









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! CN Showing Items Tier in Inventory 1.7.4This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Drem |
| Class | Possessor |
| Level / Exp | 50 / 2238% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 188.58 (base 33) |
| Dexterity | 114.609 (base 14) |
| Constitution | 76 (base 15) |
| Magic | 145.25 (base 54) |
| Willpower | 95 (base 57) |
| Cunning | 189.171 (base 57) |
Resources
| Life | 5700/8297 |
| Mana | 786/786 |
| Stamina | 444/444 |
| Psi | 534/534 |
| Healing Factor | 1.903915632753 |
| Regeneration | 20.999336230369 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +50% |
| Spell | 0% |
| Global | +142.15413230263% |
Vision
| Sight | 10 |
| Lite | 16 |
| Infravision | 8 |
| See Stealth | 87.710958257504 |
| See Invisible | 115.71095825751 |
| ESP Range | 10 |
| ESP Kinds | animal/canine, demon/major, demon/minor |
Offense: Barehand
| Damage | 264 |
| Accuracy | 73 |
| Crit Chance | 118% |
| APR | 16 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 89 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Mind
| Mindpower | 92 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +40% |
| Blight | +46% |
| Arcane | +29% |
| Mind | +28% |
| All | +16% |
| Lightning | +31% |
| Temporal | +31% |
| Physical | +59% |
| Fire | +16% |
| Darkness | +36% |
Offense: Damage Penetration
| Lightning | 0% |
| Temporal | +10% |
| Arcane | +11% |
| Acid | +15% |
| All | 0% |
Defense: Base
| Armour (hardiness) | -27.834996480029 (48.304188961773%) |
| Defense | 107 |
| Ranged Defense | 107 |
| Fatigue | 0 |
| Physical Save | 97.35 |
| Spell Save | 82.975 |
| Mental Save | 110 |
Defense: Resistances
| Acid | + 70%( 70%) |
| Blight | + 70%( 70%) |
| Arcane | + 70%( 70%) |
| Cold | + 70%( 70%) |
| All | + 68%( 70%) |
| Physical | + 70%( 70%) |
| Lightning | + 70%( 70%) |
| Light | + 68%( 70%) |
| Temporal | + 70%( 70%) |
| Mind | + 70%( 70%) |
| Darkness | + 70%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 70%( 70%) |
Defense: Immunities
| Stun Resistance | 95% |
| Stoning Resistance | 0% |
| Confusion Resistance | 100% |
| Fear Resistance | 100% |
| Poison Resistance | 95% |
| Blind Resistance | 95% |
| Disarm Resistance | 0% |
| Bleed Resistance | 95% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 0% |
Inscriptions (4/4)
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 235 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 224 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1353% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 2.5 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 0 up to 9 times. Its effects scale with your Cunning stat. |
Class Talents
| Psionic / Possession | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Psionic menace | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Solipsism | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Psionic / Deep horror | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| Psionic / Body snatcher | 1.30 |
| 4/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Psychic blows | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Psionic / Battle psionics | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 2/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Psionic / Ravenous mind | 1.30 |
| 2/5 |
| 5/5 |
| 3/5 |
| 5/5 |
| Psionic / Mentalism | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Race / Drem | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 3/5 |
| 2/5 |
| 1/5 |
| 11/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Pace Yourself |
| talent | Chant of Fortitude |
| talent | Channel Pain |
| talent | Premonition |
| talent | Force Shield |
| talent | Striking Stance |
| detrimental effect | The target is hexed, creating an empathic bond with its victims. It takes 29% feedback damage from all damage done. Empathic Hex |
| beneficial effect | The target is surrounded by a magical shield, absorbing 1768/1768 damage before it crumbles. Damage Shield |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | The creature has found a state of clarity and sees the world for what it is (+45% global speed). Clarity |
| detrimental effect | Cannot heal higher than 5700 life. Blood Lock |
| beneficial effect | Reduces arcane damage received by 28%. Premonition Shield |
| beneficial effect | Engaged in a grapple draining 6 stamina per turn and redirecting 35% of damage taken to Argoniel. Any movement will break the effect as will some unarmed talents. Grappling |
| detrimental effect | The target has been splashed with acid, taking 76.25 acid damage per turn, reducing armour by 91 and attack by 79. Acid Splash |
| beneficial effect | The target is in the middle of a combo chain and has earned 5 combo points. 5 Combo |
| detrimental effect | The target has been splashed with acid, taking 69.78 acid damage per turn. Woeful Corrosion |
| beneficial effect | Mindpower (raw) increased by 15. Sadist |
| beneficial effect | You use the body of one of your fallen victims. You can not heal in this form. Assume Form |
| beneficial effect | The target is surrounded by a space distortion that randomly sends (62% chance) incoming damage to another target (Argoniel). Absorbs 488/488 damage before it crumbles. Displacement Shield |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: injured seer (level 1 of Ruins of Kor'Pul)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: injured seer (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Dreadfell. Escort: lone alchemist (level 1 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 5 of Dreadfell. Escort: lost sun paladin (level 5 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 1 of Old Forest. Escort: lost tinker (level 1 of Old Forest)As a reward you improved talent Last Engineer Standing (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 6 of Dreadfell. Escort: lost warrior (level 6 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Misdirection (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You have explored the ruins of Kor'Pul and vanquished the Possessed. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the hall of reflections. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 3436. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Darkquake the pair of drakeskin leather boots (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +10 Mag +5 Cun +3 Con offense ------ Physical Power +9 (+1 eff.) Spellpower +25 (+5 eff.) Mindpower +10 (+2 eff.) Damage +24% acid +8% blight When Hit 2 acid On-Hit (Melee): * 10% chance to reduce damage dealt by 37% defense ------ Armor +5 Resistance +12% darkness Physical save +21 (+2 eff.) Mind save +22 (+4 eff.) Disease Resist +50% A pair of boots made of leather. |
| On hands | Dakhtun's Gauntlets (0 def, 6 armour)1.5 Encumbrance T5 hands armor [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag offense ------ Physical Crit +10.0% Spell Crit +10% Critical power +50.00% Damage +10% physical defense ------ Armor +6 Unarmed combat: Weapon Damage 145% Range: 1.0x-1.4x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +10 Critical Rate +10.0% Attack Speed 100% On-hit +20 arcane On Hit: 10% Displacement Shield level 3 On Hit: 15% Wave of Power level 1 Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
