mag 48 [Rare] Arcane Weapon Damage 137% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +20% Spellpower +15 (+2 eff.) Damage +15% blight +30% fire +9% darkness +12% nature Ignore resists +36% nature +26% arcane When Hit 10 nature On-Hit (Melee): * 21% chance to reduce damage dealt by 41% other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
earthen dragonbone magestaff of protection (136% power, 6 apr, fire element)5.0 Encumbrance T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Weapon Damage 137% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +5% Spellpower +15 (+2 eff.) Damage +30% fire defense ------ Armor +6 Hardiness +11% Resistance +15% fire Physical save +10 (+3 eff.) other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
infernal dragonbone magestaff of invocation (136% power, 6 apr, arcane element)5.0 Encumbrance T5 staff 2H weapon Reqs Mag 48 [Ego++] Arcane Weapon Damage 137% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +5% Critical power +30.00% Spellpower +32 (+4 eff.) Spellpower/crit +8 On-Hit 27 fire Damage +30% arcane other ------- See Invisibility +15 Talents +1 Command Staff Conjure elemental energy in a radius 10 cone, dealing 35.25 to 42.30 arcane damage Puts all charms on 8 turn cooldown Staves designed for wielders of magic, by the greats of the art. |
infernal dragonbone starstaff (136% power, 6 apr, physical element)5.0 Encumbrance T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Weapon Damage 137% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +5% Critical power +20.00% Spellpower +23 (+2 eff.) On-Hit 21 fire Damage +30% physical other ------- See Invisibility +16 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
shimmering dragonbone vilestaff of might (136% power, 6 apr, blight element)5.0 Encumbrance T5 staff 2H weapon Reqs Mag 48 [Ego] Arcane Weapon Damage 137% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +18% Spellpower +15 (+2 eff.) Damage +30% blight other ------- Mana/turn +0.29 Max mana +91.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
void walker's dragonbone magestaff of greater warding (136% power, 6 apr, lightning element)5.0 Encumbrance T5 staff 2H weapon Reqs Mag 48 [Ego++] Arcane Weapon Damage 137% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +5% Spellpower +15 (+2 eff.) Damage +30% lightning defense ------ Armor +9 Defense +10 (+2 eff.) Resistance +10% darkness +7% temporal Out-of-Phase Defense +13 Out-of-Phase Resistance +12% Out-of-Phase Resilience +12% other ------- Wards +3 lightning Talents +4 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
quick stralite battleaxe of shearing (150% power, 3 apr)3.0 Encumbrance T4 battleaxe 2H weapon Reqs Str 35 [Ego++] Master Weapon Damage 150% Range: 1.0x-1.5x Uses 120% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +7.5% Attack Speed 100% While equipped: Stats +5 Dex offense ------ Combat Speed +10% Ignore resists +12% all Accuracy +43 (+14 eff.) Ignore Armor +13 Massive two-handed battleaxes. |
caustic voratun battleaxe of erosion (168% power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon Reqs Str 48 [Ego+] Nature Weapon Damage 168% Range: 1.0x-1.5x Uses 120% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On-hit +24 nature On-crit, radius 2 +42 acid +56 nature While equipped: offense ------ Ignore resists +35% acid +24% nature Ignore Armor +17 Massive two-handed battleaxes. |
voratun battleaxe of shearing (168% power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon Reqs Str 48 [Ego+] Master Weapon Damage 168% Range: 1.0x-1.5x Uses 120% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% While equipped: offense ------ Ignore resists +17% all Accuracy +24 (+8 eff.) Ignore Armor +16 Massive two-handed battleaxes. |
voratun greatmaul 'Frostslicer' (177% power, 4 apr)5.0 Encumbrance T5 greatmaul 2H weapon Reqs Str 48 [Rare] Arcane Weapon Damage 177% Range: 1.0x-1.5x Uses 120% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +3.0% Attack Speed 100% On-hit +8 cold On Critical: * Splash the target with acid dealing 85 damage over 5 turns and reducing armor and accuracy by 11 While equipped: Stats +5 Con offense ------ Physical Crit +4.0% Critical power +21.07% Damage +9% cold Accuracy +20 (+7 eff.) Ignore Armor +2 defense ------ Resistance +6% light +6% lightning Disarm Resist +20% Massive two-handed mauls. |
truestriking steel greatsword (129% power, 2 apr)3.0 Encumbrance T2 greatsword 2H weapon [Ego+] Master Weapon Damage 130% Range: 1.0x-1.6x Uses 120% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Ignore resists +12% physical Accuracy +13 (+4 eff.) Ignore Armor +10 Massive two-handed swords. |
Olysta the voratun greatsword (173% power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon Reqs Str 48 [Rare] Psionic Weapon Damage 174% Range: 1.0x-1.6x Uses 120% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On-hit +28 darkness Damage Against +28% Living While equipped: offense ------ Critical power +21.07% Physical Power +32 (+8 eff.) Ignore resists +10% physical When Hit 11 mind defense ------ Armor +10 Resistance +5% arcane other ------- Max psi +52.68 Massive two-handed swords. |
truestriking dwarven-steel longsword of crippling (126% power, 4 apr)3.0 Encumbrance T3 longsword 1H weapon [Ego++] Master Weapon Damage 127% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +10.0% Ignore resists +5% physical Accuracy +13 (+4 eff.) Ignore Armor +10 Sharp, long, and deadly. |
Shiverpierce the stralite longsword (157% power, 5 apr)3.0 Encumbrance T4 longsword 1H weapon Reqs Str 35 [Rare] Master Weapon Damage 158% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% On-hit +21 mind +20 cold On-Hit, radius 1 +8 cold On-crit, radius 2 +12 cold While equipped: Stats +2 Str +6 Wil +6 Con offense ------ Ignore resists +25% cold defense ------ Resistance +9% mind other ------- See Invisibility +9 Sharp, long, and deadly. |
stralite longsword (140% power, 5 apr)3.0 Encumbrance T4 longsword 1H weapon Reqs Str 35 [Normal] Weapon Damage 140% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% Sharp, long, and deadly. |
manaburning voratun longsword of massacre (163% power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon Reqs Str 48 [Ego] Disrupt/Master Weapon Damage 163% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On Hit: * 21 arcane resource burn Sharp, long, and deadly. |
voratun longsword (151% power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon Reqs Str 48 [Normal] Weapon Damage 152% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% Sharp, long, and deadly. |
balanced steel dagger of massacre (122% power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon [Ego] Master Weapon Damage 122% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Accuracy +8 (+3 eff.) defense ------ Defense +9 (+2 eff.) Disarm Resist +32% Sharp, short and deadly. |
Chamolathad (147% power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Random Unique] Nature/Psionic Weapon Damage 147% Range: 1.0x-1.3x Uses 50% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-hit +18 darkness +4 blight Damage Against +17% Living On-crit, radius 2 +8 blight +80 fire While equipped: Stats +12 Str +13 Dex +18 Mag +9 Wil +18 Cun +15 Con offense ------ Global Speed +10% Damage +6% blight Ignore resists +24% fire Sharp, short and deadly. |
plaguebringer's voratun dagger of massacre (159% power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego+] Arcane/Master Weapon Damage 160% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-hit +15 blight On Hit: 20% Epidemic level 5 On Hit: * 10% chance to reduce strength, dexterity, and constitution by 17 While equipped: defense ------ Disease Resist +31% Sharp, short and deadly. |
stormbringer's voratun dagger of evisceration (147% power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego++] Nature/Master Weapon Damage 147% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-crit, radius 2 +29 lightning +18 cold On Critical: * Wound the target dealing 266 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +12.0% Physical Power +9 (+3 eff.) Move Speed +42% Ignore resists +18% lightning +20% cold Sharp, short and deadly. |
Belydodan the Splendourviper (148% power, 0 apr)3.0 Encumbrance T5 steamsaw 1H weapon Reqs Str 48 [Random Unique] Master/Steamtech Weapon Damage 148% Range: 1.0x-1.5x Uses 100% Str Damage Phys.bleed Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +5.0% Attack Speed 100% Block +114 On-Hit, radius 1 +8 light Uses 1.0 Steam While equipped: offense ------ Ignore resists +5% darkness +15% physical Accuracy +17 (+6 eff.) Ignore Armor +12 defense ------ Armor +6 Defense +10 (+2 eff.) Fatigue +12% Resistance +12% lightning +57% cold +3% light +3% darkness Spell save +6 (+2 eff.) other ------- Light +3 Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