| On head | Glotta the elven-silk wizard hat (3 def, 0 armour)2.0 Encumbrance T5 head armor [Random Unique] Arcane/Psionic While equipped: Stats +5 Mag +7 Wil +1 Cun offense ------ Mind Crit +5% Spellpower +6 (+1 eff.) Mindpower +15 (+3 eff.) Damage +15% physical +20% darkness +6% mind defense ------ Defense +3 (+0 eff.) Resistance +20% physical +20% darkness +9% nature +5% arcane +6% temporal other ------- EQ when Hit +3.00 Psi when Hit +2.70 Hate when Hit +2.40 Hate-on-crit +2.00 Max hate +12.00 A pointy cloth hat, very wizardly... |
| Tool | dragonbone wand of shielding 'Betenor' [power 476] (11 cooldown)2.0 Encumbrance T5 wand charm [Random Unique] Arcane While equipped: offense ------ Critical power +5.00% Spellpower +20 (+4 eff.) When Hit 6 arcane 4 blight On-Hit (Melee): * 20% chance to reduce all saves and defense by 47 other ------- Max mana +20.00 Create a shield absorbing up to 476 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 11 turn cooldown 100% to reduce 3 talent cooldowns by 2. 100% to heal for 90. 100% to gain a 34% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | voratun ring 'Galepeal'0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane/Nature/Psionic While equipped: Stats +7 Mag +7 Wil +15 Cun offense ------ Spellpower +12 (+3 eff.) Mindpower +8 (+2 eff.) Damage +15% lightning +15% temporal +18% physical defense ------ Resistance +18% physical +6% temporal Rings make your fingers look great! |
| On fingers | voratun ring 'Xerevena'0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +10 Str +1 Dex +7 Mag +7 Cun +9 Con offense ------ Physical Crit +5.0% Critical power +10.00% Physical Power +14 (+2 eff.) Spellpower +12 (+3 eff.) On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 37 defense ------ Resistance +28% acid +9% blight +30% fire +30% cold +24% lightning Physical save +9 (+1 eff.) Rings make your fingers look great! |
| Around neck | Limmir's Amulet of the Moon0.1 Encumbrance T5 amulet jewelry [Unique] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con offense ------ Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Physical Power +12 (+2 eff.) Spellpower +16 (+3 eff.) Damage +19% all When Hit 34 darkness defense ------ Resistance +30% mind Healmod +50% Confus Resist +30% Fear Resist +30% other ------- Light +2 Infravision +3 See Invisibility +14 Telepathy Demon/Major Demon/Minor Amulets make your neck look great! |
| Main armor | Worm Nest (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Unique] Arcane While equipped: Stats +15 Mag offense ------ Spell Crit +8% Spellpower +15 (+3 eff.) Move Speed +32% Damage +22% blight defense ------ Resistance +13% all Damage Reduction +22 all Carrion Feet: Effective talent level: 4.5 Power cost 9 out of 20/20. Range 9 Cooldown: 15 Travel.spd instantaneous Is: a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 37%. You can also activate this talent to instantly destroy more worms, letting you jump in range 9 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. |
| Light source | Ce'Nuta the Chargemortal1.0 Encumbrance T5 lite [Random Unique] Arcane/Master/Psionic While equipped: offense ------ Spell Crit +6% Mind Crit +10% Spellpower +5 (+1 eff.) Mindpower +12 (+2 eff.) Ignore resists +15% acid When Hit 4 lightning On-Hit (Melee): * 10% chance to reduce armor by 47% defense ------ Resistance +9% acid +13% blight +12% darkness +6% lightning Mind save +12 (+2 eff.) other ------- Light +10 Infravision +5 See Invisibility +14 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 17 turn cooldown Effective talent level: 3.5 Power cost 17 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 57 blight damage or heals 59 life. Creatures standing in the retch also have 25% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| Cloak | Galuharadas (3 def, 0 armour)2.0 Encumbrance T5 cloak armor [Random Unique] Arcane/Psionic While equipped: Stats +5 Cun +9 Wil offense ------ Spell Crit +6% Mind Crit +7% Critical power +20.00% Spellpower +8 (+2 eff.) Damage +6% mind +13% arcane Ignore resists +11% arcane +10% temporal When Hit 4 mind On-Hit (Melee): * 20% chance to reduce all saves and defense by 47 * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Defense +3 (+0 eff.) Resistance +3% mind +9% temporal Mind save +12 (+2 eff.) other ------- Max mana +67.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | Puredeath1.0 Encumbrance T5 belt armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +8 Wil +10 Mag offense ------ Physical Crit +6.0% Spell Crit +5% Critical power +14.00% Physical Power +5 (+0 eff.) Mindpower +9 (+2 eff.) When Hit 10 cold defense ------ Resistance +15% nature +3% cold Physical save +13 (+2 eff.) A belt that goes around your waist. |
Inventory
Infusion of Wild Growth (rad 5; dur 10;)0.1 Encumbrance T3 infusion scroll [Plot Item] Nature When inscribed on your body: Range melee/personal Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place for 5 turns and dealing 181.37 physical damage and 264.94 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion (speed 812%; cd 8)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 9 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 812% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion of the psychic (speed 1040%; cd 12)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1040% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion of the warrior (speed 1266%; cd 12)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1266% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the psychic (res 36%; mental, physical; dur 4; cd 16)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 36% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Reflection (--)0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 826 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Rune of Dissipation ( )0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Range 10 Cooldown: 20 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the duelist (absorb 210; cd 13)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 210 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shatter afflictions rune of the wizard (absorb 249; cd 12)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 249 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
stormshield rune of the sneak (threshold 59; blocks 10; dur 4; cd 13)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 59 up to 10 times. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
stormshield rune of the titan (threshold 50; blocks 6; dur 4; cd 12)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 50 up to 6 times. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
voratun amulet 'Beitar'0.1 Encumbrance T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +9 Cun offense ------ Ignore resists +10% arcane Ignore Shields +10% defense ------ Armor +8 Defense +10 (+1 eff.) Resistance +6% lightning +3% physical +15% mind Max Resistance +5% all Physical save +27 (+3 eff.) Life +60.00 Cut Resist +20% other ------- Masteries +0.27 Wild-gift/Harmony Amulets make your neck look great! |
Orb of Many Ways1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Ring of the Dead0.1 Encumbrance T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck defense ------ Physical save +10 (+1 eff.) Spell save +10 (+1 eff.) Mind save +10 (+2 eff.) Unlife -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