crackling voratun steamsaw of rage (65% power, 0 apr)3.0 Encumbrance T5 steamsaw 1H weapon Reqs Str 48 [Ego++] Arcane/Master/Steamtech Weapon Damage 151% Range: 1.0x-1.5x Uses 100% Str Damage Phys.bleed Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +5.0% Attack Speed 100% Block +102 Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +9 Str +4 Dex offense ------ Damage +11% physical Accuracy +17 (+6 eff.) When Hit 31 lightning defense ------ Armor +6 Defense +10 (+2 eff.) Fatigue +12% Resistance +16% lightning other ------- Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
enhanced voratun steamsaw of patience (148% power, 0 apr)3.0 Encumbrance T5 steamsaw 1H weapon Reqs Str 48 [Ego++] Arcane/Nature/Steamtech Weapon Damage 149% Range: 1.0x-1.5x Uses 100% Str Damage Phys.bleed Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +5.0% Attack Speed 100% Block +107 Uses 1.0 Steam While equipped: Stats +9 Str +9 Dex +9 Mag +5 Wil +12 Cun +7 Con defense ------ Armor +6 Defense +10 (+2 eff.) Fatigue +12% Resistance +20% temporal other ------- Talents +3 Block Temporal Shield: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 6.5 Power cost 30 out of 30/30. Range 10 Cooldown: 18 Travel.spd instantaneous Is: a spell and usable during Aether Avatar Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (338) is absorbed, or the time runs out (11 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). The shield's max absorption will increase with your Spellpower. Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
voratun steamsaw of crippling (152% power, 0 apr)3.0 Encumbrance T5 steamsaw 1H weapon Reqs Str 48 [Ego+] Master/Steamtech Weapon Damage 152% Range: 1.0x-1.5x Uses 100% Str Damage Phys.bleed Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +5.0% Attack Speed 100% Block +92 On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% Uses 1.0 Steam While equipped: offense ------ Physical Crit +12.0% defense ------ Armor +6 Defense +10 (+2 eff.) Fatigue +12% other ------- Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
keeper's elven-wood longbow of acid4.0 Encumbrance T4 longbow 2H weapon Reqs Shoot [Ego+] Arcane Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +9 On-ranged-hit +15 acid While equipped: offense ------ Damage +26% acid +17% physical +14% temporal Ignore resists +12% physical +15% temporal other ------- Cooldown Arrow Stitching -1 Longbows are used to shoot arrows at your foes. |
Elenachik the Kindlesnake4.0 Encumbrance T5 longbow 2H weapon Reqs Shoot [Rare] Master Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 On-ranged-hit +12 temporal While equipped: offense ------ Physical Crit +9.0% Damage +12% light Ignore resists +20% light Accuracy +23 (+8 eff.) defense ------ Resistance +18% light +12% nature Spell save +9 (+3 eff.) other ------- Hate-on-crit +4.00 Max psi +52.68 Longbows are used to shoot arrows at your foes. |
Bregygorak the Glimmertorrent (23/23, 165% power, 18 apr)3.0 Encumbrance T5 arrow ammo [Rare] Arcane Weapon Damage 166% Range: 1.0x-1.4x Uses 70% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +18 Critical Rate +3.0% Capacity 23 On-ranged-hit +21 acid +21 light +12 blight On-Hit, radius 1 +21 light +21 temporal On-crit, radius 2 +16 light +21 temporal On Hit: * 21% chance to reduce strength, dexterity, and constitution by 17 On Critical: * Splash the target with acid dealing 85 damage over 5 turns and reducing armor and accuracy by 11 Arrows are used with bows to pierce your foes to death. |
barbed quiver of dragonbone arrows of annihilation (21/23, 186% power, 29 apr)3.0 Encumbrance T5 arrow ammo [Ego++] Master Weapon Damage 186% Range: 1.0x-1.4x Uses 50% Str, 70% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +29 Critical Rate +30.0% Capacity 23 Projectile Speed +200% On Critical: * Wound the target dealing 266 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
quiver of dragonbone arrows 'Arthokan' (24/24, 185% power, 18 apr)3.0 Encumbrance T5 arrow ammo [Rare] Master Weapon Damage 186% Range: 1.0x-1.4x Uses 70% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +18 Critical Rate +3.0% Capacity 24 On-ranged-hit +21 mind On-Hit, radius 1 +21 mind On-crit, radius 2 +21 mind On Hit: * 21 arcane resource burn * 21% chance to reduce all saves and defense by 52 Arrows are used with bows to pierce your foes to death. |
Swamporder (17/17, 153% power, 5 apr)3.0 Encumbrance T4 shot ammo [Rare] Nature Weapon Damage 153% Range: 1.0x-1.2x Uses 70% Dex, 50% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +5.5% Capacity 17 On-ranged-hit +22 fire +21 nature +21 arcane On-Hit, radius 1 +21 arcane On-crit, radius 2 +21 nature +13 fire On Hit: * 21% chance to slow global speed by 82% Shots are used with slings to pummel your foes to death. |
corrosive dwarven-steel shield of lightning resistance (+12%) (0 def, 6 armour, 81.5 block)7.0 Encumbrance T3 shield armor Reqs - Shield usage training [Ego+] Arcane/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +4 Con offense ------ When Hit: * 15% chance to reduce armor by 27% defense ------ Armor +6 Fatigue +8% Resistance +12% acid +20% lightning other ------- Talents +1 Block Handheld deflection devices. |
cashmere robe of power (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Ego+] Arcane While equipped: offense ------ Spellpower +14 (+2 eff.) Damage +10% all defense ------ Resistance +11% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven cashmere robe (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Ego+] Nature While equipped: Stats +6 Str +6 Mag +7 Wil offense ------ Damage +13% lightning +12% physical +20% cold defense ------ Resistance +8% lightning +10% cold +11% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Hettutir the silk robe (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Rare] Nature While equipped: Stats +8 Dex offense ------ Damage +23% lightning Ignore resists +10% physical Accuracy +15 (+5 eff.) defense ------ Resistance +34% lightning +6% physical +9% blight +12% nature +13% all Physical save +9 (+3 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
focusing silk robe of life (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego+] Nature/Psionic While equipped: Stats +8 Mag +8 Wil defense ------ Resistance +11% blight +13% all Life +56.00 Life Regen +5.10 Healmod +22% other ------- Mana/turn +0.34 Psi/turn +0.34 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
sunsealed silk robe (6 def, 6 armour)2.0 Encumbrance T4 cloth armor [Ego+] Arcane While equipped: Stats +7 Mag offense ------ Damage +15% light defense ------ Armor +6 Defense +6 (+1 eff.) Resistance +11% darkness +10% light +13% all Life +62.00 other ------- Light +1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
tormentor's elven-silk robe of alchemy (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego++] Arcane/Psionic While equipped: Stats +6 Cun offense ------ Critical power +14.00% Damage +5% acid +25% physical +18% fire +11% cold defense ------ Resistance +15% acid +14% physical +20% fire +17% cold +15% all other ------- Hate-on-crit +4.00 Psi-on-crit +4.00 Cooldown Refit Golem -4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cured leather armour of the deep (6 def, 7 armour)9.0 Encumbrance T2 light armor [Ego+] Nature While equipped: defense ------ Armor +7 Defense +6 (+1 eff.) Fatigue +7% Resistance +7% acid +9% cold other ------- Breathe water A suit of armour made of leather. |
duelist's hardened leather armour of delving (15 def, 10 armour)9.0 Encumbrance T3 light armor [Ego++] Master While equipped: Stats +7 Str +5 Dex +6 Cun defense ------ Armor +10 Defense +15 (+4 eff.) Fatigue +8% Resistance +13% darkness +8% physical other ------- Light +2 Track: Puts all charms on 30 turn cooldown Effective talent level: 3.5 Power cost 30 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 33 for 6 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
Flashpain (30 def, 16 armour)9.0 Encumbrance T5 light armor [Rare] Master While equipped: Stats +9 Str +9 Dex +5 Mag +6 Wil +10 Cun offense ------ Damage +9% light Ignore resists +26% light defense ------ Armor +16 Defense +30 (+7 eff.) Fatigue +8% Resistance +5% arcane other ------- Infravision +3 A suit of armour made of leather. |
fortifying voratun mail armour (5 def, 10 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego+] Master While equipped: Stats +5 Str +6 Con defense ------ Armor +10 Defense +5 (+1 eff.) Fatigue +12% Life +61.00 A suit of armour made of mail. |
prismatic voratun mail armour of delving (5 def, 10 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego+] Arcane/Master While equipped: Stats +7 Str defense ------ Armor +10 Defense +5 (+1 eff.) Fatigue +12% Resistance +11% physical +32% darkness +15% light other ------- Light +2 Track: Puts all charms on 30 turn cooldown Effective talent level: 3.5 Power cost 30 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 33 for 6 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