pixie's voratun ring of life0.1 Encumbrance T5 ring jewelry [Ego++] Arcane/Nature While equipped: Stats +8 Cun +8 Mag offense ------ Spellpower +15 (+3 eff.) defense ------ Life +76.00 Life Regen +20.00 Healmod +20% Rings make your fingers look great! |
voratun bloodstone ring0.1 Encumbrance T5 ring jewelry [Ego+] Master While equipped: Stats +8 Str +8 Con offense ------ Physical Power +12 (+2 eff.) defense ------ Stun Resist +60% Rings make your fingers look great! |
Hettandur the Ichorvenom (136% power, 6 apr, blight element)5.0 Encumbrance T5 staff 2H weapon [Random Unique] Arcane Weapon Damage 137% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +19 Mag +15 Wil +16 Cun offense ------ Spell Crit +13% Spellpower +32 (+7 eff.) Spellpower/crit +9 Damage +30% blight +9% fire +12% nature Ignore resists +15% nature When Hit 4 nature On-Hit (Melee): * 20% chance to slow global speed by 77% other ------- Vim-on-crit +4.00 Max mana +67.00 Max vim +23.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Unrychik the dragonbone magestaff (136% power, 6 apr, cold element)5.0 Encumbrance T5 staff 2H weapon [Rare] Arcane Weapon Damage 137% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +7 Cun +16 Mag offense ------ Spell Crit +19% Spellpower +15 (+3 eff.) Damage +30% acid +30% cold +18% mind Ignore resists +20% mind On-Hit (Melee): * 27% chance to reduce all saves and defense by 47 other ------- Light +4 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Xanyvea the Blazesmash (136% power, 6 apr, physical element)5.0 Encumbrance T5 staff 2H weapon [Random Unique] Arcane/Master Weapon Damage 137% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Physical Crit +13.0% Spell Crit +17% Critical power +18.00% Spellpower +25 (+5 eff.) On-Hit 40 arcane Damage +6% fire +30% physical Ignore resists +15% physical +25% temporal On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) other ------- Max mana +81.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
infernal dragonbone starstaff of wizardry (136% power, 6 apr, temporal element)5.0 Encumbrance T5 staff 2H weapon [Ego++] Arcane Weapon Damage 137% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +6 Mag +6 Wil offense ------ Spell Crit +5% Critical power +39.00% Spellpower +37 (+8 eff.) On-Hit 35 fire Damage +30% temporal other ------- Max mana +110.00 See Invisibility +20 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
magewarrior's short dragonbone starstaff of wizardry (136% power, 6 apr, light element)5.0 Encumbrance T5 staff 1H weapon [Ego++] Arcane/Master Weapon Damage 137% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +6 Mag +6 Wil offense ------ Physical Crit +10.0% Spell Crit +9% Physical Power +9 (+1 eff.) Spellpower +35 (+7 eff.) Damage +30% light Accuracy +15 (+4 eff.) other ------- Max mana +110.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
potent dragonbone vilestaff of breaching (152% power, 6 apr, fire element)5.0 Encumbrance T5 staff 2H weapon [Ego+] Arcane Weapon Damage 152% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +5% Spellpower +20 (+4 eff.) Damage +42% fire Ignore resists +21% fire other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
balanced voratun battleaxe of ruin (170% power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon [Ego+] Master Weapon Damage 170% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% While equipped: offense ------ Physical Crit +20.0% Critical power +49.00% Accuracy +21 (+6 eff.) Ignore Armor +20 defense ------ Defense +21 (+3 eff.) Disarm Resist +50% Massive two-handed battleaxes. |
slime-covered voratun greatmaul of crippling (179% power, 4 apr)5.0 Encumbrance T5 greatmaul 2H weapon [Ego+] Disrupt/Master Weapon Damage 179% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +3.0% Attack Speed 100% On Hit: * 28% chance to slow global speed by 77% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +10.0% Massive two-handed mauls. |
voratun greatmaul 'Samaragar' (196% power, 4 apr)5.0 Encumbrance T5 greatmaul 2H weapon [Random Unique] Arcane/Master Weapon Damage 196% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +3.0% Attack Speed 100% On-hit +24 blight On Hit: 20% Epidemic level 5 On Hit: * 28% chance to reduce strength, dexterity, and constitution by 37 On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +21.0% defense ------ Resistance +5% arcane +18% acid Crit Resistance 15.66% Blind Resist +10% Disease Resist +41% Pinning Resist +21% Massive two-handed mauls. |
truestriking voratun greatsword of enduring (176% power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon [Ego++] Nature/Master Weapon Damage 177% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +20 Con +16 Wil offense ------ Ignore resists +21% physical Accuracy +33 (+8 eff.) Ignore Armor +20 defense ------ Life +94.00 Massive two-handed swords. |
Spellblade (161% power, 0 apr)3.0 Encumbrance T5 longsword 1H weapon [Unique] Arcane Weapon Damage 162% Range: 1.0x-1.4x Uses 20% Mag, 90% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Critical Rate +5.0% Attack Speed 100% While equipped: Stats +4 Str +8 Mag offense ------ Spell Crit +9% Spellpower +25 (+5 eff.) Damage +30% lightning +30% fire +30% arcane other ------- Light +1 On Spell Hit: 12% Lightning level 5 On Spell Hit: 12% Flame level 5 On Spell Hit: 12% Manathrust level 5 Mages sometimes have funny ideas. Archmage Varil once learned how to handle a sword and found he preferred wielding it instead of his staff. |
truestriking steel mace of enduring (108% power, 3 apr)3.0 Encumbrance T2 mace 1H weapon [Ego++] Nature/Master Weapon Damage 108% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +1.0% Attack Speed 100% While equipped: Stats +8 Con +9 Wil offense ------ Ignore resists +9% physical Accuracy +9 (+3 eff.) Ignore Armor +9 defense ------ Life +50.00 Blunt and deadly. |
elemental voratun mace of crippling (156% power, 6 apr)3.0 Encumbrance T5 mace 1H weapon [Ego++] Arcane/Master Weapon Damage 157% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% On Hit: * Create an explosion dealing 137 lightning damage (1/turn) On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +15.0% Damage +18% lightning Ignore resists +28% lightning Blunt and deadly. |
Cuthytoyon the voratun waraxe (149% power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Random Unique] Master Weapon Damage 149% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +8.0% Attack Speed 100% On Critical: * Wound the target dealing 365 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +10 Str offense ------ Physical Crit +13.0% Physical Power +33 (+5 eff.) Damage +13% physical Ignore resists +15% physical +13% all Accuracy +43 (+10 eff.) Ignore Armor +9 When Hit 4 physical defense ------ Resistance +3% light +12% cold One-handed war axes. |
enhanced voratun waraxe of massacre (167% power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Ego+] Nature/Master Weapon Damage 167% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% While equipped: Stats +13 Str +11 Dex +12 Mag +13 Wil +13 Cun +13 Con One-handed war axes. |
truestriking voratun waraxe of massacre (168% power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Ego+] Master Weapon Damage 169% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% While equipped: offense ------ Ignore resists +15% physical Accuracy +17 (+5 eff.) Ignore Armor +12 One-handed war axes. |