enlightening voratun plate armour of natural resilience (0 def, 16 armour)17.0 Encumbrance T5 massive armor Reqs - Massive armour training ,Str 60 [Ego++] Disrupt/Psionic While equipped: Stats +5 Cun +9 Wil defense ------ Armor +16 Fatigue +22% Resistance +16% nature +17% blight Resist Against +14% Unnatural Mind save +19 (+5 eff.) A suit of armour made of metal plates. |
reinforced drakeskin leather belt1.0 Encumbrance T5 belt armor [Ego+] Master While equipped: defense ------ Armor +10 Defense +8 (+2 eff.) Physical save +20 (+6 eff.) A belt that goes around your waist. |
Toredan the elven-silk cloak (3 def, 10 armour)2.0 Encumbrance T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +6 Cun +3 Dex offense ------ Physical Power +30 (+8 eff.) Ignore resists +10% physical Accuracy +20 (+7 eff.) Ignore Armor +9 defense ------ Armor +10 Defense +3 (+1 eff.) Resistance +18% blight +25% cold +20% nature +3% temporal Life Regen +9.00 Healmod +16% other ------- Stamina/turn +1.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Eden's Guile (2 def, 1 armour)2.0 Encumbrance T2 feet armor [Unique] Master While equipped: Stats +3 Cun defense ------ Armor +1 Defense +2 (+0 eff.) Fatigue +2% other ------- Masteries +0.20 Cunning/Survival Boost speed by 70% (based on Cunning). Uses 50 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Shoes of Moving Quickly (10 def, 12 armour)2.0 Encumbrance T4 feet armor [Unique] Steamtech While equipped: Stats +8 Cun +8 Dex offense ------ Steampower +5 (+1 eff.) defense ------ Armor +12 Defense +10 (+2 eff.) Fatigue +3% Pinning Resist +100% Knockbk Resist -100% You move 3 spaces at once. Accurately? Less so. |
pair of drakeskin leather boots 'Heathash' (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Rare] Arcane While equipped: Stats +2 Mag +4 Wil offense ------ Damage +15% light Ignore resists +26% light When Hit 10 fire defense ------ Armor +5 Resistance +16% temporal +15% fire Out-of-Phase Defense +16 Out-of-Phase Resistance +16% Out-of-Phase Resilience +16% Blink to a nearby random location (rad 12) Puts all charms on 25 turn cooldown A pair of boots made of leather. |
insulating pair of voratun boots of rushing (0 def, 5 armour)3.0 Encumbrance T5 feet armor [Ego+] Master While equipped: Stats +3 Str +3 Con defense ------ Armor +5 Fatigue +4% Resistance +12% fire +14% cold Rush: Puts all charms on 25 turn cooldown Effective talent level: 4.5 Power cost 25 out of 25/25. Range 9 Cooldown: 20 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Searnaught the elven-silk wizard hat (3 def, 0 armour)2.0 Encumbrance T5 head armor [Random Unique] Arcane/Psionic While equipped: Stats +6 Mag +7 Wil +5 Cun offense ------ Mind Crit +6% Damage +3% temporal On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Defense +3 (+1 eff.) Resistance +15% fire Shield Power +10% Spell save +14 (+5 eff.) Mind save +30 (+7 eff.) Life Regen +4.20 Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Hateful Whisper: Puts all charms on 15 turn cooldown Effective talent level: 5.2 Power cost 15 out of 15/15. Range 5 Cooldown: 10 Travel.spd instantaneous Is: a mind power Description: Infect a target's mind with a virulent whisper that deals 560 Mind damage and spreads amongst your foes, dealing damage and feeding you 5.2 Hate for each new victim. Each turn for 2 turns, the initial victim will spread the whisper to a new target within 4 tiles if one is available; beyond this, all affected targets have a 34% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
dragonslayer's drakeskin leather hat of the depths (0 def, 5 armour)2.0 Encumbrance T5 head armor [Ego+] Nature While equipped: defense ------ Armor +5 Fatigue +5% Resistance +11% acid +11% fire +10% lightning +15% cold other ------- Breathe water A hat made of leather. Very stylish. |
miner's drakeskin leather hat of the depths (0 def, 9 armour)2.0 Encumbrance T5 head armor [Ego] Nature/Master While equipped: defense ------ Armor +9 Fatigue +5% Resistance +13% cold other ------- Infravision +3 Breathe water A hat made of leather. Very stylish. |
Galefame the drakeskin leather cap (7 def, 14 armour)2.0 Encumbrance T5 head armor [Random Unique] Master While equipped: Stats +9 Con +7 Wil offense ------ Ignore resists +26% lightning +26% temporal defense ------ Armor +14 Defense +7 (+2 eff.) Fatigue +5% Resistance +15% blight +9% light +6% all Physical save +15 (+4 eff.) Mind save +15 (+4 eff.) A cap made of leather. |
5 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Physical save +2 (+0 eff.) Spell save +2 (+1 eff.) Mind save +2 (+0 eff.) Item imbue powers: Defense +2 (+0 eff.) Physical save +2 (+0 eff.) Spell save +2 (+1 eff.) Mind save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+1 eff.) Item imbue powers: Defense +6 (+1 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
13 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Physical save +8 (+2 eff.) Spell save +8 (+3 eff.) Mind save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Physical save +8 (+2 eff.) Spell save +8 (+3 eff.) Mind save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+3 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+2 eff.) Item imbue powers: Defense +10 (+2 eff.) Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Goedalath Rock0.1 Encumbrance T5 demonic gem [Unique] Arcane While carried: When Hit 34 healing Mind save -18 (-5 eff.) Life Regen -2.00 Healmod -50% Light -2 Item imbue powers: Physical Power +12 (+3 eff.) Spellpower +16 (+2 eff.) Damage +9% all When Hit 34 darkness Healmod +50% Infravision +3 See Invisibility +14 Telepathy Demon/Major Demon/Minor Latent Damage Type: Shadowflame A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful. |
Atamathon's Lost Ruby Eye0.0 Encumbrance T5 red gem [Plot Item] While equipped: Damage +12% fire Item imbue powers: Damage +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Windborne Azurite0.0 Encumbrance T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Move Speed +20% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Move Speed +15% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Telos's Staff Crystal0.0 Encumbrance T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resistance +30% mind Confus Resist +30% Fear Resist +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resistance +30% mind Confus Resist +30% Fear Resist +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
1678 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
63 alchemist bloodstone0.0 Encumbrance T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
Automated Portable Extractor0.0 Encumbrance power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
powerful frost salve [power 27] powerful frost salve [power 27]1.0 Encumbrance T3 salve misc [Normal] Nature/Steamtech Using medical injector with 147% efficiency and 51% cooldown modifier. Remove 2 physical effects and grants a frost aura (27% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 turn cooldown Activation is instant. Medical salve. |
powerful healing salve [power 371] powerful healing salve [power 371]1.0 Encumbrance T3 salve misc [Normal] Nature/Steamtech Using medical injector with 147% efficiency and 51% cooldown modifier. Heal 371 Puts Talent Medical Injector on 15 turn cooldown Medical salve. |
powerful water salve [power 27] powerful water salve [power 27]1.0 Encumbrance T3 salve misc [Normal] Nature/Steamtech Using medical injector with 147% efficiency and 51% cooldown modifier. Remove 2 mental effects and grants a water aura (27% blight, mind and acid affinity). Puts Talent Medical Injector on 25 turn cooldown Activation is instant. Medical salve. |
Plumpkin Plumpkin15.0 Encumbrance T3 plant misc [Plot Item] Unknown While carried: offense ------ Damage +2% all Against +20% Immovable Become the plumpkin. Uses 100 power out of 100/100 The legendary Plumpkin is finaly yours! It lashes at immovable foes with extreme force (+20% damage against immovables). |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
miner's iron pickaxe (dig speed 29 turns)3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats +1 Str other ------- Infravision +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Demonic Orb of Many Ways1.0 Encumbrance orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 Encumbrance rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 317.20 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
overpowered voratun torque of gale force [power 610] (13/21 cooldown)2.0 Encumbrance T5 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 17 spaces and dealing 640 physical damage Puts all charms on 21 turn cooldown Torques are made by powerful psionics to store psionic powers. |