balanced stralite dagger of rage (138% power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon [Ego+] Master Weapon Damage 138% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% While equipped: Stats +9 Str offense ------ Damage +13% physical Accuracy +34 (+8 eff.) defense ------ Defense +13 (+2 eff.) Disarm Resist +44% Sharp, short and deadly. |
blazebringer's stralite dagger of erosion (134% power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon [Ego+] Nature Weapon Damage 134% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On-hit +17 nature On-crit, radius 2 +73 fire While equipped: offense ------ Global Speed +9% Ignore resists +20% fire Sharp, short and deadly. |
Curewend the voratun dagger (165% power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Rare] Master Weapon Damage 165% Range: 1.0x-1.3x Uses 50% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-hit +24 nature On-crit, radius 2 +27 mind While equipped: offense ------ Mind Crit +11% Damage +24% fire Ignore resists +34% nature defense ------ Resistance +20% mind other ------- Psi when Hit +0.36 Sharp, short and deadly. |
Life Drinker (152% power, 11 apr)1.0 Encumbrance T5 dagger 1H weapon [Unique] Arcane Weapon Damage 152% Range: 1.0x-1.3x Uses 55% Mag, 35% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +11 Critical Rate +18.0% Attack Speed 100% While equipped: Stats +6 Cun +6 Mag offense ------ Spell Crit +10% Spellpower +12 (+3 eff.) Damage +15% blight +15% darkness +15% acid other ------- Infravision +2 On Spell Hit: 15% Blood Grasp level 2 Worm Rot: Effective talent level: 3.5 Power cost 22 out of 50/50. Range 6 Cooldown: 8 Travel.spd instantaneous Is: a spell Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 34.45 acid and 35.92 blight damage. If not cleared after five turns it will inflict 203.96 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. Even if this disease is removed early, there is still a 69% chance for the larvae to hatch. You can never have more than 5 worms active from any source at a time. The damage dealt will increase with your Spellpower. Black blood for foul deeds. This dagger serves evil. |
balanced voratun dagger of shearing (147% power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego+] Master Weapon Damage 147% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% While equipped: offense ------ Ignore resists +15% all Accuracy +40 (+10 eff.) Ignore Armor +15 defense ------ Defense +12 (+2 eff.) Disarm Resist +50% Sharp, short and deadly. |
blazebringer's voratun dagger of erosion (146% power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego+] Nature Weapon Damage 147% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-hit +19 nature On-crit, radius 2 +69 fire While equipped: offense ------ Global Speed +10% Ignore resists +25% fire Sharp, short and deadly. |
stormbringer's voratun dagger of massacre (164% power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego+] Nature/Master Weapon Damage 164% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-crit, radius 2 +45 lightning +45 cold While equipped: offense ------ Move Speed +42% Ignore resists +23% lightning +25% cold Sharp, short and deadly. |
voratun dagger 'Ivubeth' (154% power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Rare] Nature Weapon Damage 154% Range: 1.0x-1.3x Uses 50% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-hit +20 nature On-crit, radius 2 +12 physical While equipped: Stats +3 Str +4 Cun +4 Con offense ------ Physical Power +25 (+4 eff.) Damage +18% mind defense ------ Resistance +7% physical +9% light +20% temporal Sharp, short and deadly. |
Core of the Forge (127% power, 40 apr, dreamforge damage)3.0 Encumbrance T5 mindstar 1H weapon [Unique] Nature/Psionic Weapon Damage 127% Range: 1.0x-1.1x Uses 60% Wil, 20% Cun Damage Dreamforge Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +4 Cun +6 Wil offense ------ Mind Crit +8% Physical Power +10 (+1 eff.) Mindpower +16 (+3 eff.) On-Hit 30 dreamforge Damage +10% physical +10% mind +10% fire Ignore resists +10% mind +10% physical Accuracy +10 (+3 eff.) defense ------ Resistance +5% physical +5% mind +15% fire other ------- Masteries +0.20 Psionic/Dream Forge +0.20 Psionic/Dream Smith Forge Bellows: Effective talent level: 4.5 Power cost 14 out of 30/30. Range melee/personal Cooldown: 24 Travel.spd instantaneous Is: a mind power Description: Release the bellows of the forge upon your surroundings, inflicting 67.97 mind damage, 61.62 burning damage, and knocking back your enemies in a radius 5 cone. Empty terrain may be changed (50% chance) for 4 turns into forge walls, which block movement and inflict 6.15 mind and 5.57 fire damage on nearby enemies. The damage and knockback chance will scale with your Mindpower. This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike. |
Mayirenn the living mindstar (114% power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon [Rare] Nature Weapon Damage 114% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% On-crit, radius 2 +20 mind While equipped: Stats +13 Wil offense ------ Mind Crit +8% Critical power +27.20% Mindpower +37 (+7 eff.) Damage +21% mind When Hit 12 mind defense ------ Resistance +9% blight other ------- Psi when Hit +0.12 Max psi +30.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Nexus of the Way (124% power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon [Unique] Nature/Psionic Weapon Damage 124% Range: 1.0x-1.1x Uses 60% Wil, 20% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +3 Cun +6 Wil offense ------ Mind Crit +9% Mindpower +18 (+4 eff.) Damage +20% mind Ignore resists +20% mind defense ------ Resistance +20% mind Confus Resist +30% Wayist: (Instant) Effective talent level: 2.5 Power cost 33 out of 60/60. Range 4 Cooldown: 34 Travel.spd instantaneous Is: a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side for 6 turns. All their primary stats will be set to 82 (based on your Willpower and Talent Level). Your increased damage, damage penetration, and many other stats will be inherited. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. |
blooming living mindstar of venom (117% power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego+] Nature Weapon Damage 117% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) On-Hit 20 acid Damage +20% acid Ignore resists +20% acid defense ------ Resistance +20% acid Life Regen +5.00 Healmod +30% Heal-on-summon +60 other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
projecting living mindstar (115% power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego+] Nature/Psionic Weapon Damage 115% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) Damage +25% lightning +21% fire +22% cold other ------- Talents +1 Attune Mindstar Masteries +0.20 Psionic/Focus +0.20 Psionic/Projection Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
swashbuckler's dwarven-steel steamsaw of fire resistance (+24%) (129% power, 0 apr)3.0 Encumbrance T3 steamsaw 1H weapon Reqs Steam Pool [Ego+] Master/Steamtech Weapon Damage 130% Range: 1.0x-1.5x Uses 100% Str Damage Phys.bleed Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +3.0% Attack Speed 100% Block +48 Uses 1.0 Steam While equipped: Stats +4 Str +9 Dex offense ------ Accuracy +16 (+4 eff.) defense ------ Armor +4 Defense +6 (+1 eff.) Fatigue +8% Resistance +24% fire other ------- Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