Achievements
A View From The Gallery (Insane (Roguelike) difficulty)
Briefly lived as a lowly halfling during the time of the Sher'tuls.By Catran the Cornac Doomed level 47
40th Haze 123rd year of Ascendancy at 03:36 see stats
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Catran the Cornac Doomed level 30
35th Regrowth 123rd year of Ascendancy at 11:01 see stats
A different point of view (Insane (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Catran the Cornac Doomed level 50
36th Regrowth 124th year of Ascendancy at 16:35 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By Catran the Cornac Doomed level 30
33rd Regrowth 123rd year of Ascendancy at 15:25 see stats
Antimagic! (Insane (Roguelike) difficulty)
Completed antimagic training in the Ziguranth camp.By Catran the Cornac Doomed level 19
41st Haze 122nd year of Ascendancy at 03:02 see stats
Arachnophobia (Insane (Roguelike) difficulty)
Destroyed the spydric menace.By Catran the Cornac Doomed level 37
49th Pyre 123rd year of Ascendancy at 11:35 see stats
Are you out of your mind?! (Insane (Roguelike) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Catran the Cornac Doomed level 50
29th Regrowth 124th year of Ascendancy at 13:41 see stats
Back and there again (Insane (Roguelike) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Catran the Cornac Doomed level 50
20th Regrowth 124th year of Ascendancy at 23:31 see stats
Brave new world (Insane (Roguelike) difficulty)
Went to the Far East and took part in the war.By Catran the Cornac Doomed level 35
38th Pyre 123rd year of Ascendancy at 04:21 see stats
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By Catran the Cornac Doomed level 41
6th Dusk 123rd year of Ascendancy at 17:54 see stats
Catch that Plumpkin! (Insane (Roguelike) difficulty)
Finish the Plumpkin event.By Catran the Cornac Doomed level 43
33rd Dusk 123rd year of Ascendancy at 16:58 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Catran the Cornac Doomed level 47
50th Haze 123rd year of Ascendancy at 00:35 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By Catran the Cornac Doomed level 33
41st Regrowth 123rd year of Ascendancy at 02:46 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Catran the Cornac Doomed level 35
42nd Regrowth 123rd year of Ascendancy at 12:04 see stats
Earth Master (Insane (Roguelike) difficulty)
Killed Harkor'Zun.By Catran the Cornac Doomed level 46
26th Haze 123rd year of Ascendancy at 21:12 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Catran the Cornac Doomed level 24
15th Regrowth 123rd year of Ascendancy at 15:40 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Catran the Cornac Doomed level 42
11st Dusk 123rd year of Ascendancy at 17:47 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Catran the Cornac Doomed level 44
18th Haze 123rd year of Ascendancy at 08:20 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Catran the Cornac Doomed level 44
58th Dusk 123rd year of Ascendancy at 17:12 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Roguelike) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Catran the Cornac Doomed level 50
29th Regrowth 124th year of Ascendancy at 20:30 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Catran the Cornac Doomed level 10
71st Dusk 122nd year of Ascendancy at 00:27 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Catran the Cornac Doomed level 20
49th Haze 122nd year of Ascendancy at 01:50 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Catran the Cornac Doomed level 30
33rd Regrowth 123rd year of Ascendancy at 07:39 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By Catran the Cornac Doomed level 40
1st Summertide 123rd year of Ascendancy at 06:02 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By Catran the Cornac Doomed level 50
7th Decay 123rd year of Ascendancy at 02:50 see stats
Lucky Girl (Insane (Roguelike) difficulty)
Saved Melinda again and invited her to the Fortress to cure her.By Catran the Cornac Doomed level 44
78th Dusk 123rd year of Ascendancy at 09:13 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Catran the Cornac Doomed level 23
10th Regrowth 123rd year of Ascendancy at 07:26 see stats
Savior of the damsels in distress (Insane (Roguelike) difficulty)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Catran the Cornac Doomed level 40