stormbringer's stralite steamsaw (135% power, 0 apr)3.0 Encumbrance T4 steamsaw 1H weapon Reqs Steam Pool [Ego+] Nature/Steamtech Weapon Damage 135% Range: 1.0x-1.5x Uses 100% Str Damage Phys.bleed Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +4.0% Attack Speed 100% Block +78 On-crit, radius 2 +37 lightning +37 cold Uses 1.0 Steam While equipped: offense ------ Move Speed +44% Ignore resists +21% lightning +21% cold defense ------ Armor +5 Defense +8 (+1 eff.) Fatigue +10% other ------- Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Furnacepall4.0 Encumbrance T5 longbow 2H weapon Reqs Shoot [Rare] Arcane Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 On-ranged-hit +45 fire On-crit, radius 2 +27 fire While equipped: offense ------ Damage +27% fire When Hit 10 darkness 6 fire defense ------ Armor +22 Poison Resist +27% Confus Resist +27% Teleport Resist +27% Longbows are used to shoot arrows at your foes. |
keeper's dragonbone longbow of true flight4.0 Encumbrance T5 longbow 2H weapon Reqs Shoot [Ego++] Arcane/Master Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 While equipped: offense ------ Physical Crit +23.0% Damage +26% physical +33% temporal Ignore resists +15% physical +17% temporal Accuracy +12 (+3 eff.) other ------- Cooldown Arrow Stitching -1 Longbows are used to shoot arrows at your foes. |
runic dragonbone longbow of dexterity (+12)4.0 Encumbrance T5 longbow 2H weapon Reqs Shoot [Ego+] Arcane/Master Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 On Hit: 10% Arcane Vortex level 5 While equipped: Stats +12 Dex +11 Mag offense ------ Spellpower +21 (+4 eff.) Damage +18% arcane Ignore resists +15% physical Longbows are used to shoot arrows at your foes. |
mighty stralite steamgun of piercing4.0 Encumbrance T4 steamgun 1H weapon Reqs Shoot Steam Pool [Ego+] Master/Steamtech Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +12 Attack Speed 100% Range +9 Projectile Speed +600% Uses 2.0 Steam While equipped: Stats +6 Str offense ------ Physical Power +13 (+2 eff.) Ignore resists +10% all Accuracy +21 (+6 eff.) Ignore Armor +13 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
swiftstrike stralite steamgun of true flight4.0 Encumbrance T4 steamgun 1H weapon Reqs Shoot Steam Pool [Ego++] Master/Steamtech Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +12 Attack Speed 100% Range +10 Projectile Speed +800% Uses 2.0 Steam While equipped: Stats +6 Cun offense ------ Physical Crit +13.0% Combat Speed +10% Accuracy +12 (+3 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
runic voratun steamgun of life draining4.0 Encumbrance T5 steamgun 1H weapon Reqs Shoot Steam Pool [Ego+] Arcane/Steamtech Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Attack Speed 100% Range +10 Projectile Speed +600% On-ranged-hit +22 draining blight On Hit: 10% Arcane Vortex level 5 Uses 2.0 Steam While equipped: Stats +5 Mag offense ------ Spellpower +14 (+3 eff.) Damage +15% arcane Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
barbed quiver of dragonbone arrows (23/23, 189% power, 18 apr)3.0 Encumbrance T5 arrow ammo [Ego+] Master Weapon Damage 190% Range: 1.0x-1.4x Uses 50% Str, 70% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +18 Critical Rate +26.0% Capacity 23 On Critical: * Wound the target dealing 365 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
deadly quiver of dragonbone arrows of grasping (22/22, 183% power, 18 apr)3.0 Encumbrance T5 arrow ammo [Ego+] Nature/Master Weapon Damage 184% Range: 1.0x-1.4x Uses 50% Str, 70% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +18 Critical Rate +3.0% Capacity 22 On Hit: * 20% chance to create vines that bind the target to the ground dealing 329 nature damage and pinning them for 3 turns Arrows are used with bows to pierce your foes to death. |
pouch of voratun shots of annihilation (23/23, 175% power, 15 apr)3.0 Encumbrance T5 shot ammo [Ego+] Master Weapon Damage 175% Range: 1.0x-1.2x Uses 50% Cun, 70% Dex Damage Physical Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Critical Rate +15.0% Capacity 23 Projectile Speed +200% Shots are used with slings to pummel your foes to death. |
pouch of voratun shots of crippling (24/24, 167% power, 6 apr)3.0 Encumbrance T5 shot ammo [Ego+] Master Weapon Damage 167% Range: 1.0x-1.2x Uses 50% Cun, 70% Dex Damage Physical Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +21.0% Capacity 24 On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. |
sentry's pouch of voratun shots of paradox (51/51, 179% power, 14 apr)3.0 Encumbrance T5 shot ammo [Ego+] Arcane Weapon Damage 179% Range: 1.0x-1.2x Uses 50% Cun, 70% Dex Damage Physical Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +14 Critical Rate +7.0% Capacity 51 Auto Reload 2 On-ranged-hit +20 temporal On Hit: * 15% chance to gain 10% of a turn (3/turn limit) Shots are used with slings to pummel your foes to death. |
crackling steel shield (0 def, 4 armour, 40.5 block)7.0 Encumbrance T2 shield armor [Ego+] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +3 Dex offense ------ When Hit 9 lightning defense ------ Armor +4 Fatigue +8% Resistance +14% lightning other ------- Talents +1 Block Handheld deflection devices. |
Arydawyn the Strikecrypt (0 def, 10 armour, 258.40588203494 block)7.0 Encumbrance T5 shield armor [Rare] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: offense ------ Mind Crit +11% Ignore resists +34% lightning defense ------ Armor +10 Fatigue +8% Resistance +29% acid +41% lightning Physical save +15 (+2 eff.) Life +136.01 Life Regen +5.44 Pinning Resist +27% other ------- Talents +1 Block Handheld deflection devices. |
Summertide (17 def, 15 armour, 260 block)7.0 Encumbrance T5 shield armor [Unique] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +3 Cun +5 Wil offense ------ Mindpower +8 (+2 eff.) Damage +10% fire +15% mind +15% light Ignore resists +10% fire +10% light +10% mind defense ------ Armor +15 Defense +17 (+3 eff.) Ranged Defense +17 (+3 eff.) Fatigue +12% Resistance +15% darkness +10% fire +12% mind +20% light Mind save +18 (+3 eff.) Blind Resist +100% Confus Resist +25% other ------- Max psi +20.00 Light +3 Talents +1 Block Send out a range 7 beam, lighting its path and dealing 106.90 to 133.62 light damage (based on Willpower and Cunning). Uses 7 power out of 30/30 A bright light shines from the center of this shield. Holding it clears your mind. |
coruscating voratun shield of fire resistance (+50%) (0 def, 10 armour, 211 block)7.0 Encumbrance T5 shield armor [Ego+] Arcane/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +6 Str offense ------ When Hit 31 fire defense ------ Armor +10 Fatigue +8% Resistance +50% fire other ------- Talents +1 Block Handheld deflection devices. |
woollen robe 'Arogatira' (15 def, 5 armour)2.0 Encumbrance T2 cloth armor [Random Unique] Arcane While equipped: Stats +3 Cun +13 Mag offense ------ Spell Crit +7% Spellpower +7 (+2 eff.) Spellpower/crit +2 Damage +12% acid +13% physical +29% light +12% cold +15% darkness +13% fire Ignore resists +10% physical Accuracy +5 (+2 eff.) defense ------ Armor +5 Defense +15 (+2 eff.) Resistance +14% acid +14% physical +9% darkness +14% fire +9% blight +17% cold +9% light +9% all Life +46.00 other ------- Light +2 Cooldown Refit Golem -4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe of life (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Ego+] Nature While equipped: defense ------ Resistance +11% blight +9% all Life +64.00 Life Regen +2.80 Healmod +18% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer's elven-silk robe of alchemy (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego++] Arcane/Psionic While equipped: offense ------ Damage +22% acid +25% physical +25% fire +25% cold defense ------ Resistance +19% acid +20% physical +20% darkness +20% cold +20% fire +19% mind +15% all Physical save +20 (+2 eff.) Spell save +14 (+2 eff.) Mind save +34 (+6 eff.) other ------- Cooldown Refit Golem -4 The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stargazer's elven-silk robe of the mind (+30%) (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego+] Arcane/Psionic While equipped: Stats +6 Cun offense ------ Spell Crit +10% Spellpower +9 (+2 eff.) Damage +29% light +27% darkness +30% mind defense ------ Resistance +30% mind +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
timebroken elven-silk robe of alchemy (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego++] Arcane While equipped: Stats +6 Mag +5 Wil offense ------ Spell Crit +6% Spellpower +7 (+2 eff.) Damage +25% acid +25% physical +28% temporal +25% fire +16% arcane +25% cold defense ------ Resistance +20% acid +19% physical +20% fire +17% cold +15% all other ------- Max mana +110.00 Cooldown Refit Golem -6 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
enlightening cured leather armour (6 def, 4 armour)9.0 Encumbrance T2 light armor [Ego+] Psionic While equipped: Stats +6 Cun +6 Wil defense ------ Armor +4 Defense +6 (+1 eff.) Fatigue +7% Mind save +13 (+2 eff.) A suit of armour made of leather. |
nimble hardened leather armour of the void (20 def, 6 armour)9.0 Encumbrance T3 light armor [Ego++] Arcane/Master While equipped: Stats +7 Dex offense ------ Move Speed +20% On-Hit 8 darkness On-Ranged-Hit 8 darkness defense ------ Armor +6 Defense +20 (+3 eff.) Fatigue +8% Resistance +21% darkness +21% temporal Out-of-Phase Defense +22 Out-of-Phase Resistance +21% Out-of-Phase Resilience +22% Blink to a nearby random location (rad 11) Puts all charms on 14 turn cooldown A suit of armour made of leather. |
reinforced leather armour of alacrity (12 def, 7 armour)9.0 Encumbrance T4 light armor [Ego+] Master While equipped: offense ------ Combat Speed +15% Spell Speed +15% Mind Speed +15% defense ------ Armor +7 Defense +12 (+2 eff.) Fatigue +8% A suit of armour made of leather. |
drakeskin leather armour of alacrity (20 def, 8 armour)9.0 Encumbrance T5 light armor [Ego+] Master While equipped: offense ------ Combat Speed +15% Spell Speed +15% Mind Speed +15% defense ------ Armor +8 Defense +20 (+3 eff.) Fatigue +8% A suit of armour made of leather. |
multi-hued drakeskin leather armour of lightning resistance (20 def, 8 armour)9.0 Encumbrance T5 light armor [Ego+] Nature/Master While equipped: offense ------ Mindpower +13 (+3 eff.) defense ------ Armor +8 Defense +20 (+3 eff.) Fatigue +8% Resistance +20% acid +14% physical +17% cold +50% lightning +18% fire A suit of armour made of leather. |
searing dwarven-steel mail armour of thunder (3 def, 8 armour)14.0 Encumbrance T3 heavy armor [Ego++] Arcane While equipped: Stats +8 Str +6 Mag +8 Wil offense ------ Physical Crit +8.0% Spell Crit +8% Mind Crit +8% Physical Power +18 (+3 eff.) Spellpower +19 (+4 eff.) Mindpower +18 (+4 eff.) On-Hit 16 acid 17 fire When Hit 13 acid 13 fire defense ------ Armor +8 Defense +3 (+0 eff.) Fatigue +12% Resistance +16% lightning +22% fire +22% acid A suit of armour made of mail. |
enlightening stralite mail armour of lightning resistance (4 def, 8 armour)14.0 Encumbrance T4 heavy armor [Ego+] Master/Psionic While equipped: Stats +8 Cun +8 Wil defense ------ Armor +8 Defense +4 (+0 eff.) Fatigue +12% Resistance +27% lightning Mind save +22 (+4 eff.) A suit of armour made of mail. |
Adeyada the Noonpierce (0 def, 16 armour)17.0 Encumbrance T5 massive armor Reqs - Massive armour training [Rare] Master While equipped: offense ------ Damage +24% arcane +12% cold Ignore resists +34% acid When Hit 14 light On-Hit (Melee): * 27% chance to reduce damage dealt by 37% * 27% chance to reduce armor by 47% defense ------ Armor +16 Fatigue +22% Resistance +27% acid +28% fire +27% light A suit of armour made of metal plates. |
voratun plate armour of implacability (0 def, 26 armour)17.0 Encumbrance T5 massive armor Reqs - Massive armour training [Ego+] Master While equipped: defense ------ Armor +26 Fatigue +13% Physical save +15 (+2 eff.) A suit of armour made of metal plates. |
battlemaster's linen cloak of conjuring (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Ego++] Arcane/Master While equipped: Stats +2 Str +2 Dex +2 Con offense ------ Spell Crit +4% Critical power +14.00% Spellpower +5 (+1 eff.) Damage +6% arcane Ignore resists +7% arcane defense ------ Defense +1 (+0 eff.) Spell save +5 (+1 eff.) other ------- Stamina/turn +0.60 Max mana +35.00 Masteries +0.30 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
grounding pair of rough leather boots of tirelessness (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Ego] Nature/Master While equipped: defense ------ Armor +1 Resistance +7% lightning +7% temporal other ------- Stamina/turn +0.50 Max stamina +16.00 A pair of boots made of leather. |
traveler's pair of rough leather boots of speed (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Ego] Arcane/Master While equipped: offense ------ Move Speed +25% defense ------ Armor +1 Fatigue -6% Physical save +7 (+1 eff.) other ------- Encumbrance +26 A pair of boots made of leather. |
dreamer's pair of drakeskin leather boots (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Ego+] Psionic While equipped: Stats +6 Cun +6 Wil defense ------ Armor +5 Physical save +13 (+2 eff.) Spell save +14 (+2 eff.) Mind save +15 (+3 eff.) A pair of boots made of leather. |
steady drakeskin leather gloves of regeneration (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Ego+] Nature/Psionic While equipped: offense ------ Accuracy +10 (+3 eff.) defense ------ Armor +3 Physical save +10 (+1 eff.) Mind save +9 (+2 eff.) Life Regen +5.60 Disarm Resist +45% other ------- Stamina/turn +1.30 Psi/turn +0.36 Unarmed combat: Weapon Damage 128% Range: 1.0x-1.1x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +11 Ignore Armor +5 Critical Rate +5.0% Attack Speed 125% On Hit: 10% Perfect Control level 5 On Hit: 10% Second Wind level 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Hand of the World-Shaper (0 def, 12 armour)1.5 Encumbrance T5 hands armor [Unique] Arcane/Nature While equipped: Stats +6 Str +6 Mag offense ------ Spell Crit +10% Spellpower +10 (+2 eff.) Damage +12% physical Ignore resists +15% physical defense ------ Armor +12 Resistance +10% physical other ------- Masteries +0.20 Spell/Stone +0.10 Wild-gift/Sand drake aspect +0.10 Spell/Earth Unarmed combat: Weapon Damage 149% Range: 1.0x-1.4x Uses 40% Str, 40% Dex, 10% Mag 40% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +10 Critical Rate +7.0% Attack Speed 100% On-Hit, radius 1 +50 gravity On-crit, radius 2 +30 gravity pin On Hit: 15% Earthen Missiles level 5 Earthquake: Effective talent level: 5.5 Power cost 17 out of 30/30. Range 10 Cooldown: 30 Travel.spd instantaneous Is: a spell Description: Causes a violent earthquake that deals 143.18 physical damage in a radius of 4 each turn for 8 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. These heavy stone gauntlets make the very ground beneath you bend and warp as they move. |