1st Flare 123rd year of Ascendancy at 09:16 see stats
Shasshhiy'Kaish (Insane (Roguelike) difficulty)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Catran the Cornac Doomed level 32
39th Regrowth 123rd year of Ascendancy at 09:58 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Catran the Cornac Doomed level 35
42nd Regrowth 123rd year of Ascendancy at 01:52 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Catran the Cornac Doomed level 25
26th Regrowth 123rd year of Ascendancy at 13:02 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By Catran the Cornac Doomed level 34
41st Regrowth 123rd year of Ascendancy at 04:23 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Catran the Cornac Doomed level 10
71st Dusk 122nd year of Ascendancy at 18:32 see stats
The Right thing to do (Insane (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Catran the Cornac Doomed level 44
8th Haze 123rd year of Ascendancy at 17:38 see stats
The bigger the better! (Insane (Roguelike) difficulty)
Did over 3000 damage in one attack.By Catran the Cornac Doomed level 46
28th Haze 123rd year of Ascendancy at 19:20 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Catran the Cornac Doomed level 10
73rd Dusk 122nd year of Ascendancy at 05:34 see stats
There and back again (Insane (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Catran the Cornac Doomed level 39
9th Mirth 123rd year of Ascendancy at 03:26 see stats
Thralless (Insane (Roguelike) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Catran the Cornac Doomed level 44
8th Haze 123rd year of Ascendancy at 09:07 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Catran the Cornac Doomed level 26
28th Regrowth 123rd year of Ascendancy at 21:11 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Catran the Cornac Doomed level 19
38th Haze 122nd year of Ascendancy at 02:17 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Catran the Cornac Doomed level 29
33rd Regrowth 123rd year of Ascendancy at 07:39 see stats
Log
You have deflected 3 incoming damage!
Vor, Grand Geomancer of the Pride's spell attains critical power!
Vor, Grand Geomancer of the Pride's cleansing fire area effect hits Catran for 117 fire damage.
Vor, Grand Geomancer of the Pride's cleansing fire area effect hits Shadow for 176 fire damage.
Vor, Grand Geomancer of the Pride's cleansing fire area effect hits Shadow for 0 fire damage.
Vor, Grand Geomancer of the Pride's cleansing fire area effect hits Shadow for 147 fire damage.
Vor, Grand Geomancer of the Pride's cleansing fire area effect hits Shadow for 143 fire damage.
Thunderstorm hits Catran for (3 deflected), 24 lightning (24 total damage).
Thunderstorm hits Shadow for 42 lightning damage.
Thunderstorm hits Shadow for 0 lightning damage.
Thunderstorm hits Shadow for 63 lightning damage.
Shadow casts Blindside.
Shadow casts Blindside.
Shadow performs a melee critical strike against Vor, Grand Geomancer of the Pride!
Shadow casts Blindside.
Shadow hits Vor, Grand Geomancer of the Pride for (140 absorbed), 0 physical (0 total damage).
Shadow hits Vor, Grand Geomancer of the Pride for (104 absorbed), 0 physical (0 total damage).
Shadow hits Vor, Grand Geomancer of the Pride for (104 absorbed), 0 physical (0 total damage).
Burning from Vor, Grand Geomancer of the Pride hits Catran for 216 fire damage.
Vor, Grand Geomancer of the Pride casts Temporal Shield.
The very fabric of time alters around Vor, Grand Geomancer of the Pride.
Vor, Grand Geomancer of the Pride casts Ice Storm.
You have deflected 89 incoming damage!
Catran is recovering from the damage!
Vor, Grand Geomancer of the Pride's Fireflash hits Catran for (89 deflected), 1380 fire (1380 total damage).
Vor, Grand Geomancer of the Pride's Fireflash hits Shadow for 2213 fire damage.
Vor, Grand Geomancer of the Pride's Fireflash hits Shadow for 1844 fire damage.
Vor, Grand Geomancer of the Pride's Fireflash hits Shadow for 1844 fire damage.
Vor, Grand Geomancer of the Pride's Fireflash hits Shadow for 1803 fire damage.
Catran the level 50 cornac doomed was scorched to death by Vor, Grand Geomancer of the Pride and used as target practice for initiate mages on level 3 of Vor Pride.

























































































































