mindwoven linen wizard hat of madness (1 def, 0 armour)2.0 Encumbrance T1 head armor [Ego+] Psionic While equipped: Stats +3 Cun +3 Wil offense ------ Mind Crit +8% Mindpower +3 (+1 eff.) defense ------ Defense +1 (+0 eff.) Mind save +13 (+2 eff.) other ------- Psi/turn +0.16 Hateful Whisper: Puts all charms on 9 turn cooldown Effective talent level: 5.5 Power cost 9 out of 15/15. Range 5 Cooldown: 10 Travel.spd instantaneous Is: a mind power Description: Infect a target's mind with a virulent whisper that deals 464 Mind damage and spreads amongst your foes, dealing damage and feeding you 5.4 Hate for each new victim. Each turn for 3 turns, the initial victim will spread the whisper to a new target within 4 tiles if one is available; beyond this, all affected targets have a 35% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
shimmering elven-silk wizard hat of arcana (3 def, 0 armour)2.0 Encumbrance T5 head armor [Ego+] Arcane While equipped: Stats +6 Mag +7 Wil offense ------ Spellpower +6 (+1 eff.) Damage +20% arcane defense ------ Defense +3 (+0 eff.) other ------- Max mana +110.00 A pointy cloth hat, very wizardly... |
defender's drakeskin leather cap of dexterity (+7) (8 def, 14 armour)2.0 Encumbrance T5 head armor [Ego+] Master While equipped: Stats +7 Dex defense ------ Armor +14 Defense +8 (+1 eff.) Fatigue +5% Resistance +7% all Physical save +10 (+1 eff.) A cap made of leather. |
6 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+1 eff.) Physical save +8 (+1 eff.) Spell save +8 (+1 eff.) Mind save +8 (+1 eff.) Item imbue powers: Defense +8 (+1 eff.) Physical save +8 (+1 eff.) Spell save +8 (+1 eff.) Mind save +8 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+3 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
17 diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
17 moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+1 eff.) Physical save +10 (+1 eff.) Spell save +10 (+1 eff.) Mind save +10 (+2 eff.) Item imbue powers: Defense +10 (+1 eff.) Physical save +10 (+1 eff.) Spell save +10 (+1 eff.) Mind save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
15 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Crystal Heart0.0 Encumbrance T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resistance +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Petrified Wood0.0 Encumbrance T4 red gem [Unique] Nature While equipped: Stats +25 Con Resistance +10% cold +25% nature +10% darkness Crit Resistance 23.00% Item imbue powers: Stats +25 Con Resistance +10% cold +25% nature +10% darkness Crit Resistance 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Atamathon's Lost Ruby Eye0.0 Encumbrance T5 red gem [Plot Item] While equipped: Damage +12% fire Item imbue powers: Damage +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 17 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Windborne Azurite0.0 Encumbrance T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Move Speed +20% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Move Speed +15% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
1527 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
64 alchemist bloodstone0.0 Encumbrance T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
voratun pickaxe 'Boredor' (dig speed 9 turns)3.0 Encumbrance T5 digger tool [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Str +5 Dex offense ------ Physical Power +10 (+1 eff.) Move Speed +10% Damage +3% temporal +15% fire +10% nature +13% mind Ignore resists +15% arcane +10% temporal On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 37 defense ------ Resistance +12% temporal +15% nature +7% arcane Mind save +15 (+3 eff.) Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Demonic Orb of Many Ways1.0 Encumbrance orb [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (3/3)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 111 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Forbidden Tome: "Of Knowledge And Horrors"2.0 Encumbrance T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
A View From The Gallery (Insane (Roguelike) difficulty)
Briefly lived as a lowly halfling during the time of the Sher'tuls.By Bedan the Drem Possessor level 47
38th Dearth 123rd year of Ascendancy at 14:22 see stats
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Bedan the Drem Possessor level 31
29th Gold 123rd year of Ascendancy at 12:59 see stats
A different point of view (Insane (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Bedan the Drem Possessor level 50
27th Iron 124th year of Ascendancy at 17:15 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By Bedan the Drem Possessor level 31
27th Gold 123rd year of Ascendancy at 21:06 see stats
Arachnophobia (Insane (Roguelike) difficulty)
Destroyed the spydric menace.By Bedan the Drem Possessor level 39
34th Stralite 123rd year of Ascendancy at 03:01 see stats
Are you out of your mind?! (Insane (Roguelike) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Bedan the Drem Possessor level 39
38th Stralite 123rd year of Ascendancy at 12:50 see stats
Back and there again (Insane (Roguelike) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Bedan the Drem Possessor level 50
11st Shortage 123rd year of Ascendancy at 18:05 see stats
Brave new world (Insane (Roguelike) difficulty)
Went to the Far East and took part in the war.By Bedan the Drem Possessor level 37
31st Stralite 123rd year of Ascendancy at 09:20 see stats
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By Bedan the Drem Possessor level 44
15th Wealth 123rd year of Ascendancy at 23:21 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Bedan the Drem Possessor level 42
22nd Voratun 123rd year of Ascendancy at 08:41 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By Bedan the Drem Possessor level 35
18th Stralite 123rd year of Ascendancy at 03:51 see stats
Dethroned (Insane (Roguelike) difficulty)
Vanquished the Glass Golem without letting it use the glass throne to heal.By Bedan the Drem Possessor level 47
37th Dearth 123rd year of Ascendancy at 14:15 see stats
Deus Ex Machina (Insane (Roguelike) difficulty)
Found the Blood of Life and the four unique inscriptions: Primal Infusion, Infusion of Wild Growth, Rune of Reflection and Rune of the Rift.By Bedan the Drem Possessor level 50
11st Steel 124th year of Ascendancy at 00:21 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Bedan the Drem Possessor level 33
7th Stralite 123rd year of Ascendancy at 13:25 see stats
Evil denied (Insane (Roguelike) difficulty)
Won ToME by preventing the Void portal from opening.By Bedan the Drem Possessor level 50
15th Voratun 124th year of Ascendancy at 06:11 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Bedan the Drem Possessor level 23
8th Gold 123rd year of Ascendancy at 09:56 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Bedan the Drem Possessor level 48
9th Loss 123rd year of Ascendancy at 11:57 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Bedan the Drem Possessor level 29
25th Gold 123rd year of Ascendancy at 23:03 see stats
Fear of Fours (Insane (Roguelike) difficulty)
Killed all four bosses of the Slime Tunnels.By Bedan the Drem Possessor level 50
11st Voratun 124th year of Ascendancy at 14:17 see stats
Gem of the Moon (Insane (Roguelike) difficulty)
Completed the Master Jeweler quest with Limmir.By Bedan the Drem Possessor level 50
9th Steel 124th year of Ascendancy at 03:42 see stats
Guiding Hand (Insane (Roguelike) difficulty)
Saved all escorted adventurers.By Bedan the Drem Possessor level 34
16th Stralite 123rd year of Ascendancy at 12:28 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Bedan the Drem Possessor level 45
1st Dearth 123rd year of Ascendancy at 00:45 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Roguelike) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Bedan the Drem Possessor level 41
39th Stralite 123rd year of Ascendancy at 09:47 see stats
Is that how it feels to be an escort quest?! (Insane (Roguelike) difficulty)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Bedan the Drem Possessor level 42
12nd Voratun 123rd year of Ascendancy at 07:22 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Bedan the Drem Possessor level 10
37th Dearth 122nd year of Ascendancy at 08:20 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Bedan the Drem Possessor level 20
24th Iron 123rd year of Ascendancy at 11:52 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Bedan the Drem Possessor level 30
26th Gold 123rd year of Ascendancy at 12:17 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By Bedan the Drem Possessor level 40
38th Stralite 123rd year of Ascendancy at 16:12 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By Bedan the Drem Possessor level 50
24th Loss 123rd year of Ascendancy at 17:28 see stats
Lucky Girl (Insane (Roguelike) difficulty)
Saved Melinda again and invited her to the Fortress to cure her.By Bedan the Drem Possessor level 45
17th Dearth 123rd year of Ascendancy at 08:13 see stats
Orcrist (Insane (Roguelike) difficulty)
Killed the leaders of the Orc Pride.By Bedan the Drem Possessor level 50
21st Gold 124th year of Ascendancy at 01:04 see stats
Overpowered! (Insane (Roguelike) difficulty)
Did over 6000 damage in one attack.By Bedan the Drem Possessor level 50
2nd Gold 124th year of Ascendancy at 19:34 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Bedan the Drem Possessor level 23
3rd Gold 123rd year of Ascendancy at 00:01 see stats
Race through fire (Insane (Roguelike) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Bedan the Drem Possessor level 50
11st Steel 124th year of Ascendancy at 19:01 see stats
Savior of the damsels in distress (Insane (Roguelike) difficulty)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Bedan the Drem Possessor level 33
7th Stralite 123rd year of Ascendancy at 13:25 see stats
Shasshhiy'Kaish (Insane (Roguelike) difficulty)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Bedan the Drem Possessor level 45
16th Wealth 123rd year of Ascendancy at 17:20 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Bedan the Drem Possessor level 34
17th Stralite 123rd year of Ascendancy at 10:07 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Bedan the Drem Possessor level 20
23rd Steel 123rd year of Ascendancy at 16:13 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By Bedan the Drem Possessor level 36
18th Stralite 123rd year of Ascendancy at 07:29 see stats
Tactical master (Insane (Roguelike) difficulty)
Fought the two Sorcerers without closing any invocation portals.By Bedan the Drem Possessor level 50
15th Voratun 124th year of Ascendancy at 06:10 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Bedan the Drem Possessor level 20
25th Iron 123rd year of Ascendancy at 19:27 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Bedan the Drem Possessor level 10
38th Dearth 122nd year of Ascendancy at 14:45 see stats
The Legend of Garkul (Insane (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By Bedan the Drem Possessor level 50
21st Gold 124th year of Ascendancy at 02:23 see stats
The Right thing to do (Insane (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Bedan the Drem Possessor level 45
36th Dearth 123rd year of Ascendancy at 05:48 see stats
The Sun Still Shines (Insane (Roguelike) difficulty)
Aeryn survived the last battle.By Bedan the Drem Possessor level 50
15th Voratun 124th year of Ascendancy at 06:11 see stats
The bigger the better! (Insane (Roguelike) difficulty)
Did over 3000 damage in one attack.By Bedan the Drem Possessor level 47
3rd Loss 123rd year of Ascendancy at 19:40 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Bedan the Drem Possessor level 8
25th Voratun 122nd year of Ascendancy at 10:23 see stats
There and back again (Insane (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Bedan the Drem Possessor level 42
10th Voratun 123rd year of Ascendancy at 05:50 see stats
Thralless (Insane (Roguelike) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Bedan the Drem Possessor level 45
36th Dearth 123rd year of Ascendancy at 01:48 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Bedan the Drem Possessor level 24
12nd Gold 123rd year of Ascendancy at 14:08 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Bedan the Drem Possessor level 16
14th Shortage 122nd year of Ascendancy at 12:58 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Bedan the Drem Possessor level 30
27th Gold 123rd year of Ascendancy at 13:13 see stats
You were not supposed to see that! (Insane (Roguelike) difficulty)
Read a Forbidden Tome.By Bedan the Drem Possessor level 45
36th Dearth 123rd year of Ascendancy at 06:09 see stats
Log
Argoniel hits Bedan for (26 flat reduction), 0 physical, (1 flat reduction), 0 arcane, (1 flat reduction), 0 blight, (28 flat reduction), 0 physical, (1 flat reduction), 0 arcane, (1 flat reduction), 0 blight, (25 flat reduction), 0 physical, (1 flat reduction), 0 arcane, (1 flat reduction), 0 blight (0 total damage).
Bedan hits Argoniel for 562 physical, 11 arcane, 9 blight, 592 physical, 11 arcane, 9 blight, 534 physical, 11 arcane, 9 blight (1750 total damage).
Your summoned Cyryyanne the Caustic Terror (Psionic Minion) disappears.
Fire imp spits flames!
Fire imp hits Bedan for (40 flat reduction), 0 fire (0 total damage).
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
Personal New Achievement: Tactical master (Insane (Roguelike) difficulty)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
High Sun Paladin Aeryn is free from the acid.
High Sun Paladin Aeryn's deep wound closes.
Argoniel damages herself through Martyrdom!
Bedan damages himself through Martyrdom!
Argoniel hits Bedan for (19 flat reduction), 0 physical (0 total damage).
Woeful Disease from Argoniel hits High Sun Paladin Aeryn for 6 blight damage.
Acid Splash from Argoniel hits High Sun Paladin Aeryn for 22 acid damage.
Shield of Light hits High Sun Paladin Aeryn for 3 healing, 3 healing (0 total damage) [6 healing].
Deep Wound from Cyryyanne the Caustic Terror (Psionic Minion) hits Argoniel for 3 blight, 38 physical (40 total damage).
Grappled from Bedan hits Argoniel for 218 physical damage.
Skeleton master archer's Shoot performs a ranged critical strike against Fire drake!
Fire drake resists Skeleton master archer's 'Deep Wound'!
Grappled from Bedan killed Argoniel!
Skeleton master archer's Shoot hits Fire drake for 947 physical damage.
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
Personal New Achievement: Evil denied (Insane (Roguelike) difficulty)!
Personal New Achievement: The Sun Still Shines (Insane (Roguelike) difficulty)!
Bedan deactivates Pace Yourself.
Bedan deactivates Striking Stance.
Bedan deactivates Striking Stance.




















































































































